#ifndef __WINE_DPLAYX_GLOBAL #define __WINE_DPLAYX_GLOBAL #include "dplay.h" void DPLAYX_ConstructData(void); void DPLAYX_DestructData(void); HRESULT DPLAYX_GetConnectionSettingsA ( DWORD dwAppID, LPVOID lpData, LPDWORD lpdwDataSize ); HRESULT DPLAYX_GetConnectionSettingsW ( DWORD dwAppID, LPVOID lpData, LPDWORD lpdwDataSize ); HRESULT DPLAYX_SetConnectionSettingsA ( DWORD dwFlags, DWORD dwAppID, LPDPLCONNECTION lpConn ); HRESULT DPLAYX_SetConnectionSettingsW ( DWORD dwFlags, DWORD dwAppID, LPDPLCONNECTION lpConn ); BOOL DPLAYX_CreateLobbyApplication( DWORD dwAppID, HANDLE hReceiveEvent ); /* This is a hack to ensure synchronization during application spawn */ #if !defined( WORKING_PROCESS_SUSPEND ) DWORD DPLAYX_AquireSemaphoreHack( void ); DWORD DPLAYX_ReleaseSemaphoreHack( void ); #endif #endif /* __WINE_DPLAYX_GLOBAL */