/* * VGA hardware emulation * * Copyright 1998 Ove Kåven (with some help from Marcus Meissner) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wincon.h" #include "miscemu.h" #include "dosexe.h" #include "vga.h" #include "ddraw.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); static IDirectDraw *lpddraw = NULL; static IDirectDrawSurface *lpddsurf; static IDirectDrawPalette *lpddpal; static DDSURFACEDESC sdesc; static LONG vga_refresh; static HANDLE poll_timer; /* * VGA controller memory is emulated using linear framebuffer. * This frambuffer also acts as an interface * between VGA controller emulation and DirectDraw. * * vga_fb_width: Display width in pixels. Can be modified when * display mode is changed. * vga_fb_height: Display height in pixels. Can be modified when * display mode is changed. * vga_fb_depth: Number of bits used to store single pixel color information. * Each pixel uses (vga_fb_depth+7)/8 bytes because * 1-16 color modes are mapped to 256 color mode. * Can be modified when display mode is changed. * vga_fb_pitch: How many bytes to add to pointer in order to move * from one row to another. This is fixed in VGA modes, * but can be modified in SVGA modes. * vga_fb_offset: Offset added to framebuffer start address in order * to find the display origin. Programs use this to do * double buffering and to scroll display. The value can * be modified in VGA and SVGA modes. * vga_fb_size: How many bytes are allocated to framebuffer. * VGA framebuffers are always larger than display size and * SVGA framebuffers may also be. * vga_fb_data: Pointer to framebuffer start. */ static int vga_fb_width; static int vga_fb_height; static int vga_fb_depth; static int vga_fb_pitch; static int vga_fb_offset; static int vga_fb_size = 0; static void *vga_fb_data = 0; static BYTE vga_text_attr; static char *textbuf_old = NULL; /* * VGA controller ports 0x3c0, 0x3c4, 0x3ce and 0x3d4 are * indexed registers. These ports are used to select VGA controller * subregister that can be written to or read from using ports 0x3c1, * 0x3c5, 0x3cf or 0x3d5. Selected subregister indexes are * stored in variables vga_index_*. * * Port 0x3c0 is special because it is both index and * data-write register. Flip-flop vga_address_3c0 tells whether * the port acts currently as an address register. Reading from port * 0x3da resets the flip-flop to address mode. */ static BYTE vga_index_3c0; static BYTE vga_index_3c4; static BYTE vga_index_3ce; static BYTE vga_index_3d4; static BOOL vga_address_3c0 = TRUE; static BOOL vga_mode_initialized = FALSE; static CRITICAL_SECTION vga_lock = CRITICAL_SECTION_INIT("VGA"); typedef HRESULT (WINAPI *DirectDrawCreateProc)(LPGUID,LPDIRECTDRAW *,LPUNKNOWN); static DirectDrawCreateProc pDirectDrawCreate; static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high ); static HWND vga_hwnd = (HWND) NULL; /* * For simplicity, I'm creating a second palette. * 16 color accesses will use these pointers and insert * entries from the 64-color palette into the default * palette. --Robert 'Admiral' Coeyman */ static char vga_16_palette[17]={ 0x00, /* 0 - Black */ 0x01, /* 1 - Blue */ 0x02, /* 2 - Green */ 0x03, /* 3 - Cyan */ 0x04, /* 4 - Red */ 0x05, /* 5 - Magenta */ 0x14, /* 6 - Brown */ 0x07, /* 7 - Light gray */ 0x38, /* 8 - Dark gray */ 0x39, /* 9 - Light blue */ 0x3a, /* A - Light green */ 0x3b, /* B - Light cyan */ 0x3c, /* C - Light red */ 0x3d, /* D - Light magenta */ 0x3e, /* E - Yellow */ 0x3f, /* F - White */ 0x00 /* Border Color */ }; static PALETTEENTRY vga_def_palette[256]={ /* red green blue */ {0x00, 0x00, 0x00}, /* 0 - Black */ {0x00, 0x00, 0x80}, /* 1 - Blue */ {0x00, 0x80, 0x00}, /* 2 - Green */ {0x00, 0x80, 0x80}, /* 3 - Cyan */ {0x80, 0x00, 0x00}, /* 4 - Red */ {0x80, 0x00, 0x80}, /* 5 - Magenta */ {0x80, 0x80, 0x00}, /* 6 - Brown */ {0xC0, 0xC0, 0xC0}, /* 7 - Light gray */ {0x80, 0x80, 0x80}, /* 8 - Dark gray */ {0x00, 0x00, 0xFF}, /* 9 - Light blue */ {0x00, 0xFF, 0x00}, /* A - Light green */ {0x00, 0xFF, 0xFF}, /* B - Light cyan */ {0xFF, 0x00, 0x00}, /* C - Light red */ {0xFF, 0x00, 0xFF}, /* D - Light magenta */ {0xFF, 0xFF, 0x00}, /* E - Yellow */ {0xFF, 0xFF, 0xFF}, /* F - White */ {0,0,0} /* FIXME: a series of continuous rainbow hues should follow */ }; /* * This palette is the dos default, converted from 18 bit color to 24. * It contains only 64 entries of colors--all others are zeros. * --Robert 'Admiral' Coeyman */ static PALETTEENTRY vga_def64_palette[256]={ /* red green blue */ {0x00, 0x00, 0x00}, /* 0x00 Black */ {0x00, 0x00, 0xaa}, /* 0x01 Blue */ {0x00, 0xaa, 0x00}, /* 0x02 Green */ {0x00, 0xaa, 0xaa}, /* 0x03 Cyan */ {0xaa, 0x00, 0x00}, /* 0x04 Red */ {0xaa, 0x00, 0xaa}, /* 0x05 Magenta */ {0xaa, 0xaa, 0x00}, /* 0x06 */ {0xaa, 0xaa, 0xaa}, /* 0x07 Light Gray */ {0x00, 0x00, 0x55}, /* 0x08 */ {0x00, 0x00, 0xff}, /* 0x09 */ {0x00, 0xaa, 0x55}, /* 0x0a */ {0x00, 0xaa, 0xff}, /* 0x0b */ {0xaa, 0x00, 0x55}, /* 0x0c */ {0xaa, 0x00, 0xff}, /* 0x0d */ {0xaa, 0xaa, 0x55}, /* 0x0e */ {0xaa, 0xaa, 0xff}, /* 0x0f */ {0x00, 0x55, 0x00}, /* 0x10 */ {0x00, 0x55, 0xaa}, /* 0x11 */ {0x00, 0xff, 0x00}, /* 0x12 */ {0x00, 0xff, 0xaa}, /* 0x13 */ {0xaa, 0x55, 0x00}, /* 0x14 Brown */ {0xaa, 0x55, 0xaa}, /* 0x15 */ {0xaa, 0xff, 0x00}, /* 0x16 */ {0xaa, 0xff, 0xaa}, /* 0x17 */ {0x00, 0x55, 0x55}, /* 0x18 */ {0x00, 0x55, 0xff}, /* 0x19 */ {0x00, 0xff, 0x55}, /* 0x1a */ {0x00, 0xff, 0xff}, /* 0x1b */ {0xaa, 0x55, 0x55}, /* 0x1c */ {0xaa, 0x55, 0xff}, /* 0x1d */ {0xaa, 0xff, 0x55}, /* 0x1e */ {0xaa, 0xff, 0xff}, /* 0x1f */ {0x55, 0x00, 0x00}, /* 0x20 */ {0x55, 0x00, 0xaa}, /* 0x21 */ {0x55, 0xaa, 0x00}, /* 0x22 */ {0x55, 0xaa, 0xaa}, /* 0x23 */ {0xff, 0x00, 0x00}, /* 0x24 */ {0xff, 0x00, 0xaa}, /* 0x25 */ {0xff, 0xaa, 0x00}, /* 0x26 */ {0xff, 0xaa, 0xaa}, /* 0x27 */ {0x55, 0x00, 0x55}, /* 0x28 */ {0x55, 0x00, 0xff}, /* 0x29 */ {0x55, 0xaa, 0x55}, /* 0x2a */ {0x55, 0xaa, 0xff}, /* 0x2b */ {0xff, 0x00, 0x55}, /* 0x2c */ {0xff, 0x00, 0xff}, /* 0x2d */ {0xff, 0xaa, 0x55}, /* 0x2e */ {0xff, 0xaa, 0xff}, /* 0x2f */ {0x55, 0x55, 0x00}, /* 0x30 */ {0x55, 0x55, 0xaa}, /* 0x31 */ {0x55, 0xff, 0x00}, /* 0x32 */ {0x55, 0xff, 0xaa}, /* 0x33 */ {0xff, 0x55, 0x00}, /* 0x34 */ {0xff, 0x55, 0xaa}, /* 0x35 */ {0xff, 0xff, 0x00}, /* 0x36 */ {0xff, 0xff, 0xaa}, /* 0x37 */ {0x55, 0x55, 0x55}, /* 0x38 Dark Gray */ {0x55, 0x55, 0xff}, /* 0x39 Light Blue */ {0x55, 0xff, 0x55}, /* 0x3a Light Green */ {0x55, 0xff, 0xff}, /* 0x3b Light Cyan */ {0xff, 0x55, 0x55}, /* 0x3c Light Red */ {0xff, 0x55, 0xff}, /* 0x3d Light Magenta */ {0xff, 0xff, 0x55}, /* 0x3e Yellow */ {0xff, 0xff, 0xff}, /* 0x3f White */ {0,0,0} /* The next 192 entries are all zeros */ }; static HANDLE VGA_timer; static HANDLE VGA_timer_thread; /* set the timer rate; called in the polling thread context */ static void CALLBACK set_timer_rate( ULONG_PTR arg ) { LARGE_INTEGER when; when.s.LowPart = when.s.HighPart = 0; SetWaitableTimer( VGA_timer, &when, arg, VGA_Poll, 0, FALSE ); } static DWORD CALLBACK VGA_TimerThread( void *dummy ) { for (;;) WaitForMultipleObjectsEx( 0, NULL, FALSE, INFINITE, TRUE ); } static void VGA_DeinstallTimer(void) { if (VGA_timer_thread) { CancelWaitableTimer( VGA_timer ); CloseHandle( VGA_timer ); TerminateThread( VGA_timer_thread, 0 ); CloseHandle( VGA_timer_thread ); VGA_timer_thread = 0; } } static void VGA_InstallTimer(unsigned Rate) { if (!VGA_timer_thread) { VGA_timer = CreateWaitableTimerA( NULL, FALSE, NULL ); VGA_timer_thread = CreateThread( NULL, 0, VGA_TimerThread, NULL, 0, NULL ); } QueueUserAPC( set_timer_rate, VGA_timer_thread, (ULONG_PTR)Rate ); } HANDLE VGA_AlphaConsole(void) { /* this assumes that no Win32 redirection has taken place, but then again, * only 16-bit apps are likely to use this part of Wine... */ return GetStdHandle(STD_OUTPUT_HANDLE); } char*VGA_AlphaBuffer(void) { return DOSMEM_MapDosToLinear(0xb8000); } /*** GRAPHICS MODE ***/ typedef struct { unsigned Xres, Yres, Depth; int ret; } ModeSet; static void WINAPI VGA_DoExit(ULONG_PTR arg) { VGA_DeinstallTimer(); IDirectDrawSurface_SetPalette(lpddsurf,NULL); IDirectDrawSurface_Release(lpddsurf); lpddsurf=NULL; IDirectDrawPalette_Release(lpddpal); lpddpal=NULL; IDirectDraw_Release(lpddraw); lpddraw=NULL; } static void WINAPI VGA_DoSetMode(ULONG_PTR arg) { LRESULT res; ModeSet *par = (ModeSet *)arg; par->ret=1; if (lpddraw) VGA_DoExit(0); if (!lpddraw) { if (!pDirectDrawCreate) { HMODULE hmod = LoadLibraryA( "ddraw.dll" ); if (hmod) pDirectDrawCreate = (DirectDrawCreateProc)GetProcAddress( hmod, "DirectDrawCreate" ); if (!pDirectDrawCreate) { ERR("Can't lookup DirectDrawCreate from ddraw.dll.\n"); return; } } res = pDirectDrawCreate(NULL,&lpddraw,NULL); if (!lpddraw) { ERR("DirectDraw is not available (res = %lx)\n",res); return; } if (!vga_hwnd) { vga_hwnd = CreateWindowExA(0,"STATIC","WINEDOS VGA",WS_POPUP|WS_VISIBLE,0,0,par->Xres,par->Yres,0,0,0,NULL); if (!vga_hwnd) { ERR("Failed to create user window.\n"); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } } else SetWindowPos(vga_hwnd,0,0,0,par->Xres,par->Yres,SWP_NOMOVE|SWP_NOZORDER); if ((res=IDirectDraw_SetCooperativeLevel(lpddraw,vga_hwnd,DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE))) { ERR("Could not set cooperative level to exclusive (%lx)\n",res); } if ((res=IDirectDraw_SetDisplayMode(lpddraw,par->Xres,par->Yres,par->Depth))) { ERR("DirectDraw does not support requested display mode (%dx%dx%d), res = %lx!