/* * USER Input processing * * Copyright 1993 Bob Amstadt * Copyright 1996 Albrecht Kleine * Copyright 1997 David Faure * Copyright 1998 Morten Welinder * Copyright 1998 Ulrich Weigand * */ #include #include #include #include #include #include "windef.h" #include "winnls.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wine/winbase16.h" #include "wine/winuser16.h" #include "wine/keyboard16.h" #include "server.h" #include "win.h" #include "heap.h" #include "input.h" #include "keyboard.h" #include "mouse.h" #include "message.h" #include "queue.h" #include "debugtools.h" #include "winerror.h" DECLARE_DEBUG_CHANNEL(key); DECLARE_DEBUG_CHANNEL(keyboard); DECLARE_DEBUG_CHANNEL(win); DEFAULT_DEBUG_CHANNEL(event); static BOOL InputEnabled = TRUE; static BOOL SwappedButtons; BOOL MouseButtonsStates[3]; BOOL AsyncMouseButtonsStates[3]; BYTE InputKeyStateTable[256]; BYTE QueueKeyStateTable[256]; BYTE AsyncKeyStateTable[256]; /* Storage for the USER-maintained mouse positions */ static DWORD PosX, PosY; #define GET_KEYSTATE() \ ((MouseButtonsStates[SwappedButtons ? 2 : 0] ? MK_LBUTTON : 0) | \ (MouseButtonsStates[1] ? MK_RBUTTON : 0) | \ (MouseButtonsStates[SwappedButtons ? 0 : 2] ? MK_MBUTTON : 0) | \ (InputKeyStateTable[VK_SHIFT] & 0x80 ? MK_SHIFT : 0) | \ (InputKeyStateTable[VK_CONTROL] & 0x80 ? MK_CONTROL : 0)) typedef union { struct { unsigned long count : 16; unsigned long code : 8; unsigned long extended : 1; unsigned long unused : 2; unsigned long win_internal : 2; unsigned long context : 1; unsigned long previous : 1; unsigned long transition : 1; } lp1; unsigned long lp2; } KEYLP; /*********************************************************************** * queue_raw_hardware_message * * Add a message to the raw hardware queue. * Note: the position is relative to the desktop window. */ static void queue_raw_hardware_message( UINT message, WPARAM wParam, LPARAM lParam, int xPos, int yPos, DWORD time, DWORD extraInfo ) { SERVER_START_REQ( send_message ) { req->kind = RAW_HW_MESSAGE; req->id = (void *)GetCurrentThreadId(); req->type = 0; req->win = 0; req->msg = message; req->wparam = wParam; req->lparam = lParam; req->x = xPos; req->y = yPos; req->time = time; req->info = extraInfo; SERVER_CALL(); } SERVER_END_REQ; } /*********************************************************************** * queue_kbd_event * * Put a keyboard event into a thread queue */ static void queue_kbd_event( const KEYBDINPUT *ki ) { UINT message; KEYLP keylp; keylp.lp2 = 0; keylp.lp1.count = 1; keylp.lp1.code = ki->wScan; keylp.lp1.extended = (ki->dwFlags & KEYEVENTF_EXTENDEDKEY) != 0; keylp.lp1.win_internal = 0; /* this has something to do with dialogs, * don't remember where I read it - AK */ /* it's '1' under windows, when a dialog box appears * and you press one of the underlined keys - DF*/ if (ki->dwFlags & KEYEVENTF_KEYUP ) { BOOL sysKey = ((InputKeyStateTable[VK_MENU] & 0x80) && !(InputKeyStateTable[VK_CONTROL] & 0x80) && !(ki->dwFlags & KEYEVENTF_WINE_FORCEEXTENDED)); /* for Alt from AltGr */ InputKeyStateTable[ki->wVk] &= ~0x80; keylp.lp1.previous = 1; keylp.lp1.transition = 1; message = sysKey ? WM_SYSKEYUP : WM_KEYUP; } else { keylp.lp1.previous = (InputKeyStateTable[ki->wVk] & 0x80) != 0; keylp.lp1.transition = 0; if (!