/* * Copyright 2014 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "d2d1_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d2d); #define INITIAL_CLIP_STACK_SIZE 4 static void d2d_point_transform(D2D1_POINT_2F *dst, const D2D1_MATRIX_3X2_F *matrix, float x, float y) { dst->x = x * matrix->_11 + y * matrix->_21 + matrix->_31; dst->y = x * matrix->_12 + y * matrix->_22 + matrix->_32; } static void d2d_rect_expand(D2D1_RECT_F *dst, const D2D1_POINT_2F *point) { if (point->x < dst->left) dst->left = point->x; if (point->y < dst->top) dst->top = point->y; if (point->x > dst->right) dst->right = point->x; if (point->y > dst->bottom) dst->bottom = point->y; } static void d2d_rect_intersect(D2D1_RECT_F *dst, const D2D1_RECT_F *src) { if (src->left > dst->left) dst->left = src->left; if (src->top > dst->top) dst->top = src->top; if (src->right < dst->right) dst->right = src->right; if (src->bottom < dst->bottom) dst->bottom = src->bottom; } static void d2d_rect_set(D2D1_RECT_F *dst, float left, float top, float right, float bottom) { dst->left = left; dst->top = top; dst->right = right; dst->bottom = bottom; } static BOOL d2d_clip_stack_init(struct d2d_clip_stack *stack) { if (!(stack->stack = HeapAlloc(GetProcessHeap(), 0, INITIAL_CLIP_STACK_SIZE * sizeof(*stack->stack)))) return FALSE; stack->size = INITIAL_CLIP_STACK_SIZE; stack->count = 0; return TRUE; } static void d2d_clip_stack_cleanup(struct d2d_clip_stack *stack) { HeapFree(GetProcessHeap(), 0, stack->stack); } static BOOL d2d_clip_stack_push(struct d2d_clip_stack *stack, const D2D1_RECT_F *rect) { D2D1_RECT_F r; if (stack->count == stack->size) { D2D1_RECT_F *new_stack; unsigned int new_size; if (stack->size > UINT_MAX / 2) return FALSE; new_size = stack->size * 2; if (!(new_stack = HeapReAlloc(GetProcessHeap(), 0, stack->stack, new_size * sizeof(*stack->stack)))) return FALSE; stack->stack = new_stack; stack->size = new_size; } r = *rect; if (stack->count) d2d_rect_intersect(&r, &stack->stack[stack->count - 1]); stack->stack[stack->count++] = r; return TRUE; } static void d2d_clip_stack_pop(struct d2d_clip_stack *stack) { if (!stack->count) return; --stack->count; } static inline struct d2d_d3d_render_target *impl_from_ID2D1RenderTarget(ID2D1RenderTarget *iface) { return CONTAINING_RECORD(iface, struct d2d_d3d_render_target, ID2D1RenderTarget_iface); } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_QueryInterface(ID2D1RenderTarget *iface, REFIID iid, void **out) { TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); if (IsEqualGUID(iid, &IID_ID2D1RenderTarget) || IsEqualGUID(iid, &IID_ID2D1Resource) || IsEqualGUID(iid, &IID_IUnknown)) { ID2D1RenderTarget_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); *out = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_AddRef(ID2D1RenderTarget *iface) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); ULONG refcount = InterlockedIncrement(&render_target->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget *iface) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); ULONG refcount = InterlockedDecrement(&render_target->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { d2d_clip_stack_cleanup(&render_target->clip_stack); ID3D10RenderTargetView_Release(render_target->view); ID3D10RasterizerState_Release(render_target->clear_rs); ID3D10PixelShader_Release(render_target->clear_ps); ID3D10VertexShader_Release(render_target->clear_vs); ID3D10Buffer_Release(render_target->clear_vb); ID3D10InputLayout_Release(render_target->clear_il); render_target->stateblock->lpVtbl->Release(render_target->stateblock); ID3D10Device_Release(render_target->device); HeapFree(GetProcessHeap(), 0, render_target); } return refcount; } static void STDMETHODCALLTYPE d2d_d3d_render_target_GetFactory(ID2D1RenderTarget *iface, ID2D1Factory **factory) { FIXME("iface %p, factory %p stub!