/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #define NONAMELESSUNION #include "d3d11_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d11); static HRESULT set_dsdesc_from_resource(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource) { D3D11_RESOURCE_DIMENSION dimension; ID3D11Resource_GetType(resource, &dimension); desc->Flags = 0; switch (dimension) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { D3D11_TEXTURE1D_DESC texture_desc; ID3D11Texture1D *texture; if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture))) { ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n"); return E_INVALIDARG; } ID3D11Texture1D_GetDesc(texture, &texture_desc); ID3D11Texture1D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D; desc->u.Texture1D.MipSlice = 0; } else { desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY; desc->u.Texture1DArray.MipSlice = 0; desc->u.Texture1DArray.FirstArraySlice = 0; desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize; } return S_OK; } case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { D3D11_TEXTURE2D_DESC texture_desc; ID3D11Texture2D *texture; if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture))) { ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n"); return E_INVALIDARG; } ID3D11Texture2D_GetDesc(texture, &texture_desc); ID3D11Texture2D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; desc->u.Texture2D.MipSlice = 0; } else { desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS; } } else { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; desc->u.Texture2DArray.MipSlice = 0; desc->u.Texture2DArray.FirstArraySlice = 0; desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize; } else { desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY; desc->u.Texture2DMSArray.FirstArraySlice = 0; desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize; } } return S_OK; } default: FIXME("Unhandled resource dimension %#x.\n", dimension); case D3D11_RESOURCE_DIMENSION_BUFFER: case D3D11_RESOURCE_DIMENSION_TEXTURE3D: return E_INVALIDARG; } } static void normalize_dsv_desc(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource) { D3D11_RESOURCE_DIMENSION dimension; unsigned int layer_count; DXGI_FORMAT format; ID3D11Resource_GetType(resource, &dimension); switch (dimension) { case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { const struct d3d_texture2d *texture; if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource))) { ERR("Cannot get implementation from ID3D11Texture2D.\n"); return; } format = texture->desc.Format; layer_count = texture->desc.ArraySize; break; } default: return; } if (desc->Format == DXGI_FORMAT_UNKNOWN) desc->Format = format; switch (desc->ViewDimension) { case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: if (desc->u.Texture1DArray.ArraySize == -1 && desc->u.Texture1DArray.FirstArraySlice < layer_count) desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: if (desc->u.Texture2DArray.ArraySize == -1 && desc->u.Texture2DArray.FirstArraySlice < layer_count) desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice; break; case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: if (desc->u.Texture2DMSArray.ArraySize == -1 && desc->u.Texture2DMSArray.FirstArraySlice < layer_count) desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice; break; default: break; } } static HRESULT set_rtdesc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource) { D3D11_RESOURCE_DIMENSION dimension; HRESULT hr; ID3D11Resource_GetType(resource, &dimension); switch(dimension) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { ID3D11Texture1D *texture; D3D11_TEXTURE1D_DESC texture_desc; hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture); if (FAILED(hr)) { ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D?\n"); return E_INVALIDARG; } ID3D11Texture1D_GetDesc(texture, &texture_desc); ID3D11Texture1D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D; desc->u.Texture1D.MipSlice = 0; } else { desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY; desc->u.Texture1DArray.MipSlice = 0; desc->u.Texture1DArray.FirstArraySlice = 0; desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize; } return S_OK; } case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { ID3D11Texture2D *texture; D3D11_TEXTURE2D_DESC texture_desc; hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture); if (FAILED(hr)) { ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D?\n"); return E_INVALIDARG; } ID3D11Texture2D_GetDesc(texture, &texture_desc); ID3D11Texture2D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; desc->u.Texture2D.MipSlice = 0; } else { desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS; } } else { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; desc->u.Texture2DArray.MipSlice = 0; desc->u.Texture2DArray.FirstArraySlice = 0; desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize; } else { desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY; desc->u.Texture2DMSArray.FirstArraySlice = 0; desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize; } } return S_OK; } case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { ID3D11Texture3D *texture; D3D11_TEXTURE3D_DESC texture_desc; hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture); if (FAILED(hr)) { ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D?