/* * Copyright 2006 Stefan Dösinger for CodeWeavers * Copyright 2011 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/test.h" #include #include "d3d.h" static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID *guid, void **ddraw, REFIID iid, IUnknown *outer_unknown); struct vec2 { float x, y; }; struct vec3 { float x, y, z; }; struct vec4 { float x, y, z, w; }; struct create_window_thread_param { HWND window; HANDLE window_created; HANDLE destroy_window; HANDLE thread; }; static BOOL compare_float(float f, float g, unsigned int ulps) { int x = *(int *)&f; int y = *(int *)&g; if (x < 0) x = INT_MIN - x; if (y < 0) y = INT_MIN - y; if (abs(x - y) > ulps) return FALSE; return TRUE; } static BOOL compare_vec3(struct vec3 *vec, float x, float y, float z, unsigned int ulps) { return compare_float(vec->x, x, ulps) && compare_float(vec->y, y, ulps) && compare_float(vec->z, z, ulps); } static BOOL compare_vec4(struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps) { return compare_float(vec->x, x, ulps) && compare_float(vec->y, y, ulps) && compare_float(vec->z, z, ulps) && compare_float(vec->w, w, ulps); } static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff) { if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; return TRUE; } static DWORD WINAPI create_window_thread_proc(void *param) { struct create_window_thread_param *p = param; DWORD res; BOOL ret; p->window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ret = SetEvent(p->window_created); ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); for (;;) { MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg); res = WaitForSingleObject(p->destroy_window, 100); if (res == WAIT_OBJECT_0) break; if (res != WAIT_TIMEOUT) { ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); break; } } DestroyWindow(p->window); return 0; } static void create_window_thread(struct create_window_thread_param *p) { DWORD res, tid; p->window_created = CreateEvent(NULL, FALSE, FALSE, NULL); ok(!!p->window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); p->destroy_window = CreateEvent(NULL, FALSE, FALSE, NULL); ok(!!p->destroy_window, "CreateEvent failed, last error %#x.\n", GetLastError()); p->thread = CreateThread(NULL, 0, create_window_thread_proc, p, 0, &tid); ok(!!p->thread, "Failed to create thread, last error %#x.\n", GetLastError()); res = WaitForSingleObject(p->window_created, INFINITE); ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); } static void destroy_window_thread(struct create_window_thread_param *p) { SetEvent(p->destroy_window); WaitForSingleObject(p->thread, INFINITE); CloseHandle(p->destroy_window); CloseHandle(p->window_created); CloseHandle(p->thread); } static IDirectDrawSurface7 *get_depth_stencil(IDirect3DDevice7 *device) { IDirectDrawSurface7 *rt, *ret; DDSCAPS2 caps = {DDSCAPS_ZBUFFER, 0, 0, 0}; HRESULT hr; hr = IDirect3DDevice7_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get the render target, hr %#x.\n", hr); hr = IDirectDrawSurface7_GetAttachedSurface(rt, &caps, &ret); ok(SUCCEEDED(hr) || hr == DDERR_NOTFOUND, "Failed to get the z buffer, hr %#x.\n", hr); IDirectDrawSurface7_Release(rt); return ret; } static D3DCOLOR get_surface_color(IDirectDrawSurface7 *surface, UINT x, UINT y) { RECT rect = {x, y, x + 1, y + 1}; DDSURFACEDESC2 surface_desc; D3DCOLOR color; HRESULT hr; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface7_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); if (FAILED(hr)) return 0xdeadbeef; color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff; hr = IDirectDrawSurface7_Unlock(surface, &rect); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); return color; } static HRESULT CALLBACK enum_z_fmt(DDPIXELFORMAT *format, void *ctx) { DDPIXELFORMAT *z_fmt = ctx; if (U1(*format).dwZBufferBitDepth > U1(*z_fmt).dwZBufferBitDepth) *z_fmt = *format; return DDENUMRET_OK; } static IDirectDraw7 *create_ddraw(void) { IDirectDraw7 *ddraw; if (FAILED(pDirectDrawCreateEx(NULL, (void **)&ddraw, &IID_IDirectDraw7, NULL))) return NULL; return ddraw; } static IDirect3DDevice7 *create_device(HWND window, DWORD coop_level) { IDirectDrawSurface7 *surface, *ds; IDirect3DDevice7 *device = NULL; DDSURFACEDESC2 surface_desc; DDPIXELFORMAT z_fmt; IDirectDraw7 *ddraw; IDirect3D7 *d3d7; HRESULT hr; if (!