/* * Copyright 2008-2012 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10core_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {} const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops = { d3d10_null_wined3d_object_destroyed, }; /* Inner IUnknown methods */ static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface) { return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner); } static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out) { struct d3d10_device *device = impl_from_IUnknown(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_ID3D10Device1) || IsEqualGUID(riid, &IID_ID3D10Device) || IsEqualGUID(riid, &IID_IUnknown)) { *out = &device->ID3D10Device1_iface; } else if (IsEqualGUID(riid, &IID_ID3D10Multithread)) { *out = &device->ID3D10Multithread_iface; } else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent)) { *out = &device->IWineDXGIDeviceParent_iface; } else { WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } IUnknown_AddRef((IUnknown *)*out); return S_OK; } static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface) { struct d3d10_device *This = impl_from_IUnknown(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface) { struct d3d10_device *device = impl_from_IUnknown(iface); ULONG refcount = InterlockedDecrement(&device->refcount); TRACE("%p decreasing refcount to %u.\n", device, refcount); if (!refcount) { if (device->wined3d_device) wined3d_device_decref(device->wined3d_device); wine_rb_destroy(&device->sampler_states, NULL, NULL); wine_rb_destroy(&device->rasterizer_states, NULL, NULL); wine_rb_destroy(&device->depthstencil_states, NULL, NULL); wine_rb_destroy(&device->blend_states, NULL, NULL); } return refcount; } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid, void **ppv) { struct d3d10_device *This = impl_from_ID3D10Device(iface); return IUnknown_QueryInterface(This->outer_unk, riid, ppv); } static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface) { struct d3d10_device *This = impl_from_ID3D10Device(iface); return IUnknown_AddRef(This->outer_unk); } static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface) { struct d3d10_device *This = impl_from_ID3D10Device(iface); return IUnknown_Release(This->outer_unk); } /* ID3D10Device methods */ static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers); for (i = 0; i < buffer_count; ++i) { struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i, buffer ? buffer->wined3d_buffer : NULL); } } static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); for (i = 0; i < view_count; ++i) { struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]); wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i, view ? view->wined3d_view : NULL); } } static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface, ID3D10PixelShader *shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader); TRACE("iface %p, shader %p\n", iface, shader); wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL); } static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", iface, start_slot, sampler_count, samplers); for (i = 0; i < sampler_count; ++i) { struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]); wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i, sampler ? sampler->wined3d_sampler : NULL); } } static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface, ID3D10VertexShader *shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader); TRACE("iface %p, shader %p\n", iface, shader); wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL); } static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count, UINT start_index_location, INT base_vertex_location) { struct d3d10_device *This = impl_from_ID3D10Device(iface); TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n", iface, index_count, start_index_location, base_vertex_location); wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location); wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count); } static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count, UINT start_vertex_location) { struct d3d10_device *This = impl_from_ID3D10Device(iface); TRACE("iface %p, vertex_count %u, start_vertex_location %u\n", iface, vertex_count, start_vertex_location); wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count); } static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers); for (i = 0; i < buffer_count; ++i) { struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i, buffer ? buffer->wined3d_buffer : NULL); } } static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout *input_layout) { struct d3d10_device *This = impl_from_ID3D10Device(iface); struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout); TRACE("iface %p, input_layout %p\n", iface, input_layout); wined3d_device_set_vertex_declaration(This->wined3d_device, layout ? layout->wined3d_decl : NULL); } static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets) { struct d3d10_device *This = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n", iface, start_slot, buffer_count, buffers, strides, offsets); for (i = 0; i < buffer_count; ++i) { struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); wined3d_device_set_stream_source(This->wined3d_device, start_slot + i, buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]); } } static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface, ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset) { struct d3d10_device *This = impl_from_ID3D10Device(iface); struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer); TRACE("iface %p, buffer %p, format %s, offset %u.\n", iface, buffer, debug_dxgi_format(format), offset); wined3d_device_set_index_buffer(This->wined3d_device, buffer_impl ? buffer_impl->wined3d_buffer : NULL, wined3dformat_from_dxgi_format(format)); if (offset) FIXME("offset %u not supported.\n", offset); } static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface, UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location, UINT start_instance_location) { struct d3d10_device *device = impl_from_ID3D10Device(iface); TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n" "\tbase_vertex_location %d, start_instance_location %u.\n", iface, instance_index_count, instance_count, start_index_location, base_vertex_location, start_instance_location); wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location); wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location, instance_index_count, start_instance_location, instance_count); } static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface, UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location) { struct d3d10_device *device = impl_from_ID3D10Device(iface); TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, " "start_instance_location %u.\n", iface, instance_vertex_count, instance_count, start_vertex_location, start_instance_location); wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location, instance_vertex_count, start_instance_location, instance_count); } static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers); for (i = 0; i < buffer_count; ++i) { struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i, buffer ? buffer->wined3d_buffer : NULL); } } static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader); TRACE("iface %p, shader %p.