/* WinRT Windows.Gaming.Input implementation * * Copyright 2021 RĂ©mi Bernon for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "private.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(input); struct controller_vector { IVectorView_RawGameController IVectorView_RawGameController_iface; LONG ref; }; static inline struct controller_vector *impl_from_IVectorView_RawGameController( IVectorView_RawGameController *iface ) { return CONTAINING_RECORD( iface, struct controller_vector, IVectorView_RawGameController_iface ); } static HRESULT WINAPI controllers_QueryInterface( IVectorView_RawGameController *iface, REFIID iid, void **out ) { TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out ); if (IsEqualGUID( iid, &IID_IUnknown ) || IsEqualGUID( iid, &IID_IInspectable ) || IsEqualGUID( iid, &IID_IAgileObject ) || IsEqualGUID( iid, &IID_IVectorView_RawGameController )) { IUnknown_AddRef( iface ); *out = iface; return S_OK; } WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI controllers_AddRef( IVectorView_RawGameController *iface ) { struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface ); ULONG ref = InterlockedIncrement( &impl->ref ); TRACE( "iface %p increasing refcount to %lu.\n", iface, ref ); return ref; } static ULONG WINAPI controllers_Release( IVectorView_RawGameController *iface ) { struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface ); ULONG ref = InterlockedDecrement( &impl->ref ); TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref ); return ref; } static HRESULT WINAPI controllers_GetIids( IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids ) { FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids ); return E_NOTIMPL; } static HRESULT WINAPI controllers_GetRuntimeClassName( IVectorView_RawGameController *iface, HSTRING *class_name ) { FIXME( "iface %p, class_name %p stub!\n", iface, class_name ); return E_NOTIMPL; } static HRESULT WINAPI controllers_GetTrustLevel( IVectorView_RawGameController *iface, TrustLevel *trust_level ) { FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level ); return E_NOTIMPL; } static HRESULT WINAPI controllers_GetAt( IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value ) { FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value ); *value = NULL; return E_BOUNDS; } static HRESULT WINAPI controllers_get_Size( IVectorView_RawGameController *iface, UINT32 *value ) { FIXME( "iface %p, value %p stub!\n", iface, value ); *value = 0; return S_OK; } static HRESULT WINAPI controllers_IndexOf( IVectorView_RawGameController *iface, IRawGameController *element, UINT32 *index, BOOLEAN *found ) { FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found ); *index = 0; *found = FALSE; return S_OK; } static HRESULT WINAPI controllers_GetMany( IVectorView_RawGameController *iface, UINT32 start_index, UINT32 items_size, IRawGameController **items, UINT *value ) { FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, start_index, items_size, items, value ); *value = 0; return E_BOUNDS; } static const struct IVectorView_RawGameControllerVtbl controllers_vtbl = { controllers_QueryInterface, controllers_AddRef, controllers_Release, /* IInspectable methods */ controllers_GetIids, controllers_GetRuntimeClassName, controllers_GetTrustLevel, /* IVectorView methods */ controllers_GetAt, controllers_get_Size, controllers_IndexOf, controllers_GetMany, }; static struct controller_vector controllers = { {&controllers_vtbl}, 0, }; struct controller_statics { IActivationFactory IActivationFactory_iface; IRawGameControllerStatics IRawGameControllerStatics_iface; LONG ref; }; static inline struct controller_statics *impl_from_IActivationFactory( IActivationFactory *iface ) { return CONTAINING_RECORD( iface, struct controller_statics, IActivationFactory_iface ); } static inline struct controller_statics *impl_from_IRawGameControllerStatics( IRawGameControllerStatics *iface ) { return CONTAINING_RECORD( iface, struct controller_statics, IRawGameControllerStatics_iface ); } static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out ) { struct controller_statics *impl = impl_from_IActivationFactory( iface ); TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out ); if (IsEqualGUID( iid, &IID_IUnknown ) || IsEqualGUID( iid, &IID_IInspectable ) || IsEqualGUID( iid, &IID_IAgileObject ) || IsEqualGUID( iid, &IID_IActivationFactory )) { IUnknown_AddRef( iface ); *out = iface; return S_OK; } if (IsEqualGUID( iid, &IID_IRawGameControllerStatics )) { IUnknown_AddRef( iface ); *out = &impl->IRawGameControllerStatics_iface; return S_OK; } FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) ); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI factory_AddRef( IActivationFactory *iface ) { struct controller_statics *impl = impl_from_IActivationFactory( iface ); ULONG ref = InterlockedIncrement( &impl->ref ); TRACE( "iface %p increasing refcount to %lu.