/* Wine Vulkan ICD implementation * * Copyright 2017 Roderick Colenbrander * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "windef.h" #include "winbase.h" #include "winuser.h" #include "vulkan_private.h" WINE_DEFAULT_DEBUG_CHANNEL(vulkan); /* For now default to 4 as it felt like a reasonable version feature wise to support. * Don't support the optional vk_icdGetPhysicalDeviceProcAddr introduced in this version * as it is unlikely we will implement physical device extensions, which the loader is not * aware of. Version 5 adds more extensive version checks. Something to tackle later. */ #define WINE_VULKAN_ICD_VERSION 4 /* All Vulkan structures use this structure for the first elements. */ struct wine_vk_structure_header { VkStructureType sType; void *pNext; }; #define wine_vk_find_struct(s, t) wine_vk_find_struct_((void *)s, VK_STRUCTURE_TYPE_##t) static void *wine_vk_find_struct_(void *s, VkStructureType t) { struct wine_vk_structure_header *header; for (header = s; header; header = header->pNext) { if (header->sType == t) return header; } return NULL; } static void *wine_vk_get_global_proc_addr(const char *name); static const struct vulkan_funcs *vk_funcs; static VkResult (*p_vkEnumerateInstanceVersion)(uint32_t *version); void WINAPI wine_vkGetPhysicalDeviceProperties(VkPhysicalDevice physical_device, VkPhysicalDeviceProperties *properties); static void wine_vk_physical_device_free(struct VkPhysicalDevice_T *phys_dev) { if (!phys_dev) return; heap_free(phys_dev->extensions); heap_free(phys_dev); } static struct VkPhysicalDevice_T *wine_vk_physical_device_alloc(struct VkInstance_T *instance, VkPhysicalDevice phys_dev) { struct VkPhysicalDevice_T *object; uint32_t num_host_properties, num_properties = 0; VkExtensionProperties *host_properties = NULL; VkResult res; unsigned int i, j; if (!(object = heap_alloc_zero(sizeof(*object)))) return NULL; object->base.loader_magic = VULKAN_ICD_MAGIC_VALUE; object->instance = instance; object->phys_dev = phys_dev; res = instance->funcs.p_vkEnumerateDeviceExtensionProperties(phys_dev, NULL, &num_host_properties, NULL); if (res != VK_SUCCESS) { ERR("Failed to enumerate device extensions, res=%d\n", res); goto err; } host_properties = heap_calloc(num_host_properties, sizeof(*host_properties)); if (!host_properties) { ERR("Failed to allocate memory for device properties!\n"); goto err; } res = instance->funcs.p_vkEnumerateDeviceExtensionProperties(phys_dev, NULL, &num_host_properties, host_properties); if (res != VK_SUCCESS) { ERR("Failed to enumerate device extensions, res=%d\n", res); goto err; } /* Count list of extensions for which we have an implementation. * TODO: perform translation for platform specific extensions. */ for (i = 0; i < num_host_properties; i++) { if (wine_vk_device_extension_supported(host_properties[i].extensionName)) { TRACE("Enabling extension '%s' for physical device %p\n", host_properties[i].extensionName, object); num_properties++; } else { TRACE("Skipping extension '%s', no implementation found in winevulkan.\n", host_properties[i].extensionName); } } TRACE("Host supported extensions %u, Wine supported extensions %u\n", num_host_properties, num_properties); if (!(object->extensions = heap_calloc(num_properties, sizeof(*object->extensions)))) { ERR("Failed to allocate memory for device extensions!\n"); goto err; } for (i = 0, j = 0; i < num_host_properties; i++) { if (wine_vk_device_extension_supported(host_properties[i].extensionName)) { object->extensions[j] = host_properties[i]; j++; } } object->extension_count = num_properties; heap_free(host_properties); return object; err: wine_vk_physical_device_free(object); heap_free(host_properties); return NULL; } /* Helper function to release command buffers. */ static void wine_vk_command_buffers_free(struct VkDevice_T *device, VkCommandPool pool, uint32_t count, const VkCommandBuffer *buffers) { unsigned int i; for (i = 0; i < count; i++) { if (!buffers[i]) continue; device->funcs.p_vkFreeCommandBuffers(device->device, pool, 1, &buffers[i]->command_buffer); heap_free(buffers[i]); } } /* Helper function to create queues for a given family index. */ static struct VkQueue_T *wine_vk_device_alloc_queues(struct VkDevice_T *device, uint32_t family_index, uint32_t queue_count, VkDeviceQueueCreateFlags flags) { VkDeviceQueueInfo2 queue_info; struct VkQueue_T *queues; unsigned int i; if (!