(InputKeyStateTable[ki->wVk] & 0x80)) InputKeyStateTable[ki->wVk] ^= 0x01; InputKeyStateTable[ki->wVk] |= 0x80; AsyncKeyStateTable[ki->wVk] |= 0x80; message = (InputKeyStateTable[VK_MENU] & 0x80) && !(InputKeyStateTable[VK_CONTROL] & 0x80) ? WM_SYSKEYDOWN : WM_KEYDOWN; } if (message == WM_SYSKEYDOWN || message == WM_SYSKEYUP ) keylp.lp1.context = (InputKeyStateTable[VK_MENU] & 0x80) != 0; /* 1 if alt */ TRACE_(key)(" wParam=%04x, lParam=%08lx, InputKeyState=%x\n", ki->wVk, keylp.lp2, InputKeyStateTable[ki->wVk] ); queue_raw_hardware_message( message, ki->wVk, keylp.lp2, PosX, PosY, ki->time, ki->dwExtraInfo ); } /*********************************************************************** * queue_mouse_event */ static void queue_mouse_event( const MOUSEINPUT *mi, WORD keystate ) { if (mi->dwFlags & MOUSEEVENTF_MOVE) { if (mi->dwFlags & MOUSEEVENTF_ABSOLUTE) { PosX = (mi->dx * GetSystemMetrics(SM_CXSCREEN)) >> 16; PosY = (mi->dy * GetSystemMetrics(SM_CYSCREEN)) >> 16; } else { int width = GetSystemMetrics(SM_CXSCREEN); int height = GetSystemMetrics(SM_CYSCREEN); long posX = (long) PosX, posY = (long) PosY; /* dx and dy can be negative numbers for relative movements */ posX += (long)mi->dx; posY += (long)mi->dy; /* Clip to the current screen size */ if (posX < 0) PosX = 0; else if (posX >= width) PosX = width - 1; else PosX = posX; if (posY < 0) PosY = 0; else if (posY >= height) PosY = height - 1; else PosY = posY; } } if (mi->dwFlags & MOUSEEVENTF_MOVE) { queue_raw_hardware_message( WM_MOUSEMOVE, keystate, 0, PosX, PosY, mi->time, mi->dwExtraInfo ); } if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_RIGHTDOWN)) { MouseButtonsStates[0] = AsyncMouseButtonsStates[0] = TRUE; queue_raw_hardware_message( WM_LBUTTONDOWN, keystate, 0, PosX, PosY, mi->time, mi->dwExtraInfo ); } if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_RIGHTUP)) { MouseButtonsStates[0] = FALSE; queue_raw_hardware_message( WM_LBUTTONUP, keystate, 0, PosX, PosY, mi->time, mi->dwExtraInfo ); } if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_LEFTDOWN)) { MouseButtonsStates[2] = AsyncMouseButtonsStates[2] = TRUE; queue_raw_hardware_message( WM_RBUTTONDOWN, keystate, 0, PosX, PosY, mi->time, mi->dwExtraInfo ); } if (mi->dwFlags & (!SwappedButtons? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_LEFTUP)) { MouseButtonsStates[2] = FALSE; queue_raw_hardware_message( WM_RBUTTONUP, keystate, 0, PosX, PosY, mi->time, mi->dwExtraInfo ); } if (mi->dwFlags & MOUSEEVENTF_MIDDLEDOWN) { MouseButtonsStates[1] = AsyncMouseButtonsStates[1] = TRUE; queue_raw_hardware_message( WM_MBUTTONDOWN, keystate, 0, PosX, PosY, mi->time, mi->dwExtraInfo ); } if (mi->dwFlags & MOUSEEVENTF_MIDDLEUP) { MouseButtonsStates[1] = FALSE; queue_raw_hardware_message( WM_MBUTTONUP, keystate, 0, PosX, PosY, mi->time, mi->dwExtraInfo ); } if (mi->dwFlags & MOUSEEVENTF_WHEEL) { queue_raw_hardware_message( WM_MOUSEWHEEL, MAKELONG( keystate, mi->mouseData), 0, PosX, PosY, mi->time, mi->dwExtraInfo ); } } /*********************************************************************** * SendInput (USER32.