/* * Win32 kernel functions * * Copyright 1995 Martin von Loewis and Cameron Heide * Copyright 1997 Karl Garrison * Copyright 1998 John Richardson * Copyright 1998 Marcus Meissner */ /* FIXME: * - Completely lacks SCREENBUFFER interface. * - No abstraction for something other than xterm. * - Key input translation shouldn't use VkKeyScan and MapVirtualKey, since * they are window (USER) driver dependend. * - Output sometimes is buffered (We switched off buffering by ~ICANON ?) */ /* Reference applications: * - IDA (interactive disassembler) full version 3.75. Works. * - LYNX/W32. Works mostly, some keys crash it. */ #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_SYS_ERRNO_H #include #endif #include #include #include "winbase.h" #include "wine/winuser16.h" #include "wine/keyboard16.h" #include "thread.h" #include "file.h" #include "process.h" #include "winerror.h" #include "wincon.h" #include "heap.h" #include "server.h" #include "debugtools.h" DEFAULT_DEBUG_CHANNEL(console) /* FIXME: Should be in an internal header file. OK, so which one? Used by CONSOLE_makecomplex. */ int wine_openpty(int *master, int *slave, char *name, struct termios *term, struct winsize *winsize); /**************************************************************************** * CONSOLE_GetPid */ static int CONSOLE_GetPid( HANDLE handle ) { struct get_console_info_request *req = get_req_buffer(); req->handle = handle; if (server_call( REQ_GET_CONSOLE_INFO )) return 0; return req->pid; } /**************************************************************************** * XTERM_string_to_IR [internal] * * Transfers a string read from XTERM to INPUT_RECORDs and adds them to the * queue. Does translation of vt100 style function keys and xterm-mouse clicks. */ static void CONSOLE_string_to_IR( HANDLE hConsoleInput,unsigned char *buf,int len) { int j,k; INPUT_RECORD ir; DWORD junk; for (j=0;j 'normal' keyboard event */ ir.EventType = 1; /* Key_event */ ir.Event.KeyEvent.bKeyDown = 1; ir.Event.KeyEvent.wRepeatCount = 0; ir.Event.KeyEvent.dwControlKeyState = 0; if (inchar & 0x80) { ir.Event.KeyEvent.dwControlKeyState|=LEFT_ALT_PRESSED; inchar &= ~0x80; } ir.Event.KeyEvent.wVirtualKeyCode = VkKeyScan16(inchar); if (ir.Event.KeyEvent.wVirtualKeyCode & 0x0100) ir.Event.KeyEvent.dwControlKeyState|=SHIFT_PRESSED; if (ir.Event.KeyEvent.wVirtualKeyCode & 0x0200) ir.Event.KeyEvent.dwControlKeyState|=LEFT_CTRL_PRESSED; if (ir.Event.KeyEvent.wVirtualKeyCode & 0x0400) ir.Event.KeyEvent.dwControlKeyState|=LEFT_ALT_PRESSED; ir.Event.KeyEvent.wVirtualScanCode = MapVirtualKey16( ir.Event.KeyEvent.wVirtualKeyCode & 0x00ff, 0 /* VirtualKeyCodes to ScanCode */ ); ir.Event.KeyEvent.uChar.AsciiChar = inchar; if (inchar==127) { /* backspace */ ir.Event.KeyEvent.uChar.AsciiChar = '\b'; /* FIXME: hmm */ ir.Event.KeyEvent.wVirtualScanCode = 0x0e; ir.Event.KeyEvent.wVirtualKeyCode = VK_BACK; } else { if ((inchar=='\n')||(inchar=='\r')) { ir.Event.KeyEvent.uChar.AsciiChar = '\r'; ir.Event.KeyEvent.wVirtualKeyCode = VK_RETURN; ir.Event.KeyEvent.wVirtualScanCode = 0x1c; ir.Event.KeyEvent.dwControlKeyState = 0; } else { if (inchar<' ') { /* FIXME: find good values for ^X */ ir.Event.KeyEvent.wVirtualKeyCode = 0xdead; ir.Event.KeyEvent.wVirtualScanCode = 0xbeef; } } } assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk )); ir.Event.KeyEvent.bKeyDown = 0; assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk )); continue; } /* inchar is ESC */ if ((j==len-1) || (buf[j+1]!