/* * Implementation of IDirect3DRM Interface * * Copyright 2010, 2012 Christian Costa * Copyright 2011 André Hentschel * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/debug.h" #define COBJMACROS #include "winbase.h" #include "wingdi.h" #include "dxfile.h" #include "rmxfguid.h" #include "d3drm_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3drm); static const char* get_IID_string(const GUID* guid) { if (IsEqualGUID(guid, &IID_IDirect3DRMFrame)) return "IID_IDirect3DRMFrame"; else if (IsEqualGUID(guid, &IID_IDirect3DRMFrame2)) return "IID_IDirect3DRMFrame2"; else if (IsEqualGUID(guid, &IID_IDirect3DRMFrame3)) return "IID_IDirect3DRMFrame3"; else if (IsEqualGUID(guid, &IID_IDirect3DRMMeshBuilder)) return "IID_IDirect3DRMMeshBuilder"; else if (IsEqualGUID(guid, &IID_IDirect3DRMMeshBuilder2)) return "IID_IDirect3DRMMeshBuilder2"; else if (IsEqualGUID(guid, &IID_IDirect3DRMMeshBuilder3)) return "IID_IDirect3DRMMeshBuilder3"; return "?"; } typedef struct { IDirect3DRM IDirect3DRM_iface; IDirect3DRM2 IDirect3DRM2_iface; IDirect3DRM3 IDirect3DRM3_iface; LONG ref; } IDirect3DRMImpl; static inline IDirect3DRMImpl *impl_from_IDirect3DRM(IDirect3DRM *iface) { return CONTAINING_RECORD(iface, IDirect3DRMImpl, IDirect3DRM_iface); } static inline IDirect3DRMImpl *impl_from_IDirect3DRM2(IDirect3DRM2 *iface) { return CONTAINING_RECORD(iface, IDirect3DRMImpl, IDirect3DRM2_iface); } static inline IDirect3DRMImpl *impl_from_IDirect3DRM3(IDirect3DRM3 *iface) { return CONTAINING_RECORD(iface, IDirect3DRMImpl, IDirect3DRM3_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI IDirect3DRMImpl_QueryInterface(IDirect3DRM* iface, REFIID riid, void** ppvObject) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); TRACE("(%p/%p)->(%s,%p)\n", iface, This, debugstr_guid(riid), ppvObject); *ppvObject = NULL; if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DRM)) { *ppvObject = &This->IDirect3DRM_iface; } else if(IsEqualGUID(riid, &IID_IDirect3DRM2)) { *ppvObject = &This->IDirect3DRM2_iface; } else if(IsEqualGUID(riid, &IID_IDirect3DRM3)) { *ppvObject = &This->IDirect3DRM3_iface; } else { FIXME("interface %s not implemented\n", debugstr_guid(riid)); return E_NOINTERFACE; } IDirect3DRM_AddRef(iface); return S_OK; } static ULONG WINAPI IDirect3DRMImpl_AddRef(IDirect3DRM* iface) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p/%p)->(): new ref = %d\n", iface, This, ref); return ref; } static ULONG WINAPI IDirect3DRMImpl_Release(IDirect3DRM* iface) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p/%p)->(): new ref = %d\n", iface, This, ref); if (!ref) HeapFree(GetProcessHeap(), 0, This); return ref; } /*** IDirect3DRM methods ***/ static HRESULT WINAPI IDirect3DRMImpl_CreateObject(IDirect3DRM *iface, REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, clsid %s, outer %p, iid %s, out %p stub!\n", iface, debugstr_guid(clsid), outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_CreateFrame(IDirect3DRM *iface, IDirect3DRMFrame *parent_frame, IDirect3DRMFrame **frame) { TRACE("iface %p, parent_frame %p, frame %p.\n", iface, parent_frame, frame); return Direct3DRMFrame_create(&IID_IDirect3DRMFrame, (IUnknown *)parent_frame, (IUnknown **)frame); } static HRESULT WINAPI IDirect3DRMImpl_CreateMesh(IDirect3DRM *iface, IDirect3DRMMesh **mesh) { IDirect3DRMImpl *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, mesh %p.\n", iface, mesh); return IDirect3DRM3_CreateMesh(&d3drm->IDirect3DRM3_iface, mesh); } static HRESULT WINAPI IDirect3DRMImpl_CreateMeshBuilder(IDirect3DRM *iface, IDirect3DRMMeshBuilder **mesh_builder) { TRACE("iface %p, mesh_builder %p.\n", iface, mesh_builder); return Direct3DRMMeshBuilder_create(&IID_IDirect3DRMMeshBuilder, (IUnknown **)mesh_builder); } static HRESULT WINAPI IDirect3DRMImpl_CreateFace(IDirect3DRM* iface, IDirect3DRMFace **face) { TRACE("iface %p, face %p.\n", iface, face); return Direct3DRMFace_create(&IID_IDirect3DRMFace, (IUnknown **)face); } static HRESULT WINAPI IDirect3DRMImpl_CreateAnimation(IDirect3DRM *iface, IDirect3DRMAnimation **animation) { FIXME("iface %p, animation %p stub!\n", iface, animation); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_CreateAnimationSet(IDirect3DRM *iface, IDirect3DRMAnimationSet **set) { FIXME("iface %p, set %p stub!\n", iface, set); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_CreateTexture(IDirect3DRM *iface, D3DRMIMAGE *image, IDirect3DRMTexture **texture) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); FIXME("(%p/%p)->(%p,%p): partial stub\n", iface, This, image, texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)texture); } static HRESULT WINAPI IDirect3DRMImpl_CreateLight(IDirect3DRM *iface, D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) { IDirect3DRMImpl *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, type %#x, color 0x%08x, light %p.\n", iface, type, color, light); return IDirect3DRM3_CreateLight(&d3drm->IDirect3DRM3_iface, type, color, light); } static HRESULT WINAPI IDirect3DRMImpl_CreateLightRGB(IDirect3DRM *iface, D3DRMLIGHTTYPE type, D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light) { IDirect3DRMImpl *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p.