/* * Win32 heap functions * * Copyright 1996 Alexandre Julliard * Copyright 1998 Ulrich Weigand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include #include #include #include #include "windef.h" #include "winbase.h" #include "winerror.h" #include "winnt.h" #include "winreg.h" #include "winternl.h" #include "wine/unicode.h" #include "thread.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(heap); /*********************************************************************** * HeapLock (KERNEL32.@) * Attempts to acquire the critical section object for a specified heap. * * RETURNS * TRUE: Success * FALSE: Failure */ BOOL WINAPI HeapLock( HANDLE heap /* [in] Handle of heap to lock for exclusive access */ ) { return RtlLockHeap( heap ); } /*********************************************************************** * HeapUnlock (KERNEL32.@) * Releases ownership of the critical section object. * * RETURNS * TRUE: Success * FALSE: Failure */ BOOL WINAPI HeapUnlock( HANDLE heap /* [in] Handle to the heap to unlock */ ) { return RtlUnlockHeap( heap ); } /*********************************************************************** * GetProcessHeap (KERNEL32.@) */ HANDLE WINAPI GetProcessHeap(void) { return NtCurrentTeb()->Peb->ProcessHeap; } /* FIXME: these functions are needed for dlls that aren't properly separated yet */ LPVOID WINAPI HeapAlloc( HANDLE heap, DWORD flags, SIZE_T size ) { return RtlAllocateHeap( heap, flags, size ); } BOOL WINAPI HeapFree( HANDLE heap, DWORD flags, LPVOID ptr ) { return RtlFreeHeap( heap, flags, ptr ); } LPVOID WINAPI HeapReAlloc( HANDLE heap, DWORD flags, LPVOID ptr, SIZE_T size ) { return RtlReAllocateHeap( heap, flags, ptr, size ); } SIZE_T WINAPI HeapSize( HANDLE heap, DWORD flags, LPVOID ptr ) { return RtlSizeHeap( heap, flags, ptr ); }