/* * Copyright 2016 Andrey Gusev * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "d3d10_1.h" #include "d3dx10.h" #include "d3dx10core.h" #include "d3dcompiler.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult) { TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, " "sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n", debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point), debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult); if (pump) FIXME("Unimplemented ID3DX10ThreadPump handling.\n"); return D3DCompile(data, data_size, filename, defines, include, entry_point, target, sflags, eflags, shader, error_messages); } HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult) { FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, " "pump %p, effectpool %p, errors %p, hresult %p, stub!\n", debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device, pump, effectpool, errors, hresult); return E_NOTIMPL; } HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult) { FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, " "pump %p, effectpool %p, errors %p, hresult %p, stub!\n", debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device, pump, effectpool, errors, hresult); return E_NOTIMPL; }