/* * Copyright 2010 Christian Costa * Copyright 2011 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include #include #include "d3dx9_private.h" #include "d3dcompiler.h" /* Constants for special INT/FLOAT conversation */ #define INT_FLOAT_MULTI 255.0f #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI) static const char parameter_magic_string[4] = {'@', '!', '#', '\xFF'}; #define PARAMETER_FLAG_SHARED 1 #define INITIAL_POOL_SIZE 16 WINE_DEFAULT_DEBUG_CHANNEL(d3dx); enum STATE_CLASS { SC_LIGHTENABLE, SC_FVF, SC_LIGHT, SC_MATERIAL, SC_NPATCHMODE, SC_PIXELSHADER, SC_RENDERSTATE, SC_SETSAMPLER, SC_SAMPLERSTATE, SC_TEXTURE, SC_TEXTURESTAGE, SC_TRANSFORM, SC_VERTEXSHADER, SC_SHADERCONST, SC_UNKNOWN, }; enum MATERIAL_TYPE { MT_DIFFUSE, MT_AMBIENT, MT_SPECULAR, MT_EMISSIVE, MT_POWER, }; enum LIGHT_TYPE { LT_TYPE, LT_DIFFUSE, LT_SPECULAR, LT_AMBIENT, LT_POSITION, LT_DIRECTION, LT_RANGE, LT_FALLOFF, LT_ATTENUATION0, LT_ATTENUATION1, LT_ATTENUATION2, LT_THETA, LT_PHI, }; enum SHADER_CONSTANT_TYPE { SCT_VSFLOAT, SCT_VSBOOL, SCT_VSINT, SCT_PSFLOAT, SCT_PSBOOL, SCT_PSINT, }; enum STATE_TYPE { ST_CONSTANT, ST_PARAMETER, ST_FXLC, ST_ARRAY_SELECTOR, }; struct d3dx_object { UINT size; void *data; struct d3dx_parameter *param; BOOL creation_failed; }; struct d3dx_state { UINT operation; UINT index; enum STATE_TYPE type; struct d3dx_parameter parameter; struct d3dx_parameter *referenced_param; }; struct d3dx_sampler { UINT state_count; struct d3dx_state *states; }; struct d3dx_pass { char *name; UINT state_count; UINT annotation_count; struct d3dx_state *states; struct d3dx_parameter *annotations; ULONG64 update_version; }; struct d3dx_technique { char *name; UINT pass_count; UINT annotation_count; struct d3dx_parameter *annotations; struct d3dx_pass *passes; struct IDirect3DStateBlock9 *saved_state; }; struct d3dx9_base_effect { struct d3dx_effect *effect; UINT technique_count; struct d3dx_top_level_parameter *parameters; struct d3dx_technique *techniques; struct d3dx_effect_pool *pool; DWORD flags; ULONG64 version_counter; }; struct d3dx_effect { ID3DXEffect ID3DXEffect_iface; LONG ref; struct d3dx9_base_effect base_effect; unsigned int parameter_count; unsigned int object_count; struct d3dx_object *objects; struct wine_rb_tree param_tree; char *full_name_tmp; unsigned int full_name_tmp_size; struct ID3DXEffectStateManager *manager; struct IDirect3DDevice9 *device; struct ID3DXEffectPool *pool; struct d3dx_technique *active_technique; struct d3dx_pass *active_pass; BOOL started; DWORD begin_flags; D3DLIGHT9 current_light[8]; unsigned int light_updated; D3DMATERIAL9 current_material; BOOL material_updated; }; #define INITIAL_SHARED_DATA_SIZE 4 struct d3dx_effect_pool { ID3DXEffectPool ID3DXEffectPool_iface; LONG refcount; struct d3dx_shared_data *shared_data; unsigned int size; ULONG64 version_counter; }; struct ID3DXEffectCompilerImpl { ID3DXEffectCompiler ID3DXEffectCompiler_iface; LONG ref; }; static HRESULT d3dx_parse_state(struct d3dx_effect *effect, struct d3dx_state *state, const char *data, const char **ptr, struct d3dx_object *objects); static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child); typedef BOOL (*walk_parameter_dep_func)(void *data, struct d3dx_parameter *param); static const struct { enum STATE_CLASS class; UINT op; const char *name; } state_table[] = { /* Render states */ {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */ {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"}, {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"}, {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"}, {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"}, {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"}, {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"}, {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"}, {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"}, {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"}, {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"}, {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"}, {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"}, {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"}, {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"}, {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"}, {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */ {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"}, {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"}, {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"}, {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"}, {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"}, {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"}, {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"}, {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"}, {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"}, {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"}, {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"}, {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"}, {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"}, {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"}, {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"}, {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */ {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"}, {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"}, {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"}, {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"}, {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"}, {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"}, {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"}, {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"}, {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"}, {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"}, {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"}, {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"}, {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"}, {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"}, {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"}, {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */ {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"}, {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"}, {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"}, {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"}, {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"}, {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"}, {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"}, {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"}, {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"}, {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"}, {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"}, {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"}, {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */ {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"}, {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"}, {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"}, {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"}, {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"}, {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"}, {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"}, {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"}, {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"}, {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"}, {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"}, {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"}, {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"}, {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"}, {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */ {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"}, {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"}, {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"}, {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"}, {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"}, {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"}, {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"}, {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */ {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"}, {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"}, {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"}, {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"}, {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"}, {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"}, /* Texture stages */ {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"}, {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"}, {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"}, {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"}, {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"}, {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */ {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"}, {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"}, {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"}, {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"}, {SC_TEXTURESTAGE, D3DTSS_CONSTANT, "D3DTSS_CONSTANT"}, /* NPatchMode */ {SC_NPATCHMODE, 0, "NPatchMode"}, /* FVF */ {SC_FVF, 0, "FVF"}, /* Transform */ {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"}, {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"}, {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"}, {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"}, /* Material */ {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"}, {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */ {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"}, {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"}, {SC_MATERIAL, MT_POWER, "MaterialPower"}, /* Light */ {SC_LIGHT, LT_TYPE, "LightType"}, {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"}, {SC_LIGHT, LT_SPECULAR, "LightSpecular"}, {SC_LIGHT, LT_AMBIENT, "LightAmbient"}, {SC_LIGHT, LT_POSITION, "LightPosition"}, {SC_LIGHT, LT_DIRECTION, "LightDirection"}, {SC_LIGHT, LT_RANGE, "LightRange"}, {SC_LIGHT, LT_FALLOFF, "LightFallOff"}, {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"}, {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"}, {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"}, {SC_LIGHT, LT_THETA, "LightTheta"}, {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */ /* Lightenable */ {SC_LIGHTENABLE, 0, "LightEnable"}, /* Vertexshader */ {SC_VERTEXSHADER, 0, "Vertexshader"}, /* Pixelshader */ {SC_PIXELSHADER, 0, "Pixelshader"}, /* Shader constants */ {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"}, {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"}, {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"}, {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"}, {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"}, {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */ {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"}, {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"}, /* Texture */ {SC_TEXTURE, 0, "Texture"}, /* Sampler states */ {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"}, {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"}, {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"}, {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"}, {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"}, {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"}, {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"}, {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"}, {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"}, {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"}, {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"}, {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */ {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"}, /* Set sampler */ {SC_SETSAMPLER, 0, "Sampler"}, }; static inline void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } static void skip_dword_unknown(const char **ptr, unsigned int count) { unsigned int i; DWORD d; WARN("Skipping %u unknown DWORDs:\n", count); for (i = 0; i < count; ++i) { read_dword(ptr, &d); WARN("\t0x%08x\n", d); } } static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter) { return (D3DXHANDLE)parameter; } static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique) { return (D3DXHANDLE)technique; } static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass) { return (D3DXHANDLE)pass; } static struct d3dx_technique *get_technique_by_name(struct d3dx_effect *effect, const char *name) { struct d3dx9_base_effect *base = &effect->base_effect; unsigned int i; if (!name) return NULL; for (i = 0; i < base->technique_count; ++i) { if (!strcmp(base->techniques[i].name, name)) return &base->techniques[i]; } return NULL; } static struct d3dx_technique *get_valid_technique(struct d3dx_effect *effect, D3DXHANDLE technique) { struct d3dx9_base_effect *base = &effect->base_effect; unsigned int i; for (i = 0; i < base->technique_count; ++i) { if (get_technique_handle(&base->techniques[i]) == technique) return &base->techniques[i]; } return get_technique_by_name(effect, technique); } static struct d3dx_pass *get_valid_pass(struct d3dx_effect *effect, D3DXHANDLE pass) { struct d3dx9_base_effect *base = &effect->base_effect; unsigned int i, k; for (i = 0; i < base->technique_count; ++i) { struct d3dx_technique *technique = &base->techniques[i]; for (k = 0; k < technique->pass_count; ++k) { if (get_pass_handle(&technique->passes[k]) == pass) return &technique->passes[k]; } } return NULL; } static struct d3dx_parameter *get_valid_parameter(struct d3dx_effect *effect, D3DXHANDLE parameter) { struct d3dx_parameter *handle_param = (struct d3dx_parameter *)parameter; if (handle_param && !strncmp(handle_param->magic_string, parameter_magic_string, sizeof(parameter_magic_string))) return handle_param; return effect->base_effect.flags & D3DXFX_LARGEADDRESSAWARE ? NULL : get_parameter_by_name(effect, NULL, parameter); } static void free_state(struct d3dx_state *state) { free_parameter(&state->parameter, FALSE, FALSE); } static void free_object(struct d3dx_object *object) { HeapFree(GetProcessHeap(), 0, object->data); } static void free_sampler(struct d3dx_sampler *sampler) { UINT i; for (i = 0; i < sampler->state_count; ++i) { free_state(&sampler->states[i]); } HeapFree(GetProcessHeap(), 0, sampler->states); } static void d3dx_pool_release_shared_parameter(struct d3dx_top_level_parameter *param); static void free_parameter_data(struct d3dx_parameter *param, BOOL child) { if (!param->data) return; if (param->class == D3DXPC_OBJECT && !param->element_count) { switch (param->type) { case D3DXPT_STRING: HeapFree(GetProcessHeap(), 0, *(char **)param->data); break; case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data); break; case D3DXPT_SAMPLER: case D3DXPT_SAMPLER1D: case D3DXPT_SAMPLER2D: case D3DXPT_SAMPLER3D: case D3DXPT_SAMPLERCUBE: free_sampler((struct d3dx_sampler *)param->data); break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } } if (!child) HeapFree(GetProcessHeap(), 0, param->data); } static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child) { unsigned int i; TRACE("Free parameter %p, name %s, type %s, element %#x, child %#x.\n", param, param->name, debug_d3dxparameter_type(param->type), element, child); if (param->param_eval) d3dx_free_param_eval(param->param_eval); if (param->members) { unsigned int count = param->element_count ? param->element_count : param->member_count; for (i = 0; i < count; ++i) free_parameter(¶m->members[i], param->element_count != 0, TRUE); HeapFree(GetProcessHeap(), 0, param->members); } free_parameter_data(param, child); /* only the parent has to release name and semantic */ if (!element) { HeapFree(GetProcessHeap(), 0, param->name); HeapFree(GetProcessHeap(), 0, param->semantic); } } static void free_top_level_parameter(struct d3dx_top_level_parameter *param) { if (param->annotations) { unsigned int i; for (i = 0; i < param->annotation_count; ++i) free_parameter(¶m->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, param->annotations); } d3dx_pool_release_shared_parameter(param); free_parameter(¶m->param, FALSE, FALSE); } static void free_pass(struct d3dx_pass *pass) { unsigned int i; TRACE("Free pass %p\n", pass); if (!pass) return; if (pass->annotations) { for (i = 0; i < pass->annotation_count; ++i) free_parameter(&pass->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, pass->annotations); pass->annotations = NULL; } if (pass->states) { for (i = 0; i < pass->state_count; ++i) free_state(&pass->states[i]); HeapFree(GetProcessHeap(), 0, pass->states); pass->states = NULL; } HeapFree(GetProcessHeap(), 0, pass->name); pass->name = NULL; } static void free_technique(struct d3dx_technique *technique) { unsigned int i; TRACE("Free technique %p\n", technique); if (!technique) return; if (technique->saved_state) { IDirect3DStateBlock9_Release(technique->saved_state); technique->saved_state = NULL; } if (technique->annotations) { for (i = 0; i < technique->annotation_count; ++i) free_parameter(&technique->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, technique->annotations); technique->annotations = NULL; } if (technique->passes) { for (i = 0; i < technique->pass_count; ++i) free_pass(&technique->passes[i]); HeapFree(GetProcessHeap(), 0, technique->passes); technique->passes = NULL; } HeapFree(GetProcessHeap(), 0, technique->name); technique->name = NULL; } static void d3dx9_base_effect_cleanup(struct d3dx_effect *effect) { struct d3dx9_base_effect *base = &effect->base_effect; unsigned int i; TRACE("base %p.