='[')) {/* add ESCape on its own */ ir.EventType = 1; /* Key_event */ ir.Event.KeyEvent.bKeyDown = 1; ir.Event.KeyEvent.wRepeatCount = 0; ir.Event.KeyEvent.wVirtualKeyCode = VkKeyScan16(27); ir.Event.KeyEvent.wVirtualScanCode = MapVirtualKey16( ir.Event.KeyEvent.wVirtualKeyCode,0 ); ir.Event.KeyEvent.dwControlKeyState = 0; ir.Event.KeyEvent.uChar.AsciiChar = 27; assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk )); ir.Event.KeyEvent.bKeyDown = 0; assert(WriteConsoleInputA( hConsoleInput, &ir, 1, &junk )); continue; } for (k=j;k='A') && (buf[k]<='Z')) || ((buf[k]>='a') && (buf[k]<='z')) || (buf[k]=='~') ) break; } if (k) or * Release (ESCM# */ if (kdwSize.x = 80; csbi->dwSize.y = 24; csbi->dwCursorPosition.x = 0; csbi->dwCursorPosition.y = 0; csbi->wAttributes = 0; csbi->srWindow.Left = 0; csbi->srWindow.Right = 79; csbi->srWindow.Top = 0; csbi->srWindow.Bottom = 23; csbi->dwMaximumWindowSize.x = 80; csbi->dwMaximumWindowSize.y = 24; return TRUE; } /****************************************************************************** * SetConsoleActiveScreenBuffer [KERNEL32.623] Sets buffer to current console * * RETURNS * Success: TRUE * Failure: FALSE */ BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE hConsoleOutput) /* [in] Handle to console screen buffer */ { FIXME("(%x): stub\n", hConsoleOutput); return FALSE; } /*********************************************************************** * GetLargestConsoleWindowSize (KERNEL32.226) */ DWORD WINAPI GetLargestConsoleWindowSize( HANDLE hConsoleOutput ) { return (DWORD)MAKELONG(80,24); } /*********************************************************************** * FreeConsole (KERNEL32.267) */ BOOL WINAPI FreeConsole(VOID) { return !server_call( REQ_FREE_CONSOLE ); } /************************************************************************* * CONSOLE_OpenHandle * * Open a handle to the current process console. */ HANDLE CONSOLE_OpenHandle( BOOL output, DWORD access, LPSECURITY_ATTRIBUTES sa ) { int ret = -1; struct open_console_request *req = get_req_buffer(); req->output = output; req->access = access; req->inherit = (sa && (sa->nLength>=sizeof(*sa)) && sa->bInheritHandle); SetLastError(0); if (!server_call( REQ_OPEN_CONSOLE )) ret = req->handle; return ret; } /************************************************************************* * CONSOLE_make_complex [internal] * * Turns a CONSOLE kernel object into a complex one. * (switches from output/input using the terminal where WINE was started to * its own xterm). * * This makes simple commandline tools pipeable, while complex commandline * tools work without getting messed up by debugoutput. * * All other functions should work indedependend from this call. * * To test for complex console: pid == 0 -> simple, otherwise complex. */ static BOOL CONSOLE_make_complex(HANDLE handle) { struct set_console_fd_request *req = get_req_buffer(); struct termios term; char buf[256]; char c = '\0'; int i,xpid,master,slave,pty_handle; if (CONSOLE_GetPid( handle )) return TRUE; /* already complex */ MESSAGE("Console: Making console complex (creating an xterm)...\n"); if (tcgetattr(0, &term) < 0) { /* ignore failure, or we can't run from a script */ } term.c_lflag = ~(ECHO|ICANON); if (wine_openpty(&master, &slave, NULL, &term, NULL) < 0) return FALSE; if ((xpid=fork()) == 0) { tcsetattr(slave, TCSADRAIN, &term); close( slave ); sprintf(buf, "-Sxx%d", master); /* "-fn vga" for VGA font. Harmless if vga is not present: * xterm: unable to open font "vga", trying "fixed".... */ execlp("xterm", "xterm", buf, "-fn","vga",NULL); ERR("error creating AllocConsole xterm\n"); exit(1); } pty_handle = FILE_DupUnixHandle( slave, GENERIC_READ | GENERIC_WRITE ); close( master ); close( slave ); if (pty_handle == -1) return FALSE; /* most xterms like to print their window ID when used with -S; * read it and continue before the user has a chance... */ for (i = 0; i < 10000; i++) { BOOL ok = ReadFile( pty_handle, &c, 1, NULL, NULL ); if (!ok && !c) usleep(100); /* wait for xterm to be created */ else if (c == '\n') break; } if (i == 10000) { ERR("can't read xterm WID\n"); CloseHandle( pty_handle ); return FALSE; } req->handle = handle; req->file_handle = pty_handle; req->pid = xpid; server_call( REQ_SET_CONSOLE_FD ); CloseHandle( pty_handle ); /* enable mouseclicks */ strcpy( buf, "\033[?1001s\033[?1000h" ); WriteFile(handle,buf,strlen(buf),NULL,NULL); strcpy( buf, "\033]2;" ); if (GetConsoleTitleA( buf + 4, sizeof(buf) - 5 )) { strcat( buf, "\a" ); WriteFile(handle,buf,strlen(buf),NULL,NULL); } return TRUE; } /*********************************************************************** * AllocConsole (KERNEL32.103) * * creates an xterm with a pty to our program */ BOOL WINAPI AllocConsole(VOID) { struct alloc_console_request *req = get_req_buffer(); HANDLE hStderr; int handle_in, handle_out; TRACE("()\n"); req->access = GENERIC_READ | GENERIC_WRITE | SYNCHRONIZE; req->inherit = FALSE; if (server_call( REQ_ALLOC_CONSOLE )) return FALSE; handle_in = req->handle_in; handle_out = req->handle_out; if (!DuplicateHandle( GetCurrentProcess(), req->handle_out, GetCurrentProcess(), &hStderr, 0, TRUE, DUPLICATE_SAME_ACCESS )) { CloseHandle( handle_in ); CloseHandle( handle_out ); FreeConsole(); return FALSE; } /* NT resets the STD_*_HANDLEs on console alloc */ SetStdHandle( STD_INPUT_HANDLE, handle_in ); SetStdHandle( STD_OUTPUT_HANDLE, handle_out ); SetStdHandle( STD_ERROR_HANDLE, hStderr ); SetLastError(ERROR_SUCCESS); SetConsoleTitleA("Wine Console"); return TRUE; } /****************************************************************************** * GetConsoleCP [KERNEL32.295] Returns the OEM code page for the console * * RETURNS * Code page code */ UINT WINAPI GetConsoleCP(VOID) { return GetACP(); } /*********************************************************************** * GetConsoleOutputCP (KERNEL32.189) */ UINT WINAPI GetConsoleOutputCP(VOID) { return GetConsoleCP(); } /*********************************************************************** * GetConsoleMode (KERNEL32.188) */ BOOL WINAPI GetConsoleMode(HANDLE hcon,LPDWORD mode) { BOOL ret = FALSE; struct get_console_mode_request *req = get_req_buffer(); req->handle = hcon; if (!server_call( REQ_GET_CONSOLE_MODE )) { if (mode) *mode = req->mode; ret = TRUE; } return ret; } /****************************************************************************** * SetConsoleMode [KERNEL32.628] Sets input mode of console's input buffer * * PARAMS * hcon [I] Handle to console input or screen buffer * mode [I] Input or output mode to set * * RETURNS * Success: TRUE * Failure: FALSE */ BOOL WINAPI SetConsoleMode( HANDLE hcon, DWORD mode ) { struct set_console_mode_request *req = get_req_buffer(); req->handle = hcon; req->mode = mode; return !server_call( REQ_SET_CONSOLE_MODE ); } /*********************************************************************** * GetConsoleTitleA (KERNEL32.191) */ DWORD WINAPI GetConsoleTitleA(LPSTR title,DWORD size) { struct get_console_info_request *req = get_req_buffer(); DWORD ret = 0; HANDLE hcon; if ((hcon = CreateFileA( "CONOUT$", GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, 0 )) == INVALID_HANDLE_VALUE) return 0; req->handle = hcon; if (!server_call( REQ_GET_CONSOLE_INFO )) { lstrcpynA( title, req->title, size ); ret = strlen(req->title); } CloseHandle( hcon ); return ret; } /****************************************************************************** * GetConsoleTitle32W [KERNEL32.192] Retrieves title string for console * * PARAMS * title [O] Address of buffer for title * size [I] Size of buffer * * RETURNS * Success: Length of string copied * Failure: 0 */ DWORD WINAPI GetConsoleTitleW( LPWSTR title, DWORD size ) { char *tmp; DWORD ret; if (!