/* * Implementation of the Microsoft Installer (msi.dll) * * Copyright 2002-2004 Mike McCormack for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "windef.h" #include "winbase.h" #include "winreg.h" #include "shlwapi.h" #include "wine/debug.h" #include "msi.h" #include "msiquery.h" #include "msipriv.h" WINE_DEFAULT_DEBUG_CHANNEL(msi); static CRITICAL_SECTION MSI_handle_cs; static CRITICAL_SECTION_DEBUG MSI_handle_cs_debug = { 0, 0, &MSI_handle_cs, { &MSI_handle_cs_debug.ProcessLocksList, &MSI_handle_cs_debug.ProcessLocksList }, 0, 0, { 0, (DWORD)(__FILE__ ": MSI_handle_cs") } }; static CRITICAL_SECTION MSI_handle_cs = { &MSI_handle_cs_debug, -1, 0, 0, 0, 0 }; static CRITICAL_SECTION MSI_object_cs; static CRITICAL_SECTION_DEBUG MSI_object_cs_debug = { 0, 0, &MSI_object_cs, { &MSI_object_cs_debug.ProcessLocksList, &MSI_object_cs_debug.ProcessLocksList }, 0, 0, { 0, (DWORD)(__FILE__ ": MSI_object_cs") } }; static CRITICAL_SECTION MSI_object_cs = { &MSI_object_cs_debug, -1, 0, 0, 0, 0 }; typedef struct msi_handle_info_t { MSIOBJECTHDR *obj; DWORD dwThreadId; } msi_handle_info; static msi_handle_info msihandletable[MSIMAXHANDLES]; MSIHANDLE alloc_msihandle( MSIOBJECTHDR *obj ) { MSIHANDLE ret = 0; UINT i; EnterCriticalSection( &MSI_handle_cs ); /* find a slot */ for(i=0; i=MSIMAXHANDLES) || msihandletable[i].obj ) goto out; msiobj_addref( obj ); msihandletable[i].obj = obj; msihandletable[i].dwThreadId = GetCurrentThreadId(); ret = (MSIHANDLE) (i+1); out: TRACE("%p -> %ld\n", obj, ret ); LeaveCriticalSection( &MSI_handle_cs ); return ret; } void *msihandle2msiinfo(MSIHANDLE handle, UINT type) { MSIOBJECTHDR *ret = NULL; EnterCriticalSection( &MSI_handle_cs ); handle--; if( handle<0 ) goto out; if( handle>=MSIMAXHANDLES ) goto out; if( !msihandletable[handle].obj ) goto out; if( msihandletable[handle].obj->magic != MSIHANDLE_MAGIC ) goto out; if( type && (msihandletable[handle].obj->type != type) ) goto out; ret = msihandletable[handle].obj; msiobj_addref( ret ); out: LeaveCriticalSection( &MSI_handle_cs ); return (void*) ret; } MSIHANDLE msiobj_findhandle( MSIOBJECTHDR *hdr ) { MSIHANDLE ret = 0; UINT i; TRACE("%p\n", hdr); EnterCriticalSection( &MSI_handle_cs ); for(i=0; (i %ld\n", hdr, ret); msiobj_addref( hdr ); return ret; } void *alloc_msiobject(UINT type, UINT size, msihandledestructor destroy ) { MSIOBJECTHDR *info; info = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, size ); if( info ) { info->magic = MSIHANDLE_MAGIC; info->type = type; info->refcount = 1; info->destructor = destroy; } return info; } void msiobj_addref( MSIOBJECTHDR *info ) { TRACE("%p\n", info); if( !info ) return; if( info->magic != MSIHANDLE_MAGIC ) { ERR("Invalid handle!\n"); return; } InterlockedIncrement(&info->refcount); } void msiobj_lock( MSIOBJECTHDR *info ) { EnterCriticalSection( &MSI_object_cs ); } void msiobj_unlock( MSIOBJECTHDR *info ) { LeaveCriticalSection( &MSI_object_cs ); } int msiobj_release( MSIOBJECTHDR *info ) { int ret; TRACE("%p\n",info); if( !info ) return -1; if( info->magic != MSIHANDLE_MAGIC ) { ERR("Invalid handle!\n"); return -1; } ret = InterlockedDecrement( &info->refcount ); if( ret==0 ) { if( info->destructor ) info->destructor( info ); HeapFree( GetProcessHeap(), 0, info ); TRACE("object %p destroyed\n", info); } return ret; } /*********************************************************** * MsiCloseHandle [MSI.@] */ UINT WINAPI MsiCloseHandle(MSIHANDLE handle) { MSIOBJECTHDR *info; UINT ret = ERROR_INVALID_HANDLE; TRACE("%lx\n",handle); EnterCriticalSection( &MSI_handle_cs ); info = msihandle2msiinfo(handle, 0); if( !info ) goto out; if( info->magic != MSIHANDLE_MAGIC ) { ERR("Invalid handle!\n"); goto out; } msiobj_release( info ); msihandletable[handle-1].obj = NULL; ret = ERROR_SUCCESS; TRACE("handle %lx Destroyed\n", handle); out: LeaveCriticalSection( &MSI_handle_cs ); if( info ) msiobj_release( info ); return ret; } /*********************************************************** * MsiCloseAllHandles [MSI.@] * * Closes all handles owned by the current thread * * RETURNS: * The number of handles closed */ UINT WINAPI MsiCloseAllHandles(void) { UINT i, n=0; TRACE("\n"); for(i=0; i