\n", base); heap_free(effect->full_name_tmp); if (base->parameters) { for (i = 0; i < effect->parameter_count; ++i) free_top_level_parameter(&base->parameters[i]); HeapFree(GetProcessHeap(), 0, base->parameters); base->parameters = NULL; } if (base->techniques) { for (i = 0; i < base->technique_count; ++i) free_technique(&base->techniques[i]); HeapFree(GetProcessHeap(), 0, base->techniques); base->techniques = NULL; } if (effect->objects) { for (i = 0; i < effect->object_count; ++i) { free_object(&effect->objects[i]); } heap_free(effect->objects); effect->objects = NULL; } } static void free_effect(struct d3dx_effect *effect) { TRACE("Free effect %p\n", effect); d3dx9_base_effect_cleanup(effect); if (effect->pool) { effect->pool->lpVtbl->Release(effect->pool); } if (effect->manager) { IUnknown_Release(effect->manager); } IDirect3DDevice9_Release(effect->device); } static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector) { UINT i; for (i = 0; i < 4; ++i) { if (i < param->columns) set_number((FLOAT *)vector + i, D3DXPT_FLOAT, (DWORD *)param->data + i, param->type); else ((FLOAT *)vector)[i] = 0.0f; } } static void set_vector(struct d3dx_parameter *param, const D3DXVECTOR4 *vector) { UINT i; for (i = 0; i < param->columns; ++i) { set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT); } } static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix, BOOL transpose) { UINT i, k; for (i = 0; i < 4; ++i) { for (k = 0; k < 4; ++k) { FLOAT *tmp = transpose ? (FLOAT *)&matrix->u.m[k][i] : (FLOAT *)&matrix->u.m[i][k]; if ((i < param->rows) && (k < param->columns)) set_number(tmp, D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type); else *tmp = 0.0f; } } } static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix) { UINT i, k; if (param->type == D3DXPT_FLOAT) { if (param->columns == 4) memcpy(param->data, matrix->u.m, param->rows * 4 * sizeof(float)); else for (i = 0; i < param->rows; ++i) memcpy((float *)param->data + i * param->columns, matrix->u.m + i, param->columns * sizeof(float)); return; } for (i = 0; i < param->rows; ++i) { for (k = 0; k < param->columns; ++k) { set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[i][k], D3DXPT_FLOAT); } } } static void set_matrix_transpose(struct d3dx_parameter *param, const D3DXMATRIX *matrix) { UINT i, k; for (i = 0; i < param->rows; ++i) { for (k = 0; k < param->columns; ++k) { set_number((FLOAT *)param->data + i * param->columns + k, param->type, &matrix->u.m[k][i], D3DXPT_FLOAT); } } } static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_effect *effect, struct d3dx_parameter *parameter, const char *name) { UINT element; struct d3dx_parameter *temp_parameter; const char *part; TRACE("parameter %p, name %s\n", parameter, debugstr_a(name)); if (!name || !*name) return NULL; element = atoi(name); part = strchr(name, ']') + 1; /* check for empty [] && element range */ if ((part - name) > 1 && parameter->element_count > element) { temp_parameter = ¶meter->members[element]; switch (*part++) { case '.': return get_parameter_by_name(effect, temp_parameter, part); case '\0': TRACE("Returning parameter %p\n", temp_parameter); return temp_parameter; default: FIXME("Unhandled case \"%c\"\n", *--part); break; } } TRACE("Parameter not found\n"); return NULL; } static struct d3dx_parameter *get_annotation_by_name(struct d3dx_effect *effect, unsigned int count, struct d3dx_parameter *annotations, const char *name) { UINT i, length; struct d3dx_parameter *temp_parameter; const char *part; TRACE("count %u, annotations %p, name %s\n", count, annotations, debugstr_a(name)); if (!name || !*name) return NULL; length = strcspn( name, "[.@" ); part = name + length; for (i = 0; i < count; ++i) { temp_parameter = &annotations[i]; if (!strcmp(temp_parameter->name, name)) { TRACE("Returning annotation %p\n", temp_parameter); return temp_parameter; } else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length)) { switch (*part++) { case '.': return get_parameter_by_name(effect, temp_parameter, part); case '[': return get_parameter_element_by_name(effect, temp_parameter, part); default: FIXME("Unhandled case \"%c\"\n", *--part); break; } } } TRACE("Annotation not found\n"); return NULL; } struct d3dx_parameter *get_parameter_by_name(struct d3dx_effect* effect, struct d3dx_parameter *parameter, const char *name) { struct d3dx_parameter *temp_parameter; unsigned int name_len, param_name_len; unsigned int i, count, length; struct wine_rb_entry *entry; unsigned int full_name_size; const char *part; char *full_name; TRACE("effect %p, parameter %p, name %s.\n", effect, parameter, debugstr_a(name)); if (!name || !*name) return NULL; if (!parameter) { if ((entry = wine_rb_get(&effect->param_tree, name))) return WINE_RB_ENTRY_VALUE(entry, struct d3dx_parameter, rb_entry); return NULL; } if (parameter->full_name) { name_len = strlen(name); param_name_len = strlen(parameter->full_name); full_name_size = name_len + param_name_len + 2; if (effect->full_name_tmp_size < full_name_size) { if (!(full_name = heap_realloc(effect->full_name_tmp, full_name_size))) { ERR("Out of memory.\n"); return NULL; } effect->full_name_tmp = full_name; effect->full_name_tmp_size = full_name_size; } else { full_name = effect->full_name_tmp; } memcpy(full_name, parameter->full_name, param_name_len); full_name[param_name_len] = '.'; memcpy(full_name + param_name_len + 1, name, name_len); full_name[param_name_len + 1 + name_len] = 0; if ((entry = wine_rb_get(&effect->param_tree, full_name))) return WINE_RB_ENTRY_VALUE(entry, struct d3dx_parameter, rb_entry); return NULL; } /* Pass / technique annotations are not stored in the parameters tree, * do a linear search. */ count = parameter->member_count; length = strcspn( name, "[." ); part = name + length; for (i = 0; i < count; i++) { temp_parameter = ¶meter->members[i]; if (!strcmp(temp_parameter->name, name)) { TRACE("Returning parameter %p\n", temp_parameter); return temp_parameter; } else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length)) { switch (*part++) { case '.': return get_parameter_by_name(effect, temp_parameter, part); case '[': return get_parameter_element_by_name(effect, temp_parameter, part); default: FIXME("Unhandled case \"%c\"\n", *--part); break; } } } TRACE("Parameter not found\n"); return NULL; } static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor) { return (0xfeff0000 | ((major) << 8) | (minor)); } static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_state *state, void **param_value, struct d3dx_parameter **out_param, BOOL update_all, BOOL *param_dirty) { struct d3dx_parameter *param = &state->parameter; *param_value = NULL; *out_param = NULL; *param_dirty = FALSE; switch (state->type) { case ST_PARAMETER: param = state->referenced_param; *param_dirty = is_param_dirty(param, pass->update_version); /* fallthrough */ case ST_CONSTANT: *out_param = param; *param_value = param->data; return D3D_OK; case ST_ARRAY_SELECTOR: { unsigned int array_idx; static const struct d3dx_parameter array_idx_param = {"", NULL, NULL, NULL, NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 0, 0, 0, sizeof(array_idx)}; HRESULT hr; struct d3dx_parameter *ref_param, *selected_param; if (!param->param_eval) { FIXME("Preshader structure is null.\n"); return D3DERR_INVALIDCALL; } /* We override with the update_version of the pass because we want * to force index recomputation and check for out of bounds. */ if (is_param_eval_input_dirty(param->param_eval, pass->update_version)) { if (FAILED(hr = d3dx_evaluate_parameter(param->param_eval, &array_idx_param, &array_idx))) return hr; } else { array_idx = state->index; } ref_param = state->referenced_param; TRACE("Array index %u, stored array index %u, element_count %u.\n", array_idx, state->index, ref_param->element_count); /* According to the tests, native d3dx handles the case of array index evaluated to -1 * in a specific way, always selecting first array element and not returning error. */ if (array_idx == ~0u) { WARN("Array index is -1, setting to 0.\n"); array_idx = 0; } if (array_idx >= ref_param->element_count) { WARN("Computed array index %u is larger than array size %u.\n", array_idx, ref_param->element_count); return E_FAIL; } selected_param = &ref_param->members[array_idx]; *param_dirty = state->index != array_idx || is_param_dirty(selected_param, pass->update_version); state->index = array_idx; *param_value = selected_param->data; *out_param = selected_param; return D3D_OK; } case ST_FXLC: if (param->param_eval) { *out_param = param; *param_value = param->data; /* We check with the update_version of the pass because the * same preshader might be used by both the vertex and the * pixel shader (that can happen e.g. for sampler states). */ if (update_all || is_param_eval_input_dirty(param->param_eval, pass->update_version)) { *param_dirty = TRUE; return d3dx_evaluate_parameter(param->param_eval, param, *param_value); } else return D3D_OK; } else { FIXME("No preshader for FXLC parameter.\n"); return D3DERR_INVALIDCALL; } } return E_NOTIMPL; } static unsigned int get_annotation_from_object(struct d3dx_effect *effect, D3DXHANDLE object, struct d3dx_parameter **annotations) { struct d3dx_parameter *param = get_valid_parameter(effect, object); struct d3dx_pass *pass = get_valid_pass(effect, object); struct d3dx_technique *technique = get_valid_technique(effect, object); if (pass) { *annotations = pass->annotations; return pass->annotation_count; } else if (technique) { *annotations = technique->annotations; return technique->annotation_count; } else if (param) { if (is_top_level_parameter(param)) { struct d3dx_top_level_parameter *top_param = top_level_parameter_from_parameter(param); *annotations = top_param->annotations; return top_param->annotation_count; } else { *annotations = NULL; return 0; } } else { FIXME("Functions are not handled, yet!\n"); return 0; } } static BOOL walk_parameter_tree(struct d3dx_parameter *param, walk_parameter_dep_func param_func, void *data) { unsigned int i; unsigned int member_count; if (param_func(data, param)) return TRUE; member_count = param->element_count ? param->element_count : param->member_count; for (i = 0; i < member_count; ++i) { if (walk_parameter_tree(¶m->members[i], param_func, data)) return TRUE; } return FALSE; } static ULONG64 *get_version_counter_ptr(struct d3dx_effect *effect) { return effect->base_effect.pool ? &effect->base_effect.pool->version_counter : &effect->base_effect.version_counter; } static ULONG64 next_effect_update_version(struct d3dx_effect *effect) { return next_update_version(get_version_counter_ptr(effect)); } static void set_dirty(struct d3dx_parameter *param) { struct d3dx_shared_data *shared_data; struct d3dx_top_level_parameter *top_param = param->top_level_param; ULONG64 new_update_version = next_update_version(top_param->version_counter); if ((shared_data = top_param->shared_data)) shared_data->update_version = new_update_version; else top_param->update_version = new_update_version; } static HRESULT set_string(char **param_data, const char *string) { HeapFree(GetProcessHeap(), 0, *param_data); *param_data = HeapAlloc(GetProcessHeap(), 0, strlen(string) + 1); if (!*param_data) { ERR("Out of memory.\n"); return E_OUTOFMEMORY; } strcpy(*param_data, string); return D3D_OK; } static void d3dx9_set_light_parameter(enum LIGHT_TYPE op, D3DLIGHT9 *light, void *value) { static const struct { unsigned int offset; const char *name; } light_tbl[] = { {FIELD_OFFSET(D3DLIGHT9, Type), "LC_TYPE"}, {FIELD_OFFSET(D3DLIGHT9, Diffuse), "LT_DIFFUSE"}, {FIELD_OFFSET(D3DLIGHT9, Specular), "LT_SPECULAR"}, {FIELD_OFFSET(D3DLIGHT9, Ambient), "LT_AMBIENT"}, {FIELD_OFFSET(D3DLIGHT9, Position), "LT_POSITION"}, {FIELD_OFFSET(D3DLIGHT9, Direction), "LT_DIRECTION"}, {FIELD_OFFSET(D3DLIGHT9, Range), "LT_RANGE"}, {FIELD_OFFSET(D3DLIGHT9, Falloff), "LT_FALLOFF"}, {FIELD_OFFSET(D3DLIGHT9, Attenuation0), "LT_ATTENUATION0"}, {FIELD_OFFSET(D3DLIGHT9, Attenuation1), "LT_ATTENUATION1"}, {FIELD_OFFSET(D3DLIGHT9, Attenuation2), "LT_ATTENUATION2"}, {FIELD_OFFSET(D3DLIGHT9, Theta), "LT_THETA"}, {FIELD_OFFSET(D3DLIGHT9, Phi), "LT_PHI"} }; switch (op) { case LT_TYPE: TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE *)value); light->Type = *(D3DLIGHTTYPE *)value; break; case LT_DIFFUSE: case LT_SPECULAR: case LT_AMBIENT: { D3DCOLORVALUE c = *(D3DCOLORVALUE *)value; TRACE("%s (%.8e %.8e %.8e %.8e).\n", light_tbl[op].name, c.r, c.g, c.b, c.a); *(D3DCOLORVALUE *)((BYTE *)light + light_tbl[op].offset) = c; break; } case LT_POSITION: case LT_DIRECTION: { D3DVECTOR v = *(D3DVECTOR *)value; TRACE("%s (%.8e %.8e %.8e).\n", light_tbl[op].name, v.x, v.y, v.z); *(D3DVECTOR *)((BYTE *)light + light_tbl[op].offset) = v; break; } case LT_RANGE: case LT_FALLOFF: case LT_ATTENUATION0: case LT_ATTENUATION1: case LT_ATTENUATION2: case LT_THETA: case LT_PHI: { float v = *(float *)value; TRACE("%s %.8e.\n", light_tbl[op].name, v); *(float *)((BYTE *)light + light_tbl[op].offset) = v; break; } default: WARN("Unknown light parameter %u.\n", op); break; } } static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *material, void *value) { static const struct { unsigned int offset; const char *name; } material_tbl[] = { {FIELD_OFFSET(D3DMATERIAL9, Diffuse), "MT_DIFFUSE"}, {FIELD_OFFSET(D3DMATERIAL9, Ambient), "MT_AMBIENT"}, {FIELD_OFFSET(D3DMATERIAL9, Specular), "MT_SPECULAR"}, {FIELD_OFFSET(D3DMATERIAL9, Emissive), "MT_EMISSIVE"}, {FIELD_OFFSET(D3DMATERIAL9, Power), "MT_POWER"} }; switch (op) { case MT_POWER: { float v = *(float *)value; TRACE("%s %.8e.\n", material_tbl[op].name, v); material->Power = v; break; } case MT_DIFFUSE: case MT_AMBIENT: case MT_SPECULAR: case MT_EMISSIVE: { D3DCOLORVALUE c = *(D3DCOLORVALUE *)value; TRACE("%s, value (%.8e %.8e %.8e %.8e).\n", material_tbl[op].name, c.r, c.g, c.b, c.a); *(D3DCOLORVALUE *)((BYTE *)material + material_tbl[op].offset) = c; break; } default: WARN("Unknown material parameter %u.\n", op); break; } } static HRESULT d3dx_set_shader_const_state(struct d3dx_effect *effect, enum SHADER_CONSTANT_TYPE op, UINT index, struct d3dx_parameter *param, void *value_ptr) { static const struct { D3DXPARAMETER_TYPE type; UINT elem_size; const char *name; } const_tbl[] = { {D3DXPT_FLOAT, sizeof(float) * 4, "SCT_VSFLOAT"}, {D3DXPT_BOOL, sizeof(BOOL), "SCT_VSBOOL"}, {D3DXPT_INT, sizeof(int) * 4, "SCT_VSINT"}, {D3DXPT_FLOAT, sizeof(float) * 4, "SCT_PSFLOAT"}, {D3DXPT_BOOL, sizeof(BOOL), "SCT_PSBOOL"}, {D3DXPT_INT, sizeof(int) * 4, "SCT_PSINT"}, }; BOOL is_heap_buffer = FALSE; unsigned int element_count; void *buffer = value_ptr; D3DXVECTOR4 value; HRESULT ret; if (op < 0 || op > SCT_PSINT) { FIXME("Unknown op %u.\n", op); return D3DERR_INVALIDCALL; } element_count = param->bytes / const_tbl[op].elem_size; TRACE("%s, index %u, element_count %u.\n", const_tbl[op].name, index, element_count); if (param->type != const_tbl[op].type) { FIXME("Unexpected param type %u.\n", param->type); return D3DERR_INVALIDCALL; } if (param->bytes % const_tbl[op].elem_size || element_count > 1) { unsigned int param_data_size; TRACE("Parameter size %u, rows %u, cols %u.\n", param->bytes, param->rows, param->columns); if (param->bytes % const_tbl[op].elem_size) ++element_count; if (element_count > 1) { WARN("Setting %u elements.\n", element_count); buffer = HeapAlloc(GetProcessHeap(), 0, const_tbl[op].elem_size * element_count); if (!buffer) { ERR("Out of memory.\n"); return E_OUTOFMEMORY; } is_heap_buffer = TRUE; } else { assert(const_tbl[op].elem_size <= sizeof(value)); buffer = &value; } param_data_size = min(param->bytes, const_tbl[op].elem_size); memcpy(buffer, value_ptr, param_data_size); memset((unsigned char *)buffer + param_data_size, 0, const_tbl[op].elem_size * element_count - param_data_size); } switch (op) { case SCT_VSFLOAT: ret = SET_D3D_STATE(effect, SetVertexShaderConstantF, index, (const float *)buffer, element_count); break; case SCT_VSBOOL: ret = SET_D3D_STATE(effect, SetVertexShaderConstantB, index, (const BOOL *)buffer, element_count); break; case SCT_VSINT: ret = SET_D3D_STATE(effect, SetVertexShaderConstantI, index, (const int *)buffer, element_count); break; case SCT_PSFLOAT: ret = SET_D3D_STATE(effect, SetPixelShaderConstantF, index, (const float *)buffer, element_count); break; case SCT_PSBOOL: ret = SET_D3D_STATE(effect, SetPixelShaderConstantB, index, (const BOOL *)buffer, element_count); break; case SCT_PSINT: ret = SET_D3D_STATE(effect, SetPixelShaderConstantI, index, (const int *)buffer, element_count); break; default: ret = D3DERR_INVALIDCALL; break; } if (is_heap_buffer) HeapFree(GetProcessHeap(), 0, buffer); return ret; } static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *pass, struct d3dx_state *state, unsigned int parent_index, BOOL update_all); static HRESULT d3dx_set_shader_constants(struct d3dx_effect *effect, struct d3dx_pass *pass, struct d3dx_parameter *param, BOOL vs, BOOL update_all) { HRESULT hr, ret; struct d3dx_parameter **params; D3DXCONSTANT_DESC *cdesc; unsigned int parameters_count; unsigned int i, j; if (!param->param_eval) { FIXME("param_eval structure is null.\n"); return D3DERR_INVALIDCALL; } if (FAILED(hr = d3dx_param_eval_set_shader_constants(effect->manager, effect->device, param->param_eval, update_all))) return hr; params = param->param_eval->shader_inputs.inputs_param; cdesc = param->param_eval->shader_inputs.inputs; parameters_count = param->param_eval->shader_inputs.input_count; ret = D3D_OK; for (i = 0; i < parameters_count; ++i) { if (params[i] && params[i]->class == D3DXPC_OBJECT && is_param_type_sampler(params[i]->type)) { struct d3dx_sampler *sampler; unsigned int sampler_idx; for (sampler_idx = 0; sampler_idx < cdesc[i].RegisterCount; ++sampler_idx) { sampler = params[i]->element_count ? params[i]->members[sampler_idx].data : params[i]->data; TRACE("sampler %s, register index %u, state count %u.