\n", iface, shader); wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL); } static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface, D3D10_PRIMITIVE_TOPOLOGY topology) { struct d3d10_device *This = impl_from_ID3D10Device(iface); TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology)); wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology); } static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); for (i = 0; i < view_count; ++i) { struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]); wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i, view ? view->wined3d_view : NULL); } } static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", iface, start_slot, sampler_count, samplers); for (i = 0; i < sampler_count; ++i) { struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]); wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i, sampler ? sampler->wined3d_sampler : NULL); } } static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_query *query; TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value); query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate); wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value); } static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); for (i = 0; i < view_count; ++i) { struct d3d10_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]); wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i, view ? view->wined3d_view : NULL); } } static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", iface, start_slot, sampler_count, samplers); for (i = 0; i < sampler_count; ++i) { struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]); wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i, sampler ? sampler->wined3d_sampler : NULL); } } static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface, UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views, ID3D10DepthStencilView *depth_stencil_view) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_depthstencil_view *dsv; unsigned int i; TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n", iface, render_target_view_count, render_target_views, depth_stencil_view); for (i = 0; i < render_target_view_count; ++i) { struct d3d10_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]); wined3d_device_set_rendertarget_view(device->wined3d_device, i, rtv ? rtv->wined3d_view : NULL, FALSE); } for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE); } dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view); wined3d_device_set_depth_stencil_view(device->wined3d_device, dsv ? dsv->wined3d_view : NULL); } static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface, ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask) { struct d3d10_device *device = impl_from_ID3D10Device(iface); const D3D10_BLEND_DESC *desc; TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n", iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask); if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f) FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n", blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3]); memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor)); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask); if (!(device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state))) { wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORWRITEENABLE, D3D10_COLOR_WRITE_ENABLE_ALL); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORWRITEENABLE1, D3D10_COLOR_WRITE_ENABLE_ALL); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORWRITEENABLE2, D3D10_COLOR_WRITE_ENABLE_ALL); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORWRITEENABLE3, D3D10_COLOR_WRITE_ENABLE_ALL); return; } desc = &device->blend_state->desc; /* glSampleCoverage() */ if (desc->AlphaToCoverageEnable) FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable); /* glEnableIndexedEXT(GL_BLEND, ...) */ FIXME("Per-rendertarget blend enable not implemented.\n"); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->BlendEnable[0]); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->SrcBlend); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->DestBlend); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->BlendOp); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->SrcBlendAlpha); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->DestBlendAlpha); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->BlendOpAlpha); FIXME("Color mask > 3 not implemented.\n"); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORWRITEENABLE, desc->RenderTargetWriteMask[0]); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORWRITEENABLE1, desc->RenderTargetWriteMask[1]); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORWRITEENABLE2, desc->RenderTargetWriteMask[2]); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORWRITEENABLE3, desc->RenderTargetWriteMask[3]); } static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface, ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref) { struct d3d10_device *device = impl_from_ID3D10Device(iface); TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n", iface, depth_stencil_state, stencil_ref); device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state); device->stencil_ref = stencil_ref; } static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface, UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int count, i; TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets); count = min(target_count, 4); for (i = 0; i < count; ++i) { struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]); wined3d_device_set_stream_output(device->wined3d_device, i, buffer ? buffer->wined3d_buffer : NULL, offsets[i]); } for (i = count; i < 4; ++i) { wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0); } } static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); } static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); const D3D10_RASTERIZER_DESC *desc; TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state); if (!(device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state))) { wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE); return; } desc = &device->rasterizer_state->desc; wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode); /* glFrontFace() */ if (desc->FrontCounterClockwise) FIXME("Ignoring FrontCounterClockwise %#x.\n", desc->FrontCounterClockwise); /* OpenGL style depth bias. */ if (desc->DepthBias || desc->SlopeScaledDepthBias) FIXME("Ignoring depth bias.\n"); /* GL_DEPTH_CLAMP */ if (!desc->DepthClipEnable) FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable); } static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface, UINT viewport_count, const D3D10_VIEWPORT *viewports) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct wined3d_viewport wined3d_vp; TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports); if (viewport_count > 1) FIXME("Multiple viewports not implemented.\n"); if (!viewport_count) return; wined3d_vp.x = viewports[0].TopLeftX; wined3d_vp.y = viewports[0].TopLeftY; wined3d_vp.width = viewports[0].Width; wined3d_vp.height = viewports[0].Height; wined3d_vp.min_z = viewports[0].MinDepth; wined3d_vp.max_z = viewports[0].MaxDepth; wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp); } static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface, UINT rect_count, const D3D10_RECT *rects) { struct d3d10_device *device = impl_from_ID3D10Device(iface); TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects); if (rect_count > 1) FIXME("Multiple scissor rects not implemented.