/* * VGA hardware emulation * * Copyright 1998 Ove Kåven (with some help from Marcus Meissner) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wincon.h" #include "dosexe.h" #include "vga.h" #include "ddraw.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); static IDirectDraw *lpddraw = NULL; static IDirectDrawSurface *lpddsurf; static IDirectDrawPalette *lpddpal; static DDSURFACEDESC sdesc; static BOOL vga_retrace_vertical; static BOOL vga_retrace_horizontal; /* * Size and location of VGA controller window to framebuffer. * * Note: We support only single window even though some * controllers support two. This should not be changed unless * there are programs that depend on having two windows. */ #define VGA_WINDOW_SIZE (64 * 1024) #define VGA_WINDOW_START ((char *)0xa0000) /* * Size and location of CGA controller window to framebuffer. */ #define CGA_WINDOW_SIZE (32 * 1024) #define CGA_WINDOW_START ((char *)0xb8000) /* * VGA controller memory is emulated using linear framebuffer. * This frambuffer also acts as an interface * between VGA controller emulation and DirectDraw. * * vga_fb_width: Display width in pixels. Can be modified when * display mode is changed. * vga_fb_height: Display height in pixels. Can be modified when * display mode is changed. * vga_fb_depth: Number of bits used to store single pixel color information. * Each pixel uses (vga_fb_depth+7)/8 bytes because * 1-16 color modes are mapped to 256 color mode. * Can be modified when display mode is changed. * vga_fb_pitch: How many bytes to add to pointer in order to move * from one row to another. This is fixed in VGA modes, * but can be modified in SVGA modes. * vga_fb_offset: Offset added to framebuffer start address in order * to find the display origin. Programs use this to do * double buffering and to scroll display. The value can * be modified in VGA and SVGA modes. * vga_fb_size: How many bytes are allocated to framebuffer. * VGA framebuffers are always larger than display size and * SVGA framebuffers may also be. * vga_fb_data: Pointer to framebuffer start. * vga_fb_window: Offset of 64k window 0xa0000 in bytes from framebuffer start. * This value is >= 0, if mode uses linear framebuffer and * -1, if mode uses color planes. This value is fixed * in all modes except 0x13 (256 color VGA) where * 0 means normal mode and -1 means Mode-X (unchained mode). */ static int vga_fb_width; static int vga_fb_height; static int vga_fb_depth; static int vga_fb_pitch; static int vga_fb_offset; static int vga_fb_size = 0; static char *vga_fb_data = 0; static int vga_fb_window = 0; static int vga_fb_window_size; static char *vga_fb_window_data; static PALETTEENTRY *vga_fb_palette; static unsigned vga_fb_palette_index; static unsigned vga_fb_palette_size; static BOOL vga_fb_bright; static BOOL vga_fb_enabled; /* * VGA text mode data. * * vga_text_attr: Current active attribute. * vga_text_old: Last data sent to console. * This is used to optimize console updates. * vga_text_width: Width of the text display in characters. * vga_text_height: Height of the text display in characters. * vga_text_x: Current cursor X-position. Starts from zero. * vga_text_y: Current cursor Y-position. Starts from zero. * vga_text_console: TRUE if stdout is console, * FALSE if it is regular file. */ static BYTE vga_text_attr; static char *vga_text_old = NULL; static BYTE vga_text_width; static BYTE vga_text_height; static BYTE vga_text_x; static BYTE vga_text_y; static BOOL vga_text_console; /* * VGA controller ports 0x3c0, 0x3c4, 0x3ce and 0x3d4 are * indexed registers. These ports are used to select VGA controller * subregister that can be written to or read from using ports 0x3c1, * 0x3c5, 0x3cf or 0x3d5. Selected subregister indexes are * stored in variables vga_index_*. * * Port 0x3c0 is special because it is both index and * data-write register. Flip-flop vga_address_3c0 tells whether * the port acts currently as an address register. Reading from port * 0x3da resets the flip-flop to address mode. */ static BYTE vga_index_3c0; static BYTE vga_index_3c4; static BYTE vga_index_3ce; static BYTE vga_index_3d4; static BOOL vga_address_3c0 = TRUE; /* * This mutex is used to protect VGA state during asynchronous * screen updates (see VGA_Poll). It makes sure that VGA state changes * are atomic and the user interface is protected from flicker and * corruption. * * The mutex actually serializes VGA operations and the screen update. * Which means that whenever VGA_Poll occurs, application stalls if it * tries to modify VGA state. This is not how real VGA adapters work, * but it makes timing and correctness issues much easier to deal with. */ static CRITICAL_SECTION vga_lock; static CRITICAL_SECTION_DEBUG critsect_debug = { 0, 0, &vga_lock, { &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList }, 