/* * Copyright (C) 2005 Henri Verbeet * Copyright (C) 2006 Ivan Gyurdiev * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" static HMODULE d3d9_handle = 0; static DWORD texture_stages; static HWND create_window(void) { WNDCLASS wc = {0}; wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "d3d9_test_wc"; RegisterClass(&wc); return CreateWindow("d3d9_test_wc", "d3d9_test", 0, 0, 0, 0, 0, 0, 0, 0, 0); } static HRESULT init_d3d9( IDirect3DDevice9** device, D3DPRESENT_PARAMETERS* device_pparams) { IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; IDirect3D9 *d3d9_ptr = 0; HRESULT hres; HWND window; d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); if (!d3d9_create) return E_FAIL; d3d9_ptr = d3d9_create(D3D_SDK_VERSION); ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); if (!d3d9_ptr) return E_FAIL; window = create_window(); ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS)); device_pparams->Windowed = TRUE; device_pparams->hDeviceWindow = window; device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD; hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device); ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%x\n", hres); return hres; } static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr) { HRESULT hret = 0; IDirect3DStateBlock9 *state_block_ptr = 0; /* Should succeed */ hret = IDirect3DDevice9_BeginStateBlock(device_ptr); ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK); if (hret != D3D_OK) return; /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */ hret = IDirect3DDevice9_BeginStateBlock(device_ptr); ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL); if (hret != D3DERR_INVALIDCALL) return; /* Should succeed */ state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef, "EndStateBlock returned: hret 0x%x, state_block_ptr %p. " "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL); /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */ state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef, "EndStateBlock returned: hret 0x%x, state_block_ptr %p. " "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL); } /* ============================ State Testing Framework ========================== */ typedef struct state_test { const char* test_name; /* The initial data is usually the same * as the default data, but a write can have side effects. * The initial data is tested first, before any writes take place * The default data can be tested after a write */ const void* initial_data; /* The default data is the standard state to compare * against, and restore to */ const void* default_data; /* The test data is the experiment data to try * in - what we want to write * out - what windows will actually write (not necessarily the same) */ const void* test_data_in; const void* test_data_out; /* The poison data is the data to preinitialize the return buffer to */ const void* poison_data; /* Return buffer */ void* return_data; /* Size of the data samples above */ unsigned int data_size; /* Test resource management handlers */ HRESULT (*setup_handler) (struct state_test* test); void (*teardown_handler) (struct state_test* test); /* Test data handlers */ void (*set_handler) (IDirect3DDevice9* device, const struct state_test* test, const void* data_in); void (*get_handler) (IDirect3DDevice9* device, const struct state_test* test, void* data_out); void (*print_handler) (const struct state_test* test, const void* data); /* Test arguments */ const void* test_arg; /* Test-specific context data */ void* test_context; } state_test; /* See below for explanation of the flags */ #define EVENT_OK 0x00 #define EVENT_CHECK_DEFAULT 0x01 #define EVENT_CHECK_INITIAL 0x02 #define EVENT_CHECK_TEST 0x04 #define EVENT_ERROR 0x08 #define EVENT_APPLY_DATA 0x10 typedef struct event { int (*event_fn) (IDirect3DDevice9* device, void* arg); int status; } event; /* This is an event-machine, which tests things. * It tests get and set operations for a batch of states, based on * results from the event function, which directs what's to be done */ static void execute_test_chain( IDirect3DDevice9* device, state_test* test, unsigned int ntests, event *event, unsigned int nevents, void* event_arg) { int outcome; unsigned int i = 0, j; /* For each queued event */ for (j=0; j < nevents; j++) { /* Execute the next event handler (if available) or just set the supplied status */ outcome = event[j].status; if (event[j].event_fn) outcome |= event[j].event_fn(device, event_arg); /* Now verify correct outcome depending on what was signaled by the handler. * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out). * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data. * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data. * An EVENT_ERROR signal means the test isn't going to work, exit the event loop. * An EVENT_APPLY_DATA signal means load the test data (after checks) */ if (outcome & EVENT_ERROR) { trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j); break; } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) { for (i=0; i < ntests; i++) { memcpy(test[i].return_data, test[i].poison_data, test[i].data_size); test[i].get_handler(device, &test[i], test[i].return_data); if (outcome & EVENT_CHECK_TEST) { BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size); ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n", test[i].test_name, j, test[i].data_size); if (test_failed && test[i].print_handler) { trace("Returned data was:\n"); test[i].print_handler(&test[i], test[i].return_data); trace("Test data was:\n"); test[i].print_handler(&test[i], test[i].test_data_out); } } else if (outcome & EVENT_CHECK_DEFAULT) { BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size); ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n", test[i].test_name, j, test[i].data_size); if (test_failed && test[i].print_handler) { trace("Returned data was:\n"); test[i].print_handler(&test[i], test[i].return_data); trace("Default data was:\n"); test[i].print_handler(&test[i], test[i].default_data); } } else if (outcome & EVENT_CHECK_INITIAL) { BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size); ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n", test[i].test_name, j, test[i].data_size); if (test_failed && test[i].print_handler) { trace("Returned data was:\n"); test[i].print_handler(&test[i], test[i].return_data); trace("Initial data was:\n"); test[i].print_handler(&test[i], test[i].initial_data); } } } } if (outcome & EVENT_APPLY_DATA) { for (i=0; i < ntests; i++) test[i].set_handler(device, &test[i], test[i].test_data_in); } } /* Attempt to reset any changes made */ for (i=0; i < ntests; i++) test[i].set_handler(device, &test[i], test[i].default_data); } typedef struct event_data { IDirect3DStateBlock9* stateblock; IDirect3DSurface9* original_render_target; IDirect3DSwapChain9* new_swap_chain; } event_data; static int switch_render_target( IDirect3DDevice9* device, void* data) { HRESULT hret; D3DPRESENT_PARAMETERS present_parameters; event_data* edata = (event_data*) data; IDirect3DSwapChain9* swapchain = NULL; IDirect3DSurface9* backbuffer = NULL; /* Parameters for new swapchain */ ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; /* Create new swapchain */ hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain); ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret); if (hret != D3D_OK) goto error; /* Get its backbuffer */ hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret); if (hret != D3D_OK) goto error; /* Save the current render target */ hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target); ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret); if (hret != D3D_OK) goto error; /* Set the new swapchain's backbuffer as a render target */ hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret); if (hret != D3D_OK) goto error; IUnknown_Release(backbuffer); edata->new_swap_chain = swapchain; return EVENT_OK; error: if (backbuffer) IUnknown_Release(backbuffer); if (swapchain) IUnknown_Release(swapchain); return EVENT_ERROR; } static int revert_render_target( IDirect3DDevice9* device, void* data) { HRESULT hret; event_data* edata = (event_data*) data; /* Reset the old render target */ hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target); ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret); if (hret != D3D_OK) { IUnknown_Release(edata->original_render_target); return EVENT_ERROR; } IUnknown_Release(edata->original_render_target); IUnknown_Release(edata->new_swap_chain); return EVENT_OK; } static int begin_stateblock( IDirect3DDevice9* device, void* data) { HRESULT hret; data = NULL; hret = IDirect3DDevice9_BeginStateBlock(device); ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret); if (hret != D3D_OK) return EVENT_ERROR; return EVENT_OK; } static int end_stateblock( IDirect3DDevice9* device, void* data) { HRESULT hret; event_data* edata = (event_data*) data; hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock); ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret); if (hret != D3D_OK) return EVENT_ERROR; return EVENT_OK; } static int abort_stateblock( IDirect3DDevice9* device, void* data) { event_data* edata = (event_data*) data; IUnknown_Release(edata->stateblock); return EVENT_OK; } static int apply_stateblock( IDirect3DDevice9* device, void* data) { event_data* edata = (event_data*) data; HRESULT hret; hret = IDirect3DStateBlock9_Apply(edata->stateblock); ok(hret == D3D_OK, "Apply returned %#x.\n", hret); if (hret != D3D_OK) { IUnknown_Release(edata->stateblock); return EVENT_ERROR; } IUnknown_Release(edata->stateblock); return EVENT_OK; } static int capture_stateblock( IDirect3DDevice9* device, void* data) { HRESULT hret; event_data* edata = (event_data*) data; hret = IDirect3DStateBlock9_Capture(edata->stateblock); ok(hret == D3D_OK, "Capture returned %#x.\n", hret); if (hret != D3D_OK) return EVENT_ERROR; return EVENT_OK; } static void execute_test_chain_all( IDirect3DDevice9* device, state_test* test, unsigned int ntests) { unsigned int i; event_data arg; event read_events[] = { { NULL, EVENT_CHECK_INITIAL } }; event write_read_events[] = { { NULL, EVENT_APPLY_DATA }, { NULL, EVENT_CHECK_TEST } }; event abort_stateblock_events[] = { { begin_stateblock, EVENT_APPLY_DATA }, { end_stateblock, EVENT_OK }, { abort_stateblock, EVENT_CHECK_DEFAULT } }; event apply_stateblock_events[] = { { begin_stateblock, EVENT_APPLY_DATA }, { end_stateblock, EVENT_OK }, { apply_stateblock, EVENT_CHECK_TEST } }; event capture_reapply_stateblock_events[] = { { begin_stateblock, EVENT_APPLY_DATA }, { end_stateblock, EVENT_OK }, { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA }, { apply_stateblock, EVENT_CHECK_DEFAULT } }; event rendertarget_switch_events[] = { { NULL, EVENT_APPLY_DATA }, { switch_render_target, EVENT_CHECK_TEST }, { revert_render_target, EVENT_OK } }; event rendertarget_stateblock_events[] = { { begin_stateblock, EVENT_APPLY_DATA }, { switch_render_target, EVENT_CHECK_DEFAULT }, { end_stateblock, EVENT_OK }, { revert_render_target, EVENT_OK }, { apply_stateblock, EVENT_CHECK_TEST } }; /* Setup each test for execution */ for (i=0; i < ntests; i++) { if (test[i].setup_handler(&test[i]) != D3D_OK) { ok(FALSE, "Test \"%s\" failed