\n"); return E_INVALIDARG; } ID3D11Texture3D_GetDesc(texture, &texture_desc); ID3D11Texture3D_Release(texture); desc->Format = texture_desc.Format; desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; desc->u.Texture3D.MipSlice = 0; desc->u.Texture3D.FirstWSlice = 0; desc->u.Texture3D.WSize = texture_desc.Depth; return S_OK; } default: FIXME("Unhandled resource dimension %#x.\n", dimension); return E_INVALIDARG; } } static void normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource) { D3D11_RESOURCE_DIMENSION dimension; unsigned int layer_count; DXGI_FORMAT format; ID3D11Resource_GetType(resource, &dimension); switch (dimension) { case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { const struct d3d_texture2d *texture; if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource))) { ERR("Cannot get implementation from ID3D11Texture2D.\n"); return; } format = texture->desc.Format; layer_count = texture->desc.ArraySize; break; } case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { const struct d3d_texture3d *texture; if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource))) { ERR("Cannot get implementation from ID3D11Texture3D.\n"); return; } format = texture->desc.Format; layer_count = texture->desc.Depth; break; } default: return; } if (desc->Format == DXGI_FORMAT_UNKNOWN) desc->Format = format; switch (desc->ViewDimension) { case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: if (desc->u.Texture1DArray.ArraySize == -1 && desc->u.Texture1DArray.FirstArraySlice < layer_count) desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize; break; case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: if (desc->u.Texture2DArray.ArraySize == -1 && desc->u.Texture2DArray.FirstArraySlice < layer_count) desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice; break; case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: if (desc->u.Texture2DMSArray.ArraySize == -1 && desc->u.Texture2DMSArray.FirstArraySlice < layer_count) desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice; break; case D3D11_RTV_DIMENSION_TEXTURE3D: layer_count = max(1, layer_count >> desc->u.Texture3D.MipSlice); if (desc->u.Texture3D.WSize == -1 && desc->u.Texture3D.FirstWSlice < layer_count) desc->u.Texture3D.WSize = layer_count - desc->u.Texture3D.FirstWSlice; break; default: break; } } static HRESULT set_srdesc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource) { D3D11_RESOURCE_DIMENSION dimension; ID3D11Resource_GetType(resource, &dimension); switch (dimension) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { D3D11_TEXTURE1D_DESC texture_desc; ID3D11Texture1D *texture; if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture))) { ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n"); return E_INVALIDARG; } ID3D11Texture1D_GetDesc(texture, &texture_desc); ID3D11Texture1D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; desc->u.Texture1D.MostDetailedMip = 0; desc->u.Texture1D.MipLevels = texture_desc.MipLevels; } else { desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY; desc->u.Texture1DArray.MostDetailedMip = 0; desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels; desc->u.Texture1DArray.FirstArraySlice = 0; desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize; } return S_OK; } case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { D3D11_TEXTURE2D_DESC texture_desc; ID3D11Texture2D *texture; if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture))) { ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n"); return E_INVALIDARG; } ID3D11Texture2D_GetDesc(texture, &texture_desc); ID3D11Texture2D_Release(texture); desc->Format = texture_desc.Format; if (texture_desc.ArraySize == 1) { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; desc->u.Texture2D.MostDetailedMip = 0; desc->u.Texture2D.MipLevels = texture_desc.MipLevels; } else { desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS; } } else { if (texture_desc.SampleDesc.Count == 1) { desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; desc->u.Texture2DArray.MostDetailedMip = 0; desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels; desc->u.Texture2DArray.FirstArraySlice = 0; desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize; } else { desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY; desc->u.Texture2DMSArray.FirstArraySlice = 0; desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize; } } return S_OK; } case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { D3D11_TEXTURE3D_DESC texture_desc; ID3D11Texture3D *texture; if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture))) { ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D.\n"); return E_INVALIDARG; } ID3D11Texture3D_GetDesc(texture, &texture_desc); ID3D11Texture3D_Release(texture); desc->Format = texture_desc.Format; desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; desc->u.Texture3D.MostDetailedMip = 0; desc->u.Texture3D.MipLevels = texture_desc.MipLevels; return S_OK; } default: FIXME("Unhandled resource dimension %#x.