0, 0, { (DWORD_PTR)(__FILE__ ": vga_lock") } }; static CRITICAL_SECTION vga_lock = { &critsect_debug, -1, 0, 0, 0, 0 }; typedef HRESULT (WINAPI *DirectDrawCreateProc)(LPGUID,LPDIRECTDRAW *,LPUNKNOWN); static DirectDrawCreateProc pDirectDrawCreate; static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high ); static HWND vga_hwnd = NULL; /* * CGA palette 1 */ static PALETTEENTRY cga_palette1[] = { {0x00, 0x00, 0x00}, /* 0 - Black */ {0x00, 0xAA, 0xAA}, /* 1 - Cyan */ {0xAA, 0x00, 0xAA}, /* 2 - Magenta */ {0xAA, 0xAA, 0xAA} /* 3 - White */ }; /* * CGA palette 1 in the bright variant * intensities, when signalled to do so * in register 0x3d9 */ static PALETTEENTRY cga_palette1_bright[] = { {0x00, 0x00, 0x00}, /* 0 - Black */ {0x55, 0xFF, 0xFF}, /* 1 - Light cyan */ {0xFF, 0x55, 0xFF}, /* 2 - Light magenta */ {0xFF, 0xFF, 0xFF}, /* 3 - Bright White */ }; /* * CGA palette 2 */ static PALETTEENTRY cga_palette2[] = { {0x00, 0x00, 0x00}, /* 0 - Black */ {0x00, 0xAA, 0x00}, /* 1 - Green */ {0xAA, 0x00, 0x00}, /* 2 - Red */ {0xAA, 0x55, 0x00} /* 3 - Brown */ }; /* * CGA palette 2 in the bright variant * intensities, when signalled to do so * in register 0x3d9 */ static PALETTEENTRY cga_palette2_bright[] = { {0x00, 0x00, 0x00}, /* 0 - Black */ {0x55, 0xFF, 0x55}, /* 1 - Light green */ {0xFF, 0x55, 0x55}, /* 2 - Light red */ {0xFF, 0xFF, 0x55}, /* 3 - Yellow */ }; /* * VGA Palette Registers, in actual 18 bit color * port 3C0H - 6 bit rgbRGB format * * 16 color accesses will use these pointers and insert * entries from the 64-color palette (mode 18) into the default * palette. --Robert 'Admiral' Coeyman */ static char vga_16_palette[17]={ 0x00, /* 0 - Black */ 0x01, /* 1 - Blue */ 0x02, /* 2 - Green */ 0x03, /* 3 - Cyan */ 0x04, /* 4 - Red */ 0x05, /* 5 - Magenta */ 0x14, /* 6 - Brown */ 0x07, /* 7 - White (Light gray) */ 0x38, /* 8 - Dark gray */ 0x39, /* 9 - Light blue */ 0x3a, /* A - Light green */ 0x3b, /* B - Light cyan */ 0x3c, /* C - Light red */ 0x3d, /* D - Light magenta */ 0x3e, /* E - Yellow */ 0x3f, /* F - Bright White (White) */ 0x00 /* Border Color */ }; /* * Mode 19 Default Color Register Setting * DAC palette registers, converted from actual 18 bit color to 24. */ static PALETTEENTRY vga_def_palette[256]={ /* red green blue */ /* 16 colors in IRGB values */ {0x00, 0x00, 0x00}, /* 0 (0) - Black */ {0x00, 0x00, 0xAA}, /* 1 (1) - Blue */ {0x00, 0xAA, 0x00}, /* 2 (2) - Green */ {0x00, 0xAA, 0xAA}, /* 3 (3) - Cyan */ {0xAA, 0x00, 0x00}, /* 4 (4) - Red */ {0xAA, 0x00, 0xAA}, /* 5 (5) - Magenta */ {0xAA, 0x55, 0x00}, /* 6 (6) - Brown */ {0xAA, 0xAA, 0xAA}, /* 7 (7) - White (Light gray) */ {0x55, 0x55, 0x55}, /* 8 (8) - Dark gray */ {0x55, 0x55, 0xFF}, /* 9 (9) - Light blue */ {0x55, 0xFF, 0x55}, /* 10 (A) - Light green */ {0x55, 0xFF, 0xFF}, /* 11 (B) - Light cyan */ {0xFF, 0x55, 0x55}, /* 12 (C) - Light red */ {0xFF, 0x55, 0xFF}, /* 13 (D) - Light magenta */ {0xFF, 0xFF, 0x55}, /* 14 (E) - Yellow */ {0xFF, 0xFF, 0xFF}, /* 15 (F) - Bright White (White) */ /* 16 shades of gray */ {0x00, 0x00, 0x00}, /* 16 (10) */ {0x10, 0x10, 0x10}, /* 17 (11) */ {0x20, 0x20, 0x20}, /* 18 (12) */ {0x35, 0x35, 0x35}, /* 19 (13) */ {0x45, 0x45, 0x45}, /* 20 (14) */ {0x55, 0x55, 0x55}, /* 21 (15) */ {0x65, 0x65, 0x65}, /* 22 (16) */ {0x75, 0x75, 0x75}, /* 23 (17) */ {0x8A, 0x8A, 0x8A}, /* 24 (18) */ {0x9A, 0x9A, 0x9A}, /* 25 (19) */ {0xAA, 0xAA, 0xAA}, /* 26 (1A) */ {0xBA, 0xBA, 0xBA}, /* 27 (1B) */ {0xCA, 0xCA, 0xCA}, /* 28 (1C) */ {0xDF, 0xDF, 0xDF}, /* 29 (1D) */ {0xEF, 0xEF, 0xEF}, /* 30 (1E) */ {0xFF, 0xFF, 0xFF}, /* 31 (1F) */ /* High Intensity group - 72 colors in 1/3 saturation groups (20H-37H high) */ {0x00, 0x00, 0xFF}, /* 32 (20) */ {0x41, 0x00, 0xFF}, /* 33 (21) */ {0x82, 0x00, 0xFF}, /* 34 (22) */ {0xBE, 0x00, 0xFF}, /* 35 (23) */ {0xFF, 0x00, 0xFF}, /* 36 (24) */ {0xFF, 0x00, 0xBE}, /* 37 (25) */ {0xFF, 0x00, 0x82}, /* 38 (26) */ {0xFF, 0x00, 0x41}, /* 39 (27) */ {0xFF, 0x00, 0x00}, /* 40 (28) */ {0xFF, 0x41, 0x00}, /* 41 (29) */ {0xFF, 0x82, 0x00}, /* 42 (2A) */ {0xFF, 0xBE, 0x00}, /* 43 (2B) */ {0xFF, 0xFF, 0x00}, /* 44 (2C) */ {0xBE, 0xFF, 0x00}, /* 45 (2D) */ {0x82, 0xFF, 0x00}, /* 46 (2E) */ {0x41, 0xFF, 0x00}, /* 47 (2F) */ {0x00, 0xFF, 0x00}, /* 48 (30) */ {0x00, 0xFF, 0x41}, /* 49 (31) */ {0x00, 0xFF, 0x82}, /* 50 (32) */ {0x00, 0xFF, 0xBE}, /* 51 (33) */ {0x00, 0xFF, 0xFF}, /* 52 (34) */ {0x00, 0xBE, 0xFF}, /* 53 (35) */ {0x00, 0x82, 0xFF}, /* 54 (36) */ {0x00, 0x41, 0xFF}, /* 55 (37) */ /* High Intensity group - 72 colors in 2/3 saturation groups (38H-4FH moderate) */ {0x82, 0x82, 0xFF}, /* 56 (38) */ {0x9E, 0x82, 0xFF}, /* 57 (39) */ {0xBE, 0x82, 0xFF}, /* 58 (3A) */ {0xDF, 0x82, 0xFF}, /* 59 (3B) */ {0xFF, 0x82, 0xFF}, /* 60 (3C) */ {0xFF, 0x82, 0xDF}, /* 61 (3D) */ {0xFF, 0x82, 0xBE}, /* 62 (3E) */ {0xFF, 0x82, 0x9E}, /* 63 (3F) */ {0xFF, 0x82, 0x82}, /* 64 (40) */ {0xFF, 0x9E, 0x82}, /* 65 (41) */ {0xFF, 0xBE, 0x82}, /* 66 (42) */ {0xFF, 0xDF, 0x82}, /* 67 (43) */ {0xFF, 0xFF, 0x82}, /* 68 (44) */ {0xDF, 0xFF, 0x82}, /* 69 (45) */ {0xBE, 0xFF, 0x82}, /* 70 (46) */ {0x9E, 0xFF, 0x82}, /* 71 (47) */ {0x82, 0xFF, 0x82}, /* 72 (48) */ {0x82, 0xFF, 0x9E}, /* 73 (49) */ {0x82, 0xFF, 0xBE}, /* 74 (4A) */ {0x82, 0xFF, 0xDF}, /* 75 (4B) */ {0x82, 0xFF, 0xFF}, /* 76 (4C) */ {0x82, 0xDF, 0xFF}, /* 77 (4D) */ {0x82, 0xBE, 0xFF}, /* 78 (4E) */ {0x82, 0x9E, 0xFF}, /* 79 (4F) */ /* High Intensity group - 72 colors in 3/3 saturation groups (50H-67H low) */ {0xBA, 0xBA, 0xFF}, /* 80 (50) */ {0xCA, 0xBA, 0xFF}, /* 81 (51) */ {0xDF, 0xBA, 0xFF}, /* 82 (52) */ {0xEF, 0xBA, 0xFF}, /* 83 (53) */ {0xFF, 0xBA, 0xFF}, /* 84 (54) */ {0xFF, 0xBA, 0xEF}, /* 85 (55) */ {0xFF, 0xBA, 0xDF}, /* 86 (56) */ {0xFF, 0xBA, 0xCA}, /* 87 (57) */ {0xFF, 0xBA, 0xBA}, /* 88 (58) */ {0xFF, 0xCA, 0xBA}, /* 89 (59) */ {0xFF, 0xDF, 0xBA}, /* 90 (5A) */ {0xFF, 0xEF, 0xBA}, /* 91 (5B) */ {0xFF, 0xFF, 0xBA}, /* 92 (5C) */ {0xEF, 0xFF, 0xBA}, /* 93 (5D) */ {0xDF, 0xFF, 0xBA}, /* 94 (5E) */ {0xCA, 0xFF, 0xBA}, /* 95 (5F) */ {0xBA, 0xFF, 0xBA}, /* 96 (60) */ {0xBA, 0xFF, 0xCA}, /* 97 (61) */ {0xBA, 0xFF, 0xDF}, /* 98 (62) */ {0xBA, 0xFF, 0xEF}, /* 99 (63) */ {0xBA, 0xFF, 0xFF}, /* 100 (64) */ {0xBA, 0xEF, 0xFF}, /* 101 (65) */ {0xBA, 0xDF, 0xFF}, /* 102 (66) */ {0xBA, 0xCA, 0xFF}, /* 103 (67) */ /* Medium Intensity group - 72 colors in 1/3 saturation groups (68H-7FH high) */ {0x00, 0x00, 0x71}, /* 104 (68) */ {0x1C, 0x00, 0x71}, /* 105 (69) */ {0x39, 0x00, 0x71}, /* 106 (6A) */ {0x55, 0x00, 0x71}, /* 107 (6B) */ {0x71, 0x00, 0x71}, /* 108 (6C) */ {0x71, 0x00, 0x55}, /* 109 (6D) */ {0x71, 0x00, 0x39}, /* 110 (6E) */ {0x71, 0x00, 0x1C}, /* 111 (6F) */ {0x71, 0x00, 0x00}, /* 112 (70) */ {0x71, 0x1C, 0x00}, /* 113 (71) */ {0x71, 0x39, 0x00}, /* 114 (72) */ {0x71, 0x55, 0x00}, /* 115 (73) */ {0x71, 0x71, 0x00}, /* 116 (74) */ {0x55, 0x71, 0x00}, /* 117 (75) */ {0x39, 0x71, 0x00}, /* 118 (76) */ {0x1C, 0x71, 0x00}, /* 119 (77) */ {0x00, 0x71, 0x00}, /* 120 (78) */ {0x00, 0x71, 0x1C}, /* 121 (79) */ {0x00, 0x71, 0x39}, /* 122 (7A) */ {0x00, 0x71, 0x55}, /* 123 (7B) */ {0x00, 0x71, 0x71}, /* 124 (7C) */ {0x00, 0x55, 0x71}, /* 125 (7D) */ {0x00, 0x39, 0x71}, /* 126 (7E) */ {0x00, 0x1C, 0x71}, /* 127 (7F) */ /* Medium Intensity group - 72 colors in 2/3 saturation groups (80H-97H moderate) */ {0x39, 0x39, 0x71}, /* 128 (80) */ {0x45, 0x39, 0x71}, /* 129 (81) */ {0x55, 0x39, 0x71}, /* 130 (82) */ {0x61, 0x39, 0x71}, /* 131 (83) */ {0x71, 0x39, 0x71}, /* 132 (84) */ {0x71, 0x39, 0x61}, /* 133 (85) */ {0x71, 0x39, 0x55}, /* 134 (86) */ {0x71, 0x39, 0x45}, /* 135 (87) */ {0x71, 0x39, 0x39}, /* 136 (88) */ {0x71, 0x45, 0x39}, /* 137 (89) */ {0x71, 0x55, 0x39}, /* 138 (8A) */ {0x71, 0x61, 0x39}, /* 139 (8B) */ {0x71, 0x71, 0x39}, /* 140 (8C) */ {0x61, 0x71, 0x39}, /* 141 (8D) */ {0x55, 0x71, 0x39}, /* 142 (8E) */ {0x45, 0x71, 0x39}, /* 143 (8F) */ {0x39, 0x71, 0x39}, /* 144 (90) */ {0x39, 0x71, 0x45}, /* 145 (91) */ {0x39, 0x71, 0x55}, /* 146 (92) */ {0x39, 0x71, 0x61}, /* 147 (93) */ {0x39, 0x71, 0x71}, /* 148 (94) */ {0x39, 0x61, 0x71}, /* 149 (95) */ {0x39, 0x55, 0x71}, /* 150 (96) */ {0x39, 0x45, 0x71}, /* 151 (97) */ /* Medium Intensity group - 72 colors in 3/3 saturation groups (98H-AFH low) */ {0x51, 0x51, 0x71}, /* 152 (98) */ {0x59, 0x51, 0x71}, /* 153 (99) */ {0x61, 0x51, 0x71}, /* 154 (9A) */ {0x69, 0x51, 0x71}, /* 155 (9B) */ {0x71, 0x51, 0x71}, /* 156 (9C) */ {0x71, 0x51, 0x69}, /* 157 (9D) */ {0x71, 0x51, 0x61}, /* 158 (9E) */ {0x71, 0x51, 0x59}, /* 159 (9F) */ {0x71, 0x51, 0x51}, /* 160 (A0) */ {0x71, 0x59, 0x51}, /* 161 (A1) */ {0x71, 0x61, 0x51}, /* 162 (A2) */ {0x71, 0x69, 0x51}, /* 163 (A3) */ {0x71, 0x71, 0x51}, /* 164 (A4) */ {0x69, 0x71, 0x51}, /* 165 (A5) */ {0x61, 0x71, 0x51}, /* 166 (A6) */ {0x59, 0x71, 0x51}, /* 167 (A7) */ {0x51, 0x71, 0x51}, /* 168 (A8) */ {0x51, 0x71, 0x59}, /* 169 (A9) */ {0x51, 0x71, 0x61}, /* 170 (AA) */ {0x51, 0x71, 0x69}, /* 171 (AB) */ {0x51, 0x71, 0x71}, /* 172 (AC) */ {0x51, 0x69, 0x71}, /* 173 (AD) */ {0x51, 0x61, 0x71}, /* 174 (AE) */ {0x51, 0x59, 0x71}, /* 175 (AF) */ /* Low Intensity group - 72 colors in 1/3 saturation groups (B0H-C7H high) */ {0x00, 0x00, 0x41}, /* 176 (B0) */ {0x10, 0x00, 0x41}, /* 177 (B1) */ {0x20, 0x00, 0x41}, /* 178 (B2) */ {0x31, 0x00, 0x41}, /* 179 (B3) */ {0x41, 0x00, 0x41}, /* 180 (B4) */ {0x41, 0x00, 0x31}, /* 181 (B5) */ {0x41, 0x00, 0x20}, /* 182 (B6) */ {0x41, 0x00, 0x10}, /* 183 (B7) */ {0x41, 0x00, 0x00}, /* 184 (B8) */ {0x41, 0x10, 0x00}, /* 185 (B9) */ {0x41, 0x20, 0x00}, /* 186 (BA) */ {0x41, 0x31, 0x00}, /* 187 (BB) */ {0x41, 0x41, 0x00}, /* 188 (BC) */ {0x31, 0x41, 0x00}, /* 189 (BD) */ {0x20, 0x41, 0x00}, /* 190 (BE) */ {0x10, 0x41, 