(queues = heap_calloc(queue_count, sizeof(*queues)))) { ERR("Failed to allocate memory for queues\n"); return NULL; } for (i = 0; i < queue_count; i++) { struct VkQueue_T *queue = &queues[i]; queue->base.loader_magic = VULKAN_ICD_MAGIC_VALUE; queue->device = device; queue->flags = flags; /* The Vulkan spec says: * * "vkGetDeviceQueue must only be used to get queues that were created * with the flags parameter of VkDeviceQueueCreateInfo set to zero." */ if (flags && device->funcs.p_vkGetDeviceQueue2) { queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2; queue_info.pNext = NULL; queue_info.flags = flags; queue_info.queueFamilyIndex = family_index; queue_info.queueIndex = i; device->funcs.p_vkGetDeviceQueue2(device->device, &queue_info, &queue->queue); } else { device->funcs.p_vkGetDeviceQueue(device->device, family_index, i, &queue->queue); } } return queues; } static VkDeviceGroupDeviceCreateInfo *convert_VkDeviceGroupDeviceCreateInfo(const void *src) { const VkDeviceGroupDeviceCreateInfo *in = src; VkDeviceGroupDeviceCreateInfo *out; VkPhysicalDevice *physical_devices; unsigned int i; if (!(out = heap_alloc(sizeof(*out)))) return NULL; *out = *in; if (!(physical_devices = heap_calloc(in->physicalDeviceCount, sizeof(*physical_devices)))) { heap_free(out); return NULL; } for (i = 0; i < in->physicalDeviceCount; ++i) physical_devices[i] = in->pPhysicalDevices[i]->phys_dev; out->pPhysicalDevices = physical_devices; return out; } static VkResult wine_vk_device_convert_create_info(const VkDeviceCreateInfo *src, VkDeviceCreateInfo *dst) { unsigned int i; *dst = *src; /* Application and loader can pass in a chain of extensions through pNext. * We can't blindly pass these through as often these contain callbacks or * they can even be pass structures for loader / ICD internal use. */ if (src->pNext) { const struct wine_vk_structure_header *header; dst->pNext = NULL; for (header = src->pNext; header; header = header->pNext) { switch (header->sType) { case VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO: /* Used for loader to ICD communication. Ignore to not confuse * host loader. */ break; case VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO: if (!(dst->pNext = convert_VkDeviceGroupDeviceCreateInfo(header))) return VK_ERROR_OUT_OF_HOST_MEMORY; break; default: FIXME("Application requested a linked structure of type %#x.\n", header->sType); } } } /* Should be filtered out by loader as ICDs don't support layers. */ dst->enabledLayerCount = 0; dst->ppEnabledLayerNames = NULL; TRACE("Enabled extensions: %u.\n", dst->enabledExtensionCount); for (i = 0; i < dst->enabledExtensionCount; i++) { TRACE("Extension %u: %s.\n", i, debugstr_a(dst->ppEnabledExtensionNames[i])); } return VK_SUCCESS; } static void wine_vk_device_free_create_info(VkDeviceCreateInfo *create_info) { VkDeviceGroupDeviceCreateInfo *group_info; if ((group_info = wine_vk_find_struct(create_info, DEVICE_GROUP_DEVICE_CREATE_INFO))) { heap_free((void *)group_info->pPhysicalDevices); heap_free(group_info); } create_info->pNext = NULL; } /* Helper function used for freeing a device structure. This function supports full * and partial object cleanups and can thus be used for vkCreateDevice failures. */ static void wine_vk_device_free(struct VkDevice_T *device) { if (!device) return; if (device->queues) { unsigned int i; for (i = 0; i < device->max_queue_families; i++) { heap_free(device->queues[i]); } heap_free(device->queues); device->queues = NULL; } if (device->device && device->funcs.p_vkDestroyDevice) { device->funcs.p_vkDestroyDevice(device->device, NULL /* pAllocator */); } heap_free(device); } static BOOL wine_vk_init(void) { HDC hdc; hdc = GetDC(0); vk_funcs = __wine_get_vulkan_driver(hdc, WINE_VULKAN_DRIVER_VERSION); ReleaseDC(0, hdc); if (!vk_funcs) { ERR("Failed to load Wine graphics driver supporting Vulkan.