(ddraw = create_ddraw())) return NULL; hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, coop_level); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); if (coop_level & DDSCL_NORMAL) { IDirectDrawClipper *clipper; hr = IDirectDraw7_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawSurface7_SetClipper(surface, clipper); ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr); IDirectDrawClipper_Release(clipper); } hr = IDirectDraw7_QueryInterface(ddraw, &IID_IDirect3D7, (void **)&d3d7); IDirectDraw7_Release(ddraw); if (FAILED(hr)) { IDirectDrawSurface7_Release(surface); return NULL; } memset(&z_fmt, 0, sizeof(z_fmt)); hr = IDirect3D7_EnumZBufferFormats(d3d7, &IID_IDirect3DTnLHalDevice, enum_z_fmt, &z_fmt); if (FAILED(hr) || !z_fmt.dwSize) { IDirect3D7_Release(d3d7); IDirectDrawSurface7_Release(surface); return NULL; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(surface_desc).ddpfPixelFormat = z_fmt; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &ds, NULL); ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr); if (FAILED(hr)) { IDirect3D7_Release(d3d7); IDirectDrawSurface7_Release(surface); return NULL; } hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); IDirectDrawSurface7_Release(ds); if (FAILED(hr)) { IDirect3D7_Release(d3d7); IDirectDrawSurface7_Release(surface); return NULL; } hr = IDirect3D7_CreateDevice(d3d7, &IID_IDirect3DTnLHalDevice, surface, &device); IDirect3D7_Release(d3d7); IDirectDrawSurface7_Release(surface); if (FAILED(hr)) return NULL; return device; } static void test_process_vertices(void) { IDirect3DVertexBuffer7 *src_vb, *dst_vb1, *dst_vb2; D3DVERTEXBUFFERDESC vb_desc; IDirect3DDevice7 *device; struct vec4 *dst_data; struct vec3 *dst_data2; struct vec3 *src_data; IDirect3D7 *d3d7; D3DVIEWPORT7 vp; HWND window; HRESULT hr; static D3DMATRIX world = { 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, }; static D3DMATRIX view = { 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 3.0f, }; static D3DMATRIX proj = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, }; window = CreateWindowA("static", "d3d7_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a ddraw object, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice7_GetDirect3D(device, &d3d7); ok(SUCCEEDED(hr), "Failed to get Direct3D7 interface, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZ; vb_desc.dwNumVertices = 4; hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &src_vb, 0); ok(SUCCEEDED(hr), "Failed to create source vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_Lock(src_vb, 0, (void **)&src_data, NULL); ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr); src_data[0].x = 0.0f; src_data[0].y = 0.0f; src_data[0].z = 0.0f; src_data[1].x = 1.0f; src_data[1].y = 1.0f; src_data[1].z = 1.0f; src_data[2].x = -1.0f; src_data[2].y = -1.0f; src_data[2].z = 0.5f; src_data[3].x = 0.5f; src_data[3].y = -0.5f; src_data[3].z = 0.25f; hr = IDirect3DVertexBuffer7_Unlock(src_vb); ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZRHW; vb_desc.dwNumVertices = 4; /* MSDN says that the last parameter must be 0 - check that. */ hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &dst_vb1, 4); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZ; vb_desc.dwNumVertices = 5; /* MSDN says that the last parameter must be 0 - check that. */ hr = IDirect3D7_CreateVertexBuffer(d3d7, &vb_desc, &dst_vb2, 12345678); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); memset(&vp, 0, sizeof(vp)); vp.dwX = 64; vp.dwY = 64; vp.dwWidth = 128; vp.dwHeight = 128; vp.dvMinZ = 0.0f; vp.dvMaxZ = 1.0f; hr = IDirect3DDevice7_SetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb2, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +1.280e+2f, +1.280e+2f, +0.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +1.920e+2f, +6.400e+1f, +1.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +6.400e+1f, +1.920e+2f, +5.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); ok(compare_vec4(&dst_data[3], +1.600e+2f, +1.600e+2f, +2.500e-1f, +1.000e+0f, 4096), "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w); hr = IDirect3DVertexBuffer7_Unlock(dst_vb1); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_Lock(dst_vb2, 0, (void **)&dst_data2, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); /* Small thing without much practical meaning, but I stumbled upon it, * so let's check for it: If the output vertex buffer has no RHW value, * the RHW value of the last vertex is written into the next vertex. */ ok(compare_vec3(&dst_data2[4], +1.000e+0f, +0.000e+0f, +0.000e+0f, 4096), "Got unexpected vertex 4 {%.8e, %.8e, %.8e}.\n", dst_data2[4].x, dst_data2[4].y, dst_data2[4].z); hr = IDirect3DVertexBuffer7_Unlock(dst_vb2); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); /* Try a more complicated viewport, same vertices. */ memset(&vp, 0, sizeof(vp)); vp.dwX = 10; vp.dwY = 5; vp.dwWidth = 246; vp.dwHeight = 130; vp.dvMinZ = -2.0f; vp.dvMaxZ = 4.0f; hr = IDirect3DDevice7_SetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +1.330e+2f, +7.000e+1f, -2.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +2.560e+2f, +5.000e+0f, +4.