/* * Direct3D 9 * * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "initguid.h" #include "d3d9_private.h" static CRITICAL_SECTION_DEBUG d3d9_cs_debug = { 0, 0, &d3d9_cs, { &d3d9_cs_debug.ProcessLocksList, &d3d9_cs_debug.ProcessLocksList }, 0, 0, { (DWORD_PTR)(__FILE__ ": d3d9_cs") } }; CRITICAL_SECTION d3d9_cs = { &d3d9_cs_debug, -1, 0, 0, 0, 0 }; WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static int D3DPERF_event_level = 0; void WINAPI DebugSetMute(void) { /* nothing to do */ } IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) { IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl)); object->lpVtbl = &Direct3D9_Vtbl; object->ref = 1; EnterCriticalSection(&d3d9_cs); object->WineD3D = WineDirect3DCreate(SDKVersion, 9, (IUnknown *)object); LeaveCriticalSection(&d3d9_cs); TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D); if (!object->WineD3D) { HeapFree( GetProcessHeap(), 0, object ); object = NULL; } return (IDirect3D9*) object; } HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **direct3d9ex) { IDirect3D9 *ret; IDirect3D9Impl* object; TRACE("Calling Direct3DCreate9\n"); ret = Direct3DCreate9(SDKVersion); if(!ret) { *direct3d9ex = NULL; return D3DERR_NOTAVAILABLE; } object = (IDirect3D9Impl *) ret; object->extended = TRUE; /* Enables QI for extended interfaces */ *direct3d9ex = (IDirect3D9Ex *) object; return D3D_OK; } /******************************************************************* * Direct3DShaderValidatorCreate9 (D3D9.@) * * No documentation available for this function. * SDK only says it is internal and shouldn't be used. */ void* WINAPI Direct3DShaderValidatorCreate9(void) { FIXME("stub\n"); return NULL; } /* At process attach */ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { TRACE("fdwReason=%d\n", fdwReason); if (fdwReason == DLL_PROCESS_ATTACH) DisableThreadLibraryCalls(hInstDLL); return TRUE; } /*********************************************************************** * D3DPERF_BeginEvent (D3D9.@) */ int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) { FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name)); return D3DPERF_event_level++; } /*********************************************************************** * D3DPERF_EndEvent (D3D9.@) */ int WINAPI D3DPERF_EndEvent(void) { FIXME("(void) : stub\n"); return --D3DPERF_event_level; } /*********************************************************************** * D3DPERF_GetStatus (D3D9.@) */ DWORD WINAPI D3DPERF_GetStatus(void) { FIXME("(void) : stub\n"); return 0; } /*********************************************************************** * D3DPERF_SetOptions (D3D9.@) * */ void WINAPI D3DPERF_SetOptions(DWORD options) { FIXME("(%#x) : stub\n", options); } /*********************************************************************** * D3DPERF_QueryRepeatFrame (D3D9.@) */ BOOL WINAPI D3DPERF_QueryRepeatFrame(void) { FIXME("(void) : stub\n"); return FALSE; } /*********************************************************************** * D3DPERF_SetMarker (D3D9.@) */ void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) { FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name)); } /*********************************************************************** * D3DPERF_SetRegion (D3D9.@) */ void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) { FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name)); }