/* * Copyright 2005 Oliver Stieber * Copyright 2007-2008 Stefan Dösinger for CodeWeavers * Copyright 2009-2010 Henri Verbeet for CodeWeavers. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); static UINT64 get_query_result64(GLuint id, const struct wined3d_gl_info *gl_info) { if (gl_info->supported[ARB_TIMER_QUERY]) { GLuint64 result; GL_EXTCALL(glGetQueryObjectui64v(id, GL_QUERY_RESULT, &result)); return result; } else { GLuint result; GL_EXTCALL(glGetQueryObjectuiv(id, GL_QUERY_RESULT, &result)); return result; } } static void wined3d_query_init(struct wined3d_query *query, struct wined3d_device *device, enum wined3d_query_type type, const void *data, DWORD data_size, const struct wined3d_query_ops *query_ops, void *parent, const struct wined3d_parent_ops *parent_ops) { query->ref = 1; query->parent = parent; query->parent_ops = parent_ops; query->device = device; query->state = QUERY_CREATED; query->type = type; query->data = data; query->data_size = data_size; query->query_ops = query_ops; list_init(&query->poll_list_entry); } static struct wined3d_event_query *wined3d_event_query_from_query(struct wined3d_query *query) { return CONTAINING_RECORD(query, struct wined3d_event_query, query); } static struct wined3d_occlusion_query *wined3d_occlusion_query_from_query(struct wined3d_query *query) { return CONTAINING_RECORD(query, struct wined3d_occlusion_query, query); } static struct wined3d_timestamp_query *wined3d_timestamp_query_from_query(struct wined3d_query *query) { return CONTAINING_RECORD(query, struct wined3d_timestamp_query, query); } static struct wined3d_so_statistics_query *wined3d_so_statistics_query_from_query(struct wined3d_query *query) { return CONTAINING_RECORD(query, struct wined3d_so_statistics_query, query); } static struct wined3d_pipeline_statistics_query *wined3d_pipeline_statistics_query_from_query( struct wined3d_query *query) { return CONTAINING_RECORD(query, struct wined3d_pipeline_statistics_query, query); } static BOOL wined3d_fence_supported(const struct wined3d_gl_info *gl_info) { return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE]; } static enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence, const struct wined3d_device *device, DWORD flags) { const struct wined3d_gl_info *gl_info; struct wined3d_context *context; enum wined3d_fence_result ret; BOOL fence_result; TRACE("fence %p, device %p, flags %#x.\n", fence, device, flags); if (!fence->context) { TRACE("Fence not issued.\n"); return WINED3D_FENCE_NOT_STARTED; } if (!(context = context_reacquire(device, fence->context))) { if (!fence->context->gl_info->supported[ARB_SYNC]) { WARN("Fence tested from wrong thread.\n"); return WINED3D_FENCE_WRONG_THREAD; } context = context_acquire(device, NULL, 0); } gl_info = context->gl_info; if (gl_info->supported[ARB_SYNC]) { GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync, (flags & WINED3DGETDATA_FLUSH) ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, 0)); checkGLcall("glClientWaitSync"); switch (gl_ret) { case GL_ALREADY_SIGNALED: case GL_CONDITION_SATISFIED: ret = WINED3D_FENCE_OK; break; case GL_TIMEOUT_EXPIRED: ret = WINED3D_FENCE_WAITING; break; case GL_WAIT_FAILED: default: ERR("glClientWaitSync returned %#x.\n", gl_ret); ret = WINED3D_FENCE_ERROR; } } else if (gl_info->supported[APPLE_FENCE]) { fence_result = GL_EXTCALL(glTestFenceAPPLE(fence->object.id)); checkGLcall("glTestFenceAPPLE"); if (fence_result) ret = WINED3D_FENCE_OK; else ret = WINED3D_FENCE_WAITING; } else if (gl_info->supported[NV_FENCE]) { fence_result = GL_EXTCALL(glTestFenceNV(fence->object.id)); checkGLcall("glTestFenceNV"); if (fence_result) ret = WINED3D_FENCE_OK; else ret = WINED3D_FENCE_WAITING; } else { ERR("Fence created despite lack of GL support.\n"); ret = WINED3D_FENCE_ERROR; } context_release(context); return ret; } enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence, const struct wined3d_device *device) { const struct wined3d_gl_info *gl_info; struct wined3d_context *context; enum wined3d_fence_result ret; TRACE("fence %p, device %p.\n", fence, device); if (!fence->context) { TRACE("Fence not issued.\n"); return WINED3D_FENCE_NOT_STARTED; } gl_info = fence->context->gl_info; if (!(context = context_reacquire(device, fence->context))) { /* A glFinish does not reliably wait for draws in other contexts. The caller has * to find its own way to cope with the thread switch */ if (!gl_info->supported[ARB_SYNC]) { WARN("Fence finished from wrong thread.