@) */ UINT WINAPI SendInput( UINT count, LPINPUT inputs, int size ) { UINT i; if (!InputEnabled) return 0; for (i = 0; i < count; i++, inputs++) { switch(inputs->type) { case INPUT_MOUSE: queue_mouse_event( &inputs->u.mi, GET_KEYSTATE() ); break; case INPUT_KEYBOARD: queue_kbd_event( &inputs->u.ki ); break; case INPUT_HARDWARE: FIXME( "INPUT_HARDWARE not supported\n" ); break; } } return count; } /*********************************************************************** * keybd_event (USER32.@) */ void WINAPI keybd_event( BYTE bVk, BYTE bScan, DWORD dwFlags, DWORD dwExtraInfo ) { INPUT input; /* * If we are called by the Wine keyboard driver, use the additional * info pointed to by the dwExtraInfo argument. * Otherwise, we need to determine that info ourselves (probably * less accurate, but we can't help that ...). */ if ( !IsBadReadPtr( (LPVOID)dwExtraInfo, sizeof(WINE_KEYBDEVENT) ) && ((WINE_KEYBDEVENT *)dwExtraInfo)->magic == WINE_KEYBDEVENT_MAGIC ) { WINE_KEYBDEVENT *wke = (WINE_KEYBDEVENT *)dwExtraInfo; input.u.ki.time = wke->time; input.u.ki.dwExtraInfo = 0; } else { input.u.ki.time = GetTickCount(); input.u.ki.dwExtraInfo = dwExtraInfo; } input.type = INPUT_KEYBOARD; input.u.ki.wVk = bVk; input.u.ki.wScan = bScan; input.u.ki.dwFlags = dwFlags; SendInput( 1, &input, sizeof(input) ); } /*********************************************************************** * keybd_event (USER.289) */ void WINAPI keybd_event16( CONTEXT86 *context ) { DWORD dwFlags = 0; if (AH_reg(context) & 0x80) dwFlags |= KEYEVENTF_KEYUP; if (BH_reg(context) & 1 ) dwFlags |= KEYEVENTF_EXTENDEDKEY; keybd_event( AL_reg(context), BL_reg(context), dwFlags, MAKELONG(SI_reg(context), DI_reg(context)) ); } /*********************************************************************** * mouse_event (USER32.@) */ void WINAPI mouse_event( DWORD dwFlags, DWORD dx, DWORD dy, DWORD dwData, DWORD dwExtraInfo ) { INPUT input; WORD keyState; input.type = INPUT_MOUSE; input.u.mi.dx = dx; input.u.mi.dy = dy; input.u.mi.mouseData = dwData; input.u.mi.dwFlags = dwFlags; /* * If we are called by the Wine mouse driver, use the additional * info pointed to by the dwExtraInfo argument. * Otherwise, we need to determine that info ourselves (probably * less accurate, but we can't help that ...). */ if (dwExtraInfo && !IsBadReadPtr( (LPVOID)dwExtraInfo, sizeof(WINE_MOUSEEVENT) ) && ((WINE_MOUSEEVENT *)dwExtraInfo)->magic == WINE_MOUSEEVENT_MAGIC ) { WINE_MOUSEEVENT *wme = (WINE_MOUSEEVENT *)dwExtraInfo; keyState = wme->keyState; if (keyState != GET_KEYSTATE()) { /* We need to update the keystate with what X provides us */ MouseButtonsStates[SwappedButtons ? 2 : 0] = (keyState & MK_LBUTTON ? TRUE : FALSE); MouseButtonsStates[SwappedButtons ? 0 : 2] = (keyState & MK_RBUTTON ? TRUE : FALSE); MouseButtonsStates[1] = (keyState & MK_MBUTTON ? TRUE : FALSE); InputKeyStateTable[VK_SHIFT] = (keyState & MK_SHIFT ? 0x80 : 0); InputKeyStateTable[VK_CONTROL] = (keyState & MK_CONTROL ? 0x80 : 0); } input.u.mi.time = wme->time; input.u.mi.dwExtraInfo = wme->hWnd; queue_mouse_event( &input.u.mi, keyState ); } else { if ( dwFlags & MOUSEEVENTF_MOVE ) /* we have to actually move the cursor */ SetCursorPos( PosX, PosY ); input.u.mi.time = GetCurrentTime(); input.u.mi.dwExtraInfo = dwExtraInfo; SendInput( 1, &input, sizeof(input) ); } } /*********************************************************************** * mouse_event (USER.299) */ void WINAPI mouse_event16( CONTEXT86 *context ) { mouse_event( AX_reg(context), BX_reg(context), CX_reg(context), DX_reg(context), MAKELONG(SI_reg(context), DI_reg(context)) ); } /*********************************************************************** * GetMouseEventProc (USER.337) */ FARPROC16 WINAPI GetMouseEventProc16(void) { HMODULE16 hmodule = GetModuleHandle16("USER"); return GetProcAddress16( hmodule, "mouse_event" ); } /********************************************************************** * EnableHardwareInput (USER.331) */ BOOL16 WINAPI EnableHardwareInput16(BOOL16 bEnable) { BOOL16 bOldState = InputEnabled; FIXME_(event)("(%d) - stub\n", bEnable); InputEnabled = bEnable; return bOldState; } /*********************************************************************** * SwapMouseButton (USER.186) */ BOOL16 WINAPI SwapMouseButton16( BOOL16 fSwap ) { BOOL16 ret = SwappedButtons; SwappedButtons = fSwap; return ret; } /*********************************************************************** * SwapMouseButton (USER32.@) */ BOOL WINAPI SwapMouseButton( BOOL fSwap ) { BOOL ret = SwappedButtons; SwappedButtons = fSwap; return ret; } /*********************************************************************** * GetCursorPos (USER.17) */ BOOL16 WINAPI GetCursorPos16( POINT16 *pt ) { POINT pos; if (!pt) return 0; GetCursorPos(&pos); pt->x = pos.x; pt->y = pos.y; return 1; } /*********************************************************************** * GetCursorPos (USER32.@) */ BOOL WINAPI GetCursorPos( POINT *pt ) { if (!pt) return 0; pt->x = PosX; pt->y = PosY; if (USER_Driver.pGetCursorPos) USER_Driver.pGetCursorPos( pt ); return 1; } /*********************************************************************** * SetCursorPos (USER.70) */ void WINAPI SetCursorPos16( INT16 x, INT16 y ) { SetCursorPos( x, y ); } /*********************************************************************** * SetCursorPos (USER32.@) */ BOOL WINAPI SetCursorPos( INT x, INT y ) { if (USER_Driver.pSetCursorPos) USER_Driver.pSetCursorPos( x, y ); PosX = x; PosY = y; return TRUE; } /********************************************************************** * EVENT_Capture * * We need this to be able to generate double click messages * when menu code captures mouse in the window without CS_DBLCLK style. */ HWND EVENT_Capture(HWND hwnd, INT16 ht) { HWND capturePrev = 0, captureWnd = 0; MESSAGEQUEUE *pMsgQ = 0, *pCurMsgQ = 0; WND* wndPtr = 0; INT16 captureHT = 0; capturePrev = GetCapture(); if (!hwnd) { captureWnd = 0; captureHT = 0; } else { wndPtr = WIN_FindWndPtr( hwnd ); if (wndPtr) { TRACE_(win)("(0x%04x)\n", hwnd ); captureWnd = hwnd; captureHT = ht; } } /* Get the messageQ for the current thread */ if (!(pCurMsgQ = (MESSAGEQUEUE *)QUEUE_Lock( GetFastQueue16() ))) { WARN_(win)("\tCurrent message queue not found. Exiting!\n" ); goto CLEANUP; } /* Update the perQ capture window and send messages */ if( capturePrev != captureWnd ) { if (wndPtr) { /* Retrieve the message queue associated with this window */ pMsgQ = (MESSAGEQUEUE *)QUEUE_Lock( wndPtr->hmemTaskQ ); if ( !pMsgQ ) { WARN_(win)("\tMessage queue not found. Exiting!