/* * IDirect3D8 implementation * * Copyright 2002 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #define NONAMELESSUNION #define NONAMELESSSTRUCT #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* x11drv GDI escapes */ #define X11DRV_ESCAPE 6789 enum x11drv_escape_codes { X11DRV_GET_DISPLAY, /* get X11 display for a DC */ X11DRV_GET_DRAWABLE, /* get current drawable for a DC */ X11DRV_GET_FONT, /* get current X font for a DC */ }; #define NUM_MODES 10 static const int modes[NUM_MODES][3] = { {640, 480, 85}, {800, 600, 85}, {1024, 768, 85}, {1152, 864, 85}, {1280, 768, 85}, {1280, 960, 85}, {1280, 1024, 85}, {1600, 900, 85}, {1600, 1024, 85}, {1600, 1200, 85} }; /* retrieve the X display to use on a given DC */ inline static Display *get_display( HDC hdc ) { Display *display; enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY; if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, sizeof(display), (LPSTR)&display )) display = NULL; return display; } /* IDirect3D IUnknown parts follow: */ HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj) { ICOM_THIS(IDirect3D8Impl,iface); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3D8)) { IDirect3D8Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) { ICOM_THIS(IDirect3D8Impl,iface); TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) { ICOM_THIS(IDirect3D8Impl,iface); ULONG ref = --This->ref; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) HeapFree(GetProcessHeap(), 0, This); return ref; } /* IDirect3D Interface follow: */ HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) { ICOM_THIS(IDirect3D8Impl,iface); FIXME("(%p)->(%p): stub\n", This, pInitializeFunction); return D3D_OK; } UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) { ICOM_THIS(IDirect3D8Impl,iface); /* FIXME: Set to one for now to imply the display */ TRACE("(%p): Mostly stub, only returns primary display\n", This); return 1; } HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) { ICOM_THIS(IDirect3D8Impl,iface); TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier); if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { return D3DERR_INVALIDCALL; } if (Adapter == 0) { /* Display */ strcpy(pIdentifier->Driver, "Display"); strcpy(pIdentifier->Description, "Direct3D Display"); pIdentifier->DriverVersion.s.HighPart = 1; pIdentifier->DriverVersion.s.LowPart = 0; pIdentifier->VendorId = 0; pIdentifier->DeviceId = 0; pIdentifier->SubSysId = 0; pIdentifier->Revision = 0; /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */ if (Flags & D3DENUM_NO_WHQL_LEVEL ) { pIdentifier->WHQLLevel = 0; } else { pIdentifier->WHQLLevel = 1; } } else { FIXME("Adapter not primary display\n"); } return D3D_OK; } UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface, UINT Adapter) { ICOM_THIS(IDirect3D8Impl,iface); TRACE("(%p}->(Adapter: %d)\n", This, Adapter); if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { return D3DERR_INVALIDCALL; } if (Adapter == 0) { /* Display */ int maxWidth = GetSystemMetrics(SM_CXSCREEN); int maxHeight = GetSystemMetrics(SM_CYSCREEN); int i; for (i=0; i maxWidth || modes[i][1] > maxHeight) { return i+1; } } return NUM_MODES+1; } else { FIXME("Adapter not primary display\n"); } return 0; } HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) { ICOM_THIS(IDirect3D8Impl,iface); TRACE("(%p}->(Adapter: %d, mode: %d, pMode=%p)\n", This, Adapter, Mode, pMode); if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { return D3DERR_INVALIDCALL; } if (Adapter == 0) { /* Display */ HDC hdc; int bpp = 0; if (Mode == 0) { pMode->Width = GetSystemMetrics(SM_CXSCREEN); pMode->Height = GetSystemMetrics(SM_CYSCREEN); pMode->RefreshRate = 85; /*FIXME: How to identify? */ } else if (Mode < (NUM_MODES+1)) { pMode->Width = modes[Mode-1][0]; pMode->Height = modes[Mode-1][1]; pMode->RefreshRate = modes[Mode-1][2]; } else { TRACE("Requested mode out of range %d\n", Mode); return D3DERR_INVALIDCALL; } hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); bpp = GetDeviceCaps(hdc, BITSPIXEL); DeleteDC(hdc); switch (bpp) { case 8: pMode->Format = D3DFMT_R3G3B2; break; case 16: pMode->Format = D3DFMT_R5G6B5; break; case 24: pMode->Format = D3DFMT_R5G6B5; break; /* Make 24bit appear as 16 bit */ case 32: pMode->Format = D3DFMT_A8R8G8B8; break; default: pMode->Format = D3DFMT_UNKNOWN; } TRACE("W %d H %d rr %d fmt %x\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format); } else { FIXME("Adapter not primary display\n"); } return D3D_OK; } HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) { ICOM_THIS(IDirect3D8Impl,iface); TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode); if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) { return D3DERR_INVALIDCALL; } if (Adapter == 0) { /* Display */ HDC hdc; int bpp = 0; pMode->Width = GetSystemMetrics(SM_CXSCREEN); pMode->Height = GetSystemMetrics(SM_CYSCREEN); pMode->RefreshRate = 85; /*FIXME: How to identify? */ hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); bpp = GetDeviceCaps(hdc, BITSPIXEL); DeleteDC(hdc); switch (bpp) { case 8: pMode->Format = D3DFMT_R3G3B2; break; case 16: pMode->Format = D3DFMT_R5G6B5; break; case 24: pMode->Format = D3DFMT_R5G6B5; break; /* Make 24bit appear as 16 bit */ case 32: pMode->Format = D3DFMT_A8R8G8B8; break; default: pMode->Format = D3DFMT_UNKNOWN; } } else { FIXME("Adapter not primary display\n"); } TRACE("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format); return D3D_OK; } HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) { ICOM_THIS(IDirect3D8Impl,iface); FIXME("(%p)->(Adptr:%d, CheckType:%x, DispFmt:%x, BackBuf:%x, Win? %d): stub\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed); return D3D_OK; } HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { ICOM_THIS(IDirect3D8Impl,iface); FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %d, Use: %ld, ResTyp: %x, CheckFmt: %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); return D3D_OK; } HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) { ICOM_THIS(IDirect3D8Impl,iface); FIXME("(%p)->(Adptr:%d, DevType: %x, SurfFmt: %x, Win? %d, MultiSamp: %x)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType); return D3D_OK; } HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { ICOM_THIS(IDirect3D8Impl,iface); FIXME("(%p)->(Adptr:%d, DevType: %x, AdptFmt: %x, RendrTgtFmt: %x, DepthStencilFmt: %x)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); return D3D_OK; } HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) { ICOM_THIS(IDirect3D8Impl,iface); TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps); /* NOTE: Most of the values here are complete garbage for now */ pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */ pCaps->AdapterOrdinal = Adapter; pCaps->Caps = 0; pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED; pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT; pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE; pCaps->CursorCaps = 0; pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_PUREDEVICE; pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_COLORWRITEENABLE | D3DPMISCCAPS_CLIPTLVERTS | D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | D3DPMISCCAPS_MASKZ; /*NOT: D3DPMISCCAPS_TSSARGTEMP*/ pCaps->RasterCaps = D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_PAT; pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL; pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_COLORGOURAUDRGB ; pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP; pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MIPFPOINT ; pCaps->CubeTextureFilterCaps = 0; pCaps->VolumeTextureFilterCaps = 0; pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_WRAP; #if defined(GL_VERSION_1_3) pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR; #endif pCaps->VolumeTextureAddressCaps = 0; pCaps->LineCaps = D3DLINECAPS_TEXTURE | D3DLINECAPS_ZTEST; pCaps->MaxTextureWidth = 16384; pCaps->MaxTextureHeight = 16384; pCaps->MaxVolumeExtent = 0; pCaps->MaxTextureRepeat = 32768; pCaps->MaxTextureAspectRatio = 32768; pCaps->MaxAnisotropy = 0; pCaps->MaxVertexW = 1.0; pCaps->GuardBandLeft = 0; pCaps->GuardBandTop = 0; pCaps->GuardBandRight = 0; pCaps->GuardBandBottom = 0; pCaps->ExtentsAdjust = 0; pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_INVERT | D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_REPLACE | D3DSTENCILCAPS_ZERO /* | D3DSTENCILCAPS_DECR | D3DSTENCILCAPS_INCR */; pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000; pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X | D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_DISABLE; #if defined(GL_VERSION_1_3) pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3; #endif /* FIXME: Add D3DTEXOPCAPS_ADDSMOOTH D3DTEXOPCAPS_BLENDCURRENTALPHA D3DTEXOPCAPS_BLENDDIFFUSEALPHA D3DTEXOPCAPS_BLENDFACTORALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHA D3DTEXOPCAPS_BLENDTEXTUREALPHAPM D3DTEXOPCAPS_BUMPENVMAP D3DTEXOPCAPS_BUMPENVMAPLUMINANCE D3DTEXOPCAPS_LERP D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA D3DTEXOPCAPS_MULTIPLYADD D3DTEXOPCAPS_PREMODULATE D3DTEXOPCAPS_SELECTARG2 D3DTEXOPCAPS_SUBTRACT */ { GLint gl_max; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max); pCaps->MaxTextureBlendStages = min(8, gl_max); pCaps->MaxSimultaneousTextures = min(8, gl_max); glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max); TRACE("GLCaps: GL_MAX_CLIP_PLANES=%d\n", gl_max); glGetIntegerv(GL_MAX_LIGHTS, &gl_max); pCaps->MaxActiveLights = min(MAX_ACTIVE_LIGHTS, gl_max); TRACE("GLCaps: GL_MAX_LIGHTS=%d\n", gl_max); } pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_TEXGEN; pCaps->MaxVertexBlendMatrices = 1; pCaps->MaxVertexBlendMatrixIndex = 1; pCaps->MaxPointSize = 128.0; pCaps->MaxPrimitiveCount = 0xFFFFFFFF; pCaps->MaxVertexIndex = 0xFFFFFFFF; pCaps->MaxStreams = 2; /* HACK: Some games want at least 2 */ pCaps->MaxStreamStride = 1024; pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS; pCaps->PixelShaderVersion = D3DPS_VERSION(1,1); pCaps->MaxPixelShaderValue = 1.0; return D3D_OK; } HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor (LPDIRECT3D8 iface, UINT Adapter) { ICOM_THIS(IDirect3D8Impl,iface); FIXME("(%p)->(Adptr:%d)\n", This, Adapter); return D3D_OK; } HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice8** ppReturnedDeviceInterface) { IDirect3DDevice8Impl *object; HWND whichHWND; int num; XVisualInfo template; const char *GL_Extensions = NULL; const char *GLX_Extensions = NULL; GLint gl_max; ICOM_THIS(IDirect3D8Impl,iface); TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType, hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl)); if (NULL == object) { return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DDevice8_Vtbl; object->ref = 1; object->direct3d8 = This; /** The device AddRef the direct3d8 Interface else crash in propers clients codes */ IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8); /** use StateBlock Factory here, for creating the startup stateBlock */ object->StateBlock = NULL; IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL); object->UpdateStateBlock = object->StateBlock; /* Save the creation parameters */ object->CreateParms.AdapterOrdinal = Adapter; object->CreateParms.DeviceType = DeviceType; object->CreateParms.hFocusWindow = hFocusWindow; object->CreateParms.BehaviorFlags = BehaviourFlags; *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8)object; /* Initialize settings */ memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS)); object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */ pPresentationParameters->BackBufferCount = 1; object->adapterNo = Adapter; object->devType = DeviceType; /* Initialize openGl */ { HDC hDc; int dblBuf[]={GLX_STENCIL_SIZE,8,GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None}; /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */ /*int dblBuf[]={GLX_RGBA,GLX_RED_SIZE,4,GLX_GREEN_SIZE,4,GLX_BLUE_SIZE,4,GLX_DOUBLEBUFFER,None}; */ /* Which hwnd are we using? */ /* if (pPresentationParameters->Windowed) { */ whichHWND = pPresentationParameters->hDeviceWindow; if (!whichHWND) { whichHWND = hFocusWindow; } object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" ); /* * } else { * whichHWND = (HWND) GetDesktopWindow(); * object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" ); * root_window * } */ hDc = GetDC(whichHWND); object->display = get_display(hDc); ENTER_GL(); object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf); if (NULL == object->visInfo) { FIXME("cannot choose needed glxVisual with Stencil Buffer\n"); /** * second try using wine initialized visual ... * must be fixed reworking wine-glx init */ template.visualid = (VisualID)GetPropA( GetDesktopWindow(), "__wine_x11_visual_id" ); object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num); if (NULL == object->visInfo) { ERR("cannot really get XVisual\n"); LEAVE_GL(); return D3DERR_NOTAVAILABLE; } } object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE); if (NULL == object->glCtx) { ERR("cannot create glxContext\n"); LEAVE_GL(); return D3DERR_NOTAVAILABLE; } LEAVE_GL(); ReleaseDC(whichHWND, hDc); } if (object->glCtx == NULL) { ERR("Error in context creation !\n"); return D3DERR_INVALIDCALL; } else { TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n", whichHWND, object->glCtx, object->win, object->visInfo); } /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */ /* dimensions */ if (!pPresentationParameters->Windowed) { FIXME("Requested full screen support not implemented, expect windowed operation\n"); SetWindowPos(whichHWND, HWND_TOP, 0, 0, pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW); } TRACE("Creating back buffer\n"); /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero, then the corresponding dimension of the client area of the hDeviceWindow (or the focus window, if hDeviceWindow is NULL) is taken. */ if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) || (pPresentationParameters->BackBufferHeight == 0))) { RECT Rect; GetClientRect(whichHWND, &Rect); if (pPresentationParameters->BackBufferWidth == 0) { pPresentationParameters->BackBufferWidth = Rect.right; TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth); } if (pPresentationParameters->BackBufferHeight == 0) { pPresentationParameters->BackBufferHeight = Rect.bottom; TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight); } } IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8) object, pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight, pPresentationParameters->BackBufferFormat, (LPDIRECT3DSURFACE8*) &object->backBuffer); if (pPresentationParameters->EnableAutoDepthStencil) IDirect3DDevice8Impl_CreateImageSurface((LPDIRECT3DDEVICE8) object, pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight, pPresentationParameters->AutoDepthStencilFormat, (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer); /* Now override the surface's Flip method (if in double buffering) ?COPIED from DDRAW!? ((x11_ds_private *) surface->private)->opengl_flip = TRUE; { int i; struct _surface_chain *chain = surface->s.chain; for (i=0;inrofsurfaces;i++) if (chain->surfaces[i]->s.surface_desc.ddsCaps.dwCaps & DDSCAPS_FLIP) ((x11_ds_private *) chain->surfaces[i]->private)->opengl_flip = TRUE; } */ ENTER_GL(); /*TRACE("hereeee. %x %x %x\n", object->display, object->win, object->glCtx);*/ if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) { ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win); } checkGLcall("glXMakeCurrent"); /* Clear the screen */ glClearColor(1.0, 0.0, 0.0, 0.0); checkGLcall("glClearColor"); glColor3f(1.0, 1.0, 1.0); checkGLcall("glColor3f"); glEnable(GL_LIGHTING); checkGLcall("glEnable"); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);"); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); checkGLcall("glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);"); /* Initialize openGL extension related variables */ object->isMultiTexture = FALSE; object->isDot3 = FALSE; object->TextureUnits = 1; /* Retrieve opengl defaults */ glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); object->clipPlanes = min(MAX_CLIPPLANES, gl_max); TRACE("ClipPlanes support - num Planes=%d\n", gl_max); glGetIntegerv(GL_MAX_LIGHTS, &gl_max); object->maxLights = min(MAX_ACTIVE_LIGHTS, gl_max); TRACE("Lights support - max lights=%d\n", gl_max); /* Parse the gl supported features, in theory enabling parts of our code appropriately */ GL_Extensions = glGetString(GL_EXTENSIONS); TRACE("GL_Extensions reported:\n"); if (NULL == GL_Extensions) { ERR(" GL_Extensions returns NULL\n"); } else { while (*GL_Extensions != 0x00) { const char *Start = GL_Extensions; char ThisExtn[256]; memset(ThisExtn, 0x00, sizeof(ThisExtn)); while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) { GL_Extensions++; } memcpy(ThisExtn, Start, (GL_Extensions - Start)); TRACE (" %s\n", ThisExtn); if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) { glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); object->isMultiTexture = TRUE; object->TextureUnits = min(8, gl_max); TRACE("FOUND: Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max); } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) { object->isDot3 = TRUE; TRACE("FOUND: Dot3 support\n"); } if (*GL_Extensions == ' ') GL_Extensions++; } } GLX_Extensions = glXQueryExtensionsString(object->display, DefaultScreen(object->display)); TRACE("GLX_Extensions reported:\n"); if (NULL == GLX_Extensions) { ERR(" GLX_Extensions returns NULL\n"); } else { while (*GLX_Extensions != 0x00) { const char *Start = GLX_Extensions; char ThisExtn[256]; memset(ThisExtn, 0x00, sizeof(ThisExtn)); while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) { GLX_Extensions++; } memcpy(ThisExtn, Start, (GLX_Extensions - Start)); TRACE (" %s\n", ThisExtn); if (*GLX_Extensions == ' ') GLX_Extensions++; } } /* Setup all the devices defaults */ IDirect3DDeviceImpl_InitStartupStateBlock(object); LEAVE_GL(); { /* Set a default viewport */ D3DVIEWPORT8 vp; vp.X = 0; vp.Y = 0; vp.Width = pPresentationParameters->BackBufferWidth; vp.Height = pPresentationParameters->BackBufferHeight; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp); } TRACE("(%p,%d) All defaults now set up, leaving CreateDevice\n", This, Adapter); return D3D_OK; } ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE IDirect3D8Impl_QueryInterface, IDirect3D8Impl_AddRef, IDirect3D8Impl_Release, IDirect3D8Impl_RegisterSoftwareDevice, IDirect3D8Impl_GetAdapterCount, IDirect3D8Impl_GetAdapterIdentifier, IDirect3D8Impl_GetAdapterModeCount, IDirect3D8Impl_EnumAdapterModes, IDirect3D8Impl_GetAdapterDisplayMode, IDirect3D8Impl_CheckDeviceType, IDirect3D8Impl_CheckDeviceFormat, IDirect3D8Impl_CheckDeviceMultiSampleType, IDirect3D8Impl_CheckDepthStencilMatch, IDirect3D8Impl_GetDeviceCaps, IDirect3D8Impl_GetAdapterMonitor, IDirect3D8Impl_CreateDevice };