/* * Copyright 1997-2000 Marcus Meissner * Copyright 1998-2000 Lionel Ulmer * Copyright 2000-2001 TransGaming Technologies Inc. * Copyright 2006 Stefan Dösinger * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include #include #include #include #define COBJMACROS #define NONAMELESSUNION #include "windef.h" #include "winbase.h" #include "winnls.h" #include "winerror.h" #include "wingdi.h" #include "wine/exception.h" #include "excpt.h" #include "ddraw.h" #include "d3d.h" #include "ddraw_private.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided); static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary); static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level); /* Device identifier. Don't relay it to WineD3D */ static const DDDEVICEIDENTIFIER2 deviceidentifier = { "display", "DirectDraw HAL", { { 0x00010001, 0x00010001 } }, 0, 0, 0, 0, /* a8373c10-7ac4-4deb-849a-009844d08b2d */ {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}}, 0 }; /* This is for cleanup if a broken app doesn't Release its objects */ IDirectDrawImpl *ddraw_list; /***************************************************************************** * IUnknown Methods *****************************************************************************/ /***************************************************************************** * IDirectDraw7::QueryInterface * * Queries different interfaces of the DirectDraw object. It can return * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this * method. * The returned interface is AddRef()-ed before it's returned * * Rules for QueryInterface: * http://msdn.microsoft.com/library/default.asp? \ * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp * * Used for version 1, 2, 4 and 7 * * Params: * refiid: Interface ID asked for * obj: Used to return the interface pointer * * Returns: * S_OK if an interface was found * E_NOINTERFACE if the requested interface wasn't found * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj); /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ *obj = NULL; if(!refiid) return DDERR_INVALIDPARAMS; /* Check DirectDraw Interfaces */ if ( IsEqualGUID( &IID_IUnknown, refiid ) || IsEqualGUID( &IID_IDirectDraw7, refiid ) ) { *obj = ICOM_INTERFACE(This, IDirectDraw7); TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj); } else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) { *obj = ICOM_INTERFACE(This, IDirectDraw4); TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj); } else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) { *obj = ICOM_INTERFACE(This, IDirectDraw2); TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj); } else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) { *obj = ICOM_INTERFACE(This, IDirectDraw); TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj); } /* Direct3D */ else if ( IsEqualGUID( &IID_IDirect3D , refiid ) || IsEqualGUID( &IID_IDirect3D2 , refiid ) || IsEqualGUID( &IID_IDirect3D3 , refiid ) || IsEqualGUID( &IID_IDirect3D7 , refiid ) ) { /* Check the surface implementation */ if(This->ImplType == SURFACE_UNKNOWN) { /* Apps may create the IDirect3D Interface before the primary surface. * set the surface implementation */ This->ImplType = SURFACE_OPENGL; TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This); } else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN) { ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This); ERR(" (%p) You may want to contact wine-devel for help\n", This); /* Should I assert(0) here??? */ } else if(This->ImplType != SURFACE_OPENGL) { WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n"); /* Do not abort here, only reject 3D Device creation */ } if ( IsEqualGUID( &IID_IDirect3D , refiid ) ) { This->d3dversion = 1; *obj = ICOM_INTERFACE(This, IDirect3D); TRACE(" returning Direct3D interface at %p.\n", *obj); } else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) ) { This->d3dversion = 2; *obj = ICOM_INTERFACE(This, IDirect3D2); TRACE(" returning Direct3D2 interface at %p.\n", *obj); } else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) ) { This->d3dversion = 3; *obj = ICOM_INTERFACE(This, IDirect3D3); TRACE(" returning Direct3D3 interface at %p.\n", *obj); } else if(IsEqualGUID( &IID_IDirect3D7 , refiid )) { This->d3dversion = 7; *obj = ICOM_INTERFACE(This, IDirect3D7); TRACE(" returning Direct3D7 interface at %p.\n", *obj); } } /* Unknown interface */ else { ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj); return E_NOINTERFACE; } IUnknown_AddRef( (IUnknown *) *obj ); return S_OK; } /***************************************************************************** * IDirectDraw7::AddRef * * Increases the interfaces refcount. Used for version 1, 2, 4 and 7 * * Returns: The new refcount *****************************************************************************/ static ULONG WINAPI IDirectDrawImpl_AddRef(IDirectDraw7 *iface) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : incrementing from %lu.\n", This, ref -1); return ref; } /***************************************************************************** * IDirectDrawImpl_Destroy * * Destroys a ddraw object. This is to share code between normal Release * and the dll unload cleanup code * * Params: * This: DirectDraw object to destroy * *****************************************************************************/ void IDirectDrawImpl_Destroy(IDirectDrawImpl *This) { IDirectDrawImpl *prev; TRACE("(%p)\n", This); /* Destroy the device window if we created one */ if(This->devicewindow != 0) { TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow); DestroyWindow(This->devicewindow); This->devicewindow = 0; } /* Unregister the window class */ UnregisterClassA(This->classname, 0); /* Unchain it from the ddraw list */ if(ddraw_list == This) { ddraw_list = This->next; /* No need to search for a predecessor here */ } else { for(prev = ddraw_list; prev; prev = prev->next) if(prev->next == This) break; if(prev) prev->next = This->next; else ERR("Didn't find the previous ddraw element in the list\n"); } /* Release the attached WineD3D stuff */ IWineD3DDevice_Release(This->wineD3DDevice); IWineD3D_Release(This->wineD3D); /* Now free the object */ HeapFree(GetProcessHeap(), 0, This); } /***************************************************************************** * IDirectDraw7::Release * * Decreases the refcount. If the refcount falls to 0, the object is destroyed * * Returns: The new refcount *****************************************************************************/ static ULONG WINAPI IDirectDrawImpl_Release(IDirectDraw7 *iface) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->() decrementing from %lu.\n", This, ref +1); if (ref == 0) { /* No need to restore the display mode - it's done by SetCooperativeLevel */ IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7), NULL, DDSCL_NORMAL); /* This is for the dll cleanup code in DllMain() */ if(!This->DoNotDestroy) IDirectDrawImpl_Destroy(This); } return ref; } /***************************************************************************** * IDirectDraw methods *****************************************************************************/ /***************************************************************************** * IDirectDrawImpl_SetupExclusiveWindow * * Helper function that modifies a HWND's Style and ExStyle for proper * fullscreen use. * * Params: * This: Pointer to the DirectDraw implementation * HWND: Window to setup * *****************************************************************************/ static void IDirectDrawImpl_SetupFullscreenWindow(IDirectDrawImpl *This, HWND window) { LONG style, exStyle; /* Don't do anything if an original style is stored. * That shouldn't happen */ TRACE("(%p): Setting up window %p for exclusive mode\n", This, window); if( (This->style != 0) && (This->exStyle != 0) ) { ERR("(%p) Want to change the window parameters of HWND %p, but \ another style is stored for restauration afterwards\n", This, window); } /* Get the parameters and save them */ style = GetWindowLongW(window, GWL_STYLE); exStyle = GetWindowLongW(window, GWL_EXSTYLE); This->style = style; This->exStyle = exStyle; /* Filter out window decorations */ style &= ~WS_CAPTION; style &= ~WS_THICKFRAME; exStyle &= ~WS_EX_WINDOWEDGE; exStyle &= ~WS_EX_CLIENTEDGE; /* Make sure the window is managed, otherwise we won't get keyboard input */ style |= WS_POPUP | WS_SYSMENU; TRACE("Old style was %08lx,%08lx, setting to %08lx,%08lx\n", This->style, This->exStyle, style, exStyle); SetWindowLongW(window, GWL_STYLE, style); SetWindowLongW(window, GWL_EXSTYLE, exStyle); /* Inform the window about the update. * TODO: Should I move it to 0/0 too? */ SetWindowPos(window, 0 /* InsertAfter, ignored */, 0, 0, 0, 0, /* Pos, Size, ignored */ SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER); } /***************************************************************************** * IDirectDrawImpl_RestoreWindow * * Helper function that restores a windows' properties when taking it out * of fullscreen mode * * Params: * This: Pointer to the DirectDraw implementation * HWND: Window to setup * *****************************************************************************/ static void IDirectDrawImpl_RestoreWindow(IDirectDrawImpl *This, HWND window) { if( (This->style == 0) && (This->exStyle == 0) ) { /* This could be a DDSCL_NORMAL -> DDSCL_NORMAL * switch, do nothing */ return; } TRACE("(%p): Restoring window settings of window %p to %08lx, %08lx\n", This, window, This->style, This->exStyle); SetWindowLongW(window, GWL_STYLE, This->style); SetWindowLongW(window, GWL_EXSTYLE, This->exStyle); /* Delete the old values */ This->style = 0; This->exStyle = 0; /* Inform the window about the update */ SetWindowPos(window, 