0x00}, /* 191 (BF) */ {0x00, 0x41, 0x00}, /* 192 (C0) */ {0x00, 0x41, 0x10}, /* 193 (C1) */ {0x00, 0x41, 0x20}, /* 194 (C2) */ {0x00, 0x41, 0x31}, /* 195 (C3) */ {0x00, 0x41, 0x41}, /* 196 (C4) */ {0x00, 0x31, 0x41}, /* 197 (C5) */ {0x00, 0x20, 0x41}, /* 198 (C6) */ {0x00, 0x10, 0x41}, /* 199 (C7) */ /* Low Intensity group - 72 colors in 2/3 saturation groups (C8H-DFH moderate) */ {0x20, 0x20, 0x41}, /* 200 (C8) */ {0x28, 0x20, 0x41}, /* 201 (C9) */ {0x31, 0x20, 0x41}, /* 202 (CA) */ {0x39, 0x20, 0x41}, /* 203 (CB) */ {0x41, 0x20, 0x41}, /* 204 (CC) */ {0x41, 0x20, 0x39}, /* 205 (CD) */ {0x41, 0x20, 0x31}, /* 206 (CE) */ {0x41, 0x20, 0x28}, /* 207 (CF) */ {0x41, 0x20, 0x20}, /* 208 (D0) */ {0x41, 0x28, 0x20}, /* 209 (D1) */ {0x41, 0x31, 0x20}, /* 210 (D2) */ {0x41, 0x39, 0x20}, /* 211 (D3) */ {0x41, 0x41, 0x20}, /* 212 (D4) */ {0x39, 0x41, 0x20}, /* 213 (D5) */ {0x31, 0x41, 0x20}, /* 214 (D6) */ {0x28, 0x41, 0x20}, /* 215 (D7) */ {0x20, 0x41, 0x20}, /* 216 (D8) */ {0x20, 0x41, 0x28}, /* 217 (D9) */ {0x20, 0x41, 0x31}, /* 218 (DA) */ {0x20, 0x41, 0x39}, /* 219 (DB) */ {0x20, 0x41, 0x41}, /* 220 (DC) */ {0x20, 0x39, 0x41}, /* 221 (DD) */ {0x20, 0x31, 0x41}, /* 222 (DE) */ {0x20, 0x28, 0x41}, /* 223 (DF) */ /* Low Intensity group - 72 colors in 3/3 saturation groups (E0H-F7H low) */ {0x2D, 0x2D, 0x41}, /* 223 (E0) */ {0x31, 0x2D, 0x41}, /* 224 (E1) */ {0x35, 0x2D, 0x41}, /* 225 (E2) */ {0x3D, 0x2D, 0x41}, /* 226 (E3) */ {0x41, 0x2D, 0x41}, /* 227 (E4) */ {0x41, 0x2D, 0x3D}, /* 228 (E5) */ {0x41, 0x2D, 0x35}, /* 229 (E6) */ {0x41, 0x2D, 0x31}, /* 230 (E7) */ {0x41, 0x2D, 0x2D}, /* 231 (E8) */ {0x41, 0x31, 0x2D}, /* 232 (E9) */ {0x41, 0x35, 0x2D}, /* 233 (EA) */ {0x41, 0x3D, 0x2D}, /* 234 (EB) */ {0x41, 0x41, 0x2D}, /* 235 (EC) */ {0x3D, 0x41, 0x2D}, /* 236 (ED) */ {0x35, 0x41, 0x2D}, /* 237 (EE) */ {0x31, 0x41, 0x2D}, /* 238 (EF) */ {0x2D, 0x41, 0x2D}, /* 239 (F0) */ {0x2D, 0x41, 0x31}, /* 240 (F1) */ {0x2D, 0x41, 0x35}, /* 241 (F2) */ {0x2D, 0x41, 0x3D}, /* 242 (F3) */ {0x2D, 0x41, 0x41}, /* 243 (F4) */ {0x2D, 0x3D, 0x41}, /* 244 (F5) */ {0x2D, 0x35, 0x41}, /* 245 (F6) */ {0x2D, 0x31, 0x41}, /* 246 (F7) */ /* Fill up remainder of palettes with black */ {0,0,0} }; /* * Mode 18 Default Color Register Setting * DAC palette registers, converted from actual 18 bit color to 24. * * This palette is the dos default, converted from 18 bit color to 24. * It contains only 64 entries of colors--all others are zeros. * --Robert 'Admiral' Coeyman */ static PALETTEENTRY vga_def64_palette[256]={ /* red green blue */ {0x00, 0x00, 0x00}, /* 0x00 Black */ {0x00, 0x00, 0xaa}, /* 0x01 Blue */ {0x00, 0xaa, 0x00}, /* 0x02 Green */ {0x00, 0xaa, 0xaa}, /* 0x03 Cyan */ {0xaa, 0x00, 0x00}, /* 0x04 Red */ {0xaa, 0x00, 0xaa}, /* 0x05 Magenta */ {0xaa, 0xaa, 0x00}, /* 0x06 */ {0xaa, 0xaa, 0xaa}, /* 0x07 White (Light Gray) */ {0x00, 0x00, 0x55}, /* 0x08 */ {0x00, 0x00, 0xff}, /* 0x09 */ {0x00, 0xaa, 0x55}, /* 0x0a */ {0x00, 0xaa, 0xff}, /* 0x0b */ {0xaa, 0x00, 0x55}, /* 0x0c */ {0xaa, 0x00, 0xff}, /* 0x0d */ {0xaa, 0xaa, 0x55}, /* 0x0e */ {0xaa, 0xaa, 0xff}, /* 0x0f */ {0x00, 0x55, 0x00}, /* 0x10 */ {0x00, 0x55, 0xaa}, /* 0x11 */ {0x00, 0xff, 0x00}, /* 0x12 */ {0x00, 0xff, 0xaa}, /* 0x13 */ {0xaa, 0x55, 0x00}, /* 0x14 Brown */ {0xaa, 0x55, 0xaa}, /* 0x15 */ {0xaa, 0xff, 0x00}, /* 0x16 */ {0xaa, 0xff, 0xaa}, /* 0x17 */ {0x00, 0x55, 0x55}, /* 0x18 */ {0x00, 0x55, 0xff}, /* 0x19 */ {0x00, 0xff, 0x55}, /* 0x1a */ {0x00, 0xff, 0xff}, /* 0x1b */ {0xaa, 0x55, 0x55}, /* 0x1c */ {0xaa, 0x55, 0xff}, /* 0x1d */ {0xaa, 0xff, 0x55}, /* 0x1e */ {0xaa, 0xff, 0xff}, /* 0x1f */ {0x55, 0x00, 0x00}, /* 0x20 */ {0x55, 0x00, 0xaa}, /* 0x21 */ {0x55, 0xaa, 0x00}, /* 0x22 */ {0x55, 0xaa, 0xaa}, /* 0x23 */ {0xff, 0x00, 0x00}, /* 0x24 */ {0xff, 0x00, 0xaa}, /* 0x25 */ {0xff, 0xaa, 0x00}, /* 0x26 */ {0xff, 0xaa, 0xaa}, /* 0x27 */ {0x55, 0x00, 0x55}, /* 0x28 */ {0x55, 0x00, 0xff}, /* 0x29 */ {0x55, 0xaa, 0x55}, /* 0x2a */ {0x55, 0xaa, 0xff}, /* 0x2b */ {0xff, 0x00, 0x55}, /* 0x2c */ {0xff, 0x00, 0xff}, /* 0x2d */ {0xff, 0xaa, 0x55}, /* 0x2e */ {0xff, 0xaa, 0xff}, /* 0x2f */ {0x55, 0x55, 0x00}, /* 0x30 */ {0x55, 0x55, 0xaa}, /* 0x31 */ {0x55, 0xff, 0x00}, /* 0x32 */ {0x55, 0xff, 0xaa}, /* 0x33 */ {0xff, 0x55, 0x00}, /* 0x34 */ {0xff, 0x55, 0xaa}, /* 0x35 */ {0xff, 0xff, 0x00}, /* 0x36 */ {0xff, 0xff, 0xaa}, /* 0x37 */ {0x55, 0x55, 0x55}, /* 0x38 Dark Gray */ {0x55, 0x55, 0xff}, /* 0x39 Light Blue */ {0x55, 0xff, 0x55}, /* 0x3a Light Green */ {0x55, 0xff, 0xff}, /* 0x3b Light Cyan */ {0xff, 0x55, 0x55}, /* 0x3c Light Red */ {0xff, 0x55, 0xff}, /* 0x3d Light Magenta */ {0xff, 0xff, 0x55}, /* 0x3e Yellow */ {0xff, 0xff, 0xff}, /* 0x3f White */ {0,0,0} /* The next 192 entries are all zeros */ }; static HANDLE VGA_timer; static HANDLE VGA_timer_thread; /* set the timer rate; called in the polling thread