\n"); if (!rect_count) return; wined3d_device_set_scissor_rect(device->wined3d_device, rects); } static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface, ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z, ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box) { FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n" "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n", iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z, src_resource, src_subresource_idx, src_box); } static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface, ID3D10Resource *dst_resource, ID3D10Resource *src_resource) { struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource; struct d3d10_device *device = impl_from_ID3D10Device(iface); TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource); wined3d_dst_resource = wined3d_resource_from_resource(dst_resource); wined3d_src_resource = wined3d_resource_from_resource(src_resource); wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource); } static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface, ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box, const void *data, UINT row_pitch, UINT depth_pitch) { FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n", iface, resource, subresource_idx, box, data, row_pitch, depth_pitch); } static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface, ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4]) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view); const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]}; HRESULT hr; TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n", iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]); if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, &color))) ERR("Failed to clear view, hr %#x.\n", hr); } static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface, ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil) { FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n", iface, depth_stencil_view, flags, depth, stencil); } static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface, ID3D10ShaderResourceView *shader_resource_view) { FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view); } static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface, ID3D10Resource *dst_resource, UINT dst_subresource_idx, ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format) { FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n" "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n", iface, dst_resource, dst_subresource_idx, src_resource, src_subresource_idx, debug_dxgi_format(format)); } static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers); for (i = 0; i < buffer_count; ++i) { struct wined3d_buffer *wined3d_buffer; struct d3d10_buffer *buffer_impl; if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i))) { buffers[i] = NULL; continue; } buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); buffers[i] = &buffer_impl->ID3D10Buffer_iface; ID3D10Buffer_AddRef(buffers[i]); } } static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); for (i = 0; i < view_count; ++i) { struct wined3d_shader_resource_view *wined3d_view; struct d3d10_shader_resource_view *view_impl; if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i))) { views[i] = NULL; continue; } view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); views[i] = &view_impl->ID3D10ShaderResourceView_iface; ID3D10ShaderResourceView_AddRef(views[i]); } } static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_pixel_shader *shader_impl; struct wined3d_shader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device))) { *shader = NULL; return; } shader_impl = wined3d_shader_get_parent(wined3d_shader); *shader = &shader_impl->ID3D10PixelShader_iface; ID3D10PixelShader_AddRef(*shader); } static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", iface, start_slot, sampler_count, samplers); for (i = 0; i < sampler_count; ++i) { struct d3d10_sampler_state *sampler_impl; struct wined3d_sampler *wined3d_sampler; if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i))) { samplers[i] = NULL; continue; } sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); samplers[i] = &sampler_impl->ID3D10SamplerState_iface; ID3D10SamplerState_AddRef(samplers[i]); } } static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_vertex_shader *shader_impl; struct wined3d_shader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) { *shader = NULL; return; } shader_impl = wined3d_shader_get_parent(wined3d_shader); *shader = &shader_impl->ID3D10VertexShader_iface; ID3D10VertexShader_AddRef(*shader); } static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers); for (i = 0; i < buffer_count; ++i) { struct wined3d_buffer *wined3d_buffer; struct d3d10_buffer *buffer_impl; if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i))) { buffers[i] = NULL; continue; } buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); buffers[i] = &buffer_impl->ID3D10Buffer_iface; ID3D10Buffer_AddRef(buffers[i]); } } static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct wined3d_vertex_declaration *wined3d_declaration; struct d3d10_input_layout *input_layout_impl; TRACE("iface %p, input_layout %p.\n", iface, input_layout); if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device))) { *input_layout = NULL; return; } input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration); *input_layout = &input_layout_impl->ID3D10InputLayout_iface; ID3D10InputLayout_AddRef(*input_layout); } static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n", iface, start_slot, buffer_count, buffers, strides, offsets); for (i = 0; i < buffer_count; ++i) { struct wined3d_buffer *wined3d_buffer; struct d3d10_buffer *buffer_impl; if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i, &wined3d_buffer, &offsets[i], &strides[i]))) ERR("Failed to get vertex buffer.\n"); if (!wined3d_buffer) { buffers[i] = NULL; continue; } buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); buffers[i] = &buffer_impl->ID3D10Buffer_iface; ID3D10Buffer_AddRef(buffers[i]); } } static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface, ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset) { struct d3d10_device *device = impl_from_ID3D10Device(iface); enum wined3d_format_id wined3d_format; struct wined3d_buffer *wined3d_buffer; struct d3d10_buffer *buffer_impl; TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset); wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format); *format = dxgi_format_from_wined3dformat(wined3d_format); *offset = 0; /* FIXME */ if (!wined3d_buffer) { *buffer = NULL; return; } buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); *buffer = &buffer_impl->ID3D10Buffer_iface; ID3D10Buffer_AddRef(*buffer); } static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", iface, start_slot, buffer_count, buffers); for (i = 0; i < buffer_count; ++i) { struct wined3d_buffer *wined3d_buffer; struct d3d10_buffer *buffer_impl; if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i))) { buffers[i] = NULL; continue; } buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); buffers[i] = &buffer_impl->ID3D10Buffer_iface; ID3D10Buffer_AddRef(buffers[i]); } } static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_geometry_shader *shader_impl; struct wined3d_shader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device))) { *shader = NULL; return; } shader_impl = wined3d_shader_get_parent(wined3d_shader); *shader = &shader_impl->ID3D10GeometryShader_iface; ID3D10GeometryShader_AddRef(*shader); } static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface, D3D10_PRIMITIVE_TOPOLOGY *topology) { struct d3d10_device *This = impl_from_ID3D10Device(iface); TRACE("iface %p, topology %p\n", iface, topology); wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology); } static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); for (i = 0; i < view_count; ++i) { struct wined3d_shader_resource_view *wined3d_view; struct d3d10_shader_resource_view *view_impl; if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i))) { views[i] = NULL; continue; } view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); views[i] = &view_impl->ID3D10ShaderResourceView_iface; ID3D10ShaderResourceView_AddRef(views[i]); } } static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", iface, start_slot, sampler_count, samplers); for (i = 0; i < sampler_count; ++i) { struct d3d10_sampler_state *sampler_impl; struct wined3d_sampler *wined3d_sampler; if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i))) { samplers[i] = NULL; continue; } sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); samplers[i] = &sampler_impl->ID3D10SamplerState_iface; ID3D10SamplerState_AddRef(samplers[i]); } } static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface, ID3D10Predicate **predicate, BOOL *value) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct wined3d_query *wined3d_predicate; struct d3d10_query *predicate_impl; TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value); if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value))) { *predicate = NULL; return; } predicate_impl = wined3d_query_get_parent(wined3d_predicate); *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface; ID3D10Predicate_AddRef(*predicate); } static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface, UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views); for (i = 0; i < view_count; ++i) { struct wined3d_shader_resource_view *wined3d_view; struct d3d10_shader_resource_view *view_impl; if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i))) { views[i] = NULL; continue; } view_impl = wined3d_shader_resource_view_get_parent(wined3d_view); views[i] = &view_impl->ID3D10ShaderResourceView_iface; ID3D10ShaderResourceView_AddRef(views[i]); } } static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface, UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", iface, start_slot, sampler_count, samplers); for (i = 0; i < sampler_count; ++i) { struct d3d10_sampler_state *sampler_impl; struct wined3d_sampler *wined3d_sampler; if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i))) { samplers[i] = NULL; continue; } sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); samplers[i] = &sampler_impl->ID3D10SamplerState_iface; ID3D10SamplerState_AddRef(samplers[i]); } } static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface, UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct wined3d_rendertarget_view *wined3d_view; TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n", iface, view_count, render_target_views, depth_stencil_view); if (render_target_views) { struct d3d10_rendertarget_view *view_impl; unsigned int i; for (i = 0; i < view_count; ++i) { if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i)) || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view))) { render_target_views[i] = NULL; continue; } render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface; ID3D10RenderTargetView_AddRef(render_target_views[i]); } } if (depth_stencil_view) { struct d3d10_depthstencil_view *view_impl; if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device)) || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view))) { *depth_stencil_view = NULL; } else { *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface; ID3D10DepthStencilView_AddRef(*depth_stencil_view); } } } static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface, ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask) { struct d3d10_device *device = impl_from_ID3D10Device(iface); TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n", iface, blend_state, blend_factor, sample_mask); if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL)) ID3D10BlendState_AddRef(*blend_state); memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor)); *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK); } static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface, ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref) { struct d3d10_device *device = impl_from_ID3D10Device(iface); TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n", iface, depth_stencil_state, stencil_ref); if ((*depth_stencil_state = device->depth_stencil_state ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL)) ID3D10DepthStencilState_AddRef(*depth_stencil_state); *stencil_ref = device->stencil_ref; } static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface, UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets) { struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets); for (i = 0; i < buffer_count; ++i) { struct wined3d_buffer *wined3d_buffer; struct d3d10_buffer *buffer_impl; if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i]))) { buffers[i] = NULL; continue; } buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); buffers[i] = &buffer_impl->ID3D10Buffer_iface; ID3D10Buffer_AddRef(buffers[i]); } } static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state); if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL)) ID3D10RasterizerState_AddRef(*rasterizer_state); } static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface, UINT *viewport_count, D3D10_VIEWPORT *viewports) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct wined3d_viewport wined3d_vp; TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports); if (!viewports) { *viewport_count = 1; return; } if (!*viewport_count) return; wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp); viewports[0].TopLeftX = wined3d_vp.x; viewports[0].TopLeftY = wined3d_vp.y; viewports[0].Width = wined3d_vp.width; viewports[0].Height = wined3d_vp.height; viewports[0].MinDepth = wined3d_vp.min_z; viewports[0].MaxDepth = wined3d_vp.max_z; if (*viewport_count > 1) memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports)); } static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects) { struct d3d10_device *device = impl_from_ID3D10Device(iface); TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects); if (!rects) { *rect_count = 1; return; } if (!*rect_count) return; wined3d_device_get_scissor_rect(device->wined3d_device, rects); if (*rect_count > 1) memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects)); } static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface) { TRACE("iface %p.\n", iface); /* In the current implementation the device is never removed, so we can * just return S_OK here. */ return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags) { FIXME("iface %p, flags %#x stub!