\n"); return WINED3D_FENCE_WRONG_THREAD; } context = context_acquire(device, NULL, 0); } gl_info = context->gl_info; if (gl_info->supported[ARB_SYNC]) { /* Apple seems to be into arbitrary limits, and timeouts larger than * 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't * really care and can live with waiting a few μs less. (OS X 10.7.4). */ GLenum gl_ret = GL_EXTCALL(glClientWaitSync(fence->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff)); checkGLcall("glClientWaitSync"); switch (gl_ret) { case GL_ALREADY_SIGNALED: case GL_CONDITION_SATISFIED: ret = WINED3D_FENCE_OK; break; /* We don't expect a timeout for a ~584 year wait */ default: ERR("glClientWaitSync returned %#x.\n", gl_ret); ret = WINED3D_FENCE_ERROR; } } else if (context->gl_info->supported[APPLE_FENCE]) { GL_EXTCALL(glFinishFenceAPPLE(fence->object.id)); checkGLcall("glFinishFenceAPPLE"); ret = WINED3D_FENCE_OK; } else if (context->gl_info->supported[NV_FENCE]) { GL_EXTCALL(glFinishFenceNV(fence->object.id)); checkGLcall("glFinishFenceNV"); ret = WINED3D_FENCE_OK; } else { ERR("Fence created without GL support.\n"); ret = WINED3D_FENCE_ERROR; } context_release(context); return ret; } void wined3d_fence_issue(struct wined3d_fence *fence, const struct wined3d_device *device) { struct wined3d_context *context = NULL; const struct wined3d_gl_info *gl_info; if (fence->context && !(context = context_reacquire(device, fence->context)) && !fence->context->gl_info->supported[ARB_SYNC]) context_free_fence(fence); if (!context) context = context_acquire(device, NULL, 0); gl_info = context->gl_info; if (!fence->context) context_alloc_fence(context, fence); if (gl_info->supported[ARB_SYNC]) { if (fence->object.sync) GL_EXTCALL(glDeleteSync(fence->object.sync)); checkGLcall("glDeleteSync"); fence->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); checkGLcall("glFenceSync"); } else if (gl_info->supported[APPLE_FENCE]) { GL_EXTCALL(glSetFenceAPPLE(fence->object.id)); checkGLcall("glSetFenceAPPLE"); } else if (gl_info->supported[NV_FENCE]) { GL_EXTCALL(glSetFenceNV(fence->object.id, GL_ALL_COMPLETED_NV)); checkGLcall("glSetFenceNV"); } context_release(context); } static void wined3d_fence_free(struct wined3d_fence *fence) { if (fence->context) context_free_fence(fence); } void wined3d_fence_destroy(struct wined3d_fence *fence) { wined3d_fence_free(fence); HeapFree(GetProcessHeap(), 0, fence); } static HRESULT wined3d_fence_init(struct wined3d_fence *fence, const struct wined3d_gl_info *gl_info) { if (!wined3d_fence_supported(gl_info)) { WARN("Fences not supported.\n"); return WINED3DERR_NOTAVAILABLE; } return WINED3D_OK; } HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_fence *object; HRESULT hr; TRACE("device %p, fence %p.\n", device, fence); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = wined3d_fence_init(object, gl_info))) { HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created fence %p.\n", object); *fence = object; return WINED3D_OK; } ULONG CDECL wined3d_query_incref(struct wined3d_query *query) { ULONG refcount = InterlockedIncrement(&query->ref); TRACE("%p increasing refcount to %u.\n", query, refcount); return refcount; } static void wined3d_query_destroy_object(void *object) { struct wined3d_query *query = object; if (!list_empty(&query->poll_list_entry)) list_remove(&query->poll_list_entry); /* Queries are specific to the GL context that created them. Not * deleting the query will obviously leak it, but that's still better * than potentially deleting a different query with the same id in this * context, and (still) leaking the actual query. */ query->query_ops->query_destroy(query); } ULONG CDECL wined3d_query_decref(struct wined3d_query *query) { ULONG refcount = InterlockedDecrement(&query->ref); TRACE("%p decreasing refcount to %u.\n", query, refcount); if (!refcount) { query->parent_ops->wined3d_object_destroyed(query->parent); wined3d_cs_destroy_object(query->device->cs, wined3d_query_destroy_object, query); } return refcount; } HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags) { TRACE("query %p, data %p, data_size %u, flags %#x.\n", query, data, data_size, flags); if (flags) WARN("Ignoring flags %#x.\n", flags); if (query->state == QUERY_BUILDING) { WARN("Query is building, returning S_FALSE.\n"); return S_FALSE; } if (query->state == QUERY_CREATED) { WARN("Query wasn't started yet.\n"); return WINED3DERR_INVALIDCALL; } if (!query->device->cs->thread) { if (!query->query_ops->query_poll(query, flags)) return S_FALSE; } else if (query->counter_main != query->counter_retrieved) { if (flags & WINED3DGETDATA_FLUSH) wined3d_cs_emit_flush(query->device->cs); return S_FALSE; } if (data) memcpy(data, query->data, min(data_size, query->data_size)); return S_OK; } UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query) { TRACE("query %p.