/* * Win32 process and thread synchronisation * * Copyright 1997 Alexandre Julliard */ #include #include #include #include #include "k32obj.h" #include "heap.h" #include "process.h" #include "thread.h" #include "winerror.h" #include "syslevel.h" #include "server.h" #include "debug.h" /*********************************************************************** * SYNC_BuildWaitStruct */ static BOOL32 SYNC_BuildWaitStruct( DWORD count, const HANDLE32 *handles, BOOL32 wait_all, BOOL32 wait_msg, WAIT_STRUCT *wait ) { DWORD i; K32OBJ **ptr; SYSTEM_LOCK(); wait->count = count; wait->signaled = WAIT_FAILED; wait->wait_all = wait_all; wait->wait_msg = wait_msg; for (i = 0, ptr = wait->objs; i < count; i++, ptr++) { if (!(*ptr = HANDLE_GetObjPtr( PROCESS_Current(), handles[i], K32OBJ_UNKNOWN, SYNCHRONIZE, &wait->server[i] ))) { ERR(win32, "Bad handle %08x\n", handles[i]); break; } if (wait->server[i] == -1) WARN(win32,"No server handle for %08x (type %d)\n", handles[i], (*ptr)->type ); } if (i != count) { /* There was an error */ wait->wait_msg = FALSE; while (i--) K32OBJ_DecCount( wait->objs[i] ); } SYSTEM_UNLOCK(); return (i == count); } /*********************************************************************** * SYNC_FreeWaitStruct */ static void SYNC_FreeWaitStruct( WAIT_STRUCT *wait ) { DWORD i; K32OBJ **ptr; SYSTEM_LOCK(); wait->wait_msg = FALSE; for (i = 0, ptr = wait->objs; i < wait->count; i++, ptr++) K32OBJ_DecCount( *ptr ); SYSTEM_UNLOCK(); } /*********************************************************************** * SYNC_DoWait */ DWORD SYNC_DoWait( DWORD count, const HANDLE32 *handles, BOOL32 wait_all, DWORD timeout, BOOL32 alertable, BOOL32 wait_msg ) { WAIT_STRUCT *wait = &THREAD_Current()->wait_struct; if (count > MAXIMUM_WAIT_OBJECTS) { SetLastError( ERROR_INVALID_PARAMETER ); return WAIT_FAILED; } if (alertable) FIXME(win32, "alertable not implemented\n" ); if (!SYNC_BuildWaitStruct( count, handles, wait_all, wait_msg, wait )) wait->signaled = WAIT_FAILED; else { int flags = 0; if (wait_all) flags |= SELECT_ALL; if (alertable) flags |= SELECT_ALERTABLE; if (wait_msg) flags |= SELECT_MSG; if (timeout != INFINITE32) flags |= SELECT_TIMEOUT; wait->signaled = CLIENT_Select( count, wait->server, flags, timeout ); SYNC_FreeWaitStruct( wait ); } return wait->signaled; } /*********************************************************************** * Sleep (KERNEL32.679) */ VOID WINAPI Sleep( DWORD timeout ) { SYNC_DoWait( 0, NULL, FALSE, timeout, FALSE, FALSE ); } /****************************************************************************** * SleepEx (KERNEL32.680) */ DWORD WINAPI SleepEx( DWORD timeout, BOOL32 alertable ) { DWORD ret = SYNC_DoWait( 0, NULL, FALSE, timeout, alertable, FALSE ); if (ret != WAIT_IO_COMPLETION) ret = 0; return ret; } /*********************************************************************** * WaitForSingleObject (KERNEL32.723) */ DWORD WINAPI WaitForSingleObject( HANDLE32 handle, DWORD timeout ) { return SYNC_DoWait( 1, &handle, FALSE, timeout, FALSE, FALSE ); } /*********************************************************************** * WaitForSingleObjectEx (KERNEL32.724) */ DWORD WINAPI WaitForSingleObjectEx( HANDLE32 handle, DWORD timeout, BOOL32 alertable ) { return SYNC_DoWait( 1, &handle, FALSE, timeout, alertable, FALSE ); } /*********************************************************************** * WaitForMultipleObjects (KERNEL32.721) */ DWORD WINAPI WaitForMultipleObjects( DWORD count, const HANDLE32 *handles, BOOL32 wait_all, DWORD timeout ) { return SYNC_DoWait( count, handles, wait_all, timeout, FALSE, FALSE ); } /*********************************************************************** * WaitForMultipleObjectsEx (KERNEL32.722) */ DWORD WINAPI WaitForMultipleObjectsEx( DWORD count, const HANDLE32 *handles, BOOL32 wait_all, DWORD timeout, BOOL32 alertable ) { return SYNC_DoWait( count, handles, wait_all, timeout, alertable, FALSE ); } /*********************************************************************** * WIN16_WaitForSingleObject (KERNEL.460) */ DWORD WINAPI WIN16_WaitForSingleObject( HANDLE32 handle, DWORD timeout ) { DWORD retval; SYSLEVEL_ReleaseWin16Lock(); retval = WaitForSingleObject( handle, timeout ); SYSLEVEL_RestoreWin16Lock(); return retval; } /*********************************************************************** * WIN16_WaitForMultipleObjects (KERNEL.461) */ DWORD WINAPI WIN16_WaitForMultipleObjects( DWORD count, const HANDLE32 *handles, BOOL32 wait_all, DWORD timeout ) { DWORD retval; SYSLEVEL_ReleaseWin16Lock(); retval = WaitForMultipleObjects( count, handles, wait_all, timeout ); SYSLEVEL_RestoreWin16Lock(); return retval; }