context */ static void CALLBACK set_timer_rate( ULONG_PTR arg ) { LARGE_INTEGER when; when.u.LowPart = when.u.HighPart = 0; SetWaitableTimer( VGA_timer, &when, arg, VGA_Poll, 0, FALSE ); } static DWORD CALLBACK VGA_TimerThread( void *dummy ) { for (;;) SleepEx( INFINITE, TRUE ); return 0; } static void VGA_DeinstallTimer(void) { if (VGA_timer_thread) { /* * Make sure the update thread is not holding * system resources when we kill it. * * Now, we only need to worry about update thread * getting terminated while in EnterCriticalSection * or WaitForMultipleObjectsEx. * * FIXME: Is this a problem? */ EnterCriticalSection(&vga_lock); CancelWaitableTimer( VGA_timer ); CloseHandle( VGA_timer ); TerminateThread( VGA_timer_thread, 0 ); CloseHandle( VGA_timer_thread ); VGA_timer_thread = 0; LeaveCriticalSection(&vga_lock); /* * Synchronize display. This makes sure that * changes to display become visible even if program * terminates before update thread had time to run. */ VGA_Poll( 0, 0, 0 ); } } static void VGA_InstallTimer(unsigned Rate) { if (!VGA_timer_thread) { VGA_timer = CreateWaitableTimerA( NULL, FALSE, NULL ); VGA_timer_thread = CreateThread( NULL, 0, VGA_TimerThread, NULL, 0, NULL ); } QueueUserAPC( set_timer_rate, VGA_timer_thread, (ULONG_PTR)Rate ); } static BOOL VGA_IsTimerRunning(void) { return VGA_timer_thread ? TRUE : FALSE; } static HANDLE VGA_AlphaConsole(void) { /* this assumes that no Win32 redirection has taken place, but then again, * only 16-bit apps are likely to use this part of Wine... */ return GetStdHandle(STD_OUTPUT_HANDLE); } static char*VGA_AlphaBuffer(void) { return (char *)0xb8000; } /*** GRAPHICS MODE ***/ typedef struct { unsigned Xres, Yres, Depth; int ret; } ModeSet; /********************************************************************** * VGA_SyncWindow * * Copy VGA window into framebuffer (if argument is TRUE) or * part of framebuffer into VGA window (if argument is FALSE). */ static void VGA_SyncWindow( BOOL target_is_fb ) { int size = vga_fb_window_size; /* Window does not overlap framebuffer. */ if (vga_fb_window >= vga_fb_size) return; /* Check if window overlaps framebuffer only partially. */ if (vga_fb_size - vga_fb_window < vga_fb_window_size) size = vga_fb_size - vga_fb_window; if (target_is_fb) memmove( vga_fb_data + vga_fb_window, vga_fb_window_data, size ); else memmove( vga_fb_window_data, vga_fb_data + vga_fb_window, size ); } static void WINAPI VGA_DoExit(ULONG_PTR arg) { VGA_DeinstallTimer(); IDirectDrawSurface_SetPalette(lpddsurf,NULL); IDirectDrawSurface_Release(lpddsurf); lpddsurf=NULL; IDirectDrawPalette_Release(lpddpal); lpddpal=NULL; IDirectDraw_Release(lpddraw); lpddraw=NULL; } static void WINAPI VGA_DoSetMode(ULONG_PTR arg) { HRESULT res; ModeSet *par = (ModeSet *)arg; par->ret=1; if (lpddraw) VGA_DoExit(0); if (!lpddraw) { if (!pDirectDrawCreate) { HMODULE hmod = LoadLibraryA( "ddraw.dll" ); if (hmod) pDirectDrawCreate = (DirectDrawCreateProc)GetProcAddress( hmod, "DirectDrawCreate" ); if (!pDirectDrawCreate) { ERR("Can't lookup DirectDrawCreate from ddraw.dll.\n"); return; } } res = pDirectDrawCreate(NULL,&lpddraw,NULL); if (!lpddraw) { ERR("DirectDraw is not available (res = 0x%x)\n",res); return; } if (!vga_hwnd) { vga_hwnd = CreateWindowExA(0,"STATIC","WINEDOS VGA", WS_POPUP|WS_VISIBLE|SS_NOTIFY,0,0, par->Xres,par->Yres,0,0,0,NULL); if (!vga_hwnd) { ERR("Failed to create user window.\n"); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } } else SetWindowPos(vga_hwnd,0,0,0,par->Xres,par->Yres,SWP_NOMOVE|SWP_NOZORDER); res=IDirectDraw_SetCooperativeLevel(lpddraw,vga_hwnd,DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE); if (res != S_OK) { ERR("Could not set cooperative level to exclusive (0x%x)\n",res); } res=IDirectDraw_SetDisplayMode(lpddraw,par->Xres,par->Yres,par->Depth); if (res != S_OK) { ERR("DirectDraw does not support requested display mode (%dx%dx%d), res = 0x%x!\n",par->Xres,par->Yres,par->Depth,res); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } res=IDirectDraw_CreatePalette(lpddraw,DDPCAPS_8BIT,NULL,&lpddpal,NULL); if (res != S_OK) { ERR("Could not create palette (res = 0x%x)\n",res); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } res=IDirectDrawPalette_SetEntries(lpddpal,0,0,vga_fb_palette_size,vga_fb_palette); if (res != S_OK) { ERR("Could not set default palette entries (res = 0x%x)\n", res); } memset(&sdesc,0,sizeof(sdesc)); sdesc.dwSize=sizeof(sdesc); sdesc.dwFlags = DDSD_CAPS; sdesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; res=IDirectDraw_CreateSurface(lpddraw,&sdesc,&lpddsurf,NULL); if (res != S_OK || !lpddsurf) { ERR("DirectDraw surface is not available\n"); IDirectDraw_Release(lpddraw); lpddraw=NULL; return; } IDirectDrawSurface_SetPalette(lpddsurf,lpddpal); vga_retrace_vertical = vga_retrace_horizontal = FALSE; /* poll every 