/* * Direct3D wine internal public interface file * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_WINED3D_INTERFACE_H #define __WINE_WINED3D_INTERFACE_H #if !defined( __WINE_CONFIG_H ) # error You must include config.h to use this header #endif #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H ) # error You must include d3d8.h or d3d9.h header to use this header #endif /***************************************************************** * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES * PLEASE USE wine/wined3d_gl.h INSTEAD */ /***************************************************************************** * WineD3D Structures */ typedef struct _WINED3DADAPTER_IDENTIFIER { char *Driver; char *Description; char *DeviceName; LARGE_INTEGER *DriverVersion; DWORD *VendorId; DWORD *DeviceId; DWORD *SubSysId; DWORD *Revision; GUID *DeviceIdentifier; DWORD *WHQLLevel; } WINED3DADAPTER_IDENTIFIER; /***************************************************************************** * WineD3D interface */ typedef struct IWineD3D IWineD3D; #define INTERFACE IWineD3D #define IWineD3D_METHODS \ IUnknown_METHODS \ STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE; \ STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE; \ STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE; \ STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE; \ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE; \ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE; \ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE; \ DECLARE_INTERFACE_(IWineD3D,IUnknown) { IWineD3D_METHODS }; #undef INTERFACE #ifdef COBJMACROS /*** IUnknown methods ***/ #define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p) #define IWineD3D_Release(p) (p)->lpVtbl->Release(p) /*** IWineD3D methods ***/ #define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) #define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) #define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) #define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) #define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) #define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) #define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) #endif /* Define the main WineD3D entrypoint */ IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion); #if 0 /* FIXME: During porting in from d3d8 - the following will be used */ /***************************************************************** * Some defines */ /* Device caps */ #define MAX_PALETTES 256 #define MAX_STREAMS 16 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES #define MAX_LEVELS 256 /* Other useful values */ #define HIGHEST_RENDER_STATE 174 #define HIGHEST_TEXTURE_STATE 29 #define HIGHEST_TRANSFORMSTATE 512 #define D3DSBT_RECORDED 0xfffffffe #define D3D_VSHADER_MAX_CONSTANTS 96 #define D3D_PSHADER_MAX_CONSTANTS 32 /***************************************************************** * Some includes */ #include "wine/wined3d_gl.h" #include "wine/wined3d_types.h" #include #include #include /***************************************************************** * Some defines */ typedef struct IDirect3DImpl IDirect3DImpl; typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl; typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl; typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; typedef struct IDirect3DTextureImpl IDirect3DTextureImpl; typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl; typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl; typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl; typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl; typedef struct IDirect3DResourceImpl IDirect3DResourceImpl; typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl; typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl; typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl; typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl; typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl; /************************************************************* * d3dcore interfaces defs */ /** Vertex Shader API */ extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount); extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount); /* internal Interfaces */ extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This); extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output); #endif /* Temporary #if 0 */ #endif