#ifndef __WINE_OBJBASE_H #define __WINE_OBJBASE_H /* * The goal of the following set of definitions is to provide a way to use the same * header file definitions to provide both a C interface and a C++ object oriented * interface to COM interfaces. The type of interface is selected automatically * depending on the language but it is always possible to get the C interface in C++ * by defining CINTERFACE. * * It is based on the following assumptions: * - all COM interfaces derive from IUnknown, this should not be a problem. * - the header file only defines the interface, the actual fields are defined * separately in the C file implementing the interface. * - no COM method returns void. This seems to be the case but otherwise we could support this * case by having one more set of macros. * * The natural approach to this problem would be to make sure we get a C++ class and * virtual methods in C++ and a structure with a table of pointer to functions in C. * Unfortunately the layout of the virtual table is compiler specific, the layout of * g++ virtual tables is not the same as that of an egcs virtual table which is not the * same as that generated by Visual C+. There are workarounds to make the virtual tables * compatible via padding but unfortunately the one which is imposed to the WINE emulator * by the Windows binaries, i.e. the Visual C++ one, is the most compact of all. * * So the solution I finally adopted does not use virtual tables. Instead I use inline * non virtual methods that dereference the method pointer themselves and perform the call. * * Let's take Direct3D as an example: * * #define ICOM_INTERFACE IDirect3D * ICOM_BEGIN(IDirect3D,IUnknown) * ICOM_METHOD1(HRESULT,Initialize, REFIID,); * ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,, LPVOID,); * ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,, IUnknown*,); * ICOM_METHOD2(HRESULT,CreateMaterial,LPDIRECT3DMATERIAL*,, IUnknown*,); * ICOM_METHOD2(HRESULT,CreateViewport,LPDIRECT3DVIEWPORT*,, IUnknown*,); * ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,, LPD3DFINDDEVICERESULT,); * ICOM_END(IDirect3D) * #undef ICOM_INTERFACE * * #if !defined(__cplusplus) || defined(CINTERFACE) * // *** IUnknown methods *** // * #define IDirect3D_QueryInterface(p,a,b) ICOM_ICALL2(IUnknown,QueryInterface,p,a,b) * #define IDirect3D_AddRef(p) ICOM_ICALL (IUnknown,AddRef,p) * #define IDirect3D_Release(p) ICOM_ICALL (IUnknown,Release,p) * // *** IDirect3D methods *** // * #define IDirect3D_Initialize(p,a) ICOM_CALL1(Initialize,p,a) * #define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevice,p,a,b) * #define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b) * #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b) * #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b) * #define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b) * #endif * * Comments: * - The ICOM_INTERFACE is used in the ICOM_METHOD macros for the 'this' pointer and to cast * pointers. Defining this macro here saves us the trouble of having to repeat the interface * name everywhere. Note haowever that because of the way macros work a macro like ICOM_METHOD1 * cannot use 'ICOM_INTERFACE##_VTABLE' because this would give 'ICOM_INTERFACE_VTABLE' and not * 'IDirect3D_VTABLE'. * - ICOM_BEGIN and ICOM_END are responsible for generating whatever structure is appropriate for * representing the interface in the current language. In C this is a couple of structs in C++ * it's a class. The first parameter is the interface name and the second one is the interface * we inherit from. The reason why you have to repeat the interface name is because that's the * only way these macro can successfully output "IDirect3D_VTABLE'. Trying to use ICOM_INTERFACE * would, as in ICOM_METHOD, only yield 'ICOM_INTERFACE_VTABLE'. * - With the way ICOM_BEGIN works you don't have to repeat the definitions of the