/* * Direct3D wine internal header: D3D equivalent types * * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_WINED3D_TYPES_INTERNAL_H #define __WINE_WINED3D_TYPES_INTERNAL_H /* Depth copy state */ typedef enum { WINED3D_DCS_INITIAL = 0, WINED3D_DCS_COPY = 1, WINED3D_DCS_NO_COPY = 2 } WINED3D_DEPTHCOPYSTATE; /** DCL usage masks **/ #define WINED3DSP_DCL_USAGE_SHIFT 0 #define WINED3DSP_DCL_USAGE_MASK 0x0000000f #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16 #define WINED3DSP_DCL_USAGEINDEX_MASK 0x000f0000 /** DCL sampler texture type **/ #define WINED3DSP_TEXTURETYPE_SHIFT 27 #define WINED3DSP_TEXTURETYPE_MASK 0x78000000 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE { WINED3DSTT_UNKNOWN = 0 << WINED3DSP_TEXTURETYPE_SHIFT, WINED3DSTT_1D = 1 << WINED3DSP_TEXTURETYPE_SHIFT, WINED3DSTT_2D = 2 << WINED3DSP_TEXTURETYPE_SHIFT, WINED3DSTT_CUBE = 3 << WINED3DSP_TEXTURETYPE_SHIFT, WINED3DSTT_VOLUME = 4 << WINED3DSP_TEXTURETYPE_SHIFT, WINED3DSTT_FORCE_DWORD = 0x7FFFFFFF } WINED3DSAMPLER_TEXTURE_TYPE; /** Register number mask **/ #define WINED3DSP_REGNUM_MASK 0x000007FF /** Register type masks **/ #define WINED3DSP_REGTYPE_SHIFT 28 #define WINED3DSP_REGTYPE_SHIFT2 8 #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT) #define WINED3DSP_REGTYPE_MASK2 0x00001800 /** Register types **/ typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE { WINED3DSPR_TEMP = 0, WINED3DSPR_INPUT = 1, WINED3DSPR_CONST = 2, WINED3DSPR_ADDR = 3, WINED3DSPR_TEXTURE = 3, WINED3DSPR_RASTOUT = 4, WINED3DSPR_ATTROUT = 5, WINED3DSPR_TEXCRDOUT = 6, WINED3DSPR_OUTPUT = 6, WINED3DSPR_CONSTINT = 7, WINED3DSPR_COLOROUT = 8, WINED3DSPR_DEPTHOUT = 9, WINED3DSPR_SAMPLER = 10, WINED3DSPR_CONST2 = 11, WINED3DSPR_CONST3 = 12, WINED3DSPR_CONST4 = 13, WINED3DSPR_CONSTBOOL = 14, WINED3DSPR_LOOP = 15, WINED3DSPR_TEMPFLOAT16 = 16, WINED3DSPR_MISCTYPE = 17, WINED3DSPR_LABEL = 18, WINED3DSPR_PREDICATE = 19, WINED3DSPR_FORCE_DWORD = 0x7FFFFFFF } WINED3DSHADER_PARAM_REGISTER_TYPE; /* RASTOUT register offsets */ typedef enum _WINED3DVS_RASTOUT_OFFSETS { WINED3DSRO_POSITION = 0, WINED3DSRO_FOG = 1, WINED3DSRO_POINT_SIZE = 2, WINED3DSRO_FORCE_DWORD = 0x7FFFFFFF } WINED3DVS_RASTOUT_OFFSETS; /** Source register modifiers **/ #define WINED3DVS_SWIZZLE_SHIFT 16 #define WINED3DVS_SWIZZLE_MASK (0xFF << WINED3DVS_SWIZZLE_SHIFT) #define WINED3DSP_SWIZZLE_SHIFT 16 #define WINED3DSP_SWIZZLE_MASK (0xFF << WINED3DSP_SWIZZLE_SHIFT) #define WINED3DVS_X_X (0 << WINED3DVS_SWIZZLE_SHIFT) #define WINED3DVS_X_Y (1 << WINED3DVS_SWIZZLE_SHIFT) #define WINED3DVS_X_Z (2 << WINED3DVS_SWIZZLE_SHIFT) #define WINED3DVS_X_W (3 << WINED3DVS_SWIZZLE_SHIFT) #define WINED3DVS_Y_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 2)) #define WINED3DVS_Y_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 2)) #define WINED3DVS_Y_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 2)) #define WINED3DVS_Y_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 2)) #define WINED3DVS_Z_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 4)) #define WINED3DVS_Z_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 