/* * Direct3D 9 private include file * * Copyright 2002-2003 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D9_PRIVATE_H #define __WINE_D3D9_PRIVATE_H #include #include #define NONAMELESSUNION #define NONAMELESSSTRUCT #define COBJMACROS #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" #include "wine/unicode.h" #include "d3d9.h" #include "wine/wined3d.h" extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN; D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN; #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \ _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \ _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \ _pD3D9Caps->Caps = _pWineCaps->Caps; \ _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \ _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \ _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \ _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \ _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \ _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \ _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \ _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \ _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \ _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \ _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \ _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \ _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \ _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \ _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \ _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \ _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \ _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \ _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \ _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \ _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \ _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \ _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \ _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \ _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \ _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \ _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \ _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \ _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \ _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \ _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \ _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \ _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \ _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \ _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \ _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \ _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \ _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \ _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \ _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \ _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \ _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \ _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \ _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \ _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \ _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \ _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \ _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \ _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \ _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \ _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \ _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \ _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \ _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \ _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \ _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \ _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \ _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \ _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \ _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \ _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \ _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \ _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \ _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \ _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \ _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \ _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \ _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \ _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \ _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \ _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \ _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots; struct d3d9 { IDirect3D9Ex IDirect3D9Ex_iface; LONG refcount; struct wined3d *wined3d; BOOL extended; }; BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN; void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN; struct fvf_declaration { struct wined3d_vertex_declaration *decl; DWORD fvf; }; struct d3d9_device { IDirect3DDevice9Ex IDirect3DDevice9Ex_iface; struct wined3d_device_parent device_parent; LONG refcount; struct wined3d_device *wined3d_device; struct d3d9 *d3d_parent; struct fvf_declaration *fvf_decls; UINT fvf_decl_count, fvf_decl_size; struct wined3d_buffer *vertex_buffer; UINT vertex_buffer_size; UINT vertex_buffer_pos; struct wined3d_buffer *index_buffer; UINT index_buffer_size; UINT index_buffer_pos; BOOL in_destruction; BOOL not_reset; BOOL in_scene; }; HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN; struct d3d9_volume { IDirect3DVolume9 IDirect3DVolume9_iface; LONG refcount; struct wined3d_volume *wined3d_volume; IUnknown *container; IUnknown *forwardReference; }; HRESULT volume_init(struct d3d9_volume *volume, struct d3d9_device *device, UINT width, UINT height, UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN; struct d3d9_swapchain { IDirect3DSwapChain9 IDirect3DSwapChain9_iface; LONG refcount; struct wined3d_swapchain *wined3d_swapchain; IDirect3DDevice9Ex *parent_device; }; HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN; struct d3d9_surface { IDirect3DSurface9 IDirect3DSurface9_iface; LONG refcount; struct wined3d_surface *wined3d_surface; IDirect3DDevice9Ex *parent_device; IUnknown *container; IUnknown *forwardReference; BOOL getdc_supported; }; HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device, UINT width, UINT height, D3DFORMAT format, DWORD flags, DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN; struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN; struct d3d9_vertexbuffer { IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface; LONG refcount; struct wined3d_buffer *wined3d_buffer; IDirect3DDevice9Ex *parent_device; DWORD fvf; }; HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device, UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN; struct d3d9_indexbuffer { IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface; LONG refcount; struct wined3d_buffer *wined3d_buffer; IDirect3DDevice9Ex *parent_device; enum wined3d_format_id format; }; HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN; struct d3d9_texture { IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface; LONG refcount; struct wined3d_texture *wined3d_texture; IDirect3DDevice9Ex *parent_device; }; HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN; struct d3d9_stateblock { IDirect3DStateBlock9 IDirect3DStateBlock9_iface; LONG refcount; struct wined3d_stateblock *wined3d_stateblock; IDirect3DDevice9Ex *parent_device; }; HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device, D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN; struct d3d9_vertex_declaration { IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface; LONG refcount; D3DVERTEXELEMENT9 *elements; UINT element_count; struct wined3d_vertex_declaration *wined3d_declaration; DWORD fvf; IDirect3DDevice9Ex *parent_device; }; HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN; struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9( IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN; struct d3d9_vertexshader { IDirect3DVertexShader9 IDirect3DVertexShader9_iface; LONG refcount; struct wined3d_shader *wined3d_shader; IDirect3DDevice9Ex *parent_device; }; HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN; struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN; #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4 struct d3d9_pixelshader { IDirect3DPixelShader9 IDirect3DPixelShader9_iface; LONG refcount; struct wined3d_shader *wined3d_shader; IDirect3DDevice9Ex *parent_device; }; HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN; struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN; struct d3d9_query { IDirect3DQuery9 IDirect3DQuery9_iface; LONG refcount; struct wined3d_query *wined3d_query; IDirect3DDevice9Ex *parent_device; }; HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN; #endif /* __WINE_D3D9_PRIVATE_H */