methods of the * parent interface. They are automatically inherited both in C and in C++. * - In C++ the ICOM_METHOD macros generate a function prototype and a call to a function pointer * method. This means using once 't1 p1, t2 p2, ...' and once 'p1, p2' without the types. The * only way I found to handle this is to have one ICOM_METHOD macro per number of parameters and * to have it take only the type information (with const if necessary) as parameters. * The 'undef ICOM_INTERFACE' is here to remind you that using ICOM_INTERFACE in the following * macros will not work. This time it's because the ICOM_CALL macro expansion is done only once * the 'IDirect3D_Xxx' macro is expanded. And by that time ICOM_INTERFACE will be long gone * anyway. * - You may have noticed the double commas after each parameter type. This allows you to put the * name of that parameter which I think is good for documentation. It is not required and since * I did not know what to put there for this example (I could only find doc about IDirect3D2), * I left them blank. * - Finally the set of 'IDirect3D_Xxx' macros is a standard set of macros defined to ease access * to the interface methods in C. Unfortunately I don't see any way to avoid having to duplicate * the inherited method definitions there. We must use ICOM_ICALL to invoke inherited methods, * because in C we have to cast the virtual table pointer, and we should use the ICOM_CALL * method in the other cases. This time I could have used a trick to use only one macro whatever * the number of parameters but I prefered to have it work the same way as above. * - You probably have noticed that we don't define the fields we need to actually implement this * interface: reference count, pointer to other resources and miscellaneous fields. That's * because it's not needed, and the user will anyway only manipulate pointers to this structure * so he does not need to know its real size. Of course on the implementation side we have the * real definition of the interface structure and they should match what the macros yield in * each language (or conversely). * * * In C this gives: * typedef struct IDirect3D_VTABLE IDirect3D_VTABLE; * struct IDirect3D { * IDirect3D_VTABLE* lpvtbl; * }; * struct IDirect3D_VTABLE { * IUnknown_VTABLE bvt; * HRESULT (*fnInitialize)(IDirect3D* me, REFIID a); * HRESULT (*fnEnumDevices)(IDirect3D* me, LPD3DENUMDEVICESCALLBACK a, LPVOID b); * HRESULT (*fnCreateLight)(IDirect3D* me, LPDIRECT3DLIGHT* a, IUnknown* b); * HRESULT (*fnCreateMaterial)(IDirect3D* me, LPDIRECT3DMATERIAL* a, IUnknown* b); * HRESULT (*fnCreateViewport)(IDirect3D* me, LPDIRECT3DVIEWPORT* a, IUnknown* b); * HRESULT (*fnFindDevice)(IDirect3D* me, LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b); * }; * * #if !defined(__cplusplus) || defined(CINTERFACE) * // *** IUnknown methods *** // * #define IDirect3D_QueryInterface(p,a,b) ((IUnknown_VTABLE*)(p)->lpvtbl)->fnQueryInterface((IUnknown*)p,a,b) * #define IDirect3D_AddRef(p) ((IUnknown_VTABLE*)(p)->lpvtbl)->fnAddRef((IUnknown*)p) * #define IDirect3D_Release(p) ((IUnknown_VTABLE*)(p)->lpvtbl)->fnRelease((IUnknown*)p) * // *** IDirect3D methods *** // * #define IDirect3D_Initialize(p,a) (p)->lpvtbl->fnInitialize(p,a) * #define IDirect3D_EnumDevices(p,a,b) (p)->lpvtbl->fnEnumDevice(p,a,b) * #define IDirect3D_CreateLight(p,a,b) (p)->lpvtbl->fnCreateLight(p,a,b) * #define IDirect3D_CreateMaterial(p,a,b) (p)->lpvtbl->fnCreateMaterial(p,a,b) * #define IDirect3D_CreateViewport(p,a,b) (p)->lpvtbl->fnCreateViewport(p,a,b) * #define IDirect3D_FindDevice(p,a,b) (p)->lpvtbl->fnFindDevice(p,a,b) * #endif * * Comments: * - IDirect3D only contains a pointer to the IDirect3D virtual/jump table. This is the only thing * the user needs to know to use the interface. Of course the structure we will define to * implement this interface will have more fields but the first one will