/* * Wine server threads * * Copyright (C) 1998 Alexandre Julliard */ #ifndef __WINE_SERVER_THREAD_H #define __WINE_SERVER_THREAD_H #ifndef __WINE_SERVER__ #error This file can only be used in the Wine server #endif #include "object.h" /* thread structure */ struct process; struct thread_wait; struct thread_apc; struct mutex; struct debug_ctx; struct debug_event; enum run_state { STARTING, RUNNING, SLEEPING, TERMINATED }; struct thread { struct object obj; /* object header */ struct thread *next; /* system-wide thread list */ struct thread *prev; struct thread *proc_next; /* per-process thread list */ struct thread *proc_prev; struct process *process; struct mutex *mutex; /* list of currently owned mutexes */ struct debug_ctx *debug_ctx; /* debugger context if this thread is a debugger */ struct process *debug_first; /* head of debugged processes list */ struct debug_event *debug_event; /* pending debug event for this thread */ struct thread_wait *wait; /* current wait condition if sleeping */ struct thread_apc *apc; /* list of async procedure calls */ int apc_count; /* number of outstanding APCs */ int error; /* current error code */ enum run_state state; /* running state */ int exit_code; /* thread exit code */ struct client *client; /* client for socket communications */ int unix_pid; /* Unix pid of client */ void *teb; /* TEB address (in client address space) */ int priority; /* priority level */ int affinity; /* affinity mask */ int suspend; /* suspend count */ void *buffer; /* buffer for communication with the client */ void *req_pos; /* current request position in buffer */ void *req_end; /* ptr to end of current request */ void *reply_pos; /* current reply position in buffer */ enum request last_req; /* last request received (for debugging) */ }; extern struct thread *current; /* thread functions */ extern void create_initial_thread( int fd ); extern struct thread *get_thread_from_id( void *id ); extern struct thread *get_thread_from_handle( int handle, unsigned int access ); extern void suspend_all_threads( void ); extern void resume_all_threads( void ); extern int add_queue( struct object *obj, struct wait_queue_entry *entry ); extern void remove_queue( struct object *obj, struct wait_queue_entry *entry ); extern void kill_thread( struct thread *thread, int exit_code ); extern void thread_killed( struct thread *thread, int exit_code ); extern void thread_timeout(void); extern void wake_up( struct object *obj, int max ); static inline int get_error(void) { return current->error; } static inline void set_error( int err ) { current->error = err; } static inline void clear_error(void) { set_error(0); } #endif /* __WINE_SERVER_THREAD_H */