/* * Copyright 2008 David Adam * Copyright 2008 Luis Busquets * Copyright 2008 Philip Nilsson * Copyright 2008 Henri Verbeet * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/test.h" #include "d3dx9.h" #include #define ARRAY_SIZE 5 #define admitted_error 0.0001f #define relative_error(exp, out) ((exp == 0.0f) ? fabs(exp - out) : (fabs(1.0f - (out) / (exp)))) #define expect_color(expectedcolor,gotcolor) ok((relative_error(expectedcolor.r, gotcolor.r) admitted_error) return FALSE; } } return TRUE; } #define expect_mat(expectedmat, gotmat) \ do { \ const D3DXMATRIX *__m1 = (expectedmat); \ const D3DXMATRIX *__m2 = (gotmat); \ ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \ "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \ U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \ U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \ U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \ U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \ U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \ U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \ U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \ U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \ } while(0) #define compare_rotation(exp, got) \ ok(relative_error(exp.w, got.w) < admitted_error && \ relative_error(exp.x, got.x) < admitted_error && \ relative_error(exp.y, got.y) < admitted_error && \ relative_error(exp.z, got.z) < admitted_error, \ "Expected rotation = (%f, %f, %f, %f), \ got rotation = (%f, %f, %f, %f)\n", \ exp.w, exp.x, exp.y, exp.z, got.w, got.x, got.y, got.z) #define compare_scale(exp, got) \ ok(relative_error(exp.x, got.x) < admitted_error && \ relative_error(exp.y, got.y) < admitted_error && \ relative_error(exp.z, got.z) < admitted_error, \ "Expected scale = (%f, %f, %f), \ got scale = (%f, %f, %f)\n", \ exp.x, exp.y, exp.z, got.x, got.y, got.z) #define compare_translation(exp, got) \ ok(relative_error(exp.x, got.x) < admitted_error && \ relative_error(exp.y, got.y) < admitted_error && \ relative_error(exp.z, got.z) < admitted_error, \ "Expected translation = (%f, %f, %f), \ got translation = (%f, %f, %f)\n", \ exp.x, exp.y, exp.z, got.x, got.y, got.z) #define compare_vectors(exp, out) \ for (i = 0; i < ARRAY_SIZE + 2; ++i) { \ ok(relative_error(exp[i].x, out[i].x) < admitted_error && \ relative_error(exp[i].y, out[i].y) < admitted_error && \ relative_error(exp[i].z, out[i].z) < admitted_error && \ relative_error(exp[i].w, out[i].w) < admitted_error, \ "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \ out[i].x, out[i].y, out[i].z, out[i].w, \ exp[i].x, exp[i].y, exp[i].z, exp[i].w, \ i); \ } #define compare_planes(exp, out) \ for (i = 0; i < ARRAY_SIZE + 2; ++i) { \ ok(relative_error(exp[i].a, out[i].a) < admitted_error && \ relative_error(exp[i].b, out[i].b) < admitted_error && \ relative_error(exp[i].c, out[i].c) < admitted_error && \ relative_error(exp[i].d, out[i].d) < admitted_error, \ "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \ out[i].a, out[i].b, out[i].c, out[i].d, \ exp[i].a, exp[i].b, exp[i].c, exp[i].d, \ i); \ } #define expect_plane(expectedplane,gotplane) ok((relative_error(expectedplane.a, gotplane.a)0 */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f; U(mat).m[3][3] = 48.0f; expectedquat.x = 2.368682f; expectedquat.y = 0.768221f; expectedquat.z = -0.384111f; expectedquat.w = 3.905125f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the greater element is (2,2) */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = -60.0f; U(mat).m[2][2] = 40.0f; U(mat).m[3][3] = 48.0f; expectedquat.x = 1.233905f; expectedquat.y = -0.237290f; expectedquat.z = 5.267827f; expectedquat.w = -0.284747f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the greater element is (1,1) */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 60.0f; U(mat).m[2][2] = -80.0f; U(mat).m[3][3] = 48.0f; expectedquat.x = 0.651031f; expectedquat.y = 6.144103f; expectedquat.z = -0.203447f; expectedquat.w = 0.488273f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the trace is near 0 in a matrix which is not a rotation */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.9f; U(mat).m[3][3] = 48.0f; expectedquat.x = 1.709495f; expectedquat.y = 2.339872f; expectedquat.z = -0.534217f; expectedquat.w = 1.282122f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the trace is 0.49 in a matrix which is not a rotation */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.51f; U(mat).m[3][3] = 48.0f; expectedquat.x = 1.724923f; expectedquat.y = 2.318944f; expectedquat.z = -0.539039f; expectedquat.w = 1.293692f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the trace is 0.51 in a matrix which is not a rotation */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.49f; U(mat).m[3][3] = 48.0f; expectedquat.x = 1.725726f; expectedquat.y = 2.317865f; expectedquat.z = -0.539289f; expectedquat.w = 1.294294f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the trace is 0.99 in a matrix which is not a rotation */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.01f; U(mat).m[3][3] = 48.0f; expectedquat.x = 1.745328f; expectedquat.y = 2.291833f; expectedquat.z = -0.545415f; expectedquat.w = 1.308996f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the trace is 1.0 in a matrix which is not a rotation */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.0f; U(mat).m[3][3] = 48.0f; expectedquat.x = 1.745743f; expectedquat.y = 2.291288f; expectedquat.z = -0.545545f; expectedquat.w = 1.309307f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the trace is 1.01 in a matrix which is not a rotation */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.01f; U(mat).m[3][3] = 48.0f; expectedquat.x = 18.408188f; expectedquat.y = 5.970223f; expectedquat.z = -2.985111f; expectedquat.w = 0.502494f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the trace is 1.5 in a matrix which is not a rotation */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.5f; U(mat).m[3][3] = 48.0f; expectedquat.x = 15.105186f; expectedquat.y = 4.898980f; expectedquat.z = -2.449490f; expectedquat.w = 0.612372f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the trace is 1.7 in a matrix which is not a rotation */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.70f; U(mat).m[3][3] = 48.0f; expectedquat.x = 14.188852f; expectedquat.y = 4.601790f; expectedquat.z = -2.300895f; expectedquat.w = 0.651920f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the trace is 1.99 in a matrix which is not a rotation */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.99f; U(mat).m[3][3] = 48.0f; expectedquat.x = 13.114303f; expectedquat.y = 4.253287f; expectedquat.z = -2.126644f; expectedquat.w = 0.705337f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /* test the case when the trace is 2.0 in a matrix which is not a rotation */ U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 2.0f; U(mat).m[3][3] = 48.0f; expectedquat.x = 10.680980f; expectedquat.y = 3.464102f; expectedquat.z = -1.732051f; expectedquat.w = 0.866025f; D3DXQuaternionRotationMatrix(&gotquat,&mat); expect_vec4(expectedquat,gotquat); /*_______________D3DXQuaternionRotationYawPitchRoll__________*/ expectedquat.x = 0.303261f; expectedquat.y = 0.262299f; expectedquat.z = 