\n", dimension); case D3D11_RESOURCE_DIMENSION_BUFFER: return E_INVALIDARG; } } static void normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource) { unsigned int miplevel_count, layer_count; D3D11_RESOURCE_DIMENSION dimension; DXGI_FORMAT format; ID3D11Resource_GetType(resource, &dimension); switch (dimension) { case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { const struct d3d_texture2d *texture; if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource))) { ERR("Cannot get implementation from ID3D11Texture2D.\n"); return; } format = texture->desc.Format; miplevel_count = texture->desc.MipLevels; layer_count = texture->desc.ArraySize; break; } case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { const struct d3d_texture3d *texture; if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource))) { ERR("Cannot get implementation from ID3D11Texture3D.\n"); return; } format = texture->desc.Format; miplevel_count = texture->desc.MipLevels; layer_count = 1; break; } default: return; } if (desc->Format == DXGI_FORMAT_UNKNOWN) desc->Format = format; switch (desc->ViewDimension) { case D3D11_SRV_DIMENSION_TEXTURE1D: if (desc->u.Texture1D.MipLevels == -1 && desc->u.Texture1D.MostDetailedMip < miplevel_count) desc->u.Texture1D.MipLevels = miplevel_count - desc->u.Texture1D.MostDetailedMip; break; case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: if (desc->u.Texture1DArray.MipLevels == -1 && desc->u.Texture1DArray.MostDetailedMip < miplevel_count) desc->u.Texture1DArray.MipLevels = miplevel_count - desc->u.Texture1DArray.MostDetailedMip; if (desc->u.Texture1DArray.ArraySize == -1 && desc->u.Texture1DArray.FirstArraySlice < miplevel_count) desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice; break; case D3D11_SRV_DIMENSION_TEXTURE2D: if (desc->u.Texture2D.MipLevels == -1 && desc->u.Texture2D.MostDetailedMip < miplevel_count) desc->u.Texture2D.MipLevels = miplevel_count - desc->u.Texture2D.MostDetailedMip; break; case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: if (desc->u.Texture2DArray.MipLevels == -1 && desc->u.Texture2DArray.MostDetailedMip < miplevel_count) desc->u.Texture2DArray.MipLevels = miplevel_count - desc->u.Texture2DArray.MostDetailedMip; if (desc->u.Texture2DArray.ArraySize == -1 && desc->u.Texture2DArray.FirstArraySlice < layer_count) desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice; break; case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: if (desc->u.Texture2DMSArray.ArraySize == -1 && desc->u.Texture2DMSArray.FirstArraySlice < layer_count) desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice; break; case D3D11_SRV_DIMENSION_TEXTURE3D: if (desc->u.Texture3D.MipLevels == -1 && desc->u.Texture3D.MostDetailedMip < miplevel_count) desc->u.Texture3D.MipLevels = miplevel_count - desc->u.Texture3D.MostDetailedMip; break; case D3D11_SRV_DIMENSION_TEXTURECUBE: if (desc->u.TextureCube.MipLevels == -1 && desc->u.TextureCube.MostDetailedMip < miplevel_count) desc->u.TextureCube.MipLevels = miplevel_count - desc->u.TextureCube.MostDetailedMip; break; case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: if (desc->u.TextureCubeArray.MipLevels == -1 && desc->u.TextureCubeArray.MostDetailedMip < miplevel_count) desc->u.TextureCubeArray.MipLevels = miplevel_count - desc->u.TextureCubeArray.MostDetailedMip; if (desc->u.TextureCubeArray.NumCubes == -1 && desc->u.TextureCubeArray.First2DArrayFace < layer_count) desc->u.TextureCubeArray.NumCubes = (layer_count - desc->u.TextureCubeArray.First2DArrayFace) / 6; break; default: break; } } /* ID3D11DepthStencilView methods */ static inline struct d3d_depthstencil_view *impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) { return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D11DepthStencilView_iface); } static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_QueryInterface(ID3D11DepthStencilView *iface, REFIID riid, void **object) { struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11DepthStencilView) || IsEqualGUID(riid, &IID_ID3D11View) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11DepthStencilView_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView) || IsEqualGUID(riid, &IID_ID3D10View) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { ID3D10DepthStencilView_AddRef(&view->ID3D10DepthStencilView_iface); *object = &view->ID3D10DepthStencilView_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencilView *iface) { struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); ULONG refcount = InterlockedIncrement(&view->refcount); TRACE("%p increasing refcount to %u.\n", view, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStencilView *iface) { struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); ULONG refcount = InterlockedDecrement(&view->refcount); TRACE("%p decreasing refcount to %u.\n", view, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_rendertarget_view_decref(view->wined3d_view); ID3D11Resource_Release(view->resource); ID3D11Device_Release(view->device); wined3d_private_store_cleanup(&view->private_store); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, view); } return refcount; } static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDevice(ID3D11DepthStencilView *iface, ID3D11Device **device) { struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); TRACE("iface %p, device %p.