setup, aborting\n", test[i].test_name); return; } } trace("Running initial read state tests\n"); execute_test_chain(device, test, ntests, read_events, 1, NULL); trace("Running write-read state tests\n"); execute_test_chain(device, test, ntests, write_read_events, 2, NULL); trace("Running stateblock abort state tests\n"); execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg); trace("Running stateblock apply state tests\n"); execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg); trace("Running stateblock capture/reapply state tests\n"); execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg); trace("Running rendertarget switch state tests\n"); execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg); trace("Running stateblock apply over rendertarget switch interrupt tests\n"); execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg); /* Cleanup resources */ for (i=0; i < ntests; i++) test[i].teardown_handler(&test[i]); } /* =================== State test: Pixel and Vertex Shader constants ============ */ typedef struct shader_constant_data { int int_constant[4]; /* 1x4 integer constant */ float float_constant[4]; /* 1x4 float constant */ BOOL bool_constant[4]; /* 4x1 boolean constants */ } shader_constant_data; typedef struct shader_constant_arg { unsigned int idx; BOOL pshader; } shader_constant_arg; typedef struct shader_constant_context { shader_constant_data return_data_buffer; } shader_constant_context; static void shader_constant_print_handler( const state_test* test, const void* data) { const shader_constant_data* scdata = data; trace("Integer constant = { %#x, %#x, %#x, %#x }\n", scdata->int_constant[0], scdata->int_constant[1], scdata->int_constant[2], scdata->int_constant[3]); trace("Float constant = { %f, %f, %f, %f }\n", scdata->float_constant[0], scdata->float_constant[1], scdata->float_constant[2], scdata->float_constant[3]); trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n", scdata->bool_constant[0], scdata->bool_constant[1], scdata->bool_constant[2], scdata->bool_constant[3]); } static void shader_constant_set_handler( IDirect3DDevice9* device, const state_test* test, const void* data) { HRESULT hret; const shader_constant_data* scdata = data; const shader_constant_arg* scarg = test->test_arg; unsigned int index = scarg->idx; if (!scarg->pshader) { hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1); ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret); hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1); ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret); hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4); ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret); } else { hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1); ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret); hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1); ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret); hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4); ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret); } } static void shader_constant_get_handler( IDirect3DDevice9* device, const state_test* test, void* data) { HRESULT hret; shader_constant_data* scdata = (shader_constant_data*) data; const shader_constant_arg* scarg = test->test_arg; unsigned int index = scarg->idx; if (!scarg->pshader) { hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1); ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#x.\n", hret); hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1); ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#x.\n", hret); hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4); ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#x.\n", hret); } else { hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1); ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#x.\n", hret); hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1); ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#x.\n", hret); hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4); ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#x.\n", hret); } } static const shader_constant_data shader_constant_poison_data = { { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de }, { 1.0f, 2.0f, 3.0f, 4.0f }, { FALSE, TRUE, FALSE, TRUE } }; static const shader_constant_data shader_constant_default_data = { { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 } }; static const shader_constant_data shader_constant_test_data = { { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { TRUE, FALSE, FALSE, TRUE } }; static HRESULT shader_constant_setup_handler( state_test* test) { shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(shader_constant_context)); if (ctx == NULL) return E_FAIL; test->test_context = ctx; test->return_data = &ctx->return_data_buffer; test->test_data_in = &shader_constant_test_data; test->test_data_out = &shader_constant_test_data; test->default_data = &shader_constant_default_data; test->initial_data = &shader_constant_default_data; test->poison_data = &shader_constant_poison_data; test->data_size = sizeof(shader_constant_data); return D3D_OK; } static void shader_constant_teardown_handler( state_test* test) { HeapFree(GetProcessHeap(), 0, test->test_context); } static void shader_constants_queue_test( state_test* test, const shader_constant_arg* test_arg) { test->setup_handler = shader_constant_setup_handler; test->teardown_handler = shader_constant_teardown_handler; test->set_handler = shader_constant_set_handler; test->get_handler = shader_constant_get_handler; test->print_handler = shader_constant_print_handler; test->test_name = test_arg->pshader? "set_get_pshader_constants": "set_get_vshader_constants"; test->test_arg = test_arg; } /* =================== State test: Lights ===================================== */ typedef struct light_data { D3DLIGHT9 light; BOOL enabled; HRESULT get_light_result; HRESULT get_enabled_result; } light_data; typedef struct light_arg { unsigned int idx; } light_arg; typedef struct light_context { light_data return_data_buffer; } light_context; static void light_print_handler( const state_test* test, const void* data) { const light_data* ldata = data; trace("Get Light return value: %#x\n", ldata->get_light_result); trace("Get Light enable return value: %#x\n", ldata->get_enabled_result); trace("Light Enabled = %u\n", ldata->enabled); trace("Light Type = %u\n", ldata->light.Type); trace("Light Diffuse = { %f, %f, %f, %f }\n", ldata->light.Diffuse.r, ldata->light.Diffuse.g, ldata->light.Diffuse.b, ldata->light.Diffuse.a); trace("Light Specular = { %f, %f, %f, %f}\n", ldata->light.Specular.r, ldata->light.Specular.g, ldata->light.Specular.b, ldata->light.Specular.a); trace("Light Ambient = { %f, %f, %f, %f }\n", ldata->light.Ambient.r, ldata->light.Ambient.g, ldata->light.Ambient.b, ldata->light.Ambient.a); trace("Light Position = { %f, %f, %f }\n", ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z); trace("Light Direction = { %f, %f, %f }\n", ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z); trace("Light Range = %f\n", ldata->light.Range); trace("Light Fallof = %f\n", ldata->light.Falloff); trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0); trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1); trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2); trace("Light Theta = %f\n", ldata->light.Theta); trace("Light Phi = %f\n", ldata->light.Phi); } static void light_set_handler( IDirect3DDevice9* device, const state_test* test, const void* data) { HRESULT hret; const light_data* ldata = data; const light_arg* larg = test->test_arg; unsigned int index = larg->idx; hret = IDirect3DDevice9_SetLight(device, index, &ldata->light); ok(hret == D3D_OK, "SetLight returned %#x.\n", hret); hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled); ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret); } static void light_get_handler( IDirect3DDevice9* device, const state_test* test, void* data) { HRESULT hret; light_data* ldata = data; const light_arg* larg = test->test_arg; unsigned int index = larg->idx; hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled); ldata->get_enabled_result = hret; hret = IDirect3DDevice9_GetLight(device, index, &ldata->light); ldata->get_light_result = hret; } static const light_data light_poison_data = { { 0x1337c0de, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f }, 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f }, 1, 0x1337c0de, 0x1337c0de }; static const light_data light_default_data = { { D3DLIGHT_DIRECTIONAL, { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK }; /* This is used for the initial read state (before a write causes side effects) * The proper return status is D3DERR_INVALIDCALL */ static const light_data light_initial_data = { { 0x1337c0de, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 3.3f, 4.4f, 5.5f }, { 6.6f, 7.7f, 8.8f }, 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f }, 1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL }; static const light_data light_test_data_in = { { 1, { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK}; /* SetLight will use 128 as the "enabled" value */ static const light_data light_test_data_out = { { 1, { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK}; static HRESULT light_setup_handler( state_test* test) { light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(light_context)); if (ctx == NULL) return E_FAIL; test->test_context = ctx; test->return_data = &ctx->return_data_buffer; test->test_data_in = &light_test_data_in; test->test_data_out = &light_test_data_out; test->default_data = &light_default_data; test->initial_data = &light_initial_data; test->poison_data = &light_poison_data; test->data_size = sizeof(light_data); return D3D_OK; } static void light_teardown_handler( state_test* test) { HeapFree(GetProcessHeap(), 0, test->test_context); } static void lights_queue_test( state_test* test, const light_arg* test_arg) { test->setup_handler = light_setup_handler; test->teardown_handler = light_teardown_handler; test->set_handler = light_set_handler; test->get_handler = light_get_handler; test->print_handler = light_print_handler; test->test_name = "set_get_light"; test->test_arg = test_arg; } /* =================== State test: Transforms ===================================== */ typedef struct transform_data { D3DMATRIX view; D3DMATRIX projection; D3DMATRIX texture0; D3DMATRIX texture7; D3DMATRIX world0; D3DMATRIX world255; } transform_data; typedef struct transform_context { transform_data return_data_buffer; } transform_context; static inline void print_matrix( const char* name, const D3DMATRIX* matrix) { trace("%s Matrix = {\n", name); trace(" %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]); trace(" %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]); trace(" %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]); trace(" %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]); trace("}\n"); } static void transform_print_handler( const state_test* test, const void* data) { const transform_data* tdata = data; print_matrix("View", &tdata->view); print_matrix("Projection", &tdata->projection); print_matrix("Texture0", &tdata->texture0); print_matrix("Texture7", &tdata->texture7); print_matrix("World0", &tdata->world0); print_matrix("World255", &tdata->world255); } static