\n",par->Xres,par->Yres,par->Depth,res); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } res=IDirectDraw_CreatePalette(lpddraw,DDPCAPS_8BIT,NULL,&lpddpal,NULL); if (res) { ERR("Could not create palette (res = %lx)\n",res); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } if ((res=IDirectDrawPalette_SetEntries(lpddpal,0,0,256,vga_def_palette))) { ERR("Could not set default palette entries (res = %lx)\n", res); } memset(&sdesc,0,sizeof(sdesc)); sdesc.dwSize=sizeof(sdesc); sdesc.dwFlags = DDSD_CAPS; sdesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; if (IDirectDraw_CreateSurface(lpddraw,&sdesc,&lpddsurf,NULL)||(!lpddsurf)) { ERR("DirectDraw surface is not available\n"); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } IDirectDrawSurface_SetPalette(lpddsurf,lpddpal); vga_refresh=0; /* poll every 20ms (50fps should provide adequate responsiveness) */ VGA_InstallTimer(20); } par->ret=0; return; } int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth) { ModeSet par; int newSize; vga_fb_width = Xres; vga_fb_height = Yres; vga_fb_depth = Depth; vga_fb_offset = 0; vga_fb_pitch = Xres * ((Depth + 7) / 8); newSize = Xres * Yres * ((Depth + 7) / 8); if(newSize < 256 * 1024) newSize = 256 * 1024; if(vga_fb_size < newSize) { if(vga_fb_data) HeapFree(GetProcessHeap(), 0, vga_fb_data); vga_fb_data = HeapAlloc(GetProcessHeap(), 0, newSize); vga_fb_size = newSize; } if(Xres >= 640 || Yres >= 480) { par.Xres = Xres; par.Yres = Yres; } else { par.Xres = 640; par.Yres = 480; } par.Depth = (Depth < 8) ? 8 : Depth; vga_mode_initialized = TRUE; MZ_RunInThread(VGA_DoSetMode, (ULONG_PTR)&par); return par.ret; } int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth) { if (!lpddraw) return 1; if (!lpddsurf) return 1; if (Height) *Height=sdesc.dwHeight; if (Width) *Width=sdesc.dwWidth; if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount; return 0; } void VGA_Exit(void) { if (lpddraw) MZ_RunInThread(VGA_DoExit, 0); } void VGA_SetPalette(PALETTEENTRY*pal,int start,int len) { if (!lpddraw) return; IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal); } /* set a single [char wide] color in 16 color mode. */ void VGA_SetColor16(int reg,int color) { PALETTEENTRY *pal; if (!lpddraw) return; pal= &vga_def64_palette[color]; IDirectDrawPalette_SetEntries(lpddpal,0,reg,1,pal); vga_16_palette[reg]=(char)color; } /* Get a single [char wide] color in 16 color mode. */ char VGA_GetColor16(int reg) { if (!lpddraw) return 0; return (char)vga_16_palette[reg]; } /* set all 17 [char wide] colors at once in 16 color mode. */ void VGA_Set16Palette(char *Table) { PALETTEENTRY *pal; int c; if (!lpddraw) return; /* return if we're in text only mode */ bcopy((void *)&vga_16_palette,(void *)Table,17); /* copy the entries into the table */ for (c=0; c<17; c++) { /* 17 entries */ pal= &vga_def64_palette[(int)vga_16_palette[c]]; /* get color */ IDirectDrawPalette_SetEntries(lpddpal,0,c,1,pal); /* set entry */ TRACE("Palette register %d set to %d\n",c,(int)vga_16_palette[c]); } /* end of the counting loop */ } /* Get all 17 [ char wide ] colors at once in 16 color mode. */ void VGA_Get16Palette(char *Table) { if (!lpddraw) return; /* return if we're in text only mode */ bcopy((void *)Table,(void *)&vga_16_palette,17); /* copy the entries into the table */ } void VGA_SetQuadPalette(RGBQUAD*color,int start,int len) { PALETTEENTRY pal[256]; int c; if (!lpddraw) return; for (c=0; c=0) *dat = attr; else info.Attributes = *dat; dat++; WriteConsoleOutputA(VGA_AlphaConsole(), &info, siz, off, &dest); } LeaveCriticalSection(&vga_lock); } static