\n", iface, flags); return E_NOTIMPL; } static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface, REFGUID guid, UINT *data_size, void *data) { IDXGIDevice *dxgi_device; HRESULT hr; TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); if (FAILED(hr = ID3D10Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) return hr; hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data); IDXGIDevice_Release(dxgi_device); return hr; } static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface, REFGUID guid, UINT data_size, const void *data) { IDXGIDevice *dxgi_device; HRESULT hr; TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); if (FAILED(hr = ID3D10Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) return hr; hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data); IDXGIDevice_Release(dxgi_device); return hr; } static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface, REFGUID guid, const IUnknown *data) { IDXGIDevice *dxgi_device; HRESULT hr; TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); if (FAILED(hr = ID3D10Device1_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device))) return hr; hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data); IDXGIDevice_Release(dxgi_device); return hr; } static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface) { static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; struct d3d10_device *device = impl_from_ID3D10Device(iface); unsigned int i; TRACE("iface %p.\n", iface); wined3d_device_set_vertex_shader(device->wined3d_device, NULL); for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) { wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL); } for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i) { wined3d_device_set_vs_resource_view(device->wined3d_device, i, NULL); } for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i) { wined3d_device_set_vs_cb(device->wined3d_device, i, NULL); } wined3d_device_set_geometry_shader(device->wined3d_device, NULL); for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) { wined3d_device_set_gs_sampler(device->wined3d_device, i, NULL); } for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i) { wined3d_device_set_gs_resource_view(device->wined3d_device, i, NULL); } for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i) { wined3d_device_set_gs_cb(device->wined3d_device, i, NULL); } wined3d_device_set_pixel_shader(device->wined3d_device, NULL); for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i) { wined3d_device_set_ps_sampler(device->wined3d_device, i, NULL); } for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i) { wined3d_device_set_ps_resource_view(device->wined3d_device, i, NULL); } for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i) { wined3d_device_set_ps_cb(device->wined3d_device, i, NULL); } for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i) { wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0); } wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN); wined3d_device_set_vertex_declaration(device->wined3d_device, NULL); wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED); for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) { wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE); } wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL); ID3D10Device1_OMSetDepthStencilState(iface, NULL, 0); ID3D10Device1_OMSetBlendState(iface, NULL, blend_factor, D3D10_DEFAULT_SAMPLE_MASK); ID3D10Device1_RSSetViewports(iface, 0, NULL); ID3D10Device1_RSSetScissorRects(iface, 0, NULL); ID3D10Device1_RSSetState(iface, NULL); for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i) { wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0); } wined3d_device_set_predication(device->wined3d_device, NULL, FALSE); } static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface, const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer) { struct d3d10_device *This = impl_from_ID3D10Device(iface); struct d3d10_buffer *object; HRESULT hr; TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = d3d10_buffer_init(object, This, desc, data); if (FAILED(hr)) { WARN("Failed to initialize buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } *buffer = &object->ID3D10Buffer_iface; TRACE("Created ID3D10Buffer %p\n", object); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface, const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture) { FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface, const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_texture2d *object; HRESULT hr; TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_texture2d_init(object, device, desc, data))) { WARN("Failed to initialize texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } *texture = &object->ID3D10Texture2D_iface; TRACE("Created ID3D10Texture2D %p\n", object); return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface, const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_texture3d *object; HRESULT hr; TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_texture3d_init(object, device, desc, data))) { WARN("Failed to initialize texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created 3D texture %p.\n", object); *texture = &object->ID3D10Texture3D_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface, ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_shader_resource_view *object; HRESULT hr; TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_shader_resource_view_init(object, device, resource, desc))) { WARN("Failed to initialize shader resource view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created shader resource view %p.\n", object); *view = &object->ID3D10ShaderResourceView_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface, ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_rendertarget_view *object; HRESULT hr; TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_rendertarget_view_init(object, device, resource, desc))) { WARN("Failed to initialize rendertarget view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created rendertarget view %p.\n", object); *view = &object->ID3D10RenderTargetView_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface, ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_depthstencil_view *object; HRESULT hr; TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_depthstencil_view_init(object, device, resource, desc))) { WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created depthstencil view %p.\n", object); *view = &object->ID3D10DepthStencilView_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface, const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout) { struct d3d10_device *This = impl_from_ID3D10Device(iface); struct d3d10_input_layout *object; HRESULT hr; TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p," "\tshader_byte_code_length %lu, input_layout %p\n", iface, element_descs, element_count, shader_byte_code, shader_byte_code_length, input_layout); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = d3d10_input_layout_init(object, This, element_descs, element_count, shader_byte_code, shader_byte_code_length); if (FAILED(hr)) { WARN("Failed to initialize input layout, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created input layout %p.