(tmp = HeapAlloc( GetProcessHeap(), 0, size ))) return 0; ret = GetConsoleTitleA( tmp, size ); lstrcpyAtoW( title, tmp ); HeapFree( GetProcessHeap(), 0, tmp ); return ret; } /*********************************************************************** * WriteConsoleA (KERNEL32.729) */ BOOL WINAPI WriteConsoleA( HANDLE hConsoleOutput, LPCVOID lpBuffer, DWORD nNumberOfCharsToWrite, LPDWORD lpNumberOfCharsWritten, LPVOID lpReserved ) { /* FIXME: should I check if this is a console handle? */ return WriteFile(hConsoleOutput, lpBuffer, nNumberOfCharsToWrite, lpNumberOfCharsWritten, NULL); } #define CADD(c) \ if (bufused==curbufsize-1) \ buffer = HeapReAlloc(GetProcessHeap(),0,buffer,(curbufsize+=100));\ buffer[bufused++]=c; #define SADD(s) { char *x=s;while (*x) {CADD(*x);x++;}} /*********************************************************************** * WriteConsoleOutputA (KERNEL32.732) */ BOOL WINAPI WriteConsoleOutputA( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion) { int i,j,off=0,lastattr=-1; char sbuf[20],*buffer=NULL; int bufused=0,curbufsize = 100; DWORD res; const int colormap[8] = { 0,4,2,6, 1,5,3,7, }; CONSOLE_make_complex(hConsoleOutput); buffer = HeapAlloc(GetProcessHeap(),0,100); curbufsize = 100; TRACE("wr: top = %d, bottom=%d, left=%d,right=%d\n", lpWriteRegion->Top, lpWriteRegion->Bottom, lpWriteRegion->Left, lpWriteRegion->Right ); for (i=lpWriteRegion->Top;i<=lpWriteRegion->Bottom;i++) { sprintf(sbuf,"%c[%d;%dH",27,i+1,lpWriteRegion->Left+1); SADD(sbuf); for (j=lpWriteRegion->Left;j<=lpWriteRegion->Right;j++) { if (lastattr!=lpBuffer[off].Attributes) { lastattr = lpBuffer[off].Attributes; sprintf(sbuf,"%c[0;%s3%d;4%dm", 27, (lastattr & FOREGROUND_INTENSITY)?"1;":"", colormap[lastattr&7], colormap[(lastattr&0x70)>>4] ); /* FIXME: BACKGROUND_INTENSITY */ SADD(sbuf); } CADD(lpBuffer[off].Char.AsciiChar); off++; } } sprintf(sbuf,"%c[0m",27);SADD(sbuf); WriteFile(hConsoleOutput,buffer,bufused,&res,NULL); HeapFree(GetProcessHeap(),0,buffer); return TRUE; } /*********************************************************************** * WriteConsoleW (KERNEL32.577) */ BOOL WINAPI WriteConsoleW( HANDLE hConsoleOutput, LPCVOID lpBuffer, DWORD nNumberOfCharsToWrite, LPDWORD lpNumberOfCharsWritten, LPVOID lpReserved ) { BOOL ret; LPSTR xstring=HeapAlloc( GetProcessHeap(), 0, nNumberOfCharsToWrite ); lstrcpynWtoA( xstring, lpBuffer,nNumberOfCharsToWrite); /* FIXME: should I check if this is a console handle? */ ret= WriteFile(hConsoleOutput, xstring, nNumberOfCharsToWrite, lpNumberOfCharsWritten, NULL); HeapFree( GetProcessHeap(), 0, xstring ); return ret; } /*********************************************************************** * ReadConsoleA (KERNEL32.419) */ BOOL WINAPI ReadConsoleA( HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead, LPDWORD lpNumberOfCharsRead, LPVOID lpReserved ) { int charsread = 0; LPSTR xbuf = (LPSTR)lpBuffer; LPINPUT_RECORD ir; TRACE("(%d,%p,%ld,%p,%p)\n", hConsoleInput,lpBuffer,nNumberOfCharsToRead, lpNumberOfCharsRead,lpReserved ); CONSOLE_get_input(hConsoleInput,FALSE); /* FIXME: should we read at least 1 char? The SDK does not say */ while (charsreadhandle = hConsoleInput; req->count = 1; req->flush = 1; if (server_call( REQ_READ_CONSOLE_INPUT )) return FALSE; if (!req->read) break; ir = (LPINPUT_RECORD)(req+1); if (!ir->Event.KeyEvent.bKeyDown) continue; if (ir->EventType != KEY_EVENT) continue; *xbuf++ = ir->Event.KeyEvent.uChar.AsciiChar; charsread++; } if (lpNumberOfCharsRead) *lpNumberOfCharsRead = charsread; return TRUE; } /*********************************************************************** * ReadConsoleW (KERNEL32.427) */ BOOL WINAPI ReadConsoleW( HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead, LPDWORD lpNumberOfCharsRead, LPVOID lpReserved ) { BOOL ret; LPSTR buf = (LPSTR)HeapAlloc(GetProcessHeap(), 0, nNumberOfCharsToRead); ret = ReadConsoleA( hConsoleInput, buf, nNumberOfCharsToRead, lpNumberOfCharsRead, lpReserved ); if (ret) lstrcpynAtoW(lpBuffer,buf,nNumberOfCharsToRead); HeapFree( GetProcessHeap(), 0, buf ); return ret; } /****************************************************************************** * ReadConsoleInput32A [KERNEL32.569] Reads data from a console * * PARAMS * hConsoleInput [I] Handle to console input buffer * lpBuffer [O] Address of buffer for read data * nLength [I] Number of records to read * lpNumberOfEventsRead [O] Address of number of records read * * RETURNS * Success: TRUE * Failure: FALSE */ BOOL WINAPI ReadConsoleInputA(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength, LPDWORD lpNumberOfEventsRead) { struct read_console_input_request *req = get_req_buffer(); /* loop until we get at least one event */ for (;;) { req->handle = hConsoleInput; req->count = nLength; req->flush = 1; if (server_call( REQ_READ_CONSOLE_INPUT )) return FALSE; if (req->read) { memcpy( lpBuffer, req + 1, req->read * sizeof(*lpBuffer) ); if (lpNumberOfEventsRead) *lpNumberOfEventsRead = req->read; return TRUE; } CONSOLE_get_input(hConsoleInput,TRUE); /*WaitForSingleObject( hConsoleInput, INFINITE32 );*/ } } /*********************************************************************** * ReadConsoleInput32W (KERNEL32.570) */ BOOL WINAPI ReadConsoleInputW( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read ) { /* FIXME: Fix this if we get UNICODE input. */ return ReadConsoleInputA( handle, buffer, count, read ); } /*********************************************************************** * FlushConsoleInputBuffer (KERNEL32.132) */ BOOL WINAPI FlushConsoleInputBuffer( HANDLE handle ) { struct read_console_input_request *req = get_req_buffer(); req->handle = handle; req->count = -1; /* get all records */ req->flush = 1; return !server_call( REQ_READ_CONSOLE_INPUT ); } /*********************************************************************** * PeekConsoleInputA (KERNEL32.550) * * Gets 'count' first events (or less) from input queue. * * Does not need a complex console. */ BOOL WINAPI PeekConsoleInputA( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read ) { struct read_console_input_request *req = get_req_buffer(); CONSOLE_get_input(handle,FALSE); req->handle = handle; req->count = count; req->flush = 0; if (server_call( REQ_READ_CONSOLE_INPUT )) return FALSE; if (req->read) memcpy( buffer, req + 1, req->read * sizeof(*buffer) ); if (read) *read = req->read; return TRUE; } /*********************************************************************** * PeekConsoleInputW (KERNEL32.551) */ BOOL WINAPI PeekConsoleInputW(HANDLE hConsoleInput, LPINPUT_RECORD pirBuffer, DWORD cInRecords, LPDWORD lpcRead) { /* FIXME: Hmm. Fix this if we get UNICODE input. */ return PeekConsoleInputA(hConsoleInput,pirBuffer,cInRecords,lpcRead); } /****************************************************************************** * WriteConsoleInput32A [KERNEL32.730] Write