/* * Copyright 2008 David Adam * Copyright 2008 Luis Busquets * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include #include "wine/test.h" #include "d3dx9.h" /* Set the WINETEST_DEBUG environment variable to be greater than 1 for verbose * function call traces of ID3DXAllocateHierarchy callbacks. */ #define TRACECALLBACK if(winetest_debug > 1) trace #define admitted_error 0.0001f #define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array)) #define compare_vertex_sizes(type, exp) \ got=D3DXGetFVFVertexSize(type); \ ok(got==exp, "Expected: %d, Got: %d\n", exp, got); #define compare_float(got, exp) \ do { \ float _got = (got); \ float _exp = (exp); \ ok(_got == _exp, "Expected: %g, Got: %g\n", _exp, _got); \ } while (0) static BOOL compare(FLOAT u, FLOAT v) { return (fabs(u-v) < admitted_error); } static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v) { return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) ); } #define check_floats(got, exp, dim) check_floats_(__LINE__, "", got, exp, dim) static void check_floats_(int line, const char *prefix, const float *got, const float *exp, int dim) { int i; char exp_buffer[256] = ""; char got_buffer[256] = ""; char *exp_buffer_ptr = exp_buffer; char *got_buffer_ptr = got_buffer; BOOL equal = TRUE; for (i = 0; i < dim; i++) { if (i) { exp_buffer_ptr += sprintf(exp_buffer_ptr, ", "); got_buffer_ptr += sprintf(got_buffer_ptr, ", "); } equal = equal && compare(*exp, *got); exp_buffer_ptr += sprintf(exp_buffer_ptr, "%g", *exp); got_buffer_ptr += sprintf(got_buffer_ptr, "%g", *got); exp++, got++; } ok_(__FILE__,line)(equal, "%sExpected (%s), got (%s)", prefix, exp_buffer, got_buffer); } struct vertex { D3DXVECTOR3 position; D3DXVECTOR3 normal; }; typedef WORD face[3]; static BOOL compare_face(face a, face b) { return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]); } struct mesh { DWORD number_of_vertices; struct vertex *vertices; DWORD number_of_faces; face *faces; DWORD fvf; UINT vertex_size; }; static void free_mesh(struct mesh *mesh) { HeapFree(GetProcessHeap(), 0, mesh->faces); HeapFree(GetProcessHeap(), 0, mesh->vertices); } static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces) { mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices)); if (!mesh->vertices) { return FALSE; } mesh->number_of_vertices = number_of_vertices; mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces)); if (!mesh->faces) { HeapFree(GetProcessHeap(), 0, mesh->vertices); return FALSE; } mesh->number_of_faces = number_of_faces; return TRUE; } static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh) { HRESULT hr; DWORD number_of_vertices, number_of_faces; IDirect3DVertexBuffer9 *vertex_buffer; IDirect3DIndexBuffer9 *index_buffer; D3DVERTEXBUFFER_DESC vertex_buffer_description; D3DINDEXBUFFER_DESC index_buffer_description; struct vertex *vertices; face *faces; int expected, i; number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh); ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n", name, number_of_vertices, mesh->number_of_vertices); number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh); ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n", name, number_of_faces, mesh->number_of_faces); /* vertex buffer */ hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't get vertex buffer\n"); } else { hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't get vertex buffer description\n"); } else { ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n", name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA); ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n", name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER); ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0); ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n", name, vertex_buffer_description.Pool, D3DPOOL_MANAGED); ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.FVF, mesh->fvf); if (mesh->fvf == 0) { expected = number_of_vertices * mesh->vertex_size; } else { expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf); } ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Size, expected); } /* specify offset and size to avoid potential overruns */ hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2, (LPVOID *)&vertices, D3DLOCK_DISCARD); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't lock vertex buffer\n"); } else { for (i = 0; i < number_of_vertices; i++) { ok(compare_vec3(vertices[i].position, mesh->vertices[i].position), "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vertices[i].position.x, vertices[i].position.y, vertices[i].position.z, mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z); ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal), "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z, mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z); } IDirect3DVertexBuffer9_Unlock(vertex_buffer); } IDirect3DVertexBuffer9_Release(vertex_buffer); } /* index buffer */ hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (!index_buffer) { skip("Couldn't get index buffer\n"); } else { hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't get index buffer description\n"); } else { ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n", name, index_buffer_description.Format, D3DFMT_INDEX16); ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n", name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER); todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0); ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n", name, index_buffer_description.Pool, D3DPOOL_MANAGED); expected = number_of_faces * sizeof(WORD) * 3; ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", name, index_buffer_description.Size, expected); } /* specify offset and size to avoid potential overruns */ hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3, (LPVOID *)&faces, D3DLOCK_DISCARD); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't lock index buffer\n"); } else { for (i = 0; i < number_of_faces; i++) { ok(compare_face(faces[i], mesh->faces[i]), "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i, faces[i][0], faces[i][1], faces[i][2], mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]); } IDirect3DIndexBuffer9_Unlock(index_buffer); } IDirect3DIndexBuffer9_Release(index_buffer); } } static void D3DXBoundProbeTest(void) { BOOL result; D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition; FLOAT radius; /*____________Test the Box case___________________________*/ bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f; top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f; raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f; rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == TRUE, "expected TRUE, received FALSE\n"); raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f; rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == FALSE, "expected FALSE, received TRUE\n"); rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == TRUE, "expected TRUE, received FALSE\n"); bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f; top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f; rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f; raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == FALSE, "expected FALSE, received TRUE\n"); bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f; top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f; raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f; rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == TRUE, "expected TRUE, received FALSE\n"); bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f; top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f; raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f; rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == FALSE, "expected FALSE, received TRUE\n"); raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f; rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f; result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); ok(result == TRUE, "expected TRUE, received FALSE\n"); /*____________Test the Sphere case________________________*/ radius = sqrt(77.0f); center.x = 1.0f; center.y = 2.0f; center.z = 3.0f; raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f; rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f; result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); ok(result == TRUE, "expected TRUE, received FALSE\n"); rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f; result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); ok(result == FALSE, "expected FALSE, received TRUE\n"); rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f; result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); ok(result == FALSE, "expected FALSE, received TRUE\n"); } static void D3DXComputeBoundingBoxTest(void) { D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5]; HRESULT hr; vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f; vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f; vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f; vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f; vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f; exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f; exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f; hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); /*________________________*/ vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f; exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f; hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); /*________________________*/ vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f; exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f; hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); /*________________________*/ hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); /*________________________*/ hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); /*________________________*/ hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); } static void D3DXComputeBoundingSphereTest(void) { D3DXVECTOR3 exp_cen, got_cen, vertex[5]; FLOAT exp_rad, got_rad; HRESULT hr; vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f; vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f; vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f; vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f; vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f; exp_rad = 6.928203f; exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0; hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad); ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z); /*________________________*/ vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; exp_rad = 13.707883f; exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f; hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad); ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z); /*________________________*/ hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); /*________________________*/ hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); /*________________________*/ hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL); ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); } static void print_elements(const D3DVERTEXELEMENT9 *elements) { D3DVERTEXELEMENT9 last = D3DDECL_END(); const D3DVERTEXELEMENT9 *ptr = elements; int count = 0; while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9))) { trace( "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n", count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex); ptr++; count++; } } static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements, unsigned int line, unsigned int test_id) { D3DVERTEXELEMENT9 last = D3DDECL_END(); unsigned int i; for (i = 0; i < MAX_FVF_DECL_SIZE; i++) { int end1 = memcmp(&elements[i], &last, sizeof(last)); int end2 = memcmp(&expected_elements[i], &last, sizeof(last)); int status; if (!end1 && !end2) break; status = !end1 ^ !end2; ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n", line, test_id, end1 ? "shorter" : "longer"); if (status) { print_elements(elements); break; } status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9)); ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i); if (status) { print_elements(elements); break; } } } static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], HRESULT expected_hr, unsigned int line, unsigned int test_id) { HRESULT hr; D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE]; hr = D3DXDeclaratorFromFVF(test_fvf, decl); ok(hr == expected_hr, "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n", line, test_id, hr, expected_hr); if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id); } static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf, HRESULT expected_hr, unsigned int line, unsigned int test_id) { HRESULT hr; DWORD result_fvf = 0xdeadbeef; hr = D3DXFVFFromDeclarator(decl, &result_fvf); ok(hr == expected_hr, "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n", line, test_id, hr, expected_hr); if (SUCCEEDED(hr)) { ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n", line, test_id, result_fvf, expected_fvf); } } static void test_fvf_decl_conversion(void) { static const struct { D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1]; DWORD fvf; } test_data[] = { {{ D3DDECL_END(), }, 0}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }, D3DFVF_XYZ}, {{ {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, D3DDECL_END(), }, D3DFVF_XYZRHW}, {{ {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, D3DDECL_END(), }, D3DFVF_XYZRHW}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END(), }, D3DFVF_XYZB1}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END(), }, D3DFVF_XYZB2}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END(), }, D3DFVF_XYZB3}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END(), }, D3DFVF_XYZB4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }, D3DFVF_NORMAL}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END(), }, D3DFVF_NORMAL | D3DFVF_DIFFUSE}, {{ {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, D3DDECL_END(), }, D3DFVF_PSIZE}, {{ {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END(), }, D3DFVF_DIFFUSE}, {{ {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, D3DDECL_END(), }, D3DFVF_SPECULAR}, /* Make sure textures of different sizes work. */ {{ {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END(), }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1}, {{ {0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END(), }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END(), }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1}, {{ {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0}, D3DDECL_END(), }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1}, /* Make sure the TEXCOORD index works correctly - try several textures. */ {{ {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2}, {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3}, D3DDECL_END(), }, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)}, /* Now try some combination tests. */ {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, {0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, {0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, D3DDECL_END(), }, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)}, {{ {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, {0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1}, D3DDECL_END(), }, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)}, }; unsigned int i; for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) { test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i); test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i); } /* Usage indices for position and normal are apparently ignored. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1}, D3DDECL_END(), }; test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1}, D3DDECL_END(), }; test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0); } /* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if * there are no blend matrices. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0); } /* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }; test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0); } /* These are supposed to fail, both ways. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0); test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0}, {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0); test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, {0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0); test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0); } /* Test a declaration that can't be converted to an FVF. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, /* 8 bytes padding */ {0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } /* Elements must be ordered by offset. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } /* Basic tests for element order. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } /* Textures must be ordered by texcoords. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 2}, {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 1}, {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } /* Duplicate elements are not allowed. */ { const D3DVERTEXELEMENT9 decl[] = { {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END(), }; test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); } /* Invalid FVFs cannot be converted to a declarator. */ test_fvf_to_decl(0xdeadbeef, NULL, D3DERR_INVALIDCALL, __LINE__, 0); } static void D3DXGetFVFVertexSizeTest(void) { UINT got; compare_vertex_sizes (D3DFVF_XYZ, 12); compare_vertex_sizes (D3DFVF_XYZB3, 24); compare_vertex_sizes (D3DFVF_XYZB5, 32); compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24); compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE1(0), 16); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE1(1), 20); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0), 20); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1), 28); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX6 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1) | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE2(3) | D3DFVF_TEXCOORDSIZE2(4) | D3DFVF_TEXCOORDSIZE2(5), 60); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX8 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1) | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE2(3) | D3DFVF_TEXCOORDSIZE2(4) | D3DFVF_TEXCOORDSIZE2(5) | D3DFVF_TEXCOORDSIZE2(6) | D3DFVF_TEXCOORDSIZE2(7), 76); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0), 24); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE3(2) | D3DFVF_TEXCOORDSIZE3(3), 60); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE4(0), 28); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX2 | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEXCOORDSIZE4(1), 44); compare_vertex_sizes ( D3DFVF_XYZ | D3DFVF_TEX3 | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEXCOORDSIZE4(1) | D3DFVF_TEXCOORDSIZE4(2), 60); compare_vertex_sizes ( D3DFVF_XYZB5 | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX8 | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEXCOORDSIZE4(1) | D3DFVF_TEXCOORDSIZE4(2) | D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEXCOORDSIZE4(4) | D3DFVF_TEXCOORDSIZE4(5) | D3DFVF_TEXCOORDSIZE4(6) | D3DFVF_TEXCOORDSIZE4(7), 180); } static void D3DXIntersectTriTest(void) { BOOL exp_res, got_res; D3DXVECTOR3 position, ray, vertex[3]; FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v; vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f; position.x = -14.5f; position.y = -23.75f; position.z = -32.0f; ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f; exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f; got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u); ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v); ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist); /*Only positive ray is taken in account*/ vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f; position.x = 17.5f; position.y = 24.25f; position.z = 32.0f; ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f; exp_res = FALSE; got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); /*Intersection between ray and triangle in a same plane is considered as empty*/ vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f; position.x = 1.0f; position.y = 1.0f; position.z = 0.0f; ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f; exp_res = FALSE; got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); } static void D3DXCreateMeshTest(void) { HRESULT hr; HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device, *test_device; D3DPRESENT_PARAMETERS d3dpp; ID3DXMesh *d3dxmesh; int i, size; D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE]; DWORD options; struct mesh mesh; static const D3DVERTEXELEMENT9 decl1[3] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }; static const D3DVERTEXELEMENT9 decl2[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, {0, 24, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0}, {0, 28, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1}, {0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, /* 8 bytes padding */ {0, 44, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, D3DDECL_END(), }; static const D3DVERTEXELEMENT9 decl3[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }; hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, NULL, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); if (!wnd) { skip("Couldn't create application window\n"); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMesh(1, 3, 0, decl1, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (hr == D3D_OK) { d3dxmesh->lpVtbl->Release(d3dxmesh); } hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { /* device */ hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); ok(test_device == device, "Got result %p, expected %p\n", test_device, device); if (hr == D3D_OK) { IDirect3DDevice9_Release(device); } /* declaration */ hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { size = sizeof(decl1) / sizeof(decl1[0]); for (i = 0; i < size - 1; i++) { ok(test_decl[i].Stream == decl1[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl1[i].Stream); ok(test_decl[i].Type == decl1[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl1[i].Type); ok(test_decl[i].Method == decl1[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl1[i].Method); ok(test_decl[i].Usage == decl1[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl1[i].Usage); ok(test_decl[i].UsageIndex == decl1[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl1[i].UsageIndex); ok(test_decl[i].Offset == decl1[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl1[i].Offset); } ok(decl1[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ } /* options */ options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); /* rest */ if (!new_mesh(&mesh, 3, 1)) { skip("Couldn't create mesh\n"); } else { memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; compare_mesh("createmesh1", d3dxmesh, &mesh); free_mesh(&mesh); } d3dxmesh->lpVtbl->Release(d3dxmesh); } /* Test a declaration that can't be converted to an FVF. */ hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl2, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { /* device */ hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); ok(test_device == device, "Got result %p, expected %p\n", test_device, device); if (hr == D3D_OK) { IDirect3DDevice9_Release(device); } /* declaration */ hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { size = sizeof(decl2) / sizeof(decl2[0]); for (i = 0; i < size - 1; i++) { ok(test_decl[i].Stream == decl2[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl2[i].Stream); ok(test_decl[i].Type == decl2[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl2[i].Type); ok(test_decl[i].Method == decl2[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl2[i].Method); ok(test_decl[i].Usage == decl2[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl2[i].Usage); ok(test_decl[i].UsageIndex == decl2[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl2[i].UsageIndex); ok(test_decl[i].Offset == decl2[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl2[i].Offset); } ok(decl2[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ } /* options */ options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); /* rest */ if (!new_mesh(&mesh, 3, 1)) { skip("Couldn't create mesh\n"); } else { memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); mesh.fvf = 0; mesh.vertex_size = 60; compare_mesh("createmesh2", d3dxmesh, &mesh); free_mesh(&mesh); } mesh.vertex_size = d3dxmesh->lpVtbl->GetNumBytesPerVertex(d3dxmesh); ok(mesh.vertex_size == 60, "Got vertex size %u, expected %u\n", mesh.vertex_size, 60); d3dxmesh->lpVtbl->Release(d3dxmesh); } /* Test a declaration with multiple streams. */ hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl3, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(wnd); } static void D3DXCreateMeshFVFTest(void) { HRESULT hr; HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device, *test_device; D3DPRESENT_PARAMETERS