\n", debugstr_a(params[i]->name), cdesc[i].RegisterIndex, sampler->state_count); for (j = 0; j < sampler->state_count; ++j) { if (FAILED(hr = d3dx9_apply_state(effect, pass, &sampler->states[j], cdesc[i].RegisterIndex + sampler_idx + (vs ? D3DVERTEXTEXTURESAMPLER0 : 0), update_all))) ret = hr; } } } } return ret; } static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *pass, struct d3dx_state *state, unsigned int parent_index, BOOL update_all) { struct d3dx_parameter *param; void *param_value; BOOL param_dirty; HRESULT hr; TRACE("operation %u, index %u, type %u.\n", state->operation, state->index, state->type); if (FAILED(hr = d3dx9_get_param_value_ptr(pass, state, ¶m_value, ¶m, update_all, ¶m_dirty))) { if (!update_all && hr == E_FAIL) { /* Native d3dx9 returns D3D_OK from CommitChanges() involving * out of bounds array access and does not touch the affected * states. */ WARN("Returning D3D_OK on out of bounds array access.\n"); return D3D_OK; } return hr; } if (!(update_all || param_dirty || state_table[state->operation].class == SC_VERTEXSHADER || state_table[state->operation].class == SC_PIXELSHADER || state_table[state->operation].class == SC_SETSAMPLER)) return D3D_OK; switch (state_table[state->operation].class) { case SC_RENDERSTATE: TRACE("%s, operation %u, value %u.\n", state_table[state->operation].name, state_table[state->operation].op, *(DWORD *)param_value); return SET_D3D_STATE(effect, SetRenderState, state_table[state->operation].op, *(DWORD *)param_value); case SC_FVF: TRACE("%s, value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value); return SET_D3D_STATE(effect, SetFVF, *(DWORD *)param_value); case SC_TEXTURE: { UINT unit; unit = parent_index == ~0u ? state->index : parent_index; TRACE("%s, unit %u, value %p.\n", state_table[state->operation].name, unit, *(IDirect3DBaseTexture9 **)param_value); return SET_D3D_STATE(effect, SetTexture, unit, *(IDirect3DBaseTexture9 **)param_value); } case SC_TEXTURESTAGE: TRACE("%s, stage %u, value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value); return SET_D3D_STATE(effect, SetTextureStageState, state->index, state_table[state->operation].op, *(DWORD *)param_value); case SC_SETSAMPLER: { struct d3dx_sampler *sampler; HRESULT ret, hr; unsigned int i; sampler = (struct d3dx_sampler *)param_value; TRACE("%s, sampler %u, applying %u states.\n", state_table[state->operation].name, state->index, sampler->state_count); ret = D3D_OK; for (i = 0; i < sampler->state_count; i++) { if (FAILED(hr = d3dx9_apply_state(effect, pass, &sampler->states[i], state->index, update_all))) ret = hr; } return ret; } case SC_SAMPLERSTATE: { UINT sampler; sampler = parent_index == ~0u ? state->index : parent_index; TRACE("%s, sampler %u, value %u.\n", state_table[state->operation].name, sampler, *(DWORD *)param_value); return SET_D3D_STATE(effect, SetSamplerState, sampler, state_table[state->operation].op, *(DWORD *)param_value); } case SC_VERTEXSHADER: TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value); if ((update_all || param_dirty) && FAILED(hr = SET_D3D_STATE(effect, SetVertexShader, *(IDirect3DVertexShader9 **)param_value))) ERR("Could not set vertex shader, hr %#x.\n", hr); else if (*(IDirect3DVertexShader9 **)param_value) hr = d3dx_set_shader_constants(effect, pass, param, TRUE, update_all || param_dirty); return hr; case SC_PIXELSHADER: TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value); if ((update_all || param_dirty) && FAILED(hr = SET_D3D_STATE(effect, SetPixelShader, *(IDirect3DPixelShader9 **)param_value))) ERR("Could not set pixel shader, hr %#x.\n", hr); else if (*(IDirect3DPixelShader9 **)param_value) hr = d3dx_set_shader_constants(effect, pass, param, FALSE, update_all || param_dirty); return hr; case SC_TRANSFORM: TRACE("%s, state %u.\n", state_table[state->operation].name, state->index); return SET_D3D_STATE(effect, SetTransform, state_table[state->operation].op + state->index, (D3DMATRIX *)param_value); case SC_LIGHTENABLE: TRACE("%s, index %u, value %u.\n", state_table[state->operation].name, state->index, *(BOOL *)param_value); return SET_D3D_STATE(effect, LightEnable, state->index, *(BOOL *)param_value); case SC_LIGHT: { TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index, state_table[state->operation].op); d3dx9_set_light_parameter(state_table[state->operation].op, &effect->current_light[state->index], param_value); effect->light_updated |= 1u << state->index; return D3D_OK; } case SC_MATERIAL: { TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index, state_table[state->operation].op); d3dx9_set_material_parameter(state_table[state->operation].op, &effect->current_material, param_value); effect->material_updated = TRUE; return D3D_OK; } case SC_NPATCHMODE: TRACE("%s, nsegments %f.\n", state_table[state->operation].name, *(float *)param_value); return SET_D3D_STATE(effect, SetNPatchMode, *(float *)param_value); case SC_SHADERCONST: TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index, state_table[state->operation].op); return d3dx_set_shader_const_state(effect, state_table[state->operation].op, state->index, param, param_value); default: FIXME("%s not handled.\n", state_table[state->operation].name); break; } return D3D_OK; } static HRESULT d3dx9_apply_pass_states(struct d3dx_effect *effect, struct d3dx_pass *pass, BOOL update_all) { unsigned int i; HRESULT ret; HRESULT hr; ULONG64 new_update_version = next_effect_update_version(effect); TRACE("effect %p, pass %p, state_count %u.\n", effect, pass, pass->state_count); ret = D3D_OK; for (i = 0; i < pass->state_count; ++i) { if (FAILED(hr = d3dx9_apply_state(effect, pass, &pass->states[i], ~0u, update_all))) { WARN("Error applying state, hr %#x.\n", hr); ret = hr; } } if (effect->light_updated) { for (i = 0; i < ARRAY_SIZE(effect->current_light); ++i) { if ((effect->light_updated & (1u << i)) && FAILED(hr = SET_D3D_STATE(effect, SetLight, i, &effect->current_light[i]))) { WARN("Error setting light, hr %#x.\n", hr); ret = hr; } } effect->light_updated = 0; } if (effect->material_updated && FAILED(hr = SET_D3D_STATE(effect, SetMaterial, &effect->current_material))) { WARN("Error setting material, hr %#x.\n", hr); ret = hr; } effect->material_updated = FALSE; pass->update_version = new_update_version; return ret; } static void param_set_data_pointer(struct d3dx_parameter *param, unsigned char *data, BOOL child, BOOL free_data) { unsigned char *member_data = data; unsigned int i, count; count = param->element_count ? param->element_count : param->member_count; for (i = 0; i < count; ++i) { param_set_data_pointer(¶m->members[i], member_data, TRUE, free_data); if (data) member_data += param->members[i].bytes; } if (free_data) free_parameter_data(param, child); param->data = data; } static BOOL is_same_parameter(void *param1_, struct d3dx_parameter *param2) { struct d3dx_parameter *param1 = (struct d3dx_parameter *)param1_; BOOL matches; unsigned int i, member_count; matches = !strcmp(param1->name, param2->name) && param1->class == param2->class && param1->type == param2->type && param1->rows == param2->rows && param1->columns == param2->columns && param1->element_count == param2->element_count && param1->member_count == param2->member_count; member_count = param1->element_count ? param1->element_count : param1->member_count; if (!matches || !member_count) return matches; for (i = 0; i < member_count; ++i) { if (!is_same_parameter(¶m1->members[i], ¶m2->members[i])) return FALSE; } return TRUE; } static HRESULT d3dx_pool_sync_shared_parameter(struct d3dx_effect_pool *pool, struct d3dx_top_level_parameter *param) { unsigned int i, free_entry_index; unsigned int new_size, new_count; if (!(param->param.flags & PARAMETER_FLAG_SHARED) || !pool || is_param_type_sampler(param->param.type)) return D3D_OK; free_entry_index = pool->size; for (i = 0; i < pool->size; ++i) { if (!pool->shared_data[i].count) free_entry_index = i; else if (is_same_parameter(¶m->param, &pool->shared_data[i].parameters[0]->param)) break; } if (i == pool->size) { i = free_entry_index; if (i == pool->size) { struct d3dx_shared_data *new_alloc; if (!pool->size) { new_size = INITIAL_POOL_SIZE; new_alloc = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pool->shared_data) * new_size); if (!new_alloc) { ERR("Out of memory.\n"); return E_OUTOFMEMORY; } } else { new_size = pool->size * 2; new_alloc = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, pool->shared_data, sizeof(*pool->shared_data) * new_size); if (!new_alloc) { ERR("Out of memory.\n"); return E_OUTOFMEMORY; } if (new_alloc != pool->shared_data) { unsigned int j, k; for (j = 0; j < pool->size; ++j) for (k = 0; k < new_alloc[j].count; ++k) new_alloc[j].parameters[k]->shared_data = &new_alloc[j]; } } pool->shared_data = new_alloc; pool->size = new_size; } pool->shared_data[i].data = param->param.data; } else { param_set_data_pointer(¶m->param, pool->shared_data[i].data, FALSE, TRUE); } new_count = ++pool->shared_data[i].count; if (new_count >= pool->shared_data[i].size) { if (!pool->shared_data[i].size) { new_size = INITIAL_SHARED_DATA_SIZE; pool->shared_data[i].parameters = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pool->shared_data[i].parameters) * INITIAL_SHARED_DATA_SIZE); } else { new_size = pool->shared_data[i].size * 2; pool->shared_data[i].parameters = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, pool->shared_data[i].parameters, sizeof(*pool->shared_data[i].parameters) * new_size); } pool->shared_data[i].size = new_size; } param->shared_data = &pool->shared_data[i]; pool->shared_data[i].parameters[new_count - 1] = param; TRACE("name %s, parameter idx %u, new refcount %u.\n", debugstr_a(param->param.name), i, new_count); return D3D_OK; } static BOOL param_zero_data_func(void *dummy, struct d3dx_parameter *param) { param->data = NULL; return FALSE; } static void d3dx_pool_release_shared_parameter(struct d3dx_top_level_parameter *param) { unsigned int new_count; if (!(param->param.flags & PARAMETER_FLAG_SHARED) || !param->shared_data) return; new_count = --param->shared_data->count; TRACE("param %p, param->shared_data %p, new_count %d.\n", param, param->shared_data, new_count); if (new_count) { unsigned int i; for (i = 0; i < new_count; ++i) { if (param->shared_data->parameters[i] == param) { memmove(¶m->shared_data->parameters[i], ¶m->shared_data->parameters[i + 1], sizeof(param->shared_data->parameters[i]) * (new_count - i)); break; } } walk_parameter_tree(¶m->param, param_zero_data_func, NULL); } else { HeapFree(GetProcessHeap(), 0, param->shared_data->parameters); /* Zeroing table size is required as the entry in pool parameters table can be reused. */ param->shared_data->size = 0; param->shared_data = NULL; } } static inline struct d3dx_effect_pool *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface) { return CONTAINING_RECORD(iface, struct d3dx_effect_pool, ID3DXEffectPool_iface); } static inline struct d3dx_effect *impl_from_ID3DXEffect(ID3DXEffect *iface) { return CONTAINING_RECORD(iface, struct d3dx_effect, ID3DXEffect_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI d3dx_effect_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object) { TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffect)) { iface->lpVtbl->AddRef(iface); *object = iface; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI d3dx_effect_AddRef(ID3DXEffect *iface) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); TRACE("(%p)->(): AddRef from %u\n", This, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI d3dx_effect_Release(ID3DXEffect *iface) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->(): Release from %u\n", This, ref + 1); if (!ref) { free_effect(This); HeapFree(GetProcessHeap(), 0, This); } return ref; } /*** ID3DXBaseEffect methods ***/ static HRESULT WINAPI d3dx_effect_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); FIXME("iface %p, desc %p partial stub.\n", iface, desc); if (!desc) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } /* TODO: add creator and function count. */ desc->Creator = NULL; desc->Functions = 0; desc->Parameters = effect->parameter_count; desc->Techniques = effect->base_effect.technique_count; return D3D_OK; } static HRESULT WINAPI d3dx_effect_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, desc %p.\n", iface, parameter, desc); if (!desc || !param) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } desc->Name = param->name; desc->Semantic = param->semantic; desc->Class = param->class; desc->Type = param->type; desc->Rows = param->rows; desc->Columns = param->columns; desc->Elements = param->element_count; desc->Annotations = is_top_level_parameter(param) ? top_level_parameter_from_parameter(param)->annotation_count : 0; desc->StructMembers = param->member_count; desc->Flags = param->flags; desc->Bytes = param->bytes; return D3D_OK; } static HRESULT WINAPI d3dx_effect_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *tech = technique ? get_valid_technique(effect, technique) : &effect->base_effect.techniques[0]; TRACE("iface %p, technique %p, desc %p.\n", iface, technique, desc); if (!desc || !tech) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } desc->Name = tech->name; desc->Passes = tech->pass_count; desc->Annotations = tech->annotation_count; return D3D_OK; } static HRESULT WINAPI d3dx_effect_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass_handle, D3DXPASS_DESC *desc) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_pass *pass = get_valid_pass(effect, pass_handle); unsigned int i; TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc); if (!desc || !pass) { WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } desc->Name = pass->name; desc->Annotations = pass->annotation_count; desc->pVertexShaderFunction = NULL; desc->pPixelShaderFunction = NULL; if (effect->base_effect.flags & D3DXFX_NOT_CLONEABLE) return D3D_OK; for (i = 0; i < pass->state_count; ++i) { struct d3dx_state *state = &pass->states[i]; if (state_table[state->operation].class == SC_VERTEXSHADER || state_table[state->operation].class == SC_PIXELSHADER) { struct d3dx_parameter *param; void *param_value; BOOL param_dirty; HRESULT hr; void *data; if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[i], ¶m_value, ¶m, FALSE, ¶m_dirty))) return hr; data = param->object_id ? effect->objects[param->object_id].data : NULL; if (state_table[state->operation].class == SC_VERTEXSHADER) desc->pVertexShaderFunction = data; else desc->pPixelShaderFunction = data; } } return D3D_OK; } static HRESULT WINAPI d3dx_effect_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) { FIXME("iface %p, shader %p, desc %p stub.\n", iface, shader, desc); return E_NOTIMPL; } static D3DXHANDLE WINAPI d3dx_effect_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index); if (!parameter) { if (index < effect->parameter_count) { TRACE("Returning parameter %p.\n", &effect->base_effect.parameters[index]); return get_parameter_handle(&effect->base_effect.parameters[index].param); } } else { if (param && !param->element_count && index < param->member_count) { TRACE("Returning parameter %p.\n", ¶m->members[index]); return get_parameter_handle(¶m->members[index]); } } WARN("Parameter not found.\n"); return NULL; } static D3DXHANDLE WINAPI d3dx_effect_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, const char *name) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); D3DXHANDLE handle; TRACE("iface %p, parameter %p, name %s.\n", iface, parameter, debugstr_a(name)); if (!name) { handle = get_parameter_handle(param); TRACE("Returning parameter %p.\n", handle); return handle; } handle = get_parameter_handle(get_parameter_by_name(effect, param, name)); TRACE("Returning parameter %p.\n", handle); return handle; } static D3DXHANDLE WINAPI d3dx_effect_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, const char *semantic) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); struct d3dx_parameter *temp_param; unsigned int i; TRACE("iface %p, parameter %p, semantic %s.\n", iface, parameter, debugstr_a(semantic)); if (!parameter) { for (i = 0; i < effect->parameter_count; ++i) { temp_param = &effect->base_effect.parameters[i].param; if (!temp_param->semantic) { if (!semantic) { TRACE("Returning parameter %p\n", temp_param); return get_parameter_handle(temp_param); } continue; } if (!strcasecmp(temp_param->semantic, semantic)) { TRACE("Returning parameter %p\n", temp_param); return get_parameter_handle(temp_param); } } } else if (param) { for (i = 0; i < param->member_count; ++i) { temp_param = ¶m->members[i]; if (!temp_param->semantic) { if (!semantic) { TRACE("Returning parameter %p\n", temp_param); return get_parameter_handle(temp_param); } continue; } if (!strcasecmp(temp_param->semantic, semantic)) { TRACE("Returning parameter %p\n", temp_param); return get_parameter_handle(temp_param); } } } WARN("Parameter not found.\n"); return NULL; } static D3DXHANDLE WINAPI d3dx_effect_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, index %u.\n", iface, parameter, index); if (!param) { if (index < effect->parameter_count) { TRACE("Returning parameter %p.\n", &effect->base_effect.parameters[index]); return get_parameter_handle(&effect->base_effect.parameters[index].param); } } else { if (index < param->element_count) { TRACE("Returning parameter %p.\n", ¶m->members[index]); return get_parameter_handle(¶m->members[index]); } } WARN("Parameter not found.\n"); return NULL; } static D3DXHANDLE WINAPI d3dx_effect_GetTechnique(ID3DXEffect *iface, UINT index) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p, index %u.\n", iface, index); if (index >= effect->base_effect.technique_count) { WARN("Invalid argument specified.\n"); return NULL; } TRACE("Returning technique %p.\n", &effect->base_effect.techniques[index]); return get_technique_handle(&effect->base_effect.techniques[index]); } static D3DXHANDLE WINAPI d3dx_effect_GetTechniqueByName(ID3DXEffect *iface, const char *name) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *tech = get_technique_by_name(effect, name); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); if (tech) { D3DXHANDLE t = get_technique_handle(tech); TRACE("Returning technique %p\n", t); return t; } WARN("Technique not found.