\n" ); goto CLEANUP; } /* Make sure that message queue for the window we are setting capture to * shares the same perQ data as the current threads message queue. */ if ( pCurMsgQ->pQData != pMsgQ->pQData ) goto CLEANUP; } PERQDATA_SetCaptureWnd( captureWnd, captureHT ); if (capturePrev) SendMessageA( capturePrev, WM_CAPTURECHANGED, 0, hwnd ); } CLEANUP: /* Unlock the queues before returning */ if ( pMsgQ ) QUEUE_Unlock( pMsgQ ); if ( pCurMsgQ ) QUEUE_Unlock( pCurMsgQ ); WIN_ReleaseWndPtr(wndPtr); return capturePrev; } /********************************************************************** * SetCapture (USER.18) */ HWND16 WINAPI SetCapture16( HWND16 hwnd ) { return (HWND16)EVENT_Capture( hwnd, HTCLIENT ); } /********************************************************************** * SetCapture (USER32.@) */ HWND WINAPI SetCapture( HWND hwnd ) { return EVENT_Capture( hwnd, HTCLIENT ); } /********************************************************************** * ReleaseCapture (USER.19) * ReleaseCapture (USER32.@) */ BOOL WINAPI ReleaseCapture(void) { return (EVENT_Capture( 0, 0 ) != 0); } /********************************************************************** * GetCapture (USER.236) */ HWND16 WINAPI GetCapture16(void) { return (HWND16)GetCapture(); } /********************************************************************** * GetCapture (USER32.@) */ HWND WINAPI GetCapture(void) { INT hittest; return PERQDATA_GetCaptureWnd( &hittest ); } /********************************************************************** * GetKeyState (USER.106) */ INT16 WINAPI GetKeyState16(INT16 vkey) { return GetKeyState(vkey); } /********************************************************************** * GetKeyState (USER32.@) * * An application calls the GetKeyState function in response to a * keyboard-input message. This function retrieves the state of the key * at the time the input message was generated. (SDK 3.1 Vol 2. p 390) */ SHORT WINAPI GetKeyState(INT vkey) { INT retval; switch (vkey) { case VK_LBUTTON : /* VK_LBUTTON is 1 */ retval = MouseButtonsStates[0] ? 0x8000 : 0; break; case VK_MBUTTON : /* VK_MBUTTON is 4 */ retval = MouseButtonsStates[1] ? 0x8000 : 0; break; case VK_RBUTTON : /* VK_RBUTTON is 2 */ retval = MouseButtonsStates[2] ? 0x8000 : 0; break; default : if (vkey >= 'a' && vkey <= 'z') vkey += 'A' - 'a'; retval = ( (WORD)(QueueKeyStateTable[vkey] & 0x80) << 8 ) | (WORD)(QueueKeyStateTable[vkey] & 0x01); } /* TRACE(key, "(0x%x) -> %x\n", vkey, retval); */ return retval; } /********************************************************************** * GetKeyboardState (USER.222) * GetKeyboardState (USER32.@) * * An application calls the GetKeyboardState function in response to a * keyboard-input message. This function retrieves the state of the keyboard * at the time the input message was generated. (SDK 3.1 Vol 2. p 387) */ BOOL WINAPI GetKeyboardState(LPBYTE lpKeyState) { TRACE_(key)("(%p)\n", lpKeyState); if (lpKeyState != NULL) { QueueKeyStateTable[VK_LBUTTON] = MouseButtonsStates[0] ? 0x80 : 0; QueueKeyStateTable[VK_MBUTTON] = MouseButtonsStates[1] ? 0x80 : 0; QueueKeyStateTable[VK_RBUTTON] = MouseButtonsStates[2] ? 0x80 : 0; memcpy(lpKeyState, QueueKeyStateTable, 256); } return TRUE; } /********************************************************************** * SetKeyboardState (USER.223) * SetKeyboardState (USER32.