\n", iface, factory); *factory = NULL; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmap(ID2D1RenderTarget *iface, D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap) { FIXME("iface %p, size {%u, %u}, src_data %p, pitch %u, desc %p, bitmap %p stub!\n", iface, size.width, size.height, src_data, pitch, desc, bitmap); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmapFromWicBitmap(ID2D1RenderTarget *iface, IWICBitmapSource *bitmap_source, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap) { FIXME("iface %p, bitmap_source %p, desc %p, bitmap %p stub!\n", iface, bitmap_source, desc, bitmap); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateSharedBitmap(ID2D1RenderTarget *iface, REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap) { FIXME("iface %p, iid %s, data %p, desc %p, bitmap %p stub!\n", iface, debugstr_guid(iid), data, desc, bitmap); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmapBrush(ID2D1RenderTarget *iface, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1BitmapBrush **brush) { FIXME("iface %p, bitmap %p, bitmap_brush_desc %p, brush_desc %p, brush %p stub!\n", iface, bitmap, bitmap_brush_desc, brush_desc, brush); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateSolidColorBrush(ID2D1RenderTarget *iface, const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc, ID2D1SolidColorBrush **brush) { struct d2d_brush *object; TRACE("iface %p, color %p, desc %p, brush %p.\n", iface, color, desc, brush); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; d2d_solid_color_brush_init(object, iface, color, desc); TRACE("Created brush %p.\n", object); *brush = (ID2D1SolidColorBrush *)&object->ID2D1Brush_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateGradientStopCollection(ID2D1RenderTarget *iface, const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode, ID2D1GradientStopCollection **gradient) { struct d2d_gradient *object; TRACE("iface %p, stops %p, stop_count %u, gamma %#x, extend_mode %#x, gradient %p.\n", iface, stops, stop_count, gamma, extend_mode, gradient); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; d2d_gradient_init(object, iface, stops, stop_count, gamma, extend_mode); TRACE("Created gradient %p.\n", object); *gradient = &object->ID2D1GradientStopCollection_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateLinearGradientBrush(ID2D1RenderTarget *iface, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1GradientStopCollection *gradient, ID2D1LinearGradientBrush **brush) { struct d2d_brush *object; TRACE("iface %p, gradient_brush_desc %p, brush_desc %p, gradient %p, brush %p.\n", iface, gradient_brush_desc, brush_desc, gradient, brush); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; d2d_linear_gradient_brush_init(object, iface, gradient_brush_desc, brush_desc, gradient); TRACE("Created brush %p.\n", object); *brush = (ID2D1LinearGradientBrush *)&object->ID2D1Brush_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateRadialGradientBrush(ID2D1RenderTarget *iface, const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1GradientStopCollection *gradient, ID2D1RadialGradientBrush **brush) { FIXME("iface %p, gradient_brush_desc %p, brush_desc %p, gradient %p, brush %p stub!\n", iface, gradient_brush_desc, brush_desc, gradient, brush); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateCompatibleRenderTarget(ID2D1RenderTarget *iface, const D2D1_SIZE_F *size, const D2D1_SIZE_U *pixel_size, const D2D1_PIXEL_FORMAT *format, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **render_target) { FIXME("iface %p, size %p, pixel_size %p, format %p, options %#x, render_target %p stub!\n", iface, size, pixel_size, format, options, render_target); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateLayer(ID2D1RenderTarget *iface, const D2D1_SIZE_F *size, ID2D1Layer **layer) { FIXME("iface %p, size %p, layer %p stub!