/* * IDirect3D9 implementation * * Copyright 2002 Jason Edmeades * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface) { return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface); } static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3D9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface); *out = &d3d9->IDirect3D9Ex_iface; return S_OK; } if (IsEqualGUID(riid, &IID_IDirect3D9Ex)) { if (!d3d9->extended) { WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n"); *out = NULL; return E_NOINTERFACE; } IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface); *out = &d3d9->IDirect3D9Ex_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); ULONG refcount = InterlockedIncrement(&d3d9->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); ULONG refcount = InterlockedDecrement(&d3d9->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_decref(d3d9->wined3d); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, d3d9); } return refcount; } static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, init_function %p.\n", iface, init_function); wined3d_mutex_lock(); hr = wined3d_register_software_device(d3d9->wined3d, init_function); wined3d_mutex_unlock(); return hr; } static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); UINT ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_get_adapter_count(d3d9->wined3d); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter, DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); struct wined3d_adapter_identifier adapter_id; HRESULT hr; TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", iface, adapter, flags, identifier); adapter_id.driver = identifier->Driver; adapter_id.driver_size = sizeof(identifier->Driver); adapter_id.description = identifier->Description; adapter_id.description_size = sizeof(identifier->Description); adapter_id.device_name = identifier->DeviceName; adapter_id.device_name_size = sizeof(identifier->DeviceName); wined3d_mutex_lock(); hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id); wined3d_mutex_unlock(); identifier->DriverVersion = adapter_id.driver_version; identifier->VendorId = adapter_id.vendor_id; identifier->DeviceId = adapter_id.device_id; identifier->SubSysId = adapter_id.subsystem_id; identifier->Revision = adapter_id.revision; memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier)); identifier->WHQLLevel = adapter_id.whql_level; return hr; } static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); UINT ret; TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format); /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */ if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5) return 0; wined3d_mutex_lock(); ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); struct wined3d_display_mode wined3d_mode; HRESULT hr; TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n", iface, adapter, format, mode_idx, mode); if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); } return hr; } static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); struct wined3d_display_mode wined3d_mode; HRESULT hr; TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode); wined3d_mutex_lock(); hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, NULL); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); } return hr; } static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", iface, adapter, device_type, display_format, backbuffer_format, windowed); /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */ if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5) return WINED3DERR_NOTAVAILABLE; wined3d_mutex_lock(); hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format), wined3dformat_from_d3dformat(backbuffer_format), windowed); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); enum wined3d_resource_type wined3d_rtype; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", iface, adapter, device_type, adapter_format, usage, resource_type, format); switch (resource_type) { case D3DRTYPE_VERTEXBUFFER: case D3DRTYPE_INDEXBUFFER: wined3d_rtype = WINED3D_RTYPE_BUFFER; break; default: wined3d_rtype = resource_type; break; } wined3d_mutex_lock(); hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), usage, wined3d_rtype, wined3dformat_from_d3dformat(format)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n", iface, adapter, device_type, format, windowed, multisample_type, levels); wined3d_mutex_lock(); hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(format), windowed, multisample_type, levels); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", iface, adapter, device_type, adapter_format, rt_format, ds_format); wined3d_mutex_lock(); hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format), wined3dformat_from_d3dformat(ds_format)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n", iface, adapter, device_type, src_format, dst_format); wined3d_mutex_lock(); hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format)); wined3d_mutex_unlock(); return hr; } void filter_caps(D3DCAPS9* pCaps) { DWORD ps_minor_version[] = {0, 4, 0, 0}; DWORD vs_minor_version[] = {0, 1, 0, 0}; DWORD textureFilterCaps = D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD| D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD| D3DPTFILTERCAPS_MAGFGAUSSIANQUAD; pCaps->TextureFilterCaps &= textureFilterCaps; pCaps->CubeTextureFilterCaps &= textureFilterCaps; pCaps->VolumeTextureFilterCaps &= textureFilterCaps; pCaps->DevCaps &= D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM| D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL | D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES | D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES; pCaps->ShadeCaps &= D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD; pCaps->RasterCaps &= D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE | D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE; pCaps->DevCaps2 &= D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH | D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; pCaps->Caps2 &= D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED | D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP; pCaps->VertexProcessingCaps &= D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING | D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER; pCaps->TextureCaps &= D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP | D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV; pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst); pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs); if (pCaps->PixelShaderVersion > 3) pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); else { DWORD major = pCaps->PixelShaderVersion; pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]); } if (pCaps->VertexShaderVersion > 3) pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); else { DWORD major = pCaps->VertexShaderVersion; pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]); } } static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); WINED3DCAPS *wined3d_caps; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps); if (!caps) return D3DERR_INVALIDCALL; if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)))) return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ memset(caps, 0, sizeof(*caps)); wined3d_mutex_lock(); hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps); wined3d_mutex_unlock(); WINECAPSTOD3D9CAPS(caps, wined3d_caps) HeapFree(GetProcessHeap(), 0, wined3d_caps); /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */ caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; filter_caps(caps); return hr; } static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); HMONITOR ret; TRACE("iface %p, adapter %u.\n", iface, adapter); wined3d_mutex_lock(); ret = wined3d_get_adapter_monitor(d3d9->wined3d, adapter); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice9 **device) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); struct d3d9_device *object; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, device); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL); if (FAILED(hr)) { WARN("Failed to initialize device, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created device %p.\n", object); *device = (IDirect3DDevice9 *)object; return D3D_OK; } static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT adapter, const D3DDISPLAYMODEFILTER *filter) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); UINT ret; TRACE("iface %p, adapter %u, filter %p.\n", iface, adapter, filter); if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5) return 0; wined3d_mutex_lock(); ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); struct wined3d_display_mode wined3d_mode; HRESULT hr; TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n", iface, adapter, filter, mode_idx, mode); if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering, mode_idx, &wined3d_mode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); mode->ScanLineOrdering = wined3d_mode.scanline_ordering; } return hr; } static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); struct wined3d_display_mode wined3d_mode; HRESULT hr; TRACE("iface %p, adapter %u, mode %p, rotation %p.\n", iface, adapter, mode, rotation); if (mode->Size != sizeof(*mode)) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, (enum wined3d_display_rotation *)rotation); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); mode->ScanLineOrdering = wined3d_mode.scanline_ordering; } return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); struct d3d9_device *object; HRESULT hr; TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, mode, device); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode); if (FAILED(hr)) { WARN("Failed to initialize device, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created device %p.\n", object); *device = &object->IDirect3DDevice9Ex_iface; return D3D_OK; } static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid) { struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); struct wined3d_adapter_identifier adapter_id; HRESULT hr; TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid); adapter_id.driver_size = 0; adapter_id.description_size = 0; adapter_id.device_name_size = 0; wined3d_mutex_lock(); hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id); wined3d_mutex_unlock(); memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid)); return hr; } static const struct IDirect3D9ExVtbl d3d9_vtbl = { /* IUnknown */ d3d9_QueryInterface, d3d9_AddRef, d3d9_Release, /* IDirect3D9 */ d3d9_RegisterSoftwareDevice, d3d9_GetAdapterCount, d3d9_GetAdapterIdentifier, d3d9_GetAdapterModeCount, d3d9_EnumAdapterModes, d3d9_GetAdapterDisplayMode, d3d9_CheckDeviceType, d3d9_CheckDeviceFormat, d3d9_CheckDeviceMultiSampleType, d3d9_CheckDepthStencilMatch, d3d9_CheckDeviceFormatConversion, d3d9_GetDeviceCaps, d3d9_GetAdapterMonitor, d3d9_CreateDevice, /* IDirect3D9Ex */ d3d9_GetAdapterModeCountEx, d3d9_EnumAdapterModesEx, d3d9_GetAdapterDisplayModeEx, d3d9_CreateDeviceEx, d3d9_GetAdapterLUID, }; BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) { DWORD flags = WINED3D_PRESENT_CONVERSION; if (!extended) flags |= WINED3D_VIDMEM_ACCOUNTING; d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl; d3d9->refcount = 1; wined3d_mutex_lock(); d3d9->wined3d = wined3d_create(9, flags); wined3d_mutex_unlock(); if (!d3d9->wined3d) return FALSE; d3d9->extended = extended; return TRUE; }