\n"); return NULL; } static D3DXHANDLE WINAPI d3dx_effect_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *tech = get_valid_technique(effect, technique); TRACE("iface %p, technique %p, index %u.\n", iface, technique, index); if (tech && index < tech->pass_count) { TRACE("Returning pass %p\n", &tech->passes[index]); return get_pass_handle(&tech->passes[index]); } WARN("Pass not found.\n"); return NULL; } static D3DXHANDLE WINAPI d3dx_effect_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, const char *name) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *tech = get_valid_technique(effect, technique); TRACE("iface %p, technique %p, name %s.\n", iface, technique, debugstr_a(name)); if (tech && name) { unsigned int i; for (i = 0; i < tech->pass_count; ++i) { struct d3dx_pass *pass = &tech->passes[i]; if (!strcmp(pass->name, name)) { TRACE("Returning pass %p\n", pass); return get_pass_handle(pass); } } } WARN("Pass not found.\n"); return NULL; } static D3DXHANDLE WINAPI d3dx_effect_GetFunction(ID3DXEffect *iface, UINT index) { FIXME("iface %p, index %u stub.\n", iface, index); return NULL; } static D3DXHANDLE WINAPI d3dx_effect_GetFunctionByName(ID3DXEffect *iface, const char *name) { FIXME("iface %p, name %s stub.\n", iface, debugstr_a(name)); return NULL; } static D3DXHANDLE WINAPI d3dx_effect_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *annotations = NULL; unsigned int annotation_count; TRACE("iface %p, object %p, index %u.\n", iface, object, index); annotation_count = get_annotation_from_object(effect, object, &annotations); if (index < annotation_count) { TRACE("Returning parameter %p\n", &annotations[index]); return get_parameter_handle(&annotations[index]); } WARN("Annotation not found.\n"); return NULL; } static D3DXHANDLE WINAPI d3dx_effect_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, const char *name) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *annotation = NULL; struct d3dx_parameter *annotations = NULL; unsigned int annotation_count; TRACE("iface %p, object %p, name %s.\n", iface, object, debugstr_a(name)); if (!name) { WARN("Invalid argument specified\n"); return NULL; } annotation_count = get_annotation_from_object(effect, object, &annotations); annotation = get_annotation_by_name(effect, annotation_count, annotations, name); if (annotation) { TRACE("Returning parameter %p\n", annotation); return get_parameter_handle(annotation); } WARN("Annotation not found.\n"); return NULL; } static HRESULT WINAPI d3dx_effect_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, const void *data, UINT bytes) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); unsigned int i; TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes); if (!param) { WARN("Invalid parameter %p specified.\n", parameter); return D3DERR_INVALIDCALL; } if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type)) { WARN("Parameter is a sampler, returning E_FAIL.\n"); return E_FAIL; } if (data && param->bytes <= bytes) { switch (param->type) { case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: for (i = 0; i < (param->element_count ? param->element_count : 1); ++i) { IUnknown *old_texture = ((IUnknown **)param->data)[i]; IUnknown *new_texture = ((IUnknown **)data)[i]; if (new_texture == old_texture) continue; if (new_texture) IUnknown_AddRef(new_texture); if (old_texture) IUnknown_Release(old_texture); } /* fallthrough */ case D3DXPT_VOID: case D3DXPT_BOOL: case D3DXPT_INT: case D3DXPT_FLOAT: TRACE("Copy %u bytes.\n", param->bytes); memcpy(param->data, data, param->bytes); set_dirty(param); break; case D3DXPT_STRING: { HRESULT hr; set_dirty(param); for (i = 0; i < (param->element_count ? param->element_count : 1); ++i) if (FAILED(hr = set_string(&((char **)param->data)[i], ((const char **)data)[i]))) return hr; break; } default: FIXME("Unhandled type %s.\n", debug_d3dxparameter_type(param->type)); break; } return D3D_OK; } WARN("Invalid argument specified.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, void *data, UINT bytes) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface, parameter, data, bytes); if (!param) { WARN("Invalid parameter %p specified.\n", parameter); return D3DERR_INVALIDCALL; } if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type)) { WARN("Parameter is a sampler, returning E_FAIL.\n"); return E_FAIL; } if (data && param->bytes <= bytes) { TRACE("Type %s.\n", debug_d3dxparameter_type(param->type)); switch (param->type) { case D3DXPT_VOID: case D3DXPT_BOOL: case D3DXPT_INT: case D3DXPT_FLOAT: case D3DXPT_STRING: break; case D3DXPT_VERTEXSHADER: case D3DXPT_PIXELSHADER: case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: { unsigned int i; for (i = 0; i < (param->element_count ? param->element_count : 1); ++i) { IUnknown *unk = ((IUnknown **)param->data)[i]; if (unk) IUnknown_AddRef(unk); } break; } default: FIXME("Unhandled type %s.\n", debug_d3dxparameter_type(param->type)); break; } TRACE("Copy %u bytes.\n", param->bytes); memcpy(data, param->data, param->bytes); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, b %#x.\n", iface, parameter, b); if (param && !param->element_count && param->rows == 1 && param->columns == 1) { set_number(param->data, param->type, &b, D3DXPT_BOOL); set_dirty(param); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, b %p.\n", iface, parameter, b); if (b && param && !param->element_count && param->rows == 1 && param->columns == 1) { set_number(b, D3DXPT_BOOL, param->data, param->type); TRACE("Returning %s\n", *b ? "TRUE" : "FALSE"); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, const BOOL *b, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count); if (param) { unsigned int i, size = min(count, param->bytes / sizeof(DWORD)); TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: for (i = 0; i < size; ++i) { /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */ set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_INT); } set_dirty(param); return D3D_OK; case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, b %p, count %u.\n", iface, parameter, b, count); if (b && param && (param->class == D3DXPC_SCALAR || param->class == D3DXPC_VECTOR || param->class == D3DXPC_MATRIX_ROWS || param->class == D3DXPC_MATRIX_COLUMNS)) { unsigned int i, size = min(count, param->bytes / sizeof(DWORD)); for (i = 0; i < size; ++i) { set_number(&b[i], D3DXPT_BOOL, (DWORD *)param->data + i, param->type); } return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, n %d.\n", iface, parameter, n); if (param && !param->element_count) { if (param->rows == 1 && param->columns == 1) { DWORD value; set_number(&value, param->type, &n, D3DXPT_INT); if (value != *(DWORD *)param->data) set_dirty(param); *(DWORD *)param->data = value; return D3D_OK; } /* Split the value if parameter is a vector with dimension 3 or 4. */ if (param->type == D3DXPT_FLOAT && ((param->class == D3DXPC_VECTOR && param->columns != 2) || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1))) { TRACE("Vector fixup.\n"); *(float *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE; ((float *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE; ((float *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE; if (param->rows * param->columns > 3) ((float *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE; set_dirty(param); return D3D_OK; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, n %p.\n", iface, parameter, n); if (n && param && !param->element_count) { if (param->columns == 1 && param->rows == 1) { set_number(n, D3DXPT_INT, param->data, param->type); TRACE("Returning %d.\n", *n); return D3D_OK; } if (param->type == D3DXPT_FLOAT && ((param->class == D3DXPC_VECTOR && param->columns != 2) || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1))) { TRACE("Vector fixup.\n"); *n = min(max(0.0f, *((float *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI; *n += ((int)(min(max(0.0f, *((float *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8; *n += ((int)(min(max(0.0f, *((float *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16; if (param->columns * param->rows > 3) *n += ((int)(min(max(0.0f, *((float *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24; TRACE("Returning %d.\n", *n); return D3D_OK; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, const INT *n, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count); if (param) { unsigned int i, size = min(count, param->bytes / sizeof(DWORD)); TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: for (i = 0; i < size; ++i) set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT); set_dirty(param); return D3D_OK; case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, n %p, count %u.\n", iface, parameter, n, count); if (n && param && (param->class == D3DXPC_SCALAR || param->class == D3DXPC_VECTOR || param->class == D3DXPC_MATRIX_ROWS || param->class == D3DXPC_MATRIX_COLUMNS)) { unsigned int i, size = min(count, param->bytes / sizeof(DWORD)); for (i = 0; i < size; ++i) set_number(&n[i], D3DXPT_INT, (DWORD *)param->data + i, param->type); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float f) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, f %.8e.\n", iface, parameter, f); if (param && !param->element_count && param->rows == 1 && param->columns == 1) { DWORD value; set_number(&value, param->type, &f, D3DXPT_FLOAT); if (value != *(DWORD *)param->data) set_dirty(param); *(DWORD *)param->data = value; return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, float *f) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, f %p.\n", iface, parameter, f); if (f && param && !param->element_count && param->columns == 1 && param->rows == 1) { set_number(f, D3DXPT_FLOAT, (DWORD *)param->data, param->type); TRACE("Returning %f.\n", *f); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, const float *f, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count); if (param) { unsigned int i, size = min(count, param->bytes / sizeof(DWORD)); TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: for (i = 0; i < size; ++i) set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT); set_dirty(param); return D3D_OK; case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, float *f, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, f %p, count %u.\n", iface, parameter, f, count); if (f && param && (param->class == D3DXPC_SCALAR || param->class == D3DXPC_VECTOR || param->class == D3DXPC_MATRIX_ROWS || param->class == D3DXPC_MATRIX_COLUMNS)) { unsigned int i, size = min(count, param->bytes / sizeof(DWORD)); for (i = 0; i < size; ++i) set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector); if (param && !param->element_count) { TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: set_dirty(param); if (param->type == D3DXPT_INT && param->bytes == 4) { DWORD tmp; TRACE("INT fixup.\n"); tmp = max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI; tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8; tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16; tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24; *(int *)param->data = tmp; return D3D_OK; } if (param->type == D3DXPT_FLOAT) { memcpy(param->data, vector, param->columns * sizeof(float)); return D3D_OK; } set_vector(param, vector); return D3D_OK; case D3DXPC_MATRIX_ROWS: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, vector %p.\n", iface, parameter, vector); if (vector && param && !param->element_count) { TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: if (param->type == D3DXPT_INT && param->bytes == 4) { TRACE("INT fixup.\n"); vector->x = (((*(int *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE; vector->y = (((*(int *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE; vector->z = ((*(int *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE; vector->w = (((*(int *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE; return D3D_OK; } get_vector(param, vector); return D3D_OK; case D3DXPC_MATRIX_ROWS: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count); if (param && param->element_count && param->element_count >= count) { unsigned int i; TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_VECTOR: set_dirty(param); if (param->type == D3DXPT_FLOAT) { if (param->columns == 4) memcpy(param->data, vector, count * 4 * sizeof(float)); else for (i = 0; i < count; ++i) memcpy((float *)param->data + param->columns * i, vector + i, param->columns * sizeof(float)); return D3D_OK; } for (i = 0; i < count; ++i) set_vector(¶m->members[i], &vector[i]); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_MATRIX_ROWS: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface, parameter, vector, count); if (!count) return D3D_OK; if (vector && param && count <= param->element_count) { unsigned int i; TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_VECTOR: for (i = 0; i < count; ++i) get_vector(¶m->members[i], &vector[i]); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_MATRIX_ROWS: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); if (param && !param->element_count) { TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: set_matrix(param, matrix); set_dirty(param); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); if (matrix && param && !param->element_count) { TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: get_matrix(param, matrix, FALSE); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); if (param && param->element_count >= count) { unsigned int i; TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: set_dirty(param); for (i = 0; i < count; ++i) set_matrix(¶m->members[i], &matrix[i]); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); if (!count) return D3D_OK; if (matrix && param && count <= param->element_count) { unsigned int i; TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) get_matrix(¶m->members[i], &matrix[i], FALSE); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); if (param && count <= param->element_count) { unsigned int i; switch (param->class) { case D3DXPC_MATRIX_ROWS: set_dirty(param); for (i = 0; i < count; ++i) set_matrix(¶m->members[i], matrix[i]); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); if (!count) return D3D_OK; if (param && matrix && count <= param->element_count) { unsigned int i; TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) get_matrix(¶m->members[i], matrix[i], FALSE); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); if (param && !param->element_count) { TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: set_dirty(param); set_matrix_transpose(param, matrix); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p.\n", iface, parameter, matrix); if (matrix && param && !param->element_count) { TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: get_matrix(param, matrix, FALSE); return D3D_OK; case D3DXPC_MATRIX_ROWS: get_matrix(param, matrix, TRUE); return D3D_OK; case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); if (param && param->element_count >= count) { unsigned int i; TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: set_dirty(param); for (i = 0; i < count; ++i) set_matrix_transpose(¶m->members[i], &matrix[i]); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); if (!count) return D3D_OK; if (matrix && param && count <= param->element_count) { unsigned int i; TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) get_matrix(¶m->members[i], &matrix[i], TRUE); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: case D3DXPC_STRUCT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); if (param && count <= param->element_count) { unsigned int i; switch (param->class) { case D3DXPC_MATRIX_ROWS: set_dirty(param); for (i = 0; i < count; ++i) set_matrix_transpose(¶m->members[i], matrix[i]); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface, parameter, matrix, count); if (!count) return D3D_OK; if (matrix && param && count <= param->element_count) { unsigned int i; TRACE("Class %s.\n", debug_d3dxparameter_class(param->class)); switch (param->class) { case D3DXPC_MATRIX_ROWS: for (i = 0; i < count; ++i) get_matrix(¶m->members[i], matrix[i], TRUE); return D3D_OK; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_OBJECT: break; default: FIXME("Unhandled class %s.\n", debug_d3dxparameter_class(param->class)); break; } } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char *string) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, string %s.\n", iface, parameter, debugstr_a(string)); if (param && param->type == D3DXPT_STRING) { set_dirty(param); return set_string(param->data, string); } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, const char **string) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, string %p.\n", iface, parameter, string); if (string && param && !param->element_count && param->type == D3DXPT_STRING) { *string = *(const char **)param->data; TRACE("Returning %s.\n", debugstr_a(*string)); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, IDirect3DBaseTexture9 *texture) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture); if (param && !param->element_count && (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D || param->type == D3DXPT_TEXTURECUBE)) { IDirect3DBaseTexture9 *old_texture = *(IDirect3DBaseTexture9 **)param->data; if (texture == old_texture) return D3D_OK; if (texture) IDirect3DBaseTexture9_AddRef(texture); if (old_texture) IDirect3DBaseTexture9_Release(old_texture); *(IDirect3DBaseTexture9 **)param->data = texture; set_dirty(param); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, IDirect3DBaseTexture9 **texture) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, texture %p.