/* Direct3D Texture (c) 1998 Lionel ULMER This files contains the implementation of interface Direct3DTexture2. */ #include #include "config.h" #include "windef.h" #include "winerror.h" #include "wine/obj_base.h" #include "heap.h" #include "ddraw.h" #include "d3d.h" #include "debugtools.h" #include "mesa_private.h" #define D3DDPRIVATE(x) mesa_d3dd_private*odev=(mesa_d3dd_private*)(x)->private #define D3DTPRIVATE(x) mesa_d3dt_private*dtpriv=(mesa_d3dt_private*)(x)->private DEFAULT_DEBUG_CHANNEL(ddraw); /* Define this if you want to save to a file all the textures used by a game (can be funny to see how they managed to cram all the pictures in texture memory) */ #undef TEXTURE_SNOOP #ifdef TEXTURE_SNOOP #include #define SNOOP_PALETTED() \ { \ FILE *f; \ char buf[32]; \ int x, y; \ \ sprintf(buf, "%ld.pnm", dtpriv->tex_name); \ f = fopen(buf, "wb"); \ fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ for (y = 0; y < src_d->dwHeight; y++) { \ for (x = 0; x < src_d->dwWidth; x++) { \ unsigned char c = ((unsigned char *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \ fputc(table[c][0], f); \ fputc(table[c][1], f); \ fputc(table[c][2], f); \ } \ } \ fclose(f); \ } #define SNOOP_5650() \ { \ FILE *f; \ char buf[32]; \ int x, y; \ \ sprintf(buf, "%ld.pnm", dtpriv->tex_name); \ f = fopen(buf, "wb"); \ fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ for (y = 0; y < src_d->dwHeight; y++) { \ for (x = 0; x < src_d->dwWidth; x++) { \ unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \ fputc((c & 0xF800) >> 8, f); \ fputc((c & 0x07E0) >> 3, f); \ fputc((c & 0x001F) << 3, f); \ } \ } \ fclose(f); \ } #define SNOOP_5551() \ { \ FILE *f; \ char buf[32]; \ int x, y; \ \ sprintf(buf, "%ld.pnm", dtpriv->tex_name); \ f = fopen(buf, "wb"); \ fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \ for (y = 0; y < src_d->dwHeight; y++) { \ for (x = 0; x < src_d->dwWidth; x++) { \ unsigned short c = ((unsigned short *) src_d->y.lpSurface)[y * src_d->dwWidth + x]; \ fputc((c & 0xF800) >> 8, f); \ fputc((c & 0x07C0) >> 3, f); \ fputc((c & 0x003E) << 2, f); \ } \ } \ fclose(f); \ } #else #define SNOOP_PALETTED() #define SNOOP_5650() #define SNOOP_5551() #endif extern ICOM_VTABLE(IDirect3DTexture2) mesa_texture2_vtable; extern ICOM_VTABLE(IDirect3DTexture) mesa_texture_vtable; /******************************************************************************* * Texture2 Creation functions */ LPDIRECT3DTEXTURE2 d3dtexture2_create(IDirectDrawSurfaceImpl* surf) { IDirect3DTexture2Impl* tex; tex = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2Impl)); tex->ref = 1; ICOM_VTBL(tex) = &mesa_texture2_vtable; tex->surface = surf; tex->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dt_private)); return (LPDIRECT3DTEXTURE2)tex; } /******************************************************************************* * Texture Creation functions */ LPDIRECT3DTEXTURE d3dtexture_create(IDirectDrawSurfaceImpl* surf) { IDirect3DTexture2Impl* tex; tex = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2Impl)); tex->ref = 1; ICOM_VTBL(tex) = (ICOM_VTABLE(IDirect3DTexture2)*)&mesa_texture_vtable; tex->surface = surf; tex->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dt_private)); return (LPDIRECT3DTEXTURE)tex; } /******************************************************************************* * IDirectSurface callback methods */ HRESULT WINAPI SetColorKey_cb(IDirect3DTexture2Impl *texture, DWORD dwFlags, LPDDCOLORKEY ckey ) { DDSURFACEDESC *tex_d; D3DTPRIVATE(texture); int bpp; GLuint current_texture; TRACE("(%p) : colorkey callback\n", texture); /* Get the texture description */ tex_d = (DDSURFACEDESC *)&(texture->surface->surface_desc); bpp = (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8 ? 1 /* 8 bit of palette index */: tex_d->ddpfPixelFormat.u1.dwRGBBitCount / 8 /* RGB bits for each colors */ ); /* Now, save the current texture */ ENTER_GL(); glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); /* If the GetHandle was not done yet, it's an error */ if (dtpriv->tex_name == 0) { ERR("Unloaded texture !