\n"); return FALSE; } p_vkEnumerateInstanceVersion = vk_funcs->p_vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion"); return TRUE; } /* Helper function for converting between win32 and host compatible VkInstanceCreateInfo. * This function takes care of extensions handled at winevulkan layer, a Wine graphics * driver is responsible for handling e.g. surface extensions. */ static void wine_vk_instance_convert_create_info(const VkInstanceCreateInfo *src, VkInstanceCreateInfo *dst) { unsigned int i; *dst = *src; if (dst->pApplicationInfo) { const VkApplicationInfo *app_info = dst->pApplicationInfo; TRACE("Application name %s, application version %#x\n", debugstr_a(app_info->pApplicationName), app_info->applicationVersion); TRACE("Engine name %s, engine version %#x\n", debugstr_a(app_info->pEngineName), app_info->engineVersion); TRACE("API version %#x\n", app_info->apiVersion); } /* Application and loader can pass in a chain of extensions through pNext. * We can't blindly pass these through as often these contain callbacks or * they can even be pass structures for loader / ICD internal use. For now * we ignore everything in pNext chain, but we print FIXMEs. */ if (src->pNext) { const struct wine_vk_structure_header *header; for (header = src->pNext; header; header = header->pNext) { switch (header->sType) { case VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO: /* Can be used to register new dispatchable object types * to the loader. We should ignore it as it will confuse the * host its loader. */ break; default: FIXME("Application requested a linked structure of type %#x.\n", header->sType); } } } /* For now don't support anything. */ dst->pNext = NULL; /* ICDs don't support any layers, so nothing to copy. Modern versions of the loader * filter this data out as well. */ dst->enabledLayerCount = 0; dst->ppEnabledLayerNames = NULL; TRACE("Enabled extensions: %u\n", dst->enabledExtensionCount); for (i = 0; i < dst->enabledExtensionCount; i++) { TRACE("Extension %u: %s\n", i, debugstr_a(dst->ppEnabledExtensionNames[i])); } } /* Helper function which stores wrapped physical devices in the instance object. */ static VkResult wine_vk_instance_load_physical_devices(struct VkInstance_T *instance) { VkPhysicalDevice *tmp_phys_devs; uint32_t phys_dev_count; unsigned int i; VkResult res; res = instance->funcs.p_vkEnumeratePhysicalDevices(instance->instance, &phys_dev_count, NULL); if (res != VK_SUCCESS) { ERR("Failed to enumerate physical devices, res=%d\n", res); return res; } if (!phys_dev_count) return res; if (!(tmp_phys_devs = heap_calloc(phys_dev_count, sizeof(*tmp_phys_devs)))) return VK_ERROR_OUT_OF_HOST_MEMORY; res = instance->funcs.p_vkEnumeratePhysicalDevices(instance->instance, &phys_dev_count, tmp_phys_devs); if (res != VK_SUCCESS) { heap_free(tmp_phys_devs); return res; } instance->phys_devs = heap_calloc(phys_dev_count, sizeof(*instance->phys_devs)); if (!instance->phys_devs) { heap_free(tmp_phys_devs); return VK_ERROR_OUT_OF_HOST_MEMORY; } /* Wrap each native physical device handle into a dispatchable object for the ICD loader. */ for (i = 0; i < phys_dev_count; i++) { struct VkPhysicalDevice_T *phys_dev = wine_vk_physical_device_alloc(instance, tmp_phys_devs[i]); if (!phys_dev) { ERR("Unable to allocate memory for physical device!\n"); heap_free(tmp_phys_devs); return VK_ERROR_OUT_OF_HOST_MEMORY; } instance->phys_devs[i] = phys_dev; instance->phys_dev_count = i + 1; } instance->phys_dev_count = phys_dev_count; heap_free(tmp_phys_devs); return VK_SUCCESS; } static struct VkPhysicalDevice_T *wine_vk_instance_wrap_physical_device(struct VkInstance_T *instance, VkPhysicalDevice physical_device) { unsigned int i; for (i = 0; i < instance->phys_dev_count; ++i) { struct VkPhysicalDevice_T *current = instance->phys_devs[i]; if (current->phys_dev == physical_device) return current; } ERR("Unrecognized physical device %p.