\n", iface, type, red, green, blue, light); return IDirect3DRM3_CreateLightRGB(&d3drm->IDirect3DRM3_iface, type, red, green, blue, light); } static HRESULT WINAPI IDirect3DRMImpl_CreateMaterial(IDirect3DRM *iface, D3DVALUE power, IDirect3DRMMaterial **material) { IDirect3DRMImpl *d3drm = impl_from_IDirect3DRM(iface); TRACE("iface %p, power %.8e, material %p.\n", iface, power, material); return IDirect3DRM3_CreateMaterial(&d3drm->IDirect3DRM3_iface, power, (IDirect3DRMMaterial2 **)material); } static HRESULT WINAPI IDirect3DRMImpl_CreateDevice(IDirect3DRM *iface, DWORD width, DWORD height, IDirect3DRMDevice **device) { FIXME("iface %p, width %u, height %u, device %p partial stub!\n", iface, width, height, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice, (IUnknown **)device); } static HRESULT WINAPI IDirect3DRMImpl_CreateDeviceFromSurface(IDirect3DRM *iface, GUID *pGUID, IDirectDraw *pDD, IDirectDrawSurface *pDDSBack, IDirect3DRMDevice **ppDevice) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); FIXME("(%p/%p)->(%s,%p,%p,%p): partial stub\n", iface, This, debugstr_guid(pGUID), pDD, pDDSBack, ppDevice); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice, (IUnknown**)ppDevice); } static HRESULT WINAPI IDirect3DRMImpl_CreateDeviceFromD3D(IDirect3DRM *iface, IDirect3D *pD3D, IDirect3DDevice *pD3DDev, IDirect3DRMDevice **ppDevice) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); FIXME("(%p/%p)->(%p,%p,%p): partial stub\n", iface, This, pD3D, pD3DDev, ppDevice); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice, (IUnknown**)ppDevice); } static HRESULT WINAPI IDirect3DRMImpl_CreateDeviceFromClipper(IDirect3DRM *iface, IDirectDrawClipper *pDDClipper, GUID *pGUID, int width, int height, IDirect3DRMDevice **ppDevice) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); FIXME("(%p/%p)->(%p,%s,%d,%d,%p): partial stub\n", iface, This, pDDClipper, debugstr_guid(pGUID), width, height, ppDevice); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice, (IUnknown**)ppDevice); } static HRESULT WINAPI IDirect3DRMImpl_CreateTextureFromSurface(IDirect3DRM *iface, IDirectDrawSurface *pDDS, IDirect3DRMTexture **ppTexture) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, pDDS, ppTexture); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_CreateShadow(IDirect3DRM *iface, IDirect3DRMVisual *visual, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMVisual **shadow) { FIXME("iface %p, visual %p, light %p, px %.8e, py %.8e, pz %.8e, nx %.8e, ny %.8e, nz %.8e, shadow %p stub!\n", iface, visual, light, px, py, pz, nx, ny, nz, shadow); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_CreateViewport(IDirect3DRM *iface, IDirect3DRMDevice *device, IDirect3DRMFrame *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) { FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n", iface, device, camera, x, y, width, height, viewport); return Direct3DRMViewport_create(&IID_IDirect3DRMViewport, (IUnknown **)viewport); } static HRESULT WINAPI IDirect3DRMImpl_CreateWrap(IDirect3DRM *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *frame, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) { FIXME("iface %p, type %#x, frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, " "ux %.8e, uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e, wrap %p stub!\n", iface, type, frame, ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv, wrap); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_CreateUserVisual(IDirect3DRM *iface, D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) { FIXME("iface %p, cb %p, ctx %p visual %p stub!\n", iface, cb, ctx, visual); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM *iface, const char *filename, IDirect3DRMTexture **texture) { FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)texture); } static HRESULT WINAPI IDirect3DRMImpl_LoadTextureFromResource(IDirect3DRM *iface, HRSRC resource, IDirect3DRMTexture **texture) { FIXME("iface %p, resource %p, texture %p stub!\n", iface, resource, texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown **)texture); } static HRESULT WINAPI IDirect3DRMImpl_SetSearchPath(IDirect3DRM *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_AddSearchPath(IDirect3DRM *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_GetSearchPath(IDirect3DRM *iface, DWORD *size, char *path) { FIXME("iface %p, size %p, path %p stub!\n", iface, size, path); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_SetDefaultTextureColors(IDirect3DRM* iface, DWORD nb_colors) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); FIXME("(%p/%p)->(%d): stub\n", iface, This, nb_colors); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_SetDefaultTextureShades(IDirect3DRM* iface, DWORD nb_shades) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); FIXME("(%p/%p)->(%d): stub\n", iface, This, nb_shades); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_GetDevices(IDirect3DRM *iface, IDirect3DRMDeviceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_GetNamedObject(IDirect3DRM *iface, const char *name, IDirect3DRMObject **object) { FIXME("iface %p, name %s, object %p stub!\n", iface, debugstr_a(name), object); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_EnumerateObjects(IDirect3DRM *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRMImpl_Load(IDirect3DRM *iface, void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, IDirect3DRMFrame *parent_frame) { IDirect3DRMImpl *d3drm = impl_from_IDirect3DRM(iface); IDirect3DRMFrame3 *parent_frame3 = NULL; HRESULT hr = D3DRM_OK; TRACE("iface %p, source %p, object_id %p, iids %p, iid_count %u, flags %#x, " "load_cb %p, load_ctx %p, load_tex_cb %p, load_tex_ctx %p, parent_frame %p.