/* * IDirect3DSwapChain9 implementation * * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DSwapChain IUnknown parts follow: */ static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) { IDirect3DSwapChain9_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { if (This->parentDevice) IDirect3DDevice9Ex_AddRef(This->parentDevice); wined3d_mutex_lock(); wined3d_swapchain_incref(This->wined3d_swapchain); wined3d_mutex_unlock(); } return ref; } static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { IDirect3DDevice9Ex *parentDevice = This->parentDevice; wined3d_mutex_lock(); wined3d_swapchain_decref(This->wined3d_swapchain); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ if (parentDevice) IDirect3DDevice9Ex_Release(parentDevice); } return ref; } /* IDirect3DSwapChain9 parts follow: */ static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; HRESULT hr; TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x.\n", iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags); wined3d_mutex_lock(); hr = wined3d_swapchain_present(This->wined3d_swapchain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; HRESULT hr; TRACE("iface %p, surface %p.\n", iface, pDestSurface); wined3d_mutex_lock(); hr = wined3d_swapchain_get_front_buffer_data(This->wined3d_swapchain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(IDirect3DSwapChain9 *iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; IWineD3DSurface *mySurface = NULL; HRESULT hr; TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, iBackBuffer, Type, ppBackBuffer); wined3d_mutex_lock(); hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain, iBackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &mySurface); if (SUCCEEDED(hr) && mySurface) { *ppBackBuffer = IWineD3DSurface_GetParent(mySurface); IDirect3DSurface9_AddRef(*ppBackBuffer); IWineD3DSurface_Release(mySurface); } wined3d_mutex_unlock(); /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */ return hr; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; HRESULT hr; TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus); wined3d_mutex_lock(); hr = wined3d_swapchain_get_raster_status(This->wined3d_swapchain, (WINED3DRASTER_STATUS *)pRasterStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; HRESULT hr; TRACE("iface %p, mode %p.\n", iface, pMode); wined3d_mutex_lock(); hr = wined3d_swapchain_get_display_mode(This->wined3d_swapchain, (WINED3DDISPLAYMODE *)pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)This->parentDevice; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface; WINED3DPRESENT_PARAMETERS winePresentParameters; HRESULT hr; TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters); wined3d_mutex_lock(); hr = wined3d_swapchain_get_present_parameters(This->wined3d_swapchain, &winePresentParameters); wined3d_mutex_unlock(); pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight; pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat); pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount; pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType; pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality; pPresentationParameters->SwapEffect = winePresentParameters.SwapEffect; pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow; pPresentationParameters->Windowed = winePresentParameters.Windowed; pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil; pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat); pPresentationParameters->Flags = winePresentParameters.Flags; pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz; pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval; return hr; } static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl = { IDirect3DSwapChain9Impl_QueryInterface, IDirect3DSwapChain9Impl_AddRef, IDirect3DSwapChain9Impl_Release, IDirect3DSwapChain9Impl_Present, IDirect3DSwapChain9Impl_GetFrontBufferData, IDirect3DSwapChain9Impl_GetBackBuffer, IDirect3DSwapChain9Impl_GetRasterStatus, IDirect3DSwapChain9Impl_GetDisplayMode, IDirect3DSwapChain9Impl_GetDevice, IDirect3DSwapChain9Impl_GetPresentParameters }; static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops = { d3d9_swapchain_wined3d_object_released, }; HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device, D3DPRESENT_PARAMETERS *present_parameters) { WINED3DPRESENT_PARAMETERS wined3d_parameters; HRESULT hr; swapchain->ref = 1; swapchain->lpVtbl = &Direct3DSwapChain9_Vtbl; wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth; wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight; wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount); wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType; wined3d_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality; wined3d_parameters.SwapEffect = present_parameters->SwapEffect; wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow; wined3d_parameters.Windowed = present_parameters->Windowed; wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); wined3d_parameters.Flags = present_parameters->Flags; wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; wined3d_parameters.PresentationInterval = present_parameters->PresentationInterval; wined3d_parameters.AutoRestoreDisplayMode = TRUE; wined3d_mutex_lock(); hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters, SURFACE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain); wined3d_mutex_unlock(); present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth; present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight; present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat); present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount; present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType; present_parameters->MultiSampleQuality = wined3d_parameters.MultiSampleQuality; present_parameters->SwapEffect = wined3d_parameters.SwapEffect; present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow; present_parameters->Windowed = wined3d_parameters.Windowed; present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil; present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat); present_parameters->Flags = wined3d_parameters.Flags; present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz; present_parameters->PresentationInterval = wined3d_parameters.PresentationInterval; if (FAILED(hr)) { WARN("Failed to create wined3d swapchain, hr %#x.\n", hr); return hr; } swapchain->parentDevice = &device->IDirect3DDevice9Ex_iface; IDirect3DDevice9Ex_AddRef(swapchain->parentDevice); return D3D_OK; }