match this pointer. * - The code generated by ICOM_BEGIN goes up to the bvt field in the IDirect3D virtual table. * This bvt field is what saves us from having to duplicate the inherited method definitions. * It's a shame that C (gcc) will not allow unnamed structs. If this was possible we could * seamlessly inherit and use the parent's interface function pointers. * - What follows is just a bunch of function pointer definitions generated by the ICOM_METHOD * macros. The implementation will fill this jump table with appropriate values in a static * variable and initialize the lpvtbl field to point to this variable. * - The IDirect3D_Xxx macros then just derefence the lpvtbl pointer and use the function pointer * corresponding to the macro name. This emulates the behavior of a virtual table and should be * about as fast. In the case of inherited methods we have some additional casting to do to * because the inherited methods are defined in the bvt field or maybe further imbricated. Since * the effect of the bvt field is that we inherit the parent virtual table fields this cast is * relatively inocuous. A similar cast must be performed on the interface pointer before the * invoked method will accept it. Despite all these casts there is little chance that you call a * method on the wrong type of interface because the function names still have to match. But this * is the only thing that will make the compilation fail. * * * And in C++ (with gcc's g++): * * typedef struct IDirect3D: public IUnknown { * private: HRESULT (*fnInitialize)(IDirect3D* me, REFIID a); * public: inline HRESULT Initialize(REFIID a) { return ((IDirect3D*)t.lpvtbl)->fnInitialize(this,a); }; * private: HRESULT (*fnEnumDevices)(IDirect3D* me, LPD3DENUMDEVICESCALLBACK a, LPVOID b); * public: inline HRESULT EnumDevices(LPD3DENUMDEVICESCALLBACK a, LPVOID b) * { return ((IDirect3D*)t.lpvtbl)->fnEnumDevices(this,a,b); }; * private: HRESULT (*fnCreateLight)(IDirect3D* me, LPDIRECT3DLIGHT* a, IUnknown* b); * public: inline HRESULT CreateLight(LPDIRECT3DLIGHT* a, IUnknown* b) * { return ((IDirect3D*)t.lpvtbl)->fnCreateLight(this,a,b); }; * private: HRESULT (*fnCreateMaterial)(IDirect3D* me, LPDIRECT3DMATERIAL* a, IUnknown* b); * public: inline HRESULT CreateMaterial(LPDIRECT3DMATERIAL* a, IUnknown* b) * { return ((IDirect3D*)t.lpvtbl)->fnCreateMaterial(this,a,b); }; * private: HRESULT (*fnCreateViewport)(IDirect3D* me, LPDIRECT3DVIEWPORT* a, IUnknown* b); * public: inline HRESULT CreateViewport(LPDIRECT3DVIEWPORT* a, IUnknown* b) * { return ((IDirect3D*)t.lpvtbl)->fnCreateViewport(this,a,b); }; * private: HRESULT (*fnFindDevice)(IDirect3D* me, LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b); * public: inline HRESULT FindDevice(LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b) * { return ((IDirect3D*)t.lpvtbl)->fnFindDevice(this,a,b); }; * }; * * Comments: * - In C++ IDirect3D does double duty as both the virtual/jump table and as the interface * definition. The reason for this is to avoid having to duplicate the mehod definitions: once * to have the function pointers in the jump table and once to have the methods in the interface * class. Here one macro can generate both. This means though that the first pointer, t.lpvtbl * defined in IUnknown, must be interpreted as the jump table pointer if we interpret the * structure as the the interface class, and as the function pointer to the QueryInterface * method, t.fnQueryInterface, if we interpret the structure as the jump table. Fortunately this * gymnastic is entirely taken care of in the header of IUnknown. * - Of course in C++ we use inheritance so that we don't have to duplicate the method definitions. * - Since IDirect3D does double duty, each ICOM_METHOD macro defines both a function pointer and * a non-vritual inline method which dereferences it and calls it. This way this method behaves * just like a