/* * Wine server threads * * Copyright (C) 1998 Alexandre Julliard */ #ifndef __WINE_SERVER_THREAD_H #define __WINE_SERVER_THREAD_H #ifndef __WINE_SERVER__ #error This file can only be used in the Wine server #endif #include "server/object.h" /* thread structure */ struct process; struct thread_wait; struct mutex; enum run_state { STARTING, RUNNING, TERMINATED }; struct thread { struct object obj; /* object header */ struct thread *next; /* system-wide thread list */ struct thread *prev; struct thread *proc_next; /* per-process thread list */ struct thread *proc_prev; struct process *process; struct mutex *mutex; /* list of currently owned mutexes */ struct thread_wait *wait; /* current wait condition if sleeping */ int error; /* current error code */ enum run_state state; /* running state */ int exit_code; /* thread exit code */ int client_fd; /* client fd for socket communications */ int unix_pid; /* Unix pid of client */ enum request last_req; /* last request received (for debugging) */ char *name; }; extern struct thread *current; /* thread functions */ extern struct thread *create_thread( int fd, void *pid, int *thread_handle, int *process_handle ); extern struct thread *get_thread_from_id( void *id ); extern struct thread *get_thread_from_handle( int handle, unsigned int access ); extern void get_thread_info( struct thread *thread, struct get_thread_info_reply *reply ); extern int send_reply( struct thread *thread, int pass_fd, int n, ... /* arg_1, len_1, ..., arg_n, len_n */ ); extern void kill_thread( struct thread *thread, int exit_code ); extern void thread_killed( struct thread *thread, int exit_code ); extern void thread_timeout(void); extern void sleep_on( struct thread *thread, int count, int *handles, int flags, int timeout ); extern void wake_up( struct object *obj, int max ); #define GET_ERROR() (current->error) #define SET_ERROR(err) (current->error = (err)) #define CLEAR_ERROR() (current->error = 0) #endif /* __WINE_SERVER_THREAD_H */