0.410073f; expectedquat.w = 0.819190f; D3DXQuaternionRotationYawPitchRoll(&gotquat,D3DX_PI/4.0f,D3DX_PI/11.0f,D3DX_PI/3.0f); expect_vec4(expectedquat,gotquat); /*_______________D3DXQuaternionSlerp________________________*/ expectedquat.x = -0.2f; expectedquat.y = 2.6f; expectedquat.z = 1.3f; expectedquat.w = 9.1f; D3DXQuaternionSlerp(&gotquat,&q,&r,scale); expect_vec4(expectedquat,gotquat); expectedquat.x = 334.0f; expectedquat.y = -31.9f; expectedquat.z = 6.1f; expectedquat.w = 6.7f; D3DXQuaternionSlerp(&gotquat,&q,&t,scale); expect_vec4(expectedquat,gotquat); expectedquat.x = 0.239485f; expectedquat.y = 0.346580f; expectedquat.z = 0.453676f; expectedquat.w = 0.560772f; D3DXQuaternionSlerp(&gotquat,&smallq,&smallr,scale); expect_vec4(expectedquat,gotquat); /*_______________D3DXQuaternionSquad________________________*/ expectedquat.x = -156.296f; expectedquat.y = 30.242f; expectedquat.z = -2.5022f; expectedquat.w = 7.3576f; D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale); expect_vec4(expectedquat,gotquat); /*_______________D3DXQuaternionSquadSetup___________________*/ r.x = 1.0f, r.y = 2.0f; r.z = 4.0f; r.w = 10.0f; s.x = -3.0f; s.y = 4.0f; s.z = -5.0f; s.w = 7.0; t.x = -1111.0f, t.y = 111.0f; t.z = -11.0f; t.w = 1.0f; u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f; D3DXQuaternionSquadSetup(&gotquat,&Nq,&Nq1,&r,&s,&t,&u); expectedquat.x = 7.121285f; expectedquat.y = 2.159964f; expectedquat.z = -3.855094f; expectedquat.w = 5.362844f; expect_vec4(expectedquat,gotquat); expectedquat.x = -1113.492920f; expectedquat.y = 82.679260f; expectedquat.z = -6.696645f; expectedquat.w = -4.090050f; expect_vec4(expectedquat,Nq); expectedquat.x = -1111.0f; expectedquat.y = 111.0f; expectedquat.z = -11.0f; expectedquat.w = 1.0f; expect_vec4(expectedquat,Nq1); r.x = 0.2f; r.y = 0.3f; r.z = 1.3f; r.w = -0.6f; s.x = -3.0f; s.y =-2.0f; s.z = 4.0f; s.w = 0.2f; t.x = 0.4f; t.y = 8.3f; t.z = -3.1f; t.w = -2.7f; u.x = 1.1f; u.y = -0.7f; u.z = 9.2f; u.w = 0.0f; D3DXQuaternionSquadSetup(&gotquat,&Nq,&Nq1,&r,&s,&u,&t); expectedquat.x = -4.139569f; expectedquat.y = -2.469115f; expectedquat.z = 2.364477f; expectedquat.w = 0.465494f; expect_vec4(expectedquat,gotquat); expectedquat.x = 2.342533f; expectedquat.y = 2.365127f; expectedquat.z = 8.628538f; expectedquat.w = -0.898356f; expect_vec4(expectedquat,Nq); expectedquat.x = 1.1f; expectedquat.y = -0.7f; expectedquat.z = 9.2f; expectedquat.w = 0.0f; expect_vec4(expectedquat,Nq1); D3DXQuaternionSquadSetup(&gotquat,&Nq,&Nq1,&r,&s,&t,&u); expectedquat.x = -3.754567f; expectedquat.y = -0.586085f; expectedquat.z = 3.815818f; expectedquat.w = -0.198150f; expect_vec4(expectedquat,gotquat); expectedquat.x = 0.140773f; expectedquat.y = -8.737090f; expectedquat.z = -0.516593f; expectedquat.w = 3.053942f; expect_vec4(expectedquat,Nq); expectedquat.x = -0.4f; expectedquat.y = -8.3f; expectedquat.z = 3.1f; expectedquat.w = 2.7f; expect_vec4(expectedquat,Nq1); r.x = -1.0f; r.y = 0.0f; r.z = 0.0f; r.w = 0.0f; s.x = 1.0f; s.y =0.0f; s.z = 0.0f; s.w = 0.0f; t.x = 1.0f; t.y = 0.0f; t.z = 0.0f; t.w = 0.0f; u.x = -1.0f; u.y = 0.0f; u.z = 0.0f; u.w = 0.0f; D3DXQuaternionSquadSetup(&gotquat,&Nq,&Nq1,&r,&s,&t,&u); expectedquat.x = 1.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f; expect_vec4(expectedquat,gotquat); expectedquat.x = 1.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f; expect_vec4(expectedquat,Nq); expectedquat.x = 1.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f; expect_vec4(expectedquat,Nq1); /*_______________D3DXQuaternionToAxisAngle__________________*/ Nq.x = 1.0f/22.0f; Nq.y = 2.0f/22.0f; Nq.z = 4.0f/22.0f; Nq.w = 10.0f/22.0f; expectedvec.x = 1.0f/22.0f; expectedvec.y = 2.0f/22.0f; expectedvec.z = 4.0f/22.0f; expected = 2.197869f; D3DXQuaternionToAxisAngle(&Nq,&axis,&angle); expect_vec3(expectedvec,axis); ok(relative_error(angle, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle); /* Test if |w|>1.0f */ expectedvec.x = 1.0f; expectedvec.y = 2.0f; expectedvec.z = 4.0f; D3DXQuaternionToAxisAngle(&q,&axis,&angle); expect_vec3(expectedvec,axis); /* Test the null quaternion */ expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f; expected = 3.141593f; D3DXQuaternionToAxisAngle(&nul,&axis,&angle); expect_vec3(expectedvec,axis); ok(relative_error(angle, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle); } static void D3DXVector2Test(void) { D3DXVECTOR2 expectedvec, gotvec, nul, u, v, w, x; LPD3DXVECTOR2 funcpointer; D3DXVECTOR4 expectedtrans, gottrans; D3DXMATRIX mat; FLOAT coeff1, coeff2, expected, got, scale; nul.x = 0.0f; nul.y = 0.0f; u.x = 3.0f; u.y = 4.0f; v.x = -7.0f; v.y = 9.0f; w.x = 4.0f; w.y = -3.0f; x.x = 2.0f; x.y = -11.0f; U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f; U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f; U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f; U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f; coeff1 = 2.0f; coeff2 = 5.0f; scale = -6.5f; /*_______________D3DXVec2Add__________________________*/ expectedvec.x = -4.0f; expectedvec.y = 13.0f; D3DXVec2Add(&gotvec,&u,&v); expect_vec(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec2Add(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec2Add(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec2BaryCentric___________________*/ expectedvec.x = -12.0f; expectedvec.y = -21.0f; D3DXVec2BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2); expect_vec(expectedvec,gotvec); /*_______________D3DXVec2CatmullRom____________________*/ expectedvec.x = 5820.25f; expectedvec.y = -3654.5625f; D3DXVec2CatmullRom(&gotvec,&u,&v,&w,&x,scale); expect_vec(expectedvec,gotvec); /*_______________D3DXVec2CCW__________________________*/ expected = 55.0f; got = D3DXVec2CCW(&u,&v); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /* Tests the case NULL */ expected=0.0f; got = D3DXVec2CCW(NULL,&v); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); expected=0.0f; got = D3DXVec2CCW(NULL,NULL); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /*_______________D3DXVec2Dot__________________________*/ expected = 15.0f; got = D3DXVec2Dot(&u,&v); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /* Tests the case NULL */ expected=0.0f; got = D3DXVec2Dot(NULL,&v); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); expected=0.0f; got = D3DXVec2Dot(NULL,NULL); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /*_______________D3DXVec2Hermite__________________________*/ expectedvec.x = 2604.625f; expectedvec.y = -4533.0f; D3DXVec2Hermite(&gotvec,&u,&v,&w,&x,scale); expect_vec(expectedvec,gotvec); /*_______________D3DXVec2Length__________________________*/ expected = 5.0f; got = D3DXVec2Length(&u); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /* Tests the case NULL */ expected=0.0f; got = D3DXVec2Length(NULL); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /*_______________D3DXVec2LengthSq________________________*/ expected = 25.0f; got = D3DXVec2LengthSq(&u); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /* Tests the case NULL */ expected=0.0f; got = D3DXVec2LengthSq(NULL); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /*_______________D3DXVec2Lerp__________________________*/ expectedvec.x = 68.0f; expectedvec.y = -28.5f; D3DXVec2Lerp(&gotvec,&u,&v,scale); expect_vec(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec2Maximize__________________________*/ expectedvec.x = 3.0f; expectedvec.y = 9.0f; D3DXVec2Maximize(&gotvec,&u,&v); expect_vec(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec2Maximize(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec2Minimize__________________________*/ expectedvec.x = -7.0f; expectedvec.y = 4.0f; D3DXVec2Minimize(&gotvec,&u,&v); expect_vec(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec2Minimize(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec2Normalize_________________________*/ expectedvec.x = 0.6f; expectedvec.y = 0.8f; D3DXVec2Normalize(&gotvec,&u); expect_vec(expectedvec,gotvec); /* Test the nul vector */ expectedvec.x = 0.0f; expectedvec.y = 0.0f; D3DXVec2Normalize(&gotvec,&nul); expect_vec(expectedvec,gotvec); /*_______________D3DXVec2Scale____________________________*/ expectedvec.x = -19.5f; expectedvec.y = -26.0f; D3DXVec2Scale(&gotvec,&u,scale); expect_vec(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec2Scale(&gotvec,NULL,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec2Scale(NULL,NULL,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec2Subtract__________________________*/ expectedvec.x = 10.0f; expectedvec.y = -5.0f; D3DXVec2Subtract(&gotvec,&u,&v); expect_vec(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec2Subtract(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec2Transform_______________________*/ expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f; D3DXVec2Transform(&gottrans,&u,&mat); expect_vec4(expectedtrans,gottrans); /*_______________D3DXVec2TransformCoord_______________________*/ expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f; D3DXVec2TransformCoord(&gotvec,&u,&mat); expect_vec(expectedvec,gotvec); /*_______________D3DXVec2TransformNormal______________________*/ expectedvec.x = 23.0f; expectedvec.y = 30.0f; D3DXVec2TransformNormal(&gotvec,&u,&mat); expect_vec(expectedvec,gotvec); } static void D3DXVector3Test(void) { D3DVIEWPORT9 viewport; D3DXVECTOR3 expectedvec, gotvec, nul, u, v, w, x; LPD3DXVECTOR3 funcpointer; D3DXVECTOR4 expectedtrans, gottrans; D3DXMATRIX mat, projection, view, world; FLOAT coeff1, coeff2, expected, got, scale; nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; u.x = 9.0f; u.y = 6.0f; u.z = 2.0f; v.x = 2.0f; v.y = -3.0f; v.z = -4.0; w.x = 3.0f; w.y = -5.0f; w.z = 7.0f; x.x = 4.0f; x.y = 1.0f; x.z = 11.0f; viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10; viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5; U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f; U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f; U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f; U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f; U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f; U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f; U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f; U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f; U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f; U(view).m[3][3] = -40.0f; U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0; U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f; U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f; U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f; coeff1 = 2.0f; coeff2 = 5.0f; scale = -6.5f; /*_______________D3DXVec3Add__________________________*/ expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f; D3DXVec3Add(&gotvec,&u,&v); expect_vec3(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec3Add(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec3Add(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec3BaryCentric___________________*/ expectedvec.x = -35.0f; expectedvec.y = -67.0; expectedvec.z = 15.0f; D3DXVec3BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2); expect_vec3(expectedvec,gotvec); /*_______________D3DXVec3CatmullRom____________________*/ expectedvec.x = 1458.0f; expectedvec.y = 22.1875f; expectedvec.z = 4141.375f; D3DXVec3CatmullRom(&gotvec,&u,&v,&w,&x,scale); expect_vec3(expectedvec,gotvec); /*_______________D3DXVec3Cross________________________*/ expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -39.0f; D3DXVec3Cross(&gotvec,&u,&v); expect_vec3(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec3Cross(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec3Cross(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec3Dot__________________________*/ expected = -8.0f; got = D3DXVec3Dot(&u,&v); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /* Tests the case NULL */ expected=0.0f; got = D3DXVec3Dot(NULL,&v); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); expected=0.0f; got = D3DXVec3Dot(NULL,NULL); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /*_______________D3DXVec3Hermite__________________________*/ expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f; D3DXVec3Hermite(&gotvec,&u,&v,&w,&x,scale); expect_vec3(expectedvec,gotvec); /*_______________D3DXVec3Length__________________________*/ expected = 11.0f; got = D3DXVec3Length(&u); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /* Tests the case NULL */ expected=0.0f; got = D3DXVec3Length(NULL); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /*_______________D3DXVec3LengthSq________________________*/ expected = 121.0f; got = D3DXVec3LengthSq(&u); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /* Tests the case NULL */ expected=0.0f; got = D3DXVec3LengthSq(NULL); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /*_______________D3DXVec3Lerp__________________________*/ expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ; D3DXVec3Lerp(&gotvec,&u,&v,scale); expect_vec3(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec3Maximize__________________________*/ expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f; D3DXVec3Maximize(&gotvec,&u,&v); expect_vec3(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec3Maximize(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec3Minimize__________________________*/ expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f; D3DXVec3Minimize(&gotvec,&u,&v); expect_vec3(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec3Minimize(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec3Normalize_________________________*/ expectedvec.x = 9.0f/11.0f; expectedvec.y = 6.0f/11.0f; expectedvec.z = 2.0f/11.0f; D3DXVec3Normalize(&gotvec,&u); expect_vec3(expectedvec,gotvec); /* Test the nul vector */ expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f; D3DXVec3Normalize(&gotvec,&nul); expect_vec3(expectedvec,gotvec); /*_______________D3DXVec3Project_________________________*/ expectedvec.x = 1135.721924f; expectedvec.y = 147.086914f; expectedvec.z = 0.153412f; D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f); D3DXVec3Project(&gotvec,&u,&viewport,&projection,&view,&world); expect_vec3(expectedvec,gotvec); /*_______________D3DXVec3Scale____________________________*/ expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f; D3DXVec3Scale(&gotvec,&u,scale); expect_vec3(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec3Scale(&gotvec,NULL,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec3Scale(NULL,NULL,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec3Subtract_______________________*/ expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f; D3DXVec3Subtract(&gotvec,&u,&v); expect_vec3(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec3Subtract(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec3Transform_______________________*/ expectedtrans.x = 70.0f; expectedtrans.y = 88.0f; expectedtrans.z = 106.0f; expectedtrans.w = 124.0f; D3DXVec3Transform(&gottrans,&u,&mat); expect_vec4(expectedtrans,gottrans); /*_______________D3DXVec3TransformCoord_______________________*/ expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f; D3DXVec3TransformCoord(&gotvec,&u,&mat); expect_vec3(expectedvec,gotvec); /*_______________D3DXVec3TransformNormal______________________*/ expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f; D3DXVec3TransformNormal(&gotvec,&u,&mat); expect_vec3(expectedvec,gotvec); /*_______________D3DXVec3Unproject_________________________*/ expectedvec.x = -2.913411f; expectedvec.y = 1.593215f; expectedvec.z = 0.380724f; D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f); D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,&view,&world); expect_vec3(expectedvec,gotvec); /* World matrix can be omitted */ D3DXMatrixMultiply(&mat,&world,&view); D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,&mat,NULL); expect_vec3(expectedvec,gotvec); } static void D3DXVector4Test(void) { D3DXVECTOR4 expectedvec, gotvec, u, v, w, x; LPD3DXVECTOR4 funcpointer; D3DXVECTOR4 expectedtrans, gottrans; D3DXMATRIX mat; FLOAT coeff1, coeff2, expected, got, scale; u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0; v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0; w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f; x.x = 6.0f; x.y = -7.0f; x.z =8.0f; x.w = -9.0f; U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f; U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f; U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f; U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f; coeff1 = 2.0f; coeff2 = 5.0; scale = -6.5f; /*_______________D3DXVec4Add__________________________*/ expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f; D3DXVec4Add(&gotvec,&u,&v); expect_vec4(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec4Add(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec4Add(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec4BaryCentric____________________*/ expectedvec.x = 8.0f; expectedvec.y = 26.0; expectedvec.z = -44.0f; expectedvec.w = -41.0f; D3DXVec4BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2); expect_vec4(expectedvec,gotvec); /*_______________D3DXVec4CatmullRom____________________*/ expectedvec.x = 2754.625f; expectedvec.y = 2367.5625f; expectedvec.z = 1060.1875f; expectedvec.w = 131.3125f; D3DXVec4CatmullRom(&gotvec,&u,&v,&w,&x,scale); expect_vec4(expectedvec,gotvec); /*_______________D3DXVec4Cross_________________________*/ expectedvec.x = 390.0f; expectedvec.y = -393.0f; expectedvec.z = -316.0f; expectedvec.w = 166.0f; D3DXVec4Cross(&gotvec,&u,&v,&w); expect_vec4(expectedvec,gotvec); /*_______________D3DXVec4Dot__________________________*/ expected = 55.0f; got = D3DXVec4Dot(&u,&v); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /* Tests the case NULL */ expected=0.0f; got = D3DXVec4Dot(NULL,&v); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); expected=0.0f; got = D3DXVec4Dot(NULL,NULL); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /*_______________D3DXVec4Hermite_________________________*/ expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f; D3DXVec4Hermite(&gotvec,&u,&v,&w,&x,scale); expect_vec4(expectedvec,gotvec); /*_______________D3DXVec4Length__________________________*/ expected = 11.0f; got = D3DXVec4Length(&u); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /* Tests the case NULL */ expected=0.0f; got = D3DXVec4Length(NULL); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /*_______________D3DXVec4LengthSq________________________*/ expected = 121.0f; got = D3DXVec4LengthSq(&u); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /* Tests the case NULL */ expected=0.0f; got = D3DXVec4LengthSq(NULL); ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); /*_______________D3DXVec4Lerp__________________________*/ expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5; expectedvec.w = 29.5; D3DXVec4Lerp(&gotvec,&u,&v,scale); expect_vec4(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec4Maximize__________________________*/ expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0; D3DXVec4Maximize(&gotvec,&u,&v); expect_vec4(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec4Maximize(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec4Minimize__________________________*/ expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0; D3DXVec4Minimize(&gotvec,&u,&v); expect_vec4(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec4Minimize(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec4Normalize_________________________*/ expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f; D3DXVec4Normalize(&gotvec,&u); expect_vec4(expectedvec,gotvec); /*_______________D3DXVec4Scale____________________________*/ expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f; D3DXVec4Scale(&gotvec,&u,scale); expect_vec4(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec4Scale(&gotvec,NULL,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec4Scale(NULL,NULL,scale); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec4Subtract__________________________*/ expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f; D3DXVec4Subtract(&gotvec,&u,&v); expect_vec4(expectedvec,gotvec); /* Tests the case NULL */ funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); funcpointer = D3DXVec4Subtract(NULL,NULL,NULL); ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer); /*_______________D3DXVec4Transform_______________________*/ expectedtrans.x = 177.0f; expectedtrans.y = 194.0f; expectedtrans.z = 211.0f; expectedtrans.w = 228.0f; D3DXVec4Transform(&gottrans,&u,&mat); expect_vec4(expectedtrans,gottrans); } static void test_matrix_stack(void) { ID3DXMatrixStack *stack; ULONG refcount; HRESULT hr; const D3DXMATRIX mat1 = {{{ 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f }}}; const D3DXMATRIX mat2 = {{{ 17.0f, 18.0f, 19.0f, 20.0f, 21.0f, 22.0f, 23.0f, 24.0f, 25.0f, 26.0f, 27.0f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f }}}; hr = D3DXCreateMatrixStack(0, &stack); ok(SUCCEEDED(hr), "Failed to create a matrix stack, hr %#x\n", hr); if (FAILED(hr)) return; ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top of an empty matrix stack should be an identity matrix\n"); hr = ID3DXMatrixStack_Pop(stack); ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr); hr = ID3DXMatrixStack_Push(stack); ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr); ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n"); hr = ID3DXMatrixStack_Push(stack); ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr); hr = ID3DXMatrixStack_LoadMatrix(stack, &mat1); ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr); expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack)); hr = ID3DXMatrixStack_Push(stack); ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr); expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack)); hr = ID3DXMatrixStack_LoadMatrix(stack, &mat2); ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr); expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack)); hr = ID3DXMatrixStack_Push(stack); ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr); expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack)); hr = ID3DXMatrixStack_LoadIdentity(stack); ok(SUCCEEDED(hr), "LoadIdentity failed, hr %#x\n", hr); ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n"); hr = ID3DXMatrixStack_Pop(stack); ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr); expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack)); hr = ID3DXMatrixStack_Pop(stack); ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr); expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack)); hr = ID3DXMatrixStack_Pop(stack); ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr); ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n"); hr = ID3DXMatrixStack_Pop(stack); ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr); ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n"); refcount = ID3DXMatrixStack_Release(stack); ok(!refcount, "Matrix stack has %u references left.\n", refcount); } static void test_Matrix_AffineTransformation2D(void) { D3DXMATRIX exp_mat, got_mat; D3DXVECTOR2 center, position; FLOAT angle, scale; center.x = 3.0f; center.y = 4.0f; position.x = -6.0f; position.y = 7.0f; angle = D3DX_PI/3.0f; scale = 20.0f; U(exp_mat).m[0][0] = 10.0f; U(exp_mat).m[1][0] = -17.320507f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = -1.035898f; U(exp_mat).m[0][1] = 17.320507f; U(exp_mat).m[1][1] = 10.0f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = 6.401924f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixAffineTransformation2D(&got_mat, scale, ¢er, angle, &position); expect_mat(&exp_mat, &got_mat); /*______________*/ center.x = 3.0f; center.y = 4.0f; angle = D3DX_PI/3.0f; scale = 20.0f; U(exp_mat).m[0][0] = 10.0f; U(exp_mat).m[1][0] = -17.320507f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = 4.964102f; U(exp_mat).m[0][1] = 17.320507f; U(exp_mat).m[1][1] = 10.0f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = -0.598076f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixAffineTransformation2D(&got_mat, scale, ¢er, angle, NULL); expect_mat(&exp_mat, &got_mat); /*______________*/ position.x = -6.0f; position.y = 7.0f; angle = D3DX_PI/3.0f; scale = 20.0f; U(exp_mat).m[0][0] = 10.0f; U(exp_mat).m[1][0] = -17.320507f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = -6.0f; U(exp_mat).m[0][1] = 17.320507f; U(exp_mat).m[1][1] = 10.0f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = 7.0f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, &position); expect_mat(&exp_mat, &got_mat); /*______________*/ angle = 5.0f * D3DX_PI/4.0f; scale = -20.0f; U(exp_mat).m[0][0] = 14.142133f; U(exp_mat).m[1][0] = -14.142133f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = 0.0f; U(exp_mat).m[0][1] = 14.142133; U(exp_mat).m[1][1] = 14.142133f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = 0.0f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, NULL); expect_mat(&exp_mat, &got_mat); } static void test_Matrix_Decompose(void) { D3DXMATRIX pm; D3DXQUATERNION exp_rotation, got_rotation; D3DXVECTOR3 exp_scale, got_scale, exp_translation, got_translation; HRESULT hr; /*___________*/ U(pm).m[0][0] = -0.9238790f; U(pm).m[1][0] = -0.2705984f; U(pm).m[2][0] = 0.2705984f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = 0.2705984f; U(pm).m[1][1] = 0.03806049f; U(pm).m[2][1] = 0.9619395f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = -0.2705984f; U(pm).m[1][2] = 0.9619395f; U(pm).m[2][2] = 0.03806049f; U(pm).m[3][2] = 10.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 1.0f; exp_scale.y = 1.0f; exp_scale.z = 1.0f; exp_rotation.w = 0.195091f; exp_rotation.x = 0.0f; exp_rotation.y = 0.693520f; exp_rotation.z = 0.693520f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 10.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*_________*/ U(pm).m[0][0] = -2.255813f; U(pm).m[1][0] = 1.302324f; U(pm).m[2][0] = 1.488373f; U(pm).m[3][0] = 1.0f; U(pm).m[0][1] = 1.302327f; U(pm).m[1][1] = -0.7209296f; U(pm).m[2][1] = 2.60465f; U(pm).m[3][1] = 2.0f; U(pm).m[0][2] = 1.488371f; U(pm).m[1][2] = 2.604651f; U(pm).m[2][2] = -0.02325551f; U(pm).m[3][2] = 3.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 3.0f; exp_scale.y = 3.0f; exp_scale.z = 3.0f; exp_rotation.w = 0.0; exp_rotation.x = 0.352180f; exp_rotation.y = 0.616316f; exp_rotation.z = 0.704361f; exp_translation.x = 1.0f; exp_translation.y = 2.0f; exp_translation.z = 3.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*_____________*/ U(pm).m[0][0] = 2.427051f; U(pm).m[1][0] = 0.0f; U(pm).m[2][0] = 1.763355f; U(pm).m[3][0] = 5.0f; U(pm).m[0][1] = 0.0f; U(pm).m[1][1] = 3.0f; U(pm).m[2][1] = 0.0f; U(pm).m[3][1] = 5.0f; U(pm).m[0][2] = -1.763355f; U(pm).m[1][2] = 0.0f; U(pm).m[2][2] = 2.427051f; U(pm).m[3][2] = 5.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 3.0f; exp_scale.y = 3.0f; exp_scale.z = 3.0f; exp_rotation.w = 0.951057f; exp_rotation.x = 0.0f; exp_rotation.y = 0.309017f; exp_rotation.z = 0.0f; exp_translation.x = 5.0f; exp_translation.y = 5.0f; exp_translation.z = 5.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*_____________*/ U(pm).m[0][0] = -0.9238790f; U(pm).m[1][0] = -0.2705984f; U(pm).m[2][0] = 0.2705984f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = 0.2705984f; U(pm).m[1][1] = 0.03806049f; U(pm).m[2][1] = 0.9619395f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = -0.2705984f; U(pm).m[1][2] = 0.9619395f; U(pm).m[2][2] = 0.03806049f; U(pm).m[3][2] = 10.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 1.0f; exp_scale.y = 1.0f; exp_scale.z = 1.0f; exp_rotation.w = 0.195091f; exp_rotation.x = 0.0f; exp_rotation.y = 0.693520f; exp_rotation.z = 0.693520f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 10.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*__________*/ U(pm).m[0][0] = -0.9238790f; U(pm).m[1][0] = -0.5411968f; U(pm).m[2][0] = 0.8117952f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = 0.2705984f; U(pm).m[1][1] = 0.07612098f; U(pm).m[2][1] = 2.8858185f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = -0.2705984f; U(pm).m[1][2] = 1.9238790f; U(pm).m[2][2] = 0.11418147f; U(pm).m[3][2] = 10.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 1.0f; exp_scale.y = 2.0f; exp_scale.z = 3.0f; exp_rotation.w = 0.195091f; exp_rotation.x = 0.0f; exp_rotation.y = 0.693520f; exp_rotation.z = 0.693520f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 10.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*__________*/ U(pm).m[0][0] = 0.7156004f; U(pm).m[1][0] = -0.5098283f; U(pm).m[2][0] = -0.4774843f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = -0.6612288f; U(pm).m[1][1] = -0.7147621f; U(pm).m[2][1] = -0.2277977f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = -0.2251499f; U(pm).m[1][2] = 0.4787385f; U(pm).m[2][2] = -0.8485972f; U(pm).m[3][2] = 10.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 1.0f; exp_scale.y = 1.0f; exp_scale.z = 1.0f; exp_rotation.w = 0.195091f; exp_rotation.x = 0.905395f; exp_rotation.y = -0.323355f; exp_rotation.z = -0.194013f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 10.