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +1.000e+1f, +1.350e+2f, +1.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); ok(compare_vec4(&dst_data[3], +1.945e+2f, +1.025e+2f, -5.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w); hr = IDirect3DVertexBuffer7_Unlock(dst_vb1); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &world); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &view); ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &proj); ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb1, D3DVOP_TRANSFORM, 0, 4, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer7_Lock(dst_vb1, 0, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +2.560e+2f, +7.000e+1f, -2.000e+0f, +3.333e-1f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +2.560e+2f, +7.813e+1f, -2.750e+0f, +1.250e-1f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +2.560e+2f, +4.400e+1f, +4.000e-1f, +4.000e-1f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); ok(compare_vec4(&dst_data[3], +2.560e+2f, +8.182e+1f, -3.091e+0f, +3.636e-1f, 4096), "Got unexpected vertex 3 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[3].x, dst_data[3].y, dst_data[3].z, dst_data[3].w); hr = IDirect3DVertexBuffer7_Unlock(dst_vb1); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); IDirect3DVertexBuffer7_Release(dst_vb2); IDirect3DVertexBuffer7_Release(dst_vb1); IDirect3DVertexBuffer7_Release(src_vb); IDirect3D7_Release(d3d7); IDirect3DDevice7_Release(device); DestroyWindow(window); } static void test_coop_level_create_device_window(void) { HWND focus_window, device_window; IDirectDraw7 *ddraw; HRESULT hr; focus_window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(ddraw = create_ddraw())) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(focus_window); return; } hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOFOCUSWINDOW || broken(hr == DDERR_INVALIDPARAMS), "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); /* Windows versions before 98 / NT5 don't support DDSCL_CREATEDEVICEWINDOW. */ if (broken(hr == DDERR_INVALIDPARAMS)) { win_skip("DDSCL_CREATEDEVICEWINDOW not supported, skipping test.\n"); IDirectDraw7_Release(ddraw); DestroyWindow(focus_window); return; } hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, focus_window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_SETFOCUSWINDOW | DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOHWND, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW | DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOFOCUSWINDOW, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); IDirectDraw7_Release(ddraw); DestroyWindow(focus_window); } static void test_clipper_blt(void) { IDirectDrawSurface7 *src_surface, *dst_surface; RECT client_rect, src_rect, *rect; IDirectDrawClipper *clipper; DDSURFACEDESC2 surface_desc; unsigned int i, j, x, y; IDirectDraw7 *ddraw; RGNDATA *rgn_data; D3DCOLOR color; HRGN r1, r2; HWND window; DDBLTFX fx; HRESULT hr; DWORD *ptr; DWORD ret; static const DWORD src_data[] = { 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, }; static const D3DCOLOR expected1[] = { 0x000000ff, 0x0000ff00, 0x00000000, 0x00000000, 0x000000ff, 0x0000ff00, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff, 0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff, }; static const D3DCOLOR expected2[] = { 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 10, 10, 640, 480, 0, 0, 0, 0); ShowWindow(window, SW_SHOW); if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); DestroyWindow(window); return; } ret = GetClientRect(window, &client_rect); ok(ret, "Failed to get client rect.\n"); ret = MapWindowPoints(window, NULL, (POINT *)&client_rect, 2); ok(ret, "Failed to map client rect.\n"); hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw7_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); rgn_data = HeapAlloc(GetProcessHeap(), 0, ret); hr = IDirectDrawClipper_GetClipList(clipper, NULL, rgn_data, &ret); ok(SUCCEEDED(hr), "Failed to get clip list, hr %#x.\n", hr); ok(rgn_data->rdh.dwSize == sizeof(rgn_data->rdh), "Got unexpected structure size %#x.\n", rgn_data->rdh.dwSize); ok(rgn_data->rdh.iType == RDH_RECTANGLES, "Got unexpected type %#x.\n", rgn_data->rdh.iType); ok(rgn_data->rdh.nCount == 1, "Got unexpected count %u.\n", rgn_data->rdh.nCount); ok(rgn_data->rdh.nRgnSize == 16, "Got unexpected region size %u.