\n", iface, size, layer); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateMesh(ID2D1RenderTarget *iface, ID2D1Mesh **mesh) { struct d2d_mesh *object; TRACE("iface %p, mesh %p.\n", iface, mesh); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; d2d_mesh_init(object); TRACE("Created mesh %p.\n", object); *mesh = &object->ID2D1Mesh_iface; return S_OK; } static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawLine(ID2D1RenderTarget *iface, D2D1_POINT_2F p0, D2D1_POINT_2F p1, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style) { FIXME("iface %p, p0 {%.8e, %.8e}, p1 {%.8e, %.8e}, brush %p, stroke_width %.8e, stroke_style %p stub!\n", iface, p0.x, p0.y, p1.x, p1.y, brush, stroke_width, stroke_style); } static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawRectangle(ID2D1RenderTarget *iface, const D2D1_RECT_F *rect, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style) { FIXME("iface %p, rect %p, brush %p, stroke_width %.8e, stroke_style %p stub!\n", iface, rect, brush, stroke_width, stroke_style); } static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTarget *iface, const D2D1_RECT_F *rect, ID2D1Brush *brush) { FIXME("iface %p, rect %p, brush %p stub!\n", iface, rect, brush); } static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawRoundedRectangle(ID2D1RenderTarget *iface, const D2D1_ROUNDED_RECT *rect, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style) { FIXME("iface %p, rect %p, brush %p, stroke_width %.8e, stroke_style %p stub!\n", iface, rect, brush, stroke_width, stroke_style); } static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRoundedRectangle(ID2D1RenderTarget *iface, const D2D1_ROUNDED_RECT *rect, ID2D1Brush *brush) { FIXME("iface %p, rect %p, brush %p stub!\n", iface, rect, brush); } static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawEllipse(ID2D1RenderTarget *iface, const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style) { FIXME("iface %p, ellipse %p, brush %p, stroke_width %.8e, stroke_style %p stub!\n", iface, ellipse, brush, stroke_width, stroke_style); } static void STDMETHODCALLTYPE d2d_d3d_render_target_FillEllipse(ID2D1RenderTarget *iface, const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush) { FIXME("iface %p, ellipse %p, brush %p stub!\n", iface, ellipse, brush); } static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGeometry(ID2D1RenderTarget *iface, ID2D1Geometry *geometry, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style) { FIXME("iface %p, geometry %p, brush %p, stroke_width %.8e, stroke_style %p stub!\n", iface, geometry, brush, stroke_width, stroke_style); } static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarget *iface, ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacity_brush) { FIXME("iface %p, geometry %p, brush %p, opacity_brush %p stub!\n", iface, geometry, brush, opacity_brush); } static void STDMETHODCALLTYPE d2d_d3d_render_target_FillMesh(ID2D1RenderTarget *iface, ID2D1Mesh *mesh, ID2D1Brush *brush) { FIXME("iface %p, mesh %p, brush %p stub!\n", iface, mesh, brush); } static void STDMETHODCALLTYPE d2d_d3d_render_target_FillOpacityMask(ID2D1RenderTarget *iface, ID2D1Bitmap *mask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content, const D2D1_RECT_F *dst_rect, const D2D1_RECT_F *src_rect) { FIXME("iface %p, mask %p, brush %p, content %#x, dst_rect %p, src_rect %p stub!\n", iface, mask, brush, content, dst_rect, src_rect); } static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawBitmap(ID2D1RenderTarget *iface, ID2D1Bitmap *bitmap, const D2D1_RECT_F *dst_rect, float opacity, D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode, const D2D1_RECT_F *src_rect) { FIXME("iface %p, bitmap %p, dst_rect %p, opacity %.8e, interpolation_mode %#x, src_rect %p stub!