\n", iface, device); *device = view->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_GetPrivateData(ID3D11DepthStencilView *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateData(ID3D11DepthStencilView *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateDataInterface(ID3D11DepthStencilView *iface, REFGUID guid, const IUnknown *data) { struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&view->private_store, guid, data); } static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetResource(ID3D11DepthStencilView *iface, ID3D11Resource **resource) { struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); TRACE("iface %p, resource %p.\n", iface, resource); *resource = view->resource; ID3D11Resource_AddRef(*resource); } static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDesc(ID3D11DepthStencilView *iface, D3D11_DEPTH_STENCIL_VIEW_DESC *desc) { struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = view->desc; } static const struct ID3D11DepthStencilViewVtbl d3d11_depthstencil_view_vtbl = { /* IUnknown methods */ d3d11_depthstencil_view_QueryInterface, d3d11_depthstencil_view_AddRef, d3d11_depthstencil_view_Release, /* ID3D11DeviceChild methods */ d3d11_depthstencil_view_GetDevice, d3d11_depthstencil_view_GetPrivateData, d3d11_depthstencil_view_SetPrivateData, d3d11_depthstencil_view_SetPrivateDataInterface, /* ID3D11View methods */ d3d11_depthstencil_view_GetResource, /* ID3D11DepthStencilView methods */ d3d11_depthstencil_view_GetDesc, }; /* ID3D10DepthStencilView methods */ static inline struct d3d_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) { return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D10DepthStencilView_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface, REFIID riid, void **object) { struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_depthstencil_view_QueryInterface(&view->ID3D11DepthStencilView_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface) { struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p.\n", iface); return d3d11_depthstencil_view_AddRef(&view->ID3D11DepthStencilView_iface); } static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface) { struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p.\n", iface); return d3d11_depthstencil_view_Release(&view->ID3D11DepthStencilView_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device) { struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface, REFGUID guid, const IUnknown *data) { struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&view->private_store, guid, data); } /* ID3D10View methods */ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface, ID3D10Resource **resource) { struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, resource %p.\n", iface, resource); ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource); } /* ID3D10DepthStencilView methods */ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface, D3D10_DEPTH_STENCIL_VIEW_DESC *desc) { struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); const D3D11_DEPTH_STENCIL_VIEW_DESC *d3d11_desc = &view->desc; TRACE("iface %p, desc %p.\n", iface, desc); desc->Format = d3d11_desc->Format; desc->ViewDimension = (D3D10_DSV_DIMENSION)d3d11_desc->ViewDimension; memcpy(&desc->u, &d3d11_desc->u, sizeof(desc->u)); } static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl = { /* IUnknown methods */ d3d10_depthstencil_view_QueryInterface, d3d10_depthstencil_view_AddRef, d3d10_depthstencil_view_Release, /* ID3D10DeviceChild methods */ d3d10_depthstencil_view_GetDevice, d3d10_depthstencil_view_GetPrivateData, d3d10_depthstencil_view_SetPrivateData, d3d10_depthstencil_view_SetPrivateDataInterface, /* ID3D10View methods */ d3d10_depthstencil_view_GetResource, /* ID3D10DepthStencilView methods */ d3d10_depthstencil_view_GetDesc, }; static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_rendertarget_view_desc *wined3d_desc, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) { wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); if (desc->Flags) FIXME("Unhandled depth stencil view flags %#x.\n", desc->Flags); switch (desc->ViewDimension) { case D3D11_DSV_DIMENSION_TEXTURE1D: wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice; wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2D: wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice; wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2DMS: wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize; break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; } } static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) { struct wined3d_rendertarget_view_desc wined3d_desc; struct wined3d_resource *wined3d_resource; HRESULT hr; view->ID3D11DepthStencilView_iface.lpVtbl = &d3d11_depthstencil_view_vtbl; view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl; view->refcount = 1; if (!desc) { if (FAILED(hr = set_dsdesc_from_resource(&view->desc, resource))) return hr; } else { view->desc = *desc; normalize_dsv_desc(&view->desc, resource); } wined3d_mutex_lock(); if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource))) { wined3d_mutex_unlock(); ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource); return E_FAIL; } wined3d_depth_stencil_view_desc_from_d3d11(&wined3d_desc, &view->desc); if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource, view, &d3d_null_wined3d_parent_ops, &view->wined3d_view))) { wined3d_mutex_unlock(); WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr); return hr; } wined3d_private_store_init(&view->private_store); wined3d_mutex_unlock(); view->resource = resource; ID3D11Resource_AddRef(resource); view->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(view->device); return S_OK; } HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) { struct d3d_depthstencil_view *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc))) { WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created depthstencil view %p.\n", object); *view = object; return S_OK; } struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_depthstencil_view_vtbl); return impl_from_ID3D11DepthStencilView(iface); } struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_depthstencil_view_vtbl); return impl_from_ID3D10DepthStencilView(iface); } /* ID3D11RenderTargetView methods */ static inline struct d3d_rendertarget_view *impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) { return CONTAINING_RECORD(iface, struct d3d_rendertarget_view, ID3D11RenderTargetView_iface); } static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_QueryInterface(ID3D11RenderTargetView *iface, REFIID riid, void **object) { struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11RenderTargetView) || IsEqualGUID(riid, &IID_ID3D11View) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11RenderTargetView_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView) || IsEqualGUID(riid, &IID_ID3D10View) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { ID3D10RenderTargetView_AddRef(&view->ID3D10RenderTargetView_iface); *object = &view->ID3D10RenderTargetView_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_AddRef(ID3D11RenderTargetView *iface) { struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); ULONG refcount = InterlockedIncrement(&view->refcount); TRACE("%p increasing refcount to %u.\n", view, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTargetView *iface) { struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); ULONG refcount = InterlockedDecrement(&view->refcount); TRACE("%p decreasing refcount to %u.\n", view, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_rendertarget_view_decref(view->wined3d_view); ID3D11Resource_Release(view->resource); ID3D11Device_Release(view->device); wined3d_private_store_cleanup(&view->private_store); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, view); } return refcount; } static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDevice(ID3D11RenderTargetView *iface, ID3D11Device **device) { struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); TRACE("iface %p, device %p.\n", iface, device); *device = view->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_GetPrivateData(ID3D11RenderTargetView *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_SetPrivateData(ID3D11RenderTargetView *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_SetPrivateDataInterface(ID3D11RenderTargetView *iface, REFGUID guid, const IUnknown *data) { struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&view->private_store, guid, data); } static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetResource(ID3D11RenderTargetView *iface, ID3D11Resource **resource) { struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); TRACE("iface %p, resource %p.\n", iface, resource); *resource = view->resource; ID3D11Resource_AddRef(*resource); } static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDesc(ID3D11RenderTargetView *iface, D3D11_RENDER_TARGET_VIEW_DESC *desc) { struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = view->desc; } static const struct ID3D11RenderTargetViewVtbl d3d11_rendertarget_view_vtbl = { /* IUnknown methods */ d3d11_rendertarget_view_QueryInterface, d3d11_rendertarget_view_AddRef, d3d11_rendertarget_view_Release, /* ID3D11DeviceChild methods */ d3d11_rendertarget_view_GetDevice, d3d11_rendertarget_view_GetPrivateData, d3d11_rendertarget_view_SetPrivateData, d3d11_rendertarget_view_SetPrivateDataInterface, /* ID3D11View methods */ d3d11_rendertarget_view_GetResource, /* ID3D11RenderTargetView methods */ d3d11_rendertarget_view_GetDesc, }; /* ID3D10RenderTargetView methods */ static inline struct d3d_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) { return CONTAINING_RECORD(iface, struct d3d_rendertarget_view, ID3D10RenderTargetView_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface, REFIID riid, void **object) { struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_rendertarget_view_QueryInterface(&view->ID3D11RenderTargetView_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface) { struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p.\n", iface); return d3d11_rendertarget_view_AddRef(&view->ID3D11RenderTargetView_iface); } static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface) { struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p.