\n", physical_device); return NULL; } /* Helper function used for freeing an instance structure. This function supports full * and partial object cleanups and can thus be used for vkCreateInstance failures. */ static void wine_vk_instance_free(struct VkInstance_T *instance) { if (!instance) return; if (instance->phys_devs) { unsigned int i; for (i = 0; i < instance->phys_dev_count; i++) { wine_vk_physical_device_free(instance->phys_devs[i]); } heap_free(instance->phys_devs); } if (instance->instance) vk_funcs->p_vkDestroyInstance(instance->instance, NULL /* allocator */); heap_free(instance); } VkResult WINAPI wine_vkAllocateCommandBuffers(VkDevice device, const VkCommandBufferAllocateInfo *allocate_info, VkCommandBuffer *buffers) { VkResult res = VK_SUCCESS; unsigned int i; TRACE("%p %p %p\n", device, allocate_info, buffers); memset(buffers, 0, allocate_info->commandBufferCount * sizeof(*buffers)); for (i = 0; i < allocate_info->commandBufferCount; i++) { #if defined(USE_STRUCT_CONVERSION) VkCommandBufferAllocateInfo_host allocate_info_host; #else VkCommandBufferAllocateInfo allocate_info_host; #endif /* TODO: future extensions (none yet) may require pNext conversion. */ allocate_info_host.pNext = allocate_info->pNext; allocate_info_host.sType = allocate_info->sType; allocate_info_host.commandPool = allocate_info->commandPool; allocate_info_host.level = allocate_info->level; allocate_info_host.commandBufferCount = 1; TRACE("Creating command buffer %u, pool 0x%s, level %#x\n", i, wine_dbgstr_longlong(allocate_info_host.commandPool), allocate_info_host.level); if (!(buffers[i] = heap_alloc_zero(sizeof(**buffers)))) { res = VK_ERROR_OUT_OF_HOST_MEMORY; break; } buffers[i]->base.loader_magic = VULKAN_ICD_MAGIC_VALUE; buffers[i]->device = device; res = device->funcs.p_vkAllocateCommandBuffers(device->device, &allocate_info_host, &buffers[i]->command_buffer); if (res != VK_SUCCESS) { ERR("Failed to allocate command buffer, res=%d\n", res); break; } } if (res != VK_SUCCESS) { wine_vk_command_buffers_free(device, allocate_info->commandPool, i, buffers); memset(buffers, 0, allocate_info->commandBufferCount * sizeof(*buffers)); return res; } return VK_SUCCESS; } void WINAPI wine_vkCmdExecuteCommands(VkCommandBuffer buffer, uint32_t count, const VkCommandBuffer *buffers) { VkCommandBuffer *tmp_buffers; unsigned int i; TRACE("%p %u %p\n", buffer, count, buffers); if (!buffers || !count) return; /* Unfortunately we need a temporary buffer as our command buffers are wrapped. * This call is called often and if a performance concern, we may want to use * alloca as we shouldn't need much memory and it needs to be cleaned up after * the call anyway. */ if (!(tmp_buffers = heap_alloc(count * sizeof(*tmp_buffers)))) { ERR("Failed to allocate memory for temporary command buffers\n"); return; } for (i = 0; i < count; i++) tmp_buffers[i] = buffers[i]->command_buffer; buffer->device->funcs.p_vkCmdExecuteCommands(buffer->command_buffer, count, tmp_buffers); heap_free(tmp_buffers); } VkResult WINAPI wine_vkCreateDevice(VkPhysicalDevice phys_dev, const VkDeviceCreateInfo *create_info, const VkAllocationCallbacks *allocator, VkDevice *device) { VkDeviceCreateInfo create_info_host; uint32_t max_queue_families; struct VkDevice_T *object; unsigned int i; VkResult res; TRACE("%p, %p, %p, %p\n", phys_dev, create_info, allocator, device); if (allocator) FIXME("Support for allocation callbacks not implemented yet\n"); if (TRACE_ON(vulkan)) { VkPhysicalDeviceProperties properties; wine_vkGetPhysicalDeviceProperties(phys_dev, &properties); TRACE("Device name: %s.\n", debugstr_a(properties.deviceName)); TRACE("Vendor ID: %#x, Device ID: %#x.\n", properties.vendorID, properties.deviceID); TRACE("Driver version: %#x.\n", properties.driverVersion); } if (!(object = heap_alloc_zero(sizeof(*object)))) return VK_ERROR_OUT_OF_HOST_MEMORY; object->base.loader_magic = VULKAN_ICD_MAGIC_VALUE; res = wine_vk_device_convert_create_info(create_info, &create_info_host); if (res != VK_SUCCESS) { ERR("Failed to convert VkDeviceCreateInfo, res=%d.\n", res); wine_vk_device_free(object); return res; } res = phys_dev->instance->funcs.p_vkCreateDevice(phys_dev->phys_dev, &create_info_host, NULL /* allocator */, &object->device); wine_vk_device_free_create_info(&create_info_host); if (res != VK_SUCCESS) { ERR("Failed to create device.