\n", iface, parameter, texture); if (texture && param && !param->element_count && (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D || param->type == D3DXPT_TEXTURECUBE)) { *texture = *(IDirect3DBaseTexture9 **)param->data; if (*texture) IDirect3DBaseTexture9_AddRef(*texture); TRACE("Returning %p.\n", *texture); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, IDirect3DPixelShader9 **shader) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader); if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER) { if ((*shader = *(IDirect3DPixelShader9 **)param->data)) IDirect3DPixelShader9_AddRef(*shader); TRACE("Returning %p.\n", *shader); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, IDirect3DVertexShader9 **shader) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader); if (shader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER) { if ((*shader = *(IDirect3DVertexShader9 **)param->data)) IDirect3DVertexShader9_AddRef(*shader); TRACE("Returning %p.\n", *shader); return D3D_OK; } WARN("Parameter not found.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end) { FIXME("iface %p, parameter %p, start %u, end %u stub.\n", iface, parameter, start, end); return E_NOTIMPL; } /*** ID3DXEffect methods ***/ static HRESULT WINAPI d3dx_effect_GetPool(ID3DXEffect *iface, ID3DXEffectPool **pool) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, pool %p\n", This, pool); if (!pool) { WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } if (This->pool) { This->pool->lpVtbl->AddRef(This->pool); } *pool = This->pool; TRACE("Returning pool %p\n", *pool); return S_OK; } static HRESULT WINAPI d3dx_effect_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *tech = get_valid_technique(effect, technique); TRACE("iface %p, technique %p\n", iface, technique); if (tech) { effect->active_technique = tech; TRACE("Technique %p\n", tech); return D3D_OK; } WARN("Technique not found.\n"); return D3DERR_INVALIDCALL; } static D3DXHANDLE WINAPI d3dx_effect_GetCurrentTechnique(ID3DXEffect *iface) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); TRACE("iface %p\n", This); return get_technique_handle(This->active_technique); } static HRESULT WINAPI d3dx_effect_ValidateTechnique(ID3DXEffect *iface, D3DXHANDLE technique) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *tech = get_valid_technique(effect, technique); HRESULT ret = D3D_OK; unsigned int i, j; FIXME("iface %p, technique %p semi-stub.\n", iface, technique); if (!tech) { ret = D3DERR_INVALIDCALL; goto done; } for (i = 0; i < tech->pass_count; ++i) { struct d3dx_pass *pass = &tech->passes[i]; for (j = 0; j < pass->state_count; ++j) { struct d3dx_state *state = &pass->states[j]; if (state_table[state->operation].class == SC_VERTEXSHADER || state_table[state->operation].class == SC_PIXELSHADER) { struct d3dx_parameter *param; void *param_value; BOOL param_dirty; HRESULT hr; if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[j], ¶m_value, ¶m, FALSE, ¶m_dirty))) return hr; if (param->object_id && effect->objects[param->object_id].creation_failed) { ret = E_FAIL; goto done; } } } } done: TRACE("Returning %#x.\n", ret); return ret; } static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3DXHANDLE technique, D3DXHANDLE *next_technique) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx9_base_effect *base = &effect->base_effect; struct d3dx_technique *prev_tech, *tech; unsigned int i; TRACE("iface %p, technique %p, next_technique %p.\n", iface, technique, next_technique); if (technique) { if (!(prev_tech = get_valid_technique(effect, technique))) return D3DERR_INVALIDCALL; for (i = 0; i < base->technique_count; ++i) { tech = &base->techniques[i]; if (tech == prev_tech) { ++i; break; } } } else { i = 0; } for (; i < base->technique_count; ++i) { tech = &base->techniques[i]; if (SUCCEEDED(d3dx_effect_ValidateTechnique(iface, get_technique_handle(tech)))) { *next_technique = get_technique_handle(tech); return D3D_OK; } } *next_technique = get_technique_handle(&base->techniques[0]); return S_FALSE; } static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func, void *data); static BOOL walk_param_eval_dep(struct d3dx_param_eval *param_eval, walk_parameter_dep_func param_func, void *data) { struct d3dx_parameter **params; unsigned int i, param_count; if (!param_eval) return FALSE; params = param_eval->shader_inputs.inputs_param; param_count = param_eval->shader_inputs.input_count; for (i = 0; i < param_count; ++i) { if (walk_parameter_dep(params[i], param_func, data)) return TRUE; } params = param_eval->pres.inputs.inputs_param; param_count = param_eval->pres.inputs.input_count; for (i = 0; i < param_count; ++i) { if (walk_parameter_dep(params[i], param_func, data)) return TRUE; } return FALSE; } static BOOL walk_state_dep(struct d3dx_state *state, walk_parameter_dep_func param_func, void *data) { if (state->type == ST_CONSTANT && is_param_type_sampler(state->parameter.type)) { if (walk_parameter_dep(&state->parameter, param_func, data)) return TRUE; } else if (state->type == ST_ARRAY_SELECTOR || state->type == ST_PARAMETER) { if (walk_parameter_dep(state->referenced_param, param_func, data)) return TRUE; } return walk_param_eval_dep(state->parameter.param_eval, param_func, data); } static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func, void *data) { unsigned int i; unsigned int member_count; param = ¶m->top_level_param->param; if (param_func(data, param)) return TRUE; if (walk_param_eval_dep(param->param_eval, param_func, data)) return TRUE; if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type)) { struct d3dx_sampler *sampler; unsigned int sampler_idx; unsigned int samplers_count = max(param->element_count, 1); for (sampler_idx = 0; sampler_idx < samplers_count; ++sampler_idx) { sampler = param->element_count ? param->members[sampler_idx].data : param->data; for (i = 0; i < sampler->state_count; ++i) { if (walk_state_dep(&sampler->states[i], param_func, data)) return TRUE; } } return FALSE; } member_count = param->element_count ? param->element_count : param->member_count; for (i = 0; i < member_count; ++i) { if (walk_param_eval_dep(param->members[i].param_eval, param_func, data)) return TRUE; } return FALSE; } static BOOL is_parameter_used(struct d3dx_parameter *param, struct d3dx_technique *tech) { unsigned int i, j; struct d3dx_pass *pass; if (!tech || !param) return FALSE; for (i = 0; i < tech->pass_count; ++i) { pass = &tech->passes[i]; for (j = 0; j < pass->state_count; ++j) { if (walk_state_dep(&pass->states[j], is_same_parameter, param)) return TRUE; } } return FALSE; } static BOOL WINAPI d3dx_effect_IsParameterUsed(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXHANDLE technique) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_parameter *param = get_valid_parameter(effect, parameter); struct d3dx_technique *tech = get_valid_technique(effect, technique); BOOL ret; TRACE("iface %p, parameter %p, technique %p.\n", iface, parameter, technique); TRACE("param %p, name %s, tech %p.\n", param, param ? debugstr_a(param->name) : "", tech); ret = is_parameter_used(param, tech); TRACE("Returning %#x.\n", ret); return ret; } static HRESULT WINAPI d3dx_effect_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *technique = effect->active_technique; TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags); if (technique) { if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE)) WARN("Invalid flags (%#x) specified.\n", flags); if (flags & D3DXFX_DONOTSAVESTATE) { TRACE("State capturing disabled.\n"); } else { HRESULT hr; unsigned int i; if (!technique->saved_state) { ID3DXEffectStateManager *manager; manager = effect->manager; effect->manager = NULL; if (FAILED(hr = IDirect3DDevice9_BeginStateBlock(effect->device))) ERR("BeginStateBlock failed, hr %#x.\n", hr); for (i = 0; i < technique->pass_count; i++) d3dx9_apply_pass_states(effect, &technique->passes[i], TRUE); if (FAILED(hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state))) ERR("EndStateBlock failed, hr %#x.\n", hr); effect->manager = manager; } if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state))) ERR("StateBlock Capture failed, hr %#x.\n", hr); } if (passes) *passes = technique->pass_count; effect->started = TRUE; effect->begin_flags = flags; return D3D_OK; } WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_BeginPass(ID3DXEffect *iface, UINT pass) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *technique = effect->active_technique; TRACE("iface %p, pass %u\n", effect, pass); if (technique && pass < technique->pass_count && !effect->active_pass) { HRESULT hr; memset(effect->current_light, 0, sizeof(effect->current_light)); memset(&effect->current_material, 0, sizeof(effect->current_material)); if (SUCCEEDED(hr = d3dx9_apply_pass_states(effect, &technique->passes[pass], TRUE))) effect->active_pass = &technique->passes[pass]; return hr; } WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_CommitChanges(ID3DXEffect *iface) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); TRACE("iface %p.\n", iface); if (!effect->active_pass) { WARN("Called without an active pass.\n"); return D3D_OK; } return d3dx9_apply_pass_states(effect, effect->active_pass, FALSE); } static HRESULT WINAPI d3dx_effect_EndPass(ID3DXEffect *iface) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); TRACE("iface %p\n", This); if (This->active_pass) { This->active_pass = NULL; return D3D_OK; } WARN("Invalid call.\n"); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3dx_effect_End(ID3DXEffect *iface) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_technique *technique = effect->active_technique; TRACE("iface %p.\n", iface); if (!effect->started) return D3D_OK; if (effect->begin_flags & D3DXFX_DONOTSAVESTATE) { TRACE("State restoring disabled.\n"); } else { HRESULT hr; if (technique && technique->saved_state) { if (FAILED(hr = IDirect3DStateBlock9_Apply(technique->saved_state))) ERR("State block apply failed, hr %#x.\n", hr); } else ERR("No saved state.\n"); } effect->started = FALSE; return D3D_OK; } static HRESULT WINAPI d3dx_effect_GetDevice(ID3DXEffect *iface, struct IDirect3DDevice9 **device) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, device %p\n", This, device); if (!device) { WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } IDirect3DDevice9_AddRef(This->device); *device = This->device; TRACE("Returning device %p\n", *device); return S_OK; } static BOOL param_on_lost_device(void *data, struct d3dx_parameter *param) { struct IDirect3DVolumeTexture9 *volume_texture; struct IDirect3DCubeTexture9 *cube_texture; struct IDirect3DTexture9 *texture; D3DSURFACE_DESC surface_desc; D3DVOLUME_DESC volume_desc; if (param->class == D3DXPC_OBJECT && !param->element_count) { switch (param->type) { case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: texture = *(IDirect3DTexture9 **)param->data; if (!texture) return FALSE; IDirect3DTexture9_GetLevelDesc(texture, 0, &surface_desc); if (surface_desc.Pool != D3DPOOL_DEFAULT) return FALSE; break; case D3DXPT_TEXTURE3D: volume_texture = *(IDirect3DVolumeTexture9 **)param->data; if (!volume_texture) return FALSE; IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc); if (volume_desc.Pool != D3DPOOL_DEFAULT) return FALSE; break; case D3DXPT_TEXTURECUBE: cube_texture = *(IDirect3DCubeTexture9 **)param->data; if (!cube_texture) return FALSE; IDirect3DTexture9_GetLevelDesc(cube_texture, 0, &surface_desc); if (surface_desc.Pool != D3DPOOL_DEFAULT) return FALSE; break; default: return FALSE; } IUnknown_Release(*(IUnknown **)param->data); *(IUnknown **)param->data = NULL; } return FALSE; } static HRESULT WINAPI d3dx_effect_OnLostDevice(ID3DXEffect *iface) { struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx9_base_effect *base = &effect->base_effect; unsigned int i; TRACE("iface %p.\n", iface); for (i = 0; i < effect->parameter_count; ++i) walk_parameter_tree(&base->parameters[i].param, param_on_lost_device, NULL); return D3D_OK; } static HRESULT WINAPI d3dx_effect_OnResetDevice(ID3DXEffect *iface) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static HRESULT WINAPI d3dx_effect_SetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager *manager) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, manager %p\n", This, manager); if (manager) IUnknown_AddRef(manager); if (This->manager) IUnknown_Release(This->manager); This->manager = manager; return D3D_OK; } static HRESULT WINAPI d3dx_effect_GetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager **manager) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); TRACE("iface %p, manager %p\n", This, manager); if (!manager) { WARN("Invalid argument supplied.\n"); return D3DERR_INVALIDCALL; } if (This->manager) IUnknown_AddRef(This->manager); *manager = This->manager; return D3D_OK; } static HRESULT WINAPI d3dx_effect_BeginParameterBlock(ID3DXEffect *iface) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return E_NOTIMPL; } static D3DXHANDLE WINAPI d3dx_effect_EndParameterBlock(ID3DXEffect *iface) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(): stub\n", This); return NULL; } static HRESULT WINAPI d3dx_effect_ApplyParameterBlock(ID3DXEffect *iface, D3DXHANDLE parameter_block) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p): stub\n", This, parameter_block); return E_NOTIMPL; } #if D3DX_SDK_VERSION >= 26 static HRESULT WINAPI d3dx_effect_DeleteParameterBlock(ID3DXEffect *iface, D3DXHANDLE parameter_block) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p): stub\n", This, parameter_block); return E_NOTIMPL; } #endif static HRESULT WINAPI d3dx_effect_CloneEffect(ID3DXEffect *iface, struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) { struct d3dx_effect *This = impl_from_ID3DXEffect(iface); FIXME("(%p)->(%p, %p): stub\n", This, device, effect); if (!effect) return D3DERR_INVALIDCALL; if (This->base_effect.flags & D3DXFX_NOT_CLONEABLE) return E_FAIL; if (!device) return D3DERR_INVALIDCALL; return E_NOTIMPL; } #if D3DX_SDK_VERSION >= 27 static HRESULT WINAPI d3dx_effect_SetRawValue(ID3DXEffect *iface, D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) { FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n", iface, parameter, data, byte_offset, bytes); return E_NOTIMPL; } #endif static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl = { /*** IUnknown methods ***/ d3dx_effect_QueryInterface, d3dx_effect_AddRef, d3dx_effect_Release, /*** ID3DXBaseEffect methods ***/ d3dx_effect_GetDesc, d3dx_effect_GetParameterDesc, d3dx_effect_GetTechniqueDesc, d3dx_effect_GetPassDesc, d3dx_effect_GetFunctionDesc, d3dx_effect_GetParameter, d3dx_effect_GetParameterByName, d3dx_effect_GetParameterBySemantic, d3dx_effect_GetParameterElement, d3dx_effect_GetTechnique, d3dx_effect_GetTechniqueByName, d3dx_effect_GetPass, d3dx_effect_GetPassByName, d3dx_effect_GetFunction, d3dx_effect_GetFunctionByName, d3dx_effect_GetAnnotation, d3dx_effect_GetAnnotationByName, d3dx_effect_SetValue, d3dx_effect_GetValue, d3dx_effect_SetBool, d3dx_effect_GetBool, d3dx_effect_SetBoolArray, d3dx_effect_GetBoolArray, d3dx_effect_SetInt, d3dx_effect_GetInt, d3dx_effect_SetIntArray, d3dx_effect_GetIntArray, d3dx_effect_SetFloat, d3dx_effect_GetFloat, d3dx_effect_SetFloatArray, d3dx_effect_GetFloatArray, d3dx_effect_SetVector, d3dx_effect_GetVector, d3dx_effect_SetVectorArray, d3dx_effect_GetVectorArray, d3dx_effect_SetMatrix, d3dx_effect_GetMatrix, d3dx_effect_SetMatrixArray, d3dx_effect_GetMatrixArray, d3dx_effect_SetMatrixPointerArray, d3dx_effect_GetMatrixPointerArray, d3dx_effect_SetMatrixTranspose, d3dx_effect_GetMatrixTranspose, d3dx_effect_SetMatrixTransposeArray, d3dx_effect_GetMatrixTransposeArray, d3dx_effect_SetMatrixTransposePointerArray, d3dx_effect_GetMatrixTransposePointerArray, d3dx_effect_SetString, d3dx_effect_GetString, d3dx_effect_SetTexture, d3dx_effect_GetTexture, d3dx_effect_GetPixelShader, d3dx_effect_GetVertexShader, d3dx_effect_SetArrayRange, /*** ID3DXEffect methods ***/ d3dx_effect_GetPool, d3dx_effect_SetTechnique, d3dx_effect_GetCurrentTechnique, d3dx_effect_ValidateTechnique, d3dx_effect_FindNextValidTechnique, d3dx_effect_IsParameterUsed, d3dx_effect_Begin, d3dx_effect_BeginPass, d3dx_effect_CommitChanges, d3dx_effect_EndPass, d3dx_effect_End, d3dx_effect_GetDevice, d3dx_effect_OnLostDevice, d3dx_effect_OnResetDevice, d3dx_effect_SetStateManager, d3dx_effect_GetStateManager, d3dx_effect_BeginParameterBlock, d3dx_effect_EndParameterBlock, d3dx_effect_ApplyParameterBlock, #if D3DX_SDK_VERSION >= 26 d3dx_effect_DeleteParameterBlock, #endif d3dx_effect_CloneEffect, #if D3DX_SDK_VERSION >= 27 d3dx_effect_SetRawValue #endif }; static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface) { return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface); } /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffectCompiler)) { iface->lpVtbl->AddRef(iface); *object = iface; return S_OK; } ERR("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); TRACE("iface %p: AddRef from %u\n", iface, This->ref); return InterlockedIncrement(&This->ref); } static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface) { struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("iface %p: Release from %u\n", iface, ref + 1); if (!ref) { HeapFree(GetProcessHeap(), 0, This); } return ref; } /*** ID3DXBaseEffect methods ***/ static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) { FIXME("iface %p, parameter %p, desc %p stub!\n", iface, parameter, desc); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) { FIXME("iface %p, technique %p, desc %p stub!\n", iface, technique, desc); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) { FIXME("iface %p, pass %p, desc %p stub!\n", iface, pass, desc); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) { FIXME("iface %p, shader %p, desc %p stub!