\n", rgn_data->rdh.nRgnSize); ok(EqualRect(&rgn_data->rdh.rcBound, &client_rect), "Got unexpected bounding rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n", rgn_data->rdh.rcBound.left, rgn_data->rdh.rcBound.top, rgn_data->rdh.rcBound.right, rgn_data->rdh.rcBound.bottom, client_rect.left, client_rect.top, client_rect.right, client_rect.bottom); rect = (RECT *)&rgn_data->Buffer[0]; ok(EqualRect(rect, &client_rect), "Got unexpected clip rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n", rect->left, rect->top, rect->right, rect->bottom, client_rect.left, client_rect.top, client_rect.right, client_rect.bottom); HeapFree(GetProcessHeap(), 0, rgn_data); r1 = CreateRectRgn(0, 0, 320, 240); ok(!!r1, "Failed to create region.\n"); r2 = CreateRectRgn(320, 240, 640, 480); ok(!!r2, "Failed to create region.\n"); CombineRgn(r1, r1, r2, RGN_OR); ret = GetRegionData(r1, 0, NULL); rgn_data = HeapAlloc(GetProcessHeap(), 0, ret); ret = GetRegionData(r1, ret, rgn_data); ok(!!ret, "Failed to get region data.\n"); DeleteObject(r2); DeleteObject(r1); hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0); ok(hr == DDERR_CLIPPERISUSINGHWND, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0); ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, rgn_data); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &src_surface, NULL); ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr); hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL); ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); hr = IDirectDrawSurface7_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr); hr = IDirectDrawSurface7_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface7_Lock(src_surface, NULL, &surface_desc, 0, NULL); ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr); ok(U1(surface_desc).lPitch == 2560, "Got unexpected surface pitch %u.\n", U1(surface_desc).lPitch); ptr = surface_desc.lpSurface; memcpy(&ptr[ 0], &src_data[ 0], 6 * sizeof(DWORD)); memcpy(&ptr[ 640], &src_data[ 6], 6 * sizeof(DWORD)); memcpy(&ptr[1280], &src_data[12], 6 * sizeof(DWORD)); hr = IDirectDrawSurface7_Unlock(src_surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr); hr = IDirectDrawSurface7_SetClipper(dst_surface, clipper); ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr); SetRect(&src_rect, 1, 1, 5, 2); hr = IDirectDrawSurface7_Blt(dst_surface, NULL, src_surface, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(dst_surface, x, y); ok(compare_color(color, expected1[i * 4 + j], 1), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected1[i * 4 + j], x, y, color); } } U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface7_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(dst_surface, x, y); ok(compare_color(color, expected2[i * 4 + j], 1), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected2[i * 4 + j], x, y, color); } } hr = IDirectDrawSurface7_BltFast(dst_surface, 0, 0, src_surface, NULL, DDBLTFAST_WAIT); ok(hr == DDERR_BLTFASTCANTCLIP, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); DestroyWindow(window); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); hr = IDirectDrawClipper_SetClipList(clipper, NULL, 0); ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface7_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface7_Release(dst_surface); IDirectDrawSurface7_Release(src_surface); IDirectDrawClipper_Release(clipper); IDirectDraw7_Release(ddraw); } static void test_coop_level_d3d_state(void) { IDirectDrawSurface7 *rt, *surface; IDirect3DDevice7 *device; IDirectDraw7 *ddraw; IDirect3D7 *d3d; D3DCOLOR color; DWORD value; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice7_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected z-enable state %#x.\n", value); hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!value, "Got unexpected alpha blend enable state %#x.\n", value); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice7_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D7_Release(d3d); hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDrawSurface7_IsLost(rt); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw7_RestoreAllSurfaces(ddraw); ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr); IDirectDraw7_Release(ddraw); hr = IDirect3DDevice7_GetRenderTarget(device, &surface); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); ok(surface == rt, "Got unexpected surface %p.\n", surface); hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected z-enable state %#x.\n", value); hr = IDirect3DDevice7_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value); hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); IDirectDrawSurface7_Release(surface); IDirectDrawSurface7_Release(rt); IDirect3DDevice7_Release(device); DestroyWindow(window); } static void test_surface_interface_mismatch(void) { IDirectDraw7 *ddraw = NULL; IDirect3D7 *d3d = NULL; IDirectDrawSurface7 *surface = NULL, *ds; IDirectDrawSurface3 *surface3 = NULL; IDirect3DDevice7 *device = NULL; DDSURFACEDESC2 surface_desc; DDPIXELFORMAT z_fmt; ULONG refcount; HRESULT hr; D3DCOLOR color; HWND window; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); goto cleanup; } hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface7_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3); ok(SUCCEEDED(hr), "Failed to QI IDirectDrawSurface3, hr %#x.