/* * IDirect3DTexture9 implementation * * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2005 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DTexture9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) || IsEqualGUID(riid, &IID_IDirect3DTexture9)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { IWineD3DTexture_Release(This->wineD3DTexture); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */ HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags); } HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData); } HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid); } DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew); } DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_GetPriority(This->wineD3DTexture); } void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_PreLoad(This->wineD3DTexture); } D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_GetType(This->wineD3DTexture); } /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */ DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew); } DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_GetLOD(This->wineD3DTexture); } DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_GetLevelCount(This->wineD3DTexture); } HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType); } D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture); } void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture); } /* IDirect3DTexture9 Interface follow: */ HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; WINED3DSURFACE_DESC wined3ddesc; UINT tmpInt = -1; /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = &pDesc->Format; wined3ddesc.Type = &pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = &pDesc->Pool; wined3ddesc.Size = &tmpInt; /* required for d3d8 */ wined3ddesc.MultiSampleType = &pDesc->MultiSampleType; wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc); } HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSurface *mySurface = NULL; hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface); if (hrc == D3D_OK && NULL != ppSurfaceLevel) { IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel); IWineD3DSurface_Release(mySurface); } return hrc; } HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags); } HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level); } HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) { IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface; return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect); } const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl = { IDirect3DTexture9Impl_QueryInterface, IDirect3DTexture9Impl_AddRef, IDirect3DTexture9Impl_Release, IDirect3DTexture9Impl_GetDevice, IDirect3DTexture9Impl_SetPrivateData, IDirect3DTexture9Impl_GetPrivateData, IDirect3DTexture9Impl_FreePrivateData, IDirect3DTexture9Impl_SetPriority, IDirect3DTexture9Impl_GetPriority, IDirect3DTexture9Impl_PreLoad, IDirect3DTexture9Impl_GetType, IDirect3DTexture9Impl_SetLOD, IDirect3DTexture9Impl_GetLOD, IDirect3DTexture9Impl_GetLevelCount, IDirect3DTexture9Impl_SetAutoGenFilterType, IDirect3DTexture9Impl_GetAutoGenFilterType, IDirect3DTexture9Impl_GenerateMipSubLevels, IDirect3DTexture9Impl_GetLevelDesc, IDirect3DTexture9Impl_GetSurfaceLevel, IDirect3DTexture9Impl_LockRect, IDirect3DTexture9Impl_UnlockRect, IDirect3DTexture9Impl_AddDirtyRect }; /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) { IDirect3DTexture9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppTexture = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DTexture9_Vtbl; object->ref = 1; hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage, (WINED3DFORMAT)Format, Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface); if (FAILED(hrc)) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); *ppTexture = NULL; } else { *ppTexture= (LPDIRECT3DTEXTURE9) object; } TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture); return hrc; }