\n", iface, shader, desc); return E_NOTIMPL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index) { FIXME("iface %p, parameter %p, index %u stub!\n", iface, parameter, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const char *name) { FIXME("iface %p, parameter %p, name %s stub!\n", iface, parameter, debugstr_a(name)); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const char *semantic) { FIXME("iface %p, parameter %p, semantic %s stub!\n", iface, parameter, debugstr_a(semantic)); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index) { FIXME("iface %p, parameter %p, index %u stub!\n", iface, parameter, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, const char *name) { FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name)); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index) { FIXME("iface %p, technique %p, index %u stub!\n", iface, technique, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, const char *name) { FIXME("iface %p, technique %p, name %s stub!\n", iface, technique, debugstr_a(name)); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, const char *name) { FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name)); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index) { FIXME("iface %p, object %p, index %u stub!\n", iface, object, index); return NULL; } static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, const char *name) { FIXME("iface %p, object %p, name %s stub!\n", iface, object, debugstr_a(name)); return NULL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const void *data, UINT bytes) { FIXME("iface %p, parameter %p, data %p, bytes %u stub!\n", iface, parameter, data, bytes); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, void *data, UINT bytes) { FIXME("iface %p, parameter %p, data %p, bytes %u stub!\n", iface, parameter, data, bytes); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b) { FIXME("iface %p, parameter %p, b %#x stub!\n", iface, parameter, b); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b) { FIXME("iface %p, parameter %p, b %p stub!\n", iface, parameter, b); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const BOOL *b, UINT count) { FIXME("iface %p, parameter %p, b %p, count %u stub!\n", iface, parameter, b, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count) { FIXME("iface %p, parameter %p, b %p, count %u stub!\n", iface, parameter, b, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n) { FIXME("iface %p, parameter %p, n %d stub!\n", iface, parameter, n); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n) { FIXME("iface %p, parameter %p, n %p stub!\n", iface, parameter, n); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const INT *n, UINT count) { FIXME("iface %p, parameter %p, n %p, count %u stub!\n", iface, parameter, n, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count) { FIXME("iface %p, parameter %p, n %p, count %u stub!\n", iface, parameter, n, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float f) { FIXME("iface %p, parameter %p, f %.8e stub!\n", iface, parameter, f); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float *f) { FIXME("iface %p, parameter %p, f %p stub!\n", iface, parameter, f); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const float *f, UINT count) { FIXME("iface %p, parameter %p, f %p, count %u stub!\n", iface, parameter, f, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, float *f, UINT count) { FIXME("iface %p, parameter %p, f %p, count %u stub!\n", iface, parameter, f, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector) { FIXME("iface %p, parameter %p, vector %p stub!\n", iface, parameter, vector); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) { FIXME("iface %p, parameter %p, vector %p stub!\n", iface, parameter, vector); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) { FIXME("iface %p, parameter %p, vector %p, count %u stub!\n", iface, parameter, vector, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) { FIXME("iface %p, parameter %p, vector %p, count %u stub!\n", iface, parameter, vector, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix) { FIXME("iface %p, parameter %p, matrix %p stub!\n", iface, parameter, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { FIXME("iface %p, parameter %p, matrix %p stub!\n", iface, parameter, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) { FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) { FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix) { FIXME("iface %p, parameter %p, matrix %p stub!\n", iface, parameter, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) { FIXME("iface %p, parameter %p, matrix %p stub!\n", iface, parameter, matrix); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) { FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) { FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) { FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) { FIXME("iface %p, parameter %p, matrix %p, count %u stub!\n", iface, parameter, matrix, count); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const char *string) { FIXME("iface %p, parameter %p, string %s stub!\n", iface, parameter, debugstr_a(string)); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, const char **string) { FIXME("iface %p, parameter %p, string %p stub!\n", iface, parameter, string); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler *iface, D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) { FIXME("iface %p, parameter %p, texture %p stub!\n", iface, parameter, texture); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler *iface, D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) { FIXME("iface %p, parameter %p, texture %p stub!\n", iface, parameter, texture); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) { FIXME("iface %p, parameter %p, shader %p stub!\n", iface, parameter, shader); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler *iface, D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) { FIXME("iface %p, parameter %p, shader %p stub!\n", iface, parameter, shader); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end) { FIXME("iface %p, parameter %p, start %u, end %u stub!\n", iface, parameter, start, end); return E_NOTIMPL; } /*** ID3DXEffectCompiler methods ***/ static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal) { FIXME("iface %p, parameter %p, literal %#x stub!\n", iface, parameter, literal); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal) { FIXME("iface %p, parameter %p, literal %p stub!\n", iface, parameter, literal); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) { FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub!\n", iface, flags, effect, error_msgs); return E_NOTIMPL; } static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function, const char *target, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) { FIXME("iface %p, function %p, target %s, flags %#x, shader %p, error_msgs %p, constant_table %p stub!\n", iface, function, debugstr_a(target), flags, shader, error_msgs, constant_table); return E_NOTIMPL; } static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl = { /*** IUnknown methods ***/ ID3DXEffectCompilerImpl_QueryInterface, ID3DXEffectCompilerImpl_AddRef, ID3DXEffectCompilerImpl_Release, /*** ID3DXBaseEffect methods ***/ ID3DXEffectCompilerImpl_GetDesc, ID3DXEffectCompilerImpl_GetParameterDesc, ID3DXEffectCompilerImpl_GetTechniqueDesc, ID3DXEffectCompilerImpl_GetPassDesc, ID3DXEffectCompilerImpl_GetFunctionDesc, ID3DXEffectCompilerImpl_GetParameter, ID3DXEffectCompilerImpl_GetParameterByName, ID3DXEffectCompilerImpl_GetParameterBySemantic, ID3DXEffectCompilerImpl_GetParameterElement, ID3DXEffectCompilerImpl_GetTechnique, ID3DXEffectCompilerImpl_GetTechniqueByName, ID3DXEffectCompilerImpl_GetPass, ID3DXEffectCompilerImpl_GetPassByName, ID3DXEffectCompilerImpl_GetFunction, ID3DXEffectCompilerImpl_GetFunctionByName, ID3DXEffectCompilerImpl_GetAnnotation, ID3DXEffectCompilerImpl_GetAnnotationByName, ID3DXEffectCompilerImpl_SetValue, ID3DXEffectCompilerImpl_GetValue, ID3DXEffectCompilerImpl_SetBool, ID3DXEffectCompilerImpl_GetBool, ID3DXEffectCompilerImpl_SetBoolArray, ID3DXEffectCompilerImpl_GetBoolArray, ID3DXEffectCompilerImpl_SetInt, ID3DXEffectCompilerImpl_GetInt, ID3DXEffectCompilerImpl_SetIntArray, ID3DXEffectCompilerImpl_GetIntArray, ID3DXEffectCompilerImpl_SetFloat, ID3DXEffectCompilerImpl_GetFloat, ID3DXEffectCompilerImpl_SetFloatArray, ID3DXEffectCompilerImpl_GetFloatArray, ID3DXEffectCompilerImpl_SetVector, ID3DXEffectCompilerImpl_GetVector, ID3DXEffectCompilerImpl_SetVectorArray, ID3DXEffectCompilerImpl_GetVectorArray, ID3DXEffectCompilerImpl_SetMatrix, ID3DXEffectCompilerImpl_GetMatrix, ID3DXEffectCompilerImpl_SetMatrixArray, ID3DXEffectCompilerImpl_GetMatrixArray, ID3DXEffectCompilerImpl_SetMatrixPointerArray, ID3DXEffectCompilerImpl_GetMatrixPointerArray, ID3DXEffectCompilerImpl_SetMatrixTranspose, ID3DXEffectCompilerImpl_GetMatrixTranspose, ID3DXEffectCompilerImpl_SetMatrixTransposeArray, ID3DXEffectCompilerImpl_GetMatrixTransposeArray, ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray, ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray, ID3DXEffectCompilerImpl_SetString, ID3DXEffectCompilerImpl_GetString, ID3DXEffectCompilerImpl_SetTexture, ID3DXEffectCompilerImpl_GetTexture, ID3DXEffectCompilerImpl_GetPixelShader, ID3DXEffectCompilerImpl_GetVertexShader, ID3DXEffectCompilerImpl_SetArrayRange, /*** ID3DXEffectCompiler methods ***/ ID3DXEffectCompilerImpl_SetLiteral, ID3DXEffectCompilerImpl_GetLiteral, ID3DXEffectCompilerImpl_CompileEffect, ID3DXEffectCompilerImpl_CompileShader, }; static HRESULT d3dx_parse_sampler(struct d3dx_effect *effect, struct d3dx_sampler *sampler, const char *data, const char **ptr, struct d3dx_object *objects) { HRESULT hr; UINT i; read_dword(ptr, &sampler->state_count); TRACE("Count: %u\n", sampler->state_count); sampler->states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler->states) * sampler->state_count); if (!sampler->states) { ERR("Out of memory\n"); return E_OUTOFMEMORY; } for (i = 0; i < sampler->state_count; ++i) { hr = d3dx_parse_state(effect, &sampler->states[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse state %u\n", i); goto err_out; } } return D3D_OK; err_out: for (i = 0; i < sampler->state_count; ++i) { free_state(&sampler->states[i]); } HeapFree(GetProcessHeap(), 0, sampler->states); sampler->states = NULL; return hr; } static HRESULT d3dx_parse_value(struct d3dx_effect *effect, struct d3dx_parameter *param, void *value, const char *data, const char **ptr, struct d3dx_object *objects) { unsigned int i; HRESULT hr; UINT old_size = 0; if (param->element_count) { param->data = value; for (i = 0; i < param->element_count; ++i) { struct d3dx_parameter *member = ¶m->members[i]; hr = d3dx_parse_value(effect, member, value ? (char *)value + old_size : NULL, data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse value %u\n", i); return hr; } old_size += member->bytes; } return D3D_OK; } switch(param->class) { case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: case D3DXPC_MATRIX_COLUMNS: param->data = value; break; case D3DXPC_STRUCT: param->data = value; for (i = 0; i < param->member_count; ++i) { struct d3dx_parameter *member = ¶m->members[i]; hr = d3dx_parse_value(effect, member, (char *)value + old_size, data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse value %u\n", i); return hr; } old_size += member->bytes; } break; case D3DXPC_OBJECT: switch (param->type) { case D3DXPT_STRING: case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: read_dword(ptr, ¶m->object_id); TRACE("Id: %u\n", param->object_id); objects[param->object_id].param = param; param->data = value; break; case D3DXPT_SAMPLER: case D3DXPT_SAMPLER1D: case D3DXPT_SAMPLER2D: case D3DXPT_SAMPLER3D: case D3DXPT_SAMPLERCUBE: { struct d3dx_sampler *sampler; sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler)); if (!sampler) return E_OUTOFMEMORY; hr = d3dx_parse_sampler(effect, sampler, data, ptr, objects); if (hr != D3D_OK) { HeapFree(GetProcessHeap(), 0, sampler); WARN("Failed to parse sampler\n"); return hr; } param->data = sampler; break; } default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } return D3D_OK; } static HRESULT d3dx_parse_init_value(struct d3dx_effect *effect, struct d3dx_parameter *param, const char *data, const char *ptr, struct d3dx_object *objects) { UINT size = param->bytes; HRESULT hr; void *value = NULL; TRACE("param size: %u\n", size); if (size) { value = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); if (!value) { ERR("Failed to allocate data memory.\n"); return E_OUTOFMEMORY; } switch(param->class) { case D3DXPC_OBJECT: break; case D3DXPC_SCALAR: case D3DXPC_VECTOR: case D3DXPC_MATRIX_ROWS: case D3DXPC_MATRIX_COLUMNS: case D3DXPC_STRUCT: TRACE("Data: %s.\n", debugstr_an(ptr, size)); memcpy(value, ptr, size); break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } hr = d3dx_parse_value(effect, param, value, data, &ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); HeapFree(GetProcessHeap(), 0, value); return hr; } return D3D_OK; } static HRESULT d3dx9_parse_name(char **name, const char *ptr) { DWORD size; read_dword(&ptr, &size); TRACE("Name size: %#x\n", size); if (!size) { return D3D_OK; } *name = HeapAlloc(GetProcessHeap(), 0, size); if (!*name) { ERR("Failed to allocate name memory.\n"); return E_OUTOFMEMORY; } TRACE("Name: %s.\n", debugstr_an(ptr, size)); memcpy(*name, ptr, size); return D3D_OK; } static HRESULT d3dx9_copy_data(struct d3dx_effect *effect, unsigned int object_id, const char **ptr) { struct d3dx_object *object = &effect->objects[object_id]; if (object->size || object->data) { if (object_id) FIXME("Overwriting object id %u!\n", object_id); else TRACE("Overwriting object id 0.\n"); HeapFree(GetProcessHeap(), 0, object->data); object->data = NULL; } read_dword(ptr, &object->size); TRACE("Data size: %#x.\n", object->size); if (!object->size) return D3D_OK; object->data = HeapAlloc(GetProcessHeap(), 0, object->size); if (!object->data) { ERR("Failed to allocate object memory.\n"); return E_OUTOFMEMORY; } TRACE("Data: %s.\n", debugstr_an(*ptr, object->size)); memcpy(object->data, *ptr, object->size); *ptr += ((object->size + 3) & ~3); return D3D_OK; } static void param_set_magic_number(struct d3dx_parameter *param) { memcpy(param->magic_string, parameter_magic_string, sizeof(parameter_magic_string)); } static int param_rb_compare(const void *key, const struct wine_rb_entry *entry) { const char *name = key; struct d3dx_parameter *param = WINE_RB_ENTRY_VALUE(entry, struct d3dx_parameter, rb_entry); return strcmp(name, param->full_name); } static void add_param_to_tree(struct d3dx_effect *effect, struct d3dx_parameter *param, struct d3dx_parameter *parent, char separator, unsigned int element) { const char *parent_name = parent ? parent->full_name : NULL; unsigned int i; TRACE("Adding parameter %p (%s - parent %p, element %u) to the rbtree.\n", param, debugstr_a(param->name), parent, element); if (parent_name) { unsigned int parent_name_len = strlen(parent_name); unsigned int name_len = strlen(param->name); unsigned int part_str_len; unsigned int len; char part_str[16]; if (separator == '[') { sprintf(part_str, "[%u]", element); part_str_len = strlen(part_str); name_len = 0; } else { part_str[0] = separator; part_str[1] = 0; part_str_len = 1; } len = parent_name_len + part_str_len + name_len + 1; if (!(param->full_name = heap_alloc(len))) { ERR("Out of memory.\n"); return; } memcpy(param->full_name, parent_name, parent_name_len); memcpy(param->full_name + parent_name_len, part_str, part_str_len); memcpy(param->full_name + parent_name_len + part_str_len, param->name, name_len); param->full_name[len - 1] = 0; } else { unsigned int len = strlen(param->name) + 1; if (!(param->full_name = heap_alloc(len))) { ERR("Out of memory.\n"); return; } memcpy(param->full_name, param->name, len); } TRACE("Full name is %s.