/* * Wine server USER definitions * * Copyright (C) 2001 Alexandre Julliard */ #ifndef __WINE_SERVER_USER_H #define __WINE_SERVER_USER_H #include "wine/server_protocol.h" struct thread; struct window; struct msg_queue; enum user_object { USER_WINDOW = 1 }; /* user handles functions */ extern user_handle_t alloc_user_handle( void *ptr, enum user_object type ); extern void *get_user_object( user_handle_t handle, enum user_object type ); extern void *get_user_object_handle( user_handle_t *handle, enum user_object type ); extern user_handle_t get_user_full_handle( user_handle_t handle ); extern void *free_user_handle( user_handle_t handle ); extern void *next_user_handle( user_handle_t *handle, enum user_object type ); /* queue functions */ extern void inc_queue_paint_count( struct thread *thread, int incr ); extern void queue_cleanup_window( struct thread *thread, user_handle_t win ); /* window functions */ extern void destroy_thread_windows( struct thread *thread ); extern int is_child_window( user_handle_t parent, user_handle_t child ); extern user_handle_t find_window_to_repaint( user_handle_t parent, struct thread *thread ); #endif /* __WINE_SERVER_USER_H */