0 /* InsertAfter, ignored */, 0, 0, 0, 0, /* Pos, Size, ignored */ SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER); } /***************************************************************************** * IDirectDraw7::SetCooperativeLevel * * Sets the cooperative level for the DirectDraw object, and the window * assigned to it. The cooperative level determines the general behavior * of the DirectDraw application * * Warning: This is quite tricky, as it's not really documented which * cooperative levels can be combined with each other. If a game fails * after this function, try to check the cooperative levels passed on * Windows, and if it returns something different. * * If you think that this function caused the failure because it writes a * fixme, be sure to run again with a +ddraw trace. * * What is known about cooperative levels (See the ddraw modes test): * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that * DDSCL_FULLSCREEN can be activated * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES * * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE, * DDSCL_SETFOCUSWINDOW (partially) * * Unhandled flags, which should be implemented * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't * expect any difference to a normal window for wine) * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for * rendering (Possible test case: Half-life) * * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE * * These seem not really imporant for wine * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX, * DDSCL_MULTITHREDED * * Returns: * DD_OK if the cooperative level was set successfully * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode * (Probably others too, have to investigate) * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); HWND window; HRESULT hr; FIXME("(%p)->(%p,%08lx)\n",This,hwnd,cooplevel); DDRAW_dump_cooperativelevel(cooplevel); /* Get the old window */ hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window); if(hr != D3D_OK) { ERR("IWineD3DDevice::GetHWND failed, hr = %08lx\n", hr); return hr; } /* Tests suggest that we need one of them: */ if(!(cooplevel & (DDSCL_SETFOCUSWINDOW | DDSCL_NORMAL | DDSCL_EXCLUSIVE ))) { TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n"); return DDERR_INVALIDPARAMS; } /* Handle those levels first which set various hwnds */ if(cooplevel & DDSCL_SETFOCUSWINDOW) { /* This isn't compatible with a lot of flags */ if(cooplevel & ( DDSCL_MULTITHREADED | DDSCL_FPUSETUP | DDSCL_FPUPRESERVE | DDSCL_ALLOWREBOOT | DDSCL_ALLOWMODEX | DDSCL_SETDEVICEWINDOW | DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ) ) { TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n"); return DDERR_INVALIDPARAMS; } else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window) { TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n"); return DDERR_HWNDALREADYSET; } This->focuswindow = hwnd; /* Won't use the hwnd param for anything else */ hwnd = NULL; /* Use the focus window for drawing too */ IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow); /* Destroy the device window, if we have one */ if(This->devicewindow) { DestroyWindow(This->devicewindow); This->devicewindow = NULL; } } /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */ if(cooplevel & DDSCL_NORMAL) { /* Can't coexist with fullscreen or exclusive */ if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) ) { TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This); return DDERR_INVALIDPARAMS; } /* Switching from fullscreen? */ if(This->cooperative_level & DDSCL_FULLSCREEN) { /* Restore the display mode */ IDirectDraw7_RestoreDisplayMode(iface); if(window) IDirectDrawImpl_RestoreWindow(This, window); This->cooperative_level &= ~DDSCL_FULLSCREEN; This->cooperative_level &= ~DDSCL_EXCLUSIVE; This->cooperative_level &= ~DDSCL_ALLOWMODEX; } /* Don't override focus windows or private device windows */ if( hwnd && !(This->focuswindow) && !(This->devicewindow) && (hwnd != window) ) { IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd); } } else if(cooplevel & DDSCL_FULLSCREEN) { /* Needs DDSCL_EXCLUSIVE */ if(!(cooplevel & DDSCL_EXCLUSIVE) ) { TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This); return DDERR_INVALIDPARAMS; } /* Need a HWND if(hwnd == 0) { TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This); return DDERR_INVALIDPARAMS; } */ /* Switch from normal to full screen mode? */ if(This->cooperative_level & DDSCL_NORMAL) { This->cooperative_level &= ~DDSCL_NORMAL; } /* Don't override focus windows or private device windows */ if( hwnd && !(This->focuswindow) && !(This->devicewindow) && (hwnd != window) ) { /* On a window change, restore the old window and set the new one */ if(window != hwnd) { if(window) IDirectDrawImpl_RestoreWindow(This, window); IDirectDrawImpl_SetupFullscreenWindow(This, hwnd); } IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd); } } else if(cooplevel & DDSCL_EXCLUSIVE) { TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This); return DDERR_INVALIDPARAMS; } if(cooplevel & DDSCL_CREATEDEVICEWINDOW) { /* Don't create a device window if a focus window is set */ if( !(This->focuswindow) ) { HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window", WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, GetModuleHandleA(0), NULL); ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */ TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow); IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow); This->devicewindow = devicewindow; } } /* Unhandled flags */ if(cooplevel & DDSCL_ALLOWREBOOT) WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This); if(cooplevel & DDSCL_ALLOWMODEX) WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This); if(cooplevel & DDSCL_MULTITHREADED) FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This); if(cooplevel & DDSCL_FPUSETUP) WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This); if(cooplevel & DDSCL_FPUPRESERVE) WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This); /* Store the cooperative_level */ This->cooperative_level |= cooplevel; TRACE("SetCooperativeLevel retuning DD_OK\n"); return DD_OK; } /***************************************************************************** * IDirectDraw7::SetDisplayMode * * Sets the display screen resolution, color depth and refresh frequency * when in fullscreen mode (in theory). * Possible return values listed in the SDK suggest that this method fails * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets * the display mode in DDSCL_NORMAL mode without an hwnd specified. * It seems to be valid to pass 0 for With and Height, this has to be tested * It could mean that the current video mode should be left as-is. (But why * call it then?) * * Params: * Height, Width: Screen dimension * BPP: Color depth in Bits per pixel * Refreshrate: Screen refresh rate * Flags: Other stuff * * Returns * DD_OK on success * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height, DWORD BPP, DWORD RefreshRate, DWORD Flags) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); WINED3DDISPLAYMODE Mode; TRACE("(%p)->(%ld,%ld,%ld,%ld,%lx: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags); if( !Width || !Height ) { ERR("Width=%ld, Height=%ld, what to do?\n", Width, Height); /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */ return DD_OK; } /* Check the exclusive mode if(!(This->cooperative_level & DDSCL_EXCLUSIVE)) return DDERR_NOEXCLUSIVEMODE; * This is WRONG. Don't know if the SDK is completely * wrong and if there are any conditions when DDERR_NOEXCLUSIVE * is returned, but Half-Life 1.1.1.1 (Steam version) * depends on this */ Mode.Width = Width; Mode.Height = Height; Mode.RefreshRate = RefreshRate; switch(BPP) { case 8: Mode.Format = WINED3DFMT_P8; break; case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break; case 16: Mode.Format = WINED3DFMT_R5G6B5; break; case 24: Mode.Format = WINED3DFMT_R8G8B8; break; case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break; } /* TODO: The possible return values from msdn suggest that * the screen mode can't be changed if a surface is locked * or some drawing is in progress */ /* TODO: Lose the primary surface */ return IWineD3DDevice_SetDisplayMode(This->wineD3DDevice, 0, /* First swapchain */ &Mode); } /***************************************************************************** * IDirectDraw7::RestoreDisplayMode * * Restores the display mode to what it was at creation time. Basically. * * A problem arises when there are 2 DirectDraw objects using the same hwnd: * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32 * -> DD_1 is released. The screen should be left at 1024x768x32. * -> DD_2 is released. The screen should be set to 1400x1050x32 * This case is unhandled right now, but Empire Earth does it this way. * (But perhaps there is something in SetCooperativeLevel to prevent this) * * The msdn says that this method resets the display mode to what it was before * SetDisplayMode was called. What if SetDisplayModes is called 2 times?? * * Returns * DD_OK on success * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)\n", This); return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7), This->orig_width, This->orig_height, This->orig_bpp, 0, 0); } /***************************************************************************** * IDirectDraw7::GetCaps * * Returns the drives capabilities * * Used for version 1, 2, 4 and 7 * * Params: * DriverCaps: Structure to write the Hardware accelerated caps to * HelCaps: Structure to write the emulation caps to * * Returns * This implementation returns DD_OK only * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps); /* One structure must be != NULL */ if( (!DriverCaps) && (!HELCaps) ) { ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This); return DDERR_INVALIDPARAMS; } if(DriverCaps) { DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps); if (TRACE_ON(ddraw)) { TRACE("Driver Caps :\n"); DDRAW_dump_DDCAPS(DriverCaps); } } if(HELCaps) { DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps); if (TRACE_ON(ddraw)) { TRACE("HEL Caps :\n"); DDRAW_dump_DDCAPS(HELCaps); } } return DD_OK; } /***************************************************************************** * IDirectDraw7::Compact * * No idea what it does, MSDN says it's not implemented. * * Returns * DD_OK, but this is unchecked * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_Compact(IDirectDraw7 *iface) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)\n", This); return DD_OK; } /***************************************************************************** * IDirectDraw7::GetDisplayMode * * Returns information about the current display mode * * Exists in Version 1, 2, 4 and 7 * * Params: * DDSD: Address of a surface description structure to write the info to * * Returns * DD_OK * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); HRESULT hr; WINED3DDISPLAYMODE Mode; DWORD Size; TRACE("(%p)->(%p): Relay\n", This, DDSD); /* This seems sane */ if(!DDSD) { return DDERR_INVALIDPARAMS; } /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal, * so one method can be used for all versions (Hopefully) */ hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0 /* swapchain 0 */, &Mode); if( hr != D3D_OK ) { ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08lx\n", This, hr); return hr; } Size = DDSD->dwSize; memset(DDSD, 0, Size); DDSD->dwSize = Size; DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE; DDSD->dwWidth = Mode.Width; DDSD->dwHeight = Mode.Height; DDSD->u2.dwRefreshRate = 60; DDSD->ddsCaps.dwCaps = 0; DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat); PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format); DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8; if(TRACE_ON(ddraw)) { TRACE("Returning surface desc :\n"); DDRAW_dump_surface_desc(DDSD); } return DD_OK; } /***************************************************************************** * IDirectDraw7::GetFourCCCodes * * Returns an array of supported FourCC codes. * * Exists in Version 1, 2, 4 and 7 * * Params: * NumCodes: Contains the number of Codes that Codes can carry. Returns the number * of enumerated codes * Codes: Pointer to an array of DWORDs where the supported codes are written * to * * Returns * Always returns DD_OK, as it's a stub for now * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes); if(NumCodes) *NumCodes = 0; return DD_OK; } /***************************************************************************** * IDirectDraw7::GetMonitorFrequency * * Returns the monitor's frequency * * Exists in Version 1, 2, 4 and 7 * * Params: * Freq: Pointer to a DWORD to write the frequency to * * Returns * Always returns DD_OK * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)->(%p)\n", This, Freq); /* Ideally this should be in WineD3D, as it concerns the screen setup, * but for now this should make the games happy */ *Freq = 60; return DD_OK; } /***************************************************************************** * IDirectDraw7::GetVerticalBlankStatus * * Returns the Vertical blank status of the monitor. This should be in WineD3D * too basically, but as it's a semi stub, I didn't create a function there * * Params: * status: Pointer to a BOOL to be filled with the vertical blank status * * Returns * DD_OK on success * DDERR_INVALIDPARAMS if status is NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)->(%p)\n", This, status); /* This looks sane, the MSDN suggests it too */ if(!status) return DDERR_INVALIDPARAMS; *status = This->fake_vblank; This->fake_vblank = !This->fake_vblank; return DD_OK; } /***************************************************************************** * IDirectDraw7::GetAvailableVidMem * * Returns the total and free video memory * * Params: * Caps: Specifies the memory type asked for * total: Pointer to a DWORD to be filled with the total memory * free: Pointer to a DWORD to be filled with the free memory * * Returns * DD_OK on success * DDERR_INVALIDPARAMS of free and total are NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free); if(TRACE_ON(ddraw)) { TRACE("(%p) Asked for memory with description: ", This); DDRAW_dump_DDSCAPS2(Caps); TRACE("\n"); } /* Todo: System memory vs local video memory vs non-local video memory * The MSDN also mentions differences between texture memory and other * resources, but that's not important */ if( (!total) && (!free) ) return DDERR_INVALIDPARAMS; if(total) *total = This->total_vidmem; if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice); return DD_OK; } /***************************************************************************** * IDirectDraw7::Initialize * * Initializes a DirectDraw interface. * * Params: * GUID: Interface identifier. Well, don't know what this is really good * for * * Returns * Returns DD_OK on the first call, * DDERR_ALREADYINITIALIZED on repeated calls * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_Initialize(IDirectDraw7 *iface, GUID *Guid) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid)); if(This->initialized) { return DDERR_ALREADYINITIALIZED; } else { return DD_OK; } } /***************************************************************************** * IDirectDraw7::FlipToGDISurface * * "Makes the surface that the GDI writes to the primary surface" * Looks like some windows specific thing we don't have to care about. * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to * show error boxes ;) * Well, just return DD_OK. * * Returns: * Always returns DD_OK * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)\n", This); return DD_OK; } /***************************************************************************** * IDirectDraw7::WaitForVerticalBlank * * This method allows applications to get in sync with the vertical blank * interval. * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't * redraw the screen, most likely because of this stub * * Parameters: * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT * or DDWAITVB_BLOCKEND * h: Not used, according to MSDN * * Returns: * Always returns DD_OK * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE h) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); FIXME("(%p)->(%lx,%p): Stub\n", This, Flags, h); /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */ if(Flags & DDWAITVB_BLOCKBEGINEVENT) return DDERR_UNSUPPORTED; /* unchecked */ return DD_OK; } /***************************************************************************** * IDirectDraw7::GetScanLine * * Returns the scan line that is being drawn on the monitor * * Parameters: * Scanline: Address to write the scan line value to * * Returns: * Always returns DD_OK * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); static BOOL hide = FALSE; WINED3DDISPLAYMODE Mode; /* This function is called often, so print the fixme only once */ if(!hide) { FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline); hide = TRUE; } IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0, &Mode); /* Fake the line sweeping of the monitor */ /* FIXME: We should synchronize with a source to keep the refresh rate */ *Scanline = This->cur_scanline++; /* Assume 20 scan lines in the vertical blank */ if (This->cur_scanline >= Mode.Height + 20) This->cur_scanline = 0; return DD_OK; } /***************************************************************************** * IDirectDraw7::TestCooperativeLevel * * Informs the application about the state of the video adapter, depending * on the cooperative level * * Returns: * DD_OK if the device is in a sane state * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET * if the state is not correct(See below) * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); HRESULT hr; TRACE("(%p)\n", This); /* Description from MSDN: * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched * away from the app with e.g. alt-tab. Windowed apps receive * DDERR_EXCLUSIVEMODEALREADYSET if another application created a * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned, * when the video mode has changed */ hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice); /* Fix the result value. These values are mapped from their * d3d9 counterpart. */ switch(hr) { case WINED3DERR_DEVICELOST: if(This->cooperative_level & DDSCL_EXCLUSIVE) { return DDERR_NOEXCLUSIVEMODE; } else { return DDERR_EXCLUSIVEMODEALREADYSET; } case WINED3DERR_DEVICENOTRESET: return DD_OK; case WINED3D_OK: return DD_OK; case WINED3DERR_DRIVERINTERNALERROR: default: ERR("(%p) Unexpected return value %08lx from wineD3D, " \ " returning DD_OK\n", This, hr); } return DD_OK; } /***************************************************************************** * IDirectDraw7::GetGDISurface * * Returns the surface that GDI is treating as the primary surface. * For Wine this is the front buffer * * Params: * GDISurface: Address to write the surface pointer to * * Returns: * DD_OK if the surface was found * DDERR_NOTFOUND if the GDI surface wasn't found * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); IWineD3DSurface *Surf; IDirectDrawSurface7 *ddsurf; HRESULT hr; DDSCAPS2 ddsCaps; TRACE("(%p)->(%p)\n", This, GDISurface); /* Get the back buffer from the wineD3DDevice and search its * attached surfaces for the front buffer */ hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice, 0, /* SwapChain */ 0, /* first back buffer*/ WINED3DBACKBUFFER_TYPE_MONO, &Surf); if( (hr != D3D_OK) || (!Surf) ) { ERR("IWineD3DDevice::GetBackBuffer failed\n"); return