@) */ BOOL WINAPI SetKeyboardState(LPBYTE lpKeyState) { TRACE_(key)("(%p)\n", lpKeyState); if (lpKeyState != NULL) { memcpy(QueueKeyStateTable, lpKeyState, 256); MouseButtonsStates[0] = (QueueKeyStateTable[VK_LBUTTON] != 0); MouseButtonsStates[1] = (QueueKeyStateTable[VK_MBUTTON] != 0); MouseButtonsStates[2] = (QueueKeyStateTable[VK_RBUTTON] != 0); } return TRUE; } /********************************************************************** * GetAsyncKeyState (USER32.@) * * Determine if a key is or was pressed. retval has high-order * bit set to 1 if currently pressed, low-order bit set to 1 if key has * been pressed. * * This uses the variable AsyncMouseButtonsStates and * AsyncKeyStateTable (set in event.c) which have the mouse button * number or key number (whichever is applicable) set to true if the * mouse or key had been depressed since the last call to * GetAsyncKeyState. */ WORD WINAPI GetAsyncKeyState(INT nKey) { WORD retval; switch (nKey) { case VK_LBUTTON: retval = (AsyncMouseButtonsStates[0] ? 0x0001 : 0) | (MouseButtonsStates[0] ? 0x8000 : 0); AsyncMouseButtonsStates[0] = 0; break; case VK_MBUTTON: retval = (AsyncMouseButtonsStates[1] ? 0x0001 : 0) | (MouseButtonsStates[1] ? 0x8000 : 0); AsyncMouseButtonsStates[1] = 0; break; case VK_RBUTTON: retval = (AsyncMouseButtonsStates[2] ? 0x0001 : 0) | (MouseButtonsStates[2] ? 0x8000 : 0); AsyncMouseButtonsStates[2] = 0; break; default: retval = ((AsyncKeyStateTable[nKey] & 0x80) ? 0x0001 : 0) | ((InputKeyStateTable[nKey] & 0x80) ? 0x8000 : 0); AsyncKeyStateTable[nKey] = 0; break; } TRACE_(key)("(%x) -> %x\n", nKey, retval); return retval; } /********************************************************************** * GetAsyncKeyState (USER.249) */ WORD WINAPI GetAsyncKeyState16(INT16 nKey) { return GetAsyncKeyState(nKey); } /*********************************************************************** * IsUserIdle (USER.333) */ BOOL16 WINAPI IsUserIdle16(void) { if ( GetAsyncKeyState( VK_LBUTTON ) & 0x8000 ) return FALSE; if ( GetAsyncKeyState( VK_RBUTTON ) & 0x8000 ) return FALSE; if ( GetAsyncKeyState( VK_MBUTTON ) & 0x8000 ) return FALSE; /* Should check for screen saver activation here ... */ return TRUE; } /********************************************************************** * VkKeyScanA (USER32.@) */ WORD WINAPI VkKeyScanA(CHAR cChar) { return VkKeyScan16(cChar); } /****************************************************************************** * VkKeyScanW (USER32.@) */ WORD WINAPI VkKeyScanW(WCHAR cChar) { return VkKeyScanA((CHAR)cChar); /* FIXME: check unicode */ } /********************************************************************** * VkKeyScanExA (USER32.@) */ WORD WINAPI VkKeyScanExA(CHAR cChar, HKL dwhkl) { /* FIXME: complete workaround this is */ return VkKeyScan16(cChar); } /****************************************************************************** * VkKeyScanExW (USER32.@) */ WORD WINAPI VkKeyScanExW(WCHAR cChar, HKL dwhkl) { /* FIXME: complete workaround this is */ return VkKeyScanA((CHAR)cChar); /* FIXME: check unicode */ } /****************************************************************************** * GetKeyboardType (USER32.@) */ INT WINAPI GetKeyboardType(INT nTypeFlag) { return GetKeyboardType16(nTypeFlag); } /****************************************************************************** * MapVirtualKeyA (USER32.