\n"); LEAVE_GL(); return DD_OK; } glBindTexture(GL_TEXTURE_2D, dtpriv->tex_name); if (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { FIXME("Todo Paletted\n"); } else if (tex_d->ddpfPixelFormat.dwFlags & DDPF_RGB) { if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) { FIXME("Todo 3_3_2_0\n"); } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) { if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) { /* Now transform the 5_6_5 into a 5_5_5_1 surface to support color keying */ unsigned short *dest = (unsigned short *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_d->dwWidth * tex_d->dwHeight * bpp); unsigned short *src = (unsigned short *) tex_d->lpSurface; int x, y; for (y = 0; y < tex_d->dwHeight; y++) { for (x = 0; x < tex_d->dwWidth; x++) { unsigned short cpixel = src[x + y * tex_d->dwWidth]; if ((dwFlags & DDCKEY_SRCBLT) && (cpixel >= ckey->dwColorSpaceLowValue) && (cpixel <= ckey->dwColorSpaceHighValue)) /* No alpha bit => this pixel is transparent */ dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0000; else /* Alpha bit is set => this pixel will be seen */ dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0001; } } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_d->dwWidth, tex_d->dwHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, dest); /* Frees the temporary surface */ HeapFree(GetProcessHeap(),0,dest); } else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) { FIXME("Todo 5_5_5_1\n"); } else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) { FIXME("Todo 4_4_4_4\n"); } else { ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n"); } } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) { FIXME("Todo 8_8_8_0\n"); } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) { FIXME("Todo 8_8_8_8\n"); } else { ERR("Unhandled texture format (bad RGB count)\n"); } } else { ERR("Unhandled texture format (neither RGB nor INDEX)\n"); } LEAVE_GL(); return DD_OK; } /******************************************************************************* * IDirect3DTexture2 methods */ HRESULT WINAPI IDirect3DTexture2Impl_QueryInterface(LPDIRECT3DTEXTURE2 iface, REFIID riid, LPVOID* ppvObj) { ICOM_THIS(IDirect3DTexture2Impl,iface); FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj); return S_OK; } ULONG WINAPI IDirect3DTexture2Impl_AddRef(LPDIRECT3DTEXTURE2 iface) { ICOM_THIS(IDirect3DTexture2Impl,iface); TRACE("(%p)->()incrementing from %lu.\n", This, This->ref ); return ++(This->ref); } ULONG WINAPI IDirect3DTexture2Impl_Release(LPDIRECT3DTEXTURE2 iface) { ICOM_THIS(IDirect3DTexture2Impl,iface); D3DTPRIVATE(This); FIXME("(%p)->() decrementing from %lu.\n", This, This->ref ); if (!--(This->ref)) { /* Delete texture from OpenGL */ ENTER_GL(); glDeleteTextures(1, &(dtpriv->tex_name)); LEAVE_GL(); /* Release surface */ IDirectDrawSurface4_Release((IDirectDrawSurface4*)This->surface); HeapFree(GetProcessHeap(),0,This); return 0; } return This->ref; } /*** IDirect3DTexture methods ***/ HRESULT WINAPI IDirect3DTextureImpl_GetHandle(LPDIRECT3DTEXTURE iface, LPDIRECT3DDEVICE lpD3DDevice, LPD3DTEXTUREHANDLE lpHandle) { ICOM_THIS(IDirect3DTexture2Impl,iface); D3DTPRIVATE(This); IDirect3DDeviceImpl* ilpD3DDevice=(IDirect3DDeviceImpl*)lpD3DDevice; FIXME("(%p)->(%p,%p): stub\n", This, ilpD3DDevice, lpHandle); *lpHandle = (D3DTEXTUREHANDLE) This; /* Now, bind a new texture */ ENTER_GL(); ilpD3DDevice->set_context(ilpD3DDevice); This->D3Ddevice = (void *) ilpD3DDevice; if (dtpriv->tex_name == 0) glGenTextures(1, &(dtpriv->tex_name)); LEAVE_GL(); TRACE("OpenGL texture handle is : %d\n", dtpriv->tex_name); return D3D_OK; } HRESULT WINAPI IDirect3DTextureImpl_Initialize(LPDIRECT3DTEXTURE iface, LPDIRECT3DDEVICE lpD3DDevice, LPDIRECTDRAWSURFACE lpSurface) { ICOM_THIS(IDirect3DTexture2Impl,iface); TRACE("(%p)->(%p,%p)\n", This, lpD3DDevice, lpSurface); return DDERR_ALREADYINITIALIZED; } HRESULT WINAPI IDirect3DTextureImpl_Unload(LPDIRECT3DTEXTURE iface) { ICOM_THIS(IDirect3DTexture2Impl,iface); FIXME("(%p)->(): stub\n", This); return D3D_OK; } /*** IDirect3DTexture2 methods ***/ HRESULT WINAPI IDirect3DTexture2Impl_GetHandle(LPDIRECT3DTEXTURE2 iface, LPDIRECT3DDEVICE2 lpD3DDevice2, LPD3DTEXTUREHANDLE