\n", object); *input_layout = &object->ID3D10InputLayout_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); struct d3d10_vertex_shader *object; HRESULT hr; TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n", iface, byte_code, byte_code_length, shader); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length); if (FAILED(hr)) { WARN("Failed to initialize vertex shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex shader %p.\n", object); *shader = &object->ID3D10VertexShader_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); struct d3d10_geometry_shader *object; HRESULT hr; TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n", iface, byte_code, byte_code_length, shader); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length); if (FAILED(hr)) { WARN("Failed to initialize geometry shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created geometry shader %p.\n", object); *shader = &object->ID3D10GeometryShader_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface, const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls, UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader) { FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n" "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n", iface, byte_code, byte_code_length, output_stream_decls, output_stream_decl_count, output_stream_stride, shader); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader) { struct d3d10_device *This = impl_from_ID3D10Device(iface); struct d3d10_pixel_shader *object; HRESULT hr; TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n", iface, byte_code, byte_code_length, shader); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length); if (FAILED(hr)) { WARN("Failed to initialize pixel shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created pixel shader %p.\n", object); *shader = &object->ID3D10PixelShader_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface, const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_blend_state *object; struct wine_rb_entry *entry; HRESULT hr; TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state); if (!desc) return E_INVALIDARG; if ((entry = wine_rb_get(&device->blend_states, desc))) { object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_blend_state, entry); TRACE("Returning existing blend state %p.\n", object); *blend_state = &object->ID3D10BlendState_iface; ID3D10BlendState_AddRef(*blend_state); return S_OK; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_blend_state_init(object, device, desc))) { WARN("Failed to initialize blend state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created blend state %p.\n", object); *blend_state = &object->ID3D10BlendState_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface, const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_depthstencil_state *object; struct wine_rb_entry *entry; HRESULT hr; TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state); if (!desc) return E_INVALIDARG; if ((entry = wine_rb_get(&device->depthstencil_states, desc))) { object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry); TRACE("Returning existing depthstencil state %p.\n", object); *depth_stencil_state = &object->ID3D10DepthStencilState_iface; ID3D10DepthStencilState_AddRef(*depth_stencil_state); return S_OK; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_depthstencil_state_init(object, device, desc))) { WARN("Failed to initialize depthstencil state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created depthstencil state %p.\n", object); *depth_stencil_state = &object->ID3D10DepthStencilState_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface, const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_rasterizer_state *object; struct wine_rb_entry *entry; HRESULT hr; TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state); if (!desc) return E_INVALIDARG; if ((entry = wine_rb_get(&device->rasterizer_states, desc))) { object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_rasterizer_state, entry); TRACE("Returning existing rasterizer state %p.\n", object); *rasterizer_state = &object->ID3D10RasterizerState_iface; ID3D10RasterizerState_AddRef(*rasterizer_state); return S_OK; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_rasterizer_state_init(object, device, desc))) { WARN("Failed to initialize rasterizer state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created rasterizer state %p.\n", object); *rasterizer_state = &object->ID3D10RasterizerState_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface, const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_sampler_state *object; struct wine_rb_entry *entry; HRESULT hr; TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state); if (!desc) return E_INVALIDARG; if ((entry = wine_rb_get(&device->sampler_states, desc))) { object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_sampler_state, entry); TRACE("Returning existing sampler state %p.\n", object); *sampler_state = &object->ID3D10SamplerState_iface; ID3D10SamplerState_AddRef(*sampler_state); return S_OK; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_sampler_state_init(object, device, desc))) { WARN("Failed to initialize sampler state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created sampler state %p.\n", object); *sampler_state = &object->ID3D10SamplerState_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface, const D3D10_QUERY_DESC *desc, ID3D10Query **query) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_query *object; HRESULT hr; TRACE("iface %p, desc %p, query %p.\n", iface, desc, query); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_query_init(object, device, desc, FALSE))) { WARN("Failed to initialize query, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created query %p.\n", object); *query = &object->ID3D10Query_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface, const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate) { struct d3d10_device *device = impl_from_ID3D10Device(iface); struct d3d10_query *object; HRESULT hr; TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate); if (!desc) return E_INVALIDARG; if (desc->Query != D3D10_QUERY_OCCLUSION_PREDICATE && desc->Query != D3D10_QUERY_SO_OVERFLOW_PREDICATE) { WARN("Query type %#x is not a predicate.\n", desc->Query); return E_INVALIDARG; } if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d10_query_init(object, device, desc, TRUE))) { WARN("Failed to initialize predicate, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created predicate %p.\n", object); *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface, const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter) { FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface, DXGI_FORMAT format, UINT *format_support) { FIXME("iface %p, format %s, format_support %p stub!\n", iface, debug_dxgi_format(format), format_support); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface, DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count) { FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n", iface, debug_dxgi_format(format), sample_count, quality_level_count); return E_NOTIMPL; } static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info) { FIXME("iface %p, counter_info %p stub!