virtual method but does not create a true C++ virtual table which would break the * structure layout. If you look at the implementation of these methods you'll notice that they * would not work for void functions. We have to return something and fortunately this seems to * be what all the COM methods do (otherwise we would need another set of macros). * - Note how the ICOM_METHOD generates both function prototypes mixing types and formal parameter * names and the method invocation using only the formal parameter name. This is the reason why * we need different macros to handle different numbers of parameters. * - Finally there is no IDirect3D_Xxx macro. These are not needed in C++ unless the CINTERFACE * macro is defined in which case we would not be here. * * * Implementing a COM interface. * * This continues the above example.I assume the implementation is in C but it would probably * be similar in C++. * * typedef struct _IDirect3D { * void* lpvtbl; * // ... * * } _IDirect3D; * * static ICOM_VTABLE(IDirect3D) d3dvt; * * // implement the IDirect3D methods here * * int IDirect3D_fnQueryInterface(LPUNKNOWN me) * { * ICOM_THIS(IDirect3D,me); * // ... * } * * // ... * * static ICOM_VTABLE(IDirect3D) d3dvt = { * { * IDirect3D_fnQueryInterface, * IUnknown_fnAdd, * IUnknown_fnAdd2 * }, * IDirect3D_fnInitialize, * IDirect3D_fnSetWidth * }; * * Comments: * - We first define what the interface really contains. This is th e_IDirect3D structure. The * first field must of course be the virtual table pointer. Everything else is free. * - Then we predeclare our static virtual table variable, we will need its address in some * methods to initialize the virtual table pointer of the returned interface objects. * - Then we implement the interface methods. To match what has been declared in the header file * they must take a pointer to a IDirect3D structure so we must cast it to an _IDirect3D so that * we can manipulate the fields. This is performed by the ICOM_THIS macro. * - Finally we initialize the virtual table. The inherited methods must be in curly brackets to * match the parent interface's virtual table definition. */ #define ICOM_VTABLE(iface) iface##_VTABLE #if defined(__cplusplus) && !defined(CINTERFACE) /* C++ interface */ #define ICOM_BEGIN(iface,ibase) \ typedef struct iface: public ibase { #define ICOM_METHOD(ret,xfn) \ private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me); \ public: inline ret (CALLBACK xfn)(void) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this); }; #define ICOM_METHOD1(ret,xfn,ta,na) \ private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a); \ public: inline ret (CALLBACK xfn)(ta a) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a); }; #define ICOM_METHOD2(ret,xfn,ta,na,tb,nb) \ private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b); \ public: inline ret (CALLBACK xfn)(ta a,tb b) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b); }; #define ICOM_METHOD3(ret,xfn,ta,na,tb,nb,tc,nc) \ private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c); \ public: inline ret (CALLBACK xfn)(ta a,tb b,tc c) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c); }; #define ICOM_METHOD4(ret,xfn,ta,na,tb,nb,tc,nc,td,nd) \ private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d); \ public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d); }; #define ICOM_METHOD5(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \ private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e); \ public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e); }; #define ICOM_METHOD6(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \ private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f); \ public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e,tf f) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e,f); }; #define ICOM_METHOD7(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \ private: ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g); \ public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g) { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e,f,g); }; #define ICOM_CMETHOD(ret,xfn) \ private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me); \ public: inline ret (CALLBACK xfn)(void) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this); }; #define ICOM_CMETHOD1(ret,xfn,ta,na) \ private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a); \ public: inline ret (CALLBACK xfn)(ta a) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a); }; #define ICOM_CMETHOD2(ret,xfn,ta,na,tb,nb) \ private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b); \ public: inline ret (CALLBACK xfn)(ta a,tb b) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b); }; #define ICOM_CMETHOD3(ret,xfn,ta,na,tb,nb,tc,nc) \ private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c); \ public: inline ret (CALLBACK xfn)(ta a,tb b,tc c) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c); }; #define ICOM_CMETHOD4(ret,xfn,ta,na,tb,nb,tc,nc,td,nd) \ private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d); \ public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d); }; #define ICOM_CMETHOD5(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \ private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e); \ public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e); }; #define ICOM_CMETHOD6(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \ private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f); \ public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e,tf f) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e,f); }; #define ICOM_CMETHOD7(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \ private: ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g); \ public: inline ret (CALLBACK xfn)(ta a,tb b,tc c,td d,te e,tf f,tg g) const { return ((ICOM_INTERFACE*)t.lpvtbl)->fn##xfn(this,a,b,c,d,e,f,g); }; #define ICOM_END(iface) \ }; #define ICOM_ICALL(ibase, xfn, p) this_is_a_syntax_error #define ICOM_ICALL1(ibase, xfn, p,a) this_is_a_syntax_error #define ICOM_ICALL2(ibase, xfn, p,a,b) this_is_a_syntax_error #define ICOM_ICALL3(ibase, xfn, p,a,b,c) this_is_a_syntax_error #define ICOM_ICALL4(ibase, xfn, p,a,b,c,d) this_is_a_syntax_error #define ICOM_ICALL5(ibase, xfn, p,a,b,c,d,e) this_is_a_syntax_error #define ICOM_ICALL6(ibase, xfn, p,a,b,c,d,e,f) this_is_a_syntax_error #define ICOM_ICALL7(ibase, xfn, p,a,b,c,d,e,f,g) this_is_a_syntax_error #define ICOM_CALL(xfn, p) this_is_a_syntax_error #define ICOM_CALL1(xfn, p,a) this_is_a_syntax_error #define ICOM_CALL2(xfn, p,a,b) this_is_a_syntax_error #define ICOM_CALL3(xfn, p,a,b,c) this_is_a_syntax_error #define ICOM_CALL4(xfn, p,a,b,c,d) this_is_a_syntax_error #define ICOM_CALL5(xfn, p,a,b,c,d,e) this_is_a_syntax_error #define ICOM_CALL6(xfn, p,a,b,c,d,e,f) this_is_a_syntax_error #define ICOM_CALL7(xfn, p,a,b,c,d,e,f,g) this_is_a_syntax_error #else /* C interface */ #define ICOM_BEGIN(iface,ibase) \ typedef struct ICOM_VTABLE(iface) ICOM_VTABLE(iface); \ struct iface { \ const ICOM_VTABLE(iface)* lpvtbl; \ }; \ struct ICOM_VTABLE(iface) { \ ICOM_VTABLE(ibase) bvt; #define ICOM_METHOD(ret, xfn) \ ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me); #define ICOM_METHOD1(ret,xfn,ta,na) \ ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a); #define ICOM_METHOD2(ret,xfn,ta,na,tb,nb) \ ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b); #define ICOM_METHOD3(ret,xfn,ta,na,tb,nb,tc,nc) \ ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c); #define ICOM_METHOD4(ret,xfn,ta,na,tb,nb,tc,nc,td,nd) \ ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d); #define ICOM_METHOD5(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \ ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e); #define