lpHandle) { ICOM_THIS(IDirect3DTexture2Impl,iface); D3DTPRIVATE(This); IDirect3DDevice2Impl* ilpD3DDevice2=(IDirect3DDevice2Impl*)lpD3DDevice2; TRACE("(%p)->(%p,%p)\n", This, ilpD3DDevice2, lpHandle); /* For 32 bits OSes, handles = pointers */ *lpHandle = (D3DTEXTUREHANDLE) This; /* Now, bind a new texture */ ENTER_GL(); ilpD3DDevice2->set_context(ilpD3DDevice2); This->D3Ddevice = (void *) ilpD3DDevice2; if (dtpriv->tex_name == 0) glGenTextures(1, &(dtpriv->tex_name)); LEAVE_GL(); TRACE("OpenGL texture handle is : %d\n", dtpriv->tex_name); return D3D_OK; } /* Common methods */ HRESULT WINAPI IDirect3DTexture2Impl_PaletteChanged( LPDIRECT3DTEXTURE2 iface, DWORD dwStart, DWORD dwCount ) { ICOM_THIS(IDirect3DTexture2Impl,iface); FIXME("(%p)->(%8ld,%8ld): stub\n", This, dwStart, dwCount); return D3D_OK; } /* NOTE : if you experience crashes in this function, you must have a buggy version of Mesa. See the file d3dtexture.c for a cure */ HRESULT WINAPI IDirect3DTexture2Impl_Load( LPDIRECT3DTEXTURE2 iface, LPDIRECT3DTEXTURE2 lpD3DTexture2 ) { ICOM_THIS(IDirect3DTexture2Impl,iface); D3DTPRIVATE(This); IDirect3DTexture2Impl* ilpD3DTexture2=(IDirect3DTexture2Impl*)lpD3DTexture2; DDSURFACEDESC *src_d, *dst_d; static void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL; static BOOL color_table_queried = FALSE; TRACE("(%p)->(%p)\n", This, ilpD3DTexture2); TRACE("Copied surface %p to surface %p\n", ilpD3DTexture2->surface, This->surface); /* Suppress the ALLOCONLOAD flag */ This->surface->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD; /* Copy one surface on the other */ dst_d = (DDSURFACEDESC *)&(This->surface->surface_desc); src_d = (DDSURFACEDESC *)&(ilpD3DTexture2->surface->surface_desc); /* Install the callbacks to the destination surface */ This->surface->texture = This; This->surface->SetColorKey_cb = SetColorKey_cb; if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) { /* Should also check for same pixel format, lPitch, ... */ ERR("Error in surface sizes\n"); return D3DERR_TEXTURE_LOAD_FAILED; } else { /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */ /* I should put a macro for the calculus of bpp */ int bpp = (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8 ? 1 /* 8 bit of palette index */: src_d->ddpfPixelFormat.u1.dwRGBBitCount / 8 /* RGB bits for each colors */ ); GLuint current_texture; /* Copy the main memry texture into the surface that corresponds to the OpenGL texture object. */ memcpy(dst_d->lpSurface, src_d->lpSurface, src_d->dwWidth * src_d->dwHeight * bpp); ENTER_GL(); /* Now, load the texture */ /* d3dd->set_context(d3dd); We need to set the context somehow.... */ glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); /* If the GetHandle was not done, get the texture name here */ if (dtpriv->tex_name == 0) glGenTextures(1, &(dtpriv->tex_name)); glBindTexture(GL_TEXTURE_2D, dtpriv->tex_name); if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { /* **************** Paletted Texture **************** */ IDirectDrawPaletteImpl* pal = This->surface->palette; BYTE table[256][4]; int i; #if 0 if (color_table_queried == FALSE) { ptr_ColorTableEXT = ((Mesa_DeviceCapabilities *) ((x11_dd_private *) This->surface->s.ddraw->d->private)->device_capabilities)->ptr_ColorTableEXT; } #endif if (pal == NULL) { ERR("Palettized texture Loading with a NULL palette !\n"); LEAVE_GL(); return D3DERR_TEXTURE_LOAD_FAILED; } /* Get the surface's palette */ for (i = 0; i < 256; i++) { table[i][0] = pal->palents[i].peRed; table[i][1] = pal->palents[i].peGreen; table[i][2] = pal->palents[i].peBlue; if ((This->surface->surface_desc.dwFlags & DDSD_CKSRCBLT) && (i >= This->surface->surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue) && (i <= This->surface->surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue)) table[i][3] = 0x00; else table[i][3] = 0xFF; } /* Texture snooping */ SNOOP_PALETTED(); if (ptr_ColorTableEXT != NULL) { /* use Paletted Texture Extension */ ptr_ColorTableEXT(GL_TEXTURE_2D, /* target */ GL_RGBA, /* internal format */ 256, /* table size */ GL_RGBA, /* table format */ GL_UNSIGNED_BYTE, /* table type */ table); /* the color table */ glTexImage2D(GL_TEXTURE_2D, /* target */ 0, /* level */ GL_COLOR_INDEX8_EXT, /* internal format */ src_d->dwWidth, src_d->dwHeight, /* width, height */ 0, /* border */ GL_COLOR_INDEX, /* texture format */ GL_UNSIGNED_BYTE, /* texture type */ src_d->lpSurface); /* the texture */ } else { DWORD *surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD)); DWORD i; BYTE *src = (BYTE *) src_d->lpSurface, *dst = (BYTE *) surface; for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { BYTE color = *src++; *dst++ = table[color][0]; *dst++ = table[color][1]; *dst++ = table[color][2]; *dst++ = table[color][3]; } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_d->dwWidth, src_d->dwHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface); HeapFree(GetProcessHeap(), 0, surface); } } else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) { /* ************ RGB Textures ************ */ if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) { /* ********************** GL_UNSIGNED_BYTE_3_3_2 ********************** */ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, src_d->dwWidth, src_d->dwHeight, 0, GL_RGB, GL_UNSIGNED_BYTE_3_3_2, src_d->lpSurface); } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) { if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) { /* Texture snooping */ SNOOP_5650(); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, src_d->dwWidth, src_d->dwHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, src_d->lpSurface); } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) { /* Texture snooping */ SNOOP_5551(); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_d->dwWidth, src_d->dwHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, src_d->lpSurface); } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_d->dwWidth, src_d->dwHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, src_d->lpSurface); } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00008000) { /* Converting the 1555 format in 5551 packed */ WORD *surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD)); DWORD i; WORD *src = (WORD *) src_d->lpSurface, *dst = surface; for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { *dst++ = (((*src & 0x8000) >> 15) | ((*src & 0x7FFF) << 1)); src++; } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_d->dwWidth, src_d->dwHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, surface); HeapFree(GetProcessHeap(), 0, surface); } else { ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n"); } } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, src_d->dwWidth, src_d->dwHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, src_d->lpSurface); } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_d->dwWidth, src_d->dwHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, src_d->lpSurface); } else { ERR("Unhandled texture format (bad RGB count)\n"); } } else { ERR("Unhandled texture format (neither RGB nor INDEX)\n"); } glBindTexture(GL_TEXTURE_2D, current_texture); LEAVE_GL(); } return D3D_OK; } /******************************************************************************* * IDirect3DTexture2 VTable */ ICOM_VTABLE(IDirect3DTexture2) mesa_texture2_vtable = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE /*** IUnknown methods ***/ IDirect3DTexture2Impl_QueryInterface, IDirect3DTexture2Impl_AddRef, IDirect3DTexture2Impl_Release, /*** IDirect3DTexture methods ***/ IDirect3DTexture2Impl_GetHandle, IDirect3DTexture2Impl_PaletteChanged, IDirect3DTexture2Impl_Load }; /******************************************************************************* * IDirect3DTexture VTable */ #if !defined(__STRICT_ANSI__) && defined(__GNUC__) # define XCAST(fun) (typeof(mesa_texture_vtable.fun)) #else # define XCAST(fun) (void*) #endif ICOM_VTABLE(IDirect3DTexture) mesa_texture_vtable = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE /*** IUnknown methods ***/ XCAST(QueryInterface)IDirect3DTexture2Impl_QueryInterface, XCAST(AddRef)IDirect3DTexture2Impl_AddRef, XCAST(Release)IDirect3DTexture2Impl_Release, /*** IDirect3DTexture methods ***/ IDirect3DTextureImpl_Initialize, IDirect3DTextureImpl_GetHandle, XCAST(PaletteChanged)IDirect3DTexture2Impl_PaletteChanged, XCAST(Load)IDirect3DTexture2Impl_Load, IDirect3DTextureImpl_Unload }; #if !defined(__STRICT_ANSI__) && defined(__GNUC__) #undef XCAST #endif