/* * Message queues related functions * * Copyright 1993, 1994 Alexandre Julliard */ #include #include #include #include "windef.h" #include "wingdi.h" #include "winerror.h" #include "wine/winbase16.h" #include "wine/winuser16.h" #include "queue.h" #include "win.h" #include "user.h" #include "hook.h" #include "thread.h" #include "debugtools.h" #include "wine/server.h" #include "spy.h" DEFAULT_DEBUG_CHANNEL(msg); static HQUEUE16 hExitingQueue = 0; static PERQUEUEDATA *pQDataWin16 = NULL; /* Global perQData for Win16 tasks */ HQUEUE16 hActiveQueue = 0; /*********************************************************************** * PERQDATA_Addref * * Increment reference count for the PERQUEUEDATA instance * Returns reference count for debugging purposes */ static void PERQDATA_Addref( PERQUEUEDATA *pQData ) { assert(pQData != 0 ); TRACE_(msg)("(): current refcount %lu ...\n", pQData->ulRefCount); InterlockedIncrement( &pQData->ulRefCount ); } /*********************************************************************** * PERQDATA_Release * * Release a reference to a PERQUEUEDATA instance. * Destroy the instance if no more references exist * Returns reference count for debugging purposes */ static void PERQDATA_Release( PERQUEUEDATA *pQData ) { assert(pQData != 0 ); TRACE_(msg)("(): current refcount %lu ...\n", (LONG)pQData->ulRefCount ); if (!InterlockedDecrement( &pQData->ulRefCount )) { DeleteCriticalSection( &pQData->cSection ); TRACE_(msg)("(): deleting PERQUEUEDATA instance ...\n" ); /* Deleting our global 16 bit perQData? */ if ( pQData == pQDataWin16 ) pQDataWin16 = 0; /* Free the PERQUEUEDATA instance */ HeapFree( GetProcessHeap(), 0, pQData ); } } /*********************************************************************** * PERQDATA_CreateInstance * * Creates an instance of a reference counted PERQUEUEDATA element * for the message queue. perQData is stored globally for 16 bit tasks. * * Note: We don't implement perQdata exactly the same way Windows does. * Each perQData element is reference counted since it may be potentially * shared by multiple message Queues (via AttachThreadInput). * We only store the current values for Active, Capture and focus windows * currently. */ static PERQUEUEDATA * PERQDATA_CreateInstance(void) { PERQUEUEDATA *pQData; BOOL16 bIsWin16 = 0; TRACE_(msg)("()\n"); /* Share a single instance of perQData for all 16 bit tasks */ if ( ( bIsWin16 = !(NtCurrentTeb()->tibflags & TEBF_WIN32) ) ) { /* If previously allocated, just bump up ref count */ if ( pQDataWin16 ) { PERQDATA_Addref( pQDataWin16 ); return pQDataWin16; } } /* Allocate PERQUEUEDATA from the system heap */ if (!( pQData = (PERQUEUEDATA *) HeapAlloc( GetProcessHeap(), 0, sizeof(PERQUEUEDATA) ) )) return 0; /* Initialize */ pQData->hWndCapture = pQData->hWndFocus = pQData->hWndActive = 0; pQData->ulRefCount = 1; pQData->nCaptureHT = HTCLIENT; /* Note: We have an independent critical section for the per queue data * since this may be shared by different threads. see AttachThreadInput() */ InitializeCriticalSection( &pQData->cSection ); /* FIXME: not all per queue data critical sections should be global */ MakeCriticalSectionGlobal( &pQData->cSection ); /* Save perQData globally for 16 bit tasks */ if ( bIsWin16 ) pQDataWin16 = pQData; return pQData; } /*********************************************************************** * PERQDATA_GetFocusWnd * * Get the focus hwnd member in a threadsafe manner */ HWND PERQDATA_GetFocusWnd( PERQUEUEDATA *pQData ) { HWND hWndFocus; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); hWndFocus = pQData->hWndFocus; LeaveCriticalSection( &pQData->cSection ); return hWndFocus; } /*********************************************************************** * PERQDATA_SetFocusWnd * * Set the focus hwnd member in a threadsafe manner */ HWND PERQDATA_SetFocusWnd( PERQUEUEDATA *pQData, HWND hWndFocus ) { HWND hWndFocusPrv; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); hWndFocusPrv = pQData->hWndFocus; pQData->hWndFocus = hWndFocus; LeaveCriticalSection( &pQData->cSection ); return