DDERR_NOTFOUND; } /* GetBackBuffer AddRef()ed the surface, release it */ IWineD3DSurface_Release(Surf); IWineD3DSurface_GetParent(Surf, (IUnknown **) &ddsurf); IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */ /* Find the front buffer */ ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER; hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf, &ddsCaps, GDISurface); if(hr != DD_OK) { ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %lx\n", hr); } /* The AddRef is OK this time */ return hr; } /***************************************************************************** * IDirectDrawImpl_EnumDisplayModesCB * * Callback function for IDirectDraw7::EnumDisplayModes. Translates * the wineD3D values to ddraw values and calls the application callback * * Params: * device: The IDirectDraw7 interface to the current device * With, Height, Pixelformat, Refresh: Enumerated display mode * context: the context pointer passed to IWineD3DDevice::EnumDisplayModes * * Returns: * The return value from the application callback * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_EnumDisplayModesCB(IUnknown *pDevice, UINT Width, UINT Height, WINED3DFORMAT Pixelformat, FLOAT Refresh, void *context) { DDSURFACEDESC2 callback_sd; EnumDisplayModesCBS *cbs = (EnumDisplayModesCBS *) context; memset(&callback_sd, 0, sizeof(callback_sd)); callback_sd.dwSize = sizeof(callback_sd); callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH; if(Refresh > 0.0) { callback_sd.dwFlags |= DDSD_REFRESHRATE; callback_sd.u2.dwRefreshRate = 60.0; } callback_sd.dwHeight = Height; callback_sd.dwWidth = Width; PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, Pixelformat); return cbs->callback(&callback_sd, cbs->context); } /***************************************************************************** * IDirectDraw7::EnumDisplayModes * * Enumerates the supported Display modes. The modes can be filtered with * the DDSD parameter. * * Params: * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES * DDSD: Surface description to filter the modes * Context: Pointer passed back to the callback function * cb: Application-provided callback function * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if the callback wasn't set * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags, DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); UINT Width = 0, Height = 0; WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN; EnumDisplayModesCBS cbs; TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb); /* This looks sane */ if(!cb) return DDERR_INVALIDPARAMS; /* The private callback structure */ cbs.callback = cb; cbs.context = Context; if(DDSD) { if (DDSD->dwFlags & DDSD_WIDTH) Width = DDSD->dwWidth; if (DDSD->dwFlags & DDSD_HEIGHT) Height = DDSD->dwHeight; if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) ) pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat); } return IWineD3DDevice_EnumDisplayModes(This->wineD3DDevice, Flags, Width, Height, pixelformat, &cbs, IDirectDrawImpl_EnumDisplayModesCB); } /***************************************************************************** * IDirectDraw7::EvaluateMode * * Used with IDirectDraw7::StartModeTest to test video modes. * EvaluateMode is used to pass or fail a mode, and continue with the next * mode * * Params: * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED * Timeout: Returns the amount of seconds left before the mode would have * been failed automatically * * Returns: * This implementation always DD_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); FIXME("(%p)->(%ld,%p): Stub!\n", This, Flags, Timeout); /* When implementing this, implement it in WineD3D */ return DD_OK; } /***************************************************************************** * IDirectDraw7::GetDeviceIdentifier * * Returns the device identifier, which gives information about the driver * Our device identifier is defined at the beginning of this file. * * Params: * DDDI: Address for the returned structure * Flags: Can be DDGDI_GETHOSTIDENTIFIER * * Returns: * On success it returns DD_OK * DDERR_INVALIDPARAMS if DDDI is NULL * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface, DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)->(%p,%08lx)\n", This, DDDI, Flags); if(!DDDI) return DDERR_INVALIDPARAMS; /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D * host adapter, if there's a secondary 3D adapter. This doesn't apply * to any modern hardware, nor is it interesting for Wine, so ignore it */ *DDDI = deviceidentifier; return DD_OK; } /***************************************************************************** * IDirectDraw7::GetSurfaceFromDC * * Returns the Surface for a GDI device context handle. * Is this related to IDirectDrawSurface::GetDC ??? * * Params: * hdc: hdc to return the surface for * Surface: Address to write the surface pointer to * * Returns: * Always returns DD_OK because it's a stub * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, IDirectDrawSurface7 **Surface) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface); /* Implementation idea if needed: Loop through all surfaces and compare * their hdc with hdc. Implement it in WineD3D! */ return DDERR_NOTFOUND; } /***************************************************************************** * IDirectDraw7::RestoreAllSurfaces * * Calls the restore method of all surfaces * * Params: * * Returns: * Always returns DD_OK because it's a stub * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); FIXME("(%p): Stub\n", This); /* This isn't hard to implement: Enumerate all WineD3D surfaces, * get their parent and call their restore method. Do not implement * it in WineD3D, as restoring a surface means re-creating the * WineD3DDSurface */ return DD_OK; } /***************************************************************************** * IDirectDraw7::StartModeTest * * Tests the specified video modes to update the system registry with * refresh rate information. StartModeTest starts the mode test, * EvaluateMode is used to fail or pass a mode. If EvaluateMode * isn't called within 15 seconds, the mode is failed automatically * * As refresh rates are handled by the X server, I don't think this * Method is important * * Params: * Modes: An array of mode specifications * NumModes: The number of modes in Modes * Flags: Some flags... * * Returns: * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED, * if no modes are passed, DDERR_INVALIDPARAMS is returned, * otherwise DD_OK * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); WARN("(%p)->(%p, %ld, %lx): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags); /* This looks sane */ if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS; /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary. * As it is not, DDERR_TESTFINISHED is returned * (hopefully that's correct * if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED; * well, that value doesn't (yet) exist in the wine headers, so ignore it */ return DD_OK; } /***************************************************************************** * IDirectDrawImpl_RecreateSurfacesCallback * * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces. * It re-recreates the WineD3DSurface. It's pretty straightforward * *****************************************************************************/ HRESULT WINAPI IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context) { IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surf); IDirectDrawImpl *This = surfImpl->ddraw; IUnknown *Parent; IParentImpl *parImpl = NULL; IWineD3DSurface *wineD3DSurface; HRESULT hr; void *tmp; WINED3DSURFACE_DESC Desc; WINED3DFORMAT Format; WINED3DRESOURCETYPE Type; DWORD Usage; WINED3DPOOL Pool; UINT Size; WINED3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; UINT Width; UINT Height; TRACE("(%p): Enumerated Surface %p\n", This, surfImpl); /* For the enumeration */ IDirectDrawSurface7_Release(surf); if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */ /* Get the objects */ wineD3DSurface = surfImpl->WineD3DSurface; IWineD3DSurface_GetParent(wineD3DSurface, &Parent); IUnknown_Release(Parent); /* For the getParent */ /* Is the parent an IParent interface? */ if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK) { /* It is a IParent interface! */ IUnknown_Release(Parent); /* For the QueryInterface */ parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent); /* Release the reference the parent interface is holding */ IWineD3DSurface_Release(wineD3DSurface); } /* Get the surface properties */ Desc.Format = &Format; Desc.Type = &Type; Desc.Usage = &Usage; Desc.Pool = &Pool; Desc.Size = &Size; Desc.MultiSampleType = &MultiSampleType; Desc.MultiSampleQuality = &MultiSampleQuality; Desc.Width = &Width; Desc.Height = &Height; hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc); if(hr != D3D_OK) return hr; /* Create the new surface */ hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Type, Usage, Pool, MultiSampleType, MultiSampleQuality, 0 /* SharedHandle */, This->ImplType, Parent); if(hr != D3D_OK) return hr; /* Update the IParent if it exists */ if(parImpl) { parImpl->child = (IUnknown *) surfImpl->WineD3DSurface; /* Add a reference for the IParent */ IWineD3DSurface_AddRef(surfImpl->WineD3DSurface); } /* TODO: Copy the surface content, except for render targets */ if(IWineD3DSurface_Release(wineD3DSurface) == 0) TRACE("Surface released successful, next surface\n"); else ERR("Something's still holding the old WineD3DSurface\n"); surfImpl->ImplType = This->ImplType; return DDENUMRET_OK; } /***************************************************************************** * IDirectDrawImpl_RecreateAllSurfaces * * A function, that converts all wineD3DSurfaces to the