\n", hr); hr = IDirectDraw7_QueryInterface(ddraw, &IID_IDirect3D7, (void **)&d3d); if (FAILED(hr)) { skip("Failed to get the IDirect3D7 interface, skipping test.\n"); goto cleanup; } memset(&z_fmt, 0, sizeof(z_fmt)); hr = IDirect3D7_EnumZBufferFormats(d3d, &IID_IDirect3DTnLHalDevice, enum_z_fmt, &z_fmt); if (FAILED(hr) || !z_fmt.dwSize) { skip("No depth buffer formats available, skipping test.\n"); goto cleanup; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(surface_desc).ddpfPixelFormat = z_fmt; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &ds, NULL); ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr); if (FAILED(hr)) goto cleanup; /* Using a different surface interface version still works */ hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); refcount = IDirectDrawSurface7_Release(ds); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); if (FAILED(hr)) goto cleanup; /* Here too */ hr = IDirect3D7_CreateDevice(d3d, &IID_IDirect3DTnLHalDevice, (IDirectDrawSurface7 *)surface3, &device); ok(SUCCEEDED(hr), "Failed to create d3d device.\n"); if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); color = get_surface_color(surface, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); cleanup: if (surface3) IDirectDrawSurface3_Release(surface3); if (surface) IDirectDrawSurface7_Release(surface); if (device) IDirect3DDevice7_Release(device); if (d3d) IDirect3D7_Release(d3d); if (ddraw) IDirectDraw7_Release(ddraw); DestroyWindow(window); } static void test_coop_level_threaded(void) { struct create_window_thread_param p; IDirectDraw7 *ddraw; HRESULT hr; if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); return; } create_window_thread(&p); hr = IDirectDraw7_SetCooperativeLevel(ddraw, p.window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); IDirectDraw7_Release(ddraw); destroy_window_thread(&p); } static void test_depth_blit(void) { IDirect3DDevice7 *device; static struct { float x, y, z; DWORD color; } quad1[] = { { -1.0, 1.0, 0.50f, 0xff00ff00}, { 1.0, 1.0, 0.50f, 0xff00ff00}, { -1.0, -1.0, 0.50f, 0xff00ff00}, { 1.0, -1.0, 0.50f, 0xff00ff00}, }; static const D3DCOLOR expected_colors[4][4] = { {0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00}, {0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00}, {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, }; DDSURFACEDESC2 ddsd_new, ddsd_existing; IDirectDrawSurface7 *ds1, *ds2, *ds3, *rt; RECT src_rect, dst_rect; unsigned int i, j; D3DCOLOR color; HRESULT hr; IDirect3D7 *d3d; IDirectDraw7 *ddraw; DDBLTFX fx; HWND window; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice7_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D7 interface, hr %#x.\n", hr); hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw7 interface, hr %#x.\n", hr); IDirect3D7_Release(d3d); ds1 = get_depth_stencil(device); memset(&ddsd_new, 0, sizeof(ddsd_new)); ddsd_new.dwSize = sizeof(ddsd_new); memset(&ddsd_existing, 0, sizeof(ddsd_existing)); ddsd_existing.dwSize = sizeof(ddsd_existing); hr = IDirectDrawSurface7_GetSurfaceDesc(ds1, &ddsd_existing); ddsd_new.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd_new.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; ddsd_new.dwWidth = ddsd_existing.dwWidth; ddsd_new.dwHeight = ddsd_existing.dwHeight; U4(ddsd_new).ddpfPixelFormat = U4(ddsd_existing).ddpfPixelFormat; hr = IDirectDraw7_CreateSurface(ddraw, &ddsd_new, &ds2, NULL); ok(SUCCEEDED(hr), "Failed to create a z buffer, hr %#x.\n", hr); hr = IDirectDraw7_CreateSurface(ddraw, &ddsd_new, &ds3, NULL); ok(SUCCEEDED(hr), "Failed to create a z buffer, hr %#x.\n", hr); IDirectDraw7_Release(ddraw); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE); ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL); ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the z buffer, hr %#x.\n", hr); /* Partial blit. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 0, 0, 320, 240); hr = IDirectDrawSurface7_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Different locations. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 320, 240, 640, 480); hr = IDirectDrawSurface7_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Streched. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface7_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Flipped. */ SetRect(&src_rect, 0, 480, 640, 0); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface7_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); SetRect(&src_rect, 0, 0, 640, 480); SetRect(&dst_rect, 0, 480, 640, 0); hr = IDirectDrawSurface7_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Full, explicit. */ SetRect(&src_rect, 0, 0, 640, 480); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface7_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Depth -> color blit: Succeeds on Win7 + Radeon HD 5700, fails on WinXP + Radeon X1600 */ /* Depth blit inside a BeginScene / EndScene pair */ hr = IDirect3DDevice7_BeginScene(device); ok(SUCCEEDED(hr), "Failed to start scene, hr %#x.\n", hr); /* From the current depth stencil */ hr = IDirectDrawSurface7_Blt(ds2, NULL, ds1, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* To the current depth stencil */ hr = IDirectDrawSurface7_Blt(ds1, NULL, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Between unbound surfaces */ hr = IDirectDrawSurface7_Blt(ds3, NULL, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice7_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); /* Avoid changing the depth stencil, it doesn't work properly on Windows. * Instead use DDBLT_DEPTHFILL to clear the depth stencil. Unfortunately * drivers disagree on the meaning of dwFillDepth. Only 0 seems to produce * a reliable result(z = 0.0) */ memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); hr = IDirectDrawSurface7_Blt(ds2, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear the source z buffer, hr %#x.\n", hr); hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the color and z buffers, hr %#x.\n", hr); SetRect(&dst_rect, 0, 0, 320, 240); hr = IDirectDrawSurface7_Blt(ds1, &dst_rect, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); IDirectDrawSurface7_Release(ds3); IDirectDrawSurface7_Release(ds2); IDirectDrawSurface7_Release(ds1); hr = IDirect3DDevice7_BeginScene(device); ok(SUCCEEDED(hr), "Failed to start scene, hr %#x.\n", hr); hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice7_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); hr = IDirect3DDevice7_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { unsigned int x = 80 * ((2 * j) + 1); unsigned int y = 60 * ((2 * i) + 1); color = get_surface_color(rt, x, y); ok(compare_color(color, expected_colors[i][j], 1), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color); } } IDirectDrawSurface7_Release(rt); IDirect3DDevice7_Release(device); DestroyWindow(window); } static void test_texture_load_ckey(void) { HWND window; IDirect3DDevice7 *device; IDirectDraw7 *ddraw; IDirectDrawSurface7 *src; IDirectDrawSurface7 *dst; DDSURFACEDESC2 ddsd; HRESULT hr; DDCOLORKEY ckey; IDirect3D7 *d3d; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice7_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D7 interface, hr %#x.\n", hr); hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw7 interface, hr %#x.\n", hr); IDirect3D7_Release(d3d); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; ddsd.dwHeight = 128; ddsd.dwWidth = 128; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY; hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &src, NULL); ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr); ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr); /* No surface has a color key */ hr = IDirect3DDevice7_Load(device, dst, NULL, src, NULL, 0); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0xdeadbeef; hr = IDirectDrawSurface7_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0xdeadbeef, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0xdeadbeef, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Source surface has a color key */ ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface7_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirect3DDevice7_Load(device, dst, NULL, src, NULL, 0); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface7_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Both surfaces have a color key: Dest ckey is overwritten */ ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x000000ff; hr = IDirectDrawSurface7_SetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirect3DDevice7_Load(device, dst, NULL, src, NULL, 0); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface7_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Only the destination has a color key: It is deleted. This behavior differs from * IDirect3DTexture(2)::Load */ hr = IDirectDrawSurface7_SetColorKey(src, DDCKEY_SRCBLT, NULL); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface7_GetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice7_Load(device, dst, NULL, src, NULL, 0); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface7_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); todo_wine ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface7_Release(dst); IDirectDrawSurface7_Release(src); IDirectDraw7_Release(ddraw); IDirect3DDevice7_Release(device); } static void test_zenable(void) { static struct { struct vec4 position; D3DCOLOR diffuse; } tquad[] = { {{ 0.0f, 480.0f, -0.5f, 1.0f}, 0xff00ff00}, {{ 0.0f, 0.0f, -0.5f, 1.0f}, 0xff00ff00}, {{640.0f, 480.0f, 1.5f, 1.0f}, 0xff00ff00}, {{640.0f, 0.0f, 1.5f, 1.0f}, 0xff00ff00}, }; IDirect3DDevice7 *device; IDirectDrawSurface7 *rt; D3DCOLOR color; HWND window; HRESULT hr; UINT x, y; UINT i, j; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); hr = IDirect3DDevice7_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, tquad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice7_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); hr = IDirect3DDevice7_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(rt, x, y); ok(compare_color(color, 0x0000ff00, 1), "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color); } } IDirectDrawSurface7_Release(rt); IDirect3DDevice7_Release(device); DestroyWindow(window); } static void test_ck_rgba(void) { static struct { struct vec4 position; struct vec2 texcoord; } tquad[] = { {{ 0.0f, 480.0f, 0.25f, 1.0f}, {0.0f, 0.0f}}, {{ 0.0f, 0.0f, 0.25f, 1.0f}, {0.0f, 1.0f}}, {{640.0f, 480.0f, 0.25f, 1.0f}, {1.0f, 0.0f}}, {{640.0f, 0.0f, 0.25f, 1.0f}, {1.0f, 1.0f}}, {{ 0.0f, 480.0f, 0.75f, 1.0f}, {0.0f, 0.0f}}, {{ 0.0f, 0.0f, 0.75f, 1.0f}, {0.0f, 1.0f}}, {{640.0f, 480.0f, 0.75f, 1.0f}, {1.0f, 0.0f}}, {{640.0f, 0.0f, 0.75f, 1.0f}, {1.0f, 1.0f}}, }; static const struct { D3DCOLOR fill_color; BOOL color_key; BOOL blend; D3DCOLOR result1; D3DCOLOR result2; } tests[] = { {0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff}, {0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff}, {0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00}, {0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00}, {0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00}, {0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00}, {0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00}, {0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00}, }; IDirectDrawSurface7 *texture; DDSURFACEDESC2 surface_desc; IDirect3DDevice7 *device; IDirectDrawSurface7 *rt; IDirectDraw7 *ddraw; IDirect3D7 *d3d; D3DCOLOR color; HWND window; DDBLTFX fx; HRESULT hr; UINT i; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice7_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D7_Release(d3d); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 256; surface_desc.dwHeight = 256; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00; hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr); hr = IDirect3DDevice7_SetTexture(device, 0, texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); hr = IDirect3DDevice7_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) { hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key); ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = tests[i].fill_color; hr = IDirectDrawSurface7_Blt(texture, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr); hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); hr = IDirect3DDevice7_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice7_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); if (i == 2) todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result1, i, color); else ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result1, i, color); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface7_Blt(texture, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr); hr = IDirect3DDevice7_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice7_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); /* This tests that fragments that are masked out by the color key are * discarded, instead of just fully transparent. */ color = get_surface_color(rt, 320, 240); if (i == 2) todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result2, i, color); else ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result2, i, color); } IDirectDrawSurface7_Release(rt); IDirectDrawSurface7_Release(texture); IDirectDraw7_Release(ddraw); IDirect3DDevice7_Release(device); DestroyWindow(window); } START_TEST(ddraw7) { HMODULE module = GetModuleHandleA("ddraw.dll"); if (!(pDirectDrawCreateEx = (void *)GetProcAddress(module, "DirectDrawCreateEx"))) { win_skip("DirectDrawCreateEx not available, skipping tests.\n"); return; } test_process_vertices(); test_coop_level_create_device_window(); test_clipper_blt(); test_coop_level_d3d_state(); test_surface_interface_mismatch(); test_coop_level_threaded(); test_depth_blit(); test_texture_load_ckey(); test_zenable(); test_ck_rgba(); }