d3dpp; ID3DXMesh *d3dxmesh; int i, size; D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE]; DWORD options; struct mesh mesh; static const D3DVERTEXELEMENT9 decl[3] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, D3DDECL_END(), }; hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, NULL, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); if (!wnd) { skip("Couldn't create application window\n"); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } hr = D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (hr == D3D_OK) { d3dxmesh->lpVtbl->Release(d3dxmesh); } hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, 0xdeadbeef, device, &d3dxmesh); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { /* device */ hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); ok(test_device == device, "Got result %p, expected %p\n", test_device, device); if (hr == D3D_OK) { IDirect3DDevice9_Release(device); } /* declaration */ hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr == D3D_OK) { size = sizeof(decl) / sizeof(decl[0]); for (i = 0; i < size - 1; i++) { ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream); ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type); ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method); ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage); ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl[i].UsageIndex); ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl[i].Offset); } ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ } /* options */ options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); /* rest */ if (!new_mesh(&mesh, 3, 1)) { skip("Couldn't create mesh\n"); } else { memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; compare_mesh("createmeshfvf", d3dxmesh, &mesh); free_mesh(&mesh); } d3dxmesh->lpVtbl->Release(d3dxmesh); } IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(wnd); } #define check_vertex_buffer(mesh, vertices, num_vertices, fvf) \ check_vertex_buffer_(__LINE__, mesh, vertices, num_vertices, fvf) static void check_vertex_buffer_(int line, ID3DXMesh *mesh, const void *vertices, DWORD num_vertices, DWORD fvf) { DWORD mesh_num_vertices = mesh->lpVtbl->GetNumVertices(mesh); DWORD mesh_fvf = mesh->lpVtbl->GetFVF(mesh); const void *mesh_vertices; HRESULT hr; ok_(__FILE__,line)(fvf == mesh_fvf, "expected FVF %x, got %x\n", fvf, mesh_fvf); ok_(__FILE__,line)(num_vertices == mesh_num_vertices, "Expected %u vertices, got %u\n", num_vertices, mesh_num_vertices); hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices); ok_(__FILE__,line)(hr == D3D_OK, "LockVertexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (FAILED(hr)) return; if (mesh_fvf == fvf) { DWORD vertex_size = D3DXGetFVFVertexSize(fvf); int i; for (i = 0; i < min(num_vertices, mesh_num_vertices); i++) { const FLOAT *exp_float = vertices; const FLOAT *got_float = mesh_vertices; DWORD texcount; DWORD pos_dim = 0; int j; BOOL last_beta_dword = FALSE; char prefix[128]; switch (fvf & D3DFVF_POSITION_MASK) { case D3DFVF_XYZ: pos_dim = 3; break; case D3DFVF_XYZRHW: pos_dim = 4; break; case D3DFVF_XYZB1: case D3DFVF_XYZB2: case D3DFVF_XYZB3: case D3DFVF_XYZB4: case D3DFVF_XYZB5: pos_dim = (fvf & D3DFVF_POSITION_MASK) - D3DFVF_XYZB1 + 1; if (fvf & (D3DFVF_LASTBETA_UBYTE4 | D3DFVF_LASTBETA_D3DCOLOR)) { pos_dim--; last_beta_dword = TRUE; } break; case D3DFVF_XYZW: pos_dim = 4; break; } sprintf(prefix, "vertex[%u] position, ", i); check_floats_(line, prefix, got_float, exp_float, pos_dim); exp_float += pos_dim; got_float += pos_dim; if (last_beta_dword) { ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float, "Vertex[%u]: Expected last beta %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float); exp_float++; got_float++; } if (fvf & D3DFVF_NORMAL) { sprintf(prefix, "vertex[%u] normal, ", i); check_floats_(line, prefix, got_float, exp_float, 3); exp_float += 3; got_float += 3; } if (fvf & D3DFVF_PSIZE) { ok_(__FILE__,line)(compare(*exp_float, *got_float), "Vertex[%u]: Expected psize %g, got %g\n", i, *exp_float, *got_float); exp_float++; got_float++; } if (fvf & D3DFVF_DIFFUSE) { ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float, "Vertex[%u]: Expected diffuse %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float); exp_float++; got_float++; } if (fvf & D3DFVF_SPECULAR) { ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float, "Vertex[%u]: Expected specular %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float); exp_float++; got_float++; } texcount = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; for (j = 0; j < texcount; j++) { DWORD dim = (((fvf >> (16 + 2 * j)) + 1) & 0x03) + 1; sprintf(prefix, "vertex[%u] texture, ", i); check_floats_(line, prefix, got_float, exp_float, dim); exp_float += dim; got_float += dim; } vertices = (BYTE*)vertices + vertex_size; mesh_vertices = (BYTE*)mesh_vertices + vertex_size; } } mesh->lpVtbl->UnlockVertexBuffer(mesh); } #define check_index_buffer(mesh, indices, num_indices, index_size) \ check_index_buffer_(__LINE__, mesh, indices, num_indices, index_size) static void check_index_buffer_(int line, ID3DXMesh *mesh, const void *indices, DWORD num_indices, DWORD index_size) { DWORD mesh_index_size = (mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT) ? 4 : 2; DWORD mesh_num_indices = mesh->lpVtbl->GetNumFaces(mesh) * 3; const void *mesh_indices; HRESULT hr; DWORD i; ok_(__FILE__,line)(index_size == mesh_index_size, "Expected index size %u, got %u\n", index_size, mesh_index_size); ok_(__FILE__,line)(num_indices == mesh_num_indices, "Expected %u indices, got %u\n", num_indices, mesh_num_indices); hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices); ok_(__FILE__,line)(hr == D3D_OK, "LockIndexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (FAILED(hr)) return; if (mesh_index_size == index_size) { for (i = 0; i < min(num_indices, mesh_num_indices); i++) { if (index_size == 4) ok_(__FILE__,line)(*(DWORD*)indices == *(DWORD*)mesh_indices, "Index[%u]: expected %u, got %u\n", i, *(DWORD*)indices, *(DWORD*)mesh_indices); else ok_(__FILE__,line)(*(WORD*)indices == *(WORD*)mesh_indices, "Index[%u]: expected %u, got %u\n", i, *(WORD*)indices, *(WORD*)mesh_indices); indices = (BYTE*)indices + index_size; mesh_indices = (BYTE*)mesh_indices + index_size; } } mesh->lpVtbl->UnlockIndexBuffer(mesh); } #define check_matrix(got, expected) check_matrix_(__LINE__, got, expected) static void check_matrix_(int line, const D3DXMATRIX *got, const D3DXMATRIX *expected) { int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { ok_(__FILE__,line)(compare(U(*expected).m[i][j], U(*got).m[i][j]), "matrix[%u][%u]: expected %g, got %g\n", i, j, U(*expected).m[i][j], U(*got).m[i][j]); } } } static void check_colorvalue_(int line, const char *prefix, const D3DCOLORVALUE got, const D3DCOLORVALUE expected) { ok_(__FILE__,line)(expected.r == got.r && expected.g == got.g && expected.b == got.b && expected.a == got.a, "%sExpected (%g, %g, %g, %g), got (%g, %g, %g, %g)\n", prefix, expected.r, expected.g, expected.b, expected.a, got.r, got.g, got.b, got.a); } #define check_materials(got, got_count, expected, expected_count) \ check_materials_(__LINE__, got, got_count, expected, expected_count) static void check_materials_(int line, const D3DXMATERIAL *got, DWORD got_count, const D3DXMATERIAL *expected, DWORD expected_count) { int i; ok_(__FILE__,line)(expected_count == got_count, "Expected %u materials, got %u\n", expected_count, got_count); if (!expected) { ok_(__FILE__,line)(got == NULL, "Expected NULL material ptr, got %p\n", got); return; } for (i = 0; i < min(expected_count, got_count); i++) { if (!expected[i].pTextureFilename) ok_(__FILE__,line)(got[i].pTextureFilename == NULL, "Expected NULL pTextureFilename, got %p\n", got[i].pTextureFilename); else ok_(__FILE__,line)(!strcmp(expected[i].pTextureFilename, got[i].pTextureFilename), "Expected '%s' for pTextureFilename, got '%s'\n", expected[i].pTextureFilename, got[i].pTextureFilename); check_colorvalue_(line, "Diffuse: ", got[i].MatD3D.Diffuse, expected[i].MatD3D.Diffuse); check_colorvalue_(line, "Ambient: ", got[i].MatD3D.Ambient, expected[i].MatD3D.Ambient); check_colorvalue_(line, "Specular: ", got[i].MatD3D.Specular, expected[i].MatD3D.Specular); check_colorvalue_(line, "Emissive: ", got[i].MatD3D.Emissive, expected[i].MatD3D.Emissive); ok_(__FILE__,line)(expected[i].MatD3D.Power == got[i].MatD3D.Power, "Power: Expected %g, got %g\n", expected[i].MatD3D.Power, got[i].MatD3D.Power); } } #define check_generated_adjacency(mesh, got, epsilon) check_generated_adjacency_(__LINE__, mesh, got, epsilon) static void check_generated_adjacency_(int line, ID3DXMesh *mesh, const DWORD *got, FLOAT epsilon) { DWORD *expected; DWORD num_faces = mesh->lpVtbl->GetNumFaces(mesh); HRESULT hr; expected = HeapAlloc(GetProcessHeap(), 0, num_faces * sizeof(DWORD) * 3); if (!expected) { skip_(__FILE__, line)("Out of memory\n"); return; } hr = mesh->lpVtbl->GenerateAdjacency(mesh, epsilon, expected); ok_(__FILE__, line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) { int i; for (i = 0; i < num_faces; i++) { ok_(__FILE__, line)(expected[i * 3] == got[i * 3] && expected[i * 3 + 1] == got[i * 3 + 1] && expected[i * 3 + 2] == got[i * 3 + 2], "Face %u adjacencies: Expected (%u, %u, %u), got (%u, %u, %u)\n", i, expected[i * 3], expected[i * 3 + 1], expected[i * 3 + 2], got[i * 3], got[i * 3 + 1], got[i * 3 + 2]); } } HeapFree(GetProcessHeap(), 0, expected); } #define check_generated_effects(materials, num_materials, effects) \ check_generated_effects_(__LINE__, materials, num_materials, effects) static void check_generated_effects_(int line, const D3DXMATERIAL *materials, DWORD num_materials, const D3DXEFFECTINSTANCE *effects) { int i; static const struct { const char *name; DWORD name_size; DWORD num_bytes; DWORD value_offset; } params[] = { #define EFFECT_TABLE_ENTRY(str, field) \ {str, sizeof(str), sizeof(materials->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)} EFFECT_TABLE_ENTRY("Diffuse", Diffuse), EFFECT_TABLE_ENTRY("Power", Power), EFFECT_TABLE_ENTRY("Specular", Specular), EFFECT_TABLE_ENTRY("Emissive", Emissive), EFFECT_TABLE_ENTRY("Ambient", Ambient), #undef EFFECT_TABLE_ENTRY }; if (!num_materials) { ok_(__FILE__, line)(effects == NULL, "Expected NULL effects, got %p\n", effects); return; } for (i = 0; i < num_materials; i++) { int j; DWORD expected_num_defaults = ARRAY_SIZE(params) + (materials[i].pTextureFilename ? 1 : 0); ok_(__FILE__,line)(expected_num_defaults == effects[i].NumDefaults, "effect[%u] NumDefaults: Expected %u, got %u\n", i, expected_num_defaults, effects[i].NumDefaults); for (j = 0; j < min(ARRAY_SIZE(params), effects[i].NumDefaults); j++) { int k; D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j]; ok_(__FILE__,line)(!strcmp(params[j].name, got_param->pParamName), "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j, params[j].name, got_param->pParamName); ok_(__FILE__,line)(D3DXEDT_FLOATS == got_param->Type, "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j, D3DXEDT_FLOATS, got_param->Type); ok_(__FILE__,line)(params[j].num_bytes == got_param->NumBytes, "effect[%u].pDefaults[%u].NumBytes: Expected %u, got %u\n", i, j, params[j].num_bytes, got_param->NumBytes); for (k = 0; k < min(params[j].num_bytes, got_param->NumBytes) / 4; k++) { FLOAT expected = ((FLOAT*)((BYTE*)&materials[i] + params[j].value_offset))[k]; FLOAT got = ((FLOAT*)got_param->pValue)[k]; ok_(__FILE__,line)(compare(expected, got), "effect[%u].pDefaults[%u] float value %u: Expected %g, got %g\n", i, j, k, expected, got); } } if (effects[i].NumDefaults > ARRAY_SIZE(params)) { D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j]; static const char *expected_name = "Texture0@Name"; ok_(__FILE__,line)(!strcmp(expected_name, got_param->pParamName), "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j, expected_name, got_param->pParamName); ok_(__FILE__,line)(D3DXEDT_STRING == got_param->Type, "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j, D3DXEDT_STRING, got_param->Type); if (materials[i].pTextureFilename) { ok_(__FILE__,line)(strlen(materials[i].pTextureFilename) + 1 == got_param->NumBytes, "effect[%u] texture filename length: Expected %u, got %u\n", i, (DWORD)strlen(materials[i].pTextureFilename) + 1, got_param->NumBytes); ok_(__FILE__,line)(!strcmp(materials[i].pTextureFilename, got_param->pValue), "effect[%u] texture filename: Expected '%s', got '%s'\n", i, materials[i].pTextureFilename, (char*)got_param->pValue); } } } } static LPSTR strdupA(LPCSTR p) { LPSTR ret; if (!p) return NULL; ret = HeapAlloc(GetProcessHeap(), 