\n", query); return query->data_size; } HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags) { TRACE("query %p, flags %#x.\n", query, flags); if (flags & WINED3DISSUE_END) ++query->counter_main; wined3d_cs_emit_query_issue(query->device->cs, query, flags); if (flags & WINED3DISSUE_BEGIN) query->state = QUERY_BUILDING; else query->state = QUERY_SIGNALLED; return WINED3D_OK; } static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD flags) { struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query); struct wined3d_device *device = query->device; const struct wined3d_gl_info *gl_info; struct wined3d_context *context; GLuint available; TRACE("query %p, flags %#x.\n", query, flags); if (!(context = context_reacquire(device, oq->context))) { FIXME("%p Wrong thread, returning 1.\n", query); oq->samples = 1; return TRUE; } gl_info = context->gl_info; GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT_AVAILABLE, &available)); TRACE("Available %#x.\n", available); if (available) { oq->samples = get_query_result64(oq->id, gl_info); TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq->samples)); } checkGLcall("poll occlusion query"); context_release(context); return available; } static BOOL wined3d_event_query_ops_poll(struct wined3d_query *query, DWORD flags) { struct wined3d_event_query *event_query = wined3d_event_query_from_query(query); enum wined3d_fence_result ret; TRACE("query %p, flags %#x.\n", query, flags); ret = wined3d_fence_test(&event_query->fence, query->device, flags); switch (ret) { case WINED3D_FENCE_OK: case WINED3D_FENCE_NOT_STARTED: return event_query->signalled = TRUE; case WINED3D_FENCE_WAITING: return event_query->signalled = FALSE; case WINED3D_FENCE_WRONG_THREAD: FIXME("(%p) Wrong thread, reporting GPU idle.\n", query); return event_query->signalled = TRUE; case WINED3D_FENCE_ERROR: ERR("The GL event query failed.\n"); return event_query->signalled = TRUE; default: ERR("Unexpected wined3d_event_query_test result %#x.\n", ret); return event_query->signalled = TRUE; } } void * CDECL wined3d_query_get_parent(const struct wined3d_query *query) { TRACE("query %p.\n", query); return query->parent; } enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query) { TRACE("query %p.\n", query); return query->type; } static BOOL wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags) { TRACE("query %p, flags %#x.\n", query, flags); if (flags & WINED3DISSUE_END) { struct wined3d_event_query *event_query = wined3d_event_query_from_query(query); wined3d_fence_issue(&event_query->fence, query->device); return TRUE; } else if (flags & WINED3DISSUE_BEGIN) { /* Started implicitly at query creation. */ ERR("Event query issued with START flag - what to do?\n"); } return FALSE; } static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags) { struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query); struct wined3d_device *device = query->device; const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_context *context; BOOL poll = FALSE; TRACE("query %p, flags %#x.\n", query, flags); /* This is allowed according to MSDN and our tests. Reset the query and * restart. */ if (flags & WINED3DISSUE_BEGIN) { if (oq->started) { if ((context = context_reacquire(device, oq->context))) { GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED)); checkGLcall("glEndQuery()"); } else { FIXME("Wrong thread, can't restart query.\n"); context_free_occlusion_query(oq); context = context_acquire(device, NULL, 0); context_alloc_occlusion_query(context, oq); } } else { if (oq->context) context_free_occlusion_query(oq); context = context_acquire(device, NULL, 0); context_alloc_occlusion_query(context, oq); } GL_EXTCALL(glBeginQuery(GL_SAMPLES_PASSED, oq->id)); checkGLcall("glBeginQuery()"); context_release(context); oq->started = TRUE; } if (flags & WINED3DISSUE_END) { /* MSDN says END on a non-building occlusion query returns an error, * but our tests show that it returns OK. But OpenGL doesn't like it, * so avoid generating an error. */ if (oq->started) { if ((context = context_reacquire(device, oq->context))) { GL_EXTCALL(glEndQuery(GL_SAMPLES_PASSED)); checkGLcall("glEndQuery()"); context_release(context); poll = TRUE; } else { FIXME("Wrong thread, can't end query.