\n", iface, bitmap, dst_rect, opacity, interpolation_mode, src_rect); } static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawText(ID2D1RenderTarget *iface, const WCHAR *string, UINT32 string_len, IDWriteTextFormat *text_format, const D2D1_RECT_F *layout_rect, ID2D1Brush *brush, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuring_mode) { FIXME("iface %p, string %s, string_len %u, text_format %p, layout_rect %p, " "brush %p, options %#x, measuring_mode %#x stub!\n", iface, debugstr_wn(string, string_len), string_len, text_format, layout_rect, brush, options, measuring_mode); } static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawTextLayout(ID2D1RenderTarget *iface, D2D1_POINT_2F origin, IDWriteTextLayout *layout, ID2D1Brush *brush, D2D1_DRAW_TEXT_OPTIONS options) { FIXME("iface %p, origin {%.8e, %.8e}, layout %p, brush %p, options %#x stub!\n", iface, origin.x, origin.y, layout, brush, options); } static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarget *iface, D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run, ID2D1Brush *brush, DWRITE_MEASURING_MODE measuring_mode) { FIXME("iface %p, baseline_origin {%.8e, %.8e}, glyph_run %p, brush %p, measuring_mode %#x stub!\n", iface, baseline_origin.x, baseline_origin.y, glyph_run, brush, measuring_mode); } static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarget *iface, const D2D1_MATRIX_3X2_F *transform) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); TRACE("iface %p, transform %p.\n", iface, transform); render_target->transform = *transform; } static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarget *iface, D2D1_MATRIX_3X2_F *transform) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); TRACE("iface %p, transform %p.\n", iface, transform); *transform = render_target->transform; } static void STDMETHODCALLTYPE d2d_d3d_render_target_SetAntialiasMode(ID2D1RenderTarget *iface, D2D1_ANTIALIAS_MODE antialias_mode) { FIXME("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode); } static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasMode(ID2D1RenderTarget *iface) { FIXME("iface %p stub!\n", iface); return D2D1_ANTIALIAS_MODE_PER_PRIMITIVE; } static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1RenderTarget *iface, D2D1_TEXT_ANTIALIAS_MODE antialias_mode) { FIXME("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode); } static D2D1_TEXT_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetTextAntialiasMode(ID2D1RenderTarget *iface) { FIXME("iface %p stub!\n", iface); return D2D1_TEXT_ANTIALIAS_MODE_DEFAULT; } static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextRenderingParams(ID2D1RenderTarget *iface, IDWriteRenderingParams *text_rendering_params) { FIXME("iface %p, text_rendering_params %p stub!\n", iface, text_rendering_params); } static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTextRenderingParams(ID2D1RenderTarget *iface, IDWriteRenderingParams **text_rendering_params) { FIXME("iface %p, text_rendering_params %p stub!\n", iface, text_rendering_params); *text_rendering_params = NULL; } static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTags(ID2D1RenderTarget *iface, D2D1_TAG tag1, D2D1_TAG tag2) { FIXME("iface %p, tag1 %s, tag2 %s stub!\n", iface, wine_dbgstr_longlong(tag1), wine_dbgstr_longlong(tag2)); } static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTags(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2) { FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2); *tag1 = 0; *tag2 = 0; } static void STDMETHODCALLTYPE d2d_d3d_render_target_PushLayer(ID2D1RenderTarget *iface, const D2D1_LAYER_PARAMETERS *layer_parameters, ID2D1Layer *layer) { FIXME("iface %p, layer_parameters %p, layer %p stub!\n", iface, layer_parameters, layer); } static void STDMETHODCALLTYPE d2d_d3d_render_target_PopLayer(ID2D1RenderTarget *iface) { FIXME("iface %p stub!\n", iface); } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_Flush(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2) { FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2); return E_NOTIMPL; } static void STDMETHODCALLTYPE d2d_d3d_render_target_SaveDrawingState(ID2D1RenderTarget *iface, ID2D1DrawingStateBlock *state_block) { FIXME("iface %p, state_block %p stub!\n", iface, state_block); } static void STDMETHODCALLTYPE d2d_d3d_render_target_RestoreDrawingState(ID2D1RenderTarget *iface, ID2D1DrawingStateBlock *state_block) { FIXME("iface %p, state_block %p stub!\n", iface, state_block); } static void STDMETHODCALLTYPE d2d_d3d_render_target_PushAxisAlignedClip(ID2D1RenderTarget *iface, const D2D1_RECT_F *clip_rect, D2D1_ANTIALIAS_MODE antialias_mode) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); D2D1_RECT_F transformed_rect; float x_scale, y_scale; D2D1_POINT_2F point; TRACE("iface %p, clip_rect %p, antialias_mode %#x.\n", iface, clip_rect, antialias_mode); if (antialias_mode != D2D1_ANTIALIAS_MODE_ALIASED) FIXME("Ignoring antialias_mode %#x.\n", antialias_mode); x_scale = render_target->dpi_x / 96.0f; y_scale = render_target->dpi_y / 96.0f; d2d_point_transform(&point, &render_target->transform, clip_rect->left * x_scale, clip_rect->top * y_scale); d2d_rect_set(&transformed_rect, point.x, point.y, point.x, point.y); d2d_point_transform(&point, &render_target->transform, clip_rect->left * x_scale, clip_rect->bottom * y_scale); d2d_rect_expand(&transformed_rect, &point); d2d_point_transform(&point, &render_target->transform, clip_rect->right * x_scale, clip_rect->top * y_scale); d2d_rect_expand(&transformed_rect, &point); d2d_point_transform(&point, &render_target->transform, clip_rect->right * x_scale, clip_rect->bottom * y_scale); d2d_rect_expand(&transformed_rect, &point); if (!d2d_clip_stack_push(&render_target->clip_stack, &transformed_rect)) WARN("Failed to push clip rect.\n"); } static void STDMETHODCALLTYPE d2d_d3d_render_target_PopAxisAlignedClip(ID2D1RenderTarget *iface) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); TRACE("iface %p.\n", iface); d2d_clip_stack_pop(&render_target->clip_stack); } static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *iface, const D2D1_COLOR_F *color) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); D3D10_SUBRESOURCE_DATA buffer_data; D3D10_BUFFER_DESC buffer_desc; unsigned int offset; D3D10_VIEWPORT vp; ID3D10Buffer *cb; HRESULT hr; TRACE("iface %p, color %p.\n", iface, color); buffer_desc.ByteWidth = sizeof(*color); buffer_desc.Usage = D3D10_USAGE_DEFAULT; buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER; buffer_desc.CPUAccessFlags = 0; buffer_desc.MiscFlags = 0; buffer_data.pSysMem = color; buffer_data.SysMemPitch = 0; buffer_data.SysMemSlicePitch = 0; if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &cb))) { WARN("Failed to create constant buffer, hr %#x.\n", hr); return; } vp.TopLeftX = 0; vp.TopLeftY = 0; vp.Width = render_target->pixel_size.width; vp.Height = render_target->pixel_size.height; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; if (FAILED(hr = render_target->stateblock->lpVtbl->Capture(render_target->stateblock))) { WARN("Failed to capture stateblock, hr %#x.