/* * DOS interrupt 3d handler. * Copyright 1997 Len White */ #include #include "msdos.h" #include "miscemu.h" /* #define DEBUG_INT */ #include "debug.h" /********************************************************************** * INT_Int3dHandler * * Handler for int 3d (FLOATING POINT EMULATION - STANDALONE FWAIT). */ void WINAPI INT_Int3dHandler(CONTEXT *context) { switch(AH_reg(context)) { case 0x00: break; case 0x02: case 0x03: case 0x04: case 0x05: case 0xb: AH_reg(context) = 0; break; default: INT_BARF( context, 0x3d ); } }