\n"); } } oq->started = FALSE; } return poll; } static BOOL wined3d_timestamp_query_ops_poll(struct wined3d_query *query, DWORD flags) { struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query); struct wined3d_device *device = query->device; const struct wined3d_gl_info *gl_info; struct wined3d_context *context; GLuint64 timestamp; GLuint available; TRACE("query %p, flags %#x.\n", query, flags); if (!(context = context_reacquire(device, tq->context))) { FIXME("%p Wrong thread, returning 1.\n", query); tq->timestamp = 1; return TRUE; } gl_info = context->gl_info; GL_EXTCALL(glGetQueryObjectuiv(tq->id, GL_QUERY_RESULT_AVAILABLE, &available)); checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT_AVAILABLE)"); TRACE("available %#x.\n", available); if (available) { GL_EXTCALL(glGetQueryObjectui64v(tq->id, GL_QUERY_RESULT, ×tamp)); checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)"); TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp)); tq->timestamp = timestamp; } context_release(context); return available; } static BOOL wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags) { struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query); const struct wined3d_gl_info *gl_info; struct wined3d_context *context; TRACE("query %p, flags %#x.\n", query, flags); if (flags & WINED3DISSUE_BEGIN) { WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n"); } if (flags & WINED3DISSUE_END) { if (tq->context) context_free_timestamp_query(tq); context = context_acquire(query->device, NULL, 0); gl_info = context->gl_info; context_alloc_timestamp_query(context, tq); GL_EXTCALL(glQueryCounter(tq->id, GL_TIMESTAMP)); checkGLcall("glQueryCounter()"); context_release(context); return TRUE; } return FALSE; } static BOOL wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query *query, DWORD flags) { TRACE("query %p, flags %#x.\n", query, flags); return TRUE; } static BOOL wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, DWORD flags) { TRACE("query %p, flags %#x.\n", query, flags); return FALSE; } static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, DWORD flags) { struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query); struct wined3d_device *device = query->device; GLuint written_available, generated_available; const struct wined3d_gl_info *gl_info; struct wined3d_context *context; TRACE("query %p, flags %#x.\n", query, flags); if (!(context = context_reacquire(device, pq->context))) { FIXME("%p Wrong thread, returning 0 primitives.\n", query); memset(&pq->statistics, 0, sizeof(pq->statistics)); return TRUE; } gl_info = context->gl_info; GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.written, GL_QUERY_RESULT_AVAILABLE, &written_available)); GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.generated, GL_QUERY_RESULT_AVAILABLE, &generated_available)); TRACE("Available %#x, %#x.\n", written_available, generated_available); if (written_available && generated_available) { pq->statistics.primitives_written = get_query_result64(pq->u.query.written, gl_info); pq->statistics.primitives_generated = get_query_result64(pq->u.query.generated, gl_info); TRACE("Returning %s, %s primitives.\n", wine_dbgstr_longlong(pq->statistics.primitives_written), wine_dbgstr_longlong(pq->statistics.primitives_generated)); } checkGLcall("poll SO statistics query"); context_release(context); return written_available && generated_available; } static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, DWORD flags) { struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query); struct wined3d_device *device = query->device; const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_context *context; BOOL poll = FALSE; TRACE("query %p, flags %#x.\n", query, flags); if (flags & WINED3DISSUE_BEGIN) { if (pq->started) { if ((context = context_reacquire(device, pq->context))) { GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, pq->stream_idx)); GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, pq->stream_idx)); } else { FIXME("Wrong thread, can't restart query.\n"); context_free_so_statistics_query(pq); context = context_acquire(device, NULL, 0); context_alloc_so_statistics_query(context, pq); } } else { if (pq->context) context_free_so_statistics_query(pq); context = context_acquire(device, NULL, 0); context_alloc_so_statistics_query(context, pq); } GL_EXTCALL(glBeginQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, pq->stream_idx, pq->u.query.written)); GL_EXTCALL(glBeginQueryIndexed(GL_PRIMITIVES_GENERATED, pq->stream_idx, pq->u.query.generated)); checkGLcall("begin query"); context_release(context); pq->started = TRUE; } if (flags & WINED3DISSUE_END) { if (pq->started) { if ((context = context_reacquire(device, pq->context))) { GL_EXTCALL(glEndQueryIndexed(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, pq->stream_idx)); GL_EXTCALL(glEndQueryIndexed(GL_PRIMITIVES_GENERATED, pq->stream_idx)); checkGLcall("end query"); context_release(context); poll = TRUE; } else { FIXME("Wrong thread, can't end query.