@) */ UINT WINAPI MapVirtualKeyA(UINT code, UINT maptype) { return MapVirtualKey16(code,maptype); } /****************************************************************************** * MapVirtualKeyW (USER32.@) */ UINT WINAPI MapVirtualKeyW(UINT code, UINT maptype) { return MapVirtualKey16(code,maptype); } /****************************************************************************** * MapVirtualKeyExA (USER32.@) */ UINT WINAPI MapVirtualKeyExA(UINT code, UINT maptype, HKL hkl) { if (hkl) FIXME_(keyboard)("(%d,%d,0x%08lx), hkl unhandled!\n",code,maptype,(DWORD)hkl); return MapVirtualKey16(code,maptype); } /****************************************************************************** * MapVirtualKeyExW (USER32.@) */ UINT WINAPI MapVirtualKeyExW(UINT code, UINT maptype, HKL hkl) { if (hkl) FIXME_(keyboard)("(%d,%d,0x%08lx), hkl unhandled!\n",code,maptype,(DWORD)hkl); return MapVirtualKey16(code,maptype); } /**************************************************************************** * GetKBCodePage (USER32.@) */ UINT WINAPI GetKBCodePage(void) { return GetOEMCP(); } /**************************************************************************** * GetKeyboardLayoutName (USER.477) */ INT16 WINAPI GetKeyboardLayoutName16(LPSTR pwszKLID) { return GetKeyboardLayoutNameA(pwszKLID); } /*********************************************************************** * GetKeyboardLayout (USER32.@) * GetKeyboardLayout (USER.651) * * FIXME: - device handle for keyboard layout defaulted to * the language id. This is the way Windows default works. * - the thread identifier (dwLayout) is also ignored. */ HKL WINAPI GetKeyboardLayout(DWORD dwLayout) { HKL layout; layout = GetSystemDefaultLCID(); /* FIXME */ layout |= (layout<<16); /* FIXME */ TRACE_(keyboard)("returning %08x\n",layout); return layout; } /**************************************************************************** * GetKeyboardLayoutNameA (USER32.@) */ INT WINAPI GetKeyboardLayoutNameA(LPSTR pwszKLID) { sprintf(pwszKLID, "%08x",GetKeyboardLayout(0)); return 1; } /**************************************************************************** * GetKeyboardLayoutNameW (USER32.@) */ INT WINAPI GetKeyboardLayoutNameW(LPWSTR pwszKLID) { char buf[KL_NAMELENGTH]; int res = GetKeyboardLayoutNameA(buf); MultiByteToWideChar( CP_ACP, 0, buf, -1, pwszKLID, KL_NAMELENGTH ); return res; } /**************************************************************************** * GetKeyNameTextA (USER32.@) */ INT WINAPI GetKeyNameTextA(LONG lParam, LPSTR lpBuffer, INT nSize) { return GetKeyNameText16(lParam,lpBuffer,nSize); } /**************************************************************************** * GetKeyNameTextW (USER32.@) */ INT WINAPI GetKeyNameTextW(LONG lParam, LPWSTR lpBuffer, INT nSize) { int res; LPSTR buf = HeapAlloc( GetProcessHeap(), 0, nSize ); if(buf == NULL) return 0; /* FIXME: is this the correct failure value?*/ res = GetKeyNameTextA(lParam,buf,nSize); if (nSize > 0 && !MultiByteToWideChar( CP_ACP, 0, buf, -1, lpBuffer, nSize )) lpBuffer[nSize-1] = 0; HeapFree( GetProcessHeap(), 0, buf ); return res; } /**************************************************************************** * ToUnicode (USER32.@) */ INT WINAPI ToUnicode(UINT virtKey, UINT scanCode, LPBYTE lpKeyState, LPWSTR lpwStr, int size, UINT flags) { return USER_Driver.pToUnicode(virtKey, scanCode, lpKeyState, lpwStr, size, flags); } /**************************************************************************** * ToUnicodeEx (USER32.