\n"); wine_vk_device_free(object); return res; } /* Just load all function pointers we are aware off. The loader takes care of filtering. * We use vkGetDeviceProcAddr as opposed to vkGetInstanceProcAddr for efficiency reasons * as functions pass through fewer dispatch tables within the loader. */ #define USE_VK_FUNC(name) \ object->funcs.p_##name = (void *)vk_funcs->p_vkGetDeviceProcAddr(object->device, #name); \ if (object->funcs.p_##name == NULL) \ TRACE("Not found %s\n", #name); ALL_VK_DEVICE_FUNCS() #undef USE_VK_FUNC /* We need to cache all queues within the device as each requires wrapping since queues are * dispatchable objects. */ phys_dev->instance->funcs.p_vkGetPhysicalDeviceQueueFamilyProperties(phys_dev->phys_dev, &max_queue_families, NULL); object->max_queue_families = max_queue_families; TRACE("Max queue families: %u\n", object->max_queue_families); object->queues = heap_calloc(max_queue_families, sizeof(*object->queues)); if (!object->queues) { wine_vk_device_free(object); return VK_ERROR_OUT_OF_HOST_MEMORY; } for (i = 0; i < create_info_host.queueCreateInfoCount; i++) { uint32_t flags = create_info_host.pQueueCreateInfos[i].flags; uint32_t family_index = create_info_host.pQueueCreateInfos[i].queueFamilyIndex; uint32_t queue_count = create_info_host.pQueueCreateInfos[i].queueCount; TRACE("queueFamilyIndex %u, queueCount %u\n", family_index, queue_count); object->queues[family_index] = wine_vk_device_alloc_queues(object, family_index, queue_count, flags); if (!object->queues[family_index]) { ERR("Failed to allocate memory for queues\n"); wine_vk_device_free(object); return VK_ERROR_OUT_OF_HOST_MEMORY; } } object->quirks = phys_dev->instance->quirks; *device = object; TRACE("Created device %p (native device %p).\n", object, object->device); return VK_SUCCESS; } VkResult WINAPI wine_vkCreateInstance(const VkInstanceCreateInfo *create_info, const VkAllocationCallbacks *allocator, VkInstance *instance) { VkInstanceCreateInfo create_info_host; const VkApplicationInfo *app_info; struct VkInstance_T *object; VkResult res; TRACE("create_info %p, allocator %p, instance %p\n", create_info, allocator, instance); if (allocator) FIXME("Support for allocation callbacks not implemented yet\n"); if (!(object = heap_alloc_zero(sizeof(*object)))) { ERR("Failed to allocate memory for instance\n"); return VK_ERROR_OUT_OF_HOST_MEMORY; } object->base.loader_magic = VULKAN_ICD_MAGIC_VALUE; wine_vk_instance_convert_create_info(create_info, &create_info_host); res = vk_funcs->p_vkCreateInstance(&create_info_host, NULL /* allocator */, &object->instance); if (res != VK_SUCCESS) { ERR("Failed to create instance, res=%d\n", res); wine_vk_instance_free(object); return res; } /* Load all instance functions we are aware of. Note the loader takes care * of any filtering for extensions which were not requested, but which the * ICD may support. */ #define USE_VK_FUNC(name) \ object->funcs.p_##name = (void *)vk_funcs->p_vkGetInstanceProcAddr(object->instance, #name); ALL_VK_INSTANCE_FUNCS() #undef USE_VK_FUNC /* Cache physical devices for vkEnumeratePhysicalDevices within the instance as * each vkPhysicalDevice is a dispatchable object, which means we need to wrap * the native physical devices and present those to the application. * Cleanup happens as part of wine_vkDestroyInstance. */ res = wine_vk_instance_load_physical_devices(object); if (res != VK_SUCCESS) { ERR("Failed to load physical devices, res=%d\n", res); wine_vk_instance_free(object); return res; } if ((app_info = create_info->pApplicationInfo) && app_info->pApplicationName) { if (!strcmp(app_info->pApplicationName, "DOOM") || !strcmp(app_info->pApplicationName, "Wolfenstein II The New Colossus")) object->quirks |= WINEVULKAN_QUIRK_GET_DEVICE_PROC_ADDR; } *instance = object; TRACE("Created instance %p (native instance %p).