\n", hr); ID3D10Buffer_Release(cb); return; } ID3D10Device_ClearState(render_target->device); ID3D10Device_IASetInputLayout(render_target->device, render_target->clear_il); ID3D10Device_IASetPrimitiveTopology(render_target->device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); offset = 0; ID3D10Device_IASetVertexBuffers(render_target->device, 0, 1, &render_target->clear_vb, &render_target->clear_vb_stride, &offset); ID3D10Device_VSSetShader(render_target->device, render_target->clear_vs); ID3D10Device_PSSetConstantBuffers(render_target->device, 0, 1, &cb); ID3D10Device_PSSetShader(render_target->device, render_target->clear_ps); ID3D10Device_RSSetViewports(render_target->device, 1, &vp); if (render_target->clip_stack.count) { const D2D1_RECT_F *clip_rect; D3D10_RECT scissor_rect; clip_rect = &render_target->clip_stack.stack[render_target->clip_stack.count - 1]; scissor_rect.left = clip_rect->left + 0.5f; scissor_rect.top = clip_rect->top + 0.5f; scissor_rect.right = clip_rect->right + 0.5f; scissor_rect.bottom = clip_rect->bottom + 0.5f; ID3D10Device_RSSetScissorRects(render_target->device, 1, &scissor_rect); ID3D10Device_RSSetState(render_target->device, render_target->clear_rs); } ID3D10Device_OMSetRenderTargets(render_target->device, 1, &render_target->view, NULL); ID3D10Device_Draw(render_target->device, 4, 0); if (FAILED(hr = render_target->stateblock->lpVtbl->Apply(render_target->stateblock))) WARN("Failed to apply stateblock, hr %#x.\n", hr); ID3D10Buffer_Release(cb); } static void STDMETHODCALLTYPE d2d_d3d_render_target_BeginDraw(ID2D1RenderTarget *iface) { TRACE("iface %p.\n", iface); } static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2) { TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2); if (tag1) *tag1 = 0; if (tag2) *tag2 = 0; return S_OK; } static D2D1_PIXEL_FORMAT * STDMETHODCALLTYPE d2d_d3d_render_target_GetPixelFormat(ID2D1RenderTarget *iface, D2D1_PIXEL_FORMAT *format) { FIXME("iface %p, format %p stub!\n", iface, format); format->format = DXGI_FORMAT_UNKNOWN; format->alphaMode = D2D1_ALPHA_MODE_UNKNOWN; return format; } static void STDMETHODCALLTYPE d2d_d3d_render_target_SetDpi(ID2D1RenderTarget *iface, float dpi_x, float dpi_y) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); TRACE("iface %p, dpi_x %.8e, dpi_y %.8e.\n", iface, dpi_x, dpi_y); if (dpi_x == 0.0f && dpi_y == 0.0f) { dpi_x = 96.0f; dpi_y = 96.0f; } render_target->dpi_x = dpi_x; render_target->dpi_y = dpi_y; } static void STDMETHODCALLTYPE d2d_d3d_render_target_GetDpi(ID2D1RenderTarget *iface, float *dpi_x, float *dpi_y) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y); *dpi_x = render_target->dpi_x; *dpi_y = render_target->dpi_y; } static D2D1_SIZE_F * STDMETHODCALLTYPE d2d_d3d_render_target_GetSize(ID2D1RenderTarget *iface, D2D1_SIZE_F *size) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); TRACE("iface %p, size %p.\n", iface, size); size->width = render_target->pixel_size.width / (render_target->dpi_x / 96.0f); size->height = render_target->pixel_size.height / (render_target->dpi_y / 96.0f); return size; } static D2D1_SIZE_U * STDMETHODCALLTYPE d2d_d3d_render_target_GetPixelSize(ID2D1RenderTarget *iface, D2D1_SIZE_U *pixel_size) { struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); TRACE("iface %p, pixel_size %p.\n", iface, pixel_size); *pixel_size = render_target->pixel_size; return pixel_size; } static UINT32 STDMETHODCALLTYPE d2d_d3d_render_target_GetMaximumBitmapSize(ID2D1RenderTarget *iface) { FIXME("iface %p stub!\n", iface); return 0; } static BOOL STDMETHODCALLTYPE d2d_d3d_render_target_IsSupported(ID2D1RenderTarget *iface, const D2D1_RENDER_TARGET_PROPERTIES *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return FALSE; } static const struct ID2D1RenderTargetVtbl d2d_d3d_render_target_vtbl = { d2d_d3d_render_target_QueryInterface, d2d_d3d_render_target_AddRef, d2d_d3d_render_target_Release, d2d_d3d_render_target_GetFactory, d2d_d3d_render_target_CreateBitmap, d2d_d3d_render_target_CreateBitmapFromWicBitmap, d2d_d3d_render_target_CreateSharedBitmap, d2d_d3d_render_target_CreateBitmapBrush, d2d_d3d_render_target_CreateSolidColorBrush, d2d_d3d_render_target_CreateGradientStopCollection, d2d_d3d_render_target_CreateLinearGradientBrush, d2d_d3d_render_target_CreateRadialGradientBrush, d2d_d3d_render_target_CreateCompatibleRenderTarget, d2d_d3d_render_target_CreateLayer, d2d_d3d_render