@) */ INT WINAPI ToUnicodeEx(UINT virtKey, UINT scanCode, LPBYTE lpKeyState, LPWSTR lpwStr, int size, UINT flags, HKL hkl) { /* FIXME: need true implementation */ return ToUnicode(virtKey, scanCode, lpKeyState, lpwStr, size, flags); } /**************************************************************************** * ToAscii (USER32.@) */ INT WINAPI ToAscii( UINT virtKey,UINT scanCode,LPBYTE lpKeyState, LPWORD lpChar,UINT flags ) { WCHAR uni_chars[2]; INT ret, n_ret; ret = ToUnicode(virtKey, scanCode, lpKeyState, uni_chars, 2, flags); if(ret < 0) n_ret = 1; /* FIXME: make ToUnicode return 2 for dead chars */ else n_ret = ret; WideCharToMultiByte(CP_ACP, 0, uni_chars, n_ret, (LPSTR)lpChar, 2, NULL, NULL); return ret; } /**************************************************************************** * ToAsciiEx (USER32.@) */ INT WINAPI ToAsciiEx( UINT virtKey, UINT scanCode, LPBYTE lpKeyState, LPWORD lpChar, UINT flags, HKL dwhkl ) { /* FIXME: need true implementation */ return ToAscii(virtKey, scanCode, lpKeyState, lpChar, flags); } /********************************************************************** * ActivateKeyboardLayout (USER32.@) * ActivateKeyboardLayout (USER.650) * * Call ignored. WINE supports only system default keyboard layout. */ HKL WINAPI ActivateKeyboardLayout(HKL hLayout, UINT flags) { TRACE_(keyboard)("(%d, %d)\n", hLayout, flags); ERR_(keyboard)("Only default system keyboard layout supported. Call ignored.\n"); return 0; } /*********************************************************************** * GetKeyboardLayoutList (USER32.@) * GetKeyboardLayoutList (USER.652) * * FIXME: Supports only the system default language and layout and * returns only 1 value. * * Return number of values available if either input parm is * 0, per MS documentation. * */ INT WINAPI GetKeyboardLayoutList(INT nBuff,HKL *layouts) { TRACE_(keyboard)("(%d,%p)\n",nBuff,layouts); if (!nBuff || !layouts) return 1; if (layouts) layouts[0] = GetKeyboardLayout(0); return 1; } /*********************************************************************** * RegisterHotKey (USER32.@) */ BOOL WINAPI RegisterHotKey(HWND hwnd,INT id,UINT modifiers,UINT vk) { FIXME_(keyboard)("(0x%08x,%d,0x%08x,%d): stub\n",hwnd,id,modifiers,vk); return TRUE; } /*********************************************************************** * UnregisterHotKey (USER32.@) */ BOOL WINAPI UnregisterHotKey(HWND hwnd,INT id) { FIXME_(keyboard)("(0x%08x,%d): stub\n",hwnd,id); return TRUE; } /*********************************************************************** * LoadKeyboardLayoutA (USER32.@) * Call ignored. WINE supports only system default keyboard layout. */ HKL WINAPI LoadKeyboardLayoutA(LPCSTR pwszKLID, UINT Flags) { TRACE_(keyboard)("(%s, %d)\n", pwszKLID, Flags); ERR_(keyboard)("Only default system keyboard layout supported. Call ignored.\n"); return 0; } /*********************************************************************** * LoadKeyboardLayoutW (USER32.@) */ HKL WINAPI LoadKeyboardLayoutW(LPCWSTR pwszKLID, UINT Flags) { char buf[9]; WideCharToMultiByte( CP_ACP, 0, pwszKLID, -1, buf, sizeof(buf), NULL, NULL ); buf[8] = 0; return LoadKeyboardLayoutA(buf, Flags); }