data to a console input buffer * */ BOOL WINAPI WriteConsoleInputA( HANDLE handle, INPUT_RECORD *buffer, DWORD count, LPDWORD written ) { struct write_console_input_request *req = get_req_buffer(); const DWORD max = server_remaining( req + 1 ) / sizeof(INPUT_RECORD); if (written) *written = 0; while (count) { DWORD len = count < max ? count : max; req->count = len; req->handle = handle; memcpy( req + 1, buffer, len * sizeof(*buffer) ); if (server_call( REQ_WRITE_CONSOLE_INPUT )) return FALSE; if (written) *written += req->written; count -= len; buffer += len; } return TRUE; } /*********************************************************************** * SetConsoleTitle32A (KERNEL32.476) * * Sets the console title. * * We do not necessarily need to create a complex console for that, * but should remember the title and set it on creation of the latter. * (not fixed at this time). */ BOOL WINAPI SetConsoleTitleA(LPCSTR title) { struct set_console_info_request *req = get_req_buffer(); HANDLE hcon; DWORD written; if ((hcon = CreateFileA( "CONOUT$", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, 0 )) == INVALID_HANDLE_VALUE) return FALSE; req->handle = hcon; req->mask = SET_CONSOLE_INFO_TITLE; lstrcpynA( req->title, title, server_remaining(req->title) ); if (server_call( REQ_SET_CONSOLE_INFO )) goto error; if (CONSOLE_GetPid( hcon )) { /* only set title for complex console (own xterm) */ WriteFile( hcon, "\033]2;", 4, &written, NULL ); WriteFile( hcon, title, strlen(title), &written, NULL ); WriteFile( hcon, "\a", 1, &written, NULL ); } CloseHandle( hcon ); return TRUE; error: CloseHandle( hcon ); return FALSE; } /****************************************************************************** * SetConsoleTitle32W [KERNEL32.477] Sets title bar string for console * * PARAMS * title [I] Address of new title * * NOTES * This should not be calling the A version * * RETURNS * Success: TRUE * Failure: FALSE */ BOOL WINAPI SetConsoleTitleW( LPCWSTR title ) { BOOL ret; LPSTR titleA = HEAP_strdupWtoA( GetProcessHeap(), 0, title ); ret = SetConsoleTitleA(titleA); HeapFree( GetProcessHeap(), 0, titleA ); return ret; } /****************************************************************************** * SetConsoleCursorPosition [KERNEL32.627] * Sets the cursor position in console * * PARAMS * hConsoleOutput [I] Handle of console screen buffer * dwCursorPosition [I] New cursor position coordinates * * RETURNS STD */ BOOL WINAPI SetConsoleCursorPosition( HANDLE hcon, COORD pos ) { char xbuf[20]; DWORD xlen; /* make console complex only if we change lines, not just in the line */ if (pos.y) CONSOLE_make_complex(hcon); TRACE("%d (%dx%d)\n", hcon, pos.x , pos.y ); /* x are columns, y rows */ if (pos.y) /* full screen cursor absolute positioning */ sprintf(xbuf,"%c[%d;%dH", 0x1B, pos.y+1, pos.x+1); else /* relative cursor positioning in line (\r to go to 0) */ sprintf(xbuf,"\r%c[%dC", 0x1B, pos.x); /* FIXME: store internal if we start using own console buffers */ WriteFile(hcon,xbuf,strlen(xbuf),&xlen,NULL); return TRUE; } /*********************************************************************** * GetNumberOfConsoleInputEvents (KERNEL32.246) */ BOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE hcon,LPDWORD nrofevents) { CONSOLE_get_input(hcon,FALSE); *nrofevents = 1; /* UMM */ return TRUE; } /*********************************************************************** * GetNumberOfConsoleMouseButtons (KERNEL32.358) */ BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD nrofbuttons) { FIXME("(%p): stub\n", nrofbuttons); *nrofbuttons = 2; return