void VGA_PutCharAt(BYTE ascii, unsigned x, unsigned y) { unsigned width, height; char *dat; VGA_GetAlphaMode(&width, &height); dat = VGA_AlphaBuffer() + ((width*y + x) * 2); dat[0] = ascii; dat[1] = vga_text_attr; } void VGA_PutChar(BYTE ascii) { unsigned width, height, x, y, nx, ny; EnterCriticalSection(&vga_lock); VGA_GetAlphaMode(&width, &height); VGA_GetCursorPos(&x, &y); switch(ascii) { case '\b': VGA_PutCharAt(' ', x, y); x--; break; case '\t': x += ((x + 8) & ~7) - x; break; case '\n': y++; x = 0; break; case '\a': break; case '\r': x = 0; break; default: VGA_PutCharAt(ascii, x, y); x++; } /* * FIXME: add line wrapping and scrolling */ WriteFile(VGA_AlphaConsole(), &ascii, 1, NULL, NULL); /* * The following is just a sanity check. */ VGA_GetCursorPos(&nx, &ny); if(nx != x || ny != y) WARN("VGA emulator and text console have become unsynchronized.\n"); LeaveCriticalSection(&vga_lock); } void VGA_SetTextAttribute(BYTE attr) { vga_text_attr = attr; SetConsoleTextAttribute(VGA_AlphaConsole(), attr); } BOOL VGA_ClearText(unsigned row1, unsigned col1, unsigned row2, unsigned col2, BYTE attr) { unsigned width, height, x, y; COORD off; char *dat = VGA_AlphaBuffer(); HANDLE con = VGA_AlphaConsole(); /* return if we fail to get the height and width of the window */ if(!VGA_GetAlphaMode(&width, &height)) { ERR("failed\n"); return FALSE; } TRACE("dat = %p, width = %d, height = %d\n", dat, width, height); EnterCriticalSection(&vga_lock); for(y=row1; y<=row2; y++) { off.X = col1; off.Y = y; FillConsoleOutputCharacterA(con, ' ', col2-col1+1, off, NULL); FillConsoleOutputAttribute(con, attr, col2-col1+1, off, NULL); for(x=col1; x<=col2; x++) { char *ptr = dat + ((width*y + x) * 2); ptr[0] = ' '; ptr[1] = attr; } } LeaveCriticalSection(&vga_lock); return TRUE; } void VGA_ScrollUpText(unsigned row1, unsigned col1, unsigned row2, unsigned col2, unsigned lines, BYTE attr) { FIXME("not implemented\n"); } void VGA_ScrollDownText(unsigned row1, unsigned col1, unsigned row2, unsigned col2, unsigned lines, BYTE attr) { FIXME("not implemented\n"); } void VGA_GetCharacterAtCursor(BYTE *ascii, BYTE *attr) { unsigned width, height, x, y; char *dat; VGA_GetAlphaMode(&width, &height); VGA_GetCursorPos(&x, &y); dat = VGA_AlphaBuffer() + ((width*y + x) * 2); *ascii = dat[0]; *attr = dat[1]; } /*** CONTROL ***/ /* * Copy part of VGA framebuffer to VGA window. */ static void VGA_CopyFrameToWindow(void) { /* FIXME: add implementation */ } /* * Copy contents of VGA window to VGA framebuffer. */ static void VGA_CopyWindowToFrame(void) { /* FIXME: fix implementation */ char *dat = DOSMEM_MapDosToLinear(0xa0000); memmove(vga_fb_data, dat, 65536); } /* FIXME: optimize by doing this only if the data has actually changed * (in a way similar to DIBSection, perhaps) */ static void VGA_Poll_Graphics(void) { unsigned int Pitch, Height, Width, X, Y; char *surf; char *dat = vga_fb_data + vga_fb_offset; int bpp = (vga_fb_depth + 7) / 8; surf = VGA_Lock(&Pitch,&Height,&Width,NULL); if (!surf) return; /* * Synchronize framebuffer contents. */ VGA_CopyWindowToFrame(); /* * Double VGA framebuffer (320x200 -> 640x400), if needed. */ if(Height >= 2 * vga_fb_height && Width >= 2 * vga_fb_width && bpp == 1) for (Y=0; Y