ICOM_METHOD6(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \ ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f); #define ICOM_METHOD7(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \ ret (CALLBACK *fn##xfn)(ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g); #define ICOM_CMETHOD(ret, xfn) \ ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me); #define ICOM_CMETHOD1(ret,xfn,ta,na) \ ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a); #define ICOM_CMETHOD2(ret,xfn,ta,na,tb,nb) \ ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b); #define ICOM_CMETHOD3(ret,xfn,ta,na,tb,nb,tc,nc) \ ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c); #define ICOM_CMETHOD4(ret,xfn,ta,na,tb,nb,tc,nc,td,nd) \ ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d); #define ICOM_CMETHOD5(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne) \ ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e); #define ICOM_CMETHOD6(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf) \ ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f); #define ICOM_CMETHOD7(ret,xfn,ta,na,tb,nb,tc,nc,td,nd,te,ne,tf,nf,tg,ng) \ ret (CALLBACK *fn##xfn)(const ICOM_INTERFACE* me,ta a,tb b,tc c,td d,te e,tf f,tg g); #define ICOM_END(iface) \ }; #define ICOM_ICALL(ibase, xfn, p) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p) #define ICOM_ICALL1(ibase, xfn, p,a) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a) #define ICOM_ICALL2(ibase, xfn, p,a,b) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b) #define ICOM_ICALL3(ibase, xfn, p,a,b,c) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b,c) #define ICOM_ICALL4(ibase, xfn, p,a,b,c,d) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b,c,d) #define ICOM_ICALL5(ibase, xfn, p,a,b,c,d,e) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b,c,d,e) #define ICOM_ICALL6(ibase, xfn, p,a,b,c,d,e,f) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b,c,d,e,f) #define ICOM_ICALL7(ibase, xfn, p,a,b,c,d,e,f,g) ((ICOM_VTABLE(ibase)*)(p)->lpvtbl)->fn##xfn((ibase*)p,a,b,c,d,e,f,g) #define ICOM_CALL(xfn, p) (p)->lpvtbl->fn##xfn(p) #define ICOM_CALL1(xfn, p,a) (p)->lpvtbl->fn##xfn(p,a) #define ICOM_CALL2(xfn, p,a,b) (p)->lpvtbl->fn##xfn(p,a,b) #define ICOM_CALL3(xfn, p,a,b,c) (p)->lpvtbl->fn##xfn(p,a,b,c) #define ICOM_CALL4(xfn, p,a,b,c,d) (p)->lpvtbl->fn##xfn(p,a,b,c,d) #define ICOM_CALL5(xfn, p,a,b,c,d,e) (p)->lpvtbl->fn##xfn(p,a,b,c,d,e) #define ICOM_CALL6(xfn, p,a,b,c,d,e,f) (p)->lpvtbl->fn##xfn(p,a,b,c,d,e,f) #define ICOM_CALL7(xfn, p,a,b,c,d,e,f,g) (p)->lpvtbl->fn##xfn(p,a,b,c,d,e,f,g) #define ICOM_THIS(iface,me) struct _##iface* this=(struct _##iface*)me #define ICOM_CTHIS(iface,me) const _##iface* this=(const _##iface*)me #endif typedef struct IUnknown IUnknown ,*LPUNKNOWN; /***************************************************************************** * IUnknown interface */ #define ICOM_INTERFACE IUnknown #if defined(__cplusplus) && !defined(CINTERFACE) struct IUnknown { union { const void* lpvtbl; HRESULT (CALLBACK *fnQueryInterface)(IUnknown* me, REFIID riid, LPVOID* ppvObj); } t; inline int QueryInterface(REFIID a, LPVOID* b) { return ((IUnknown*)t.lpvtbl)->t.fnQueryInterface(this,a,b); } #else typedef struct ICOM_VTABLE(IUnknown) ICOM_VTABLE(IUnknown); struct IUnknown { ICOM_VTABLE(IUnknown)* lpvtbl; }; struct ICOM_VTABLE(IUnknown) { ICOM_METHOD2(HRESULT,QueryInterface,REFIID,riid, LPVOID*,ppvObj) #endif ICOM_METHOD (ULONG,AddRef) ICOM_METHOD (ULONG,Release) #ifdef __WRC__ }; /* FIXME: WRC does not support function macros and it is ICOM_END that is supposed to close the class */ #else ICOM_END(IUnknown) #endif #undef ICOM_INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IUnknown_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) #define IUnknown_AddRef(p) ICOM_CALL (AddRef,p) #define IUnknown_Release(p) ICOM_CALL (Release,p) #endif #endif /* __WINE_OBJBASE_H */