TRUE; } /****************************************************************************** * GetConsoleCursorInfo32 [KERNEL32.296] Gets size and visibility of console * * PARAMS * hcon [I] Handle to console screen buffer * cinfo [O] Address of cursor information * * RETURNS * Success: TRUE * Failure: FALSE */ BOOL WINAPI GetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo ) { struct get_console_info_request *req = get_req_buffer(); req->handle = hcon; if (server_call( REQ_GET_CONSOLE_INFO )) return FALSE; if (cinfo) { cinfo->dwSize = req->cursor_size; cinfo->bVisible = req->cursor_visible; } return TRUE; } /****************************************************************************** * SetConsoleCursorInfo32 [KERNEL32.626] Sets size and visibility of cursor * * RETURNS * Success: TRUE * Failure: FALSE */ BOOL WINAPI SetConsoleCursorInfo( HANDLE hcon, /* [in] Handle to console screen buffer */ LPCONSOLE_CURSOR_INFO cinfo) /* [in] Address of cursor information */ { struct set_console_info_request *req = get_req_buffer(); char buf[8]; DWORD xlen; CONSOLE_make_complex(hcon); sprintf(buf,"\033[?25%c",cinfo->bVisible?'h':'l'); WriteFile(hcon,buf,strlen(buf),&xlen,NULL); req->handle = hcon; req->cursor_size = cinfo->dwSize; req->cursor_visible = cinfo->bVisible; req->mask = SET_CONSOLE_INFO_CURSOR; return !server_call( REQ_SET_CONSOLE_INFO ); } /****************************************************************************** * SetConsoleWindowInfo [KERNEL32.634] Sets size and position of console * * RETURNS * Success: TRUE * Failure: FALSE */ BOOL WINAPI SetConsoleWindowInfo( HANDLE hcon, /* [in] Handle to console screen buffer */ BOOL bAbsolute, /* [in] Coordinate type flag */ LPSMALL_RECT window) /* [in] Address of new window rectangle */ { FIXME("(%x,%d,%p): stub\n", hcon, bAbsolute, window); return TRUE; } /****************************************************************************** * SetConsoleTextAttribute32 [KERNEL32.631] Sets colors for text * * Sets the foreground and background color attributes of characters * written to the screen buffer. * * RETURNS * Success: TRUE * Failure: FALSE */ BOOL WINAPI SetConsoleTextAttribute(HANDLE hConsoleOutput,WORD wAttr) { const int colormap[8] = { 0,4,2,6, 1,5,3,7, }; DWORD xlen; char buffer[20]; TRACE("(%d,%d)\n",hConsoleOutput,wAttr); sprintf(buffer,"%c[0;%s3%d;4%dm", 27, (wAttr & FOREGROUND_INTENSITY)?"1;":"", colormap[wAttr&7], colormap[(wAttr&0x70)>>4] ); WriteFile(hConsoleOutput,buffer,strlen(buffer),&xlen,NULL); return TRUE; } /****************************************************************************** * SetConsoleScreenBufferSize [KERNEL32.630] Changes size of console * * PARAMS * hConsoleOutput [I] Handle to console screen buffer * dwSize [I] New size in character rows and cols * * RETURNS * Success: TRUE * Failure: FALSE */ BOOL WINAPI SetConsoleScreenBufferSize( HANDLE hConsoleOutput, COORD dwSize ) { FIXME("(%d,%dx%d): stub\n",hConsoleOutput,dwSize.x,dwSize.y); return TRUE; } /****************************************************************************** * FillConsoleOutputCharacterA [KERNEL32.242] * * PARAMS * hConsoleOutput [I] Handle to screen buffer * cCharacter [I] Character to write * nLength [I] Number of cells to write to * dwCoord [I] Coords of first cell * lpNumCharsWritten [O] Pointer to number of cells written * * RETURNS * Success: TRUE * Failure: FALSE */ BOOL WINAPI FillConsoleOutputCharacterA( HANDLE hConsoleOutput, BYTE cCharacter, DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten) { long count; DWORD xlen; SetConsoleCursorPosition(hConsoleOutput,dwCoord); for(count=0;count