0, strlen(p) + 1); if (ret) strcpy(ret, p); return ret; } static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyFrame(ID3DXAllocateHierarchy *iface, LPD3DXFRAME frame) { TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyFrame(%p, %p)\n", iface, frame); if (frame) { HeapFree(GetProcessHeap(), 0, frame->Name); HeapFree(GetProcessHeap(), 0, frame); } return D3D_OK; } static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateFrame(ID3DXAllocateHierarchy *iface, LPCSTR name, LPD3DXFRAME *new_frame) { LPD3DXFRAME frame; TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateFrame(%p, '%s', %p)\n", iface, name, new_frame); frame = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*frame)); if (!frame) return E_OUTOFMEMORY; if (name) { frame->Name = strdupA(name); if (!frame->Name) { HeapFree(GetProcessHeap(), 0, frame); return E_OUTOFMEMORY; } } *new_frame = frame; return D3D_OK; } static HRESULT destroy_mesh_container(LPD3DXMESHCONTAINER mesh_container) { int i; if (!mesh_container) return D3D_OK; HeapFree(GetProcessHeap(), 0, mesh_container->Name); if (U(mesh_container->MeshData).pMesh) IUnknown_Release(U(mesh_container->MeshData).pMesh); if (mesh_container->pMaterials) { for (i = 0; i < mesh_container->NumMaterials; i++) HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials[i].pTextureFilename); HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials); } if (mesh_container->pEffects) { for (i = 0; i < mesh_container->NumMaterials; i++) { HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pEffectFilename); if (mesh_container->pEffects[i].pDefaults) { int j; for (j = 0; j < mesh_container->pEffects[i].NumDefaults; j++) { HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pParamName); HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pValue); } HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults); } } HeapFree(GetProcessHeap(), 0, mesh_container->pEffects); } HeapFree(GetProcessHeap(), 0, mesh_container->pAdjacency); if (mesh_container->pSkinInfo) IUnknown_Release(mesh_container->pSkinInfo); HeapFree(GetProcessHeap(), 0, mesh_container); return D3D_OK; } static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyMeshContainer(ID3DXAllocateHierarchy *iface, LPD3DXMESHCONTAINER mesh_container) { TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyMeshContainer(%p, %p)\n", iface, mesh_container); return destroy_mesh_container(mesh_container); } static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateMeshContainer(ID3DXAllocateHierarchy *iface, LPCSTR name, CONST D3DXMESHDATA *mesh_data, CONST D3DXMATERIAL *materials, CONST D3DXEFFECTINSTANCE *effects, DWORD num_materials, CONST DWORD *adjacency, LPD3DXSKININFO skin_info, LPD3DXMESHCONTAINER *new_mesh_container) { LPD3DXMESHCONTAINER mesh_container = NULL; int i; TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateMeshContainer(%p, '%s', %u, %p, %p, %p, %d, %p, %p, %p)\n", iface, name, mesh_data->Type, U(*mesh_data).pMesh, materials, effects, num_materials, adjacency, skin_info, *new_mesh_container); mesh_container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*mesh_container)); if (!mesh_container) return E_OUTOFMEMORY; if (name) { mesh_container->Name = strdupA(name); if (!mesh_container->Name) goto error; } mesh_container->NumMaterials = num_materials; if (num_materials) { mesh_container->pMaterials = HeapAlloc(GetProcessHeap(), 0, num_materials * sizeof(*materials)); if (!mesh_container->pMaterials) goto error; memcpy(mesh_container->pMaterials, materials, num_materials * sizeof(*materials)); for (i = 0; i < num_materials; i++) mesh_container->pMaterials[i].pTextureFilename = NULL; for (i = 0; i < num_materials; i++) { if (materials[i].pTextureFilename) { mesh_container->pMaterials[i].pTextureFilename = strdupA(materials[i].pTextureFilename); if (!mesh_container->pMaterials[i].pTextureFilename) goto error; } } mesh_container->pEffects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_materials * sizeof(*effects)); if (!mesh_container->pEffects) goto error; for (i = 0; i < num_materials; i++) { int j; const D3DXEFFECTINSTANCE *effect_src = &effects[i]; D3DXEFFECTINSTANCE *effect_dest = &mesh_container->pEffects[i]; if (effect_src->pEffectFilename) { effect_dest->pEffectFilename = strdupA(effect_src->pEffectFilename); if (!effect_dest->pEffectFilename) goto error; } effect_dest->pDefaults = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, effect_src->NumDefaults * sizeof(*effect_src->pDefaults)); if (!effect_dest->pDefaults) goto error; effect_dest->NumDefaults = effect_src->NumDefaults; for (j = 0; j < effect_src->NumDefaults; j++) { const D3DXEFFECTDEFAULT *default_src = &effect_src->pDefaults[j]; D3DXEFFECTDEFAULT *default_dest = &effect_dest->pDefaults[j]; if (default_src->pParamName) { default_dest->pParamName = strdupA(default_src->pParamName); if (!default_dest->pParamName) goto error; } default_dest->NumBytes = default_src->NumBytes; default_dest->Type = default_src->Type; default_dest->pValue = HeapAlloc(GetProcessHeap(), 0, default_src->NumBytes); memcpy(default_dest->pValue, default_src->pValue, default_src->NumBytes); } } } ok(adjacency != NULL, "Expected non-NULL adjacency, got NULL\n"); if (adjacency) { if (mesh_data->Type == D3DXMESHTYPE_MESH || mesh_data->Type == D3DXMESHTYPE_PMESH) { ID3DXBaseMesh *basemesh = (ID3DXBaseMesh*)U(*mesh_data).pMesh; DWORD num_faces = basemesh->lpVtbl->GetNumFaces(basemesh); size_t size = num_faces * sizeof(DWORD) * 3; mesh_container->pAdjacency = HeapAlloc(GetProcessHeap(), 0, size); if (!mesh_container->pAdjacency) goto error; memcpy(mesh_container->pAdjacency, adjacency, size); } else { ok(mesh_data->Type == D3DXMESHTYPE_PATCHMESH, "Unknown mesh type %u\n", mesh_data->Type); if (mesh_data->Type == D3DXMESHTYPE_PATCHMESH) trace("FIXME: copying adjacency data for patch mesh not implemented"); } } memcpy(&mesh_container->MeshData, mesh_data, sizeof(*mesh_data)); if (U(*mesh_data).pMesh) IUnknown_AddRef(U(*mesh_data).pMesh); if (skin_info) { mesh_container->pSkinInfo = skin_info; skin_info->lpVtbl->AddRef(skin_info); } *new_mesh_container = mesh_container; return S_OK; error: destroy_mesh_container(mesh_container); return E_OUTOFMEMORY; } static ID3DXAllocateHierarchyVtbl ID3DXAllocateHierarchyImpl_Vtbl = { ID3DXAllocateHierarchyImpl_CreateFrame, ID3DXAllocateHierarchyImpl_CreateMeshContainer, ID3DXAllocateHierarchyImpl_DestroyFrame, ID3DXAllocateHierarchyImpl_DestroyMeshContainer, }; static ID3DXAllocateHierarchy alloc_hier = { &ID3DXAllocateHierarchyImpl_Vtbl }; static void D3DXLoadMeshTest(void) { static const char empty_xfile[] = "xof 0303txt 0032"; /*________________________*/ static const char simple_xfile[] = "xof 0303txt 0032" "Mesh {" "3;" "0.0; 0.0; 0.0;," "0.0; 1.0; 0.0;," "1.0; 1.0; 0.0;;" "1;" "3; 0, 1, 2;;" "}"; static const WORD simple_index_buffer[] = {0, 1, 2}; static const D3DXVECTOR3 simple_vertex_buffer[] = { {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0} }; const DWORD simple_fvf = D3DFVF_XYZ; static const char framed_xfile[] = "xof 0303txt 0032" "Frame {" "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 1.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }" "FrameTransformMatrix {" /* translation (0.0, 0.0, 2.0) */ "1.0, 0.0, 0.0, 0.0," "0.0, 1.0, 0.0, 0.0," "0.0, 0.0, 1.0, 0.0," "0.0, 0.0, 2.0, 1.0;;" "}" "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 2.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }" "FrameTransformMatrix {" /* translation (0.0, 0.0, 3.0) */ "1.0, 0.0, 0.0, 0.0," "0.0, 1.0, 0.0, 0.0," "0.0, 0.0, 1.0, 0.0," "0.0, 0.0, 3.0, 1.0;;" "}" "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 3.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }" "}"; static const WORD framed_index_buffer[] = { 0, 1, 2 }; static const D3DXVECTOR3 framed_vertex_buffers[3][3] = { {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}}, {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {2.0, 1.0, 0.0}}, {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {3.0, 1.0, 0.0}}, }; const DWORD framed_fvf = D3DFVF_XYZ; /*________________________*/ static const char box_xfile[] = "xof 0303txt 0032" "Mesh {" "8;" /* DWORD nVertices; */ /* array Vector vertices[nVertices]; */ "0.0; 0.0; 0.0;," "0.0; 0.0; 1.0;," "0.0; 1.0; 0.0;," "0.0; 1.0; 1.0;," "1.0; 0.0; 0.0;," "1.0; 0.0; 1.0;," "1.0; 1.0; 0.0;," "1.0; 1.0; 1.0;;" "6;" /* DWORD nFaces; */ /* array MeshFace faces[nFaces]; */ "4; 0, 1, 3, 2;," /* (left side) */ "4; 2, 3, 7, 6;," /* (top side) */ "4; 6, 7, 5, 4;," /* (right side) */ "4; 1, 0, 4, 5;," /* (bottom side) */ "4; 1, 5, 7, 3;," /* (back side) */ "4; 0, 2, 6, 4;;" /* (front side) */ "MeshNormals {" "6;" /* DWORD nNormals; */ /* array Vector normals[nNormals]; */ "-1.0; 0.0; 0.0;," "0.0; 1.0; 0.0;," "1.0; 0.0; 0.0;," "0.0; -1.0; 0.0;," "0.0; 0.0; 1.0;," "0.0; 0.0; -1.0;;" "6;" /* DWORD nFaceNormals; */ /* array MeshFace faceNormals[nFaceNormals]; */ "4; 0, 0, 0, 0;," "4; 1, 1, 1, 1;," "4; 2, 2, 2, 2;," "4; 3, 3, 3, 3;," "4; 4, 4, 4, 4;," "4; 5, 5, 5, 5;;" "}" "MeshMaterialList materials {" "2;" /* DWORD nMaterials; */ "6;" /* DWORD nFaceIndexes; */ /* array DWORD faceIndexes[nFaceIndexes]; */ "0, 0, 0, 1, 1, 1;;" "Material {" /* ColorRGBA faceColor; */ "0.0; 0.0; 1.0; 1.0;;" /* FLOAT power; */ "0.5;" /* ColorRGB specularColor; */ "1.0; 1.0; 1.0;;" /* ColorRGB emissiveColor; */ "0.0; 0.0; 0.0;;" "}" "Material {" /* ColorRGBA faceColor; */ "1.0; 1.0; 1.0; 1.0;;" /* FLOAT power; */ "1.0;" /* ColorRGB specularColor; */ "1.0; 1.0; 1.0;;" /* ColorRGB emissiveColor; */ "0.0; 0.0; 0.0;;" "TextureFilename { \"texture.jpg\"; }" "}" "}" "MeshVertexColors {" "8;" /* DWORD nVertexColors; */ /* array IndexedColor vertexColors[nVertexColors]; */ "0; 0.0; 0.0; 0.0; 0.0;;" "1; 0.0; 0.0; 1.0; 0.1;;" "2; 0.0; 1.0; 0.0; 0.2;;" "3; 0.0; 1.0; 1.0; 0.3;;" "4; 1.0; 0.0; 0.0; 0.4;;" "5; 1.0; 0.0; 1.0; 0.5;;" "6; 1.0; 1.0; 0.0; 0.6;;" "7; 1.0; 1.0; 1.0; 0.7;;" "}" "MeshTextureCoords {" "8;" /* DWORD nTextureCoords; */ /* array Coords2d textureCoords[nTextureCoords]; */ "0.0; 1.0;," "1.0; 1.0;," "0.0; 0.0;," "1.0; 0.0;," "1.0; 1.0;," "0.0; 1.0;," "1.0; 0.0;," "0.0; 0.0;;" "}" "}"; static const WORD box_index_buffer[] = { 0, 1, 3, 0, 3, 2, 8, 9, 7, 8, 7, 6, 10, 11, 5, 10, 5, 4, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23, }; static const struct { D3DXVECTOR3 position; D3DXVECTOR3 normal; D3DCOLOR diffuse; D3DXVECTOR2 tex_coords; } box_vertex_buffer[] = { {{0.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, 0x00000000, {0.0, 1.0}}, {{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, 0x1a0000ff, {1.0, 1.0}}, {{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}, 0x3300ff00, {0.0, 0.0}}, {{0.0, 1.0, 1.0}, {-1.0, 0.0, 0.0}, 0x4d00ffff, {1.0, 0.0}}, {{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, 0x66ff0000, {1.0, 1.0}}, {{1.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, 0x80ff00ff, {0.0, 1.0}}, {{1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x99ffff00, {1.0, 0.0}}, {{1.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0xb3ffffff, {0.0, 0.0}}, {{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x3300ff00, {0.0, 0.0}}, {{0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0x4d00ffff, {1.0, 0.0}}, {{1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, 0x99ffff00, {1.0, 0.0}}, {{1.0, 1.0, 1.0}, {1.0, 0.0, 0.0}, 0xb3ffffff, {0.0, 0.0}}, {{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x1a0000ff, {1.0, 1.0}}, {{0.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x00000000, {0.0, 1.0}}, {{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x66ff0000, {1.0, 1.0}}, {{1.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x80ff00ff, {0.0, 1.0}}, {{0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x1a0000ff, {1.0, 1.0}}, {{1.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x80ff00ff, {0.0, 1.0}}, {{1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0xb3ffffff, {0.0, 0.0}}, {{0.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0x4d00ffff, {1.0, 0.0}}, {{0.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x00000000, {0.0, 1.0}}, {{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x3300ff00, {0.0, 0.0}}, {{1.