\n", object, object->instance); return VK_SUCCESS; } void WINAPI wine_vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *allocator) { TRACE("%p %p\n", device, allocator); if (allocator) FIXME("Support for allocation callbacks not implemented yet\n"); wine_vk_device_free(device); } void WINAPI wine_vkDestroyInstance(VkInstance instance, const VkAllocationCallbacks *allocator) { TRACE("%p, %p\n", instance, allocator); if (allocator) FIXME("Support allocation allocators\n"); wine_vk_instance_free(instance); } VkResult WINAPI wine_vkEnumerateDeviceExtensionProperties(VkPhysicalDevice phys_dev, const char *layer_name, uint32_t *count, VkExtensionProperties *properties) { TRACE("%p, %p, %p, %p\n", phys_dev, layer_name, count, properties); /* This shouldn't get called with layer_name set, the ICD loader prevents it. */ if (layer_name) { ERR("Layer enumeration not supported from ICD.\n"); return VK_ERROR_LAYER_NOT_PRESENT; } if (!properties) { *count = phys_dev->extension_count; return VK_SUCCESS; } *count = min(*count, phys_dev->extension_count); memcpy(properties, phys_dev->extensions, *count * sizeof(*properties)); TRACE("Returning %u extensions.\n", *count); return *count < phys_dev->extension_count ? VK_INCOMPLETE : VK_SUCCESS; } VkResult WINAPI wine_vkEnumerateInstanceExtensionProperties(const char *layer_name, uint32_t *count, VkExtensionProperties *properties) { uint32_t num_properties = 0, num_host_properties; VkExtensionProperties *host_properties; unsigned int i, j; VkResult res; TRACE("%p, %p, %p\n", layer_name, count, properties); if (layer_name) { WARN("Layer enumeration not supported from ICD.\n"); return VK_ERROR_LAYER_NOT_PRESENT; } res = vk_funcs->p_vkEnumerateInstanceExtensionProperties(NULL, &num_host_properties, NULL); if (res != VK_SUCCESS) return res; if (!(host_properties = heap_calloc(num_host_properties, sizeof(*host_properties)))) return VK_ERROR_OUT_OF_HOST_MEMORY; res = vk_funcs->p_vkEnumerateInstanceExtensionProperties(NULL, &num_host_properties, host_properties); if (res != VK_SUCCESS) { ERR("Failed to retrieve host properties, res=%d.\n", res); heap_free(host_properties); return res; } /* The Wine graphics driver provides us with all extensions supported by the host side * including extension fixup (e.g. VK_KHR_xlib_surface -> VK_KHR_win32_surface). It is * up to us here to filter the list down to extensions for which we have thunks. */ for (i = 0; i < num_host_properties; i++) { if (wine_vk_instance_extension_supported(host_properties[i].extensionName)) num_properties++; else TRACE("Instance extension '%s' is not supported.\n", host_properties[i].extensionName); } if (!properties) { TRACE("Returning %u extensions.\n", num_properties); *count = num_properties; heap_free(host_properties); return VK_SUCCESS; } for (i = 0, j = 0; i < num_host_properties && j < *count; i++) { if (wine_vk_instance_extension_supported(host_properties[i].extensionName)) { TRACE("Enabling extension '%s'.\n", host_properties[i].extensionName); properties[j++] = host_properties[i]; } } *count = min(*count, num_properties); heap_free(host_properties); return *count < num_properties ? VK_INCOMPLETE : VK_SUCCESS; } VkResult WINAPI wine_vkEnumerateInstanceLayerProperties(uint32_t *count, VkLayerProperties *properties) { TRACE("%p, %p\n", count, properties); if (!properties) { *count = 0; return VK_SUCCESS; } return VK_ERROR_LAYER_NOT_PRESENT; } VkResult WINAPI wine_vkEnumerateInstanceVersion(uint32_t *version) { VkResult res; TRACE("%p\n", version); if (p_vkEnumerateInstanceVersion) { res = p_vkEnumerateInstanceVersion(version); } else { *version = VK_API_VERSION_1_0; res = VK_SUCCESS; } TRACE("API version %u.%u.%u.\n", VK_VERSION_MAJOR(*version), VK_VERSION_MINOR(*version), VK_VERSION_PATCH(*version)); *version = min(WINE_VK_VERSION, *version); return res; } VkResult WINAPI wine_vkEnumeratePhysicalDevices(VkInstance instance, uint32_t *count, VkPhysicalDevice *devices) { unsigned int i; TRACE("%p %p %p\n", instance, count, devices); if (!devices) { *count = instance->phys_dev_count; return VK_SUCCESS; } *count = min(*count, instance->phys_dev_count); for (i = 0; i < *count; i++) { devices[i] = instance->phys_devs[i]; } TRACE("Returning %u devices.