\n", iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); if (parent_frame) hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&parent_frame3); if (SUCCEEDED(hr)) hr = IDirect3DRM3_Load(&d3drm->IDirect3DRM3_iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame3); if (parent_frame3) IDirect3DRMFrame3_Release(parent_frame3); return hr; } static HRESULT WINAPI IDirect3DRMImpl_Tick(IDirect3DRM* iface, D3DVALUE tick) { IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface); FIXME("(%p/%p)->(%f): stub\n", iface, This, tick); return E_NOTIMPL; } static const struct IDirect3DRMVtbl Direct3DRM_Vtbl = { IDirect3DRMImpl_QueryInterface, IDirect3DRMImpl_AddRef, IDirect3DRMImpl_Release, IDirect3DRMImpl_CreateObject, IDirect3DRMImpl_CreateFrame, IDirect3DRMImpl_CreateMesh, IDirect3DRMImpl_CreateMeshBuilder, IDirect3DRMImpl_CreateFace, IDirect3DRMImpl_CreateAnimation, IDirect3DRMImpl_CreateAnimationSet, IDirect3DRMImpl_CreateTexture, IDirect3DRMImpl_CreateLight, IDirect3DRMImpl_CreateLightRGB, IDirect3DRMImpl_CreateMaterial, IDirect3DRMImpl_CreateDevice, IDirect3DRMImpl_CreateDeviceFromSurface, IDirect3DRMImpl_CreateDeviceFromD3D, IDirect3DRMImpl_CreateDeviceFromClipper, IDirect3DRMImpl_CreateTextureFromSurface, IDirect3DRMImpl_CreateShadow, IDirect3DRMImpl_CreateViewport, IDirect3DRMImpl_CreateWrap, IDirect3DRMImpl_CreateUserVisual, IDirect3DRMImpl_LoadTexture, IDirect3DRMImpl_LoadTextureFromResource, IDirect3DRMImpl_SetSearchPath, IDirect3DRMImpl_AddSearchPath, IDirect3DRMImpl_GetSearchPath, IDirect3DRMImpl_SetDefaultTextureColors, IDirect3DRMImpl_SetDefaultTextureShades, IDirect3DRMImpl_GetDevices, IDirect3DRMImpl_GetNamedObject, IDirect3DRMImpl_EnumerateObjects, IDirect3DRMImpl_Load, IDirect3DRMImpl_Tick }; /*** IUnknown methods ***/ static HRESULT WINAPI IDirect3DRM2Impl_QueryInterface(IDirect3DRM2* iface, REFIID riid, void** ppvObject) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); return IDirect3DRM_QueryInterface(&This->IDirect3DRM_iface, riid, ppvObject); } static ULONG WINAPI IDirect3DRM2Impl_AddRef(IDirect3DRM2* iface) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); return IDirect3DRM_AddRef(&This->IDirect3DRM_iface); } static ULONG WINAPI IDirect3DRM2Impl_Release(IDirect3DRM2* iface) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); return IDirect3DRM_Release(&This->IDirect3DRM_iface); } /*** IDirect3DRM2 methods ***/ static HRESULT WINAPI IDirect3DRM2Impl_CreateObject(IDirect3DRM2 *iface, REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, clsid %s, outer %p, iid %s, out %p stub!\n", iface, debugstr_guid(clsid), outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_CreateFrame(IDirect3DRM2 *iface, IDirect3DRMFrame *parent_frame, IDirect3DRMFrame2 **frame) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); TRACE("(%p/%p)->(%p,%p)\n", iface, This, parent_frame, frame); return Direct3DRMFrame_create(&IID_IDirect3DRMFrame2, (IUnknown*)parent_frame, (IUnknown**)frame); } static HRESULT WINAPI IDirect3DRM2Impl_CreateMesh(IDirect3DRM2 *iface, IDirect3DRMMesh **mesh) { IDirect3DRMImpl *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, mesh %p.\n", iface, mesh); return IDirect3DRM3_CreateMesh(&d3drm->IDirect3DRM3_iface, mesh); } static HRESULT WINAPI IDirect3DRM2Impl_CreateMeshBuilder(IDirect3DRM2 *iface, IDirect3DRMMeshBuilder2 **mesh_builder) { TRACE("iface %p, mesh_builder %p.\n", iface, mesh_builder); return Direct3DRMMeshBuilder_create(&IID_IDirect3DRMMeshBuilder2, (IUnknown **)mesh_builder); } static HRESULT WINAPI IDirect3DRM2Impl_CreateFace(IDirect3DRM2 *iface, IDirect3DRMFace **face) { TRACE("iface %p, face %p.\n", iface, face); return Direct3DRMFace_create(&IID_IDirect3DRMFace, (IUnknown **)face); } static HRESULT WINAPI IDirect3DRM2Impl_CreateAnimation(IDirect3DRM2 *iface, IDirect3DRMAnimation **animation) { FIXME("iface %p, animation %p stub!\n", iface, animation); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_CreateAnimationSet(IDirect3DRM2 *iface, IDirect3DRMAnimationSet **set) { FIXME("iface %p, set %p stub!\n", iface, set); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_CreateTexture(IDirect3DRM2 *iface, D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); FIXME("(%p/%p)->(%p,%p): partial stub\n", iface, This, image, texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture2, (IUnknown **)texture); } static HRESULT WINAPI IDirect3DRM2Impl_CreateLight(IDirect3DRM2 *iface, D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) { IDirect3DRMImpl *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, type %#x, color 0x%08x, light %p.\n", iface, type, color, light); return IDirect3DRM3_CreateLight(&d3drm->IDirect3DRM3_iface, type, color, light); } static HRESULT WINAPI IDirect3DRM2Impl_CreateLightRGB(IDirect3DRM2 *iface, D3DRMLIGHTTYPE type, D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light) { IDirect3DRMImpl *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p.