/* * IDirect3DIndexBuffer9 implementation * * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DIndexBuffer9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) { IDirect3DIndexBuffer9Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; ULONG ref = --This->ref; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) { HeapFree(GetProcessHeap(), 0, This->allocatedMemory); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */ HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew); } DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This); } void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; FIXME("(%p) : stub\n", This); return ; } D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This); } /* IDirect3DIndexBuffer9 Interface follow: */ HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) { IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; TRACE("(%p) : copying into %p\n", This, pDesc); memcpy(pDesc, &This->myDesc, sizeof(D3DINDEXBUFFER_DESC)); return D3D_OK; } IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl = { IDirect3DIndexBuffer9Impl_QueryInterface, IDirect3DIndexBuffer9Impl_AddRef, IDirect3DIndexBuffer9Impl_Release, IDirect3DIndexBuffer9Impl_GetDevice, IDirect3DIndexBuffer9Impl_SetPrivateData, IDirect3DIndexBuffer9Impl_GetPrivateData, IDirect3DIndexBuffer9Impl_FreePrivateData, IDirect3DIndexBuffer9Impl_SetPriority, IDirect3DIndexBuffer9Impl_GetPriority, IDirect3DIndexBuffer9Impl_PreLoad, IDirect3DIndexBuffer9Impl_GetType, IDirect3DIndexBuffer9Impl_Lock, IDirect3DIndexBuffer9Impl_Unlock, IDirect3DIndexBuffer9Impl_GetDesc }; /* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */ HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) { IDirect3DIndexBuffer9Impl *object; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; /*TRACE("(%p) : Len=%d, Use=%lx, Format=(%u,%s), Pool=%d\n", This, Length, Usage, Format, debug_d3dformat(Format), Pool);*/ /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DIndexBuffer9Impl)); object->lpVtbl = &Direct3DIndexBuffer9_Vtbl; object->ref = 1; object->Device = This; object->ResourceType = D3DRTYPE_INDEXBUFFER; object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Length); object->myDesc.Type = D3DRTYPE_INDEXBUFFER; object->myDesc.Usage = Usage; object->myDesc.Pool = Pool; object->myDesc.Format = Format; object->myDesc.Size = Length; TRACE("(%p) : Iface@%p allocatedMem @ %p\n", This, object, object->allocatedMemory); *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object; return D3D_OK; }