/* * IDirect3DVertexDeclaration9 implementation * * Copyright 2002-2003 Raphael Junqueira * Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static const struct { enum wined3d_format_id format; unsigned int component_count; unsigned int component_size; } d3d_dtype_lookup[] = { /* D3DDECLTYPE_FLOAT1 */ {WINED3DFMT_R32_FLOAT, 1, sizeof(float)}, /* D3DDECLTYPE_FLOAT2 */ {WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)}, /* D3DDECLTYPE_FLOAT3 */ {WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)}, /* D3DDECLTYPE_FLOAT4 */ {WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)}, /* D3DDECLTYPE_D3DCOLOR */ {WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)}, /* D3DDECLTYPE_UBYTE4 */ {WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)}, /* D3DDECLTYPE_SHORT2 */ {WINED3DFMT_R16G16_SINT, 2, sizeof(short int)}, /* D3DDECLTYPE_SHORT4 */ {WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)}, /* D3DDECLTYPE_UBYTE4N */ {WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)}, /* D3DDECLTYPE_SHORT2N */ {WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)}, /* D3DDECLTYPE_SHORT4N */ {WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)}, /* D3DDECLTYPE_USHORT2N */ {WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)}, /* D3DDECLTYPE_USHORT4N */ {WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)}, /* D3DDECLTYPE_UDEC3 */ {WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)}, /* D3DDECLTYPE_DEC3N */ {WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)}, /* D3DDECLTYPE_FLOAT16_2 */ {WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)}, /* D3DDECLTYPE_FLOAT16_4 */ {WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)} }; static inline struct d3d9_vertex_declaration *impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface) { return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface); } HRESULT vdecl_convert_fvf( DWORD fvf, D3DVERTEXELEMENT9** ppVertexElements) { unsigned int idx, idx2; unsigned int offset; BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0; BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW; BOOL has_blend_idx = has_blend && (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) || (fvf & D3DFVF_LASTBETA_D3DCOLOR) || (fvf & D3DFVF_LASTBETA_UBYTE4)); BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0; BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0; BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0; BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0; DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; DWORD texcoords = (fvf & 0xFFFF0000) >> 16; D3DVERTEXELEMENT9 end_element = D3DDECL_END(); D3DVERTEXELEMENT9 *elements = NULL; unsigned int size; DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1); if (has_blend_idx) num_blends--; /* Compute declaration size */ size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal + has_psize + has_diffuse + has_specular + num_textures + 1; /* convert the declaration */ elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); if (!elements) return D3DERR_OUTOFVIDEOMEMORY; elements[size-1] = end_element; idx = 0; if (has_pos) { if (!has_blend && (fvf & D3DFVF_XYZRHW)) { elements[idx].Type = D3DDECLTYPE_FLOAT4; elements[idx].Usage = D3DDECLUSAGE_POSITIONT; } else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) { elements[idx].Type = D3DDECLTYPE_FLOAT4; elements[idx].Usage = D3DDECLUSAGE_POSITION; } else { elements[idx].Type = D3DDECLTYPE_FLOAT3; elements[idx].Usage = D3DDECLUSAGE_POSITION; } elements[idx].UsageIndex = 0; idx++; } if (has_blend && (num_blends > 0)) { if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)) elements[idx].Type = D3DDECLTYPE_D3DCOLOR; else { switch(num_blends) { case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break; case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break; case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break; case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break; default: ERR("Unexpected amount of blend values: %u\n", num_blends); } } elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT; elements[idx].UsageIndex = 0; idx++; } if (has_blend_idx) { if (fvf & D3DFVF_LASTBETA_UBYTE4 || (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))) elements[idx].Type = D3DDECLTYPE_UBYTE4; else if (fvf & D3DFVF_LASTBETA_D3DCOLOR) elements[idx].Type = D3DDECLTYPE_D3DCOLOR; else elements[idx].Type = D3DDECLTYPE_FLOAT1; elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES; elements[idx].UsageIndex = 0; idx++; } if (has_normal) { elements[idx].Type = D3DDECLTYPE_FLOAT3; elements[idx].Usage = D3DDECLUSAGE_NORMAL; elements[idx].UsageIndex = 0; idx++; } if (has_psize) { elements[idx].Type = D3DDECLTYPE_FLOAT1; elements[idx].Usage = D3DDECLUSAGE_PSIZE; elements[idx].UsageIndex = 0; idx++; } if (has_diffuse) { elements[idx].Type = D3DDECLTYPE_D3DCOLOR; elements[idx].Usage = D3DDECLUSAGE_COLOR; elements[idx].UsageIndex = 0; idx++; } if (has_specular) { elements[idx].Type = D3DDECLTYPE_D3DCOLOR; elements[idx].Usage = D3DDECLUSAGE_COLOR; elements[idx].UsageIndex = 1; idx++; } for (idx2 = 0; idx2 < num_textures; idx2++) { unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03; switch (numcoords) { case D3DFVF_TEXTUREFORMAT1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break; case D3DFVF_TEXTUREFORMAT2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break; case D3DFVF_TEXTUREFORMAT3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break; case D3DFVF_TEXTUREFORMAT4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break; } elements[idx].Usage = D3DDECLUSAGE_TEXCOORD; elements[idx].UsageIndex = idx2; idx++; } /* Now compute offsets, and initialize the rest of the fields */ for (idx = 0, offset = 0; idx < size-1; idx++) { elements[idx].Stream = 0; elements[idx].Method = D3DDECLMETHOD_DEFAULT; elements[idx].Offset = offset; offset += d3d_dtype_lookup[elements[idx].Type].component_count * d3d_dtype_lookup[elements[idx].Type].component_size; } *ppVertexElements = elements; return D3D_OK; } static HRESULT WINAPI d3d9_vertex_declaration_QueryInterface(IDirect3DVertexDeclaration9 *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DVertexDeclaration9_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_vertex_declaration_AddRef(IDirect3DVertexDeclaration9 *iface) { struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface); ULONG refcount = InterlockedIncrement(&declaration->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) { IDirect3DDevice9Ex_AddRef(declaration->parent_device); wined3d_mutex_lock(); wined3d_vertex_declaration_incref(declaration->wined3d_declaration); wined3d_mutex_unlock(); } return refcount; } static ULONG WINAPI d3d9_vertex_declaration_Release(IDirect3DVertexDeclaration9 *iface) { struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface); ULONG refcount = InterlockedDecrement(&declaration->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { IDirect3DDevice9Ex *parent_device = declaration->parent_device; wined3d_mutex_lock(); wined3d_vertex_declaration_decref(declaration->wined3d_declaration); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(parent_device); } return refcount; } static HRESULT WINAPI d3d9_vertex_declaration_GetDevice(IDirect3DVertexDeclaration9 *iface, IDirect3DDevice9 **device) { struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)declaration->parent_device; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface, D3DVERTEXELEMENT9 *elements, UINT *element_count) { struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface); TRACE("iface %p, elements %p, element_count %p.\n", iface, elements, element_count); *element_count = declaration->element_count; /* Passing a NULL elements is used to just retrieve the number of elements */ if (!elements) return D3D_OK; TRACE("Copying %p to %p.\n", declaration->elements, elements); memcpy(elements, declaration->elements, sizeof(*declaration->elements) * declaration->element_count); return D3D_OK; } static const struct IDirect3DVertexDeclaration9Vtbl d3d9_vertex_declaration_vtbl = { /* IUnknown */ d3d9_vertex_declaration_QueryInterface, d3d9_vertex_declaration_AddRef, d3d9_vertex_declaration_Release, /* IDirect3DVertexDeclaration9 */ d3d9_vertex_declaration_GetDevice, d3d9_vertex_declaration_GetDeclaration, }; struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d9_vertex_declaration_vtbl); return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface); } static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent) { struct d3d9_vertex_declaration *declaration = parent; HeapFree(GetProcessHeap(), 0, declaration->elements); HeapFree(GetProcessHeap(), 0, declaration); } static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops = { d3d9_vertexdeclaration_wined3d_object_destroyed, }; static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements, struct wined3d_vertex_element **wined3d_elements, UINT *element_count) { const D3DVERTEXELEMENT9* element; UINT count = 1; UINT i; TRACE("d3d9_elements %p, wined3d_elements %p, element_count %p\n", d3d9_elements, wined3d_elements, element_count); element = d3d9_elements; while (element++->Stream != 0xff && count++ < 128); if (count == 128) return E_FAIL; /* Skip the END element */ --count; *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements)); if (!*wined3d_elements) { FIXME("Memory allocation failed\n"); return D3DERR_OUTOFVIDEOMEMORY; } for (i = 0; i < count; ++i) { if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup))) { WARN("Invalid element type %#x.\n", d3d9_elements[i].Type); HeapFree(GetProcessHeap(), 0, *wined3d_elements); return E_FAIL; } (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format; (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream; (*wined3d_elements)[i].offset = d3d9_elements[i].Offset; (*wined3d_elements)[i].output_slot = WINED3D_OUTPUT_SLOT_SEMANTIC; (*wined3d_elements)[i].input_slot_class = WINED3D_INPUT_PER_VERTEX_DATA; (*wined3d_elements)[i].instance_data_step_rate = 0; (*wined3d_elements)[i].method = d3d9_elements[i].Method; (*wined3d_elements)[i].usage = d3d9_elements[i].Usage; (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex; } *element_count = count; return D3D_OK; } static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaration, struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements) { struct wined3d_vertex_element *wined3d_elements; UINT wined3d_element_count; UINT element_count; HRESULT hr; hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count); if (FAILED(hr)) { WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr); return hr; } declaration->IDirect3DVertexDeclaration9_iface.lpVtbl = &d3d9_vertex_declaration_vtbl; declaration->refcount = 1; element_count = wined3d_element_count + 1; declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements)); if (!declaration->elements) { HeapFree(GetProcessHeap(), 0, wined3d_elements); ERR("Failed to allocate vertex declaration elements memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } memcpy(declaration->elements, elements, element_count * sizeof(*elements)); declaration->element_count = element_count; wined3d_mutex_lock(); hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count, declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_declaration); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, wined3d_elements); if (FAILED(hr)) { HeapFree(GetProcessHeap(), 0, declaration->elements); WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); return hr; } declaration->parent_device = &device->IDirect3DDevice9Ex_iface; IDirect3DDevice9Ex_AddRef(declaration->parent_device); return D3D_OK; } HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) { struct d3d9_vertex_declaration *object; HRESULT hr; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = vertexdeclaration_init(object, device, elements); if (FAILED(hr)) { WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex declaration %p.\n", object); *declaration = object; return D3D_OK; }