/* DirectDraw - IDirectPalette base interface * * Copyright 1997-2000 Marcus Meissner * Copyright 2000-2001 TransGaming Technologies Inc. * Copyright 2006 Stefan Dösinger for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "winerror.h" #include "wine/debug.h" #include #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); #define SIZE_BITS (WINEDDPCAPS_1BIT | WINEDDPCAPS_2BIT | WINEDDPCAPS_4BIT | WINEDDPCAPS_8BIT) static HRESULT WINAPI IWineD3DPaletteImpl_QueryInterface(IWineD3DPalette *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IWineD3DPalette) || IsEqualGUID(riid, &IID_IWineD3DBase) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG WINAPI IWineD3DPaletteImpl_AddRef(IWineD3DPalette *iface) { IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p)->() incrementing from %u.\n", This, ref - 1); return ref; } static ULONG WINAPI IWineD3DPaletteImpl_Release(IWineD3DPalette *iface) { IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->() decrementing from %u.\n", This, ref + 1); if (!ref) { DeleteObject(This->hpal); HeapFree(GetProcessHeap(), 0, This); return 0; } return ref; } /* Not called from the vtable */ static WORD IWineD3DPaletteImpl_Size(DWORD dwFlags) { switch (dwFlags & SIZE_BITS) { case WINEDDPCAPS_1BIT: return 2; case WINEDDPCAPS_2BIT: return 4; case WINEDDPCAPS_4BIT: return 16; case WINEDDPCAPS_8BIT: return 256; default: FIXME("Unhandled size bits %#x.\n", dwFlags & SIZE_BITS); return 256; } } static HRESULT WINAPI IWineD3DPaletteImpl_GetEntries(IWineD3DPalette *iface, DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt) { IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; TRACE("(%p)->(%08x,%d,%d,%p)\n",This,Flags,Start,Count,PalEnt); if (Flags) return WINED3DERR_INVALIDCALL; /* unchecked */ if (Start + Count > IWineD3DPaletteImpl_Size(This->flags)) return WINED3DERR_INVALIDCALL; if (This->flags & WINEDDPCAPS_8BITENTRIES) { unsigned int i; LPBYTE entry = (LPBYTE)PalEnt; for (i=Start; i < Count+Start; i++) *entry++ = This->palents[i].peRed; } else memcpy(PalEnt, This->palents+Start, Count * sizeof(PALETTEENTRY)); return WINED3D_OK; } static HRESULT WINAPI IWineD3DPaletteImpl_SetEntries(IWineD3DPalette *iface, DWORD Flags, DWORD Start, DWORD Count, const PALETTEENTRY *PalEnt) { IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; IWineD3DResourceImpl *res; TRACE("(%p)->(%08x,%d,%d,%p)\n",This,Flags,Start,Count,PalEnt); TRACE("Palette flags: %#x.\n", This->flags); if (This->flags & WINEDDPCAPS_8BITENTRIES) { unsigned int i; const BYTE* entry = (const BYTE*)PalEnt; for (i=Start; i < Count+Start; i++) This->palents[i].peRed = *entry++; } else { memcpy(This->palents+Start, PalEnt, Count * sizeof(PALETTEENTRY)); /* When WINEDDCAPS_ALLOW256 isn't set we need to override entry 0 with black and 255 with white */ if (!(This->flags & WINEDDPCAPS_ALLOW256)) { TRACE("WINEDDPCAPS_ALLOW256 set, overriding palette entry 0 with black and 255 with white\n"); This->palents[0].peRed = 0; This->palents[0].peGreen = 0; This->palents[0].peBlue = 0; This->palents[255].peRed = 255; This->palents[255].peGreen = 255; This->palents[255].peBlue = 255; } if (This->hpal) SetPaletteEntries(This->hpal, Start, Count, This->palents+Start); } #if 0 /* Now, if we are in 'depth conversion mode', update the screen palette */ /* FIXME: we need to update the image or we won't get palette fading. */ if (This->ddraw->d->palette_convert) This->ddraw->d->palette_convert(palent,This->screen_palents,start,count); #endif /* If the palette is attached to the render target, update all render targets */ LIST_FOR_EACH_ENTRY(res, &This->device->resources, IWineD3DResourceImpl, resource.resource_list_entry) { if(IWineD3DResource_GetType((IWineD3DResource *) res) == WINED3DRTYPE_SURFACE) { IWineD3DSurfaceImpl *impl = (IWineD3DSurfaceImpl *) res; if(impl->palette == This) IWineD3DSurface_RealizePalette((IWineD3DSurface *) res); } } return WINED3D_OK; } static HRESULT WINAPI IWineD3DPaletteImpl_GetCaps(IWineD3DPalette *iface, DWORD *Caps) { IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; TRACE("(%p)->(%p)\n", This, Caps); *Caps = This->flags; return WINED3D_OK; } static void * WINAPI IWineD3DPaletteImpl_GetParent(IWineD3DPalette *iface) { TRACE("iface %p.\n", iface); return ((IWineD3DPaletteImpl *)iface)->parent; } static const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl = { /*** IUnknown ***/ IWineD3DPaletteImpl_QueryInterface, IWineD3DPaletteImpl_AddRef, IWineD3DPaletteImpl_Release, /*** IWineD3DPalette ***/ IWineD3DPaletteImpl_GetParent, IWineD3DPaletteImpl_GetEntries, IWineD3DPaletteImpl_GetCaps, IWineD3DPaletteImpl_SetEntries }; HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device, DWORD flags, const PALETTEENTRY *entries, void *parent) { HRESULT hr; palette->lpVtbl = &IWineD3DPalette_Vtbl; palette->ref = 1; palette->parent = parent; palette->device = device; palette->flags = flags; palette->palNumEntries = IWineD3DPaletteImpl_Size(flags); palette->hpal = CreatePalette((const LOGPALETTE *)&palette->palVersion); if (!palette->hpal) { WARN("Failed to create palette.\n"); return E_FAIL; } hr = IWineD3DPalette_SetEntries((IWineD3DPalette *)palette, 0, 0, IWineD3DPaletteImpl_Size(flags), entries); if (FAILED(hr)) { WARN("Failed to set palette entries, hr %#x.\n", hr); DeleteObject(palette->hpal); return hr; } return WINED3D_OK; }