4)) #define WINED3DVS_Z_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 4)) #define WINED3DVS_Z_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 4)) #define WINED3DVS_W_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 6)) #define WINED3DVS_W_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 6)) #define WINED3DVS_W_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 6)) #define WINED3DVS_W_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 6)) #define WINED3DVS_NOSWIZZLE (WINED3DVS_X_X | WINED3DVS_Y_Y | WINED3DVS_Z_Z | WINED3DVS_W_W) #define WINED3DSP_NOSWIZZLE \ ((0 << (WINED3DSP_SWIZZLE_SHIFT + 0)) | (1 << (WINED3DSP_SWIZZLE_SHIFT + 2)) | \ (2 << (WINED3DSP_SWIZZLE_SHIFT + 4)) | (3 << (WINED3DSP_SWIZZLE_SHIFT + 6))) #define WINED3DSP_SRCMOD_SHIFT 24 #define WINED3DSP_SRCMOD_MASK (0xF << WINED3DSP_SRCMOD_SHIFT) typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE { WINED3DSPSM_NONE = 0 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_NEG = 1 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_BIAS = 2 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_BIASNEG = 3 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_SIGN = 4 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_SIGNNEG = 5 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_COMP = 6 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_X2 = 7 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_X2NEG = 8 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_DZ = 9 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_DW = 10 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_ABS = 11 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_ABSNEG = 12 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_NOT = 13 << WINED3DSP_SRCMOD_SHIFT, WINED3DSPSM_FORCE_DWORD = 0x7FFFFFFF } WINED3DSHADER_PARAM_SRCMOD_TYPE; /** Destination register modifiers **/ #define WINED3DSP_WRITEMASK_0 0x00010000 /* .x r */ #define WINED3DSP_WRITEMASK_1 0x00020000 /* .y g */ #define WINED3DSP_WRITEMASK_2 0x00040000 /* .z b */ #define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */ #define WINED3DSP_WRITEMASK_ALL 0x000F0000 /* all */ #define WINED3DSP_DSTMOD_SHIFT 20 #define WINED3DSP_DSTMOD_MASK (0xF << WINED3DSP_DSTMOD_SHIFT) typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE { WINED3DSPDM_NONE = 0 << WINED3DSP_DSTMOD_SHIFT, WINED3DSPDM_SATURATE = 1 << WINED3DSP_DSTMOD_SHIFT, WINED3DSPDM_PARTIALPRECISION = 2 << WINED3DSP_DSTMOD_SHIFT, WINED3DSPDM_MSAMPCENTROID = 4 << WINED3DSP_DSTMOD_SHIFT, WINED3DSPDM_FORCE_DWORD = 0x7FFFFFFF } WINED3DSHADER_PARAM_DSTMOD_TYPE; #define WINED3DSP_DSTSHIFT_SHIFT 24 #define WINED3DSP_DSTSHIFT_MASK (0xF << WINED3DSP_DSTSHIFT_SHIFT) /** Register addressing modes **/ #define WINED3DSHADER_ADDRESSMODE_SHIFT 13 #define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT) typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE { WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT, WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT, WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF } WINED3DSHADER_ADDRESSMODE_TYPE; /** Opcode types */ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE { WINED3DSIO_NOP = 0, WINED3DSIO_MOV = 1, WINED3DSIO_ADD = 2, WINED3DSIO_SUB = 3, WINED3DSIO_MAD = 4, WINED3DSIO_MUL = 5, WINED3DSIO_RCP = 6, WINED3DSIO_RSQ = 7, WINED3DSIO_DP3 = 8, WINED3DSIO_DP4 = 9, WINED3DSIO_MIN = 10, WINED3DSIO_MAX = 11, WINED3DSIO_SLT = 12, WINED3DSIO_SGE = 13, WINED3DSIO_EXP = 14, WINED3DSIO_LOG = 15, WINED3DSIO_LIT = 16, WINED3DSIO_DST = 17, WINED3DSIO_LRP = 18, WINED3DSIO_FRC = 19, WINED3DSIO_M4x4 = 20, WINED3DSIO_M4x3 = 21, WINED3DSIO_M3x4 = 22, WINED3DSIO_M3x3 = 23, WINED3DSIO_M3x2 = 24, WINED3DSIO_CALL = 25, WINED3DSIO_CALLNZ = 26, WINED3DSIO_LOOP = 27, WINED3DSIO_RET = 28, WINED3DSIO_ENDLOOP = 29, WINED3DSIO_LABEL = 30, WINED3DSIO_DCL = 31, WINED3DSIO_POW = 32, WINED3DSIO_CRS = 33, WINED3DSIO_SGN = 34, WINED3DSIO_ABS = 35, WINED3DSIO_NRM = 36, WINED3DSIO_SINCOS = 37, WINED3DSIO_REP = 38, WINED3DSIO_ENDREP = 39, WINED3DSIO_IF = 40, WINED3DSIO_IFC = 41, WINED3DSIO_ELSE = 42, WINED3DSIO_ENDIF = 43, WINED3DSIO_BREAK = 44, WINED3DSIO_BREAKC = 45, WINED3DSIO_MOVA = 46, WINED3DSIO_DEFB = 47, WINED3DSIO_DEFI = 48, WINED3DSIO_TEXCOORD = 64, WINED3DSIO_TEXKILL = 65, WINED3DSIO_TEX = 66, WINED3DSIO_TEXBEM = 67, WINED3DSIO_TEXBEML = 68, WINED3DSIO_TEXREG2AR = 69, WINED3DSIO_TEXREG2GB = 70, WINED3DSIO_TEXM3x2PAD = 71, WINED3DSIO_TEXM3x2TEX = 72, WINED3DSIO_TEXM3x3PAD = 73, WINED3DSIO_TEXM3x3TEX = 74, WINED3DSIO_TEXM3x3DIFF = 75, WINED3DSIO_TEXM3x3SPEC = 76, WINED3DSIO_TEXM3x3VSPEC = 77, WINED3DSIO_EXPP = 78, WINED3DSIO_LOGP = 79, WINED3DSIO_CND = 80, WINED3DSIO_DEF = 81, WINED3DSIO_TEXREG2RGB = 82, WINED3DSIO_TEXDP3TEX = 83, WINED3DSIO_TEXM3x2DEPTH = 84, WINED3DSIO_TEXDP3 = 85, WINED3DSIO_TEXM3x3 = 86, WINED3DSIO_TEXDEPTH = 87, WINED3DSIO_CMP = 88, WINED3DSIO_BEM = 89, WINED3DSIO_DP2ADD = 90, WINED3DSIO_DSX = 91, WINED3DSIO_DSY = 92, WINED3DSIO_TEXLDD = 93, WINED3DSIO_SETP = 94, WINED3DSIO_TEXLDL = 95, WINED3DSIO_BREAKP = 96, WINED3DSIO_PHASE = 0xFFFD, WINED3DSIO_COMMENT = 0xFFFE, WINED3DSIO_END = 0XFFFF, WINED3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */ } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE; /** opcode-related masks **/ #define WINED3DSI_OPCODE_MASK 0x0000FFFF #define WINED3DSI_INSTLENGTH_MASK 0x0F000000 #define WINED3DSI_INSTLENGTH_SHIFT 24 #define WINED3DSI_COISSUE 0x40000000 #define WINED3DSI_COMMENTSIZE_SHIFT 16 #define WINED3DSI_COMMENTSIZE_MASK (0x7FFF << WINED3DSI_COMMENTSIZE_SHIFT) #define WINED3DSHADER_COMMENT(commentSize) \ ((((commentSize) << WINED3DSI_COMMENTSIZE_SHIFT) & WINED3DSI_COMMENTSIZE_MASK) | WINED3DSIO_COMMENT) #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28) /** Shader version tokens, and shader end tokens **/ #define WINED3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) #define WINED3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) #define WINED3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) #define WINED3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) #define WINED3DPS_END() 0x0000FFFF #define WINED3DVS_END() 0x0000FFFF #endif