/* * Server-side mutex management * * Copyright (C) 1998 Alexandre Julliard */ #include #include #include #include "winerror.h" #include "winnt.h" #include "server/thread.h" struct mutex { struct object obj; /* object header */ struct thread *owner; /* mutex owner */ unsigned int count; /* recursion count */ int abandoned; /* has it been abandoned? */ struct mutex *next; struct mutex *prev; }; static void mutex_dump( struct object *obj, int verbose ); static int mutex_signaled( struct object *obj, struct thread *thread ); static int mutex_satisfied( struct object *obj, struct thread *thread ); static void mutex_destroy( struct object *obj ); static const struct object_ops mutex_ops = { mutex_dump, add_queue, remove_queue, mutex_signaled, mutex_satisfied, no_read_fd, no_write_fd, no_flush, mutex_destroy }; struct object *create_mutex( const char *name, int owned ) { struct mutex *mutex; if (!(mutex = (struct mutex *)create_named_object( name, &mutex_ops, sizeof(*mutex) ))) return NULL; if (GET_ERROR() != ERROR_ALREADY_EXISTS) { /* initialize it if it didn't already exist */ mutex->count = 0; mutex->owner = NULL; mutex->abandoned = 0; mutex->next = mutex->prev = NULL; if (owned) mutex_satisfied( &mutex->obj, current ); } return &mutex->obj; } int open_mutex( unsigned int access, int inherit, const char *name ) { return open_object( name, &mutex_ops, access, inherit ); } /* release a mutex once the recursion count is 0 */ static void do_release( struct mutex *mutex, struct thread *thread ) { assert( !mutex->count ); /* remove the mutex from the thread list of owned mutexes */ if (mutex->next) mutex->next->prev = mutex->prev; if (mutex->prev) mutex->prev->next = mutex->next; else thread->mutex = mutex->next; mutex->owner = NULL; mutex->next = mutex->prev = NULL; wake_up( &mutex->obj, 0 ); } int release_mutex( int handle ) { struct mutex *mutex; if (!(mutex = (struct mutex *)get_handle_obj( current->process, handle, MUTEX_MODIFY_STATE, &mutex_ops ))) return 0; if (!mutex->count || (mutex->owner != current)) { SET_ERROR( ERROR_NOT_OWNER ); return 0; } if (!--mutex->count) do_release( mutex, current ); release_object( mutex ); return 1; } void abandon_mutexes( struct thread *thread ) { while (thread->mutex) { struct mutex *mutex = thread->mutex; assert( mutex->owner == thread ); mutex->count = 0; mutex->abandoned = 1; do_release( mutex, thread ); } } static void mutex_dump( struct object *obj, int verbose ) { struct mutex *mutex = (struct mutex *)obj; assert( obj->ops == &mutex_ops ); printf( "Mutex count=%u owner=%p\n", mutex->count, mutex->owner ); } static int mutex_signaled( struct object *obj, struct thread *thread ) { struct mutex *mutex = (struct mutex *)obj; assert( obj->ops == &mutex_ops ); return (!mutex->count || (mutex->owner == thread)); } static int mutex_satisfied( struct object *obj, struct thread *thread ) { struct mutex *mutex = (struct mutex *)obj; assert( obj->ops == &mutex_ops ); assert( !mutex->count || (mutex->owner == thread) ); if (!mutex->count++) /* FIXME: avoid wrap-around */ { assert( !mutex->owner ); mutex->owner = thread; mutex->prev = NULL; if ((mutex->next = thread->mutex)) mutex->next->prev = mutex; thread->mutex = mutex; } if (!mutex->abandoned) return 0; mutex->abandoned = 0; return 1; } static void mutex_destroy( struct object *obj ) { struct mutex *mutex = (struct mutex *)obj; assert( obj->ops == &mutex_ops ); free( mutex ); }