/* * * Copyright 2002 Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #define COBJMACROS #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "wine/debug.h" #include "wine/unicode.h" #include "d3dx9_36_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3dx); struct ID3DXBufferImpl { ID3DXBuffer ID3DXBuffer_iface; LONG ref; void *buffer; DWORD size; }; static inline struct ID3DXBufferImpl *impl_from_ID3DXBuffer(ID3DXBuffer *iface) { return CONTAINING_RECORD(iface, struct ID3DXBufferImpl, ID3DXBuffer_iface); } static HRESULT WINAPI ID3DXBufferImpl_QueryInterface(ID3DXBuffer *iface, REFIID riid, void **ppobj) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXBuffer)) { IUnknown_AddRef(iface); *ppobj = iface; return D3D_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); return E_NOINTERFACE; } static ULONG WINAPI ID3DXBufferImpl_AddRef(ID3DXBuffer *iface) { struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface); ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u\n", This, ref); return ref; } static ULONG WINAPI ID3DXBufferImpl_Release(ID3DXBuffer *iface) { struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u\n", This, ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This->buffer); HeapFree(GetProcessHeap(), 0, This); } return ref; } static LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(ID3DXBuffer *iface) { struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface); TRACE("iface %p\n", iface); return This->buffer; } static DWORD WINAPI ID3DXBufferImpl_GetBufferSize(ID3DXBuffer *iface) { struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface); TRACE("iface %p\n", iface); return This->size; } static const struct ID3DXBufferVtbl ID3DXBufferImpl_Vtbl = { /* IUnknown methods */ ID3DXBufferImpl_QueryInterface, ID3DXBufferImpl_AddRef, ID3DXBufferImpl_Release, /* ID3DXBuffer methods */ ID3DXBufferImpl_GetBufferPointer, ID3DXBufferImpl_GetBufferSize }; static HRESULT d3dx9_buffer_init(struct ID3DXBufferImpl *buffer, DWORD size) { buffer->ID3DXBuffer_iface.lpVtbl = &ID3DXBufferImpl_Vtbl; buffer->ref = 1; buffer->size = size; buffer->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); if (!buffer->buffer) { ERR("Failed to allocate buffer memory\n"); return E_OUTOFMEMORY; } return D3D_OK; } HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer) { struct ID3DXBufferImpl *object; HRESULT hr; if (!buffer) { WARN("Invalid buffer specified.\n"); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory\n"); return E_OUTOFMEMORY; } hr = d3dx9_buffer_init(object, size); if (FAILED(hr)) { WARN("Failed to initialize buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } *buffer = &object->ID3DXBuffer_iface; TRACE("Created ID3DBuffer %p\n", *buffer); return D3D_OK; }