/* * IDirect3DBaseTexture8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DBaseTexture8 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } static ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { IWineD3DBaseTexture_Release(This->wineD3DBaseTexture); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */ static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); } static HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags); } static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData); } static HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid); } static DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew); } static DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture); } static void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture); return; } static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture); } /* IDirect3DBaseTexture8 Interface follow: */ static DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew); } static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture); } static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) { IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture); } const IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl = { IDirect3DBaseTexture8Impl_QueryInterface, IDirect3DBaseTexture8Impl_AddRef, IDirect3DBaseTexture8Impl_Release, IDirect3DBaseTexture8Impl_GetDevice, IDirect3DBaseTexture8Impl_SetPrivateData, IDirect3DBaseTexture8Impl_GetPrivateData, IDirect3DBaseTexture8Impl_FreePrivateData, IDirect3DBaseTexture8Impl_SetPriority, IDirect3DBaseTexture8Impl_GetPriority, IDirect3DBaseTexture8Impl_PreLoad, IDirect3DBaseTexture8Impl_GetType, IDirect3DBaseTexture8Impl_SetLOD, IDirect3DBaseTexture8Impl_GetLOD, IDirect3DBaseTexture8Impl_GetLevelCount };