void transform_set_handler( IDirect3DDevice9* device, const state_test* test, const void* data) { HRESULT hret; const transform_data* tdata = data; hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view); ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection); ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0); ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7); ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0); ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255); ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); } static void transform_get_handler( IDirect3DDevice9* device, const state_test* test, void* data) { HRESULT hret; transform_data* tdata = (transform_data*) data; hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view); ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection); ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0); ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7); ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0); ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255); ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); } static const transform_data transform_default_data = { { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } } }; static const transform_data transform_poison_data = { { { { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f } } }, { { { 17.0f, 18.0f, 19.0f, 20.0f, 21.0f, 22.0f, 23.0f, 24.0f, 25.0f, 26.0f, 27.0f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f } } }, { { { 33.0f, 34.0f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f, 41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f } } }, { { { 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 54.0f, 55.0f, 56.0f, 57.0f, 58.0f, 59.0f, 60.0f, 61.0f, 62.0f, 63.0f, 64.0f } } }, { { { 64.0f, 66.0f, 67.0f, 68.0f, 69.0f, 70.0f, 71.0f, 72.0f, 73.0f, 74.0f, 75.0f, 76.0f, 77.0f, 78.0f, 79.0f, 80.0f } } }, { { { 81.0f, 82.0f, 83.0f, 84.0f, 85.0f, 86.0f, 87.0f, 88.0f, 89.0f, 90.0f, 91.0f, 92.0f, 93.0f, 94.0f, 95.0f, 96.0f} } }, }; static const transform_data transform_test_data = { { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f, 23.56f, 12.89f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } }, { { { 9.2f, 38.7f, -6.6f, 7.2f, 10.11f, -12.13f, 77.15f, -1.5f, 23.56f, 12.89f, 14.56f, -1.0f, 12.3f, 0.0f, 4.4f, 5.5f } } }, { { { 10.2f, 3.4f, 0.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f, 23.54f, 12.9f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } }, { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f, 2.56f, 12.89f, 23.56f, -1.0f, 112.3f, 0.0f, 4.4f, 2.5f } } }, { { { 1.2f, 31.41f, 58.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f, 2.56f, 12.89f, 11.56f, -1.0f, 112.3f, 0.0f, 44.4f, 2.5f } } }, { { { 1.20f, 3.4f, -5.6f, 7.0f, 10.11f, -12.156f, -14.5f, -1.5f, 2.56f, 1.829f, 23.6f, -1.0f, 112.3f, 0.0f, 41.4f, 2.5f } } }, }; static HRESULT transform_setup_handler( state_test* test) { transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(transform_context)); if (ctx == NULL) return E_FAIL; test->test_context = ctx; test->return_data = &ctx->return_data_buffer; test->test_data_in = &transform_test_data; test->test_data_out = &transform_test_data; test->default_data = &transform_default_data; test->initial_data = &transform_default_data; test->poison_data = &transform_poison_data; test->data_size = sizeof(transform_data); return D3D_OK; } static void transform_teardown_handler( state_test* test) { HeapFree(GetProcessHeap(), 0, test->test_context); } static void transform_queue_test( state_test* test) { test->setup_handler = transform_setup_handler; test->teardown_handler = transform_teardown_handler; test->set_handler = transform_set_handler; test->get_handler = transform_get_handler; test->print_handler = transform_print_handler; test->test_name = "set_get_transforms"; test->test_arg = NULL; } /* =================== State test: Render States ===================================== */ #define D3D9_RENDER_STATES 102 const D3DRENDERSTATETYPE render_state_indices[] = { D3DRS_ZENABLE, D3DRS_FILLMODE, D3DRS_SHADEMODE, D3DRS_ZWRITEENABLE, D3DRS_ALPHATESTENABLE, D3DRS_LASTPIXEL, D3DRS_SRCBLEND, D3DRS_DESTBLEND, D3DRS_CULLMODE, D3DRS_ZFUNC, D3DRS_ALPHAREF, D3DRS_ALPHAFUNC, D3DRS_DITHERENABLE, D3DRS_ALPHABLENDENABLE, D3DRS_FOGENABLE, D3DRS_SPECULARENABLE, D3DRS_FOGCOLOR, D3DRS_FOGTABLEMODE, D3DRS_FOGSTART, D3DRS_FOGEND, D3DRS_FOGDENSITY, D3DRS_RANGEFOGENABLE, D3DRS_STENCILENABLE, D3DRS_STENCILFAIL, D3DRS_STENCILZFAIL, D3DRS_STENCILPASS, D3DRS_STENCILFUNC, D3DRS_STENCILREF, D3DRS_STENCILMASK, D3DRS_STENCILWRITEMASK, D3DRS_TEXTUREFACTOR, D3DRS_WRAP0, D3DRS_WRAP1, D3DRS_WRAP2, D3DRS_WRAP3, D3DRS_WRAP4, D3DRS_WRAP5, D3DRS_WRAP6, D3DRS_WRAP7, D3DRS_CLIPPING, D3DRS_LIGHTING, D3DRS_AMBIENT, D3DRS_FOGVERTEXMODE, D3DRS_COLORVERTEX, D3DRS_LOCALVIEWER, D3DRS_NORMALIZENORMALS, D3DRS_DIFFUSEMATERIALSOURCE, D3DRS_SPECULARMATERIALSOURCE, D3DRS_AMBIENTMATERIALSOURCE, D3DRS_EMISSIVEMATERIALSOURCE, D3DRS_VERTEXBLEND, D3DRS_CLIPPLANEENABLE, #if 0 /* Driver dependent, increase array size to enable */ D3DRS_POINTSIZE, #endif