\n", param->full_name); wine_rb_put(&effect->param_tree, param->full_name, ¶m->rb_entry); if (is_top_level_parameter(param)) for (i = 0; i < param->top_level_param->annotation_count; ++i) add_param_to_tree(effect, ¶m->top_level_param->annotations[i], param, '@', 0); if (param->element_count) for (i = 0; i < param->element_count; ++i) add_param_to_tree(effect, ¶m->members[i], param, '[', i); else for (i = 0; i < param->member_count; ++i) add_param_to_tree(effect, ¶m->members[i], param, '.', 0); } static HRESULT d3dx_parse_effect_typedef(struct d3dx_effect *effect, struct d3dx_parameter *param, const char *data, const char **ptr, struct d3dx_parameter *parent, UINT flags) { DWORD offset; HRESULT hr; UINT i; param->flags = flags; if (!parent) { read_dword(ptr, (DWORD *)¶m->type); TRACE("Type: %s\n", debug_d3dxparameter_type(param->type)); read_dword(ptr, (DWORD *)¶m->class); TRACE("Class: %s\n", debug_d3dxparameter_class(param->class)); read_dword(ptr, &offset); TRACE("Type name offset: %#x\n", offset); hr = d3dx9_parse_name(¶m->name, data + offset); if (hr != D3D_OK) { WARN("Failed to parse name\n"); goto err_out; } read_dword(ptr, &offset); TRACE("Type semantic offset: %#x\n", offset); hr = d3dx9_parse_name(¶m->semantic, data + offset); if (hr != D3D_OK) { WARN("Failed to parse semantic\n"); goto err_out; } read_dword(ptr, ¶m->element_count); TRACE("Elements: %u\n", param->element_count); switch (param->class) { case D3DXPC_VECTOR: read_dword(ptr, ¶m->columns); TRACE("Columns: %u\n", param->columns); read_dword(ptr, ¶m->rows); TRACE("Rows: %u\n", param->rows); /* sizeof(DWORD) * rows * columns */ param->bytes = 4 * param->rows * param->columns; break; case D3DXPC_SCALAR: case D3DXPC_MATRIX_ROWS: case D3DXPC_MATRIX_COLUMNS: read_dword(ptr, ¶m->rows); TRACE("Rows: %u\n", param->rows); read_dword(ptr, ¶m->columns); TRACE("Columns: %u\n", param->columns); /* sizeof(DWORD) * rows * columns */ param->bytes = 4 * param->rows * param->columns; break; case D3DXPC_STRUCT: read_dword(ptr, ¶m->member_count); TRACE("Members: %u\n", param->member_count); break; case D3DXPC_OBJECT: switch (param->type) { case D3DXPT_STRING: case D3DXPT_PIXELSHADER: case D3DXPT_VERTEXSHADER: case D3DXPT_TEXTURE: case D3DXPT_TEXTURE1D: case D3DXPT_TEXTURE2D: case D3DXPT_TEXTURE3D: case D3DXPT_TEXTURECUBE: param->bytes = sizeof(void *); break; case D3DXPT_SAMPLER: case D3DXPT_SAMPLER1D: case D3DXPT_SAMPLER2D: case D3DXPT_SAMPLER3D: case D3DXPT_SAMPLERCUBE: param->bytes = 0; break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } break; default: FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); break; } } else { /* elements */ param->type = parent->type; param->class = parent->class; param->name = parent->name; param->semantic = parent->semantic; param->element_count = 0; param->member_count = parent->member_count; param->bytes = parent->bytes; param->rows = parent->rows; param->columns = parent->columns; } if (param->element_count) { unsigned int param_bytes = 0; const char *save_ptr = *ptr; param->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->members) * param->element_count); if (!param->members) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < param->element_count; ++i) { *ptr = save_ptr; param_set_magic_number(¶m->members[i]); hr = d3dx_parse_effect_typedef(effect, ¶m->members[i], data, ptr, param, flags); if (hr != D3D_OK) { WARN("Failed to parse member %u\n", i); goto err_out; } param_bytes += param->members[i].bytes; } param->bytes = param_bytes; } else if (param->member_count) { param->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->members) * param->member_count); if (!param->members) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < param->member_count; ++i) { param_set_magic_number(¶m->members[i]); hr = d3dx_parse_effect_typedef(effect, ¶m->members[i], data, ptr, NULL, flags); if (hr != D3D_OK) { WARN("Failed to parse member %u\n", i); goto err_out; } param->bytes += param->members[i].bytes; } } return D3D_OK; err_out: if (param->members) { unsigned int count = param->element_count ? param->element_count : param->member_count; for (i = 0; i < count; ++i) free_parameter(¶m->members[i], param->element_count != 0, TRUE); HeapFree(GetProcessHeap(), 0, param->members); param->members = NULL; } if (!parent) { HeapFree(GetProcessHeap(), 0, param->name); HeapFree(GetProcessHeap(), 0, param->semantic); } param->name = NULL; param->semantic = NULL; return hr; } static HRESULT d3dx_parse_effect_annotation(struct d3dx_effect *effect, struct d3dx_parameter *anno, const char *data, const char **ptr, struct d3dx_object *objects) { DWORD offset; const char *ptr2; HRESULT hr; anno->flags = D3DX_PARAMETER_ANNOTATION; read_dword(ptr, &offset); TRACE("Typedef offset: %#x\n", offset); ptr2 = data + offset; hr = d3dx_parse_effect_typedef(effect, anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION); if (hr != D3D_OK) { WARN("Failed to parse type definition\n"); return hr; } read_dword(ptr, &offset); TRACE("Value offset: %#x\n", offset); hr = d3dx_parse_init_value(effect, anno, data, data + offset, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); return hr; } return D3D_OK; } static HRESULT d3dx_parse_state(struct d3dx_effect *effect, struct d3dx_state *state, const char *data, const char **ptr, struct d3dx_object *objects) { DWORD offset; const char *ptr2; HRESULT hr; state->type = ST_CONSTANT; read_dword(ptr, &state->operation); TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name); read_dword(ptr, &state->index); TRACE("Index: %#x\n", state->index); read_dword(ptr, &offset); TRACE("Typedef offset: %#x\n", offset); ptr2 = data + offset; hr = d3dx_parse_effect_typedef(effect, &state->parameter, data, &ptr2, NULL, 0); if (hr != D3D_OK) { WARN("Failed to parse type definition\n"); goto err_out; } read_dword(ptr, &offset); TRACE("Value offset: %#x\n", offset); hr = d3dx_parse_init_value(effect, &state->parameter, data, data + offset, objects); if (hr != D3D_OK) { WARN("Failed to parse value\n"); goto err_out; } return D3D_OK; err_out: free_parameter(&state->parameter, FALSE, FALSE); return hr; } static HRESULT d3dx_parse_effect_parameter(struct d3dx_effect *effect, struct d3dx_top_level_parameter *param, const char *data, const char **ptr, struct d3dx_object *objects) { DWORD offset; HRESULT hr; unsigned int i; const char *ptr2; read_dword(ptr, &offset); TRACE("Typedef offset: %#x.\n", offset); ptr2 = data + offset; read_dword(ptr, &offset); TRACE("Value offset: %#x.\n", offset); read_dword(ptr, ¶m->param.flags); TRACE("Flags: %#x.\n", param->param.flags); read_dword(ptr, ¶m->annotation_count); TRACE("Annotation count: %u.\n", param->annotation_count); hr = d3dx_parse_effect_typedef(effect, ¶m->param, data, &ptr2, NULL, param->param.flags); if (hr != D3D_OK) { WARN("Failed to parse type definition.\n"); return hr; } hr = d3dx_parse_init_value(effect, ¶m->param, data, data + offset, objects); if (hr != D3D_OK) { WARN("Failed to parse value.\n"); return hr; } if (param->annotation_count) { param->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*param->annotations) * param->annotation_count); if (!param->annotations) { ERR("Out of memory.\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < param->annotation_count; ++i) { param_set_magic_number(¶m->annotations[i]); hr = d3dx_parse_effect_annotation(effect, ¶m->annotations[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotation.\n"); goto err_out; } } } return D3D_OK; err_out: if (param->annotations) { for (i = 0; i < param->annotation_count; ++i) free_parameter(¶m->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, param->annotations); param->annotations = NULL; } return hr; } static HRESULT d3dx_parse_effect_pass(struct d3dx_effect *effect, struct d3dx_pass *pass, const char *data, const char **ptr, struct d3dx_object *objects) { DWORD offset; HRESULT hr; unsigned int i; struct d3dx_state *states = NULL; char *name = NULL; read_dword(ptr, &offset); TRACE("Pass name offset: %#x\n", offset); hr = d3dx9_parse_name(&name, data + offset); if (hr != D3D_OK) { WARN("Failed to parse name\n"); goto err_out; } read_dword(ptr, &pass->annotation_count); TRACE("Annotation count: %u\n", pass->annotation_count); read_dword(ptr, &pass->state_count); TRACE("State count: %u\n", pass->state_count); if (pass->annotation_count) { pass->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass->annotations) * pass->annotation_count); if (!pass->annotations) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < pass->annotation_count; ++i) { param_set_magic_number(&pass->annotations[i]); hr = d3dx_parse_effect_annotation(effect, &pass->annotations[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotation %u\n", i); goto err_out; } } } if (pass->state_count) { states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count); if (!states) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < pass->state_count; ++i) { hr = d3dx_parse_state(effect, &states[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotation %u\n", i); goto err_out; } } } pass->name = name; pass->states = states; return D3D_OK; err_out: if (pass->annotations) { for (i = 0; i < pass->annotation_count; ++i) free_parameter(&pass->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, pass->annotations); pass->annotations = NULL; } if (states) { for (i = 0; i < pass->state_count; ++i) { free_state(&states[i]); } HeapFree(GetProcessHeap(), 0, states); } HeapFree(GetProcessHeap(), 0, name); return hr; } static HRESULT d3dx_parse_effect_technique(struct d3dx_effect *effect, struct d3dx_technique *technique, const char *data, const char **ptr, struct d3dx_object *objects) { DWORD offset; HRESULT hr; unsigned int i; char *name = NULL; read_dword(ptr, &offset); TRACE("Technique name offset: %#x\n", offset); hr = d3dx9_parse_name(&name, data + offset); if (hr != D3D_OK) { WARN("Failed to parse name\n"); goto err_out; } read_dword(ptr, &technique->annotation_count); TRACE("Annotation count: %u\n", technique->annotation_count); read_dword(ptr, &technique->pass_count); TRACE("Pass count: %u\n", technique->pass_count); if (technique->annotation_count) { technique->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique->annotations) * technique->annotation_count); if (!technique->annotations) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < technique->annotation_count; ++i) { param_set_magic_number(&technique->annotations[i]); hr = d3dx_parse_effect_annotation(effect, &technique->annotations[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse annotation %u\n", i); goto err_out; } } } if (technique->pass_count) { technique->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique->passes) * technique->pass_count); if (!technique->passes) { ERR("Out of memory\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < technique->pass_count; ++i) { hr = d3dx_parse_effect_pass(effect, &technique->passes[i], data, ptr, objects); if (hr != D3D_OK) { WARN("Failed to parse pass %u\n", i); goto err_out; } } } technique->name = name; return D3D_OK; err_out: if (technique->passes) { for (i = 0; i < technique->pass_count; ++i) free_pass(&technique->passes[i]); HeapFree(GetProcessHeap(), 0, technique->passes); technique->passes = NULL; } if (technique->annotations) { for (i = 0; i < technique->annotation_count; ++i) free_parameter(&technique->annotations[i], FALSE, FALSE); HeapFree(GetProcessHeap(), 0, technique->annotations); technique->annotations = NULL; } HeapFree(GetProcessHeap(), 0, name); return hr; } static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_object *object) { struct d3dx_parameter *param = object->param; struct IDirect3DDevice9 *device = base->effect->device; HRESULT hr; if (*(char **)param->data) ERR("Parameter data already allocated.\n"); switch (param->type) { case D3DXPT_STRING: *(char **)param->data = HeapAlloc(GetProcessHeap(), 0, object->size); if (!*(char **)param->data) { ERR("Out of memory.\n"); return E_OUTOFMEMORY; } memcpy(*(char **)param->data, object->data, object->size); break; case D3DXPT_VERTEXSHADER: if (FAILED(hr = IDirect3DDevice9_CreateVertexShader(device, object->data, (IDirect3DVertexShader9 **)param->data))) { WARN("Failed to create vertex shader.\n"); object->creation_failed = TRUE; } break; case D3DXPT_PIXELSHADER: if (FAILED(hr = IDirect3DDevice9_CreatePixelShader(device, object->data, (IDirect3DPixelShader9 **)param->data))) { WARN("Failed to create pixel shader.\n"); object->creation_failed = TRUE; } break; default: break; } return D3D_OK; } static HRESULT d3dx_parse_array_selector(struct d3dx_effect *effect, struct d3dx_state *state, const char **skip_constants, unsigned int skip_constants_count) { DWORD string_size; struct d3dx_parameter *param = &state->parameter; struct d3dx_object *object = &effect->objects[param->object_id]; char *ptr = object->data; HRESULT ret; TRACE("Parsing array entry selection state for parameter %p.\n", param); string_size = *(DWORD *)ptr; state->referenced_param = get_parameter_by_name(effect, NULL, ptr + 4); if (state->referenced_param) { TRACE("Mapping to parameter %s.\n", debugstr_a(state->referenced_param->name)); } else { FIXME("Referenced parameter %s not found.\n", ptr + 4); return D3DXERR_INVALIDDATA; } TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD *)(ptr + string_size)); if (string_size % sizeof(DWORD)) FIXME("Unaligned string_size %u.\n", string_size); if (FAILED(ret = d3dx_create_param_eval(effect, (DWORD *)(ptr + string_size) + 1, object->size - (string_size + sizeof(DWORD)), D3DXPT_INT, ¶m->param_eval, get_version_counter_ptr(effect), NULL, 0))) return ret; ret = D3D_OK; param = state->referenced_param; if (param->type == D3DXPT_VERTEXSHADER || param->type == D3DXPT_PIXELSHADER) { unsigned int i; for (i = 0; i < param->element_count; i++) { if (param->members[i].type != param->type) { FIXME("Unexpected member parameter type %u, expected %u.\n", param->members[i].type, param->type); return D3DXERR_INVALIDDATA; } if (!param->members[i].param_eval) { TRACE("Creating preshader for object %u.\n", param->members[i].object_id); object = &effect->objects[param->members[i].object_id]; if (FAILED(ret = d3dx_create_param_eval(effect, object->data, object->size, param->type, ¶m->members[i].param_eval, get_version_counter_ptr(effect), skip_constants, skip_constants_count))) break; } } } return ret; } static HRESULT d3dx_parse_resource(struct d3dx_effect *effect, const char *data, const char **ptr, const char **skip_constants, unsigned int skip_constants_count) { struct d3dx9_base_effect *base = &effect->base_effect; DWORD technique_index; DWORD index, state_index, usage, element_index; struct d3dx_state *state; struct d3dx_parameter *param; struct d3dx_object *object; HRESULT hr = E_FAIL; read_dword(ptr, &technique_index); TRACE("technique_index: %u\n", technique_index); read_dword(ptr, &index); TRACE("index: %u\n", index); read_dword(ptr, &element_index); TRACE("element_index: %u\n", element_index); read_dword(ptr, &state_index); TRACE("state_index: %u\n", state_index); read_dword(ptr, &usage); TRACE("usage: %u\n", usage); if (technique_index == 0xffffffff) { struct d3dx_parameter *parameter; struct d3dx_sampler *sampler; if (index >= effect->parameter_count) { FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, effect->parameter_count); return E_FAIL; } parameter = &base->parameters[index].param; if (element_index != 0xffffffff) { if (element_index >= parameter->element_count && parameter->element_count != 0) { FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count); return E_FAIL; } if (parameter->element_count) parameter = ¶meter->members[element_index]; } sampler = parameter->data; if (state_index >= sampler->state_count) { FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count); return E_FAIL; } state = &sampler->states[state_index]; } else { struct d3dx_technique *technique; struct d3dx_pass *pass; if (technique_index >= base->technique_count) { FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count); return E_FAIL; } technique = &base->techniques[technique_index]; if (index >= technique->pass_count) { FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count); return E_FAIL; } pass = &technique->passes[index]; if (state_index >= pass->state_count) { FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count); return E_FAIL; } state = &pass->states[state_index]; } TRACE("State operation %#x (%s).\n", state->operation, state_table[state->operation].name); param = &state->parameter; TRACE("Using object id %u.\n", param->object_id); object = &effect->objects[param->object_id]; TRACE("Usage %u: class %s, type %s.\n", usage, debug_d3dxparameter_class(param->class), debug_d3dxparameter_type(param->type)); switch (usage) { case 0: switch (param->type) { case D3DXPT_VERTEXSHADER: case D3DXPT_PIXELSHADER: state->type = ST_CONSTANT; if (FAILED(hr = d3dx9_copy_data(effect, param->object_id, ptr))) return hr; if (object->data) { if (FAILED(hr = d3dx9_create_object(base, object))) return hr; if (FAILED(hr = d3dx_create_param_eval(effect, object->data, object->size, param->type, ¶m->param_eval, get_version_counter_ptr(effect), skip_constants, skip_constants_count))) return hr; } break; case D3DXPT_BOOL: case D3DXPT_INT: case D3DXPT_FLOAT: case D3DXPT_STRING: state->type = ST_FXLC; if (FAILED(hr = d3dx9_copy_data(effect, param->object_id, ptr))) return hr; if (FAILED(hr = d3dx_create_param_eval(effect, object->data, object->size, param->type, ¶m->param_eval, get_version_counter_ptr(effect), NULL, 0))) return hr; break; default: FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); break; } break; case 1: state->type = ST_PARAMETER; if (FAILED(hr = d3dx9_copy_data(effect, param->object_id, ptr))) return hr; TRACE("Looking for parameter %s.\n", debugstr_a(object->data)); state->referenced_param = get_parameter_by_name(effect, NULL, object->data); if (state->referenced_param) { struct d3dx_parameter *refpar = state->referenced_param; TRACE("Mapping to parameter %p, having object id %u.\n", refpar, refpar->object_id); if (refpar->type == D3DXPT_VERTEXSHADER || refpar->type == D3DXPT_PIXELSHADER) { struct d3dx_object *refobj = &effect->objects[refpar->object_id]; if (!refpar->param_eval) { if (FAILED(hr = d3dx_create_param_eval(effect, refobj->data, refobj->size, refpar->type, &refpar->param_eval, get_version_counter_ptr(effect), skip_constants, skip_constants_count))) return hr; } } } else { FIXME("Referenced parameter %s not found.\n", (char *)object->data); return D3DXERR_INVALIDDATA; } break; case 2: state->type = ST_ARRAY_SELECTOR; if (FAILED(hr = d3dx9_copy_data(effect, param->object_id, ptr))) return hr; hr = d3dx_parse_array_selector(effect, state, skip_constants, skip_constants_count); break; default: FIXME("Unknown usage %x\n", usage); break; } return hr; } static BOOL param_set_top_level_param(void *top_level_param, struct d3dx_parameter *param) { param->top_level_param = top_level_param; return FALSE; } static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, UINT data_size, DWORD start, const char **skip_constants, unsigned int skip_constants_count) { struct d3dx9_base_effect *base = &effect->base_effect; const char *ptr = data + start; UINT stringcount, resourcecount; HRESULT hr; UINT i; read_dword(&ptr, &effect->parameter_count); TRACE("Parameter count: %u.\n", effect->parameter_count); read_dword(&ptr, &base->technique_count); TRACE("Technique count: %u.\n", base->technique_count); skip_dword_unknown(&ptr, 1); read_dword(&ptr, &effect->object_count); TRACE("Object count: %u.\n", effect->object_count); effect->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*effect->objects) * effect->object_count); if (!effect->objects) { ERR("Out of memory.