hWndFocusPrv; } /*********************************************************************** * PERQDATA_GetActiveWnd * * Get the active hwnd member in a threadsafe manner */ HWND PERQDATA_GetActiveWnd( PERQUEUEDATA *pQData ) { HWND hWndActive; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); hWndActive = pQData->hWndActive; LeaveCriticalSection( &pQData->cSection ); return hWndActive; } /*********************************************************************** * PERQDATA_SetActiveWnd * * Set the active focus hwnd member in a threadsafe manner */ HWND PERQDATA_SetActiveWnd( PERQUEUEDATA *pQData, HWND hWndActive ) { HWND hWndActivePrv; assert(pQData != 0 ); EnterCriticalSection( &pQData->cSection ); hWndActivePrv = pQData->hWndActive; pQData->hWndActive = hWndActive; LeaveCriticalSection( &pQData->cSection ); return hWndActivePrv; } /*********************************************************************** * PERQDATA_GetCaptureWnd * * Get the capture hwnd member in a threadsafe manner */ HWND PERQDATA_GetCaptureWnd( INT *hittest ) { MESSAGEQUEUE *queue; PERQUEUEDATA *pQData; HWND hWndCapture; if (!(queue = QUEUE_Current())) return 0; pQData = queue->pQData; EnterCriticalSection( &pQData->cSection ); hWndCapture = pQData->hWndCapture; *hittest = pQData->nCaptureHT; LeaveCriticalSection( &pQData->cSection ); return hWndCapture; } /*********************************************************************** * PERQDATA_SetCaptureWnd * * Set the capture hwnd member in a threadsafe manner */ HWND PERQDATA_SetCaptureWnd( HWND hWndCapture, INT hittest ) { MESSAGEQUEUE *queue; PERQUEUEDATA *pQData; HWND hWndCapturePrv; if (!(queue = QUEUE_Current())) return 0; pQData = queue->pQData; EnterCriticalSection( &pQData->cSection ); hWndCapturePrv = pQData->hWndCapture; pQData->hWndCapture = hWndCapture; pQData->nCaptureHT = hittest; LeaveCriticalSection( &pQData->cSection ); return hWndCapturePrv; } /*********************************************************************** * QUEUE_Lock * * Function for getting a 32 bit pointer on queue structure. For thread * safeness programmers should use this function instead of GlobalLock to * retrieve a pointer on the structure. QUEUE_Unlock should also be called * when access to the queue structure is not required anymore. */ MESSAGEQUEUE *QUEUE_Lock( HQUEUE16 hQueue ) { MESSAGEQUEUE *queue; HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */ queue = GlobalLock16( hQueue ); if ( !queue || (queue->magic != QUEUE_MAGIC) ) { HeapUnlock( GetProcessHeap() ); return NULL; } queue->lockCount++; HeapUnlock( GetProcessHeap() ); return queue; } /*********************************************************************** * QUEUE_Current * * Get the current thread queue, creating it if required. * QUEUE_Unlock is not needed since the queue can only be deleted by * the current thread anyway. */ MESSAGEQUEUE *QUEUE_Current(void) { MESSAGEQUEUE *queue; HQUEUE16 hQueue; if (!(hQueue = GetThreadQueue16(0))) { if (!(hQueue = InitThreadInput16( 0, 0 ))) return NULL; } if ((queue = GlobalLock16( hQueue ))) { if (queue->magic != QUEUE_MAGIC) queue = NULL; } return queue; } /*********************************************************************** * QUEUE_Unlock * * Use with QUEUE_Lock to get a thread safe access to message queue * structure */ void QUEUE_Unlock( MESSAGEQUEUE *queue ) { if (queue) { HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */ if ( --queue->lockCount == 0 ) { if (queue->server_queue) CloseHandle( queue->server_queue ); GlobalFree16( queue->self ); } HeapUnlock( GetProcessHeap() ); } } /*********************************************************************** * QUEUE_IsExitingQueue */ BOOL QUEUE_IsExitingQueue( HQUEUE16 hQueue ) { return (hExitingQueue && (hQueue == hExitingQueue)); } /*********************************************************************** * QUEUE_SetExitingQueue */ void QUEUE_SetExitingQueue( HQUEUE16 hQueue ) { hExitingQueue = hQueue; } /*********************************************************************** * QUEUE_CreateMsgQueue * * Creates a message queue. Doesn't link it into queue list! */ static HQUEUE16 QUEUE_CreateMsgQueue( BOOL16 bCreatePerQData ) { HQUEUE16 hQueue; HANDLE handle; MESSAGEQUEUE * msgQueue; TRACE_(msg)("(): Creating message queue...