\n", iface); return d3d11_rendertarget_view_Release(&view->ID3D11RenderTargetView_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device) { struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface, REFGUID guid, const IUnknown *data) { struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&view->private_store, guid, data); } /* ID3D10View methods */ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface, ID3D10Resource **resource) { struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p, resource %p\n", iface, resource); ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource); } /* ID3D10RenderTargetView methods */ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface, D3D10_RENDER_TARGET_VIEW_DESC *desc) { struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface); TRACE("iface %p, desc %p\n", iface, desc); memcpy(desc, &view->desc, sizeof(*desc)); } static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl = { /* IUnknown methods */ d3d10_rendertarget_view_QueryInterface, d3d10_rendertarget_view_AddRef, d3d10_rendertarget_view_Release, /* ID3D10DeviceChild methods */ d3d10_rendertarget_view_GetDevice, d3d10_rendertarget_view_GetPrivateData, d3d10_rendertarget_view_SetPrivateData, d3d10_rendertarget_view_SetPrivateDataInterface, /* ID3D10View methods */ d3d10_rendertarget_view_GetResource, /* ID3D10RenderTargetView methods */ d3d10_rendertarget_view_GetDesc, }; static void wined3d_rendertarget_view_desc_from_d3d11(struct wined3d_rendertarget_view_desc *wined3d_desc, const D3D11_RENDER_TARGET_VIEW_DESC *desc) { wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); switch (desc->ViewDimension) { case D3D11_RTV_DIMENSION_BUFFER: wined3d_desc->u.buffer.start_idx = desc->u.Buffer.u1.FirstElement; wined3d_desc->u.buffer.count = desc->u.Buffer.u2.NumElements; break; case D3D11_RTV_DIMENSION_TEXTURE1D: wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice; wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize; break; case D3D11_RTV_DIMENSION_TEXTURE2D: wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice; wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize; break; case D3D11_RTV_DIMENSION_TEXTURE2DMS: wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize; break; case D3D11_RTV_DIMENSION_TEXTURE3D: wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice; wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice; wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize; break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; } } static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device, ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc) { struct wined3d_rendertarget_view_desc wined3d_desc; struct wined3d_resource *wined3d_resource; HRESULT hr; view->ID3D11RenderTargetView_iface.lpVtbl = &d3d11_rendertarget_view_vtbl; view->ID3D10RenderTargetView_iface.lpVtbl = &d3d10_rendertarget_view_vtbl; view->refcount = 1; if (!desc) { if (FAILED(hr = set_rtdesc_from_resource(&view->desc, resource))) return hr; } else { view->desc = *desc; normalize_rtv_desc(&view->desc, resource); } wined3d_mutex_lock(); if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource))) { wined3d_mutex_unlock(); ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource); return E_FAIL; } wined3d_rendertarget_view_desc_from_d3d11(&wined3d_desc, &view->desc); if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource, view, &d3d_null_wined3d_parent_ops, &view->wined3d_view))) { wined3d_mutex_unlock(); WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr); return hr; } wined3d_private_store_init(&view->private_store); wined3d_mutex_unlock(); view->resource = resource; ID3D11Resource_AddRef(resource); view->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(view->device); return S_OK; } HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) { struct d3d_rendertarget_view *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc))) { WARN("Failed to initialize rendertarget view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created rendertarget view %p.\n", object); *view = object; return S_OK; } struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_rendertarget_view_vtbl); return impl_from_ID3D11RenderTargetView(iface); } struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_rendertarget_view_vtbl); return impl_from_ID3D10RenderTargetView(iface); } /* ID3D11ShaderResourceView methods */ static inline struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface) { return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D11ShaderResourceView_iface); } static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_QueryInterface(ID3D11ShaderResourceView *iface, REFIID riid, void **object) { struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11ShaderResourceView) || IsEqualGUID(riid, &IID_ID3D11View) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11ShaderResourceView_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView1) || IsEqualGUID(riid, &IID_ID3D10ShaderResourceView) || IsEqualGUID(riid, &IID_ID3D10View) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { ID3D10ShaderResourceView1_AddRef(&view->ID3D10ShaderResourceView1_iface); *object = &view->ID3D10ShaderResourceView1_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderResourceView *iface) { struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); ULONG refcount = InterlockedIncrement(&view->refcount); TRACE("%p increasing refcount to %u.