D3DRS_POINTSIZE_MIN, D3DRS_POINTSPRITEENABLE, D3DRS_POINTSCALEENABLE, D3DRS_POINTSCALE_A, D3DRS_POINTSCALE_B, D3DRS_POINTSCALE_C, D3DRS_MULTISAMPLEANTIALIAS, D3DRS_MULTISAMPLEMASK, D3DRS_PATCHEDGESTYLE, D3DRS_DEBUGMONITORTOKEN, D3DRS_POINTSIZE_MAX, D3DRS_INDEXEDVERTEXBLENDENABLE, D3DRS_COLORWRITEENABLE, D3DRS_TWEENFACTOR, D3DRS_BLENDOP, D3DRS_POSITIONDEGREE, D3DRS_NORMALDEGREE, D3DRS_SCISSORTESTENABLE, D3DRS_SLOPESCALEDEPTHBIAS, D3DRS_ANTIALIASEDLINEENABLE, D3DRS_MINTESSELLATIONLEVEL, D3DRS_MAXTESSELLATIONLEVEL, D3DRS_ADAPTIVETESS_X, D3DRS_ADAPTIVETESS_Y, D3DRS_ADAPTIVETESS_Z, D3DRS_ADAPTIVETESS_W, D3DRS_ENABLEADAPTIVETESSELLATION, D3DRS_TWOSIDEDSTENCILMODE, D3DRS_CCW_STENCILFAIL, D3DRS_CCW_STENCILZFAIL, D3DRS_CCW_STENCILPASS, D3DRS_CCW_STENCILFUNC, D3DRS_COLORWRITEENABLE1, D3DRS_COLORWRITEENABLE2, D3DRS_COLORWRITEENABLE3, D3DRS_BLENDFACTOR, D3DRS_SRGBWRITEENABLE, D3DRS_DEPTHBIAS, D3DRS_WRAP8, D3DRS_WRAP9, D3DRS_WRAP10, D3DRS_WRAP11, D3DRS_WRAP12, D3DRS_WRAP13, D3DRS_WRAP14, D3DRS_WRAP15, D3DRS_SEPARATEALPHABLENDENABLE, D3DRS_SRCBLENDALPHA, D3DRS_DESTBLENDALPHA, D3DRS_BLENDOPALPHA, }; typedef struct render_state_data { DWORD states[D3D9_RENDER_STATES]; } render_state_data; typedef struct render_state_arg { D3DPRESENT_PARAMETERS* device_pparams; } render_state_arg; typedef struct render_state_context { render_state_data return_data_buffer; render_state_data default_data_buffer; render_state_data test_data_buffer; render_state_data poison_data_buffer; } render_state_context; static void render_state_set_handler( IDirect3DDevice9* device, const state_test* test, const void* data) { HRESULT hret; const render_state_data* rsdata = data; unsigned int i; for (i = 0; i < D3D9_RENDER_STATES; i++) { hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]); ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret); } } static void render_state_get_handler( IDirect3DDevice9* device, const state_test* test, void* data) { HRESULT hret; render_state_data* rsdata = (render_state_data*) data; unsigned int i = 0; for (i = 0; i < D3D9_RENDER_STATES; i++) { hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]); ok(hret == D3D_OK, "GetRenderState returned %#x.\n", hret); } } static void render_state_print_handler( const state_test* test, const void* data) { const render_state_data* rsdata = data; unsigned int i; for (i = 0; i < D3D9_RENDER_STATES; i++) trace("Index = %u, Value = %#x\n", i, rsdata->states[i]); } static inline DWORD to_dword(float fl) { return *((DWORD*) &fl); } static void render_state_default_data_init( D3DPRESENT_PARAMETERS* device_pparams, render_state_data* data) { unsigned int idx = 0; data->states[idx++] = device_pparams->EnableAutoDepthStencil? D3DZB_TRUE : D3DZB_FALSE; /* ZENABLE */ data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */ data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */ data->states[idx++] = TRUE; /* ZWRITEENABLE */ data->states[idx++] = FALSE; /* ALPHATESTENABLE */ data->states[idx++] = TRUE; /* LASTPIXEL */ data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */ data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */ data->states[idx++] = D3DCULL_CCW; /* CULLMODE */ data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */ data->states[idx++] = 0; /* ALPHAREF */ data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */ data->states[idx++] = FALSE; /* DITHERENABLE */ data->states[idx++] = FALSE; /* ALPHABLENDENABLE */ data->states[idx++] = FALSE; /* FOGENABLE */ data->states[idx++] = FALSE; /* SPECULARENABLE */ data->states[idx++] = 0; /* FOGCOLOR */ data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */ data->states[idx++] = to_dword(0.0f); /* FOGSTART */ data->states[idx++] = to_dword(1.0f); /* FOGEND */ data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */ data->states[idx++] = FALSE; /* RANGEFOGENABLE */ data->states[idx++] = FALSE; /* STENCILENABLE */ data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */ data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */ data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */ data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */ data->states[idx++] = 0; /* STENCILREF */ data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */ data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */ data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */ data->states[idx++] = 0; /* WRAP 0 */ data->states[idx++] = 0; /* WRAP 1 */ data->states[idx++] = 0; /* WRAP 2 */ data->states[idx++] = 0; /* WRAP 3 */ data->states[idx++] = 0; /* WRAP 4 */ data->states[idx++] = 0; /* WRAP 5 */ data->states[idx++] = 0; /* WRAP 6 */ data->states[idx++] = 0; /* WRAP 7 */ data->states[idx++] = TRUE; /* CLIPPING */ data->states[idx++] = TRUE; /* LIGHTING */ data->states[idx++] = 0; /* AMBIENT */ data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */ data->states[idx++] = TRUE; /* COLORVERTEX */ data->states[idx++] = TRUE; /* LOCALVIEWER */ data->states[idx++] = FALSE; /* NORMALIZENORMALS */ data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */ data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */ data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */ data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */ data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */ data->states[idx++] = 0; /* CLIPPLANEENABLE */ #if 0 /* Driver dependent, increase array size to enable */ data->states[idx++] = to_dword(1.0f); /* POINTSIZE */ #endif data->states[idx++] = to_dword(1.0f); /* POINTSIZEMIN */ data->states[idx++] = FALSE; /* POINTSPRITEENABLE */ data->states[idx++] = FALSE; /* POINTSCALEENABLE */ data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */ data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */ data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */ data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */ data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */ data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */ data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */ data->states[idx++] = to_dword(64.0f); /* POINTSIZE_MAX */ data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */ data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */ data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */ data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */ data->states[idx++] = D3DDEGREE_CUBIC; /* POSITIONDEGREE */ data->states[idx++] = D3DDEGREE_LINEAR; /* NORMALDEGREE */ data->states[idx++] = FALSE; /* SCISSORTESTENABLE */ data->states[idx++] = to_dword(0.0f); /* SLOPESCALEDEPTHBIAS */ data->states[idx++] = FALSE; /* ANTIALIASEDLINEENABLE */ data->states[idx++] = to_dword(1.0f); /* MINTESSELATIONLEVEL */ data->states[idx++] = to_dword(1.0f); /* MAXTESSELATIONLEVEL */ data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_X */ data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_Y */ data->states[idx++] = to_dword(1.0f); /* ADAPTIVETESS_Z */ data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_W */ data->states[idx++] = FALSE; /* ENABLEADAPTIVETESSELATION */ data->states[idx++] = FALSE; /* TWOSIDEDSTENCILMODE */ data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILFAIL */ data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILZFAIL */ data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILPASS */ data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */ data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE1 */ data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE2 */ data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE3 */ data->states[idx++] = 0xFFFFFFFF; /* BLENDFACTOR */ data->states[idx++] = 0; /* SRGBWRITEENABLE */ data->states[idx++] = to_dword(0.0f); /* DEPTHBIAS */ data->states[idx++] = 0; /* WRAP8 */ data->states[idx++] = 0; /* WRAP9 */ data->states[idx++] = 0; /* WRAP10 */ data->states[idx++] = 0; /* WRAP11 */ data->states[idx++] = 0; /* WRAP12 */ data->states[idx++] = 0; /* WRAP13 */ data->states[idx++] = 0; /* WRAP14 */ data->states[idx++] = 0; /* WRAP15 */ data->states[idx++] = FALSE; /* SEPARATEALPHABLENDENABLE */ data->states[idx++] = D3DBLEND_ONE; /* SRCBLENDALPHA */ data->states[idx++] = D3DBLEND_ZERO; /* DESTBLENDALPHA */ data->states[idx++] = TRUE; /* BLENDOPALPHA */ } static void render_state_poison_data_init( render_state_data* data) { unsigned int i; for (i = 0; i < D3D9_RENDER_STATES; i++) data->states[i] = 0x1337c0de; } static void render_state_test_data_init( render_state_data* data) { unsigned int idx = 0; data->states[idx++] = D3DZB_USEW; /* ZENABLE */ data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */ data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */ data->states[idx++] = FALSE; /* ZWRITEENABLE */ data->states[idx++] = TRUE; /* ALPHATESTENABLE */ data->states[idx++] = FALSE; /* LASTPIXEL */ data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */ data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */ data->states[idx++] = D3DCULL_CW; /* CULLMODE */ data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */ data->states[idx++] = 10; /* ALPHAREF */ data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */ data->states[idx++] = TRUE; /* DITHERENABLE */ data->states[idx++] = TRUE; /* ALPHABLENDENABLE */ data->states[idx++] = TRUE; /* FOGENABLE */ data->states[idx++] = TRUE; /* SPECULARENABLE */ data->states[idx++] = 255 << 31; /* FOGCOLOR */ data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */ data->states[idx++] = to_dword(0.1f); /* FOGSTART */ data->states[idx++] = to_dword(0.8f); /* FOGEND */ data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */ data->states[idx++] = TRUE; /* RANGEFOGENABLE */ data->states[idx++] = TRUE; /* STENCILENABLE */ data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */ data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */ data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */ data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */ data->states[idx++] = 10; /* STENCILREF */ data->states[idx++] = 0xFF00FF00; /* STENCILMASK */ data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */ data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */ data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */ data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */ data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */ data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */ data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */ data->states[idx++] = FALSE; /* CLIPPING */ data->states[idx++] = FALSE; /* LIGHTING */ data->states[idx++] = 255 << 16; /* AMBIENT */ data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */ data->states[idx++] = FALSE; /* COLORVERTEX */ data->states[idx++] = FALSE; /* LOCALVIEWER */ data->states[idx++] = TRUE; /* NORMALIZENORMALS */ data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */ data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */ data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */ data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */ data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */ data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */ #if 0 /* Driver dependent, increase array size to enable */ data->states[idx++] = to_dword(32.0f); /* POINTSIZE */ #endif data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */ data->states[idx++] = TRUE; /* POINTSPRITEENABLE */ data->states[idx++] = TRUE; /* POINTSCALEENABLE */ data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */ data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */ data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */ data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */ data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */ data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */ data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN */ data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */ data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */ data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */ data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */ data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */ data->states[idx++] = D3DDEGREE_LINEAR; /* POSITIONDEGREE */ data->states[idx++] = D3DDEGREE_CUBIC; /* NORMALDEGREE */ data->states[idx++] = TRUE; /* SCISSORTESTENABLE */ data->states[idx++] = to_dword(0.33f); /* SLOPESCALEDEPTHBIAS */ data->states[idx++] = TRUE; /* ANTIALIASEDLINEENABLE */ data->states[idx++] = to_dword(0.8f); /* MINTESSELATIONLEVEL */ data->states[idx++] = to_dword(0.8f); /* MAXTESSELATIONLEVEL */ data->states[idx++] = to_dword(0.2f); /* ADAPTIVETESS_X */ data->states[idx++] = to_dword(0.3f); /* ADAPTIVETESS_Y */ data->states[idx++] = to_dword(0.6f); /* ADAPTIVETESS_Z */ data->states[idx++] = to_dword(0.4f); /* ADAPTIVETESS_W */ data->states[idx++] = TRUE; /* ENABLEADAPTIVETESSELATION */ data->states[idx++] = TRUE; /* TWOSIDEDSTENCILMODE */ data->states[idx++] = D3DSTENCILOP_ZERO; /* CCW_STENCILFAIL */ data->states[idx++] = D3DSTENCILOP_DECR; /* CCW_STENCILZFAIL */ data->states[idx++] = D3DSTENCILOP_INCR; /* CCW_STENCILPASS */ data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */ data->states[idx++] = 0x00000007; /* COLORWRITEENABLE1 */ data->states[idx++] = 0x00000008; /* COLORWRITEENABLE2 */ data->states[idx++] = 0x00000004; /* COLORWRITEENABLE3 */ data->states[idx++] = 0xF0F1F2F3; /* BLENDFACTOR */ data->states[idx++] = 1; /* SRGBWRITEENABLE */ data->states[idx++] = to_dword(0.3f); /* DEPTHBIAS */ data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 8 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 9 */ data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 10 */ data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 11 */ data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 12 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 13 */ data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 14 */ data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */ data->states[idx++] = TRUE; /* SEPARATEALPHABLENDENABLE */ data->states[idx++] = D3DBLEND_ZERO; /* SRCBLENDALPHA */ data->states[idx++] = D3DBLEND_ONE; /* DESTBLENDALPHA */ data->states[idx++] = FALSE; /* BLENDOPALPHA */ } static HRESULT render_state_setup_handler( state_test* test) { const render_state_arg* rsarg = test->test_arg; render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(render_state_context)); if (ctx == NULL) return E_FAIL; test->test_context = ctx; test->return_data = &ctx->return_data_buffer; test->default_data = &ctx->default_data_buffer; test->initial_data = &ctx->default_data_buffer; test->test_data_in = &ctx->test_data_buffer; test->test_data_out = &ctx->test_data_buffer; test->poison_data = &ctx->poison_data_buffer; render_state_default_data_init(rsarg->device_pparams, &ctx->default_data_buffer); render_state_test_data_init(&ctx->test_data_buffer); render_state_poison_data_init(&ctx->poison_data_buffer); test->data_size = sizeof(render_state_data); return D3D_OK; } static void render_state_teardown_handler( state_test* test) { HeapFree(GetProcessHeap(), 0, test->test_context); } static void render_states_queue_test( state_test* test, const render_state_arg* test_arg) { test->setup_handler = render_state_setup_handler; test->teardown_handler = render_state_teardown_handler; test->set_handler = render_state_set_handler; test->get_handler = render_state_get_handler; test->print_handler = render_state_print_handler; test->test_name = "set_get_render_states"; test->test_arg = test_arg; } /* =================== Main state tests function =============================== */ static void test_state_management( IDirect3DDevice9 *device, D3DPRESENT_PARAMETERS *device_pparams) { HRESULT hret; D3DCAPS9 caps; /* Test count: 2 for shader constants 1 for lights 1 for transforms 1 for render states */ const int max_tests = 5; state_test tests[5]; unsigned int tcount = 0; shader_constant_arg pshader_constant_arg; shader_constant_arg vshader_constant_arg; render_state_arg render_state_arg; light_arg light_arg; hret = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret); if (hret != D3D_OK) return; texture_stages = caps.MaxTextureBlendStages; /* Zero test memory */ memset(tests, 0, sizeof(state_test) * max_tests); if (caps.VertexShaderVersion & 0xffff) { vshader_constant_arg.idx = 0; vshader_constant_arg.pshader = FALSE; shader_constants_queue_test(&tests[tcount], &vshader_constant_arg); tcount++; } if (caps.PixelShaderVersion & 0xffff) { pshader_constant_arg.idx = 0; pshader_constant_arg.pshader = TRUE; shader_constants_queue_test(&tests[tcount], &pshader_constant_arg); tcount++; } light_arg.idx = 0; lights_queue_test(&tests[tcount], &light_arg); tcount++; transform_queue_test(&tests[tcount]); tcount++; render_state_arg.device_pparams = device_pparams; render_states_queue_test(&tests[tcount], &render_state_arg); tcount++; execute_test_chain_all(device, tests, tcount); } START_TEST(stateblock) { IDirect3DDevice9 *device_ptr = NULL; D3DPRESENT_PARAMETERS device_pparams; HRESULT hret; d3d9_handle = LoadLibraryA("d3d9.dll"); if (!d3d9_handle) { skip("Could not load d3d9.dll\n"); return; } hret = init_d3d9(&device_ptr, &device_pparams); if (hret != D3D_OK) return; test_begin_end_state_block(device_ptr); test_state_management(device_ptr, &device_pparams); if (device_ptr) IUnknown_Release(device_ptr); }