_target_CreateMesh, d2d_d3d_render_target_DrawLine, d2d_d3d_render_target_DrawRectangle, d2d_d3d_render_target_FillRectangle, d2d_d3d_render_target_DrawRoundedRectangle, d2d_d3d_render_target_FillRoundedRectangle, d2d_d3d_render_target_DrawEllipse, d2d_d3d_render_target_FillEllipse, d2d_d3d_render_target_DrawGeometry, d2d_d3d_render_target_FillGeometry, d2d_d3d_render_target_FillMesh, d2d_d3d_render_target_FillOpacityMask, d2d_d3d_render_target_DrawBitmap, d2d_d3d_render_target_DrawText, d2d_d3d_render_target_DrawTextLayout, d2d_d3d_render_target_DrawGlyphRun, d2d_d3d_render_target_SetTransform, d2d_d3d_render_target_GetTransform, d2d_d3d_render_target_SetAntialiasMode, d2d_d3d_render_target_GetAntialiasMode, d2d_d3d_render_target_SetTextAntialiasMode, d2d_d3d_render_target_GetTextAntialiasMode, d2d_d3d_render_target_SetTextRenderingParams, d2d_d3d_render_target_GetTextRenderingParams, d2d_d3d_render_target_SetTags, d2d_d3d_render_target_GetTags, d2d_d3d_render_target_PushLayer, d2d_d3d_render_target_PopLayer, d2d_d3d_render_target_Flush, d2d_d3d_render_target_SaveDrawingState, d2d_d3d_render_target_RestoreDrawingState, d2d_d3d_render_target_PushAxisAlignedClip, d2d_d3d_render_target_PopAxisAlignedClip, d2d_d3d_render_target_Clear, d2d_d3d_render_target_BeginDraw, d2d_d3d_render_target_EndDraw, d2d_d3d_render_target_GetPixelFormat, d2d_d3d_render_target_SetDpi, d2d_d3d_render_target_GetDpi, d2d_d3d_render_target_GetSize, d2d_d3d_render_target_GetPixelSize, d2d_d3d_render_target_GetMaximumBitmapSize, d2d_d3d_render_target_IsSupported, }; HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory, IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) { D3D10_SUBRESOURCE_DATA buffer_data; D3D10_STATE_BLOCK_MASK state_mask; DXGI_SURFACE_DESC surface_desc; D3D10_RASTERIZER_DESC rs_desc; D3D10_BUFFER_DESC buffer_desc; ID3D10Resource *resource; HRESULT hr; static const D3D10_INPUT_ELEMENT_DESC clear_il_desc[] = { {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, }; static const DWORD clear_vs_code[] = { /* float4 main(float4 position : POSITION) : SV_POSITION * { * return position; * } */ 0x43425844, 0x1fa8c27f, 0x52d2f21d, 0xc196fdb7, 0x376f283a, 0x00000001, 0x000001b4, 0x00000005, 0x00000034, 0x0000008c, 0x000000c0, 0x000000f4, 0x00000138, 0x46454452, 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xfffe0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e30332e, 0x30303239, 0x3336312e, 0xab003438, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; static const DWORD clear_ps_code[] = { /* float4 color; * * float4 main(float4 position : SV_POSITION) : SV_Target * { * return color; * } */ 0x43425844, 0xecd3cc9d, 0x0025bc77, 0x7a333165, 0x5b04c7e4, 0x00000001, 0x0000022c, 0x00000005, 0x00000034, 0x00000100, 0x00000134, 0x00000168, 0x000001b0, 0x46454452, 0x000000c4, 0x00000001, 0x00000048, 0x00000001, 0x0000001c, 0xffff0400, 0x00000100, 0x00000090, 0x0000003c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x6f6c4724, 0x736c6162, 0xababab00, 0x0000003c, 0x00000001, 0x00000060, 0x00000010, 0x00000000, 0x00000000, 0x00000078, 0x00000000, 0x00000010, 0x00000002, 0x00000080, 0x00000000, 0x6f6c6f63, 0xabab0072, 0x00030001, 0x00040001, 0x00000000, 0x00000000, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e30332e, 0x30303239, 0x3336312e, 0xab003438, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000040, 0x00000040, 0x00000010, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; static const struct { float x, y; } clear_quad[] = { {-1.0f, -1.0f}, {-1.0f, 1.0f}, { 1.0f, -1.0f}, { 1.0f, 1.0f}, }; static const D2D1_MATRIX_3X2_F identity = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; FIXME("Ignoring render target properties.