20ms (50fps should provide adequate responsiveness) */ VGA_InstallTimer(20); } par->ret=0; return; } int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth) { ModeSet par; int newSize; vga_fb_width = Xres; vga_fb_height = Yres; vga_fb_depth = Depth; vga_fb_offset = 0; vga_fb_pitch = Xres * ((Depth + 7) / 8); newSize = Xres * Yres * ((Depth + 7) / 8); if(newSize < 256 * 1024) newSize = 256 * 1024; if(vga_fb_size < newSize) { HeapFree(GetProcessHeap(), 0, vga_fb_data); vga_fb_data = HeapAlloc(GetProcessHeap(), 0, newSize); vga_fb_size = newSize; } if(Xres >= 640 || Yres >= 480) { par.Xres = Xres; par.Yres = Yres; } else { par.Xres = 640; par.Yres = 480; } /* Setup window */ if(vga_fb_depth >= 8) { vga_fb_window_data = VGA_WINDOW_START; vga_fb_window_size = VGA_WINDOW_SIZE; vga_fb_palette = vga_def_palette; vga_fb_palette_size = 256; } else { vga_fb_window_data = CGA_WINDOW_START; vga_fb_window_size = CGA_WINDOW_SIZE; if(Depth == 2) { /* Select default 2 bit CGA palette */ vga_fb_palette = cga_palette1; vga_fb_palette_size = 4; } else { /* Top of VGA palette is same as 4 bit CGA palette */ vga_fb_palette = vga_def_palette; vga_fb_palette_size = 16; } vga_fb_palette_index = 0; vga_fb_bright = 0; } /* Clean the HW buffer */ memset(vga_fb_window_data, 0x00, vga_fb_window_size); /* Reset window start */ VGA_SetWindowStart(0); par.Depth = (Depth < 8) ? 8 : Depth; MZ_RunInThread(VGA_DoSetMode, (ULONG_PTR)&par); return par.ret; } int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth) { if (!lpddraw) return 1; if (!lpddsurf) return 1; if (Height) *Height=sdesc.dwHeight; if (Width) *Width=sdesc.dwWidth; if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount; return 0; } static void VGA_Exit(void) { if (lpddraw) MZ_RunInThread(VGA_DoExit, 0); } void VGA_SetPalette(PALETTEENTRY*pal,int start,int len) { if (!lpddraw) return; IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal); } /* set a single [char wide] color in 16 color mode. */ void VGA_SetColor16(int reg,int color) { PALETTEENTRY *pal; if (!lpddraw) return; pal= &vga_def64_palette[color]; IDirectDrawPalette_SetEntries(lpddpal,0,reg,1,pal); vga_16_palette[reg]=(char)color; } /* Get a single [char wide] color in 16 color mode. */ char VGA_GetColor16(int reg) { if (!lpddraw) return 0; return vga_16_palette[reg]; } /* set all 17 [char wide] colors at once in 16 color mode. */ void VGA_Set16Palette(char *Table) { PALETTEENTRY *pal; int c; if (!lpddraw) return; /* return if we're in text only mode */ memcpy( Table, vga_16_palette, 17 ); /* copy the entries into the table */ for (c=0; c<17; c++) { /* 17 entries */ pal= &vga_def64_palette[(int)vga_16_palette[c]]; /* get color */ IDirectDrawPalette_SetEntries(lpddpal,0,c,1,pal); /* set entry */ TRACE("Palette register %d set to %d\n",c,(int)vga_16_palette[c]); } /* end of the counting loop */ } /* Get all 17 [ char wide ] colors at once in 16 color mode. */ void VGA_Get16Palette(char *Table) { if (!lpddraw) return; /* return if we're in text only mode */ memcpy( vga_16_palette, Table, 17 ); /* copy the entries into the table */ } void VGA_SetQuadPalette(RGBQUAD*color,int start,int len) { PALETTEENTRY pal[256]; int c; if (!lpddraw) return; for (c=0; c= 0, window contains direct copy of framebuffer. */ void VGA_SetWindowStart(int start) { if(start == vga_fb_window) return; EnterCriticalSection(&vga_lock); if(vga_fb_window == -1) FIXME("Remove VGA memory emulation.\n"); else VGA_SyncWindow( TRUE ); vga_fb_window = start; if(vga_fb_window == -1) FIXME("Install VGA memory emulation.\n"); else VGA_SyncWindow( FALSE ); LeaveCriticalSection(&vga_lock); } /* * Get start of 64k window at 0xa0000 in bytes. * Value is -1 in color plane modes. */ int VGA_GetWindowStart(void) { return vga_fb_window; } /********************************************************************** * VGA_DoShowMouse * * Callback for VGA_ShowMouse. */ static void WINAPI VGA_DoShowMouse( ULONG_PTR show ) { INT rv; do { rv = ShowCursor( show ); } while( show ? (rv < 0) : (rv >= 0) ); } /********************************************************************** * VGA_ShowMouse * * If argument is TRUE, unconditionally show mouse cursor. * If argument is FALSE, unconditionally hide mouse cursor. * This only works in graphics mode. */ void VGA_ShowMouse( BOOL show ) { if (lpddraw) MZ_RunInThread( VGA_DoShowMouse, (ULONG_PTR)show ); } /********************************************************************** * VGA_UpdatePalette * * Update the current palette * * Note: When updating the current CGA palette, palette index 0 * refers to palette2, and index 1 is palette1 (default palette) */ void VGA_UpdatePalette(void) { /* Figure out which palette is used now */ if(vga_fb_bright == TRUE) { if(vga_fb_palette_index == 0) { vga_fb_palette = cga_palette2_bright; } else if(vga_fb_palette_index == 1) { vga_fb_palette = cga_palette1_bright; } } else { if(vga_fb_palette_index == 0) { vga_fb_palette = cga_palette2; } else if(vga_fb_palette_index == 1) { vga_fb_palette = cga_palette1; } } /* Now update the palette */ VGA_SetPalette(vga_fb_palette,0,4); } /********************************************************************** * VGA_SetBright * * Select if using a "bright" palette or not. * This is a property of the CGA controller */ void VGA_SetBright(BOOL bright) { TRACE("%i\n", bright); /* Remember the "bright" value used by the CGA controller */ vga_fb_bright = bright; } /********************************************************************** * VGA_SetEnabled * * Select if output is enabled or disabled * This is a property of the CGA controller */ void VGA_SetEnabled(BOOL enabled) { TRACE("%i\n", enabled); /* Check if going from enabled to disabled */ if(vga_fb_enabled == TRUE && enabled == FALSE) { /* Clear frame buffer */ memset(vga_fb_window_data, 0x00, vga_fb_window_size); } /* Remember the "enabled" value */ vga_fb_enabled = enabled; } /********************************************************************** * VGA_SetPaletteIndex * * Select the index of the palette which is currently in use * This is a property of the CGA controller */ void VGA_SetPaletteIndex(unsigned index) { TRACE("%i\n", index); /* Remember the palette index, which is only used by CGA for now */ vga_fb_palette_index = index; } /********************************************************************** * VGA_WritePixel * * Write data to the framebuffer * This is a property of the CGA controller, but might be supported * later by other framebuffer types */ void VGA_WritePixel(unsigned color, unsigned page, unsigned col, unsigned row) { int off; int bits; int pos; /* Calculate CGA byte offset */ char *data = vga_fb_window_data; off = row & 1 ? (8 * 1024) : 0; off += (80 * (row/2)); off += col/4; /* Calculate bits offset */ pos = 6 - (col%4 * 2); /* Clear current data */ bits = 0x03 << pos; data[off] &= ~bits; /* Set new data */ bits = color << pos; data[off] |= bits; } /*** TEXT MODE ***/ /* prepare the text mode video memory copy that is used to only * update the video memory line that did get updated. */ static void VGA_PrepareVideoMemCopy(unsigned Xres, unsigned Yres) { char *p, *p2; unsigned int i; /* * Allocate space for char + attr. */ if (vga_text_old) vga_text_old = HeapReAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, vga_text_old, Xres * Yres * 2 ); else vga_text_old = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, Xres * Yres * 2 ); p = VGA_AlphaBuffer(); p2 = vga_text_old; /* make sure the video mem copy contains the exact opposite of our * actual text mode memory area to make sure the screen * does get updated fully initially */ for (i=0; i < Xres*Yres*2; i++) *p2++ = *p++ ^ 0xff; /* XOR it */ } /********************************************************************** * VGA_SetAlphaMode * * Set VGA emulation to text mode. */ void VGA_SetAlphaMode(unsigned Xres,unsigned Yres) { VGA_Exit(); VGA_DeinstallTimer(); VGA_PrepareVideoMemCopy(Xres, Yres); vga_text_width = Xres; vga_text_height = Yres; if (vga_text_x >= vga_text_width || vga_text_y >= vga_text_height) VGA_SetCursorPos(0,0); if(vga_text_console) { COORD size; size.X = Xres; size.Y = Yres; SetConsoleScreenBufferSize( VGA_AlphaConsole(), size ); /* poll every 30ms (33fps should provide adequate responsiveness) */ VGA_InstallTimer(30); } } /********************************************************************** * VGA_InitAlphaMode * * Initialize VGA text mode handling and return default text mode. * This function does not set VGA emulation to text mode. */ void VGA_InitAlphaMode(unsigned*Xres,unsigned*Yres) { CONSOLE_SCREEN_BUFFER_INFO info; if(GetConsoleScreenBufferInfo( VGA_AlphaConsole(), &info )) { vga_text_console = TRUE; vga_text_x = info.dwCursorPosition.X; vga_text_y = info.dwCursorPosition.Y; vga_text_attr = info.wAttributes; *Xres = info.dwSize.X; *Yres = info.dwSize.Y; } else { vga_text_console = FALSE; vga_text_x = 0; vga_text_y = 0; vga_text_attr = 0x0f; *Xres = 80; *Yres = 25; } } /********************************************************************** * VGA_GetAlphaMode * * Get current text mode. Returns TRUE and sets resolution if * any VGA text mode has been initialized. */ BOOL VGA_GetAlphaMode(unsigned*Xres,unsigned*Yres) { if (vga_text_width != 0 && vga_text_height != 0) { *Xres = vga_text_width; *Yres = vga_text_height; return TRUE; } else return FALSE; } void VGA_SetCursorShape(unsigned char start_options, unsigned char end) { CONSOLE_CURSOR_INFO cci; /* standard cursor settings: * 0x0607 == CGA, 0x0b0c == monochrome, 0x0d0e == EGA/VGA */ /* calculate percentage from bottom - assuming VGA (bottom 0x0e) */ cci.dwSize = ((end & 0x1f) - (start_options & 0x1f))/0x0e * 