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*_____________*/ U(pm).m[0][0] = 0.06554436f; U(pm).m[1][0] = -0.6873012f; U(pm).m[2][0] = 0.7234092f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = -0.9617381f; U(pm).m[1][1] = -0.2367795f; U(pm).m[2][1] = -0.1378230f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = 0.2660144f; U(pm).m[1][2] = -0.6866967f; U(pm).m[2][2] = -0.6765233f; U(pm).m[3][2] = 10.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 1.0f; exp_scale.y = 1.0f; exp_scale.z = 1.0f; exp_rotation.w = -0.195091f; exp_rotation.x = 0.703358f; exp_rotation.y = -0.586131f; exp_rotation.z = 0.351679f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 10.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*_________*/ U(pm).m[0][0] = 7.121047f; U(pm).m[1][0] = -5.883487f; U(pm).m[2][0] = 11.81843f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = 5.883487f; U(pm).m[1][1] = -10.60660f; U(pm).m[2][1] = -8.825232f; U(pm).m[3][1] = 0.0f; U(pm).m[0][2] = 11.81843f; U(pm).m[1][2] = 8.8252320f; U(pm).m[2][2] = -2.727645f; U(pm).m[3][2] = 2.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; exp_scale.x = 15.0f; exp_scale.y = 15.0f; exp_scale.z = 15.0f; exp_rotation.w = 0.382684f; exp_rotation.x = 0.768714f; exp_rotation.y = 0.0f; exp_rotation.z = 0.512476f; exp_translation.x = -5.0f; exp_translation.y = 0.0f; exp_translation.z = 2.0f; D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); compare_scale(exp_scale, got_scale); compare_rotation(exp_rotation, got_rotation); compare_translation(exp_translation, got_translation); /*__________*/ U(pm).m[0][0] = 0.0f; U(pm).m[1][0] = 4.0f; U(pm).m[2][0] = 5.0f; U(pm).m[3][0] = -5.0f; U(pm).m[0][1] = 0.0f; U(pm).m[1][1] = -10.60660f; U(pm).m[2][1] = -8.825232f; U(pm).m[3][1] = 6.0f; U(pm).m[0][2] = 0.0f; U(pm).m[1][2] = 8.8252320f; U(pm).m[2][2] = 2.727645; U(pm).m[3][2] = 3.0f; U(pm).m[0][3] = 0.0f; U(pm).m[1][3] = 0.0f; U(pm).m[2][3] = 0.0f; U(pm).m[3][3] = 1.0f; hr = D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %x\n", hr); } static void test_Matrix_Transformation2D(void) { D3DXMATRIX exp_mat, got_mat; D3DXVECTOR2 rot_center, sca, sca_center, trans; FLOAT rot, sca_rot; rot_center.x = 3.0f; rot_center.y = 4.0f; sca.x = 12.0f; sca.y = -3.0f; sca_center.x = 9.0f; sca_center.y = -5.0f; trans.x = -6.0f; trans.y = 7.0f; rot = D3DX_PI/3.0f; sca_rot = 5.0f*D3DX_PI/4.0f; U(exp_mat).m[0][0] = -4.245192f; U(exp_mat).m[1][0] = -0.147116f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = 45.265373f; U(exp_mat).m[0][1] = 7.647113f; U(exp_mat).m[1][1] = 8.745192f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = -13.401899f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, &sca, &rot_center, rot, &trans); expect_mat(&exp_mat, &got_mat); /*_________*/ sca_center.x = 9.0f; sca_center.y = -5.0f; trans.x = -6.0f; trans.y = 7.0f; rot = D3DX_PI/3.0f; sca_rot = 5.0f*D3DX_PI/4.0f; U(exp_mat).m[0][0] = 0.50f; U(exp_mat).m[1][0] = -0.866025f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = -6.0f; U(exp_mat).m[0][1] = 0.866025f; U(exp_mat).m[1][1] = 0.50f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = 7.0f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, NULL, NULL, rot, &trans); expect_mat(&exp_mat, &got_mat); /*_________*/ U(exp_mat).m[0][0] = 0.50f; U(exp_mat).m[1][0] = -0.866025f; U(exp_mat).m[2][0] = 0.0f; U(exp_mat).m[3][0] = 0.0f; U(exp_mat).m[0][1] = 0.866025f; U(exp_mat).m[1][1] = 0.50f; U(exp_mat).m[2][1] = 0.0f; U(exp_mat).m[3][1] = 0.0f; U(exp_mat).m[0][2] = 0.0f; U(exp_mat).m[1][2] = 0.0f; U(exp_mat).m[2][2] = 1.0f; U(exp_mat).m[3][2] = 0.0f; U(exp_mat).m[0][3] = 0.0f; U(exp_mat).m[1][3] = 0.0f; U(exp_mat).m[2][3] = 0.0f; U(exp_mat).m[3][3] = 1.0f; D3DXMatrixTransformation2D(&got_mat, NULL, sca_rot, NULL, NULL, rot, NULL); expect_mat(&exp_mat, &got_mat); } static void test_D3DXVec_Array(void) { unsigned int i; D3DVIEWPORT9 viewport; D3DXMATRIX mat, projection, view, world; D3DXVECTOR4 inp_vec[ARRAY_SIZE]; D3DXVECTOR4 out_vec[ARRAY_SIZE + 2]; D3DXVECTOR4 exp_vec[ARRAY_SIZE + 2]; D3DXPLANE inp_plane[ARRAY_SIZE]; D3DXPLANE out_plane[ARRAY_SIZE + 2]; D3DXPLANE exp_plane[ARRAY_SIZE + 2]; viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10; viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5; for (i = 0; i < ARRAY_SIZE + 2; ++i) { out_vec[i].x = out_vec[i].y = out_vec[i].z = out_vec[i].w = 0.0f; exp_vec[i].x = exp_vec[i].y = exp_vec[i].z = exp_vec[i].w = 0.0f; out_plane[i].a = out_plane[i].b = out_plane[i].c = out_plane[i].d = 0.0f; exp_plane[i].a = exp_plane[i].b = exp_plane[i].c = exp_plane[i].d = 0.0f; } for (i = 0; i < ARRAY_SIZE; ++i) { inp_plane[i].a = inp_plane[i].c = inp_vec[i].x = inp_vec[i].z = i; inp_plane[i].b = inp_plane[i].d = inp_vec[i].y = inp_vec[i].w = ARRAY_SIZE - i; } U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f; U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f; U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f; U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f; D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f); U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f; U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f; U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f; U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f; U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f; U(view).m[3][3] = -40.0f; U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0; U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f; U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f; U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f; /* D3DXVec2TransformCoordArray */ exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f; exp_vec[2].x = 0.653846f; exp_vec[2].y = 0.769231f; exp_vec[3].x = 0.625f; exp_vec[3].y = 0.75f; exp_vec[4].x = 0.590909f; exp_vec[4].y = 8.0f/11.0f; exp_vec[5].x = 0.55f; exp_vec[5].y = 0.7f; D3DXVec2TransformCoordArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec2TransformNormalArray */ exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f; exp_vec[2].x = 21.0f; exp_vec[2].y = 26.0f; exp_vec[3].x = 17.0f; exp_vec[3].y = 22.0f; exp_vec[4].x = 13.0f; exp_vec[4].y = 18.0f; exp_vec[5].x = 9.0f; exp_vec[5].y = 14.0f; D3DXVec2TransformNormalArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec3TransformCoordArray */ exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f; exp_vec[1].z = 0.892857f; exp_vec[2].x = 0.671875f; exp_vec[2].y = 0.78125f; exp_vec[2].z = 0.890625f; exp_vec[3].x = 6.0f/9.0f; exp_vec[3].y = 7.0f/9.0f; exp_vec[3].z = 8.0f/9.0f; exp_vec[4].x = 0.6625f; exp_vec[4].y = 0.775f; exp_vec[4].z = 0.8875f; exp_vec[5].x = 0.659091f; exp_vec[5].y = 0.772727f; exp_vec[5].z = 0.886364f; D3DXVec3TransformCoordArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec3TransformNormalArray */ exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f; exp_vec[1].z = 35.0f; exp_vec[2].x = 30.0f; exp_vec[2].y = 36.0f; exp_vec[2].z = 42.0f; exp_vec[3].x = 35.0f; exp_vec[3].y = 42.0f; exp_vec[3].z = 49.0f; exp_vec[4].x = 40.0f; exp_vec[4].y = 48.0f; exp_vec[4].z = 56.0f; exp_vec[5].x = 45.0f; exp_vec[5].y = 54.0f; exp_vec[5].z = 63.0f; D3DXVec3TransformNormalArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec3ProjectArray */ exp_vec[1].x = 1089.554199f; exp_vec[1].y = -226.590622f; exp_vec[1].z = 0.215273f; exp_vec[2].x = 1068.903320f; exp_vec[2].y = 103.085129f; exp_vec[2].z = 0.183050f; exp_vec[3].x = 1051.778931f; exp_vec[3].y = 376.462250f; exp_vec[3].z = 0.156329f; exp_vec[4].x = 1037.348877f; exp_vec[4].y = 606.827393f; exp_vec[4].z = 0.133813f; exp_vec[5].x = 1025.023560f; exp_vec[5].y = 803.591248f; exp_vec[5].z = 0.114581f; D3DXVec3ProjectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec3UnprojectArray */ exp_vec[1].x = -6.124031f; exp_vec[1].y = 3.225360f; exp_vec[1].z = 0.620571f; exp_vec[2].x = -3.807109f; exp_vec[2].y = 2.046579f; exp_vec[2].z = 0.446894f; exp_vec[3].x = -2.922839f; exp_vec[3].y = 1.596689f; exp_vec[3].z = 0.380609f; exp_vec[4].x = -2.456225f; exp_vec[4].y = 1.359290f; exp_vec[4].z = 0.345632f; exp_vec[5].x = -2.167897f; exp_vec[5].y = 1.212597f; exp_vec[5].z = 0.324019f; D3DXVec3UnprojectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec2TransformArray */ exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f; exp_vec[2].x = 34.0f; exp_vec[2].y = 40.0f; exp_vec[2].z = 46.0f; exp_vec[2].w = 52.0f; exp_vec[3].x = 30.0f; exp_vec[3].y = 36.0f; exp_vec[3].z = 42.0f; exp_vec[3].w = 48.0f; exp_vec[4].x = 26.0f; exp_vec[4].y = 32.0f; exp_vec[4].z = 38.0f; exp_vec[4].w = 44.0f; exp_vec[5].x = 22.0f; exp_vec[5].y = 28.0f; exp_vec[5].z = 34.0f; exp_vec[5].w = 40.0f; D3DXVec2TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec3TransformArray */ exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f; exp_vec[2].x = 43.0f; exp_vec[2].y = 50.0f; exp_vec[2].z = 57.0f; exp_vec[2].w = 64.0f; exp_vec[3].x = 48.0f; exp_vec[3].y = 56.0f; exp_vec[3].z = 64.0f; exp_vec[3].w = 72.0f; exp_vec[4].x = 53.0f; exp_vec[4].y = 62.0f; exp_vec[4].z = 71.0f; exp_vec[4].w = 80.0f; exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f; D3DXVec3TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXVec4TransformArray */ exp_vec[1].x = 90.0f; exp_vec[1].y = 100.0f; exp_vec[1].z = 110.0f; exp_vec[1].w = 120.0f; exp_vec[2].x = 82.0f; exp_vec[2].y = 92.0f; exp_vec[2].z = 102.0f; exp_vec[2].w = 112.0f; exp_vec[3].x = 74.0f; exp_vec[3].y = 84.0f; exp_vec[3].z = 94.0f; exp_vec[3].w = 104.0f; exp_vec[4].x = 66.0f; exp_vec[4].y = 76.0f; exp_vec[4].z = 86.0f; exp_vec[4].w = 96.0f; exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f; D3DXVec4TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE); compare_vectors(exp_vec, out_vec); /* D3DXPlaneTransformArray */ exp_plane[1].a = 90.0f; exp_plane[1].b = 100.0f; exp_plane[1].c = 110.0f; exp_plane[1].d = 120.0f; exp_plane[2].a = 82.0f; exp_plane[2].b = 92.0f; exp_plane[2].c = 102.0f; exp_plane[2].d = 112.0f; exp_plane[3].a = 74.0f; exp_plane[3].b = 84.0f; exp_plane[3].c = 94.0f; exp_plane[3].d = 104.0f; exp_plane[4].a = 66.0f; exp_plane[4].b = 76.0f; exp_plane[4].c = 86.0f; exp_plane[4].d = 96.0f; exp_plane[5].a = 58.0f; exp_plane[5].b = 68.0f; exp_plane[5].c = 78.0f; exp_plane[5].d = 88.0f; D3DXPlaneTransformArray(out_plane + 1, sizeof(D3DXPLANE), inp_plane, sizeof(D3DXPLANE), &mat, ARRAY_SIZE); compare_planes(exp_plane, out_plane); } static void test_D3DXFloat_Array(void) { static const float z = 0.0f; /* Compilers set different sign bits on 0.0 / 0.0, pick the right ones for NaN and -NaN */ float tmpnan = 0.0f/z; float nnan = copysignf(1, tmpnan) < 0.0f ? tmpnan : -tmpnan; float nan = -nnan; unsigned int i; void *out = NULL; D3DXFLOAT16 half; FLOAT single; struct { FLOAT single_in; /* half_ver2 occurs on WXPPROSP3 (32 bit math), WVISTAADM (32/64 bit math), W7PRO (32 bit math) */ WORD half_ver1, half_ver2; /* single_out_ver2 confirms that half -> single conversion is consistent across platforms */ FLOAT single_out_ver1, single_out_ver2; } testdata[] = { { 80000.0f, 0x7c00, 0x7ce2, 65536.0f, 80000.0f }, { 65503.0f, 0x7bff, 0x7bff, 65504.0f, 65504.0f }, { 65504.0f, 0x7bff, 0x7bff, 65504.0f, 65504.0f }, { 65520.0f, 0x7bff, 0x7c00, 65504.0f, 65536.0f }, { 65521.0f, 0x7c00, 0x7c00, 65536.0f, 65536.0f }, { 65534.0f, 0x7c00, 0x7c00, 65536.0f, 65536.0f }, { 65535.0f, 0x7c00, 0x7c00, 65535.0f, 65536.0f }, { 65536.0f, 0x7c00, 0x7c00, 65536.0f, 65536.0f }, { -80000.0f, 0xfc00, 0xfce2, -65536.0f, -80000.0f }, { -65503.0f, 0xfbff, 0xfbff, -65504.0f, -65504.0f }, { -65504.0f, 0xfbff, 0xfbff, -65504.0f, -65504.0f }, { -65520.0f, 0xfbff, 0xfc00, -65504.0f, -65536.0f }, { -65521.0f, 0xfc00, 0xfc00, -65536.0f, -65536.0f }, { -65534.0f, 0xfc00, 0xfc00, -65536.0f, -65536.0f }, { -65535.0f, 0xfc00, 0xfc00, -65535.0f, -65536.0f }, { -65536.0f, 0xfc00, 0xfc00, -65536.0f, -65536.0f }, { 1.0f/z, 0x7c00, 0x7fff, 65536.0f, 131008.0f }, { -1.0f/z, 0xffff, 0xffff, -131008.0f, -131008.0f }, { nan, 0x7fff, 0xffff, 131008.0f, -131008.0f }, { nnan, 0xffff, 0xffff, -131008.0f, -131008.0f }, { 0.0f, 0x0, 0x0, 0.0f, 0.0f }, { -0.0f, 0x8000, 0x8000, 0.0f, 0.0f }, { 2.9809595e-08f, 0x0, 0x0, 0.0f, 0.0f }, { -2.9809595e-08f, 0x8000, 0x8000, -0.0f, -0.0f }, { 2.9809598e-08f, 0x1, 0x0, 5.96046e-08f, 5.96046e-08f }, { -2.9809598e-08f, 0x8001, 0x8000, -5.96046e-08f, -5.96046e-08f }, { 8.9406967e-08f, 0x2, 0x1, 1.19209e-07f, 5.96046e-008 } }; /* exception on NULL out or in parameter */ out = D3DXFloat32To16Array(&half, &single, 0); ok(out == &half, "Got %p, expected %p.\n", out, &half); out = D3DXFloat16To32Array(&single, &half, 0); ok(out == &single, "Got %p, expected %p.\n", out, &single); for (i = 0; i < sizeof(testdata)/sizeof(testdata[0]); i++) { out = D3DXFloat32To16Array(&half, &testdata[i].single_in, 1); ok(out == &half, "Got %p, expected %p.\n", out, &half); ok(half.value == testdata[i].half_ver1 || half.value == testdata[i].half_ver2, "Got %x, expected %x or %x for index %d.\n", half.value, testdata[i].half_ver1, testdata[i].half_ver2, i); out = D3DXFloat16To32Array(&single, (D3DXFLOAT16 *)&testdata[i].half_ver1, 1); ok(out == &single, "Got %p, expected %p.\n", out, &single); ok(relative_error(single, testdata[i].single_out_ver1) < admitted_error, "Got %g, expected %g for index %d.\n", single, testdata[i].single_out_ver1, i); out = D3DXFloat16To32Array(&single, (D3DXFLOAT16 *)&testdata[i].half_ver2, 1); ok(out == &single, "Got %p, expected %p.\n", out, &single); ok(relative_error(single, testdata[i].single_out_ver2) < admitted_error, "Got %g, expected %g for index %d.