\n", iface, counter_info); } static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface, const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name, UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length) { FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n" "\tunits %p, units_length %p, description %p, description_length %p stub!\n", iface, desc, type, active_counters, name, name_length, units, units_length, description, description_length); return E_NOTIMPL; } static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface, HANDLE resource_handle, REFIID guid, void **resource) { FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n", iface, resource_handle, debugstr_guid(guid), resource); return E_NOTIMPL; } static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height) { FIXME("iface %p, width %u, height %u stub!\n", iface, width, height); } static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height) { FIXME("iface %p, width %p, height %p stub!\n", iface, width, height); } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface, ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view) { FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface, const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state) { FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state); return E_NOTIMPL; } static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface) { FIXME("iface %p stub!\n", iface); return D3D10_FEATURE_LEVEL_10_1; } static const struct ID3D10Device1Vtbl d3d10_device1_vtbl = { /* IUnknown methods */ d3d10_device_QueryInterface, d3d10_device_AddRef, d3d10_device_Release, /* ID3D10Device methods */ d3d10_device_VSSetConstantBuffers, d3d10_device_PSSetShaderResources, d3d10_device_PSSetShader, d3d10_device_PSSetSamplers, d3d10_device_VSSetShader, d3d10_device_DrawIndexed, d3d10_device_Draw, d3d10_device_PSSetConstantBuffers, d3d10_device_IASetInputLayout, d3d10_device_IASetVertexBuffers, d3d10_device_IASetIndexBuffer, d3d10_device_DrawIndexedInstanced, d3d10_device_DrawInstanced, d3d10_device_GSSetConstantBuffers, d3d10_device_GSSetShader, d3d10_device_IASetPrimitiveTopology, d3d10_device_VSSetShaderResources, d3d10_device_VSSetSamplers, d3d10_device_SetPredication, d3d10_device_GSSetShaderResources, d3d10_device_GSSetSamplers, d3d10_device_OMSetRenderTargets, d3d10_device_OMSetBlendState, d3d10_device_OMSetDepthStencilState, d3d10_device_SOSetTargets, d3d10_device_DrawAuto, d3d10_device_RSSetState, d3d10_device_RSSetViewports, d3d10_device_RSSetScissorRects, d3d10_device_CopySubresourceRegion, d3d10_device_CopyResource, d3d10_device_UpdateSubresource, d3d10_device_ClearRenderTargetView, d3d10_device_ClearDepthStencilView, d3d10_device_GenerateMips, d3d10_device_ResolveSubresource, d3d10_device_VSGetConstantBuffers, d3d10_device_PSGetShaderResources, d3d10_device_PSGetShader, d3d10_device_PSGetSamplers, d3d10_device_VSGetShader, d3d10_device_PSGetConstantBuffers, d3d10_device_IAGetInputLayout, d3d10_device_IAGetVertexBuffers, d3d10_device_IAGetIndexBuffer, d3d10_device_GSGetConstantBuffers, d3d10_device_GSGetShader, d3d10_device_IAGetPrimitiveTopology, d3d10_device_VSGetShaderResources, d3d10_device_VSGetSamplers, d3d10_device_GetPredication, d3d10_device_GSGetShaderResources, d3d10_device_GSGetSamplers, d3d10_device_OMGetRenderTargets, d3d10_device_OMGetBlendState, d3d10_device_OMGetDepthStencilState, d3d10_device_SOGetTargets, d3d10_device_RSGetState, d3d10_device_RSGetViewports, d3d10_device_RSGetScissorRects, d3d10_device_GetDeviceRemovedReason, d3d10_device_SetExceptionMode, d3d10_device_GetExceptionMode, d3d10_device_GetPrivateData, d3d10_device_SetPrivateData, d3d10_device_SetPrivateDataInterface, d3d10_device_ClearState, d3d10_device_Flush, d3d10_device_CreateBuffer, d3d10_device_CreateTexture1D, d3d10_device_CreateTexture2D, d3d10_device_CreateTexture3D, d3d10_device_CreateShaderResourceView, d3d10_device_CreateRenderTargetView, d3d10_device_CreateDepthStencilView, d3d10_device_CreateInputLayout, d3d10_device_CreateVertexShader, d3d10_device_CreateGeometryShader, d3d10_device_CreateGeometryShaderWithStreamOutput, d3d10_device_CreatePixelShader, d3d10_device_CreateBlendState, d3d10_device_CreateDepthStencilState, d3d10_device_CreateRasterizerState, d3d10_device_CreateSamplerState, d3d10_device_CreateQuery, d3d10_device_CreatePredicate, d3d10_device_CreateCounter, d3d10_device_CheckFormatSupport, d3d10_device_CheckMultisampleQualityLevels, d3d10_device_CheckCounterInfo, d3d10_device_CheckCounter, d3d10_device_GetCreationFlags, d3d10_device_OpenSharedResource, d3d10_device_SetTextFilterSize, d3d10_device_GetTextFilterSize, d3d10_device_CreateShaderResourceView1, d3d10_device_CreateBlendState1, d3d10_device_GetFeatureLevel, }; static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl = { /* IUnknown methods */ d3d10_device_inner_QueryInterface, d3d10_device_inner_AddRef, d3d10_device_inner_Release, }; static inline struct d3d10_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface) { return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Multithread_iface); } static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out) { struct d3d10_device *device = impl_from_ID3D10Multithread(iface); TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out); return IUnknown_QueryInterface(device->outer_unk, iid, out); } static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface) { struct d3d10_device *device = impl_from_ID3D10Multithread(iface); TRACE("iface %p.\n", iface); return IUnknown_AddRef(device->outer_unk); } static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface) { struct d3d10_device *device = impl_from_ID3D10Multithread(iface); TRACE("iface %p.\n", iface); return IUnknown_Release(device->outer_unk); } static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface) { TRACE("iface %p.\n", iface); wined3d_mutex_lock(); } static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface) { TRACE("iface %p.\n", iface); wined3d_mutex_unlock(); } static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect) { FIXME("iface %p, protect %#x stub!\n", iface, protect); return TRUE; } static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface) { FIXME("iface %p stub!\n", iface); return TRUE; } static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl = { d3d10_multithread_QueryInterface, d3d10_multithread_AddRef, d3d10_multithread_Release, d3d10_multithread_Enter, d3d10_multithread_Leave, d3d10_multithread_SetMultithreadProtected, d3d10_multithread_GetMultithreadProtected, }; /* IWineDXGIDeviceParent IUnknown methods */ static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface) { return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface); } static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface, REFIID riid, void **ppv) { struct d3d10_device *device = device_from_dxgi_device_parent(iface); return IUnknown_QueryInterface(device->outer_unk, riid, ppv); } static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface) { struct d3d10_device *device = device_from_dxgi_device_parent(iface); return IUnknown_AddRef(device->outer_unk); } static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface) { struct d3d10_device *device = device_from_dxgi_device_parent(iface); return IUnknown_Release(device->outer_unk); } static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent( IWineDXGIDeviceParent *iface) { struct d3d10_device *device = device_from_dxgi_device_parent(iface); return &device->device_parent; } static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl = { /* IUnknown methods */ dxgi_device_parent_QueryInterface, dxgi_device_parent_AddRef, dxgi_device_parent_Release, /* IWineDXGIDeviceParent methods */ dxgi_device_parent_get_wined3d_device_parent, }; static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent) { return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent); } static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, struct wined3d_device *wined3d_device) { struct d3d10_device *device = device_from_wined3d_device_parent(device_parent); TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device); wined3d_device_incref(wined3d_device); device->wined3d_device = wined3d_device; } static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent) { TRACE("device_parent %p.