\n"); render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_d3d_render_target_vtbl; render_target->refcount = 1; if (FAILED(hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&render_target->device))) { WARN("Failed to get device interface, hr %#x.\n", hr); return hr; } if (FAILED(hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&resource))) { WARN("Failed to get ID3D10Resource interface, hr %#x.\n", hr); goto err; } hr = ID3D10Device_CreateRenderTargetView(render_target->device, resource, NULL, &render_target->view); ID3D10Resource_Release(resource); if (FAILED(hr)) { WARN("Failed to create rendertarget view, hr %#x.\n", hr); goto err; } if (FAILED(hr = D3D10StateBlockMaskEnableAll(&state_mask))) { WARN("Failed to create stateblock mask, hr %#x.\n", hr); goto err; } if (FAILED(hr = D3D10CreateStateBlock(render_target->device, &state_mask, &render_target->stateblock))) { WARN("Failed to create stateblock, hr %#x.\n", hr); goto err; } if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, clear_il_desc, sizeof(clear_il_desc) / sizeof(*clear_il_desc), clear_vs_code, sizeof(clear_vs_code), &render_target->clear_il))) { WARN("Failed to create clear input layout, hr %#x.\n", hr); goto err; } buffer_desc.ByteWidth = sizeof(clear_quad); buffer_desc.Usage = D3D10_USAGE_DEFAULT; buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; buffer_desc.CPUAccessFlags = 0; buffer_desc.MiscFlags = 0; buffer_data.pSysMem = clear_quad; buffer_data.SysMemPitch = 0; buffer_data.SysMemSlicePitch = 0; render_target->clear_vb_stride = sizeof(*clear_quad); if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &render_target->clear_vb))) { WARN("Failed to create clear vertex buffer, hr %#x.\n", hr); goto err; } if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->device, clear_vs_code, sizeof(clear_vs_code), &render_target->clear_vs))) { WARN("Failed to create clear vertex shader, hr %#x.\n", hr); goto err; } if (FAILED(hr = ID3D10Device_CreatePixelShader(render_target->device, clear_ps_code, sizeof(clear_ps_code), &render_target->clear_ps))) { WARN("Failed to create clear pixel shader, hr %#x.\n", hr); goto err; } rs_desc.FillMode = D3D10_FILL_SOLID; rs_desc.CullMode = D3D10_CULL_BACK; rs_desc.FrontCounterClockwise = FALSE; rs_desc.DepthBias = 0; rs_desc.DepthBiasClamp = 0.0f; rs_desc.SlopeScaledDepthBias = 0.0f; rs_desc.DepthClipEnable = TRUE; rs_desc.ScissorEnable = TRUE; rs_desc.MultisampleEnable = FALSE; rs_desc.AntialiasedLineEnable = FALSE; if (FAILED(hr = ID3D10Device_CreateRasterizerState(render_target->device, &rs_desc, &render_target->clear_rs))) { WARN("Failed to create clear rasterizer state, hr %#x.\n", hr); goto err; } if (FAILED(hr = IDXGISurface_GetDesc(surface, &surface_desc))) { WARN("Failed to get surface desc, hr %#x.\n", hr); goto err; } render_target->pixel_size.width = surface_desc.Width; render_target->pixel_size.height = surface_desc.Height; render_target->transform = identity; if (!d2d_clip_stack_init(&render_target->clip_stack)) { WARN("Failed to initialize clip stack.\n"); hr = E_FAIL; goto err; } render_target->dpi_x = desc->dpiX; render_target->dpi_y = desc->dpiY; if (render_target->dpi_x == 0.0f && render_target->dpi_y == 0.0f) { render_target->dpi_x = 96.0f; render_target->dpi_y = 96.0f; } return S_OK; err: if (render_target->view) ID3D10RenderTargetView_Release(render_target->view); if (render_target->clear_rs) ID3D10RasterizerState_Release(render_target->clear_rs); if (render_target->clear_ps) ID3D10PixelShader_Release(render_target->clear_ps); if (render_target->clear_vs) ID3D10VertexShader_Release(render_target->clear_vs); if (render_target->clear_vb) ID3D10Buffer_Release(render_target->clear_vb); if (render_target->clear_il) ID3D10InputLayout_Release(render_target->clear_il); if (render_target->stateblock) render_target->stateblock->lpVtbl->Release(render_target->stateblock); if (render_target->device) ID3D10Device_Release(render_target->device); return hr; }