\n", iface, type, red, green, blue, light); return IDirect3DRM3_CreateLightRGB(&d3drm->IDirect3DRM3_iface, type, red, green, blue, light); } static HRESULT WINAPI IDirect3DRM2Impl_CreateMaterial(IDirect3DRM2 *iface, D3DVALUE power, IDirect3DRMMaterial **material) { IDirect3DRMImpl *d3drm = impl_from_IDirect3DRM2(iface); TRACE("iface %p, power %.8e, material %p.\n", iface, power, material); return IDirect3DRM3_CreateMaterial(&d3drm->IDirect3DRM3_iface, power, (IDirect3DRMMaterial2 **)material); } static HRESULT WINAPI IDirect3DRM2Impl_CreateDevice(IDirect3DRM2 *iface, DWORD width, DWORD height, IDirect3DRMDevice2 **device) { FIXME("iface %p, width %u, height %u, device %p.\n", iface, width, height, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice2, (IUnknown **)device); } static HRESULT WINAPI IDirect3DRM2Impl_CreateDeviceFromSurface(IDirect3DRM2 *iface, GUID *pGUID, IDirectDraw *pDD, IDirectDrawSurface *pDDSBack, IDirect3DRMDevice2 **ppDevice) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); FIXME("(%p/%p)->(%s,%p,%p,%p): partial stub\n", iface, This, debugstr_guid(pGUID), pDD, pDDSBack, ppDevice); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice2, (IUnknown**)ppDevice); } static HRESULT WINAPI IDirect3DRM2Impl_CreateDeviceFromD3D(IDirect3DRM2 *iface, IDirect3D2 *pD3D, IDirect3DDevice2 *pD3DDev, IDirect3DRMDevice2 **ppDevice) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); FIXME("(%p/%p)->(%p,%p,%p): partial stub\n", iface, This, pD3D, pD3DDev, ppDevice); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice2, (IUnknown**)ppDevice); } static HRESULT WINAPI IDirect3DRM2Impl_CreateDeviceFromClipper(IDirect3DRM2 *iface, IDirectDrawClipper *pDDClipper, GUID *pGUID, int width, int height, IDirect3DRMDevice2 **ppDevice) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); FIXME("(%p/%p)->(%p,%s,%d,%d,%p): partial stub\n", iface, This, pDDClipper, debugstr_guid(pGUID), width, height, ppDevice); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice2, (IUnknown**)ppDevice); } static HRESULT WINAPI IDirect3DRM2Impl_CreateTextureFromSurface(IDirect3DRM2 *iface, IDirectDrawSurface *pDDS, IDirect3DRMTexture2 **ppTexture) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, pDDS, ppTexture); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_CreateShadow(IDirect3DRM2 *iface, IDirect3DRMVisual *visual, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMVisual **shadow) { FIXME("iface %p, visual %p, light %p, px %.8e, py %.8e, pz %.8e, nx %.8e, ny %.8e, nz %.8e, shadow %p stub!\n", iface, visual, light, px, py, pz, nx, ny, nz, shadow); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_CreateViewport(IDirect3DRM2 *iface, IDirect3DRMDevice *device, IDirect3DRMFrame *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) { FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n", iface, device, camera, x, y, width, height, viewport); return Direct3DRMViewport_create(&IID_IDirect3DRMViewport, (IUnknown **)viewport); } static HRESULT WINAPI IDirect3DRM2Impl_CreateWrap(IDirect3DRM2 *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *frame, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) { FIXME("iface %p, type %#x, frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, " "ux %.8e, uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e, wrap %p stub!\n", iface, type, frame, ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv, wrap); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_CreateUserVisual(IDirect3DRM2 *iface, D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) { FIXME("iface %p, cb %p, ctx %p, visual %p stub!\n", iface, cb, ctx, visual); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_LoadTexture(IDirect3DRM2 *iface, const char *filename, IDirect3DRMTexture2 **texture) { FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture2, (IUnknown **)texture); } static HRESULT WINAPI IDirect3DRM2Impl_LoadTextureFromResource(IDirect3DRM2 *iface, HMODULE module, const char *resource_name, const char *resource_type, IDirect3DRMTexture2 **texture) { FIXME("iface %p, resource_name %s, resource_type %s, texture %p stub!\n", iface, debugstr_a(resource_name), debugstr_a(resource_type), texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture2, (IUnknown **)texture); } static HRESULT WINAPI IDirect3DRM2Impl_SetSearchPath(IDirect3DRM2 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_AddSearchPath(IDirect3DRM2 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_GetSearchPath(IDirect3DRM2 *iface, DWORD *size, char *path) { FIXME("iface %p, size %p, path %p stub!\n", iface, size, path); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_SetDefaultTextureColors(IDirect3DRM2* iface, DWORD nb_colors) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); FIXME("(%p/%p)->(%d): stub\n", iface, This, nb_colors); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_SetDefaultTextureShades(IDirect3DRM2* iface, DWORD nb_shades) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); FIXME("(%p/%p)->(%d): stub\n", iface, This, nb_shades); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_GetDevices(IDirect3DRM2 *iface, IDirect3DRMDeviceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_GetNamedObject(IDirect3DRM2 *iface, const char *name, IDirect3DRMObject **object) { FIXME("iface %p, name %s, object %p stub!