\n", iface, ref ); return ref; } static ULONG WINAPI factory_Release( IActivationFactory *iface ) { struct controller_statics *impl = impl_from_IActivationFactory( iface ); ULONG ref = InterlockedDecrement( &impl->ref ); TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref ); return ref; } static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids ) { FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids ); return E_NOTIMPL; } static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name ) { FIXME( "iface %p, class_name %p stub!\n", iface, class_name ); return E_NOTIMPL; } static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level ) { FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level ); return E_NOTIMPL; } static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance ) { FIXME( "iface %p, instance %p stub!\n", iface, instance ); return E_NOTIMPL; } static const struct IActivationFactoryVtbl factory_vtbl = { factory_QueryInterface, factory_AddRef, factory_Release, /* IInspectable methods */ factory_GetIids, factory_GetRuntimeClassName, factory_GetTrustLevel, /* IActivationFactory methods */ factory_ActivateInstance, }; static HRESULT WINAPI statics_QueryInterface( IRawGameControllerStatics *iface, REFIID iid, void **out ) { struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); return IActivationFactory_QueryInterface( &impl->IActivationFactory_iface, iid, out ); } static ULONG WINAPI statics_AddRef( IRawGameControllerStatics *iface ) { struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); return IActivationFactory_AddRef( &impl->IActivationFactory_iface ); } static ULONG WINAPI statics_Release( IRawGameControllerStatics *iface ) { struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); return IActivationFactory_Release( &impl->IActivationFactory_iface ); } static HRESULT WINAPI statics_GetIids( IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids ) { struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); return IActivationFactory_Release( &impl->IActivationFactory_iface ); } static HRESULT WINAPI statics_GetRuntimeClassName( IRawGameControllerStatics *iface, HSTRING *class_name ) { struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); return IActivationFactory_Release( &impl->IActivationFactory_iface ); } static HRESULT WINAPI statics_GetTrustLevel( IRawGameControllerStatics *iface, TrustLevel *trust_level ) { struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface ); return IActivationFactory_Release( &impl->IActivationFactory_iface ); } static HRESULT WINAPI statics_add_RawGameControllerAdded( IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken *token ) { FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token ); if (!value) return E_INVALIDARG; token->value = 0; return S_OK; } static HRESULT WINAPI statics_remove_RawGameControllerAdded( IRawGameControllerStatics *iface, EventRegistrationToken token ) { FIXME( "iface %p, token %#I64x stub!\n", iface, token.value ); return S_OK; } static HRESULT WINAPI statics_add_RawGameControllerRemoved( IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken *token ) { FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token ); if (!value) return E_INVALIDARG; token->value = 0; return S_OK; } static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControllerStatics *iface, EventRegistrationToken token ) { FIXME( "iface %p, token %#I64x stub!\n", iface, token.value ); return S_OK; } static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value ) { TRACE( "iface %p, value %p.\n", iface, value ); *value = &controllers.IVectorView_RawGameController_iface; IVectorView_RawGameController_AddRef( *value ); return S_OK; } static HRESULT WINAPI statics_FromGameController( IRawGameControllerStatics *iface, IGameController *game_controller, IRawGameController **value ) { FIXME( "iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value ); return E_NOTIMPL; } static const struct IRawGameControllerStaticsVtbl statics_vtbl = { statics_QueryInterface, statics_AddRef, statics_Release, /* IInspectable methods */ statics_GetIids, statics_GetRuntimeClassName, statics_GetTrustLevel, /* IRawGameControllerStatics methods */ statics_add_RawGameControllerAdded, statics_remove_RawGameControllerAdded, statics_add_RawGameControllerRemoved, statics_remove_RawGameControllerRemoved, statics_get_RawGameControllers, statics_FromGameController, }; static struct controller_statics controller_statics = { {&factory_vtbl}, {&statics_vtbl}, 1, }; IActivationFactory *controller_factory = &controller_statics.IActivationFactory_iface;