/* * Copyright 2008-2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D10_PRIVATE_H #define __WINE_D3D10_PRIVATE_H #include "wine/debug.h" #include "wine/rbtree.h" #define COBJMACROS #include "winbase.h" #include "winuser.h" #include "objbase.h" #include "d3d10.h" #include "d3dcompiler.h" /* * This doesn't belong here, but for some functions it is possible to return that value, * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx * The original definition is in D3DX10core.h. */ #define D3DERR_INVALIDCALL 0x8876086c /* TRACE helper functions */ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN; const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN; const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN; void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN; void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN; void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN; enum d3d10_effect_object_type { D3D10_EOT_VERTEXSHADER = 6, D3D10_EOT_PIXELSHADER = 7, D3D10_EOT_GEOMETRYSHADER = 8, }; enum d3d10_effect_object_operation { D3D10_EOO_VALUE = 1, D3D10_EOO_PARSED_OBJECT = 2, D3D10_EOO_PARSED_OBJECT_INDEX = 3, D3D10_EOO_ANONYMOUS_SHADER = 7, }; struct d3d10_effect_object { struct d3d10_effect_pass *pass; enum d3d10_effect_object_type type; DWORD idx_offset; DWORD index; void *data; }; struct d3d10_effect_shader_signature { char *signature; UINT signature_size; UINT element_count; D3D10_SIGNATURE_PARAMETER_DESC *elements; }; struct d3d10_effect_shader_variable { struct d3d10_effect_shader_signature input_signature; struct d3d10_effect_shader_signature output_signature; union { ID3D10VertexShader *vs; ID3D10PixelShader *ps; ID3D10GeometryShader *gs; } shader; }; /* ID3D10EffectType */ struct d3d10_effect_type { ID3D10EffectType ID3D10EffectType_iface; char *name; D3D10_SHADER_VARIABLE_TYPE basetype; D3D10_SHADER_VARIABLE_CLASS type_class; DWORD id; struct wine_rb_entry entry; struct d3d10_effect *effect; DWORD element_count; DWORD size_unpacked; DWORD stride; DWORD size_packed; DWORD member_count; DWORD column_count; DWORD row_count; struct d3d10_effect_type *elementtype; struct d3d10_effect_type_member *members; }; struct d3d10_effect_type_member { char *name; char *semantic; DWORD buffer_offset; struct d3d10_effect_type *type; }; /* ID3D10EffectVariable */ struct d3d10_effect_variable { const struct ID3D10EffectVariableVtbl *vtbl; struct d3d10_effect_variable *buffer; struct d3d10_effect_type *type; void *data; char *name; char *semantic; DWORD buffer_offset; DWORD annotation_count; DWORD flag; DWORD data_size; struct d3d10_effect *effect; struct d3d10_effect_variable *elements; struct d3d10_effect_variable *members; struct d3d10_effect_variable *annotations; }; /* ID3D10EffectPass */ struct d3d10_effect_pass { ID3D10EffectPass ID3D10EffectPass_iface; struct d3d10_effect_technique *technique; char *name; DWORD start; DWORD object_count; DWORD annotation_count; struct d3d10_effect_object *objects; struct d3d10_effect_variable *annotations; }; /* ID3D10EffectTechnique */ struct d3d10_effect_technique { const struct ID3D10EffectTechniqueVtbl *vtbl; struct d3d10_effect *effect; char *name; DWORD pass_count; DWORD annotation_count; struct d3d10_effect_pass *passes; struct d3d10_effect_variable *annotations; }; struct d3d10_effect_anonymous_shader { struct d3d10_effect_variable shader; struct d3d10_effect_type type; }; /* ID3D10Effect */ extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN; struct d3d10_effect { const struct ID3D10EffectVtbl *vtbl; LONG refcount; ID3D10Device *device; DWORD version; DWORD local_buffer_count; DWORD variable_count; DWORD local_variable_count; DWORD sharedbuffers_count; DWORD sharedobjects_count; DWORD technique_count; DWORD index_offset; DWORD texture_count; DWORD dephstencilstate_count; DWORD blendstate_count; DWORD rasterizerstate_count; DWORD samplerstate_count; DWORD rendertargetview_count; DWORD depthstencilview_count; DWORD used_shader_count; DWORD anonymous_shader_count; DWORD used_shader_current; DWORD anonymous_shader_current; struct wine_rb_tree types; struct d3d10_effect_variable *local_buffers; struct d3d10_effect_variable *local_variables; struct d3d10_effect_anonymous_shader *anonymous_shaders; struct d3d10_effect_variable **used_shaders; struct d3d10_effect_technique *techniques; }; /* ID3D10ShaderReflection */ extern const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl DECLSPEC_HIDDEN; struct d3d10_shader_reflection { const struct ID3D10ShaderReflectionVtbl *vtbl; LONG refcount; }; HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN; /* D3D10Core */ HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags, void *unknown0, ID3D10Device **device); #define MAKE_TAG(ch0, ch1, ch2, ch3) \ ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0') #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N') #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R') HRESULT parse_dxbc(const char *data, SIZE_T data_size, HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN; static inline void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } static inline void write_dword(char **ptr, DWORD d) { memcpy(*ptr, &d, sizeof(d)); *ptr += sizeof(d); } void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN; void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN; #endif /* __WINE_D3D10_PRIVATE_H */