100; if (!cci.dwSize) cci.dwSize++; /* NULL cursor would make SCCI() fail ! */ cci.bVisible = ((start_options & 0x60) != 0x20); /* invisible ? */ SetConsoleCursorInfo(VGA_AlphaConsole(),&cci); } void VGA_SetCursorPos(unsigned X,unsigned Y) { vga_text_x = X; vga_text_y = Y; } void VGA_GetCursorPos(unsigned*X,unsigned*Y) { if (X) *X = vga_text_x; if (Y) *Y = vga_text_y; } static void VGA_PutCharAt(unsigned x, unsigned y, BYTE ascii, int attr) { char *dat = VGA_AlphaBuffer() + ((vga_text_width * y + x) * 2); dat[0] = ascii; if (attr>=0) dat[1] = attr; } void VGA_WriteChars(unsigned X,unsigned Y,unsigned ch,int attr,int count) { EnterCriticalSection(&vga_lock); while (count--) VGA_PutCharAt(X + count, Y, ch, attr); LeaveCriticalSection(&vga_lock); } void VGA_PutChar(BYTE ascii) { DWORD w; EnterCriticalSection(&vga_lock); switch(ascii) { case '\b': if (vga_text_x) { vga_text_x--; VGA_PutCharAt(vga_text_x, vga_text_y, ' ', 0); } break; case '\t': vga_text_x += ((vga_text_x + 8) & ~7) - vga_text_x; break; case '\n': vga_text_y++; vga_text_x = 0; break; case '\a': break; case '\r': vga_text_x = 0; break; default: VGA_PutCharAt(vga_text_x, vga_text_y, ascii, vga_text_attr); vga_text_x++; } if (vga_text_x >= vga_text_width) { vga_text_x = 0; vga_text_y++; } if (vga_text_y >= vga_text_height) { vga_text_y = vga_text_height - 1; VGA_ScrollUpText( 0, 0, vga_text_height - 1, vga_text_width - 1, 1, vga_text_attr ); } /* * If we don't have a console, write directly to standard output. */ if(!vga_text_console) WriteFile(VGA_AlphaConsole(), &ascii, 1, &w, NULL); LeaveCriticalSection(&vga_lock); } void VGA_SetTextAttribute(BYTE attr) { vga_text_attr = attr; } void VGA_ClearText(unsigned row1, unsigned col1, unsigned row2, unsigned col2, BYTE attr) { unsigned x, y; EnterCriticalSection(&vga_lock); for(y=row1; y<=row2; y++) for(x=col1; x<=col2; x++) VGA_PutCharAt(x, y, 0x20, attr); LeaveCriticalSection(&vga_lock); } void VGA_ScrollUpText(unsigned row1, unsigned col1, unsigned row2, unsigned col2, unsigned lines, BYTE attr) { char *buffer = VGA_AlphaBuffer(); unsigned y; EnterCriticalSection(&vga_lock); /* * Scroll buffer. */ for (y = row1; y <= row2 - lines; y++) memmove( buffer + col1 + y * vga_text_width * 2, buffer + col1 + (y + lines) * vga_text_width * 2, (col2 - col1 + 1) * 2 ); /* * Fill exposed lines. */ for (y = max(row1, row2 - lines + 1); y <= row2; y++) VGA_WriteChars( col1, y, ' ', attr, col2 - col1 + 1 ); LeaveCriticalSection(&vga_lock); } void VGA_ScrollDownText(unsigned row1, unsigned col1, unsigned row2, unsigned col2, unsigned lines, BYTE attr) { char *buffer = VGA_AlphaBuffer(); unsigned y; EnterCriticalSection(&vga_lock); /* * Scroll buffer. */ for (y = row2; y >= row1 + lines; y--) memmove( buffer + col1 + y * vga_text_width * 2, buffer + col1 + (y - lines) * vga_text_width * 2, (col2 - col1 + 1) * 2 ); /* * Fill exposed lines. */ for (y = row1; y <= min(row1 + lines - 1, row2); y++) VGA_WriteChars( col1, y, ' ', attr, col2 - col1 + 1 ); LeaveCriticalSection(&vga_lock); } void VGA_GetCharacterAtCursor(BYTE *ascii, BYTE *attr) { char *dat; dat = VGA_AlphaBuffer() + ((vga_text_width * vga_text_y + vga_text_x) * 2); *ascii = dat[0]; *attr = dat[1]; } /*** CONTROL ***/ /* FIXME: optimize by doing this only if the data has actually changed * (in a way similar to DIBSection, perhaps) */ static void VGA_Poll_Graphics(void) { unsigned int Pitch, Height, Width, X, Y; char *surf; char *dat = vga_fb_data + vga_fb_offset; int bpp = (vga_fb_depth + 7) / 8; surf = VGA_Lock(&Pitch,&Height,&Width,NULL); if (!surf) return; /* * Synchronize framebuffer contents. */ if (vga_fb_window != -1) VGA_SyncWindow( TRUE ); /* * CGA framebuffer (160x200) * This buffer is encoded as following: * - 4 bit pr. pixel, 2 pixels per byte * - 80 bytes per row * - Every second line has an offset of 8096 */ if(vga_fb_depth == 4 && vga_fb_width == 160 && vga_fb_height == 200){ WORD off = 0; BYTE bits = 4; BYTE value; for(Y=0; Y> bits) & 0xF; surf[(X*4)+0] = value; surf[(X*4)+1] = value; surf[(X*4)+2] = value; surf[(X*4)+3] = value; surf[(X*4)+Pitch+0] = value; surf[(X*4)+Pitch+1] = value; surf[(X*4)+Pitch+2] = value; surf[(X*4)+Pitch+3] = value; bits -= 4; bits &= 7; } } } /* * CGA framebuffer (320x200) * This buffer is encoded as following: * - 2 bits per color, 4 pixels per byte * - 80 bytes per row * - Every second line has an offset of 8096 */ else if(vga_fb_depth == 2 && vga_fb_width == 320 && vga_fb_height == 200){ WORD off = 0; BYTE bits = 6; BYTE value; /* Go thru rows */ for(Y=0; Y> bits) & 0x3; surf[(X*2)] = value; surf[(X*2)+1] = value; surf[(X*2)+Pitch] = value; surf[(X*2)+Pitch+1] = value; bits -= 2; bits &= 7; } } } /* * Double VGA framebuffer (320x200 -> 640x400), if needed. */ else if(Height >= 2 * vga_fb_height && Width >= 2 * vga_fb_width && bpp == 1) for (Y=0; Y