\n"); } } pq->started = FALSE; } return poll; } static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD flags) { struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query); struct wined3d_device *device = query->device; const struct wined3d_gl_info *gl_info; struct wined3d_context *context; GLuint available; int i; TRACE("query %p, flags %#x.\n", query, flags); if (!(context = context_reacquire(device, pq->context))) { FIXME("%p Wrong thread.\n", query); memset(&pq->statistics, 0, sizeof(pq->statistics)); return TRUE; } gl_info = context->gl_info; for (i = 0; i < ARRAY_SIZE(pq->u.id); ++i) { GL_EXTCALL(glGetQueryObjectuiv(pq->u.id[i], GL_QUERY_RESULT_AVAILABLE, &available)); if (!available) break; } if (available) { pq->statistics.vertices_submitted = get_query_result64(pq->u.query.vertices, gl_info); pq->statistics.primitives_submitted = get_query_result64(pq->u.query.primitives, gl_info); pq->statistics.vs_invocations = get_query_result64(pq->u.query.vertex_shader, gl_info); pq->statistics.hs_invocations = get_query_result64(pq->u.query.tess_control_shader, gl_info); pq->statistics.ds_invocations = get_query_result64(pq->u.query.tess_eval_shader, gl_info); pq->statistics.gs_invocations = get_query_result64(pq->u.query.geometry_shader, gl_info); pq->statistics.gs_primitives = get_query_result64(pq->u.query.geometry_primitives, gl_info); pq->statistics.ps_invocations = get_query_result64(pq->u.query.fragment_shader, gl_info); pq->statistics.cs_invocations = get_query_result64(pq->u.query.compute_shader, gl_info); pq->statistics.clipping_input_primitives = get_query_result64(pq->u.query.clipping_input, gl_info); pq->statistics.clipping_output_primitives = get_query_result64(pq->u.query.clipping_output, gl_info); } checkGLcall("poll pipeline statistics query"); context_release(context); return available; } static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query *query, struct wined3d_context *context) { const struct wined3d_gl_info *gl_info = context->gl_info; GL_EXTCALL(glEndQuery(GL_VERTICES_SUBMITTED_ARB)); GL_EXTCALL(glEndQuery(GL_PRIMITIVES_SUBMITTED_ARB)); GL_EXTCALL(glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB)); GL_EXTCALL(glEndQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB)); GL_EXTCALL(glEndQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB)); GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_INVOCATIONS)); GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB)); GL_EXTCALL(glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB)); GL_EXTCALL(glEndQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB)); GL_EXTCALL(glEndQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB)); GL_EXTCALL(glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB)); checkGLcall("end query"); } static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD flags) { struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query); struct wined3d_device *device = query->device; const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_context *context; BOOL poll = FALSE; TRACE("query %p, flags %#x.\n", query, flags); if (flags & WINED3DISSUE_BEGIN) { if (pq->started) { if ((context = context_reacquire(device, pq->context))) { wined3d_pipeline_statistics_query_end(pq, context); } else { FIXME("Wrong thread, can't restart query.\n"); context_free_pipeline_statistics_query(pq); context = context_acquire(device, NULL, 0); context_alloc_pipeline_statistics_query(context, pq); } } else { if (pq->context) context_free_pipeline_statistics_query(pq); context = context_acquire(device, NULL, 0); context_alloc_pipeline_statistics_query(context, pq); } GL_EXTCALL(glBeginQuery(GL_VERTICES_SUBMITTED_ARB, pq->u.query.vertices)); GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_SUBMITTED_ARB, pq->u.query.primitives)); GL_EXTCALL(glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB, pq->u.query.vertex_shader)); GL_EXTCALL(glBeginQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB, pq->u.query.tess_control_shader)); GL_EXTCALL(glBeginQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, pq->u.query.tess_eval_shader)); GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_INVOCATIONS, pq->u.query.geometry_shader)); GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, pq->u.query.geometry_primitives)); GL_EXTCALL(glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, pq->u.query.fragment_shader)); GL_EXTCALL(glBeginQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB, pq->u.query.compute_shader)); GL_EXTCALL(glBeginQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB, pq->u.query.clipping_input)); GL_EXTCALL(glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, pq->u.query.clipping_output)); checkGLcall("begin