/* * Copyright (C) 2002 Raphael Junqueira * Copyright (C) 2008 David Adam * Copyright (C) 2008 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef __WINE_D3DX9_36_PRIVATE_H #define __WINE_D3DX9_36_PRIVATE_H #include #define COBJMACROS #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "d3dx9.h" #define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array)) struct vec4 { float x, y, z, w; }; /* for internal use */ typedef enum _FormatType { FORMAT_ARGB, /* unsigned */ FORMAT_UNKNOWN } FormatType; typedef struct _PixelFormatDesc { D3DFORMAT format; BYTE bits[4]; BYTE shift[4]; UINT bytes_per_pixel; UINT block_width; UINT block_height; UINT block_byte_count; FormatType type; void (*from_rgba)(const struct vec4 *src, struct vec4 *dst); void (*to_rgba)(const struct vec4 *src, struct vec4 *dst); } PixelFormatDesc; HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length) DECLSPEC_HIDDEN; HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length) DECLSPEC_HIDDEN; HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN; const PixelFormatDesc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN; const PixelFormatDesc *get_format_info_idx(int idx) DECLSPEC_HIDDEN; HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN; HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN; HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette, const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN; HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN; /* debug helpers */ const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN; const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN; #endif /* __WINE_D3DX9_36_PRIVATE_H */