\n", view, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderResourceView *iface) { struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); ULONG refcount = InterlockedDecrement(&view->refcount); TRACE("%p decreasing refcount to %u.\n", view, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_shader_resource_view_decref(view->wined3d_view); ID3D11Resource_Release(view->resource); ID3D11Device_Release(view->device); wined3d_private_store_cleanup(&view->private_store); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, view); } return refcount; } static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDevice(ID3D11ShaderResourceView *iface, ID3D11Device **device) { struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); TRACE("iface %p, device %p.\n", iface, device); *device = view->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_GetPrivateData(ID3D11ShaderResourceView *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateData(ID3D11ShaderResourceView *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateDataInterface(ID3D11ShaderResourceView *iface, REFGUID guid, const IUnknown *data) { struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&view->private_store, guid, data); } static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetResource(ID3D11ShaderResourceView *iface, ID3D11Resource **resource) { struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); TRACE("iface %p, resource %p.\n", iface, resource); *resource = view->resource; ID3D11Resource_AddRef(*resource); } static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDesc(ID3D11ShaderResourceView *iface, D3D11_SHADER_RESOURCE_VIEW_DESC *desc) { struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = view->desc; } static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl = { /* IUnknown methods */ d3d11_shader_resource_view_QueryInterface, d3d11_shader_resource_view_AddRef, d3d11_shader_resource_view_Release, /* ID3D11DeviceChild methods */ d3d11_shader_resource_view_GetDevice, d3d11_shader_resource_view_GetPrivateData, d3d11_shader_resource_view_SetPrivateData, d3d11_shader_resource_view_SetPrivateDataInterface, /* ID3D11View methods */ d3d11_shader_resource_view_GetResource, /* ID3D11ShaderResourceView methods */ d3d11_shader_resource_view_GetDesc, }; /* ID3D10ShaderResourceView methods */ static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView1 *iface) { return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView1 *iface, REFIID riid, void **object) { struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_shader_resource_view_QueryInterface(&view->ID3D11ShaderResourceView_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView1 *iface) { struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p.\n", iface); return d3d11_shader_resource_view_AddRef(&view->ID3D11ShaderResourceView_iface); } static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView1 *iface) { struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p.\n", iface); return d3d11_shader_resource_view_Release(&view->ID3D11ShaderResourceView_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView1 *iface, ID3D10Device **device) { struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView1 *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView1 *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&view->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView1 *iface, REFGUID guid, const IUnknown *data) { struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&view->private_store, guid, data); } /* ID3D10View methods */ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView1 *iface, ID3D10Resource **resource) { struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, resource %p.\n", iface, resource); ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource); } /* ID3D10ShaderResourceView methods */ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView1 *iface, D3D10_SHADER_RESOURCE_VIEW_DESC *desc) { struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, desc %p.\n", iface, desc); memcpy(desc, &view->desc, sizeof(*desc)); } static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc1(ID3D10ShaderResourceView1 *iface, D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc) { struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); TRACE("iface %p, desc %p.