\n"); hr = E_OUTOFMEMORY; goto err_out; } wine_rb_init(&effect->param_tree, param_rb_compare); if (effect->parameter_count) { base->parameters = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->parameters) * effect->parameter_count); if (!base->parameters) { ERR("Out of memory.\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < effect->parameter_count; ++i) { param_set_magic_number(&base->parameters[i].param); hr = d3dx_parse_effect_parameter(effect, &base->parameters[i], data, &ptr, effect->objects); if (hr != D3D_OK) { WARN("Failed to parse parameter %u.\n", i); goto err_out; } walk_parameter_tree(&base->parameters[i].param, param_set_top_level_param, &base->parameters[i]); add_param_to_tree(effect, &base->parameters[i].param, NULL, 0, 0); } } if (base->technique_count) { base->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->techniques) * base->technique_count); if (!base->techniques) { ERR("Out of memory.\n"); hr = E_OUTOFMEMORY; goto err_out; } for (i = 0; i < base->technique_count; ++i) { TRACE("Parsing technique %u.\n", i); hr = d3dx_parse_effect_technique(effect, &base->techniques[i], data, &ptr, effect->objects); if (hr != D3D_OK) { WARN("Failed to parse technique %u.\n", i); goto err_out; } } } read_dword(&ptr, &stringcount); TRACE("String count: %u.\n", stringcount); read_dword(&ptr, &resourcecount); TRACE("Resource count: %u.\n", resourcecount); for (i = 0; i < stringcount; ++i) { DWORD id; read_dword(&ptr, &id); TRACE("id: %u.\n", id); if (FAILED(hr = d3dx9_copy_data(effect, id, &ptr))) goto err_out; if (effect->objects[id].data) { if (FAILED(hr = d3dx9_create_object(base, &effect->objects[id]))) goto err_out; } } for (i = 0; i < resourcecount; ++i) { TRACE("parse resource %u.\n", i); hr = d3dx_parse_resource(effect, data, &ptr, skip_constants, skip_constants_count); if (hr != D3D_OK) { WARN("Failed to parse resource %u.\n", i); goto err_out; } } for (i = 0; i < effect->parameter_count; ++i) { if (FAILED(hr = d3dx_pool_sync_shared_parameter(base->pool, &base->parameters[i]))) goto err_out; base->parameters[i].version_counter = base->pool ? &base->pool->version_counter : &base->version_counter; set_dirty(&base->parameters[i].param); } return D3D_OK; err_out: if (base->techniques) { for (i = 0; i < base->technique_count; ++i) free_technique(&base->techniques[i]); HeapFree(GetProcessHeap(), 0, base->techniques); base->techniques = NULL; } if (base->parameters) { for (i = 0; i < effect->parameter_count; ++i) { free_top_level_parameter(&base->parameters[i]); } HeapFree(GetProcessHeap(), 0, base->parameters); base->parameters = NULL; } if (effect->objects) { for (i = 0; i < effect->object_count; ++i) { free_object(&effect->objects[i]); } HeapFree(GetProcessHeap(), 0, effect->objects); effect->objects = NULL; } return hr; } #define INITIAL_CONST_NAMES_SIZE 4 static char *next_valid_constant_name(char **string) { char *ret = *string; char *next; while (*ret && !isalpha(*ret) && *ret != '_') ++ret; if (!*ret) return NULL; next = ret + 1; while (isalpha(*next) || isdigit(*next) || *next == '_') ++next; if (*next) *next++ = 0; *string = next; return ret; } static const char **parse_skip_constants_string(char *skip_constants_string, unsigned int *names_count) { const char **names, **new_alloc; const char *name; char *s; unsigned int size = INITIAL_CONST_NAMES_SIZE; names = HeapAlloc(GetProcessHeap(), 0, sizeof(*names) * size); if (!names) return NULL; *names_count = 0; s = skip_constants_string; while ((name = next_valid_constant_name(&s))) { if (*names_count == size) { size *= 2; new_alloc = HeapReAlloc(GetProcessHeap(), 0, names, sizeof(*names) * size); if (!new_alloc) { HeapFree(GetProcessHeap(), 0, names); return NULL; } names = new_alloc; } names[(*names_count)++] = name; } new_alloc = HeapReAlloc(GetProcessHeap(), 0, names, *names_count * sizeof(*names)); if (!new_alloc) return names; return new_alloc; } static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base, const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT eflags, ID3DBlob **errors, struct d3dx_effect *effect, struct d3dx_effect_pool *pool, const char *skip_constants_string) { DWORD tag, offset; const char *ptr = data; HRESULT hr; ID3DBlob *bytecode = NULL, *temp_errors = NULL; char *skip_constants_buffer = NULL; const char **skip_constants = NULL; unsigned int skip_constants_count = 0; #if D3DX_SDK_VERSION <= 36 UINT compile_flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY; #else UINT compile_flags = 0; #endif unsigned int i, j; TRACE("base %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, errors %p, " "effect %p, pool %p, skip_constants %s.\n", base, data, data_size, defines, include, eflags, errors, effect, pool, debugstr_a(skip_constants_string)); base->effect = effect; base->pool = pool; base->flags = eflags; read_dword(&ptr, &tag); TRACE("Tag: %x\n", tag); if (tag != d3dx9_effect_version(9, 1)) { TRACE("HLSL ASCII effect, trying to compile it.\n"); hr = D3DCompile(data, data_size, NULL, defines, include, NULL, "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors); if (FAILED(hr)) { WARN("Failed to compile ASCII effect.\n"); if (bytecode) ID3D10Blob_Release(bytecode); if (temp_errors) { const char *error_string = ID3D10Blob_GetBufferPointer(temp_errors); const char *string_ptr; while (*error_string) { string_ptr = error_string; while (*string_ptr && *string_ptr != '\n' && *string_ptr != '\r' && string_ptr - error_string < 80) ++string_ptr; TRACE("%s\n", debugstr_an(error_string, string_ptr - error_string)); error_string = string_ptr; while (*error_string == '\n' || *error_string == '\r') ++error_string; } } if (errors) *errors = temp_errors; else if (temp_errors) ID3D10Blob_Release(temp_errors); return hr; } if (!bytecode) { FIXME("No output from effect compilation.\n"); return D3DERR_INVALIDCALL; } if (errors) *errors = temp_errors; else if (temp_errors) ID3D10Blob_Release(temp_errors); ptr = ID3D10Blob_GetBufferPointer(bytecode); read_dword(&ptr, &tag); TRACE("Tag: %x\n", tag); } if (skip_constants_string) { skip_constants_buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(*skip_constants_buffer) * (strlen(skip_constants_string) + 1)); if (!skip_constants_buffer) { if (bytecode) ID3D10Blob_Release(bytecode); return E_OUTOFMEMORY; } strcpy(skip_constants_buffer, skip_constants_string); if (!(skip_constants = parse_skip_constants_string(skip_constants_buffer, &skip_constants_count))) { HeapFree(GetProcessHeap(), 0, skip_constants_buffer); if (bytecode) ID3D10Blob_Release(bytecode); return E_OUTOFMEMORY; } } read_dword(&ptr, &offset); TRACE("Offset: %x\n", offset); hr = d3dx_parse_effect(effect, ptr, data_size, offset, skip_constants, skip_constants_count); if (bytecode) ID3D10Blob_Release(bytecode); if (hr != D3D_OK) { FIXME("Failed to parse effect.\n"); HeapFree(GetProcessHeap(), 0, skip_constants_buffer); HeapFree(GetProcessHeap(), 0, skip_constants); return hr; } for (i = 0; i < skip_constants_count; ++i) { struct d3dx_parameter *param; param = get_parameter_by_name(effect, NULL, skip_constants[i]); if (param) { for (j = 0; j < base->technique_count; ++j) { if (is_parameter_used(param, &base->techniques[j])) { WARN("skip_constants parameter %s is used in technique %u.\n", debugstr_a(skip_constants[i]), j); HeapFree(GetProcessHeap(), 0, skip_constants_buffer); HeapFree(GetProcessHeap(), 0, skip_constants); return D3DERR_INVALIDCALL; } } } else { TRACE("skip_constants parameter %s not found.\n", debugstr_a(skip_constants[i])); } } HeapFree(GetProcessHeap(), 0, skip_constants_buffer); HeapFree(GetProcessHeap(), 0, skip_constants); return D3D_OK; } static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDevice9 *device, const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT eflags, ID3DBlob **error_messages, struct ID3DXEffectPool *pool, const char *skip_constants) { HRESULT hr; struct d3dx_effect_pool *pool_impl = NULL; TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool); effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl; effect->ref = 1; if (pool) { pool->lpVtbl->AddRef(pool); pool_impl = impl_from_ID3DXEffectPool(pool); } effect->pool = pool; IDirect3DDevice9_AddRef(device); effect->device = device; if (FAILED(hr = d3dx9_base_effect_init(&effect->base_effect, data, data_size, defines, include, eflags, error_messages, effect, pool_impl, skip_constants))) { FIXME("Failed to parse effect, hr %#x.\n", hr); free_effect(effect); return hr; } /* initialize defaults - check because of unsupported ascii effects */ if (effect->base_effect.techniques) { effect->active_technique = &effect->base_effect.techniques[0]; effect->active_pass = NULL; } return D3D_OK; } HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors) { struct d3dx_effect *object; HRESULT hr; TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p," " skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n", device, srcdata, srcdatalen, defines, include, skip_constants, flags, pool, effect, compilation_errors); if (compilation_errors) *compilation_errors = NULL; if (!device || !srcdata) return D3DERR_INVALIDCALL; if (!srcdatalen) return E_FAIL; /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */ if (!effect) return D3D_OK; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, flags, (ID3DBlob **)compilation_errors, pool, skip_constants); if (FAILED(hr)) { WARN("Failed to create effect object.\n"); HeapFree(GetProcessHeap(), 0, object); return hr; } *effect = &object->ID3DXEffect_iface; TRACE("Created ID3DXEffect %p\n", object); return D3D_OK; } HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors) { TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines, include, flags, pool, effect, compilation_errors); return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors); } static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT eflags, ID3DBlob **error_messages) { TRACE("compiler %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, error_messages %p.\n", compiler, data, data_size, defines, include, eflags, error_messages); compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl; compiler->ref = 1; FIXME("ID3DXEffectCompiler implementation is only a stub.\n"); return D3D_OK; } HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors) { struct ID3DXEffectCompilerImpl *object; HRESULT hr; TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n", srcdata, srcdatalen, defines, include, flags, compiler, parse_errors); if (!srcdata || !compiler) { WARN("Invalid arguments supplied\n"); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, flags, (ID3DBlob **)parse_errors); if (FAILED(hr)) { WARN("Failed to initialize effect compiler\n"); HeapFree(GetProcessHeap(), 0, object); return hr; } *compiler = &object->ID3DXEffectCompiler_iface; TRACE("Created ID3DXEffectCompiler %p\n", object); return D3D_OK; } /*** IUnknown methods ***/ static HRESULT WINAPI d3dx_effect_pool_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffectPool)) { iface->lpVtbl->AddRef(iface); *object = iface; return S_OK; } WARN("Interface %s not found\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI d3dx_effect_pool_AddRef(ID3DXEffectPool *iface) { struct d3dx_effect_pool *pool = impl_from_ID3DXEffectPool(iface); ULONG refcount = InterlockedIncrement(&pool->refcount); TRACE("%p increasing refcount to %u.\n", pool, refcount); return refcount; } static void free_effect_pool(struct d3dx_effect_pool *pool) { unsigned int i; for (i = 0; i < pool->size; ++i) { if (pool->shared_data[i].count) { unsigned int j; WARN("Releasing pool with referenced parameters.\n"); param_set_data_pointer(&pool->shared_data[i].parameters[0]->param, NULL, FALSE, TRUE); pool->shared_data[i].parameters[0]->shared_data = NULL; for (j = 1; j < pool->shared_data[i].count; ++j) { walk_parameter_tree(&pool->shared_data[i].parameters[j]->param, param_zero_data_func, NULL); pool->shared_data[i].parameters[j]->shared_data = NULL; } HeapFree(GetProcessHeap(), 0, pool->shared_data[i].parameters); } } HeapFree(GetProcessHeap(), 0, pool->shared_data); HeapFree(GetProcessHeap(), 0, pool); } static ULONG WINAPI d3dx_effect_pool_Release(ID3DXEffectPool *iface) { struct d3dx_effect_pool *pool = impl_from_ID3DXEffectPool(iface); ULONG refcount = InterlockedDecrement(&pool->refcount); TRACE("%p decreasing refcount to %u.\n", pool, refcount); if (!refcount) free_effect_pool(pool); return refcount; } static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl = { /*** IUnknown methods ***/ d3dx_effect_pool_QueryInterface, d3dx_effect_pool_AddRef, d3dx_effect_pool_Release }; HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool) { struct d3dx_effect_pool *object; TRACE("pool %p.\n", pool); if (!pool) return D3DERR_INVALIDCALL; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl; object->refcount = 1; *pool = &object->ID3DXEffectPool_iface; return S_OK; } HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { struct d3dx_include_from_file include_from_file; const void *buffer; unsigned int size; char *filename_a; HRESULT ret; TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, " "flags %#x, pool %p, effect %p, compilationerrors %p.\n", device, debugstr_w(srcfile), defines, include, debugstr_a(skipconstants), flags, pool, effect, compilationerrors); if (!device || !srcfile) return D3DERR_INVALIDCALL; if (!include) { include_from_file.ID3DXInclude_iface.lpVtbl = &d3dx_include_from_file_vtbl; include = &include_from_file.ID3DXInclude_iface; } size = WideCharToMultiByte(CP_ACP, 0, srcfile, -1, NULL, 0, NULL, NULL); filename_a = heap_alloc(size); if (!filename_a) return E_OUTOFMEMORY; WideCharToMultiByte(CP_ACP, 0, srcfile, -1, filename_a, size, NULL, NULL); EnterCriticalSection(&from_file_mutex); ret = ID3DXInclude_Open(include, D3DXINC_LOCAL, filename_a, NULL, &buffer, &size); if (FAILED(ret)) { LeaveCriticalSection(&from_file_mutex); heap_free(filename_a); return D3DXERR_INVALIDDATA; } ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); ID3DXInclude_Close(include, buffer); LeaveCriticalSection(&from_file_mutex); heap_free(filename_a); return ret; } HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { WCHAR *srcfileW; HRESULT ret; DWORD len; TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, " "flags %#x, pool %p, effect %p, compilationerrors %p.\n", device, debugstr_a(srcfile), defines, include, debugstr_a(skipconstants), flags, pool, effect, compilationerrors); if (!srcfile) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW)); MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len); ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors); HeapFree(GetProcessHeap(), 0, srcfileW); return ret; } HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { HRSRC resinfo; void *buffer; DWORD size; TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, " "flags %#x, pool %p, effect %p, compilationerrors %p.\n", device, srcmodule, debugstr_w(srcresource), defines, include, debugstr_a(skipconstants), flags, pool, effect, compilationerrors); if (!device) return D3DERR_INVALIDCALL; if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size))) return D3DXERR_INVALIDDATA; return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { HRSRC resinfo; void *buffer; DWORD size; TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, " "flags %#x, pool %p, effect %p, compilationerrors %p.\n", device, srcmodule, debugstr_a(srcresource), defines, include, debugstr_a(skipconstants), flags, pool, effect, compilationerrors); if (!device) return D3DERR_INVALIDCALL; if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size))) return D3DXERR_INVALIDDATA; return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) { TRACE("(void): relay\n"); return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); } HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) { void *buffer; HRESULT ret; DWORD size; TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n", debugstr_w(srcfile), defines, include, flags, effectcompiler, parseerrors); if (!srcfile) return D3DERR_INVALIDCALL; ret = map_view_of_file(srcfile, &buffer, &size); if (FAILED(ret)) return D3DXERR_INVALIDDATA; ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); UnmapViewOfFile(buffer); return ret; } HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) { WCHAR *srcfileW; HRESULT ret; DWORD len; TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n", debugstr_a(srcfile), defines, include, flags, effectcompiler, parseerrors); if (!srcfile) return D3DERR_INVALIDCALL; len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW)); MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len); ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors); HeapFree(GetProcessHeap(), 0, srcfileW); return ret; } HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) { HRSRC resinfo; void *buffer; DWORD size; TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n", srcmodule, debugstr_a(srcresource), defines, include, flags, effectcompiler, parseerrors); if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size))) return D3DXERR_INVALIDDATA; return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); } HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource, const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) { HRSRC resinfo; void *buffer; DWORD size; TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n", srcmodule, debugstr_w(srcresource), defines, include, flags, effectcompiler, parseerrors); if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA))) return D3DXERR_INVALIDDATA; if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size))) return D3DXERR_INVALIDDATA; return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); } HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, BOOL enable_color_code, ID3DXBuffer **disassembly) { FIXME("(%p, %u, %p): stub\n", effect, enable_color_code, disassembly); return D3DXERR_INVALIDDATA; }