\n", device_parent); } static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate) { TRACE("device_parent %p, activate %#x.\n", device_parent, activate); } static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent, void *container_parent, struct wined3d_surface *surface, void **parent, const struct wined3d_parent_ops **parent_ops) { TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n", device_parent, container_parent, surface, parent, parent_ops); *parent = container_parent; *parent_ops = &d3d10_null_wined3d_parent_ops; return S_OK; } static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent, void *container_parent, struct wined3d_volume *volume, void **parent, const struct wined3d_parent_ops **parent_ops) { TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n", device_parent, container_parent, volume, parent, parent_ops); *parent = container_parent; *parent_ops = &d3d10_null_wined3d_parent_ops; return S_OK; } static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent, void *container_parent, const struct wined3d_resource_desc *wined3d_desc, struct wined3d_surface **surface) { struct d3d10_device *device = device_from_wined3d_device_parent(device_parent); struct wined3d_resource *sub_resource; struct d3d10_texture2d *texture; D3D10_TEXTURE2D_DESC desc; HRESULT hr; FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n", device_parent, container_parent, wined3d_desc, surface); FIXME("Implement DXGI<->wined3d usage conversion\n"); desc.Width = wined3d_desc->width; desc.Height = wined3d_desc->height; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format); desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1; desc.SampleDesc.Quality = wined3d_desc->multisample_quality; desc.Usage = D3D10_USAGE_DEFAULT; desc.BindFlags = D3D10_BIND_RENDER_TARGET; desc.CPUAccessFlags = 0; desc.MiscFlags = 0; if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface, &desc, NULL, (ID3D10Texture2D **)&texture))) { ERR("CreateTexture2D failed, returning %#x\n", hr); return hr; } sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0); *surface = wined3d_surface_from_resource(sub_resource); wined3d_surface_incref(*surface); ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface); return S_OK; } static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain) { struct d3d10_device *device = device_from_wined3d_device_parent(device_parent); IWineDXGIDevice *wine_device; HRESULT hr; TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain); if (FAILED(hr = d3d10_device_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice, (void **)&wine_device))) { ERR("Device should implement IWineDXGIDevice.\n"); return E_FAIL; } hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain); IWineDXGIDevice_Release(wine_device); if (FAILED(hr)) { ERR("Failed to create DXGI swapchain, returning %#x\n", hr); return hr; } return S_OK; } static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops = { device_parent_wined3d_device_created, device_parent_mode_changed, device_parent_activate, device_parent_surface_created, device_parent_volume_created, device_parent_create_swapchain_surface, device_parent_create_swapchain, }; static void *d3d10_rb_alloc(size_t size) { return HeapAlloc(GetProcessHeap(), 0, size); } static void *d3d10_rb_realloc(void *ptr, size_t size) { return HeapReAlloc(GetProcessHeap(), 0, ptr, size); } static void d3d10_rb_free(void *ptr) { HeapFree(GetProcessHeap(), 0, ptr); } static int d3d10_sampler_state_compare(const void *key, const struct wine_rb_entry *entry) { const D3D10_SAMPLER_DESC *ka = key; const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_sampler_state, entry)->desc; return memcmp(ka, kb, sizeof(*ka)); } static const struct wine_rb_functions d3d10_sampler_state_rb_ops = { d3d10_rb_alloc, d3d10_rb_realloc, d3d10_rb_free, d3d10_sampler_state_compare, }; static int d3d10_blend_state_compare(const void *key, const struct wine_rb_entry *entry) { const D3D10_BLEND_DESC *ka = key; const D3D10_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_blend_state, entry)->desc; return memcmp(ka, kb, sizeof(*ka)); } static const struct wine_rb_functions d3d10_blend_state_rb_ops = { d3d10_rb_alloc, d3d10_rb_realloc, d3d10_rb_free, d3d10_blend_state_compare, }; static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry) { const D3D10_DEPTH_STENCIL_DESC *ka = key; const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_depthstencil_state, entry)->desc; return memcmp(ka, kb, sizeof(*ka)); } static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops = { d3d10_rb_alloc, d3d10_rb_realloc, d3d10_rb_free, d3d10_depthstencil_state_compare, }; static int d3d10_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry) { const D3D10_RASTERIZER_DESC *ka = key; const D3D10_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_rasterizer_state, entry)->desc; return memcmp(ka, kb, sizeof(*ka)); } static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops = { d3d10_rb_alloc, d3d10_rb_realloc, d3d10_rb_free, d3d10_rasterizer_state_compare, }; HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) { device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl; device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl; device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl; device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl; device->device_parent.ops = &d3d10_wined3d_device_parent_ops; device->refcount = 1; /* COM aggregation always takes place */ device->outer_unk = outer_unknown; if (wine_rb_init(&device->blend_states, &d3d10_blend_state_rb_ops) == -1) { WARN("Failed to initialize blend state rbtree.\n"); return E_FAIL; } device->blend_factor[0] = 1.0f; device->blend_factor[1] = 1.0f; device->blend_factor[2] = 1.0f; device->blend_factor[3] = 1.0f; if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1) { WARN("Failed to initialize depthstencil state rbtree.\n"); wine_rb_destroy(&device->blend_states, NULL, NULL); return E_FAIL; } if (wine_rb_init(&device->rasterizer_states, &d3d10_rasterizer_state_rb_ops) == -1) { WARN("Failed to initialize rasterizer state rbtree.\n"); wine_rb_destroy(&device->depthstencil_states, NULL, NULL); wine_rb_destroy(&device->blend_states, NULL, NULL); return E_FAIL; } if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1) { WARN("Failed to initialize sampler state rbtree.\n"); wine_rb_destroy(&device->rasterizer_states, NULL, NULL); wine_rb_destroy(&device->depthstencil_states, NULL, NULL); wine_rb_destroy(&device->blend_states, NULL, NULL); return E_FAIL; } return S_OK; }