\n", *count); return *count < instance->phys_dev_count ? VK_INCOMPLETE : VK_SUCCESS; } void WINAPI wine_vkFreeCommandBuffers(VkDevice device, VkCommandPool pool, uint32_t count, const VkCommandBuffer *buffers) { TRACE("%p 0x%s %u %p\n", device, wine_dbgstr_longlong(pool), count, buffers); wine_vk_command_buffers_free(device, pool, count, buffers); } PFN_vkVoidFunction WINAPI wine_vkGetDeviceProcAddr(VkDevice device, const char *name) { void *func; TRACE("%p, %s\n", device, debugstr_a(name)); /* The spec leaves return value undefined for a NULL device, let's just return NULL. */ if (!device || !name) return NULL; /* Per the spec, we are only supposed to return device functions as in functions * for which the first parameter is vkDevice or a child of vkDevice like a * vkCommandBuffer or vkQueue. * Loader takes care of filtering of extensions which are enabled or not. */ func = wine_vk_get_device_proc_addr(name); if (func) return func; /* vkGetDeviceProcAddr was intended for loading device and subdevice functions. * idTech 6 titles such as Doom and Wolfenstein II, however use it also for * loading of instance functions. This is undefined behavior as the specification * disallows using any of the returned function pointers outside of device / * subdevice objects. The games don't actually use the function pointers and if they * did, they would crash as VkInstance / VkPhysicalDevice parameters need unwrapping. * Khronos clarified behavior in the Vulkan spec and expects drivers to get updated, * however it would require both driver and game fixes. * https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/2323 * https://github.com/KhronosGroup/Vulkan-Docs/issues/655 */ if (device->quirks & WINEVULKAN_QUIRK_GET_DEVICE_PROC_ADDR && (func = wine_vk_get_instance_proc_addr(name))) { WARN("Returning instance function %s.\n", debugstr_a(name)); return func; } WARN("Unsupported device function: %s.\n", debugstr_a(name)); return NULL; } void WINAPI wine_vkGetDeviceQueue(VkDevice device, uint32_t family_index, uint32_t queue_index, VkQueue *queue) { TRACE("%p, %u, %u, %p\n", device, family_index, queue_index, queue); *queue = &device->queues[family_index][queue_index]; } void WINAPI wine_vkGetDeviceQueue2(VkDevice device, const VkDeviceQueueInfo2 *info, VkQueue *queue) { const struct wine_vk_structure_header *chain; struct VkQueue_T *matching_queue; TRACE("%p, %p, %p\n", device, info, queue); if ((chain = info->pNext)) FIXME("Ignoring a linked structure of type %#x.\n", chain->sType); matching_queue = &device->queues[info->queueFamilyIndex][info->queueIndex]; if (matching_queue->flags != info->flags) { WARN("No matching flags were specified %#x, %#x.\n", matching_queue->flags, info->flags); matching_queue = VK_NULL_HANDLE; } *queue = matching_queue; } PFN_vkVoidFunction WINAPI wine_vkGetInstanceProcAddr(VkInstance instance, const char *name) { void *func; TRACE("%p, %s\n", instance, debugstr_a(name)); if (!name) return NULL; /* vkGetInstanceProcAddr can load most Vulkan functions when an instance is passed in, however * for a NULL instance it can only load global functions. */ func = wine_vk_get_global_proc_addr(name); if (func) { return func; } if (!instance) { WARN("Global function %s not found.\n", debugstr_a(name)); return NULL; } func = wine_vk_get_instance_proc_addr(name); if (func) return func; /* vkGetInstanceProcAddr also loads any children of instance, so device functions as well. */ func = wine_vk_get_device_proc_addr(name); if (func) return func; WARN("Unsupported device or instance function: %s.\n", debugstr_a(name)); return NULL; } void * WINAPI wine_vk_icdGetInstanceProcAddr(VkInstance instance, const char *name) { TRACE("%p, %s\n", instance, debugstr_a(name)); /* Initial version of the Vulkan ICD spec required vkGetInstanceProcAddr to be * exported. vk_icdGetInstanceProcAddr was added later to separate ICD calls from * Vulkan API. One of them in our case should forward to the other, so just forward * to the older vkGetInstanceProcAddr. */ return wine_vkGetInstanceProcAddr(instance, name); } VkResult WINAPI wine_vk_icdNegotiateLoaderICDInterfaceVersion(uint32_t *supported_version) { uint32_t req_version; TRACE("%p\n", supported_version); /* The spec is not clear how to handle this. Mesa drivers don't check, but it * is probably best to not explode. VK_INCOMPLETE seems to be the closest value. */ if (!supported_version) return VK_INCOMPLETE; req_version = *supported_version; *supported_version = min(req_version, WINE_VULKAN_ICD_VERSION); TRACE("Loader requested ICD version %u, returning %u\n", req_version, *supported_version); return VK_SUCCESS; } VkResult WINAPI wine_vkQueueSubmit(VkQueue queue, uint32_t count, const VkSubmitInfo *submits, VkFence fence) { VkSubmitInfo *submits_host; VkResult res; VkCommandBuffer *command_buffers; unsigned int i, j, num_command_buffers; TRACE("%p %u %p 0x%s\n", queue, count, submits, wine_dbgstr_longlong(fence)); if (count == 0) { return queue->device->funcs.p_vkQueueSubmit(queue->queue, 0, NULL, fence); } submits_host = heap_calloc(count, sizeof(*submits_host)); if (!submits_host) { ERR("Unable to allocate memory for submit buffers!\n"); return VK_ERROR_OUT_OF_HOST_MEMORY; } for (i = 0; i < count; i++) { memcpy(&submits_host[i], &submits[i], sizeof(*submits_host)); num_command_buffers = submits[i].commandBufferCount; command_buffers = heap_calloc(num_command_buffers, sizeof(*submits_host)); if (!command_buffers) { ERR("Unable to allocate memory for comman buffers!\n"); res = VK_ERROR_OUT_OF_HOST_MEMORY; goto err; } for (j = 0; j < num_command_buffers; j++) { command_buffers[j] = submits[i].pCommandBuffers[j]->command_buffer; } submits_host[i].pCommandBuffers = command_buffers; } res = queue->device->funcs.p_vkQueueSubmit(queue->queue, count, submits_host, fence); err: for (i = 0; i < count; i++) { heap_free((void *)submits_host[i].pCommandBuffers); } heap_free(submits_host); TRACE("Returning %d\n", res); return res; } static VkResult wine_vk_enumerate_physical_device_groups(struct VkInstance_T *instance, VkResult (*p_vkEnumeratePhysicalDeviceGroups)(VkInstance, uint32_t *, VkPhysicalDeviceGroupProperties *), uint32_t *count, VkPhysicalDeviceGroupProperties *properties) { unsigned int i, j; VkResult res; res = p_vkEnumeratePhysicalDeviceGroups(instance->instance, count, properties); if (res < 0 || !properties) return res; for (i = 0; i < *count; ++i) { VkPhysicalDeviceGroupProperties *current = &properties[i]; for (j = 0; j < current->physicalDeviceCount; ++j) { VkPhysicalDevice dev = current->physicalDevices[j]; if (!(current->physicalDevices[j] = wine_vk_instance_wrap_physical_device(instance, dev))) return VK_ERROR_INITIALIZATION_FAILED; } } return res; } VkResult WINAPI wine_vkEnumeratePhysicalDeviceGroups(VkInstance instance, uint32_t *count, VkPhysicalDeviceGroupProperties *properties) { TRACE("%p, %p, %p\n", instance, count, properties); return wine_vk_enumerate_physical_device_groups(instance, instance->funcs.p_vkEnumeratePhysicalDeviceGroups, count, properties); } VkResult WINAPI wine_vkEnumeratePhysicalDeviceGroupsKHR(VkInstance instance, uint32_t *count, VkPhysicalDeviceGroupProperties *properties) { TRACE("%p, %p, %p\n", instance, count, properties); return wine_vk_enumerate_physical_device_groups(instance, instance->funcs.p_vkEnumeratePhysicalDeviceGroupsKHR, count, properties); } BOOL WINAPI DllMain(HINSTANCE hinst, DWORD reason, void *reserved) { TRACE("%p, %u, %p\n", hinst, reason, reserved); switch (reason) { case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(hinst); return wine_vk_init(); } return TRUE; } static const struct vulkan_func vk_global_dispatch_table[] = { {"vkCreateInstance", &wine_vkCreateInstance}, {"vkEnumerateInstanceExtensionProperties", &wine_vkEnumerateInstanceExtensionProperties}, {"vkEnumerateInstanceLayerProperties", &wine_vkEnumerateInstanceLayerProperties}, {"vkEnumerateInstanceVersion", &wine_vkEnumerateInstanceVersion}, {"vkGetInstanceProcAddr", &wine_vkGetInstanceProcAddr}, }; static void *wine_vk_get_global_proc_addr(const char *name) { unsigned int i; for (i = 0; i < ARRAY_SIZE(vk_global_dispatch_table); i++) { if (strcmp(name, vk_global_dispatch_table[i].name) == 0) { TRACE("Found name=%s in global table\n", debugstr_a(name)); return vk_global_dispatch_table[i].func; } } return NULL; } /* * Wrapper around driver vkGetInstanceProcAddr implementation. * Allows winelib applications to access Vulkan functions with Wine * additions and native ABI. */ void *native_vkGetInstanceProcAddrWINE(VkInstance instance, const char *name) { return vk_funcs->p_vkGetInstanceProcAddr(instance, name); }