new implementation type * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a * new WineD3DSurface, copies the content and releases the old surface * *****************************************************************************/ static HRESULT IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This) { DDSURFACEDESC2 desc; TRACE("(%p): Switch to implementation %d\n", This, This->ImplType); if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized) { /* Should happen almost never */ FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This); /* Shutdown d3d */ IWineD3DDevice_Uninit3D(This->wineD3DDevice); } /* Contrary: D3D starting is handled by the caller, because it knows the render target */ memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7), 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback); } /***************************************************************************** * D3D7CB_CreateSurface * * Callback function for IDirect3DDevice_CreateTexture. It searches for the * correct mipmap sublevel, and returns it to WineD3D. * The surfaces are created already by IDirectDraw7::CreateSurface * * Params: * With, Height: With and height of the surface * Format: The requested format * Usage, Pool: D3DUSAGE and D3DPOOL of the surface * level: The mipmap level * Surface: Pointer to pass the created surface back at * SharedHandle: NULL * * Returns: * D3D_OK * *****************************************************************************/ static HRESULT WINAPI D3D7CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT level, IWineD3DSurface **Surface, HANDLE *SharedHandle) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device); IDirectDrawSurfaceImpl *surf = This->tex_root; int i; TRACE("(%p) call back. surf=%p\n", device, surf); /* Find the wanted mipmap. There are enough mipmaps in the chain */ for(i = 0; i < level; i++) surf = surf->next_complex; /* Return the surface */ *Surface = surf->WineD3DSurface; TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf); return D3D_OK; } /***************************************************************************** * IDirectDrawImpl_CreateNewSurface * * A helper function for IDirectDraw7::CreateSurface. It creates a new surface * with the passed parameters. * * Params: * DDSD: Description of the surface to create * Surf: Address to store the interface pointer at * * Returns: * DD_OK on success * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level) { HRESULT hr; UINT Width = 0, Height = 0; WINED3DFORMAT Format = WINED3DFMT_UNKNOWN; WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE; DWORD Usage = 0; WINED3DSURFTYPE ImplType = This->ImplType; WINED3DSURFACE_DESC Desc; IUnknown *Parent; IParentImpl *parImpl = NULL; WINED3DPOOL Pool = WINED3DPOOL_DEFAULT; /* Dummies for GetDesc */ WINED3DPOOL dummy_d3dpool; WINED3DMULTISAMPLE_TYPE dummy_mst; UINT dummy_uint; DWORD dummy_dword; if (TRACE_ON(ddraw)) { TRACE(" (%p) Requesting surface desc :\n", This); DDRAW_dump_surface_desc(pDDSD); } /* Select the surface type, if it wasn't choosen yet */ if(ImplType == SURFACE_UNKNOWN) { /* Use GL Surfaces if a D3DDEVICE Surface is requested */ if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) { TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This); ImplType = SURFACE_OPENGL; } /* Otherwise use GDI surfaces for now */ else { TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This); ImplType = SURFACE_GDI; } /* Policy if all surface implementations are available: * First, check if a default type was set with winecfg. If not, * try Xrender surfaces, and use them if they work. Next, check if * accelerated OpenGL is available, and use GL surfaces in this * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface * was created, always use OpenGL surfaces. * * (Note: Xrender surfaces are not implemented for now, the * unaccelerated implementation uses GDI to render in Software) */ /* Store the type. If it needs to be changed, all WineD3DSurfaces have to * be re-created. This could be done with IDirectDrawSurface7::Restore */ This->ImplType = ImplType; } else { if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) && (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN) { /* We have to change to OpenGL, * and re-create all WineD3DSurfaces */ ImplType = SURFACE_OPENGL; This->ImplType = ImplType; TRACE("(%p) Re-creating all surfaces\n", This); IDirectDrawImpl_RecreateAllSurfaces(This); TRACE("(%p) Done recreating all surfaces\n", This); } else if(This->ImplType != SURFACE_OPENGL) { WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n"); /* Do not fail surface creation, only fail 3D device creation */ } } /* Get the surface parameters */ if ( pDDSD->dwFlags & DDSD_LPSURFACE) { ERR("(%p) Using a passed surface pointer is not yet supported\n", This); assert(0); } /* Get the correct wined3d usage */ if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER | DDSCAPS_3DDEVICE ) ) { Usage |= WINED3DUSAGE_RENDERTARGET; pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE | DDSCAPS_LOCALVIDMEM; } if(This->depthstencil) { /* The depth stencil creation callback sets this flag. * Set the WineD3D usage to let it know that it's a depth * Stencil surface. */ Usage |= WINED3DUSAGE_DEPTHSTENCIL; } if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) { Pool = WINED3DPOOL_SYSTEMMEM; } Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat); if(Format == WINED3DFMT_UNKNOWN) { ERR("Unsupported / Unknown pixelformat\n"); return DDERR_INVALIDPIXELFORMAT; } /* Create the Surface object */ *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl)); if(!*ppSurf) { ERR("(%p) Error allocating memory for a surface\n", This); return DDERR_OUTOFVIDEOMEMORY; } ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl); ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl); ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl); ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl); ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl); (*ppSurf)->ref = 1; (*ppSurf)->version = 7; (*ppSurf)->ddraw = This; (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2); (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD); /* Surface attachments */ (*ppSurf)->next_attached = NULL; (*ppSurf)->first_attached = *ppSurf; (*ppSurf)->next_complex = NULL; (*ppSurf)->first_complex = *ppSurf; /* Needed to re-create the surface on an implementation change */ (*ppSurf)->ImplType = ImplType; /* For D3DDevice creation */ (*ppSurf)->isRenderTarget = FALSE; /* A trace message for debugging */ TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf); if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) ) { /* Render targets and textures need a IParent interface, * because WineD3D will destroy them when the swapchain * is released */ parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl)); if(!parImpl) { ERR("Out of memory when allocating memory for a IParent implementation\n"); return DDERR_OUTOFMEMORY; } parImpl->ref = 1; ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl); Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent); TRACE("Using IParent interface %p as parent\n", parImpl); } else { /* Use the surface as parent */ Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7); TRACE("Using Surface interface %p as parent\n", *ppSurf); } /* Now create the WineD3D Surface */ hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format, TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface, ResType, Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, 0 /* SharedHandle */, ImplType, Parent); if(hr != D3D_OK) { ERR("IWineD3DDevice::CreateSurface failed. hr = %08lx\n", hr); return hr; } /* Set the child of the parent implementation if it exists */ if(parImpl) { parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface; /* The IParent releases the WineD3DSurface, and * the ddraw surface does that too. Hold a reference */ IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface); } /* Increase the surface counter, and attach the surface */ InterlockedIncrement(&This->surfaces); if(This->surface_list) { This->surface_list->prev = *ppSurf; } (*ppSurf)->next = This->surface_list; This->surface_list = *ppSurf; /* Here we could store all created surfaces in the DirectDrawImpl structure, * But this could also be delegated to WineDDraw, as it keeps track of all its * resources. Not implemented for now, as there are more important things ;) */ /* Get the pixel format of the WineD3DSurface and store it. * Don't use the Format choosen above, WineD3D might have * changed it */ Desc.Format = &Format; Desc.Type = &ResType; Desc.Usage = &Usage; Desc.Pool = &dummy_d3dpool; Desc.Size = &dummy_uint; Desc.MultiSampleType = &dummy_mst; Desc.MultiSampleQuality = &dummy_dword; Desc.Width = &Width; Desc.Height = &Height; (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT; hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc); if(hr != D3D_OK) { ERR("IWineD3DSurface::GetDesc failed\n"); IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf); return hr; } if(Format == WINED3DFMT_UNKNOWN) { FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n"); } PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format); /* Anno 1602 stores the pitch right after surface creation, so make sure it's there. * I can't LockRect() the surface here because if OpenGL surfaces are in use, the * WineD3DDevice might not be useable for 3D yet, so an extra method was created */ (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH; (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface); /* Application passed a color key? Set it! */ if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY) { IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, DDCKEY_DESTOVERLAY, &pDDSD->u3.ddckCKDestOverlay); } if(pDDSD->dwFlags & DDSD_CKDESTBLT) { IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, DDCKEY_DESTBLT, &pDDSD->ddckCKDestBlt); } if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY) { IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, DDCKEY_SRCOVERLAY, &pDDSD->ddckCKSrcOverlay); } if(pDDSD->dwFlags & DDSD_CKSRCBLT) { IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, DDCKEY_SRCBLT, &pDDSD->ddckCKSrcBlt); } return DD_OK; } /***************************************************************************** * IDirectDraw7::CreateSurface * * Creates a new IDirectDrawSurface object and returns its interface. * * The surface connections with wined3d are a bit tricky. Basically it works * like this: * * |------------------------| |-----------------| * | DDraw surface | | WineD3DSurface | * | | | | * | WineD3DSurface |-------------->| | * | Child |<------------->| Parent | * |------------------------| |-----------------| * * The DDraw surface is the parent of the wined3d surface, and it releases * the WineD3DSurface when the ddraw surface is destroyed. * * However, for all surfaces which can be in a container in WineD3D, * we have to do this. These surfaces are ususally complex surfaces, * so this concerns primary surfaces with a front and a back buffer, * and textures. * * |------------------------| |-----------------| * | DDraw surface | | Containter | * | | | | * | Child |<------------->| Parent | * | Texture |<------------->| | * | WineD3DSurface |<----| | Levels |<--| * | Complex connection | | | | | * |------------------------| | |-----------------| | * ^ | | * | | | * | | | * | |------------------| | |-----------------| | * | | IParent | |-------->| WineD3DSurface | | * | | | | | | * | | Child |<------------->| Parent | | * | | | | Container |<--| * | |------------------| |-----------------| | * | | * | |----------------------| | * | | DDraw surface 2 | | * | | | | * |<->| Complex root Child | | * | | Texture | | * | | WineD3DSurface |<----| | * | |----------------------| | | * | | | * | |---------------------| | |-----------------| | * | | IParent | |----->| WineD3DSurface | | * | | | | | | * | | Child |<---------->| Parent | | * | |---------------------| | Container |<--| * | |-----------------| | * | | * | ---More surfaces can follow--- | * * The reason is that the IWineD3DSwapchain(render target container) * and the IWineD3DTexure(Texture container) release the parents * of their surface's children, but by releasing the complex root * the surfaces which are complexly attached to it are destroyed * too. See IDirectDrawSurface::Release for a more detailed * explanation. * * Params: * DDSD: Description of the surface to create * Surf: Address to store the interface pointer at * UnkOuter: Basically for aggregation support, but ddraw doesn't support * aggregation, so it has to be NULL * * Returns: * DD_OK on success * CLASS_E_NOAGGREGATION if UnkOuter != NULL * DDERR_* if an error occurs * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD, IDirectDrawSurface7 **Surf, IUnknown *UnkOuter) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); IDirectDrawSurfaceImpl *object = NULL; HRESULT hr; LONG extra_surfaces = 0, i; DDSURFACEDESC2 desc2; UINT level = 0; WINED3DDISPLAYMODE Mode; TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter); /* Some checks before we start */ if (TRACE_ON(ddraw)) { TRACE(" (%p) Requesting surface desc :\n", This); DDRAW_dump_surface_desc(DDSD); } if (UnkOuter != NULL) { FIXME("(%p) : outer != NULL?\n", This); return CLASS_E_NOAGGREGATION; /* unchecked */ } if (!(DDSD->dwFlags & DDSD_CAPS)) { /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */ DDSD->dwFlags |= DDSD_CAPS; } if (DDSD->ddsCaps.dwCaps == 0) { /* This has been checked on real Windows */ DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY; } if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) { /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */ DDSD->dwFlags &= ~DDSD_LPSURFACE; } if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL)) { /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */ WARN("(%p) Null surface pointer specified, ignore it!\n", This); DDSD->dwFlags &= ~DDSD_LPSURFACE; } if (Surf == NULL) { FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This); return E_POINTER; /* unchecked */ } /* Modify some flags */ memset(&desc2, 0, sizeof(desc2)); desc2.dwSize = sizeof(desc2); /* For the struct copy */ DD_STRUCT_COPY_BYSIZE(&desc2, DDSD); desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */ desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */ /* Get the video mode from WineD3D - we will need it */ hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0, /* Swapchain 0 */ &Mode); if(FAILED(hr)) { ERR("Failed to read display mode from wined3d\n"); switch(This->orig_bpp) { case 8: Mode.Format = WINED3DFMT_P8; break; case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break; case 16: Mode.Format = WINED3DFMT_R5G6B5; break; case 24: Mode.Format = WINED3DFMT_R8G8B8; break; case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break; } Mode.Width = This->orig_width; Mode.Height = This->orig_height; } /* No pixelformat given? Use the current screen format */ if(!(desc2.dwFlags & DDSD_PIXELFORMAT)) { desc2.dwFlags |= DDSD_PIXELFORMAT; desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Wait: It could be a Z buffer */ if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) { switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */ { case 15: PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1); break; case 16: PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16); break; case 24: PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8); break; case 32: PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32); break; default: ERR("Unknown Z buffer bit depth\n"); } } else { PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format); } } /* No Width or no Height? Use the current window size or * the original screen size */ if(!(desc2.dwFlags & DDSD_WIDTH) || !(desc2.dwFlags & DDSD_HEIGHT) ) { HWND window; /* Fallback: From WineD3D / original mode */ desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; desc2.dwWidth = Mode.Width; desc2.dwHeight = Mode.Height; hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window); if( (hr == D3D_OK) && (window != 0) ) { RECT rect; if(GetWindowRect(window, &rect) ) { /* This is a hack until I find a better solution */ if( (rect.right - rect.left) <= 1 || (rect.bottom - rect.top) <= 1 ) { FIXME("Wanted to get surface dimensions from window %p, but it has only \ a size of %ldx%ld. Using full screen dimensions\n", window, rect.right - rect.left, rect.bottom - rect.top); } else { /* Not sure if this is correct */ desc2.dwWidth = rect.right - rect.left; desc2.dwHeight = rect.bottom - rect.top; TRACE("Using window %p's dimensions: %ldx%ld\n", window, desc2.dwWidth, desc2.dwHeight); } } } } /* Mipmap count fixes */ if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP) { if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX) { if(desc2.dwFlags & DDSD_MIPMAPCOUNT) { /* Mipmap count is given, nothing to do */ } else { /* Undocumented feature: Create sublevels until * either the width or the height is 1 */ DWORD min = desc2.dwWidth < desc2.dwHeight ? desc2.dwWidth : desc2.dwHeight; desc2.u2.dwMipMapCount = 0; while( min ) { desc2.u2.dwMipMapCount += 1; min >>= 1; } } } else { /* Not-complex mipmap -> Mipmapcount = 1 */ desc2.u2.dwMipMapCount = 1; } extra_surfaces = desc2.u2.dwMipMapCount - 1; /* There's a mipmap count in the created surface in any case */ desc2.dwFlags |= DDSD_MIPMAPCOUNT; } /* If no mipmap is given, the texture has only one level */ /* The first surface is a front buffer, the back buffer is created afterwards */ if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) ) { desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER; } /* Create the first surface */ hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0); if( hr != DD_OK) { ERR("IDirectDrawImpl_CreateNewSurface failed with %08lx\n", hr); return hr; } *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7); /* Create Additional surfaces if necessary * This applies to Primary surfaces which have a back buffer count * set, but not to mipmap textures. In case of Mipmap textures, * wineD3D takes care of the creation of additional surfaces */ if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT) { extra_surfaces = DDSD->dwBackBufferCount; desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */ desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER; } for(i = 0; i < extra_surfaces; i++) { IDirectDrawSurfaceImpl *object2 = NULL; IDirectDrawSurfaceImpl *iterator; /* increase the mipmap level, but only if a mipmap is created * In this case, also halve the size */ if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP) { level++; desc2.dwWidth /= 2; desc2.dwHeight /= 2; } hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object2, level); if(hr != DD_OK) { /* This destroys and possibly created surfaces too */ IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) ); return hr; } /* Add the new surface to the complex attachment list */ object2->first_complex = object; object2->next_complex = NULL; iterator = object; while(iterator->next_complex) iterator = iterator->next_complex; iterator->next_complex = object2; /* Remove the (possible) back buffer cap from the new surface description, * because only one surface in the flipping chain is a back buffer, one * is a front buffer, the others are just primary surfaces. */ desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER; } /* Addref the ddraw interface to keep an reference