\n"); if (!(hQueue = GlobalAlloc16( GMEM_FIXED | GMEM_ZEROINIT, sizeof(MESSAGEQUEUE) ))) return 0; msgQueue = (MESSAGEQUEUE *) GlobalLock16( hQueue ); if ( !msgQueue ) return 0; if (bCreatePerQData) { SERVER_START_REQ( get_msg_queue ) { SERVER_CALL_ERR(); handle = req->handle; } SERVER_END_REQ; if (!handle) { ERR_(msg)("Cannot get thread queue"); GlobalFree16( hQueue ); return 0; } msgQueue->server_queue = handle; } msgQueue->self = hQueue; msgQueue->lockCount = 1; msgQueue->magic = QUEUE_MAGIC; /* Create and initialize our per queue data */ msgQueue->pQData = bCreatePerQData ? PERQDATA_CreateInstance() : NULL; return hQueue; } /*********************************************************************** * QUEUE_DeleteMsgQueue * * Unlinks and deletes a message queue. * * Note: We need to mask asynchronous events to make sure PostMessage works * even in the signal handler. */ void QUEUE_DeleteMsgQueue(void) { HQUEUE16 hQueue = GetThreadQueue16(0); MESSAGEQUEUE * msgQueue; if (!hQueue) return; /* thread doesn't have a queue */ TRACE("(): Deleting message queue %04x\n", hQueue); if (!(msgQueue = QUEUE_Lock(hQueue))) { ERR("invalid thread queue\n"); return; } msgQueue->magic = 0; if( hActiveQueue == hQueue ) hActiveQueue = 0; if (hExitingQueue == hQueue) hExitingQueue = 0; HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */ /* Release per queue data if present */ if ( msgQueue->pQData ) { PERQDATA_Release( msgQueue->pQData ); msgQueue->pQData = 0; } msgQueue->self = 0; HeapUnlock( GetProcessHeap() ); SetThreadQueue16( 0, 0 ); /* free up resource used by MESSAGEQUEUE structure */ msgQueue->lockCount--; QUEUE_Unlock( msgQueue ); } /*********************************************************************** * QUEUE_CleanupWindow * * Cleanup the queue to account for a window being deleted. */ void QUEUE_CleanupWindow( HWND hwnd ) { SERVER_START_REQ( cleanup_window_queue ) { req->win = hwnd; SERVER_CALL(); } SERVER_END_REQ; } /*********************************************************************** * GetWindowTask (USER.224) */ HTASK16 WINAPI GetWindowTask16( HWND16 hwnd ) { HTASK16 retvalue; MESSAGEQUEUE *queue; WND *wndPtr = WIN_FindWndPtr( hwnd ); if (!wndPtr) return 0; queue = QUEUE_Lock( wndPtr->hmemTaskQ ); WIN_ReleaseWndPtr(wndPtr); if (!queue) return 0; retvalue = queue->teb->htask16; QUEUE_Unlock( queue ); return retvalue; } /*********************************************************************** * GetWindowThreadProcessId (USER32.@) */ DWORD WINAPI GetWindowThreadProcessId( HWND hwnd, LPDWORD process ) { DWORD retvalue; MESSAGEQUEUE *queue; WND *wndPtr = WIN_FindWndPtr( hwnd ); if (!wndPtr) return 0; queue = QUEUE_Lock( wndPtr->hmemTaskQ ); WIN_ReleaseWndPtr(wndPtr); if (!queue) return 0; if ( process ) *process = (DWORD)queue->teb->pid; retvalue = (DWORD)queue->teb->tid; QUEUE_Unlock( queue ); return retvalue; } /*********************************************************************** * InitThreadInput (USER.409) */ HQUEUE16 WINAPI InitThreadInput16( WORD unknown, WORD flags ) { MESSAGEQUEUE *queuePtr; HQUEUE16 hQueue = NtCurrentTeb()->queue; if ( !hQueue ) { /* Create thread message queue */ if( !(hQueue = QUEUE_CreateMsgQueue( TRUE ))) { ERR_(msg)("failed!\n"); return FALSE; } /* Link new queue into list */ queuePtr = QUEUE_Lock( hQueue ); queuePtr->teb = NtCurrentTeb(); HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */ SetThreadQueue16( 0, hQueue ); NtCurrentTeb()->queue = hQueue; HeapUnlock( GetProcessHeap() ); QUEUE_Unlock( queuePtr ); } return hQueue; } /*********************************************************************** * GetQueueStatus (USER32.@) */ DWORD WINAPI GetQueueStatus( UINT flags ) { DWORD ret = 0; SERVER_START_REQ( get_queue_status ) { req->clear = 1; SERVER_CALL(); ret = MAKELONG( req->changed_bits & flags, req->wake_bits & flags ); } SERVER_END_REQ; return ret; } /*********************************************************************** * GetInputState (USER32.