\n", iface, desc); memcpy(desc, &view->desc, sizeof(*desc)); } static const struct ID3D10ShaderResourceView1Vtbl d3d10_shader_resource_view_vtbl = { /* IUnknown methods */ d3d10_shader_resource_view_QueryInterface, d3d10_shader_resource_view_AddRef, d3d10_shader_resource_view_Release, /* ID3D10DeviceChild methods */ d3d10_shader_resource_view_GetDevice, d3d10_shader_resource_view_GetPrivateData, d3d10_shader_resource_view_SetPrivateData, d3d10_shader_resource_view_SetPrivateDataInterface, /* ID3D10View methods */ d3d10_shader_resource_view_GetResource, /* ID3D10ShaderResourceView methods */ d3d10_shader_resource_view_GetDesc, /* ID3D10ShaderResourceView1 methods */ d3d10_shader_resource_view_GetDesc1, }; static HRESULT wined3d_shader_resource_view_desc_from_d3d11(struct wined3d_shader_resource_view_desc *wined3d_desc, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) { wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); wined3d_desc->flags = 0; switch (desc->ViewDimension) { case D3D11_SRV_DIMENSION_BUFFER: wined3d_desc->u.buffer.start_idx = desc->u.Buffer.u1.FirstElement; wined3d_desc->u.buffer.count = desc->u.Buffer.u2.NumElements; break; case D3D11_SRV_DIMENSION_TEXTURE1D: wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MostDetailedMip; wined3d_desc->u.texture.level_count = desc->u.Texture1D.MipLevels; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D11_SRV_DIMENSION_TEXTURE1DARRAY: wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MostDetailedMip; wined3d_desc->u.texture.level_count = desc->u.Texture1DArray.MipLevels; wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize; break; case D3D11_SRV_DIMENSION_TEXTURE2D: wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MostDetailedMip; wined3d_desc->u.texture.level_count = desc->u.Texture2D.MipLevels; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MostDetailedMip; wined3d_desc->u.texture.level_count = desc->u.Texture2DArray.MipLevels; wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize; break; case D3D11_SRV_DIMENSION_TEXTURE2DMS: wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.level_count = 1; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY; wined3d_desc->u.texture.level_idx = 0; wined3d_desc->u.texture.level_count = 1; wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice; wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize; break; case D3D11_SRV_DIMENSION_TEXTURE3D: wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MostDetailedMip; wined3d_desc->u.texture.level_count = desc->u.Texture3D.MipLevels; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 1; break; case D3D11_SRV_DIMENSION_TEXTURECUBE: wined3d_desc->flags = WINED3D_VIEW_TEXTURE_CUBE; wined3d_desc->u.texture.level_idx = desc->u.TextureCube.MostDetailedMip; wined3d_desc->u.texture.level_count = desc->u.TextureCube.MipLevels; wined3d_desc->u.texture.layer_idx = 0; wined3d_desc->u.texture.layer_count = 6; break; case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: wined3d_desc->flags = WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY; wined3d_desc->u.texture.level_idx = desc->u.TextureCubeArray.MostDetailedMip; wined3d_desc->u.texture.level_count = desc->u.TextureCubeArray.MipLevels; wined3d_desc->u.texture.layer_idx = desc->u.TextureCubeArray.First2DArrayFace; wined3d_desc->u.texture.layer_count = 6 * desc->u.TextureCubeArray.NumCubes; break; case D3D11_SRV_DIMENSION_BUFFEREX: wined3d_desc->flags = desc->u.BufferEx.Flags; wined3d_desc->u.buffer.start_idx = desc->u.BufferEx.FirstElement; wined3d_desc->u.buffer.count = desc->u.BufferEx.NumElements; break; default: WARN("Unrecognized view dimension %#x.\n", desc->ViewDimension); return E_FAIL; } return S_OK; } static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device, ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc) { struct wined3d_shader_resource_view_desc wined3d_desc; struct wined3d_resource *wined3d_resource; HRESULT hr; view->ID3D11ShaderResourceView_iface.lpVtbl = &d3d11_shader_resource_view_vtbl; view->ID3D10ShaderResourceView1_iface.lpVtbl = &d3d10_shader_resource_view_vtbl; view->refcount = 1; if (!desc) { if (FAILED(hr = set_srdesc_from_resource(&view->desc, resource))) return hr; } else { view->desc = *desc; normalize_srv_desc(&view->desc, resource); } if (FAILED(hr = wined3d_shader_resource_view_desc_from_d3d11(&wined3d_desc, &view->desc))) return hr; wined3d_mutex_lock(); if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource))) { wined3d_mutex_unlock(); ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource); return E_FAIL; } if (FAILED(hr = wined3d_shader_resource_view_create(&wined3d_desc, wined3d_resource, view, &d3d_null_wined3d_parent_ops, &view->wined3d_view))) { wined3d_mutex_unlock(); WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr); return hr; } wined3d_private_store_init(&view->private_store); wined3d_mutex_unlock(); view->resource = resource; ID3D11Resource_AddRef(resource); view->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(view->device); return S_OK; } HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) { struct d3d_shader_resource_view *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc))) { WARN("Failed to initialize shader resource view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created shader resource view %p.\n", object); *view = object; return S_OK; } struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_shader_resource_view_vtbl); return impl_from_ID3D11ShaderResourceView(iface); } struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface) { if (!iface) return NULL; assert(iface->lpVtbl == (ID3D10ShaderResourceViewVtbl *)&d3d10_shader_resource_view_vtbl); return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface); }