query"); context_release(context); pq->started = TRUE; } if (flags & WINED3DISSUE_END) { if (pq->started) { if ((context = context_reacquire(device, pq->context))) { wined3d_pipeline_statistics_query_end(pq, context); context_release(context); poll = TRUE; } else { FIXME("Wrong thread, can't end query.\n"); } } pq->started = FALSE; } return poll; } static void wined3d_event_query_ops_destroy(struct wined3d_query *query) { struct wined3d_event_query *event_query = wined3d_event_query_from_query(query); wined3d_fence_free(&event_query->fence); HeapFree(GetProcessHeap(), 0, event_query); } static const struct wined3d_query_ops event_query_ops = { wined3d_event_query_ops_poll, wined3d_event_query_ops_issue, wined3d_event_query_ops_destroy, }; static HRESULT wined3d_event_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_event_query *object; HRESULT hr; TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", device, type, parent, parent_ops, query); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = wined3d_fence_init(&object->fence, gl_info))) { WARN("Event queries not supported.\n"); HeapFree(GetProcessHeap(), 0, object); return hr; } wined3d_query_init(&object->query, device, type, &object->signalled, sizeof(object->signalled), &event_query_ops, parent, parent_ops); TRACE("Created query %p.\n", object); *query = &object->query; return WINED3D_OK; } static void wined3d_occlusion_query_ops_destroy(struct wined3d_query *query) { struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query); if (oq->context) context_free_occlusion_query(oq); HeapFree(GetProcessHeap(), 0, oq); } static const struct wined3d_query_ops occlusion_query_ops = { wined3d_occlusion_query_ops_poll, wined3d_occlusion_query_ops_issue, wined3d_occlusion_query_ops_destroy, }; static HRESULT wined3d_occlusion_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_occlusion_query *object; TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", device, type, parent, parent_ops, query); if (!gl_info->supported[ARB_OCCLUSION_QUERY]) { WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n"); return WINED3DERR_NOTAVAILABLE; } if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; wined3d_query_init(&object->query, device, type, &object->samples, sizeof(object->samples), &occlusion_query_ops, parent, parent_ops); TRACE("Created query %p.\n", object); *query = &object->query; return WINED3D_OK; } static void wined3d_timestamp_query_ops_destroy(struct wined3d_query *query) { struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query); if (tq->context) context_free_timestamp_query(tq); HeapFree(GetProcessHeap(), 0, tq); } static const struct wined3d_query_ops timestamp_query_ops = { wined3d_timestamp_query_ops_poll, wined3d_timestamp_query_ops_issue, wined3d_timestamp_query_ops_destroy, }; static HRESULT wined3d_timestamp_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_timestamp_query *object; TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", device, type, parent, parent_ops, query); if (!gl_info->supported[ARB_TIMER_QUERY]) { WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n"); return WINED3DERR_NOTAVAILABLE; } if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; wined3d_query_init(&object->query, device, type, &object->timestamp, sizeof(object->timestamp), ×tamp_query_ops, parent, parent_ops); TRACE("Created query %p.\n", object); *query = &object->query; return WINED3D_OK; } static void wined3d_timestamp_disjoint_query_ops_destroy(struct wined3d_query *query) { HeapFree(GetProcessHeap(), 0, query); } static const struct wined3d_query_ops timestamp_disjoint_query_ops = { wined3d_timestamp_disjoint_query_ops_poll, wined3d_timestamp_disjoint_query_ops_issue, wined3d_timestamp_disjoint_query_ops_destroy, }; static HRESULT wined3d_timestamp_disjoint_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_query *object; TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", device, type, parent, parent_ops, query); if (!gl_info->supported[ARB_TIMER_QUERY]) { WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n"); return WINED3DERR_NOTAVAILABLE; } if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT) { static const struct wined3d_query_data_timestamp_disjoint disjoint_data = {1000 * 1000 * 1000, FALSE}; wined3d_query_init(object, device, type, &disjoint_data, sizeof(disjoint_data), ×tamp_disjoint_query_ops, parent, parent_ops); } else { static const UINT64 freq = 1000 * 1000 * 1000; wined3d_query_init(object, device, type, &freq, sizeof(freq), ×tamp_disjoint_query_ops, parent, parent_ops); } TRACE("Created query %p.