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x99ffff00, {1.0, 0.0}}, {{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x66ff0000, {1.0, 1.0}}, }; static const D3DXMATERIAL box_materials[] = { { { {0.0, 0.0, 1.0, 1.0}, /* Diffuse */ {0.0, 0.0, 0.0, 1.0}, /* Ambient */ {1.0, 1.0, 1.0, 1.0}, /* Specular */ {0.0, 0.0, 0.0, 1.0}, /* Emissive */ 0.5, /* Power */ }, NULL, /* pTextureFilename */ }, { { {1.0, 1.0, 1.0, 1.0}, /* Diffuse */ {0.0, 0.0, 0.0, 1.0}, /* Ambient */ {1.0, 1.0, 1.0, 1.0}, /* Specular */ {0.0, 0.0, 0.0, 1.0}, /* Emissive */ 1.0, /* Power */ }, (char *)"texture.jpg", /* pTextureFilename */ }, }; const DWORD box_fvf = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1; /*________________________*/ HRESULT hr; HWND wnd = NULL; IDirect3D9 *d3d = NULL; IDirect3DDevice9 *device = NULL; D3DPRESENT_PARAMETERS d3dpp; ID3DXMesh *mesh = NULL; D3DXFRAME *frame_hier = NULL; D3DXMATRIX transform; wnd = CreateWindow("static", "d3dx9_test", WS_POPUP, 0, 0, 1000, 1000, NULL, NULL, NULL, NULL); if (!wnd) { skip("Couldn't create application window\n"); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); goto cleanup; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); goto cleanup; } hr = D3DXLoadMeshHierarchyFromXInMemory(NULL, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, 0, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, NULL, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, NULL, NULL, &frame_hier, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) { D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name); D3DXMatrixIdentity(&transform); check_matrix(&frame_hier->TransformationMatrix, &transform); ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", D3DXMESHTYPE_MESH, container->MeshData.Type); mesh = U(container->MeshData).pMesh; check_vertex_buffer(mesh, simple_vertex_buffer, ARRAY_SIZE(simple_vertex_buffer), simple_fvf); check_index_buffer(mesh, simple_index_buffer, ARRAY_SIZE(simple_index_buffer), sizeof(*simple_index_buffer)); check_materials(container->pMaterials, container->NumMaterials, NULL, 0); check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); check_generated_adjacency(mesh, container->pAdjacency, 0.0f); hr = D3DXFrameDestroy(frame_hier, &alloc_hier); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); frame_hier = NULL; } hr = D3DXLoadMeshHierarchyFromXInMemory(box_xfile, sizeof(box_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) { D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name); D3DXMatrixIdentity(&transform); check_matrix(&frame_hier->TransformationMatrix, &transform); ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", D3DXMESHTYPE_MESH, container->MeshData.Type); mesh = U(container->MeshData).pMesh; check_vertex_buffer(mesh, box_vertex_buffer, ARRAY_SIZE(box_vertex_buffer), box_fvf); check_index_buffer(mesh, box_index_buffer, ARRAY_SIZE(box_index_buffer), sizeof(*box_index_buffer)); check_materials(container->pMaterials, container->NumMaterials, box_materials, ARRAY_SIZE(box_materials)); check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); check_generated_adjacency(mesh, container->pAdjacency, 0.0f); hr = D3DXFrameDestroy(frame_hier, &alloc_hier); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); frame_hier = NULL; } hr = D3DXLoadMeshHierarchyFromXInMemory(framed_xfile, sizeof(framed_xfile) - 1, D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); if (SUCCEEDED(hr)) { D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; int i; ok(!strcmp(frame_hier->Name, ""), "Expected '', got '%s'\n", frame_hier->Name); /* last frame transform replaces the first */ D3DXMatrixIdentity(&transform); U(transform).m[3][2] = 3.0; check_matrix(&frame_hier->TransformationMatrix, &transform); for (i = 0; i < 3; i++) { ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", D3DXMESHTYPE_MESH, container->MeshData.Type); mesh = U(container->MeshData).pMesh; check_vertex_buffer(mesh, framed_vertex_buffers[i], ARRAY_SIZE(framed_vertex_buffers[0]), framed_fvf); check_index_buffer(mesh, framed_index_buffer, ARRAY_SIZE(framed_index_buffer), sizeof(*framed_index_buffer)); check_materials(container->pMaterials, container->NumMaterials, NULL, 0); check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); check_generated_adjacency(mesh, container->pAdjacency, 0.0f); container = container->pNextMeshContainer; } ok(container == NULL, "Expected NULL, got %p\n", container); hr = D3DXFrameDestroy(frame_hier, &alloc_hier); ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); frame_hier = NULL; } cleanup: if (device) IDirect3DDevice9_Release(device); if (d3d) IDirect3D9_Release(d3d); if (wnd) DestroyWindow(wnd); } static void D3DXCreateBoxTest(void) { HRESULT hr; HWND wnd; WNDCLASS wc={0}; IDirect3D9* d3d; IDirect3DDevice9* device; D3DPRESENT_PARAMETERS d3dpp; ID3DXMesh* box; ID3DXBuffer* ppBuffer; DWORD *buffer; static const DWORD adjacency[36]= {6, 9, 1, 2, 10, 0, 1, 9, 3, 4, 10, 2, 3, 8, 5, 7, 11, 4, 0, 11, 7, 5, 8, 6, 7, 4, 9, 2, 0, 8, 1, 3, 11, 5, 6, 10}; unsigned int i; wc.lpfnWndProc = DefWindowProcA; wc.lpszClassName = "d3dx9_test_wc"; if (!RegisterClass(&wc)) { skip("RegisterClass failed\n"); return; } wnd = CreateWindow("d3dx9_test_wc", "d3dx9_test", WS_SYSMENU | WS_POPUP , 0, 0, 640, 480, 0, 0, 0, 0); ok(wnd != NULL, "Expected to have a window, received NULL\n"); if (!wnd) { skip("Couldn't create application window\n"); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } hr = D3DXCreateBuffer(36 * sizeof(DWORD), &ppBuffer); ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr); if (FAILED(hr)) goto end; hr = D3DXCreateBox(device,2.0f,20.0f,4.9f,NULL, &ppBuffer); todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreateBox(NULL,22.0f,20.0f,4.9f,&box, &ppBuffer); todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreateBox(device,-2.0f,20.0f,4.9f,&box, &ppBuffer); todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreateBox(device,22.0f,-20.0f,4.9f,&box, &ppBuffer); todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreateBox(device,22.0f,20.0f,-4.9f,&box, &ppBuffer); todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); hr = D3DXCreateBox(device,10.9f,20.0f,4.9f,&box, &ppBuffer); todo_wine ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr); if (FAILED(hr)) { skip("D3DXCreateBox failed\n"); goto end; } buffer = ID3DXBuffer_GetBufferPointer(ppBuffer); for(i=0; i<36; i++) todo_wine ok(adjacency[i]==buffer[i], "expected adjacency %d: %#x, received %#x\n",i,adjacency[i], buffer[i]); box->lpVtbl->Release(box); end: IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); ID3DXBuffer_Release(ppBuffer); DestroyWindow(wnd); } struct sincos_table { float *sin; float *cos; }; static void free_sincos_table(struct sincos_table *sincos_table) { HeapFree(GetProcessHeap(), 0, sincos_table->cos); HeapFree(GetProcessHeap(), 0, sincos_table->sin); } /* pre compute sine and cosine tables; caller must free */ static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n) { float angle; int i; sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin)); if (!sincos_table->sin) { return FALSE; } sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos)); if (!sincos_table->cos) { HeapFree(GetProcessHeap(), 0, sincos_table->sin); return FALSE; } angle = angle_start; for (i = 0; i < n; i++) { sincos_table->sin[i] = sin(angle); sincos_table->cos[i] = cos(angle); angle += angle_step; } return TRUE; } static WORD vertex_index(UINT slices, int slice, int stack) { return stack*slices+slice+1; } /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */ static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks) { float theta_step, theta_start; struct sincos_table theta; float phi_step, phi_start; struct sincos_table phi; DWORD number_of_vertices, number_of_faces; DWORD vertex, face; int slice, stack; /* theta = angle on xy plane wrt x axis */ theta_step = M_PI / stacks; theta_start = theta_step; /* phi = angle on xz plane wrt z axis */ phi_step = -2 * M_PI / slices; phi_start = M_PI / 2; if (!compute_sincos_table(&theta, theta_start, theta_step, stacks)) { return FALSE; } if (!compute_sincos_table(&phi, phi_start, phi_step, slices)) { free_sincos_table(&theta); return FALSE; } number_of_vertices = 2 + slices * (stacks-1); number_of_faces = 2 * slices + (stacks - 2) * (2 * slices); if (!new_mesh(mesh, number_of_vertices, number_of_faces)) { free_sincos_table(&phi); free_sincos_table(&theta); return FALSE; } vertex = 0; face = 0; mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = 1.0f; mesh->vertices[vertex].position.x = 0.0f; mesh->vertices[vertex].position.y = 0.0f; mesh->vertices[vertex].position.z = radius; vertex++; for (stack = 0; stack < stacks - 1; stack++) { for (slice = 0; slice < slices; slice++) { mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice]; mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice]; mesh->vertices[vertex].normal.z = theta.cos[stack]; mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice]; mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice]; mesh->vertices[vertex].position.z = radius * theta.cos[stack]; vertex++; if (slice > 0) { if (stack == 0) { /* top stack is triangle fan */ mesh->faces[face][0] = 0; mesh->faces[face][1] = slice + 1; mesh->faces[face][2] = slice; face++; } else { /* stacks in between top and bottom are quad strips */ mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, slice, stack-1); mesh->faces[face][2] = vertex_index(slices, slice-1, stack); face++; mesh->faces[face][0] = vertex_index(slices, slice, stack-1); mesh->faces[face][1] = vertex_index(slices, slice, stack); mesh->faces[face][2] = vertex_index(slices, slice-1, stack); face++; } } } if (stack == 0) { mesh->faces[face][0] = 0; mesh->faces[face][1] = 1; mesh->faces[face][2] = slice; face++; } else { mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, 0, stack-1); mesh->faces[face][2] = vertex_index(slices, slice-1, stack); face++; mesh->faces[face][0] = vertex_index(slices, 0, stack-1); mesh->faces[face][1] = vertex_index(slices, 0, stack); mesh->faces[face][2] = vertex_index(slices, slice-1, stack); face++; } } mesh->vertices[vertex].position.x = 0.0f; mesh->vertices[vertex].position.y = 0.0f; mesh->vertices[vertex].position.z = -radius; mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = -1.0f; /* bottom stack is triangle fan */ for (slice = 1; slice < slices; slice++) { mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, slice, stack-1); mesh->faces[face][2] = vertex; face++; } mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, 0, stack-1); mesh->faces[face][2] = vertex; free_sincos_table(&phi); free_sincos_table(&theta); return TRUE; } static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks) { HRESULT hr; ID3DXMesh *sphere; struct mesh mesh; char name[256]; hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr != D3D_OK) { skip("Couldn't create sphere\n"); return; } if (!compute_sphere(&mesh, radius, slices, stacks)) { skip("Couldn't create mesh\n"); sphere->lpVtbl->Release(sphere); return; } mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks); compare_mesh(name, sphere, &mesh); free_mesh(&mesh); sphere->lpVtbl->Release(sphere); } static void D3DXCreateSphereTest(void) { HRESULT hr; HWND wnd; IDirect3D9* d3d; IDirect3DDevice9* device; D3DPRESENT_PARAMETERS d3dpp; ID3DXMesh* sphere = NULL; hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!wnd) { skip("Couldn't create application window\n"); return; } if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); test_sphere(device, 0.0f, 2, 2); test_sphere(device, 1.0f, 2, 2); test_sphere(device, 1.0f, 3, 2); test_sphere(device, 1.0f, 4, 4); test_sphere(device, 1.0f, 3, 4); test_sphere(device, 5.0f, 6, 7); test_sphere(device, 10.0f, 11, 12); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(wnd); } static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks) { float theta_step, theta_start; struct sincos_table theta; FLOAT delta_radius, radius, radius_step; FLOAT z, z_step, z_normal; DWORD number_of_vertices, number_of_faces; DWORD vertex, face; int slice, stack; /* theta = angle on xy plane wrt x axis */ theta_step = -2 * M_PI / slices; theta_start = M_PI / 2; if (!compute_sincos_table(&theta, theta_start, theta_step, slices)) { return FALSE; } number_of_vertices = 2 + (slices * (3 + stacks)); number_of_faces = 2 * slices + stacks * (2 * slices); if (!new_mesh(mesh, number_of_vertices, number_of_faces)) { free_sincos_table(&theta); return FALSE; } vertex = 0; face = 0; delta_radius = radius1 - radius2; radius = radius1; radius_step = delta_radius / stacks; z = -length / 2; z_step = length / stacks; z_normal = delta_radius / length; if (isnan(z_normal)) { z_normal = 0.0f; } mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = -1.0f; mesh->vertices[vertex].position.x = 0.0f; mesh->vertices[vertex].position.y = 0.0f; mesh->vertices[vertex++].position.z = z; for (slice = 0; slice < slices; slice++, vertex++) { mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = -1.0f; mesh->vertices[vertex].position.x = radius * theta.cos[slice]; mesh->vertices[vertex].position.y = radius * theta.sin[slice]; mesh->vertices[vertex].position.z = z; if (slice > 0) { mesh->faces[face][0] = 0; mesh->faces[face][1] = slice; mesh->faces[face++][2] = slice + 1; } } mesh->faces[face][0] = 0; mesh->faces[face][1] = slice; mesh->faces[face++][2] = 1; for (stack = 1; stack <= stacks+1; stack++) { for (slice = 0; slice < slices; slice++, vertex++) { mesh->vertices[vertex].normal.x = theta.cos[slice]; mesh->vertices[vertex].normal.y = theta.sin[slice]; mesh->vertices[vertex].normal.z = z_normal; D3DXVec3Normalize(&mesh->vertices[vertex].normal, &mesh->vertices[vertex].normal); mesh->vertices[vertex].position.x = radius * theta.cos[slice]; mesh->vertices[vertex].position.y = radius * theta.sin[slice]; mesh->vertices[vertex].position.z = z; if (stack > 1 && slice > 0) { mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, slice-1, stack); mesh->faces[face++][2] = vertex_index(slices, slice, stack-1); mesh->faces[face][0] = vertex_index(slices, slice, stack-1); mesh->faces[face][1] = vertex_index(slices, slice-1, stack); mesh->faces[face++][2] = vertex_index(slices, slice, stack); } } if (stack > 1) { mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); mesh->faces[face][1] = vertex_index(slices, slice-1, stack); mesh->faces[face++][2] = vertex_index(slices, 0, stack-1); mesh->faces[face][0] = vertex_index(slices, 0, stack-1); mesh->faces[face][1] = vertex_index(slices, slice-1, stack); mesh->faces[face++][2] = vertex_index(slices, 0, stack); } if (stack < stacks + 1) { z += z_step; radius -= radius_step; } } for (slice = 0; slice < slices; slice++, vertex++) { mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = 1.0f; mesh->vertices[vertex].position.x = radius * theta.cos[slice]; mesh->vertices[vertex].position.y = radius * theta.sin[slice]; mesh->vertices[vertex].position.z = z; if (slice > 0) { mesh->faces[face][0] = vertex_index(slices, slice-1, stack); mesh->faces[face][1] = number_of_vertices - 1; mesh->faces[face++][2] = vertex_index(slices, slice, stack); } } mesh->vertices[vertex].position.x = 0.0f; mesh->vertices[vertex].position.y = 0.0f; mesh->vertices[vertex].position.z = z; mesh->vertices[vertex].normal.x = 0.0f; mesh->vertices[vertex].normal.y = 0.0f; mesh->vertices[vertex].normal.z = 1.0f; mesh->faces[face][0] = vertex_index(slices, slice-1, stack); mesh->faces[face][1] = number_of_vertices - 1; mesh->faces[face][2] = vertex_index(slices, 0, stack); free_sincos_table(&theta); return TRUE; } static void test_cylinder(IDirect3DDevice9 *device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks) { HRESULT hr; ID3DXMesh *cylinder; struct mesh mesh; char name[256]; hr = D3DXCreateCylinder(device, radius1, radius2, length, slices, stacks, &cylinder, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr != D3D_OK) { skip("Couldn't create cylinder\n"); return; } if (!compute_cylinder(&mesh, radius1, radius2, length, slices, stacks)) { skip("Couldn't create mesh\n"); cylinder->lpVtbl->Release(cylinder); return; } mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; sprintf(name, "cylinder (%g, %g, %g, %u, %u)", radius1, radius2, length, slices, stacks); compare_mesh(name, cylinder, &mesh); free_mesh(&mesh); cylinder->lpVtbl->Release(cylinder); } static void D3DXCreateCylinderTest(void) { HRESULT hr; HWND wnd; IDirect3D9* d3d; IDirect3DDevice9* device; D3DPRESENT_PARAMETERS d3dpp; ID3DXMesh* cylinder = NULL; hr = D3DXCreateCylinder(NULL, 0.0f, 0.0f, 0.0f, 0, 0, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateCylinder(NULL, 1.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!wnd) { skip("Couldn't create application window\n"); return; } if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } hr = D3DXCreateCylinder(device, -0.1f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateCylinder(device, 0.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); if (SUCCEEDED(hr) && cylinder) { cylinder->lpVtbl->Release(cylinder); } hr = D3DXCreateCylinder(device, 1.0f, -0.1f, 1.0f, 2, 1, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateCylinder(device, 1.0f, 0.0f, 1.0f, 2, 1, &cylinder, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); if (SUCCEEDED(hr) && cylinder) { cylinder->lpVtbl->Release(cylinder); } hr = D3DXCreateCylinder(device, 1.0f, 1.0f, -0.1f, 2, 1, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); /* Test with length == 0.0f succeeds */ hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 0.0f, 2, 1, &cylinder, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); if (SUCCEEDED(hr) && cylinder) { cylinder->lpVtbl->Release(cylinder); } hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 1, 1, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 0, &cylinder, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 1, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); test_cylinder(device, 0.0f, 0.0f, 0.0f, 2, 1); test_cylinder(device, 1.0f, 1.0f, 1.0f, 2, 1); test_cylinder(device, 1.0f, 1.0f, 2.0f, 3, 4); test_cylinder(device, 3.0f, 2.0f, 4.0f, 3, 4); test_cylinder(device, 2.0f, 3.0f, 4.0f, 3, 4); test_cylinder(device, 3.0f, 4.0f, 5.0f, 11, 20); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(wnd); } struct dynamic_array { int count, capacity; void *items; }; enum pointtype { POINTTYPE_CURVE = 0, POINTTYPE_CORNER, POINTTYPE_CURVE_START, POINTTYPE_CURVE_END, POINTTYPE_CURVE_MIDDLE, }; struct point2d { D3DXVECTOR2 pos; enum pointtype corner; }; /* is a dynamic_array */ struct outline { int count, capacity; struct point2d *items; }; /* is a dynamic_array */ struct outline_array { int count, capacity; struct outline *items; }; struct glyphinfo { struct outline_array outlines; float offset_x; }; static BOOL reserve(struct dynamic_array *array, int count, int itemsize) { if (count > array->capacity) { void *new_buffer; int new_capacity; if (array->items && array->capacity) { new_capacity = max(array->capacity * 2, count); new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize); } else { new_capacity = max(16, count); new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize); } if (!new_buffer) return FALSE; array->items = new_buffer; array->capacity = new_capacity; } return TRUE; } static struct point2d *add_point(struct outline *array) { struct point2d *item; if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0]))) return NULL; item = &array->items[array->count++]; ZeroMemory(item, sizeof(*item)); return item; } static struct outline *add_outline(struct outline_array *array) { struct outline *item; if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0]))) return NULL; item = &array->items[array->count++]; ZeroMemory(item, sizeof(*item)); return item; } static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare) { D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt; while (count--) { D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt; pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare; pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare; pt++; } return ret; } static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1, const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3, float max_deviation) { D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec; float deviation; D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f); D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f); D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f); deviation = D3DXVec2Length(D3DXVec2Subtract(&vec, &middle, p2)); if (deviation < max_deviation) { struct point2d *pt = add_point(outline); if (!pt) return E_OUTOFMEMORY; pt->pos = *p2; pt->corner = POINTTYPE_CURVE; /* the end point is omitted because the end line merges into the next segment of * the split bezier curve, and the end of the split bezier curve is added outside * this recursive function. */ } else { HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation); if (hr != S_OK) return hr; hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation); if (hr != S_OK) return hr; } return S_OK; } static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta) { /* dot product = cos(theta) */ return D3DXVec2Dot(dir1, dir2) > cos_theta; } static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2) { return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir); } static BOOL attempt_line_merge(struct outline *outline, int pt_index, const D3DXVECTOR2 *nextpt, BOOL to_curve) { D3DXVECTOR2 curdir, lastdir; struct point2d *prevpt, *pt; BOOL ret = FALSE; const float cos_half = cos(D3DXToRadian(0.5f)); pt = &outline->items[pt_index]; pt_index = (pt_index - 1 + outline->count) % outline->count; prevpt = &outline->items[pt_index]; if (to_curve) pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START; if (outline->count < 2) return FALSE; /* remove last point if the next line continues the last line */ unit_vec2(&lastdir, &prevpt->pos, &pt->pos); unit_vec2(&curdir, &pt->pos, nextpt); if (is_direction_similar(&lastdir, &curdir, cos_half)) { outline->count--; if (pt->corner == POINTTYPE_CURVE_END) prevpt->corner = pt->corner; if (prevpt->corner == POINTTYPE_CURVE_END && to_curve) prevpt->corner = POINTTYPE_CURVE_MIDDLE; pt = prevpt; ret = TRUE; if (outline->count < 2) return ret; pt_index = (pt_index - 1 + outline->count) % outline->count; prevpt = &outline->items[pt_index]; unit_vec2(&lastdir, &prevpt->pos, &pt->pos); unit_vec2(&curdir, &pt->pos, nextpt); } return ret; } static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize, float max_deviation, float emsquare) { const float cos_45 = cos(D3DXToRadian(45.0f)); const float cos_90 = cos(D3DXToRadian(90.0f)); TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline; while ((char *)header < (char *)raw_outline + datasize) { TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1); struct point2d *lastpt, *pt; D3DXVECTOR2 lastdir; D3DXVECTOR2 *pt_flt; int j; struct outline *outline = add_outline(&glyph->outlines); if (!outline) return E_OUTOFMEMORY; pt = add_point(outline); if (!pt) return E_OUTOFMEMORY; pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare); pt->pos = *pt_flt; pt->corner = POINTTYPE_CORNER; if (header->dwType != TT_POLYGON_TYPE) trace("Unknown header type %d\n", header->dwType); while ((char *)curve < (char *)header + header->cb) { D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos; BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1; if (!curve->cpfx) { curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx]; continue; } pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare); attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve); if (to_curve) { HRESULT hr; int count = curve->cpfx; j = 0; while (count > 2) { D3DXVECTOR2 bezier_end; D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j], &pt_flt[j+1]), 0.5f); hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &bezier_end, max_deviation); if (hr != S_OK) return hr; bezier_start = bezier_end; count--; j++; } hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &pt_flt[j+1], max_deviation); if (hr != S_OK) return hr; pt = add_point(outline); if (!pt) return E_OUTOFMEMORY; j++; pt->pos = pt_flt[j]; pt->corner = POINTTYPE_CURVE_END; } else { for (j = 0; j < curve->cpfx; j++) { pt = add_point(outline); if (!pt) return E_OUTOFMEMORY; pt->pos = pt_flt[j]; pt->corner = POINTTYPE_CORNER; } } curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx]; } /* remove last point if the next line continues the last line */ if (outline->count >= 3) { BOOL to_curve; lastpt = &outline->items[outline->count - 1]; pt = &outline->items[0]; if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) { if (lastpt->corner == POINTTYPE_CURVE_END) { if (pt->corner == POINTTYPE_CURVE_START) pt->corner = POINTTYPE_CURVE_MIDDLE; else pt->corner = POINTTYPE_CURVE_END; } outline->count--; lastpt = &outline->items[outline->count - 1]; } else { /* outline closed with a line from end to start point */ attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE); } lastpt = &outline->items[0]; to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END; if (lastpt->corner == POINTTYPE_CURVE_START) lastpt->corner = POINTTYPE_CORNER; pt = &outline->items[1]; if (attempt_line_merge(outline, 0, &pt->pos, to_curve)) *lastpt = outline->items[outline->count]; } lastpt = &outline->items[outline->count - 1]; pt = &outline->items[0]; unit_vec2(&lastdir, &lastpt->pos, &pt->pos); for (j = 0; j < outline->count; j++) { D3DXVECTOR2 curdir; lastpt = pt; pt = &outline->items[(j + 1) % outline->count]; unit_vec2(&curdir, &lastpt->pos, &pt->pos); switch (lastpt->corner) { case POINTTYPE_CURVE_START: case POINTTYPE_CURVE_END: if (!is_direction_similar(&lastdir, &curdir, cos_45)) lastpt->corner = POINTTYPE_CORNER; break; case POINTTYPE_CURVE_MIDDLE: if (!is_direction_similar(&lastdir, &curdir, cos_90)) lastpt->corner = POINTTYPE_CORNER; else lastpt->corner = POINTTYPE_CURVE; break; default: break; } lastdir = curdir; } header = (TTPOLYGONHEADER *)((char *)header + header->cb); } return S_OK; } static BOOL compute_text_mesh(struct mesh *mesh, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion, FLOAT otmEMSquare) { HRESULT hr = E_FAIL; DWORD nb_vertices, nb_faces; DWORD nb_corners, nb_outline_points; int textlen = 0; float offset_x; char *raw_outline = NULL; struct glyphinfo *glyphs = NULL; GLYPHMETRICS gm; int i; struct vertex *vertex_ptr; face *face_ptr; if (deviation == 0.0f) deviation = 1.0f / otmEMSquare; textlen = strlen(text); glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs)); if (!glyphs) { hr = E_OUTOFMEMORY; goto error; } offset_x = 0.0f; for (i = 0; i < textlen; i++) { /* get outline points from data returned from GetGlyphOutline */ const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}}; int datasize; glyphs[i].offset_x = offset_x; datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity); if (datasize < 0) { hr = E_FAIL; goto error; } HeapFree(GetProcessHeap(), 0, raw_outline); raw_outline = HeapAlloc(GetProcessHeap(), 0, datasize); if (!glyphs) { hr = E_OUTOFMEMORY; goto error; } datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, datasize, raw_outline, &identity); create_outline(&glyphs[i], raw_outline, datasize, deviation, otmEMSquare); offset_x += gm.gmCellIncX / (float)otmEMSquare; } /* corner points need an extra vertex for the different side faces normals */ nb_corners = 0; nb_outline_points = 0; for (i = 0; i < textlen; i++) { int j; for (j = 0; j < glyphs[i].outlines.count; j++) { int k; struct outline *outline = &glyphs[i].outlines.items[j]; nb_outline_points += outline->count; nb_corners++; /* first outline point always repeated as a corner */ for (k = 1; k < outline->count; k++) if (outline->items[k].corner) nb_corners++; } } nb_vertices = (nb_outline_points + nb_corners) * 2 + textlen; nb_faces = nb_outline_points * 2; if (!new_mesh(mesh, nb_vertices, nb_faces)) goto error; /* convert 2D vertices and faces into 3D mesh */ vertex_ptr = mesh->vertices; face_ptr = mesh->faces; for (i = 0; i < textlen; i++) { int j; /* side vertices and faces */ for (j = 0; j < glyphs[i].outlines.count; j++) { struct vertex *outline_vertices = vertex_ptr; struct outline *outline = &glyphs[i].outlines.items[j]; int k; struct point2d *prevpt = &outline->items[outline->count - 1]; struct point2d *pt = &outline->items[0]; for (k = 1; k <= outline->count; k++) { struct vertex vtx; struct point2d *nextpt = &outline->items[k % outline->count]; WORD vtx_idx = vertex_ptr - mesh->vertices; D3DXVECTOR2 vec; if (pt->corner == POINTTYPE_CURVE_START) D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos); else if (pt->corner) D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos); else D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos); D3DXVec2Normalize(&vec, &vec); vtx.normal.x = -vec.y; vtx.normal.y = vec.x; vtx.normal.z = 0; vtx.position.x = pt->pos.x + glyphs[i].offset_x; vtx.position.y = pt->pos.y; vtx.position.z = 0; *vertex_ptr++ = vtx; vtx.position.z = -extrusion; *vertex_ptr++ = vtx; vtx.position.x = nextpt->pos.x + glyphs[i].offset_x; vtx.position.y = nextpt->pos.y; if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) { vtx.position.z = -extrusion; *vertex_ptr++ = vtx; vtx.position.z = 0; *vertex_ptr++ = vtx; (*face_ptr)[0] = vtx_idx; (*face_ptr)[1] = vtx_idx + 2; (*face_ptr)[2] = vtx_idx + 1; face_ptr++; (*face_ptr)[0] = vtx_idx; (*face_ptr)[1] = vtx_idx + 3; (*face_ptr)[2] = vtx_idx + 2; face_ptr++; } else { if (nextpt->corner) { if (nextpt->corner == POINTTYPE_CURVE_END) { struct point2d *nextpt2 = &outline->items[(k + 1) % outline->count]; D3DXVec2Subtract(&vec, &nextpt2->pos, &nextpt->pos); } else { D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos); } D3DXVec2Normalize(&vec, &vec); vtx.normal.x = -vec.y; vtx.normal.y = vec.x; vtx.position.z = 0; *vertex_ptr++ = vtx; vtx.position.z = -extrusion; *vertex_ptr++ = vtx; } (*face_ptr)[0] = vtx_idx; (*face_ptr)[1] = vtx_idx + 3; (*face_ptr)[2] = vtx_idx + 1; face_ptr++; (*face_ptr)[0] = vtx_idx; (*face_ptr)[1] = vtx_idx + 2; (*face_ptr)[2] = vtx_idx + 3; face_ptr++; } prevpt = pt; pt = nextpt; } if (!pt->corner) { *vertex_ptr++ = *outline_vertices++; *vertex_ptr++ = *outline_vertices++; } } /* FIXME: compute expected faces */ /* Add placeholder to separate glyph outlines */ vertex_ptr->position.x = 0; vertex_ptr->position.y = 0; vertex_ptr->position.z = 0; vertex_ptr->normal.x = 0; vertex_ptr->normal.y = 0; vertex_ptr->normal.z = 1; vertex_ptr++; } hr = D3D_OK; error: if (glyphs) { for (i = 0; i < textlen; i++) { int j; for (j = 0; j < glyphs[i].outlines.count; j++) HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items); HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items); } HeapFree(GetProcessHeap(), 0, glyphs); } HeapFree(GetProcessHeap(), 0, raw_outline); return hr == D3D_OK; } static void compare_text_outline_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh, int textlen, float extrusion) { HRESULT hr; DWORD number_of_vertices, number_of_faces; IDirect3DVertexBuffer9 *vertex_buffer = NULL; IDirect3DIndexBuffer9 *index_buffer = NULL; D3DVERTEXBUFFER_DESC vertex_buffer_description; D3DINDEXBUFFER_DESC index_buffer_description; struct vertex *vertices = NULL; face *faces = NULL; int expected, i; int vtx_idx1, face_idx1, vtx_idx2, face_idx2; number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh); number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh); /* vertex buffer */ hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't get vertex buffers\n"); goto error; } hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't get vertex buffer description\n"); } else { ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n", name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA); ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n", name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER); ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0); ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n", name, vertex_buffer_description.Pool, D3DPOOL_MANAGED); ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.FVF, mesh->fvf); if (mesh->fvf == 0) { expected = number_of_vertices * mesh->vertex_size; } else { expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf); } ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Size, expected); } hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't get index buffer\n"); goto error; } hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't get index buffer description\n"); } else { ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n", name, index_buffer_description.Format, D3DFMT_INDEX16); ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n", name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER); todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0); ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n", name, index_buffer_description.Pool, D3DPOOL_MANAGED); expected = number_of_faces * sizeof(WORD) * 3; ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", name, index_buffer_description.Size, expected); } /* specify offset and size to avoid potential overruns */ hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2, (LPVOID *)&vertices, D3DLOCK_DISCARD); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't lock vertex buffer\n"); goto error; } hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3, (LPVOID *)&faces, D3DLOCK_DISCARD); ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); if (hr != D3D_OK) { skip("Couldn't lock index buffer\n"); goto error; } face_idx1 = 0; vtx_idx2 = 0; face_idx2 = 0; vtx_idx1 = 0; for (i = 0; i < textlen; i++) { int nb_outline_vertices1, nb_outline_faces1; int nb_outline_vertices2, nb_outline_faces2; int nb_back_vertices, nb_back_faces; int first_vtx1, first_vtx2; int first_face1, first_face2; int j; first_vtx1 = vtx_idx1; first_vtx2 = vtx_idx2; for (; vtx_idx1 < number_of_vertices; vtx_idx1++) { if (vertices[vtx_idx1].normal.z != 0) break; } for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) { if (mesh->vertices[vtx_idx2].normal.z != 0) break; } nb_outline_vertices1 = vtx_idx1 - first_vtx1; nb_outline_vertices2 = vtx_idx2 - first_vtx2; ok(nb_outline_vertices1 == nb_outline_vertices2, "Test %s, glyph %d, outline vertex count result %d, expected %d\n", name, i, nb_outline_vertices1, nb_outline_vertices2); for (j = 0; j < min(nb_outline_vertices1, nb_outline_vertices2); j++) { vtx_idx1 = first_vtx1 + j; vtx_idx2 = first_vtx2 + j; ok(compare_vec3(vertices[vtx_idx1].position, mesh->vertices[vtx_idx2].position), "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z, mesh->vertices[vtx_idx2].position.x, mesh->vertices[vtx_idx2].position.y, mesh->vertices[vtx_idx2].position.z); ok(compare_vec3(vertices[vtx_idx1].normal, mesh->vertices[first_vtx2 + j].normal), "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z, mesh->vertices[vtx_idx2].normal.x, mesh->vertices[vtx_idx2].normal.y, mesh->vertices[vtx_idx2].normal.z); } vtx_idx1 = first_vtx1 + nb_outline_vertices1; vtx_idx2 = first_vtx2 + nb_outline_vertices2; first_face1 = face_idx1; first_face2 = face_idx2; for (; face_idx1 < number_of_faces; face_idx1++) { if (faces[face_idx1][0] >= vtx_idx1 || faces[face_idx1][1] >= vtx_idx1 || faces[face_idx1][2] >= vtx_idx1) break; } for (; face_idx2 < mesh->number_of_faces; face_idx2++) { if (mesh->faces[face_idx2][0] >= vtx_idx2 || mesh->faces[face_idx2][1] >= vtx_idx2 || mesh->faces[face_idx2][2] >= vtx_idx2) break; } nb_outline_faces1 = face_idx1 - first_face1; nb_outline_faces2 = face_idx2 - first_face2; ok(nb_outline_faces1 == nb_outline_faces2, "Test %s, glyph %d, outline face count result %d, expected %d\n", name, i, nb_outline_faces1, nb_outline_faces2); for (j = 0; j < min(nb_outline_faces1, nb_outline_faces2); j++) { face_idx1 = first_face1 + j; face_idx2 = first_face2 + j; ok(faces[face_idx1][0] - first_vtx1 == mesh->faces[face_idx2][0] - first_vtx2 && faces[face_idx1][1] - first_vtx1 == mesh->faces[face_idx2][1] - first_vtx2 && faces[face_idx1][2] - first_vtx1 == mesh->faces[face_idx2][2] - first_vtx2, "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1, faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2], mesh->faces[face_idx2][0] - first_vtx2 + first_vtx1, mesh->faces[face_idx2][1] - first_vtx2 + first_vtx1, mesh->faces[face_idx2][2] - first_vtx2 + first_vtx1); } face_idx1 = first_face1 + nb_outline_faces1; face_idx2 = first_face2 + nb_outline_faces2; /* partial test on back vertices and faces */ first_vtx1 = vtx_idx1; for (; vtx_idx1 < number_of_vertices; vtx_idx1++) { struct vertex vtx; if (vertices[vtx_idx1].normal.z != 1.0f) break; vtx.position.z = 0.0f; vtx.normal.x = 0.0f; vtx.normal.y = 0.0f; vtx.normal.z = 1.0f; ok(compare(vertices[vtx_idx1].position.z, vtx.position.z), "Test %s, glyph %d, vertex position.z %d, result %g, expected %g\n", name, i, vtx_idx1, vertices[vtx_idx1].position.z, vtx.position.z); ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal), "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z, vtx.normal.x, vtx.normal.y, vtx.normal.z); } nb_back_vertices = vtx_idx1 - first_vtx1; first_face1 = face_idx1; for (; face_idx1 < number_of_faces; face_idx1++) { const D3DXVECTOR3 *vtx1, *vtx2, *vtx3; D3DXVECTOR3 normal; D3DXVECTOR3 v1 = {0, 0, 0}; D3DXVECTOR3 v2 = {0, 0, 0}; D3DXVECTOR3 forward = {0.0f, 0.0f, 1.0f}; if (faces[face_idx1][0] >= vtx_idx1 || faces[face_idx1][1] >= vtx_idx1 || faces[face_idx1][2] >= vtx_idx1) break; vtx1 = &vertices[faces[face_idx1][0]].position; vtx2 = &vertices[faces[face_idx1][1]].position; vtx3 = &vertices[faces[face_idx1][2]].position; D3DXVec3Subtract(&v1, vtx2, vtx1); D3DXVec3Subtract(&v2, vtx3, vtx2); D3DXVec3Cross(&normal, &v1, &v2); D3DXVec3Normalize(&normal, &normal); ok(!D3DXVec3Length(&normal) || compare_vec3(normal, forward), "Test %s, glyph %d, face %d normal, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, face_idx1, normal.x, normal.y, normal.z, forward.x, forward.y, forward.z); } nb_back_faces = face_idx1 - first_face1; /* compare front and back faces & vertices */ if (extrusion == 0.0f) { /* Oddly there are only back faces in this case */ nb_back_vertices /= 2; nb_back_faces /= 2; face_idx1 -= nb_back_faces; vtx_idx1 -= nb_back_vertices; } for (j = 0; j < nb_back_vertices; j++) { struct vertex vtx = vertices[first_vtx1]; vtx.position.z = -extrusion; vtx.normal.x = 0.0f; vtx.normal.y = 0.0f; vtx.normal.z = extrusion == 0.0f ? 