\n", iface, debugstr_a(name), object); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_EnumerateObjects(IDirect3DRM2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_Load(IDirect3DRM2 *iface, void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, IDirect3DRMFrame *parent_frame) { IDirect3DRMImpl *d3drm = impl_from_IDirect3DRM2(iface); IDirect3DRMFrame3 *parent_frame3 = NULL; HRESULT hr = D3DRM_OK; TRACE("iface %p, source %p, object_id %p, iids %p, iid_count %u, flags %#x, " "load_cb %p, load_ctx %p, load_tex_cb %p, load_tex_ctx %p, parent_frame %p.\n", iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); if (parent_frame) hr = IDirect3DRMFrame_QueryInterface(parent_frame, &IID_IDirect3DRMFrame3, (void **)&parent_frame3); if (SUCCEEDED(hr)) hr = IDirect3DRM3_Load(&d3drm->IDirect3DRM3_iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame3); if (parent_frame3) IDirect3DRMFrame3_Release(parent_frame3); return hr; } static HRESULT WINAPI IDirect3DRM2Impl_Tick(IDirect3DRM2* iface, D3DVALUE tick) { IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface); FIXME("(%p/%p)->(%f): stub\n", iface, This, tick); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM2Impl_CreateProgressiveMesh(IDirect3DRM2 *iface, IDirect3DRMProgressiveMesh **mesh) { FIXME("iface %p, mesh %p stub!\n", iface, mesh); return E_NOTIMPL; } static const struct IDirect3DRM2Vtbl Direct3DRM2_Vtbl = { IDirect3DRM2Impl_QueryInterface, IDirect3DRM2Impl_AddRef, IDirect3DRM2Impl_Release, IDirect3DRM2Impl_CreateObject, IDirect3DRM2Impl_CreateFrame, IDirect3DRM2Impl_CreateMesh, IDirect3DRM2Impl_CreateMeshBuilder, IDirect3DRM2Impl_CreateFace, IDirect3DRM2Impl_CreateAnimation, IDirect3DRM2Impl_CreateAnimationSet, IDirect3DRM2Impl_CreateTexture, IDirect3DRM2Impl_CreateLight, IDirect3DRM2Impl_CreateLightRGB, IDirect3DRM2Impl_CreateMaterial, IDirect3DRM2Impl_CreateDevice, IDirect3DRM2Impl_CreateDeviceFromSurface, IDirect3DRM2Impl_CreateDeviceFromD3D, IDirect3DRM2Impl_CreateDeviceFromClipper, IDirect3DRM2Impl_CreateTextureFromSurface, IDirect3DRM2Impl_CreateShadow, IDirect3DRM2Impl_CreateViewport, IDirect3DRM2Impl_CreateWrap, IDirect3DRM2Impl_CreateUserVisual, IDirect3DRM2Impl_LoadTexture, IDirect3DRM2Impl_LoadTextureFromResource, IDirect3DRM2Impl_SetSearchPath, IDirect3DRM2Impl_AddSearchPath, IDirect3DRM2Impl_GetSearchPath, IDirect3DRM2Impl_SetDefaultTextureColors, IDirect3DRM2Impl_SetDefaultTextureShades, IDirect3DRM2Impl_GetDevices, IDirect3DRM2Impl_GetNamedObject, IDirect3DRM2Impl_EnumerateObjects, IDirect3DRM2Impl_Load, IDirect3DRM2Impl_Tick, IDirect3DRM2Impl_CreateProgressiveMesh }; /*** IUnknown methods ***/ static HRESULT WINAPI IDirect3DRM3Impl_QueryInterface(IDirect3DRM3* iface, REFIID riid, void** ppvObject) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); return IDirect3DRM_QueryInterface(&This->IDirect3DRM_iface, riid, ppvObject); } static ULONG WINAPI IDirect3DRM3Impl_AddRef(IDirect3DRM3* iface) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); return IDirect3DRM_AddRef(&This->IDirect3DRM_iface); } static ULONG WINAPI IDirect3DRM3Impl_Release(IDirect3DRM3* iface) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); return IDirect3DRM_Release(&This->IDirect3DRM_iface); } /*** IDirect3DRM3 methods ***/ static HRESULT WINAPI IDirect3DRM3Impl_CreateObject(IDirect3DRM3 *iface, REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, clsid %s, outer %p, iid %s, out %p stub!\n", iface, debugstr_guid(clsid), outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_CreateFrame(IDirect3DRM3 *iface, IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) { TRACE("iface %p, parent %p, frame %p.\n", iface, parent, frame); return Direct3DRMFrame_create(&IID_IDirect3DRMFrame3, (IUnknown *)parent, (IUnknown **)frame); } static HRESULT WINAPI IDirect3DRM3Impl_CreateMesh(IDirect3DRM3 *iface, IDirect3DRMMesh **mesh) { TRACE("iface %p, mesh %p.\n", iface, mesh); return Direct3DRMMesh_create(mesh); } static HRESULT WINAPI IDirect3DRM3Impl_CreateMeshBuilder(IDirect3DRM3 *iface, IDirect3DRMMeshBuilder3 **mesh_builder) { TRACE("iface %p, mesh_builder %p.\n", iface, mesh_builder); return Direct3DRMMeshBuilder_create(&IID_IDirect3DRMMeshBuilder3, (IUnknown **)mesh_builder); } static HRESULT WINAPI IDirect3DRM3Impl_CreateFace(IDirect3DRM3 *iface, IDirect3DRMFace2 **face) { TRACE("iface %p, face %p.\n", iface, face); return Direct3DRMFace_create(&IID_IDirect3DRMFace2, (IUnknown **)face); } static HRESULT WINAPI IDirect3DRM3Impl_CreateAnimation(IDirect3DRM3 *iface, IDirect3DRMAnimation2 **animation) { FIXME("iface %p, animation %p stub!\n", iface, animation); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_CreateAnimationSet(IDirect3DRM3 *iface, IDirect3DRMAnimationSet2 **set) { FIXME("iface %p, set %p stub!\n", iface, set); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_CreateTexture(IDirect3DRM3 *iface, D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); FIXME("(%p/%p)->(%p,%p): partial stub\n", iface, This, image, texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown **)texture); } static HRESULT WINAPI IDirect3DRM3Impl_CreateLight(IDirect3DRM3 *iface, D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) { HRESULT hr; FIXME("iface %p, type %#x, color 0x%08x, light %p partial stub!