/* MESA private include file * Copyright (c) 1998 Lionel ULMER * * This file contains all structures that are not exported * through d3d.h and all common macros. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H #define __GRAPHICS_WINE_MESA_PRIVATE_H #include "d3d_private.h" #ifdef HAVE_OPENGL #undef APIENTRY #undef CALLBACK #undef WINAPI #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ #include #include #ifdef HAVE_GL_GLEXT_H # include #endif #undef XMD_H #undef APIENTRY #undef CALLBACK #undef WINAPI /* Redefines the constants */ #define CALLBACK __stdcall #define WINAPI __stdcall #define APIENTRY WINAPI /* X11 locking */ extern void (*wine_tsx11_lock_ptr)(void); extern void (*wine_tsx11_unlock_ptr)(void); /* As GLX relies on X, this is needed */ #define ENTER_GL() wine_tsx11_lock_ptr() #define LEAVE_GL() wine_tsx11_unlock_ptr() extern const GUID IID_D3DDEVICE_OpenGL; typedef struct render_state { /* This is used for the device mode */ GLenum src, dst; /* This is used for textures */ GLenum mag, min; /* This is needed for the Alpha stuff */ GLenum alpha_func; GLclampf alpha_ref; BOOLEAN alpha_blend_enable; /* This is needed to re-enable fogging when XYZRHW and XYZ primitives are mixed */ BOOLEAN fog_on; } RenderState; /* Common functions defined in d3dcommon.c */ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState, RenderState *rs) ; typedef struct IDirect3DGLImpl { struct IDirect3DImpl parent; int free_lights; void (*light_released)(IDirect3DImpl *, GLenum light_num); } IDirect3DGLImpl; typedef struct IDirect3DLightGLImpl { struct IDirect3DLightImpl parent; GLenum light_num; } IDirect3DLightGLImpl; /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */ typedef struct IDirect3DTextureGLImpl { GLuint tex_name; BOOLEAN loaded; /* For the moment, this is here.. Should be part of surface management though */ BOOLEAN first_unlock; /* This is for now used to override 'standard' surface stuff to be as transparent as possible */ void (*final_release)(struct IDirectDrawSurfaceImpl *This); void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags); void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect); } IDirect3DTextureGLImpl; typedef struct IDirect3DDeviceGLImpl { struct IDirect3DDeviceImpl parent; GLXContext gl_context; /* The current render state */ RenderState render_state; /* The last type of vertex drawn */ BOOLEAN last_vertices_transformed; BOOLEAN last_vertices_lit; Display *display; Drawable drawable; } IDirect3DDeviceGLImpl; /* All non-static functions 'exported' by various sub-objects */ extern HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw); extern HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf); extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num); extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirect3DImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc); extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirect3DImpl *d3d); extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirect3DImpl *d3d); extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags); extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface); /* Used for Direct3D to request the device to enumerate itself */ extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ; extern HRESULT d3ddevice_find(IDirect3DImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice); /* Some helper functions.. Would need to put them in a better place */ extern void dump_flexible_vertex(DWORD d3dvtVertexType); extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType, DWORD *elements); /* Matrix copy WITH transposition */ #define conv_mat2(mat,gl_mat) \ { \ TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ (gl_mat)->_11 = (mat)->_11; \ (gl_mat)->_12 = (mat)->_21; \ (gl_mat)->_13 = (mat)->_31; \ (gl_mat)->_14 = (mat)->_41; \ (gl_mat)->_21 = (mat)->_12; \ (gl_mat)->_22 = (mat)->_22; \ (gl_mat)->_23 = (mat)->_32; \ (gl_mat)->_24 = (mat)->_42; \ (gl_mat)->_31 = (mat)->_13; \ (gl_mat)->_32 = (mat)->_23; \ (gl_mat)->_33 = (mat)->_33; \ (gl_mat)->_34 = (mat)->_43; \ (gl_mat)->_41 = (mat)->_14; \ (gl_mat)->_42 = (mat)->_24; \ (gl_mat)->_43 = (mat)->_34; \ (gl_mat)->_44 = (mat)->_44; \ }; /* Matrix copy WITHOUT transposition */ #define conv_mat(mat,gl_mat) \ { \ TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ memcpy(gl_mat, (mat), 16 * sizeof(float)); \ }; #define _dump_colorvalue(s,v) \ TRACE(" " s " : %f %f %f %f\n", \ (v).u1.r, (v).u2.g, (v).u3.b, (v).u4.a); /* This structure contains all the function pointers to OpenGL extensions that are used by Wine */ typedef struct { void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); } Mesa_DeviceCapabilities; #endif /* HAVE_OPENGL */ #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */