/* * IDirect3DIndexBuffer9 implementation * * Copyright 2002-2004 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DIndexBuffer9 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) { IDirect3DIndexBuffer9_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { EnterCriticalSection(&d3d9_cs); IWineD3DBuffer_Release(This->wineD3DIndexBuffer); LeaveCriticalSection(&d3d9_cs); IDirect3DDevice9Ex_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; IWineD3DDevice *wined3d_device; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device); if (SUCCEEDED(hr)) { IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice); IWineD3DDevice_Release(wined3d_device); } LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid); LeaveCriticalSection(&d3d9_cs); return hr; } static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; DWORD ret; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew); LeaveCriticalSection(&d3d9_cs); return ret; } static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; DWORD ret; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer); LeaveCriticalSection(&d3d9_cs); return ret; } static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer); LeaveCriticalSection(&d3d9_cs); } static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; TRACE("(%p)\n", This); return D3DRTYPE_INDEXBUFFER; } /* IDirect3DIndexBuffer9 Interface follow: */ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; HRESULT hr; WINED3DBUFFER_DESC desc; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc); LeaveCriticalSection(&d3d9_cs); if (SUCCEEDED(hr)) { pDesc->Format = d3dformat_from_wined3dformat(This->format); pDesc->Usage = desc.Usage; pDesc->Pool = desc.Pool; pDesc->Size = desc.Size; pDesc->Type = D3DRTYPE_INDEXBUFFER; } return hr; } static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl = { /* IUnknown */ IDirect3DIndexBuffer9Impl_QueryInterface, IDirect3DIndexBuffer9Impl_AddRef, IDirect3DIndexBuffer9Impl_Release, /* IDirect3DResource9 */ IDirect3DIndexBuffer9Impl_GetDevice, IDirect3DIndexBuffer9Impl_SetPrivateData, IDirect3DIndexBuffer9Impl_GetPrivateData, IDirect3DIndexBuffer9Impl_FreePrivateData, IDirect3DIndexBuffer9Impl_SetPriority, IDirect3DIndexBuffer9Impl_GetPriority, IDirect3DIndexBuffer9Impl_PreLoad, IDirect3DIndexBuffer9Impl_GetType, /* IDirect3DIndexBuffer9 */ IDirect3DIndexBuffer9Impl_Lock, IDirect3DIndexBuffer9Impl_Unlock, IDirect3DIndexBuffer9Impl_GetDesc }; /* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) { IDirect3DIndexBuffer9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hrc = D3D_OK; TRACE("(%p) Relay\n", This); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (NULL == object) { FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DIndexBuffer9_Vtbl; object->ref = 1; object->format = wined3dformat_from_d3dformat(Format); TRACE("Calling wined3d create index buffer\n"); EnterCriticalSection(&d3d9_cs); hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object); LeaveCriticalSection(&d3d9_cs); if (hrc != D3D_OK) { /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This); HeapFree(GetProcessHeap(), 0, object); } else { IDirect3DDevice9Ex_AddRef(iface); object->parentDevice = iface; *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object; TRACE("(%p) : Created index buffer %p\n", This, object); } return hrc; }