\n", iface, type, color, light); if (SUCCEEDED(hr = Direct3DRMLight_create((IUnknown **)light))) { IDirect3DRMLight_SetType(*light, type); IDirect3DRMLight_SetColor(*light, color); } return hr; } static HRESULT WINAPI IDirect3DRM3Impl_CreateLightRGB(IDirect3DRM3 *iface, D3DRMLIGHTTYPE type, D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light) { HRESULT hr; FIXME("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p partial stub!\n", iface, type, red, green, blue, light); if (SUCCEEDED(hr = Direct3DRMLight_create((IUnknown **)light))) { IDirect3DRMLight_SetType(*light, type); IDirect3DRMLight_SetColorRGB(*light, red, green, blue); } return hr; } static HRESULT WINAPI IDirect3DRM3Impl_CreateMaterial(IDirect3DRM3 *iface, D3DVALUE power, IDirect3DRMMaterial2 **material) { HRESULT hr; TRACE("iface %p, power %.8e, material %p.\n", iface, power, material); if (SUCCEEDED(hr = Direct3DRMMaterial_create(material))) IDirect3DRMMaterial2_SetPower(*material, power); return hr; } static HRESULT WINAPI IDirect3DRM3Impl_CreateDevice(IDirect3DRM3 *iface, DWORD width, DWORD height, IDirect3DRMDevice3 **device) { FIXME("iface %p, width %u, height %u, device %p partial stub!\n", iface, width, height, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice3, (IUnknown **)device); } static HRESULT WINAPI IDirect3DRM3Impl_CreateDeviceFromSurface(IDirect3DRM3 *iface, GUID *pGUID, IDirectDraw *dd, IDirectDrawSurface *back, IDirect3DRMDevice3 **device) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); FIXME("(%p/%p)->(%s,%p,%p,%p): partial stub\n", iface, This, debugstr_guid(pGUID), dd, back, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice3, (IUnknown**)device); } static HRESULT WINAPI IDirect3DRM3Impl_CreateDeviceFromD3D(IDirect3DRM3 *iface, IDirect3D2 *d3d, IDirect3DDevice2 *d3ddev, IDirect3DRMDevice3 **device) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); FIXME("(%p/%p)->(%p,%p,%p): partial stub\n", iface, This, d3d, d3ddev, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice3, (IUnknown**)device); } static HRESULT WINAPI IDirect3DRM3Impl_CreateDeviceFromClipper(IDirect3DRM3 *iface, IDirectDrawClipper *clipper, GUID *guid, int width, int height, IDirect3DRMDevice3 **device) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); FIXME("(%p/%p)->(%p,%s,%d,%d,%p): partial stub\n", iface, This, clipper, debugstr_guid(guid), width, height, device); return Direct3DRMDevice_create(&IID_IDirect3DRMDevice3, (IUnknown**)device); } static HRESULT WINAPI IDirect3DRM3Impl_CreateShadow(IDirect3DRM3 *iface, IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) { FIXME("iface %p, object %p, light %p, px %.8e, py %.8e, pz %.8e, nx %.8e, ny %.8e, nz %.8e, shadow %p stub!\n", iface, object, light, px, py, pz, nx, ny, nz, shadow); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_CreateTextureFromSurface(IDirect3DRM3 *iface, IDirectDrawSurface *surface, IDirect3DRMTexture3 **texture) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, surface, texture); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_CreateViewport(IDirect3DRM3 *iface, IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) { FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n", iface, device, camera, x, y, width, height, viewport); return Direct3DRMViewport_create(&IID_IDirect3DRMViewport2, (IUnknown **)viewport); } static HRESULT WINAPI IDirect3DRM3Impl_CreateWrap(IDirect3DRM3 *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame3 *frame, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) { FIXME("iface %p, type %#x, frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, " "ux %.8e, uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e, wrap %p stub!\n", iface, type, frame, ox, oy, oz, dx, dy, dz, ux, uy, uz, ou, ov, su, sv, wrap); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_CreateUserVisual(IDirect3DRM3 *iface, D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) { FIXME("iface %p, cb %p, ctx %p, visual %p stub!\n", iface, cb, ctx, visual); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_LoadTexture(IDirect3DRM3 *iface, const char *filename, IDirect3DRMTexture3 **texture) { FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown **)texture); } static HRESULT WINAPI IDirect3DRM3Impl_LoadTextureFromResource(IDirect3DRM3 *iface, HMODULE module, const char *resource_name, const char *resource_type, IDirect3DRMTexture3 **texture) { FIXME("iface %p, module %p, resource_name %s, resource_type %s, texture %p stub!\n", iface, module, debugstr_a(resource_name), debugstr_a(resource_type), texture); return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown **)texture); } static HRESULT WINAPI IDirect3DRM3Impl_SetSearchPath(IDirect3DRM3 *iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_AddSearchPath(IDirect3DRM3* iface, const char *path) { FIXME("iface %p, path %s stub!\n", iface, debugstr_a(path)); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_GetSearchPath(IDirect3DRM3 *iface, DWORD *size, char *path) { FIXME("iface %p, size %p, path %p stub!\n", iface, size, path); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_SetDefaultTextureColors(IDirect3DRM3* iface, DWORD nb_colors) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); FIXME("(%p/%p)->(%d): stub\n", iface, This, nb_colors); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_SetDefaultTextureShades(IDirect3DRM3* iface, DWORD nb_shades) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); FIXME("(%p/%p)->(%d): stub\n", iface, This, nb_shades); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_GetDevices(IDirect3DRM3 *iface, IDirect3DRMDeviceArray **array) { FIXME("iface %p, array %p stub!