1.0f : -1.0f; ok(compare_vec3(vertices[vtx_idx1].position, vtx.position), "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z, vtx.position.x, vtx.position.y, vtx.position.z); ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal), "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z, vtx.normal.x, vtx.normal.y, vtx.normal.z); vtx_idx1++; first_vtx1++; } for (j = 0; j < nb_back_faces; j++) { int f1, f2; if (extrusion == 0.0f) { f1 = 1; f2 = 2; } else { f1 = 2; f2 = 1; } ok(faces[face_idx1][0] == faces[first_face1][0] + nb_back_vertices && faces[face_idx1][1] == faces[first_face1][f1] + nb_back_vertices && faces[face_idx1][2] == faces[first_face1][f2] + nb_back_vertices, "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1, faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2], faces[first_face1][0] - nb_back_faces, faces[first_face1][f1] - nb_back_faces, faces[first_face1][f2] - nb_back_faces); first_face1++; face_idx1++; } /* skip to the outline for the next glyph */ for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) { if (mesh->vertices[vtx_idx2].normal.z == 0) break; } for (; face_idx2 < mesh->number_of_faces; face_idx2++) { if (mesh->faces[face_idx2][0] >= vtx_idx2 || mesh->faces[face_idx2][1] >= vtx_idx2 || mesh->faces[face_idx2][2] >= vtx_idx2) break; } } error: if (vertices) IDirect3DVertexBuffer9_Unlock(vertex_buffer); if (faces) IDirect3DIndexBuffer9_Unlock(index_buffer); if (index_buffer) IDirect3DIndexBuffer9_Release(index_buffer); if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer); } static void test_createtext(IDirect3DDevice9 *device, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion) { HRESULT hr; ID3DXMesh *d3dxmesh; struct mesh mesh; char name[256]; OUTLINETEXTMETRIC otm; GLYPHMETRICS gm; GLYPHMETRICSFLOAT *glyphmetrics_float = HeapAlloc(GetProcessHeap(), 0, sizeof(GLYPHMETRICSFLOAT) * strlen(text)); int i; LOGFONT lf; HFONT font = NULL, oldfont = NULL; sprintf(name, "text ('%s', %f, %f)", text, deviation, extrusion); hr = D3DXCreateText(device, hdc, text, deviation, extrusion, &d3dxmesh, NULL, glyphmetrics_float); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (hr != D3D_OK) { skip("Couldn't create text with D3DXCreateText\n"); return; } /* must select a modified font having lfHeight = otm.otmEMSquare before * calling GetGlyphOutline to get the expected values */ if (!GetObject(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf) || !GetOutlineTextMetrics(hdc, sizeof(otm), &otm)) { d3dxmesh->lpVtbl->Release(d3dxmesh); skip("Couldn't get text outline\n"); return; } lf.lfHeight = otm.otmEMSquare; lf.lfWidth = 0; font = CreateFontIndirect(&lf); if (!font) { d3dxmesh->lpVtbl->Release(d3dxmesh); skip("Couldn't create the modified font\n"); return; } oldfont = SelectObject(hdc, font); for (i = 0; i < strlen(text); i++) { const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}}; GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity); compare_float(glyphmetrics_float[i].gmfBlackBoxX, gm.gmBlackBoxX / (float)otm.otmEMSquare); compare_float(glyphmetrics_float[i].gmfBlackBoxY, gm.gmBlackBoxY / (float)otm.otmEMSquare); compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.x, gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare); compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.y, gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare); compare_float(glyphmetrics_float[i].gmfCellIncX, gm.gmCellIncX / (float)otm.otmEMSquare); compare_float(glyphmetrics_float[i].gmfCellIncY, gm.gmCellIncY / (float)otm.otmEMSquare); } ZeroMemory(&mesh, sizeof(mesh)); if (!compute_text_mesh(&mesh, hdc, text, deviation, extrusion, otm.otmEMSquare)) { skip("Couldn't create mesh\n"); d3dxmesh->lpVtbl->Release(d3dxmesh); return; } mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; compare_text_outline_mesh(name, d3dxmesh, &mesh, strlen(text), extrusion); free_mesh(&mesh); d3dxmesh->lpVtbl->Release(d3dxmesh); SelectObject(hdc, oldfont); HeapFree(GetProcessHeap(), 0, glyphmetrics_float); } static void D3DXCreateTextTest(void) { HRESULT hr; HWND wnd; HDC hdc; IDirect3D9* d3d; IDirect3DDevice9* device; D3DPRESENT_PARAMETERS d3dpp; ID3DXMesh* d3dxmesh = NULL; HFONT hFont; OUTLINETEXTMETRIC otm; int number_of_vertices; int number_of_faces; wnd = CreateWindow("static", "d3dx9_test", WS_POPUP, 0, 0, 1000, 1000, NULL, NULL, NULL, NULL); d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!wnd) { skip("Couldn't create application window\n"); return; } if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } hdc = CreateCompatibleDC(NULL); hFont = CreateFont(12, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial"); SelectObject(hdc, hFont); GetOutlineTextMetrics(hdc, sizeof(otm), &otm); hr = D3DXCreateText(device, hdc, "wine", 0.001f, 0.4f, NULL, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); /* D3DXCreateTextA page faults from passing NULL text */ hr = D3DXCreateTextW(device, hdc, NULL, 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateText(device, hdc, "", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateText(device, hdc, " ", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateText(NULL, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateText(device, NULL, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateText(device, hdc, "wine", -FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXCreateText(device, hdc, "wine", 0.001f, -FLT_MIN, &d3dxmesh, NULL, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); /* deviation = 0.0f treated as if deviation = 1.0f / otm.otmEMSquare */ hr = D3DXCreateText(device, hdc, "wine", 1.0f / otm.otmEMSquare, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh); number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh); if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); hr = D3DXCreateText(device, hdc, "wine", 0.0f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); ok(number_of_vertices == d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), "Got %d vertices, expected %d\n", d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_vertices); ok(number_of_faces == d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh), "Got %d faces, expected %d\n", d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_faces); if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); #if 0 /* too much detail requested, so will appear to hang */ trace("Waiting for D3DXCreateText to finish with deviation = FLT_MIN ...\n"); hr = D3DXCreateText(device, hdc, "wine", FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); trace("D3DXCreateText finish with deviation = FLT_MIN\n"); #endif hr = D3DXCreateText(device, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); test_createtext(device, hdc, "wine", FLT_MAX, 0.4f); test_createtext(device, hdc, "wine", 0.001f, FLT_MIN); test_createtext(device, hdc, "wine", 0.001f, 0.0f); test_createtext(device, hdc, "wine", 0.001f, FLT_MAX); test_createtext(device, hdc, "wine", 0.0f, 1.0f); DeleteDC(hdc); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(wnd); } static void test_get_decl_length(void) { static const D3DVERTEXELEMENT9 declaration1[] = { {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; static const D3DVERTEXELEMENT9 declaration2[] = { {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; UINT size; size = D3DXGetDeclLength(declaration1); ok(size == 15, "Got size %u, expected 15.\n", size); size = D3DXGetDeclLength(declaration2); ok(size == 16, "Got size %u, expected 16.\n", size); } static void test_get_decl_vertex_size(void) { static const D3DVERTEXELEMENT9 declaration1[] = { {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; static const D3DVERTEXELEMENT9 declaration2[] = { {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, D3DDECL_END(), }; static const UINT sizes1[] = { 4, 8, 12, 16, 4, 4, 4, 8, 4, 4, 8, 4, 4, 4, 8, 0, }; static const UINT sizes2[] = { 12, 16, 20, 24, 12, 12, 16, 16, }; unsigned int i; UINT size; size = D3DXGetDeclVertexSize(NULL, 0); ok(size == 0, "Got size %#x, expected 0.\n", size); for (i = 0; i < 16; ++i) { size = D3DXGetDeclVertexSize(declaration1, i); ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]); } for (i = 0; i < 8; ++i) { size = D3DXGetDeclVertexSize(declaration2, i); ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]); } } static void D3DXGenerateAdjacencyTest(void) { HRESULT hr; HWND wnd; IDirect3D9 *d3d; IDirect3DDevice9 *device; D3DPRESENT_PARAMETERS d3dpp; ID3DXMesh *d3dxmesh = NULL; D3DXVECTOR3 *vertices = NULL; WORD *indices = NULL; int i; struct { DWORD num_vertices; D3DXVECTOR3 vertices[6]; DWORD num_faces; WORD indices[3 * 3]; FLOAT epsilon; DWORD adjacency[3 * 3]; } test_data[] = { { /* for epsilon < 0, indices must match for faces to be adjacent */ 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, 2, {0, 1, 2, 0, 2, 3}, -1.0, {-1, -1, 1, 0, -1, -1}, }, { 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, 2, {0, 1, 2, 3, 4, 5}, -1.0, {-1, -1, -1, -1, -1, -1}, }, { /* for epsilon == 0, indices or vertices must match for faces to be adjacent */ 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, 2, {0, 1, 2, 3, 4, 5}, 0.0, {-1, -1, 1, 0, -1, -1}, }, { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */ 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}}, 2, {0, 1, 2, 3, 4, 5}, 0.25, {-1, -1, -1, -1, -1, -1}, }, { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */ 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}}, 2, {0, 1, 2, 3, 4, 5}, 0.250001, {-1, -1, 1, 0, -1, -1}, }, { /* length between vertices are compared to epsilon, not the individual dimension deltas */ 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}}, 2, {0, 1, 2, 3, 4, 5}, 0.353, /* < sqrt(0.25*0.25 + 0.25*0.25) */ {-1, -1, -1, -1, -1, -1}, }, { 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}}, 2, {0, 1, 2, 3, 4, 5}, 0.354, /* > sqrt(0.25*0.25 + 0.25*0.25) */ {-1, -1, 1, 0, -1, -1}, }, { /* adjacent faces must have opposite winding orders at the shared edge */ 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, 2, {0, 1, 2, 0, 3, 2}, 0.0, {-1, -1, -1, -1, -1, -1}, }, }; wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); if (!wnd) { skip("Couldn't create application window\n"); return; } d3d = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d) { skip("Couldn't create IDirect3D9 object\n"); DestroyWindow(wnd); return; } ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); if (FAILED(hr)) { skip("Failed to create IDirect3DDevice9 object %#x\n", hr); IDirect3D9_Release(d3d); DestroyWindow(wnd); return; } for (i = 0; i < ARRAY_SIZE(test_data); i++) { DWORD adjacency[ARRAY_SIZE(test_data[0].adjacency)]; int j; if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); d3dxmesh = NULL; hr = D3DXCreateMeshFVF(test_data[i].num_faces, test_data[i].num_vertices, 0, D3DFVF_XYZ, device, &d3dxmesh); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); hr = d3dxmesh->lpVtbl->LockVertexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&vertices); ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK); if (FAILED(hr)) continue; CopyMemory(vertices, test_data[i].vertices, test_data[i].num_vertices * sizeof(test_data[0].vertices[0])); d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh); hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&indices); ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK); if (FAILED(hr)) continue; CopyMemory(indices, test_data[i].indices, test_data[i].num_faces * 3 * sizeof(test_data[0].indices[0])); d3dxmesh->lpVtbl->UnlockIndexBuffer(d3dxmesh); if (i == 0) { hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, 0.0f, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); } hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, test_data[i].epsilon, adjacency); ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); if (FAILED(hr)) continue; for (j = 0; j < test_data[i].num_faces * 3; j++) ok(adjacency[j] == test_data[i].adjacency[j], "Test %d adjacency %d: Got result %u, expected %u\n", i, j, adjacency[j], test_data[i].adjacency[j]); } if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); } START_TEST(mesh) { D3DXBoundProbeTest(); D3DXComputeBoundingBoxTest(); D3DXComputeBoundingSphereTest(); D3DXGetFVFVertexSizeTest(); D3DXIntersectTriTest(); D3DXCreateMeshTest(); D3DXCreateMeshFVFTest(); D3DXLoadMeshTest(); D3DXCreateBoxTest(); D3DXCreateSphereTest(); D3DXCreateCylinderTest(); D3DXCreateTextTest(); test_get_decl_length(); test_get_decl_vertex_size(); test_fvf_decl_conversion(); D3DXGenerateAdjacencyTest(); }