/* * IDirect3DSurface8 implementation * * Copyright 2002 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DVolume IUnknown parts follow: */ HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID riid,LPVOID *ppobj) { ICOM_THIS(IDirect3DSurface8Impl,iface); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DSurface8)) { IDirect3DSurface8Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) { ICOM_THIS(IDirect3DSurface8Impl,iface); TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) { ICOM_THIS(IDirect3DSurface8Impl,iface); ULONG ref = --This->ref; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This->allocatedMemory); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DSurface8: */ HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice) { ICOM_THIS(IDirect3DSurface8Impl,iface); TRACE("(%p) : returning %p\n", This, This->Device); *ppDevice = (LPDIRECT3DDEVICE8) This->Device; /* Note Calling this method will increase the internal reference count on the IDirect3DDevice8 interface. */ IDirect3DDevice8Impl_AddRef(*ppDevice); return D3D_OK; } HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) { ICOM_THIS(IDirect3DSurface8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData) { ICOM_THIS(IDirect3DSurface8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid) { ICOM_THIS(IDirect3DSurface8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer) { ICOM_THIS(IDirect3DSurface8Impl,iface); /* If the surface is created using CreateImageSurface, CreateRenderTarget, or CreateDepthStencilSurface, the surface is considered stand alone. In this case, GetContainer will return the Direct3D device used to create the surface. */ TRACE("(%p) : returning %p\n", This, This->Container); *ppContainer = This->Container; return D3D_OK; } HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) { ICOM_THIS(IDirect3DSurface8Impl,iface); TRACE("(%p) : copying into %p\n", This, pDesc); memcpy(pDesc, &This->myDesc, sizeof(D3DSURFACE_DESC)); return D3D_OK; } HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags) { ICOM_THIS(IDirect3DSurface8Impl,iface); /* fixme: should we really lock as such? */ TRACE("(%p) : rect=%p, output prect=%p, allMem=%p\n", This, pRect, pLockedRect, This->allocatedMemory); pLockedRect->Pitch = This->bytesPerPixel * This->myDesc.Width; /* Bytes / row */ if (!pRect) { pLockedRect->pBits = This->allocatedMemory; } else { TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n", pRect, pRect->left, pRect->top, pRect->right, pRect->bottom); pLockedRect->pBits = This->allocatedMemory + (pLockedRect->Pitch * pRect->top) + (pRect->left * This->bytesPerPixel); } TRACE("returning pBits=%p, pitch=%d\n", pLockedRect->pBits, pLockedRect->Pitch); return D3D_OK; } HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) { ICOM_THIS(IDirect3DSurface8Impl,iface); TRACE("(%p) : stub\n", This); if (This->Container) { IDirect3DBaseTexture8 *cont = This->Container; /* Now setup the texture appropraitly */ int containerType = IDirect3DBaseTexture8Impl_GetType(cont); if (containerType == D3DRTYPE_TEXTURE) { IDirect3DTexture8Impl *pTexture = (IDirect3DTexture8Impl *)cont; pTexture->Dirty = TRUE; } else if (containerType == D3DRTYPE_CUBETEXTURE) { IDirect3DCubeTexture8Impl *pTexture = (IDirect3DCubeTexture8Impl *)cont; pTexture->Dirty = TRUE; } else { FIXME("Set dirty on container type %d\n", containerType); } } return D3D_OK; } ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE IDirect3DSurface8Impl_QueryInterface, IDirect3DSurface8Impl_AddRef, IDirect3DSurface8Impl_Release, IDirect3DSurface8Impl_GetDevice, IDirect3DSurface8Impl_SetPrivateData, IDirect3DSurface8Impl_GetPrivateData, IDirect3DSurface8Impl_FreePrivateData, IDirect3DSurface8Impl_GetContainer, IDirect3DSurface8Impl_GetDesc, IDirect3DSurface8Impl_LockRect, IDirect3DSurface8Impl_UnlockRect, };