\n", iface, array); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_GetNamedObject(IDirect3DRM3 *iface, const char *name, IDirect3DRMObject **object) { FIXME("iface %p, name %s, object %p stub!\n", iface, debugstr_a(name), object); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_EnumerateObjects(IDirect3DRM3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT load_data(IDirect3DRM3 *iface, IDirectXFileData *data_object, IID **GUIDs, DWORD nb_GUIDs, D3DRMLOADCALLBACK LoadProc, void *ArgLP, D3DRMLOADTEXTURECALLBACK LoadTextureProc, void *ArgLTP, IDirect3DRMFrame3 *parent_frame) { HRESULT ret = D3DRMERR_BADOBJECT; HRESULT hr; const GUID* guid; DWORD i; BOOL requested = FALSE; hr = IDirectXFileData_GetType(data_object, &guid); if (hr != DXFILE_OK) goto end; TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid)); /* Load object only if it is top level and requested or if it is part of another object */ if (IsEqualGUID(guid, &TID_D3DRMMesh)) { TRACE("Found TID_D3DRMMesh\n"); for (i = 0; i < nb_GUIDs; i++) if (IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMeshBuilder) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMeshBuilder2) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMeshBuilder3)) { requested = TRUE; break; } if (requested || parent_frame) { IDirect3DRMMeshBuilder3 *meshbuilder; TRACE("Load mesh data\n"); hr = IDirect3DRM3_CreateMeshBuilder(iface, &meshbuilder); if (SUCCEEDED(hr)) { hr = load_mesh_data(meshbuilder, data_object, LoadTextureProc, ArgLTP); if (SUCCEEDED(hr)) { /* Only top level objects are notified */ if (!parent_frame) { IDirect3DRMObject *object; hr = IDirect3DRMMeshBuilder3_QueryInterface(meshbuilder, GUIDs[i], (void**)&object); if (SUCCEEDED(hr)) { LoadProc(object, GUIDs[i], ArgLP); IDirect3DRMObject_Release(object); } } else { IDirect3DRMFrame3_AddVisual(parent_frame, (IUnknown*)meshbuilder); } } IDirect3DRMMeshBuilder3_Release(meshbuilder); } if (FAILED(hr)) ERR("Cannot process mesh\n"); } } else if (IsEqualGUID(guid, &TID_D3DRMFrame)) { TRACE("Found TID_D3DRMFrame\n"); for (i = 0; i < nb_GUIDs; i++) if (IsEqualGUID(GUIDs[i], &IID_IDirect3DRMFrame) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMFrame2) || IsEqualGUID(GUIDs[i], &IID_IDirect3DRMFrame3)) { requested = TRUE; break; } if (requested || parent_frame) { IDirect3DRMFrame3 *frame; TRACE("Load frame data\n"); hr = IDirect3DRM3_CreateFrame(iface, parent_frame, &frame); if (SUCCEEDED(hr)) { IDirectXFileObject *child; while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(data_object, &child))) { IDirectXFileData *data; IDirectXFileDataReference *reference; IDirectXFileBinary *binary; hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileBinary, (void **)&binary); if (SUCCEEDED(hr)) { FIXME("Binary Object not supported yet\n"); IDirectXFileBinary_Release(binary); continue; } hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data); if (SUCCEEDED(hr)) { TRACE("Found Data Object\n"); hr = load_data(iface, data, GUIDs, nb_GUIDs, LoadProc, ArgLP, LoadTextureProc, ArgLTP, frame); IDirectXFileData_Release(data); continue; } hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference); if (SUCCEEDED(hr)) { TRACE("Found Data Object Reference\n"); IDirectXFileDataReference_Resolve(reference, &data); hr = load_data(iface, data, GUIDs, nb_GUIDs, LoadProc, ArgLP, LoadTextureProc, ArgLTP, frame); IDirectXFileData_Release(data); IDirectXFileDataReference_Release(reference); continue; } } if (hr != DXFILEERR_NOMOREOBJECTS) { IDirect3DRMFrame3_Release(frame); goto end; } hr = S_OK; /* Only top level objects are notified */ if (!parent_frame) { IDirect3DRMObject *object; hr = IDirect3DRMFrame3_QueryInterface(frame, GUIDs[i], (void**)&object); if (SUCCEEDED(hr)) { LoadProc(object, GUIDs[i], ArgLP); IDirect3DRMObject_Release(object); } } IDirect3DRMFrame3_Release(frame); } if (FAILED(hr)) ERR("Cannot process frame\n"); } } else if (IsEqualGUID(guid, &TID_D3DRMMaterial)) { TRACE("Found TID_D3DRMMaterial\n"); /* Cannot be requested so nothing to do */ } else if (IsEqualGUID(guid, &TID_D3DRMFrameTransformMatrix)) { TRACE("Found TID_D3DRMFrameTransformMatrix\n"); /* Cannot be requested */ if (parent_frame) { D3DRMMATRIX4D matrix; DWORD size; TRACE("Load Frame Transform Matrix data\n"); size = sizeof(matrix); hr = IDirectXFileData_GetData(data_object, NULL, &size, (void**)matrix); if ((hr != DXFILE_OK) || (size != sizeof(matrix))) goto end; hr = IDirect3DRMFrame3_AddTransform(parent_frame, D3DRMCOMBINE_REPLACE, matrix); if (FAILED(hr)) goto end; } } else { FIXME("Found unknown TID %s\n", debugstr_guid(guid)); } ret = D3DRM_OK; end: return ret; } static HRESULT WINAPI IDirect3DRM3Impl_Load(IDirect3DRM3 *iface, void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, IDirect3DRMFrame3 *parent_frame) { DXFILELOADOPTIONS load_options; IDirectXFile *file = NULL; IDirectXFileEnumObject *enum_object = NULL; IDirectXFileData *data = NULL; HRESULT hr; const GUID* pGuid; DWORD size; Header* pHeader; HRESULT ret = D3DRMERR_BADOBJECT; DWORD i; TRACE("iface %p, source %p, object_id %p, iids %p, iid_count %u, flags %#x, " "load_cb %p, load_ctx %p, load_tex_cb %p, load_tex_ctx %p, parent_frame %p.\n", iface, source, object_id, iids, iid_count, flags, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); TRACE("Looking for GUIDs:\n"); for (i = 0; i < iid_count; ++i) TRACE("- %s (%s)\n", debugstr_guid(iids[i]), get_IID_string(iids[i])); if (flags == D3DRMLOAD_FROMMEMORY) { load_options = DXFILELOAD_FROMMEMORY; } else if (flags == D3DRMLOAD_FROMFILE) { load_options = DXFILELOAD_FROMFILE; TRACE("Loading from file %s\n", debugstr_a(source)); } else { FIXME("Load options %#x not supported yet.\n", flags); return E_NOTIMPL; } hr = DirectXFileCreate(&file); if (hr != DXFILE_OK) goto end; hr = IDirectXFile_RegisterTemplates(file, templates, strlen(templates)); if (hr != DXFILE_OK) goto end; hr = IDirectXFile_CreateEnumObject(file, source, load_options, &enum_object); if (hr != DXFILE_OK) goto end; hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); if (hr != DXFILE_OK) goto end; hr = IDirectXFileData_GetType(data, &pGuid); if (hr != DXFILE_OK) goto end; TRACE("Found object type whose GUID = %s\n", debugstr_guid(pGuid)); if (!IsEqualGUID(pGuid, &TID_DXFILEHeader)) { ret = D3DRMERR_BADFILE; goto end; } hr = IDirectXFileData_GetData(data, NULL, &size, (void **)&pHeader); if ((hr != DXFILE_OK) || (size != sizeof(Header))) goto end; TRACE("Version is %d %d %d\n", pHeader->major, pHeader->minor, pHeader->flags); /* Version must be 1.0.x */ if ((pHeader->major != 1) || (pHeader->minor != 0)) { ret = D3DRMERR_BADFILE; goto end; } IDirectXFileData_Release(data); data = NULL; while (1) { hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data); if (hr == DXFILEERR_NOMOREOBJECTS) { TRACE("No more object\n"); break; } else if (hr != DXFILE_OK) { ret = D3DRMERR_BADFILE; goto end; } ret = load_data(iface, data, iids, iid_count, load_cb, load_ctx, load_tex_cb, load_tex_ctx, parent_frame); if (ret != D3DRM_OK) goto end; IDirectXFileData_Release(data); data = NULL; } ret = D3DRM_OK; end: if (data) IDirectXFileData_Release(data); if (enum_object) IDirectXFileEnumObject_Release(enum_object); if (file) IDirectXFile_Release(file); return ret; } static HRESULT WINAPI IDirect3DRM3Impl_Tick(IDirect3DRM3* iface, D3DVALUE tick) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); FIXME("(%p/%p)->(%f): stub\n", iface, This, tick); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_CreateProgressiveMesh(IDirect3DRM3 *iface, IDirect3DRMProgressiveMesh **mesh) { FIXME("iface %p, mesh %p stub!\n", iface, mesh); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_RegisterClient(IDirect3DRM3 *iface, REFGUID guid, DWORD *id) { FIXME("iface %p, guid %s, id %p stub!\n", iface, debugstr_guid(guid), id); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_UnregisterClient(IDirect3DRM3* iface, REFGUID rguid) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); FIXME("(%p/%p)->(%s): stub\n", iface, This, debugstr_guid(rguid)); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_CreateClippedVisual(IDirect3DRM3 *iface, IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) { FIXME("iface %p, visual %p, clipped_visual %p stub!\n", iface, visual, clipped_visual); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_SetOptions(IDirect3DRM3* iface, DWORD opt) { IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface); FIXME("(%p/%p)->(%d): stub\n", iface, This, opt); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DRM3Impl_GetOptions(IDirect3DRM3 *iface, DWORD *flags) { FIXME("iface %p, flags %p stub!\n", iface, flags); return E_NOTIMPL; } static const struct IDirect3DRM3Vtbl Direct3DRM3_Vtbl = { IDirect3DRM3Impl_QueryInterface, IDirect3DRM3Impl_AddRef, IDirect3DRM3Impl_Release, IDirect3DRM3Impl_CreateObject, IDirect3DRM3Impl_CreateFrame, IDirect3DRM3Impl_CreateMesh, IDirect3DRM3Impl_CreateMeshBuilder, IDirect3DRM3Impl_CreateFace, IDirect3DRM3Impl_CreateAnimation, IDirect3DRM3Impl_CreateAnimationSet, IDirect3DRM3Impl_CreateTexture, IDirect3DRM3Impl_CreateLight, IDirect3DRM3Impl_CreateLightRGB, IDirect3DRM3Impl_CreateMaterial, IDirect3DRM3Impl_CreateDevice, IDirect3DRM3Impl_CreateDeviceFromSurface, IDirect3DRM3Impl_CreateDeviceFromD3D, IDirect3DRM3Impl_CreateDeviceFromClipper, IDirect3DRM3Impl_CreateTextureFromSurface, IDirect3DRM3Impl_CreateShadow, IDirect3DRM3Impl_CreateViewport, IDirect3DRM3Impl_CreateWrap, IDirect3DRM3Impl_CreateUserVisual, IDirect3DRM3Impl_LoadTexture, IDirect3DRM3Impl_LoadTextureFromResource, IDirect3DRM3Impl_SetSearchPath, IDirect3DRM3Impl_AddSearchPath, IDirect3DRM3Impl_GetSearchPath, IDirect3DRM3Impl_SetDefaultTextureColors, IDirect3DRM3Impl_SetDefaultTextureShades, IDirect3DRM3Impl_GetDevices, IDirect3DRM3Impl_GetNamedObject, IDirect3DRM3Impl_EnumerateObjects, IDirect3DRM3Impl_Load, IDirect3DRM3Impl_Tick, IDirect3DRM3Impl_CreateProgressiveMesh, IDirect3DRM3Impl_RegisterClient, IDirect3DRM3Impl_UnregisterClient, IDirect3DRM3Impl_CreateClippedVisual, IDirect3DRM3Impl_SetOptions, IDirect3DRM3Impl_GetOptions }; HRESULT WINAPI Direct3DRMCreate(IDirect3DRM **d3drm) { IDirect3DRMImpl *object; TRACE("d3drm %p.\n", d3drm); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRM_iface.lpVtbl = &Direct3DRM_Vtbl; object->IDirect3DRM2_iface.lpVtbl = &Direct3DRM2_Vtbl; object->IDirect3DRM3_iface.lpVtbl = &Direct3DRM3_Vtbl; object->ref = 1; *d3drm = &object->IDirect3DRM_iface; return S_OK; }