\n", single, testdata[i].single_out_ver2, i); } } static void test_D3DXSHAdd(void) { UINT i, k; FLOAT *ret = (FLOAT *)0xdeadbeef; const FLOAT in1[50] = { 1.11f, 1.12f, 1.13f, 1.14f, 1.15f, 1.16f, 1.17f, 1.18f, 1.19f, 1.20f, 1.21f, 1.22f, 1.23f, 1.24f, 1.25f, 1.26f, 1.27f, 1.28f, 1.29f, 1.30f, 1.31f, 1.32f, 1.33f, 1.34f, 1.35f, 1.36f, 1.37f, 1.38f, 1.39f, 1.40f, 1.41f, 1.42f, 1.43f, 1.44f, 1.45f, 1.46f, 1.47f, 1.48f, 1.49f, 1.50f, 1.51f, 1.52f, 1.53f, 1.54f, 1.55f, 1.56f, 1.57f, 1.58f, 1.59f, 1.60f, }; const FLOAT in2[50] = { 2.11f, 2.12f, 2.13f, 2.14f, 2.15f, 2.16f, 2.17f, 2.18f, 2.19f, 2.20f, 2.21f, 2.22f, 2.23f, 2.24f, 2.25f, 2.26f, 2.27f, 2.28f, 2.29f, 2.30f, 2.31f, 2.32f, 2.33f, 2.34f, 2.35f, 2.36f, 2.37f, 2.38f, 2.39f, 2.40f, 2.41f, 2.42f, 2.43f, 2.44f, 2.45f, 2.46f, 2.47f, 2.48f, 2.49f, 2.50f, 2.51f, 2.52f, 2.53f, 2.54f, 2.55f, 2.56f, 2.57f, 2.58f, 2.59f, 2.60f, }; FLOAT out[50] = {0.0f}; /* * Order is not limited by D3DXSH_MINORDER and D3DXSH_MAXORDER! * All values will work, test from 0-7 [D3DXSH_MINORDER = 2, D3DXSH_MAXORDER = 6] * Exceptions will show up when out, in1 or in2 are NULL */ for (k = 0; k < 8; ++k) { UINT count = k * k; ret = D3DXSHAdd(&out[0], k, &in1[0], &in2[0]); ok(ret == out, "%u: D3DXSHAdd() failed, got %p, expected %p\n", k, out, ret); for (i = 0; i < count; ++i) { ok(relative_error(in1[i] + in2[i], out[i]) < admitted_error, "%u-%u: D3DXSHAdd() failed, got %f, expected %f\n", k, i, out[i], in1[i] + in2[i]); } ok(out[count] == 0.0f, "%u-%u: D3DXSHAdd() failed, got %f, expected 0.0\n", k, k * k, out[count]); } } static void test_D3DXSHDot(void) { unsigned int i; FLOAT a[64], b[64], got; CONST FLOAT expected[] = { 0.5f, 0.5f, 25.0f, 262.5f, 1428.0f, 5362.0f, 15873.0f, 39812.0f, 88400.0f, }; for (i = 0; i < 64; i++) { a[i] = (FLOAT)i + 1.0f; b[i] = (FLOAT)i + 0.5f; } /* D3DXSHDot computes by using order * order elements */ for (i = 0; i < 9; i++) { got = D3DXSHDot(i, a, b); ok(relative_error(got, expected[i]) < admitted_error, "order %d: expected %f, received %f\n", i, expected[i], got); } return; } static void test_D3DXSHEvalDirection(void) { unsigned int i, order; D3DXVECTOR3 d; FLOAT a[100], expected[100], *received_ptr; CONST FLOAT table[36] = { 0.282095f, -0.977205f, 1.465808f, -0.488603f, 2.185097f, -6.555291f, 8.200181f, -3.277646f, -1.638823f, 1.180087f, 17.343668f, -40.220032f, 47.020218f, -20.110016f, -13.007751f, 6.490479f, -15.020058f, 10.620785f, 117.325661f, -240.856750f, 271.657288f, -120.428375f, -87.994247f, 58.414314f, -4.380850f, 24.942520f, -149.447693f, 78.278130f, 747.791748f, -1427.687866f, 1574.619141, -713.843933f, -560.843811f, 430.529724, -43.588909, -26.911665, }; d.x = 1.0; d.y = 2.0f; d.z = 3.0f; for(order = 0; order < 10; order++) { for(i = 0; i < 100; i++) a[i] = 1.5f + i; received_ptr = D3DXSHEvalDirection(a, order, &d); ok(received_ptr == a, "Expected %p, received %p\n", a, received_ptr); for(i = 0; i < 100; i++) { /* if the order is < D3DXSH_MINORDER or order > D3DXSH_MAXORDER or the index of the element is greater than order * order - 1, D3DXSHEvalDirection does not modify the output */ if ( (order < D3DXSH_MINORDER) || (order > D3DXSH_MAXORDER) || (i >= order * order) ) expected[i] = 1.5f + i; else expected[i] = table[i]; ok(relative_error(a[i], expected[i]) < admitted_error, "order %u, index %u: expected %f, received %f\n", order, i, expected[i], a[i]); } } } static void test_D3DXSHMultiply2(void) { unsigned int i; FLOAT a[20], b[20], c[20]; /* D3DXSHMultiply2 only modifies the first 4 elements of the array */ const FLOAT expected[20] = { 3.418594f, 1.698211f, 1.703853f, 1.709494f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f, 17.0f, 18.0f, 19.0f }; for (i = 0; i < 20; i++) { a[i] = 1.0f + i / 100.0f; b[i] = 3.0f - i / 100.0f; c[i] = i; } D3DXSHMultiply2(c, a, b); for (i = 0; i < 20; i++) ok(relative_error(c[i], expected[i]) < admitted_error, "Expected[%d] = %f, received = %f\n", i, expected[i], c[i]); } static void test_D3DXSHMultiply3(void) { unsigned int i; FLOAT a[20], b[20], c[20]; /* D3DXSHMultiply only modifies the first 9 elements of the array */ const FLOAT expected[20] = { 7.813913f, 2.256058f, 5.9484005f, 4.970894f, 2.899858f, 3.598946f, 1.726572f, 5.573538f, 0.622063f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f, 17.0f, 18.0f, 19.0f }; for (i = 0; i < 20; i++) { a[i] = 1.0f + (FLOAT)i/100.0f; b[i] = 3.0f - (FLOAT)i/100.0f; c[i] = (FLOAT)i; } D3DXSHMultiply3(c, a, b); for (i = 0; i < 20; i++) ok(relative_error(c[i], expected[i]) < admitted_error, "Expected[%d] = %f, received = %f\n", i, expected[i], c[i]); } static void test_D3DXSHRotateZ(void) { unsigned int i, j, order, square; FLOAT angle[] = { D3DX_PI / 3.0f, -D3DX_PI / 3.0f, 4.0f * D3DX_PI / 3.0f, }, expected, in[100], out[100], *received_ptr, table[] = { /* Angle = D3DX_PI / 3.0f */ 1.01f, 4.477762f, 3.010000f, 0.264289f, 5.297888f, 9.941864f, 7.010000f, -1.199813f, -8.843789f, -10.010002f, 7.494040f, 18.138016f, 13.010000, -3.395966f, -17.039942f, -16.009998f, -30.164297f, -18.010004f, 10.422242f, 29.066219f, 21.010000f, -6.324171f, -27.968145f, -24.009998f, 2.226099f, -18.180565, -43.824551f, -28.010004f, 14.082493f, 42.726471f, 31.010000f, -9.984426f, -41.628399f, -34.009995f, 5.886358f, 40.530331f, /* Angle = D3DX_PI / 3.0f */ 1.01f, -2.467762f, 3.010000f, 3.745711f, -10.307890f, -3.931864f, 7.010000f, 9.209813f, -0.166214f, -10.010002f, -18.504044f, -6.128017f, 13.010000f, 17.405966f, 2.029938f, -16.009998f, 13.154303f, -18.010004f, -29.432247f, -9.056221f, 21.010000f, 28.334169f, 4.958139f, -24.010002f, -27.236092f, 44.190582f, 16.814558f, -28.009996f, -43.092499f, -12.716474f, 31.010000f, 41.994423f, 8.618393f, -34.010002f, -40.896347f, -4.520310f, /* Angle = 4.0f * D3DX_PI / 3.0f */ 1.01f, -4.477762f, 3.010000f, -0.264289f, 5.297887f, -9.941864f, 7.010000f, 1.199814f, -8.843788f, 10.010004f, 7.494038f, -18.138016f, 13.010000f, 3.395967f, -17.039940f, 16.009996f, -30.164293f, 18.010006f, 10.422239f, -29.066219f, 21.010000f, 6.324172f, -27.968143f, 24.009993f, 2.226105f, 18.180552f, -43.824543f, 28.010008f, 14.082489f, -42.726471f, 31.010000f, 9.984427f, -41.628399f, 34.009987f, 5.886366f, -40.530327, }; for (i = 0; i < 100; i++) in[i] = i + 1.01f; for (j = 0; j < 3; j++) { for (order = 0; order < 10; order++) { for (i = 0; i < 100; i++) out[i] = ( i + 1.0f ) * ( i + 1.0f ); received_ptr = D3DXSHRotateZ(out, order, angle[j], in); ok(received_ptr == out, "angle %f, order %u, Expected %p, received %p\n", angle[j], order, out, received_ptr); for (i = 0; i < 100; i++) { /* order = 0 or order = 1 behaves like order = D3DXSH_MINORDER */ square = ( order <= D3DXSH_MINORDER ) ? D3DXSH_MINORDER * D3DXSH_MINORDER : order * order; expected = table[36 * j + i]; if ( i >= square || ( (order >= D3DXSH_MAXORDER) && ( i >= D3DXSH_MAXORDER * D3DXSH_MAXORDER ) ) ) expected = ( i + 1.0f ) * ( i + 1.0f ); ok(relative_error(out[i], expected) < admitted_error, "angle %f, order %u index %u, Expected %f, received %f\n", angle[j], order, i, expected, out[i]); } } } } static void test_D3DXSHScale(void) { unsigned int i, order; FLOAT a[100], b[100], expected, *received_array; for (i = 0; i < 100; i++) { a[i] = i; b[i] = i; } for (order = 0; order < 10; order++) { received_array = D3DXSHScale(b, order, a, 5.0f); ok(received_array == b, "Expected %p, received %p\n", b, received_array); for (i = 0; i < 100; i++) { if (i < order * order) expected = 5.0f * a[i]; /* D3DXSHScale does not modify the elements of the array after the order * order-th element */ else expected = a[i]; ok(relative_error(b[i], expected) < admitted_error, "order %d, element %d, expected %f, received %f\n", order, i, expected, b[i]); } } } START_TEST(math) { D3DXColorTest(); D3DXFresnelTest(); D3DXMatrixTest(); D3DXPlaneTest(); D3DXQuaternionTest(); D3DXVector2Test(); D3DXVector3Test(); D3DXVector4Test(); test_matrix_stack(); test_Matrix_AffineTransformation2D(); test_Matrix_Decompose(); test_Matrix_Transformation2D(); test_D3DXVec_Array(); test_D3DXFloat_Array(); test_D3DXSHAdd(); test_D3DXSHDot(); test_D3DXSHEvalDirection(); test_D3DXSHMultiply2(); test_D3DXSHMultiply3(); test_D3DXSHRotateZ(); test_D3DXSHScale(); }