/* DirectMusic32 Main * * Copyright (C) 2003-2004 Rok Mandeljc * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include "windef.h" #include "winbase.h" #include "winnt.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "wine/list.h" #include "wine/unicode.h" #include "winreg.h" #include "objbase.h" #include "dmusici.h" #include "dmusicf.h" #include "dmusics.h" WINE_DEFAULT_DEBUG_CHANNEL(dmusic32); HRESULT WINAPI DMUSIC32_CreateCDirectMusicEmulatePort (LPVOID ptr1, LPVOID ptr2, LPVOID ptr3) { FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n"); return S_OK; } HRESULT WINAPI DMUSIC32_EnumLegacyDevices (LPVOID ptr1, LPVOID ptr2) { FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n"); return S_OK; }