@) */ BOOL WINAPI GetInputState(void) { DWORD ret = 0; SERVER_START_REQ( get_queue_status ) { req->clear = 0; SERVER_CALL(); ret = req->wake_bits & (QS_KEY | QS_MOUSEBUTTON); } SERVER_END_REQ; return ret; } /*********************************************************************** * GetMessagePos (USER.119) * GetMessagePos (USER32.@) * * The GetMessagePos() function returns a long value representing a * cursor position, in screen coordinates, when the last message * retrieved by the GetMessage() function occurs. The x-coordinate is * in the low-order word of the return value, the y-coordinate is in * the high-order word. The application can use the MAKEPOINT() * macro to obtain a POINT structure from the return value. * * For the current cursor position, use GetCursorPos(). * * RETURNS * * Cursor position of last message on success, zero on failure. * * CONFORMANCE * * ECMA-234, Win32 * */ DWORD WINAPI GetMessagePos(void) { MESSAGEQUEUE *queue; if (!(queue = QUEUE_Current())) return 0; return queue->GetMessagePosVal; } /*********************************************************************** * GetMessageTime (USER.120) * GetMessageTime (USER32.@) * * GetMessageTime() returns the message time for the last message * retrieved by the function. The time is measured in milliseconds with * the same offset as GetTickCount(). * * Since the tick count wraps, this is only useful for moderately short * relative time comparisons. * * RETURNS * * Time of last message on success, zero on failure. * * CONFORMANCE * * ECMA-234, Win32 * */ LONG WINAPI GetMessageTime(void) { MESSAGEQUEUE *queue; if (!(queue = QUEUE_Current())) return 0; return queue->GetMessageTimeVal; } /*********************************************************************** * GetMessageExtraInfo (USER.288) * GetMessageExtraInfo (USER32.@) */ LONG WINAPI GetMessageExtraInfo(void) { MESSAGEQUEUE *queue; if (!(queue = QUEUE_Current())) return 0; return queue->GetMessageExtraInfoVal; } /********************************************************************** * AttachThreadInput (USER32.@) Attaches input of 1 thread to other * * Attaches the input processing mechanism of one thread to that of * another thread. * * RETURNS * Success: TRUE * Failure: FALSE * * TODO: * 1. Reset the Key State (currenly per thread key state is not maintained) */ BOOL WINAPI AttachThreadInput( DWORD idAttach, /* [in] Thread to attach */ DWORD idAttachTo, /* [in] Thread to attach to */ BOOL fAttach) /* [in] Attach or detach */ { MESSAGEQUEUE *pSrcMsgQ = 0, *pTgtMsgQ = 0; BOOL16 bRet = 0; SetLastError(ERROR_CALL_NOT_IMPLEMENTED); /* A thread cannot attach to itself */ if ( idAttach == idAttachTo ) goto CLEANUP; /* According to the docs this method should fail if a * "Journal record" hook is installed. (attaches all input queues together) */ if ( HOOK_IsHooked( WH_JOURNALRECORD ) ) goto CLEANUP; /* Retrieve message queues corresponding to the thread id's */ pTgtMsgQ = QUEUE_Lock( GetThreadQueue16( idAttach ) ); pSrcMsgQ = QUEUE_Lock( GetThreadQueue16( idAttachTo ) ); /* Ensure we have message queues and that Src and Tgt threads * are not system threads. */ if ( !pSrcMsgQ || !pTgtMsgQ || !pSrcMsgQ->pQData || !pTgtMsgQ->pQData ) goto CLEANUP; if (fAttach) /* Attach threads */ { /* Only attach if currently detached */ if ( pTgtMsgQ->pQData != pSrcMsgQ->pQData ) { /* First release the target threads perQData */ PERQDATA_Release( pTgtMsgQ->pQData ); /* Share a reference to the source threads perQDATA */ PERQDATA_Addref( pSrcMsgQ->pQData ); pTgtMsgQ->pQData = pSrcMsgQ->pQData; } } else /* Detach threads */ { /* Only detach if currently attached */ if ( pTgtMsgQ->pQData == pSrcMsgQ->pQData ) { /* First release the target threads perQData */ PERQDATA_Release( pTgtMsgQ->pQData ); /* Give the target thread its own private perQDATA once more */ pTgtMsgQ->pQData = PERQDATA_CreateInstance(); } } /* TODO: Reset the Key State */ bRet = 1; /* Success */ CLEANUP: /* Unlock the queues before returning */ if ( pSrcMsgQ ) QUEUE_Unlock( pSrcMsgQ ); if ( pTgtMsgQ ) QUEUE_Unlock( pTgtMsgQ ); return bRet; }