\n", object); *query = object; return WINED3D_OK; } static void wined3d_so_statistics_query_ops_destroy(struct wined3d_query *query) { struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query); if (pq->context) context_free_so_statistics_query(pq); HeapFree(GetProcessHeap(), 0, pq); } static const struct wined3d_query_ops so_statistics_query_ops = { wined3d_so_statistics_query_ops_poll, wined3d_so_statistics_query_ops_issue, wined3d_so_statistics_query_ops_destroy, }; static HRESULT wined3d_so_statistics_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_so_statistics_query *object; unsigned int stream_idx; if (WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 <= type && type <= WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3) stream_idx = type - WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0; else return WINED3DERR_NOTAVAILABLE; TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", device, type, parent, parent_ops, query); if (!gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY]) { WARN("OpenGL implementation does not support primitive queries.\n"); return WINED3DERR_NOTAVAILABLE; } if (!gl_info->supported[ARB_TRANSFORM_FEEDBACK3]) { WARN("OpenGL implementation does not support indexed queries.\n"); return WINED3DERR_NOTAVAILABLE; } if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; wined3d_query_init(&object->query, device, type, &object->statistics, sizeof(object->statistics), &so_statistics_query_ops, parent, parent_ops); object->stream_idx = stream_idx; TRACE("Created query %p.\n", object); *query = &object->query; return WINED3D_OK; } static void wined3d_pipeline_query_ops_destroy(struct wined3d_query *query) { struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query); if (pq->context) context_free_pipeline_statistics_query(pq); HeapFree(GetProcessHeap(), 0, pq); } static const struct wined3d_query_ops pipeline_query_ops = { wined3d_pipeline_query_ops_poll, wined3d_pipeline_query_ops_issue, wined3d_pipeline_query_ops_destroy, }; static HRESULT wined3d_pipeline_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct wined3d_pipeline_statistics_query *object; TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", device, type, parent, parent_ops, query); if (!gl_info->supported[ARB_PIPELINE_STATISTICS_QUERY]) { WARN("OpenGL implementation does not support pipeline statistics queries.\n"); return WINED3DERR_NOTAVAILABLE; } if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; wined3d_query_init(&object->query, device, type, &object->statistics, sizeof(object->statistics), &pipeline_query_ops, parent, parent_ops); TRACE("Created query %p.\n", object); *query = &object->query; return WINED3D_OK; } HRESULT CDECL wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) { TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n", device, type, parent, parent_ops, query); switch (type) { case WINED3D_QUERY_TYPE_EVENT: return wined3d_event_query_create(device, type, parent, parent_ops, query); case WINED3D_QUERY_TYPE_OCCLUSION: return wined3d_occlusion_query_create(device, type, parent, parent_ops, query); case WINED3D_QUERY_TYPE_TIMESTAMP: return wined3d_timestamp_query_create(device, type, parent, parent_ops, query); case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT: case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ: return wined3d_timestamp_disjoint_query_create(device, type, parent, parent_ops, query); case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0: case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1: case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2: case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3: return wined3d_so_statistics_query_create(device, type, parent, parent_ops, query); case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS: return wined3d_pipeline_query_create(device, type, parent, parent_ops, query); default: FIXME("Unhandled query type %#x.\n", type); return WINED3DERR_NOTAVAILABLE; } }