/* * Copyright (C) 2002 Raphael Junqueira * Copyright (C) 2008 David Adam * Copyright (C) 2008 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef __WINE_D3DX9_PRIVATE_H #define __WINE_D3DX9_PRIVATE_H #define NONAMELESSUNION #include "wine/debug.h" #define COBJMACROS #include "d3dx9.h" #define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array)) struct vec4 { float x, y, z, w; }; struct volume { UINT width; UINT height; UINT depth; }; /* for internal use */ enum format_type { FORMAT_ARGB, /* unsigned */ FORMAT_ARGBF16,/* float 16 */ FORMAT_ARGBF, /* float */ FORMAT_DXT, FORMAT_INDEX, FORMAT_UNKNOWN }; struct pixel_format_desc { D3DFORMAT format; BYTE bits[4]; BYTE shift[4]; UINT bytes_per_pixel; UINT block_width; UINT block_height; UINT block_byte_count; enum format_type type; void (*from_rgba)(const struct vec4 *src, struct vec4 *dst); void (*to_rgba)(const struct vec4 *src, struct vec4 *dst, const PALETTEENTRY *palette); }; HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length) DECLSPEC_HIDDEN; HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) DECLSPEC_HIDDEN; HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN; const struct pixel_format_desc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN; const struct pixel_format_desc *get_format_info_idx(int idx) DECLSPEC_HIDDEN; void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size, const struct pixel_format_desc *format) DECLSPEC_HIDDEN; void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size, const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN; void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size, const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN; HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info, unsigned int skip_levels, unsigned int *loaded_miplevels) DECLSPEC_HIDDEN; HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN; HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette, const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN; HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN; unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN; float float_16_to_32(const unsigned short in) DECLSPEC_HIDDEN; /* debug helpers */ const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN; const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN; const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN; /* parameter type conversion helpers */ void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype) DECLSPEC_HIDDEN; struct d3dx_parameter; enum pres_reg_tables { PRES_REGTAB_IMMED, PRES_REGTAB_CONST, PRES_REGTAB_OCONST, PRES_REGTAB_OBCONST, PRES_REGTAB_OICONST, PRES_REGTAB_TEMP, PRES_REGTAB_COUNT, PRES_REGTAB_FIRST_SHADER = PRES_REGTAB_CONST, }; struct d3dx_const_tab { unsigned int input_count; D3DXCONSTANT_DESC *inputs; struct d3dx_parameter **inputs_param; ID3DXConstantTable *ctab; /* TODO: do not keep input constant structure (use it only at the parse stage) */ const enum pres_reg_tables *regset2table; }; struct d3dx_regstore { void *tables[PRES_REGTAB_COUNT]; unsigned int table_sizes[PRES_REGTAB_COUNT]; /* registers count */ unsigned int *table_value_set[PRES_REGTAB_COUNT]; }; struct d3dx_pres_ins; struct d3dx_preshader { struct d3dx_regstore regs; unsigned int ins_count; struct d3dx_pres_ins *ins; struct d3dx_const_tab inputs; }; struct d3dx_param_eval { D3DXPARAMETER_TYPE param_type; struct d3dx_preshader pres; struct d3dx_const_tab shader_inputs; }; struct d3dx_parameter { char *name; char *semantic; void *data; D3DXPARAMETER_CLASS class; D3DXPARAMETER_TYPE type; UINT rows; UINT columns; UINT element_count; UINT annotation_count; UINT member_count; DWORD flags; UINT bytes; DWORD object_id; D3DXHANDLE handle; struct d3dx_parameter *annotations; struct d3dx_parameter *members; struct d3dx_parameter *referenced_param; struct d3dx_param_eval *param_eval; }; struct d3dx9_base_effect; struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base, struct d3dx_parameter *parameter, const char *name) DECLSPEC_HIDDEN; void d3dx_create_param_eval(struct d3dx9_base_effect *base_effect, void *byte_code, unsigned int byte_code_size, D3DXPARAMETER_TYPE type, struct d3dx_param_eval **peval) DECLSPEC_HIDDEN; void d3dx_free_param_eval(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN; HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval, const struct d3dx_parameter *param, void *param_value) DECLSPEC_HIDDEN; #endif /* __WINE_D3DX9_PRIVATE_H */