for each surface */ IDirectDraw7_AddRef(iface); /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice * But attach the d3ddevice only if the currently created surface was * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app) * The only case I can think of where this doesn't apply is when a * 2D app was configured by the user to run with OpenGL and it didn't create * the render target as first surface. In this case the render target creation * will cause the 3D init. */ if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) && desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) ) { IDirectDrawSurfaceImpl *target = This->surface_list; /* Search for the primary to use as render target */ while(target) { if(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) { /* found */ TRACE("Using primary %p as render target\n", target); break; } target = target->next; } /* If it's not found, use the just created DDSCAPS_3DDEVICE surface */ if(!target) { target = object; } TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target); hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex); if(hr != D3D_OK) { ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %lx\n", hr); } } /* Create a WineD3DTexture if a texture was requested */ if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) { UINT levels; WINED3DFORMAT Format; WINED3DPOOL Pool = WINED3DPOOL_DEFAULT; This->tex_root = object; if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP) { /* a mipmap is created, create enough levels */ levels = desc2.u2.dwMipMapCount; } else { /* No mipmap is created, create one level */ levels = 1; } /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */ if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) { Pool = WINED3DPOOL_SYSTEMMEM; } /* Should I forward the MANEGED cap to the managed pool ? */ /* Get the format. It's set already by CreateNewSurface */ Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat); /* The surfaces are already created, the callback only * passes the IWineD3DSurface to WineD3D */ hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels, /* MipMapCount = Levels */ 0, /* usage */ Format, Pool, &object->wineD3DTexture, 0, /* SharedHandle */ (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7), D3D7CB_CreateSurface ); This->tex_root = NULL; } return hr; } #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST) #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH) static BOOL Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested, const DDPIXELFORMAT *provided) { /* Some flags must be present in both or neither for a match. */ static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC | DDPF_ZBUFFER | DDPF_STENCILBUFFER; if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) return FALSE; if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match)) return FALSE; if (requested->dwFlags & DDPF_FOURCC) if (requested->dwFourCC != provided->dwFourCC) return FALSE; if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA |DDPF_LUMINANCE|DDPF_BUMPDUDV)) if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount) return FALSE; if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |DDPF_LUMINANCE|DDPF_BUMPDUDV)) if (requested->u2.dwRBitMask != provided->u2.dwRBitMask) return FALSE; if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV)) if (requested->u3.dwGBitMask != provided->u3.dwGBitMask) return FALSE; /* I could be wrong about the bumpmapping. MSDN docs are vague. */ if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |DDPF_BUMPDUDV)) if (requested->u4.dwBBitMask != provided->u4.dwBBitMask) return FALSE; if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS)) if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask) return FALSE; return TRUE; } static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided) { struct compare_info { DWORD flag; ptrdiff_t offset; size_t size; }; #define CMP(FLAG, FIELD) \ { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \ sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) } static const struct compare_info compare[] = { CMP(ALPHABITDEPTH, dwAlphaBitDepth), CMP(BACKBUFFERCOUNT, dwBackBufferCount), CMP(CAPS, ddsCaps), CMP(CKDESTBLT, ddckCKDestBlt), CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */), CMP(CKSRCBLT, ddckCKSrcBlt), CMP(CKSRCOVERLAY, ddckCKSrcOverlay), CMP(HEIGHT, dwHeight), CMP(LINEARSIZE, u1 /* dwLinearSize */), CMP(LPSURFACE, lpSurface), CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */), CMP(PITCH, u1 /* lPitch */), /* PIXELFORMAT: manual */ CMP(REFRESHRATE, u2 /* dwRefreshRate */), CMP(TEXTURESTAGE, dwTextureStage), CMP(WIDTH, dwWidth), /* ZBUFFERBITDEPTH: "obsolete" */ }; #undef CMP unsigned int i; if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) return FALSE; for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++) { if (requested->dwFlags & compare[i].flag && memcmp((const char *)provided + compare[i].offset, (const char *)requested + compare[i].offset, compare[i].size) != 0) return FALSE; } if (requested->dwFlags & DDSD_PIXELFORMAT) { if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat, &provided->u4.ddpfPixelFormat)) return FALSE; } return TRUE; } #undef DDENUMSURFACES_SEARCHTYPE #undef DDENUMSURFACES_MATCHTYPE /***************************************************************************** * IDirectDraw7::EnumSurfaces * * Loops through all surfaces attached to this device and calls the * application callback. This can't be relayed to WineD3DDevice, * because some WineD3DSurfaces' parents are IParent objects * * Params: * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback * DDSD: Description to filter for * Context: Application-provided pointer, it's passed unmodified to the * Callback function * Callback: Address to call for each surface * * Returns: * DDERR_INVALIDPARAMS if the callback is NULL * DD_OK on success * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags, DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback) { /* The surface enumeration is handled by WineDDraw, * because it keeps track of all surfaces attached to * it. The filtering is done by our callback function, * because WineDDraw doesn't handle ddraw-like surface * caps structures */ ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); IDirectDrawSurfaceImpl *surf; BOOL all, nomatch; DDSURFACEDESC2 desc; all = Flags & DDENUMSURFACES_ALL; nomatch = Flags & DDENUMSURFACES_NOMATCH; TRACE("(%p)->(%lx,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback); if(!Callback) return DDERR_INVALIDPARAMS; for(surf = This->surface_list; surf; surf = surf->next) { if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc))) { desc = surf->surface_desc; IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7)); if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK) return DD_OK; } } return DD_OK; } /***************************************************************************** * D3D7CB_CreateRenderTarget * * Callback called by WineD3D to create Surfaces for render target usage * This function takes the D3D target from the IDirectDrawImpl structure, * and returns the WineD3DSurface. To avoid double usage, the surface * is marked as render target afterwards * * Params * device: The WineD3DDevice's parent * Width, Height, Format: Dimensions and pixelformat of the render target * Ignored, because the surface already exists * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason * Lockable: ignored * ppSurface: Address to pass the surface pointer back at * pSharedHandle: Ignored * * Returns: * Always returns D3D_OK * *****************************************************************************/ static HRESULT WINAPI D3D7CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height, WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device); IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex; TRACE("(%p) call back\n", device); /* Loop through the complex chain and try to find unused primary surfaces */ while(d3dSurface->isRenderTarget) { d3dSurface = d3dSurface->next_complex; if(!d3dSurface) break; } if(!d3dSurface) { d3dSurface = This->d3d_target; ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This); } /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */ *ppSurface = d3dSurface->WineD3DSurface; d3dSurface->isRenderTarget = TRUE; TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface); return D3D_OK; } static HRESULT WINAPI D3D7CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height, WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) { /* Create a Depth Stencil surface to make WineD3D happy */ HRESULT hr = D3D_OK; ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device); DDSURFACEDESC2 ddsd; TRACE("(%p) call back\n", device); *ppSurface = NULL; /* Create a DirectDraw surface */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; ddsd.dwHeight = Height; ddsd.dwWidth = Width; if(Format != 0) { PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format); } else { ddsd.dwFlags ^= DDSD_PIXELFORMAT; } This->depthstencil = TRUE; hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This, &ddsd, (IDirectDrawSurface7 **) &This->DepthStencilBuffer, NULL); This->depthstencil = FALSE; if(FAILED(hr)) { ERR(" (%p) Creating a DepthStencil Surface failed, result = %lx\n", This, hr); return hr; } *ppSurface = This->DepthStencilBuffer->WineD3DSurface; return D3D_OK; } /***************************************************************************** * D3D7CB_CreateAdditionalSwapChain * * Callback function for WineD3D which creates a new WineD3DSwapchain * interface. It also creates an IParent interface to store that pointer, * so the WineD3DSwapchain has a parent and can be released when the D3D * device is destroyed *****************************************************************************/ static HRESULT WINAPI D3D7CB_CreateAdditionalSwapChain(IUnknown *device, WINED3DPRESENT_PARAMETERS* pPresentationParameters, IWineD3DSwapChain ** ppSwapChain) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device); IParentImpl *object = NULL; HRESULT res = D3D_OK; IWineD3DSwapChain *swapchain; TRACE("(%p) call back\n", device); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppSwapChain = NULL; return DDERR_OUTOFVIDEOMEMORY; } ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl); object->ref = 1; res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice, pPresentationParameters, &swapchain, (IUnknown*) ICOM_INTERFACE(object, IParent), D3D7CB_CreateRenderTarget, D3D7CB_CreateDepthStencilSurface); if (res != D3D_OK) { FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This); HeapFree(GetProcessHeap(), 0 , object); *ppSwapChain = NULL; } else { *ppSwapChain = swapchain; object->child = (IUnknown *) swapchain; } return res; } /***************************************************************************** * IDirectDrawImpl_AttachD3DDevice * * Initializes the D3D capabilities of WineD3D * * Params: * primary: The primary surface for D3D * * Returns * DD_OK on success, * DDERR_* otherwise * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary) { HRESULT hr; UINT BackBufferCount = 0; HWND window; WINED3DPRESENT_PARAMETERS localParameters; BOOL isWindowed, EnableAutoDepthStencil; WINED3DFORMAT AutoDepthStencilFormat; WINED3DMULTISAMPLE_TYPE MultiSampleType; WINED3DSWAPEFFECT SwapEffect; DWORD Flags, MultiSampleQuality; UINT FullScreen_RefreshRateInHz, PresentationInterval; WINED3DDISPLAYMODE Mode; TRACE("(%p)->(%p)\n", This, primary); /* Get the window */ hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window); if(hr != D3D_OK) { ERR("IWineD3DDevice::GetHWND failed\n"); return hr; } /* If there's no window, create a hidden window. WineD3D needs it */ if(window == 0) { window = CreateWindowExA(0, This->classname, "Hidden D3D Window", WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, GetModuleHandleA(0), NULL); ShowWindow(window, SW_HIDE); /* Just to be sure */ WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window); This->d3d_window = window; } else { TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window); } /* use the surface description for the device parameters, not the * Device settings. The app might render to an offscreen surface */ Mode.Width = primary->surface_desc.dwWidth; Mode.Height = primary->surface_desc.dwHeight; Mode.Format = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat); if(primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) { BackBufferCount = primary->surface_desc.dwBackBufferCount; } /* Store the future Render Target surface */ This->d3d_target = primary; isWindowed = !(This->cooperative_level & DDSCL_FULLSCREEN); EnableAutoDepthStencil = FALSE; AutoDepthStencilFormat = WINED3DFMT_D16; MultiSampleType = WINED3DMULTISAMPLE_NONE; SwapEffect = WINED3DSWAPEFFECT_COPY; Flags = 0; MultiSampleQuality = 0; FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */ PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT; TRACE("Passing mode %d\n", Mode.Format); localParameters.BackBufferWidth = &Mode.Width; localParameters.BackBufferHeight = &Mode.Height; localParameters.BackBufferFormat = (WINED3DFORMAT *) &Mode.Format; localParameters.BackBufferCount = (UINT *) &BackBufferCount; localParameters.MultiSampleType = &MultiSampleType; localParameters.MultiSampleQuality = &MultiSampleQuality; localParameters.SwapEffect = &SwapEffect; localParameters.hDeviceWindow = &window; localParameters.Windowed = &isWindowed; localParameters.EnableAutoDepthStencil = &EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = &AutoDepthStencilFormat; localParameters.Flags = &Flags; localParameters.FullScreen_RefreshRateInHz = &FullScreen_RefreshRateInHz; localParameters.PresentationInterval = &PresentationInterval; /* Set this NOW, otherwise creating the depth stencil surface will cause a * recursive loop until ram or emulated video memory is full */ This->d3d_initialized = TRUE; hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters, D3D7CB_CreateAdditionalSwapChain); if(FAILED(hr)) { This->wineD3DDevice = NULL; return hr; } /* Create an Index Buffer parent */ TRACE("(%p) Successfully initialized 3D\n", This); return DD_OK; } /***************************************************************************** * DirectDrawCreateClipper (DDRAW.@) * * Creates a new IDirectDrawClipper object. * * Params: * Clipper: Address to write the interface pointer to * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be * NULL * * Returns: * CLASS_E_NOAGGREGATION if UnkOuter != NULL * E_OUTOFMEMORY if allocating the object failed * *****************************************************************************/ HRESULT WINAPI DirectDrawCreateClipper(DWORD Flags, IDirectDrawClipper **Clipper, IUnknown *UnkOuter) { IDirectDrawClipperImpl* object; TRACE("(%08lx,%p,%p)\n", Flags, Clipper, UnkOuter); if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawClipperImpl)); if (object == NULL) return E_OUTOFMEMORY; ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl); object->ref = 1; object->hWnd = 0; object->ddraw_owner = NULL; *Clipper = (IDirectDrawClipper *) object; return DD_OK; } /***************************************************************************** * IDirectDraw7::CreateClipper * * Creates a DDraw clipper. See DirectDrawCreateClipper for details * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface, DWORD Flags, IDirectDrawClipper **Clipper, IUnknown *UnkOuter) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); TRACE("(%p)->(%lx,%p,%p)\n", This, Flags, Clipper, UnkOuter); return DirectDrawCreateClipper(Flags, Clipper, UnkOuter); } /***************************************************************************** * IDirectDraw7::CreatePalette * * Creates a new IDirectDrawPalette object * * Params: * Flags: The flags for the new clipper * ColorTable: Color table to assign to the new clipper * Palette: Address to write the interface pointer to * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be * NULL * * Returns: * CLASS_E_NOAGGREGATION if UnkOuter != NULL * E_OUTOFMEMORY if allocating the object failed * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface, DWORD Flags, PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); IDirectDrawPaletteImpl *object; HRESULT hr = DDERR_GENERIC; TRACE("(%p)->(%lx,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter); if(pUnkOuter != NULL) { WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter); return CLASS_E_NOAGGREGATION; } /* The refcount test shows that a cooplevel is required for this */ if(!This->cooperative_level) { WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n"); return DDERR_NOCOOPERATIVELEVELSET; } object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl)); if(!object) { ERR("Out of memory when allocating memory for a palette implementation\n"); return E_OUTOFMEMORY; } ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl); object->ref = 1; object->ddraw_owner = This; hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) ); if(hr != DD_OK) { HeapFree(GetProcessHeap(), 0, object); return hr; } IDirectDraw7_AddRef(iface); *Palette = ICOM_INTERFACE(object, IDirectDrawPalette); return DD_OK; } /***************************************************************************** * IDirectDraw7::DuplicateSurface * * Duplicates a surface. The surface memory points to the same memory as * the original surface, and it's released when the last surface referencing * it is released. I guess that's beyond Wine's surface management right now * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a * test application to implement this) * * Params: * Src: Address of the source surface * Dest: Address to write the new surface pointer to * * Returns: * See IDirectDraw7::CreateSurface * *****************************************************************************/ static HRESULT WINAPI IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface, IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest) { ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src); FIXME("(%p)->(%p,%p)\n", This, Surf, Dest); /* For now, simply create a new, independent surface */ return IDirectDraw7_CreateSurface(iface, &Surf->surface_desc, Dest, NULL); } /***************************************************************************** * IDirectDraw7 VTable *****************************************************************************/ const IDirectDraw7Vtbl IDirectDraw7_Vtbl = { /*** IUnknown ***/ IDirectDrawImpl_QueryInterface, IDirectDrawImpl_AddRef, IDirectDrawImpl_Release, /*** IDirectDraw ***/ IDirectDrawImpl_Compact, IDirectDrawImpl_CreateClipper, IDirectDrawImpl_CreatePalette, IDirectDrawImpl_CreateSurface, IDirectDrawImpl_DuplicateSurface, IDirectDrawImpl_EnumDisplayModes, IDirectDrawImpl_EnumSurfaces, IDirectDrawImpl_FlipToGDISurface, IDirectDrawImpl_GetCaps, IDirectDrawImpl_GetDisplayMode, IDirectDrawImpl_GetFourCCCodes, IDirectDrawImpl_GetGDISurface, IDirectDrawImpl_GetMonitorFrequency, IDirectDrawImpl_GetScanLine, IDirectDrawImpl_GetVerticalBlankStatus, IDirectDrawImpl_Initialize, IDirectDrawImpl_RestoreDisplayMode, IDirectDrawImpl_SetCooperativeLevel, IDirectDrawImpl_SetDisplayMode, IDirectDrawImpl_WaitForVerticalBlank, /*** IDirectDraw2 ***/ IDirectDrawImpl_GetAvailableVidMem, /*** IDirectDraw7 ***/ IDirectDrawImpl_GetSurfaceFromDC, IDirectDrawImpl_RestoreAllSurfaces, IDirectDrawImpl_TestCooperativeLevel, IDirectDrawImpl_GetDeviceIdentifier, /*** IDirectDraw7 ***/ IDirectDrawImpl_StartModeTest, IDirectDrawImpl_EvaluateMode };